Problems testing my Java UDP peer to peer program - java

I've tested the program locally using a program called "Packet Tester"
I downloaded UDP Receiver/Sender for my mobile. Using the java program on my computer I was able to send packets to the mobile server and it was working great. I just typed in the mobiles IP address and the port number it was listening for.
When I tried running my UDP peer to peer on my Laptop and Computer they could not chat at all.
Does anyone know if it is to do with the fact the same router is being used or what not. It should not be since my mobile is receiving messages from the laptop and computer. ]
The Java app can retrieve UDP packets locally, but not from the laptop or mobile. The mobile can retrieve udp packets from the laptop and mobile. The tests show confusing results which have lead me to a wall.
I would appreciate what your thoughts on this are.
Thank you.

The problem might be because of Network Address Translation done by the router.
I believe you are sending packets to correct IP address but the port is not correct. The port to which you might be sending the packets is the local port to the machine.
You need to send the packets to the port assigned by the router.
When the packet goes from a computer A to computer B through the router, the router maps the local port of computer to some random port.
So, if computer B needs to send a packet to computer A, then the computer B needs to send it to the IP:port assigned by the router. The router will then forward it to the local IP:port of computer A.
I suggest first understand how this mapping is created when UDP packets travel through a router within or external to the network. Read about Network Address Translation, UDP holepunching.
These source may help:
Network Address Translation
UDP Hole Punching
RFC 4787 NAT Behavioral Requirements UDP
RFC 5128 P2P across NAT

Related

DHCP Server/Client using TCP in java

I need some information concerning on a small project I've been given.
I have little experience in network programming.
"Simulate a DHCP Server/client using TCP (in java)
A client will simulate that it is connecting to a DHCP server. It will send its MAC Address and in return receive an IP Address. The server will have to maintain a list of IP Addresses allocated. IP addresses are allocated for a leased time, which can be set on the server. When the lease time is over, the server will allocate another IP Address to the client. The project will have to be implemented using multithreading
Is it really possible to write it in TCP? As far as i know, tcp doesn't support broadcast and dhcp server uses UDP normally.
Any help will be greatly appreciated.

UDP Client without real ip address

I am trying to make an application which consist of a Java UDP client and a PHP UDP server. I am thinking about binding the server with the client over internet, because the client may not have real/public ip address. Though the server is a web application itself which will open a listener on the public address over some port. The task of the client is to communicate (send/receive) data over UDP.
Communicating parts:
Client: Windows/Linux OS connected to Internet (Java application)
Server: Windows IIS Server, with a real ip and domain (PHP web application)
This will depend on the firewalling/NAT-ing policy at a given client site, but the usual setup is to allow UDP out to the server and then allow corresponding reply packets back in, based on source and destination addresses and port numbers.
It would be a problem if you were to try and create a server behind your router.
Your router will replace the client's local ip address with the public ip address of your router at the moment that you send something to the server. The router will internally keep a translation table. This translation table is consulted when the server sends a reply to retrieve the original IP adress where the request originated and then the reply is simply forwarded to that IP address. As such it seems as if you are using the ip# that is allocated for you usually using DHCP by your router. But this local ip# is never seen on the internet only on your local lan.
Because the translation table is built by you trying to send to a server, you cannot easily setup a server behind your router. Simply because your router will not have an entry in its translation table to route the request coming from the internet to your server. This is called NAT/PAT. Because the translation table keeps track of ip adressen and ports.
All IP addresses are real. But people talk about a public IP# and a local IP#. The public IP# is the one that is used on the internet where the local ip# is the one that you use on your local LAN.

Connect via TCP and public IP without forwarding

I'm trying to write a simple chat program using TCP in java.
To connect to a server I need to know its IP address. I'm connected to a router in my network, that connects me to the Internet.
When I type local IP (assigned by router) it works pretty well between my two computers.
But when I typed public IP (I got it from google: "what is your ip"...) - it didn't work.
So I opened router's setup and make forwarding rule from my public IP and specific port to the local IP - and it worked.
--------- Question:
But how to do this without forwarding? I want to write a chat program. I can't tell my users: "just do the port forwarding" ;)
One opens my program and logs into central server, then writes there public IP. Some other user opens this server, download the file and gets first user's IP (or any other needed info).
But if first user didn't do the port forwarding, it won't work. How to make it work?
For this you will need to understand how something called NAT (network address translation) works. In simple terms the NAT is responsible for sending packets to the right computer on the internal network from the external.
Say for example you have computer A as a server on the internal network, and have computer B on the external. If you then try to connect to computer A from computer B, it will not work because NAT (your router) doesent know what computer to send that packet of data to, on the internal network.
Its diffrent when you want to connect to an external server. Lets say computer A (client) is on the external network, and computer B (server) is on the internal network with the router port forwarded to its IP-address. Then you will be able to connect to the server because NAT knows where to send the data packets.
So to keep all your users from port forwarding their routers:
Port forward your server on your internal network
Connect the clients on another network
For clients on the internal network; use the local IP of the server
Hope this helped!
-Kad

How would I locate the correct IP address of another computer on my LAN which is not publicly accessible?

I am writing a distributed Java app, but the networking side of things is stumping me. For some reason it's not working correctly. I think it's because the IP address I get through ipconfig /all is not accessible from outside the LAN. I appreciate any tips or advice.
Overview
You need what is commonly-known as "NAT Traversal", or ICE. There are two primary protocols used on the internet today TCP and UDP. TCP sockets carry a significant amount of session state information in them; consequently it is a significantly more difficult protocol to use for P2P than UDP.
UDP Tunneling
The following list is a simplified outline of the more general STUN Protocol (RFC 5389) that you could use to implement a P2P service based on UDP NAT Traversal...
Deploy a UDP server with a public address and start listening for UDP packets from your clients. Clients will embed their private IP address inside the UDP packets sent to your server; it would be a good idea to implement some form of authentication to ensure you are getting connections from a valid client (instead of some random packet scanner).
The server reads how their private IP address has been translated into a public IP address from the UDP Datagrams.
If you want to make connections between specific users, also embed this information inside packets sent from the clients to your server; your server will implement a username directory to associate client UDP socket information with usernames (that peers will try to connect to).
Your UDP server should send the corresponding information back to the other relevant peer(s).
Now, peers can communicate directly by sending UDP datagrams to these translated addresses; these packets will go through client NAT devices in the path as long as the UDP ports in question are allowed and the delay introduced by this protocol does not trigger state timeouts in the NAT devices.
After you have established UDP connectivity, you could form an UDP SSL VPN between the two clients using something like OpenVPN; this would give you a trivial channel to initiate a TCP connection between the clients. However, there are non-trivial security and trust issues to consider in this connectivity model; it is unlikely to be useful between random users on the internet.
TCP
If TCP connectivity is required, I suggest looking at this internet draft, MMUSIC-ICE-TCP: TCP Candidates with Interactive Connectivity Establishment (ICE)
some ip address are not routable: http://en.wikipedia.org/wiki/IP_address - if you have one of those, you wont be able to access it from outside the lan directly. you can access the other addresses on your lan from one that is on that lan.
if you are outside the lan, you can not start a tcp connection to a specific machine on the lan, but that machine can start one with you: http://en.wikipedia.org/wiki/Network_address_translator

Is there a way for a java chat client program to dynamically find the host server?

I want to just execute an instance of client with no parameters other than the port number and have the program find the server listening on that port anywhere on the network.
You can use UDP multi-cast to find the server. You can send a UDP packet to the port and have the server respond with its IP address. (This effectively hard codes a multi-cast address) which is not much better than hardcoding a hostname which can be looked up via DNS.

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