does multi threading improve performance? scenario java [duplicate] - java

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Does multi-threading improve performance? How?
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Closed 8 years ago.
I have a List<Object> objectsToProcess.Lets say it contains 1000000 item`s. For all items in the array you then process each one like this :
for(Object : objectsToProcess){
Go to database retrieve data.
process
save data
}
My question is : would multi threading improve performance? I would of thought that multi threads are allocated by default by the processor anyways?

In the described scenario, given that process is a time-consuming task, and given that the CPU has more than one core, multi-threading will indeed improve the performance.
The processor is not the one who allocates the threads. The processor is the one who provides the resources (virtual CPUs / virtual processors) that can be used by threads by providing more than one execution unit / execution context. Programs need to create multiple threads themselves in order to utilize multiple CPU cores at the same time.
The two major reasons for multi-threading are:
Making use of multiple CPU cores which would otherwise be unused or at least not contribute to reducing the time it takes to solve a given problem - if the problem can be divided into subproblems which can be processed independently of each other (parallelization possible).
Making the program act and react on multiple things at the same time (i.e. Event Thread vs. Swing Worker).
There are programming languages and execution environments in which threads will be created automatically in order to process problems that can be parallelized. Java is not (yet) one of them, but since Java 8 it's on a good way to that, and Java 9 maybe will bring even more.
Usually you do not want significantly more threads than the CPU provides CPU cores, for the simple reason that thread-switching and thread-synchronization is overhead that slows down.
The package java.util.concurrent provides many classes that help with typical problems of multithreading. What you want is an ExecutorService to which you assign the tasks that should be run and completed in parallel. The class Executors provides factor methods for creating popular types of ExecutorServices. If your problem just needs to be solved in parallel, you might want to go for Executors.newCachedThreadPool(). If your problem is urgent, you might want to go for Executors.newWorkStealingPool().
Your code thus could look like this:
final ExecutorService service = Executors.newWorkStealingPool();
for (final Object object : objectsToProcess) {
service.submit(() -> {
Go to database retrieve data.
process
save data
}
});
}
Please note that the sequence in which the objects would be processed is no longer guaranteed if you go for this approach of multithreading.
If your objectsToProcess are something which can provide a parallel stream, you could also do this:
objectsToProcess.parallelStream().forEach(object -> {
Go to database retrieve data.
process
save data
});
This will leave the decisions about how to handle the threads to the VM, which often will be better than implementing the multi-threading ourselves.
Further reading:
http://docs.oracle.com/javase/tutorial/collections/streams/parallelism.html#executing_streams_in_parallel
http://docs.oracle.com/javase/8/docs/api/java/util/concurrent/package-summary.html

Depends on where the time is spent.
If you have a load of calculations to do then allocating work to more threads can help, as you say each thread may execute on a separate CPU. In such a situation there is no value in having more threads than CPUs. As Corbin says you have to figure out how to split the work across the threads and have responsibility for starting the threads, waiting for completion and aggregating the results.
If, as in your case, you are waiting for a database then there can be additional value in using threads. A database can serve several requests in paraallel (the database server itself is multi-threaded) so instead of coding
for(Object : objectsToProcess){
Go to database retrieve data.
process
save data
}
Where you wait for each response before issuing the next, you want to have several worker threads each performing
Go to database retrieve data.
process
save data
Then you get better throughput. The trick though is not to have too many worker threads. Several reasons for that:
Each thread is uses some resources, it has it's own stack, its own
connection to the database. You would not want 10,000 such threads.
Each request uses resources on the server, each connection uses memory, each database server will only serve so many requests in parallel. You have no benefit in submitting thousands of simultaneous requests if it can only server tens of them in parallel. Also If the database is shared you probably don't want to saturate the database with your requests, you need to be a "good citizen".
Net: you will almost certainly get benefit by having a number of worker threads. The number of threads that helps will be determined by factors such as the number of CPUs you have and the ratio between the amount of processing you do and the response time from the DB. You can only really determine that by experiment, so make the number of threads configurable and investigate. Start with say 5, then 10. Keep your eye on the load on the DB as you increase the number of threads.

Related

Recommended size of a thread pool where several related tasks are submitted once

I am trying to make a program that will execute a variable number of possibly (but not certainly) computationally heavy tasks in parallel. These tasks (of Runnable type) will all be submitted at the same time and the thread pool should shut down once all these tasks are complete (in other words, the pool will only need to accept the initial tasks and nothing more).
In most of the answers that I found on this site, the question was about a server-based task (I am running my program on a decent desktop) or a pool that accepts tasks over irregular time intervals. In the questions that were not specific about the use, the answer was usually "it depends."
I have basically zero experience with threads, so I really do not know what is the optimal "thread count to task intensity" ratio.
For context, the program that I am working on deals with collections of matrices (represented by 3D arrays) where each matrix can contain up to 1000x1000 elements. One of the tasks may be to perform a convolution operation, and each task is an operation on one of the matrices in the collection.
Is there a recommendation for this specific type of problem?
The same that you hear when that question gets asked for a server: don't make assumptions, make experiments.
Try to identify (worst case: guess) the typical hardware setup that your users are running your software on. Then make sure you can do nicely automated performance testing. And then see what happens.
But thing is: that won't help much. You see, when you run your own server, you are (hopefully) in control about the workload that these machines are busy with. For a desktop setup, where remote users run your code on their boxes ... you have zero insights what else is running there. You might find that 16 threads are fine for 50% of the users. But the rest is maybe doing a lot of other things on their machines, and 16 is already way too much for them.
And that is the real crux. No matter what number you find "good to go" for a specific hardware configuration, you have no control about other workloads.
From that point of view, I would be pretty conservative. For a CPU intensive workload "too many" threads isn't helpful anyway, so go with the number of CPUs, or better number of cores as starting point.
Beyond that, what might be really helpful here: add some sort of "data gathering" to your application. Meaning: have it call home regularly, to tell you things like: "this is the hardware I am running on, I am using X threads, and the other workload on the system is Y". That might help you to get to some heuristics to adapt to the most important user setups. But be diligent about what data to collect. Define the questions you want to be answered upfront, and then pull the data you need to answer these questions.
If you workload is computationally intensive (CPU bound) you might want to look into ForkJoinPool which implements worker stealing.
A ForkJoinPool differs from other kinds of ExecutorService mainly by virtue of employing work-stealing: all threads in the pool attempt to find and execute tasks submitted to the pool and/or created by other active tasks (eventually blocking waiting for work if none exist). This enables efficient processing when most tasks spawn other subtasks (as do most ForkJoinTasks), as well as when many small tasks are submitted to the pool from external clients.

Synchronous multithreading in Java (Apache HTTPClient)

I am wondering how I would go about doing this. Say I load a list of 1,000 words and for each word a thread is created and say it does a google search on each word. The problem here is obvious. I can't have 1k threads, can I. Keep in mind I am extremely new to threads and synchronization. So basically I am wondering how I would go about using less threads. I assume I have to set thread amount to a fixed number and synchronize the threads. Was wondering how to do this with Apache HttpClient using GetThread and then run it. In run I'm getting the data from webpage and turning it into a String and then checking if it contains a certain word.
Surely you can have as many threads as you want. But in general it is not recommended to use more threads than there are processing cores on your computer.
And don't forget that creating 1000 internet sessions at once affects your networking. A size of one single google page is nearly 0.3 megabytes. Are you really going to download 300 megabytes of data at once?
By the way,
There is a funny thing about concurrency.
Some people say: "synchronization is like concurrency". It is not true.
Synchronization is the opposite of concurrency.
Concurrency is when lots of things happen in parallel.
Synchronization is when I am blocking you.
(Joshua Bloch)
Maybe you can look at this problem this way.
You have 1000 words and for each word you are going to carry out a search.
In other words there are 1000 tasks to be executed and they are not related
to each other, so there is no need for synchronization in the case of this
problem as per the following definition from Wiki.
"In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data Synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity"
So in this problem you do not have to synchronize the 1000 processes which
execute the word searches since they can run independently and dont need
to join forces. So it is not a Process synchronization.
It is not a Data synchronization either since the data of each search is
independent of the other 999 searches.
Hence when Joshua says Synchronization is when I am blocking you, there is no need of blocking in this case.
Yes all tasks can concurrently get executed in different threads.
Of course your system may not have the resources to run 1000 threads
concurrently ( read same time ).
So you need concepts like pools where a pool has a certain no of
threads...say if it has 10 threads...then those 10 will start
10 independent searches on 10 words from your list.
If any of them is done with its task then it will take up the next
word search task available and the process goes on....

Java ExecutorService - sometimes slower than sequential processing?

I'm writing a simple utility which accepts a collection of Callable tasks, and runs them in parallel. The hope is that the total time taken is little over the time taken by the longest task. The utility also adds some error handling logic - if any task fails, and the failure is something that can be treated as "retry-able" (e.g. a timeout, or a user-specified exception), then we run the task directly.
I've implemented this utility around an ExecutorService. There are two parts:
submit() all the Callable tasks to the ExecutorService, storing the Future objects.
in a for-loop, get() the result of each Future. In case of exceptions, do the "retry-able" logic.
I wrote some unit tests to ensure that using this utility is faster than running the tasks in sequence. For each test, I'd generate a certain number of Callable's, each essentially performing a Thread.sleep() for a random amount of time within a bound. I experimented with different timeouts, different number of tasks, etc. and the utility seemed to outperform sequential execution.
But when I added it to the actual system which needs this kind of utility, I saw results that were very variable - sometimes the parallel execution was faster, sometimes it was slower, and sometimes it was faster, but still took a lot more time than the longest individual task.
Am I just doing it all wrong? I know ExecutorService has invokeAll() but that swallows the underlying exceptions. I also tried using a CompletionService to fetch task results in the order in which they completed, but it exhibited more or less the same behavior. I'm reading up now on latches and barriers - is this the right direction for solving this problem?
I wrote some unit tests to ensure that using this utility is faster than running the tasks in sequence. For each test, I'd generate a certain number of Callable's, each essentially performing a Thread.sleep() for a random amount of time within a bound
Yeah this is certainly not a fair test since it is using neither CPU nor IO. I certainly hope that parallel sleeps would run faster than serial. :-)
But when I added it to the actual system which needs this kind of utility, I saw results that were very variable
Right. Whether or not a threaded application runs faster than a serial one depends a lot on a number of factors. In particular, IO bound applications will not improve in performance since they are bound by the IO channel and really cannot do concurrent operations because of this. The more processing that is needed by the application, the larger the win is to convert it to be multi-threaded.
Am I just doing it all wrong?
Hard to know without more details. You might consider playing around with the number of threads that are running concurrently. If you have a ton of jobs to process you should not be using a Executos.newCachedThreadPool() and should optimized the newFixedSizeThreadPool(...) depending on the number of CPUs your architecture has.
You also may want to see if you can isolate the IO operations in a few threads and the processing to other threads. Like one input thread reading from a file and one output thread (or a couple) writing to the database or something. So multiple sized pools may do better for different types of tasks instead of using a single thread-pool.
tried using a CompletionService to fetch task results in the order in which they completed
If you are retrying operations, using a CompletionService is exactly the way to go. As jobs finish and throw exceptions (or return failure), they can be restarted and put back into the thread-pool immediately. I don't see any reason why your performance problems would be because of this.
Multi-threaded programming doesn't come for free. It has an overhead. The over head can easily exceed and performance gain and usually makes your code more complex.
Additional threads give access to more cpu power (assuming you have spare cpus) but in general they won't make you HDD spin faster , give you more network bandwidth or speed up something which is not cpu bound.
Multiple threads can help give you a greater share of an external resource.

Tutorial about Using multi-threading in jdbc

Our company has a Batch Application which runs every day, It does some database related jobs mostly, import data into database table from file for example.
There are 20+ tasks defined in that application, each one may depends on other ones or not.
The application execute tasks one by one, the whole application runs in a single thread.
It takes 3~7 hours to finish all the tasks. I think it's too long, so I think maybe I can improve performance by multi-threading.
I think as there is dependency between tasks, it not good (or it's not easy) to make tasks run in parallel, but maybe I can use multi-threading to improve performance inside a task.
for example : we have a task defined as "ImportBizData", which copy data into a database table from a data file(usually contains 100,0000+ rows). I wonder is that worth to use multi-threading?
As I know a little about multi-threading, I hope some one provide some tutorial links on this topic.
Multi-threading will improve your performance but there are a couple of things you need to know:
Each thread needs its own JDBC connection. Connections can't be shared between threads because each connection is also a transaction.
Upload the data in chunks and commit once in a while to avoid accumulating huge rollback/undo tables.
Cut tasks into several work units where each unit does one job.
To elaborate the last point: Currently, you have a task that reads a file, parses it, opens a JDBC connection, does some calculations, sends the data to the database, etc.
What you should do:
One (!) thread to read the file and create "jobs" out of it. Each job should contains a small, but not too small "unit of work". Push those into a queue
The next thread(s) wait(s) for jobs in the queue and do the calculations. This can happen while the threads in step #1 wait for the slow hard disk to return the new lines of data. The result of this conversion step goes into the next queue
One or more threads to upload the data via JDBC.
The first and the last threads are pretty slow because they are I/O bound (hard disks are slow and network connections are even worse). Plus inserting data in a database is a very complex task (allocating space, updating indexes, checking foreign keys)
Using different worker threads gives you lots of advantages:
It's easy to test each thread separately. Since they don't share data, you need no synchronization. The queues will do that for you
You can quickly change the number of threads for each step to tweak performance
Multi threading may be of help, if the lines are uncorrelated, you may start off two processes one reading even lines, another uneven lines, and get your db connection from a connection pool (dbcp) and analyze performance. But first I would investigate whether jdbc is the best approach normally databases have optimized solutions for imports like this. These solutions may also temporarily switch of constraint checking of your table, and turn that back on later, which is also great for performance. As always depending on your requirements.
Also you may want to checkout springbatch which is designed for batch processing.
As far as I know,the JDBC Bridge uses synchronized methods to serialize all calls to ODBC so using mutliple threads won't give you any performance boost unless it boosts your application itself.
I am not all that familiar with JDBC but regarding the multithreading bit of your question, what you should keep in mind is that parallel processing relies on effectively dividing your problem into bits that are independent of one another and in some way putting them back together (their output that is). If you dont know the underlying dependencies between tasks you might end up having really odd errors/exceptions in your code. Even worse, it might all execute without any problems, but the results might be off from true values. Multi-threading is tricky business, in a way fun to learn (at least I think so) but pain in the neck when things go south.
Here are a couple of links that might provide useful:
Oracle's java trail: best place to start
A good tutorial for java concurrency
an interesting article on concurrency
If you are serious about putting effort to getting into multi-threading I can recommend GOETZ, BRIAN: JAVA CONCURRENCY, amazing book really..
Good luck
I had a similar task. But in my case, all the tables were unrelated to each other.
STEP1:
Using SQL Loader(Oracle) for uploading data into database(very fast) OR any similar bulk update tools for your database.
STEP2:
Running each uploading process in a different thread(for unrelated tasks) and in a single thread for related tasks.
P.S. You could identify different inter-related jobs in your application and categorize them in groups; and running each group in different threads.
Links to run you up:
JAVA Threading
follow the last example in the above link(Example: Partitioning a large task with multiple threads)
SQL Loader can dramatically improve performance
The fastest way I've found to insert large numbers of records into Oracle is with array operations. See the "setExecuteBatch" method, which is specific to OraclePreparedStatement. It's described in one of the examples here:
http://betteratoracle.com/posts/25-array-batch-inserts-with-jdbc
If Multi threading would complicate your work, you could go with Async messaging. I'm not fully aware of what your needs are, so, the following is from what I am seeing currently.
Create a file reader java whose purpose is to read the biz file and put messages into the JMS queue on the server. This could be plain Java with static void main()
Consume the JMS messages in the Message driven beans(You can set the limit on the number of beans to be created in the pool, 50 or 100 depending on the need) if you have mutliple servers, well and good, your job is now split into multiple servers.
Each row of data is asynchronously split between 2 servers and 50 beans on each server.
You do not have to deal with threads in the whole process, JMS is ideal because your data is within a transaction, if something fails before you send an ack to the server, the message will be resent to the consumer, the load will be split between the servers without you doing anything special like multi threading.
Also, spring is providing spring-batch which can help you. http://docs.spring.io/spring-batch/reference/html/spring-batch-intro.html#springBatchUsageScenarios

How good is the JVM at parallel processing? When should I create my own Threads and Runnables? Why might threads interfere?

I have a Java program that runs many small simulations. It runs a genetic algorithm, where each fitness function is a simulation using parameters on each chromosome. Each one takes maybe 10 or so seconds if run by itself, and I want to run a pretty big population size (say 100?). I can't start the next round of simulations until the previous one has finished. I have access to a machine with a whack of processors in it and I'm wondering if I need to do anything to make the simulations run in parallel. I've never written anything explicitly for multicore processors before and I understand it's a daunting task.
So this is what I would like to know: To what extent and how well does the JVM parallel-ize? I have read that it creates low level threads, but how smart is it? How efficient is it? Would my program run faster if I made each simulation a thread? I know this is a huge topic, but could you point me towards some introductory literature concerning parallel processing and Java?
Thanks very much!
Update:
Ok, I've implemented an ExecutorService and made my small simulations implement Runnable and have run() methods. Instead of writing this:
Simulator sim = new Simulator(args);
sim.play();
return sim.getResults();
I write this in my constructor:
ExecutorService executor = Executors.newFixedThreadPool(32);
And then each time I want to add a new simulation to the pool, I run this:
RunnableSimulator rsim = new RunnableSimulator(args);
exectuor.exectue(rsim);
return rsim.getResults();
The RunnableSimulator::run() method calls the Simulator::play() method, neither have arguments.
I think I am getting thread interference, because now the simulations error out. By error out I mean that variables hold values that they really shouldn't. No code from within the simulation was changed, and before the simulation ran perfectly over many many different arguments. The sim works like this: each turn it's given a game-piece and loops through all the location on the game board. It checks to see if the location given is valid, and if so, commits the piece, and measures that board's goodness. Now, obviously invalid locations are being passed to the commit method, resulting in index out of bounds errors all over the place.
Each simulation is its own object right? Based on the code above? I can pass the exact same set of arguments to the RunnableSimulator and Simulator classes and the runnable version will throw exceptions. What do you think might cause this and what can I do to prevent it? Can I provide some code samples in a new question to help?
Java Concurrency Tutorial
If you're just spawning a bunch of stuff off to different threads, and it isn't going to be talking back and forth between different threads, it isn't too hard; just write each in a Runnable and pass them off to an ExecutorService.
You should skim the whole tutorial, but for this particular task, start here.
Basically, you do something like this:
ExecutorService executorService = Executors.newFixedThreadPool(n);
where n is the number of things you want running at once (usually the number of CPUs). Each of your tasks should be an object that implements Runnable, and you then execute it on your ExecutorService:
executorService.execute(new SimulationTask(parameters...));
Executors.newFixedThreadPool(n) will start up n threads, and execute will insert the tasks into a queue that feeds to those threads. When a task finishes, the thread it was running on is no longer busy, and the next task in the queue will start running on it. Execute won't block; it will just put the task into the queue and move on to the next one.
The thing to be careful of is that you really AREN'T sharing any mutable state between tasks. Your task classes shouldn't depend on anything mutable that will be shared among them (i.e. static data). There are ways to deal with shared mutable state (locking), but if you can avoid the problem entirely it will be a lot easier.
EDIT: Reading your edits to your question, it looks like you really want something a little different. Instead of implementing Runnable, implement Callable. Your call() method should be pretty much the same as your current run(), except it should return getResults();. Then, submit() it to your ExecutorService. You will get a Future in return, which you can use to test if the simulation is done, and, when it is, get your results.
You can also see the new fork join framework by Doug Lea. One of the best book on the subject is certainly Java Concurrency in Practice. I would strong recommend you to take a look at the fork join model.
Java threads are just too heavyweight. We have implement parallel branches in Ateji PX as very lightweight scheduled objects. As in Erlang, you can create tens of millions of parallel branches before you start noticing an overhead. But it's still Java, so you don't need to switch to a different language.
If you are doing full-out processing all the time in your threads, you won't benefit from having more threads than processors. If your threads occasionally wait on each other or on the system, then Java scales well up to thousands of threads.
I wrote an app that discovered a class B network (65,000) in a few minutes by pinging each node, and each ping had retries with an increasing delay. When I put each ping on a separate thread (this was before NIO, I could probably improve it now), I could run to about 4000 threads in windows before things started getting flaky. Linux the number was nearer 1000 (Never figured out why).
No matter what language or toolkit you use, if your data interacts, you will have to pay some attention to those areas where it does. Java uses a Synchronized keyword to prevent two threads from accessing a section at the same time. If you write your Java in a more functional manner (making all your members final) you can run without synchronization, but it can be--well let's just say solving problems takes a different approach that way.
Java has other tools to manage units of independent work, look in the "Concurrent" package for more information.
Java is pretty good at parallel processing, but there are two caveats:
Java threads are relatively heavyweight (compared with e.g. Erlang), so don't start creating them in the hundreds or thousands. Each thread gets its own stack memory (default: 256KB) and you could run out of memory, among other things.
If you run on a very powerful machine (especially with a lot of CPUs and a large amount of RAM), then the VM's default settings (especially concerning GC) may result in suboptimal performance and you may have to spend some times tuning them via command line options. Unfortunately, this is not a simple task and requires a lot of knowledge.

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