Creating an array of objects with constructor in Java - java

If I have the following class:
public class Hello {
private String name;
public Hello(String n) {
this.name = n;
}
public int getSize(int x) {
return x + (this.name.length());
}
}
Now if I wish to create an array of 5 Hello objects, I could say
Hello[] t = new Hello[5];
My question is:
i) How do I call the constructor on each of elements of the array t
ii) After I have called the constructor, how can I call the method and pass the argument x to each element of the array?

i) How do I call the constructor on each of elements of the array t
Traverse each element of the array and initialize the elements using the proper constructor and arguments:
for (int i = 0; i < t.length; i++) {
t[i] = new Hello("some string");
}
ii) After I have called the constructor, how can I call the method and pass the argument x to each element of the array?
Again, traverse the array and call the desired method on the array element.
int x = ...; //define some value
for (int i = 0; i < t.length; i++) {
System.out.println(t[i].getSize(x));
}

If you want each instance of Hello to contain a different string I'd initialize an array of strings first and then iterate over those to create the array of Hello instances. You also don't need to traverse the array twice, as you can initialize and then call the method. You could also abstract this into a static method in the Hello class as a static constructor.
public class Hello {
...
public static final Hello[] fromStrings(final String[] words, final int x) {
final Hello[] hellos = new Hello[words.length];
for (int i = 0; i < words.length; i++) {
hellos[i] = new Hello(words[i]);
System.out.println(hellos[i].getSize(x));
}
return hellos;
}
}

Related

How would I create a method that stores the parameter value in an array at the index of the position variable, then adds 1 to the position variable

I have an assignment to create an array class where there are 2 constructors where each constructor sets a different size for the array.
The array is already an instance variable along with another instance variable to keep track of the current position in the array.
I have to create a method called add with an integer parameter that will store the parameter value in the array at the index of the position variable, then add 1 to the position variable. If the incremented position variable is outside the bounds of the array, the method calls the addspace method.
The addspace method creates a new array 25% larger than the instance variable array, copies all the values of the instance array to the new array, and assigns the new array to the instance variable.
I also need a method called size that will return the value in the position variable and a method called get that with 1 parameter(an index), the method returns the value at the parameter index.
The last thing I need is a print method that uses a for loop to print the values in the array.
So far this is what I have
public class ArrayClass
{
private int array[];
private int x=0;
public ArrayClass()
{
this.array= new int[10];
add(1);
getThat(0);
print();
}
public ArrayClass(int y)
{
this.array= new int[y];
add(2);
getThat(0);
print();
}
public void add(int a)
{
array[x]=a;
x++;
if(x>array.length)
addspace();
}
public void addspace()
{
double d=array.length+(array.length*0.25);
int v=(int)d;
int newArray[]= new int[v];
for(int i=0; i<array.length; i++)
{
newArray[i]=array[i];
System.out.println(newArray[i]);
}
}
public int size()
{
return x;
}
public int getThat(int index)
{
return array[index];
}
public void print()
{
for(int i=0; i<array.length; i++)
System.out.println(array[i]+" ");
}
public static void main(String[] args)
{
new ArrayClass();
new ArrayClass(5);
}
}
I know the title only asks for help with the first method but if someone would be kind enough to help with the other methods and the reason why my code won't run and print what I want it to that would be much appreciated.
Use the ArrayClass for only for declaring your functionality.Call add method as obj.add(number) until and unless you need to add something inside ArrayClass constructor itself.
Modified these things as per my understanding
In your add method you are assigning the value first and then adding space if the array is full, in this case, you are increasing the size even if it might not be needed (i.e not calling add method again).
Instead of this increase the size only when you require it.
In print function you are iterating through the whole array.Modified to-> it will iterate till the last index of value (i.e x)
package com.example;
public class ArrayClass
{
private int array[];
private int x=0;
private final int DEFAULT_SIZE=4;
public ArrayClass(){
this.array = new int[DEFAULT_SIZE];
}
public ArrayClass(int size){
this.array = new int[size];
}
public void add(int number){
//check whether array have space or not .if not then increase the space.
if(x > this.array.length-1){
addSpace();
}
array[x] =number;
x++;
}
private void addSpace(){
double newSize = array.length + array.length * 0.25;
int tempArray[] = new int[(int) newSize];
for(int i=0; i<array.length; i++){
tempArray[i]=array[i];
}
this.array = tempArray;
}
public int size()
{
return x;
}
public int getThat(int index)
{
return array[index];
}
public void print()
{
//instead of of printing the whole array Printed till last value index.
for(int i=0; i<x; i++)
System.out.println(array[i]+" ");
}
}
From the main method
ArrayClass ac1 = new ArrayClass();
ac1.add(5);
ac1.add(4);
ac1.add(5);
ac1.add(4);
ac1.add(7);
ac1.add(19);
ac1.print();
ArrayClass ac2 = new ArrayClass(5);
ac2.add(1);
//rest of your function call here

How to I call a method to create arrays from another class?

So I have this code in the main class
public class OneDArrays
{
public static int[] create (int size)
{
int[] a1 = new int[size];
for (int i = 0; i < size; i++)
{
a1[i] = i*2+1;
}
return a1;
}
public int sumSome (int[] b1, int howmany)
{
int sum = 0;
if (howmany <= b1.length)
{
for (int i = 0; i < howmany; i++)
{
sum = sum + b1[i];
}
}
else
{
sum = -1;
}
return sum;
}
public int[] grow (int[] c1, int extra)
{
int[] newArray = new int[c1.length+extra];
for (int i = 0; i < newArray.length; i++)
{
while (i <= c1.length)
{
newArray[i] = c1[i];
i++;
}
newArray[i] = 0;
}
return newArray;
}
public void print (int[] d1)
{
for (int i = 0; i < d1.length; i++)
{
System.out.println (d1[i] + ", ");
}
}
}
And then I have my tester class,
public class OneDArraysTester
{
public static void main (String[] args)
{
int[] test1;
test1.create (5);
}
}
How do retrieve the method from the first class? I get the error that "create" is an undeclared method. If the "create" method were a constructer, I know I could just type create test1 = new create (5) but I don't see a way to turn it in to a constructer, so what's the way of doing that but for a method?
You invoke a static method with the classname. Literally className.methodName. Like,
int[] test1 = OneDArrays.create(5);
You have made a class named OneDArrays so you can call it's methods by creating an instance or object of that class.
like this :
OneDArrays ObjectOfClass = new OneDArrays();
int test1[] = ObjectOfClass.create(5);
similarly you can also call other methods of that class by accessing methods of this newly created object ObjectOfClass.
like :
sumOfArray = ObjectOfClass.sumSome(test1,3);
int biggerTest1[] = ObjectOfClass.grow(test1,10);
If you want to make create method works as a constructor than you can but you cannot return value from a constructor so you cannot return your array from that constructor.
Since you have declared the create method as static, #ElliotFrisch is the best way. But, it is not always a good idea to make methods static. So another way to achieve what you want would be to make the create method non-static.
public int[] create (int size){/*Method Body*/};
And then create an object of the OneDArray class to access the method.
OneDArrays oneDArrays = new OneDArrays();
int[] test1 = oneDArrays.create(5);
or,
int[] test1 = new OneDArrays().create(5);

JAVA Pass by reference error in method

I was trying to perform sorting of integers in an array and it worked fine.
But when i try to modify the program by including a "pass by reference" concept via a method, it is throwing error "cannot find symbol".
I am new to JAVA and learning by my own, Please help me with what I am doing wrong here.
import java.util.*;
import java.io.*;
public class Sort {
public static void main(String[] args) {
Sort obj = new Sort();
Scanner in = new Scanner(System.in);
int i, p, k, arr[];
arr = new int[10];
System.out.println("Enter the numbers for sorting \n");
for (i = 0; i < 5; i++) {
arr[i] = in.nextInt();
}
for (i = 0; i < 5; i++) {
for (p = 0; p < 5; p++) {
if (arr[i] < arr[p]) {
/*
* moving the below block for swapping to a new method. k =
* arr[i]; arr[i]= arr[p]; arr[p]= k;
*/
obj.swap(obj);
}
}
}
System.out.println("\n");
for (i = 0; i < 5; i++)
System.out.println(arr[i]);
}
public void swap(Sort m) {
m.k = m.arr[i];
m.arr[i] = m.arr[p];
m.arr[p] = m.k;
}
}
The error I am getting is :
"Sort.java:44: error: cannot find symbol
m.k = m.arr[i];
^
"
Similarly 10 such errors for other variables as well.
You are trying to use index variables (i and p) that don't exist in the context you are trying to use them (inside swap() method body) as well as members of Sort (k and arr) which don't exist. The scope of all these, you have limited to the method body of main():-
public void swap(Sort m) {
m.k = m.arr[i]; //No 'i' in swap(). No 'k' or 'arr' in 'm'(an instance of 'Sort')
m.arr[i] = m.arr[p]; //No 'p' in swap()
m.arr[p] = m.k;
}
Short-term Solution
Change your swap() method to
//Now accepting in i and p
public void swap(Sort m, int i, int p) {
m.k = m.arr[i];
m.arr[i] = m.arr[p];
m.arr[p] = m.k;
}
then call it like this
obj.swap(obj, i, p); //pass in i and p
and move your Sort variables to be accessible members of Sort
public class Sort {
public static int k; //now accessible with m.k
public static int[] arr = new int[10]; //now accessible with m.arr
...
}
Lastly, is it intentional that your array is 10 long but you only fill it with 5 numbers?
Pass-by-Reference
There is no "pass-by-reference" in Java. Everything is passed by value. The confusing thing is that what is passed by value is technically a reference to the object, meaning you get strange effects like you can edit the object but not reassign it.
Solution: move the stuff back from the swap method to where it was.
Alternatively, provide the necessary values as parameters to swap.

Java: How to use functions of a class which has been instantiated by ArrayList

Here is just a simple example. Obviously there are simpler ways to set everything up within the constructor, but the arrayList I'm actually working with has already been set up, I just need to change individual sections of it. There HAS to be a way to call a class's functions in ArrayList, but for the life of me I can't figure out how.
import java.util.ArrayList;
public class ArrayTest{
public static void main(String[] args){
//Here's an example of a regular array:
Length[] lArray = new Length[3];
for (int i = 0; i < 3; i++){
lArray[i].setLength(i + 1);
}
//Here's how I was hoping ArrayList would function:
ArrayList<Length> lList = new ArrayList<Length>(3);
for (int i = 0; i < 3; i++){
lList[i].setLength(i + 1);
// --OR--
lList.setLength(i, i + 1);
}
}
}
Here's the length class:
public class Length{
private int length;
Length(){
length = 0;
}
Length(int s){
length = s;
}
public void setLength(int s){
length = s;
}
}
Thanks!
You add elements to the ArrayList with add.
Since it's an ArrayList<Length>, you add Length objects:
lList.add(new Length());
And in your specific loop :
ArrayList<Length> lList = new ArrayList<Length>(3);
for (int i = 0; i < 3; i++){
Length l = new Length();
l.setLength(i+1);
lList.add(l);
}
BTW, the array initialization is also missing an important initialization :
for (int i = 0; i < 3; i++){
lArray[i] = new Length(); // added
lArray[i].setLength(i + 1);
}
If the ArrayList already contains the elements, and you just want to modify them, you can write something like this:
lList.get(i).setLength(i + 1);
assuming that the ArrayList contains the ith element.
You could create a method with your operation/algorithm like
public void foo(){
System.out.println("some algorithm!");
}
inside Length class. This will operate on each instance of Length class.
And for iterating, you can use
ArrayList<Length> lList = new ArrayList<Length>(3);
for (Length l : lList){
l.foo();
}
This will call everything you code inside foo.

How would I utilize a value returned from a method and implement it the main method in java?

Can I pass the return value from a method into the main method then utilize that value in another method? That sounds confusing but let me try to explain it better with some code...
public static void main(String[] args){
ArrayList<GeometricObject> geoList = new ArrayList<GeometricObject>();
findPositionLargestObject(geoList);
System.out.println("BIGGEST OBJECT AT "+ maxIndex +" AREA =
"+geoList.get(maxIndex).getArea());
showObjects(geoList.get(maxIndex));
}
//METHOD RETRIEVING INT OF ARRAYLIST
private static int findPositionLargestObject(
ArrayList<GeometricObject> geoList) {
int maxIndex = 0;
for (int i = 1; i < geoList.size(); i++) {
// AREA OF I COMPARES MAX INDEX
if (geoList.get(i).getArea() > geoList.get(maxIndex).getArea()) {
maxIndex = i;
}
}
return maxIndex;
}
// METHOD FOR PRINTING SINGLE OBJECT OF ARRAYLIST
private static void showObjects(GeometricObject geometricObject) {
System.out.println(geometricObject.toString());
}
Lets say I even instantiate the index in the main method such as
int maxIndex = 0;
I want the first method called to return the value, assign that value to the variable maxIndex then utilize that value for the showObjects method. Thanks for any insight that can be given to a coding novice like myself. Is instantiating the variable in the main method no good? What is the logic behind the JAVAC execution here?? The curriculum covered in my course feels like this is an enormous hole that needs to be filled. Basically, How do I utilize a value returned from a method then implement into another method?
Variables are only containers for a value bound to its type. If a method is returning a type, you can place it's return value in a variable located in another block of code. To provide a very basic example for an easier understanding of how this can work:
private String getString(int number) {
if (number == 2) {
return "Not One";
}
return "One";
}
private void printValue(String number) {
if (number.equals("One")) {
System.out.println("i is 1");
} else {
System.out.println("i is not one");
}
}
public static void main(String[] args) {
int i = 1;
String testNum = getString(i);//returns "One"
printValue(testNum);//output: i is 1
}
With this example in mind,
int maxIndex = findPositionLargestObject(geoList);
showObjects(geoList.get(maxIndex));
is valid.
Unless I'm missing something, assign the result of your function call. I suggest you program to the List interface. Also, if using Java 7+ you could use the diamond operator <> like
List<GeometricObject> geoList = new ArrayList<>(); // <-- diamond operator
// ... populate your List.
int maxIndex = findPositionLargestObject(geoList);
and then yes you can use the variable maxIndex
you can obtain the return value in main method like this,
int maxIndex=findPositionLargestObject(geoList);
Code:
public static void main(String[] args){
ArrayList<GeometricObject> geoList = new ArrayList<GeometricObject>();
int maxIndex=findPositionLargestObject(geoList);
System.out.println("BIGGEST OBJECT AT "+ maxIndex +" AREA =
"+geoList.get(maxIndex).getArea());
showObjects(geoList.get(maxIndex));
}
//METHOD RETRIEVING INT OF ARRAYLIST
private static int findPositionLargestObject(
ArrayList<GeometricObject> geoList) {
int maxIndex = 0;
for (int i = 1; i < geoList.size(); i++) {
// AREA OF I COMPARES MAX INDEX
if (geoList.get(i).getArea() > geoList.get(maxIndex).getArea()) {
maxIndex = i;
}
}
return maxIndex;
}
// METHOD FOR PRINTING SINGLE OBJECT OF ARRAYLIST
private static void showObjects(GeometricObject geometricObject) {
System.out.println(geometricObject.toString());
}

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