I'm new to Java so forgive me. I'm writing a small little Guessing Game program.
import java.util.Scanner;
public class GuessingGame {
static Scanner userInput = new Scanner(System.in);
public static void main(String[] args) {
int menuOption;
// Main Screen //
System.out.println("Guessing Game");
System.out.println("---------------------");
System.out.println("1.) Play Game");
System.out.println("2). Exit");
System.out.println();
while (true) {
System.out.print("Please select a menu option: ");
menuOption = userInput.nextInt();
if (menuOption == 2) {
System.out.println("Exiting the game. Thanks for playing!");
break;
} else if (menuOption == 1) {
System.out.println("Let's start the game!");
getRandomRange();
} else {
System.out.println("Sorry, that's not a valid option. Please try again.");
continue;
}
}
}
/**
* Determine the range of numbers to work with
*/
public static void getRandomRange() {
int min;
int max;
System.out.print("Choose a minimum number: ");
min = userInput.nextInt();
System.out.print("Choose a maximum value: ");
max = userInput.nextInt();
getRandomNumber(min, max);
}
public static void getRandomNumber(int min, int max) {
int randomNumber = (int) (Math.random() * (max - min + 1)) + min;
getAGuess(min, max, randomNumber);
}
public static void getAGuess(int min, int max, int randomNumber) {
int guess;
while (true) {
System.out.print("Guess a number between " + min + " and " + (max) + ": ");
guess = userInput.nextInt();
if (guess == randomNumber) {
System.out.println("Correct! The random number is: " + randomNumber);
break;
}
}
}
}
When I prompt the user to guess a number and the number is incorrect, I want to be able to flush immediately flush the input stream and enter another guess on the same line.
For example:
Guess a number between 0 and 5: I enter my guesses here on this one line only.
I could take the print out of the loop but in that case, if I enter an inccorect number, the cursor jumps to the next line.
Hope this makes sense. Thanks!
If your goal is only to clear the console, then you could do:
Runtime.getRuntime().exec("cls");
Or if you are on Linux or OS X:
Runtime.getRuntime().exec("clear");
Now if you add previous line that you wanted to keep, you will need to keep then in an Array and reprint after each clear.
This won't work in IDE's.
If you want a more system-independent way, there is a library named JLine (GitHub), which is designed for a better console usage. It actually contains a method clearScreen.
You could also do:
System.out.print("\033[H\033[2J");
This will clear the screen and return the cursor to the first row.
A quick and dirty solution...
public class Main {
public static final void main(String[] data) {
Scanner userInput = new Scanner(System.in);
int min = 0;
int max = 10;
int randomNumber = (int) ((Math.random() * max) + (min + 1));
while (true) {
System.out.print("Guess a number between " + min + " and " + max + ": ");
int guess = userInput.nextInt();
if (guess == randomNumber) {
System.out.println("Correct! The random number is: " + randomNumber);
break;
} else {
for (int i = 0 ; i < 25; i++) {
System.out.println();
}
}
}
}
}
Related
i am having trouble passing the value of "guess" into my main method. The
method that is trying to return guess just shows up as zero in the main.I have tried various things such as void methods and different returns but the guess value does not get updated in the while loop of the main even though, from what i am seeing, it should be getting updated from the method and passing it down to the guesses right below it.
import java.util.*;
public class assignment052 {
public static void main(String[] args) {
Scanner console = new Scanner(System.in);
int userGuess = 0;
int compNum = 0;
int guess = 0;
int totalGuesses = 0; //
int best = 9999; //
introduction();
int games = 0;
String playAgain = "y";
while(playAgain.equalsIgnoreCase("y")) {
System.out.println();
System.out.println("I'm thinking of a number between 1 and 100...");
games++;
guessNumber(console, userGuess, compNum, guess);
System.out.println(guess);
totalGuesses += guess;
System.out.println("Do you want to play again?");
Scanner newGame = new Scanner(System.in);
playAgain = newGame.next();
if (best > guess) { //
best = guess; //
}
}
result(games, totalGuesses, best);
}
// Method that introduces the game
public static void introduction() {
System.out.println("This program allows you to play a guessing game.");
System.out.println("I will think of a number between 1 and");
System.out.println("100 and will allow you to guess until");
System.out.println("you get it. For each guess, I will tell you");
System.out.println("whether the right answer is higher or lower");
System.out.println("than your guess.");
}
// method to play 1 game
public static double guessNumber(Scanner console, int userGuess, int compNum, int guess) {
Random rand = new Random();
userGuess = console.nextInt();
guess = 1;
compNum = rand.nextInt(100)+1;
while(compNum != userGuess) {
if(compNum > userGuess) {
System.out.println("It's higher.");
} else {
System.out.println("It's lower.");
}
guess++;
userGuess = console.nextInt();
}
System.out.println("you got it right in " + guess + " guesses");
return guess;
}
// method for overall result
public static void result(int games, int totalGuesses, int best) {
System.out.println("Overall results:");
System.out.println();
System.out.println("Total games played : " + games);
System.out.println("Total guesses : " + totalGuesses);
System.out.println("Guesses per game : " + totalGuesses / games);
}
}
I'm fairly new to java and I was wondering how could I reset this game to ask another number after the user guessed it correctly?
Here's my code so far:
import java.util.Scanner;
public class Question2 {
public static void main(String args[]) {
Scanner keyboard = new Scanner(System.in);
int count = 0;
int a = 1 + (int) (Math.random() * 99);
int guess = 0;
System.out.println("Welcome to the Number Guessing Game");
System.out.print("Guess a number between 0 and 100 or enter -1 to end: ");
while (guess != a) {
guess = keyboard.nextInt();
count++;
if (guess < 0 || guess > 100){
if(guess == -1){
System.out.print("Thank you for playing the game!");
break;
}
System.out.print("Out of bounds. Try Again: ");
continue;
}
if (guess > a) {
System.out.print("The number is lower. Try again: ");
}
else if (guess < a) {
System.out.print("The number is higher. Try again: ");
}
else if (guess == a) {
System.out.println("Congratulations. You guessed the number in "
+ count + " tries!");
}
}
}
}
Just wrap your entire code (except for the scanner initialization) in a while loop that is always true. That way, when one game ends, it will start a new one. Then, instead of breaking your game's while loop when the user enters a -1, just use System.exit(0), which will end your program with a status code of 0, indicating that the program executed successfully.
public static void main(String[] args) throws IOException {
Scanner keyboard = new Scanner(System.in);
while (true) {
int count = 0;
int a = 1 + (int) (Math.random() * 99);
int guess = 0;
System.out.println("Welcome to the Number Guessing Game");
System.out.print("Guess a number between 0 and 100 or enter -1 to end: ");
while (guess != a) {
guess = keyboard.nextInt();
count++;
if (guess < 0 || guess > 100) {
if (guess == -1) {
System.out.print("Thank you for playing the game!");
System.exit(0);
}
System.out.print("Out of bounds. Try Again: ");
continue;
}
if (guess > a) {
System.out.print("The number is lower. Try again: ");
} else if (guess < a) {
System.out.print("The number is higher. Try again: ");
} else if (guess == a) {
System.out.println("Congratulations. You guessed the number in "
+ count + " tries!");
}
}
}
}
Wrap your code in a while (true) this will keep on running your code for ever and ever. Make sure you are also updating your random a after every game and your count. Then from there just check if guess is ever -1 and return when it is. When you call return it will end the method which ends your game.
Scanner keyboard = new Scanner(System.in);
while (true){
int count = 0;
int a = 1 + (int) (Math.random() * 99);
int guess = 0;
System.out.println("Welcome to the Number Guessing Game");
System.out.print("Guess a number between 0 and 100 or enter -1 to end: ");
while (guess != a) {
guess = keyboard.nextInt();
count++;
if (guess==-1){
System.out.print("Thank you for playing the game!");
return;
}else if (guess < 0 || guess > 100){
System.out.print("Out of bounds. Try Again: ");
continue;
}
if (guess > a) {
System.out.print("The number is lower. Try again: ");
}
else if (guess < a) {
System.out.print("The number is higher. Try again: ");
}
else if (guess == a) {
System.out.println("Congratulations. You guessed the number in "
+ count + " tries!");
}
}
}
You need to:
move your end game condition in the while condition like this while(guess != -1)
move the welcome greetings inside the loop
move the thank you greeting after the game loop is done
reset count and a when the user won a game in order to start fresh
reset guess on every iteration
Now even if the player guesses the number, the loop does not end and the game loop can be stopped only intentionally (by entering -1 = current break condition):
import java.util.Scanner;
public class Question2 {
public static void main(String args[]) {
Scanner keyboard = new Scanner(System.in);
int count = 0;
int a = 1 + (int) (Math.random() * 99);
int guess = 0;
System.out.println("Welcome to the Number Guessing Game");
while (guess != -1) {
System.out.print("Guess a number between 0 and 100 or enter -1 to end: ");
guess = keyboard.nextInt();
count++;
if (guess < 0 || guess > 100){
System.out.print("Out of bounds. Try Again: ");
continue;
}
if (guess > a) {
System.out.print("The number is lower. Try again: ");
}
else if (guess < a) {
System.out.print("The number is higher. Try again: ");
}
else if (guess == a) {
a = 1 + (int) (Math.random() * 99);
System.out.println("Congratulations. You guessed the number in " + count + " tries!");
count = 0;
}
guess = 0;
}
System.out.print("Thank you for playing the game!");
}
The code can be refactored even more, for example extract functionality into functions in order to make the code more readable. This also leads to easier maintanence should the variables change or should more conditions come. For example the code can be refactored like this:
import java.util.Scanner;
public class Question2 {
public static void main(String args[]) {
Scanner keyboard = new Scanner(System.in);
int a = 0;
int count = 0;
int guess = 0;
startNewGame();
System.out.println("Welcome to the Number Guessing Game");
while (guess != -1) {
System.out.print("Guess a number between 0 and 100 or enter -1 to end: ");
guess = keyboard.nextInt();
count++;
if (guess < 0 || guess > 100){
System.out.print("Out of bounds. Try Again: ");
continue;
}
if (guess > a) {
System.out.print("The number is lower. Try again: ");
}
else if (guess < a) {
System.out.print("The number is higher. Try again: ");
}
else if (guess == a) {
System.out.println("Congratulations. You guessed the number in " + count + " tries!");
startNewGame();
}
resetGuess();
}
System.out.print("Thank you for playing the game!");
}
private static int generateNewA() {
return 1 + (int) (Math.random() * 99);
}
private static void startNewGame() {
a = generateNewA();
count = 0;
}
private static void resetGuess() {
guess = 0;
}
}
Another solution is to use two nested loops, but IMO for this case loop in a loop is too much and makes the source unnecessary complex.
I'm making a simple guess game but I don't know how to ask the player if the want to play the game again.Everytime the game ends I have to run the game again so I want to add this feature to it.I looked in some other posts but they didn't help.Here's the code:
import java.util.*;
public class guessNumber{
private static Scanner userInput = new Scanner(System.in);
public guessNumber(){
System.out.println("~~~Guess Game~~~");
}
public void guessGame(){
System.out.println("Enter the maximum number:");
int maxNum = userInput.nextInt();
System.out.println("Guess a number between 0 and " + maxNum + ":");
int randomNumber = (int) (Math.random() * maxNum);
boolean gameOn = true;
int numberOfTries = 0;
while(gameOn){
boolean printOthers = true;
numberOfTries++;
int number = userInput.nextInt();
if(number > maxNum){
System.out.println("Please enter a number between 0 and " + maxNum + ".");
printOthers = false;
}
if(printOthers){
if(number == randomNumber){
System.out.println("=================================");
System.out.println("You guessed the right number xD.");
System.out.println("Your tried " + numberOfTries + " times.");
System.out.println("=================================");
}else if(number > randomNumber){
System.out.println("Try a lower number");
}else if(number < randomNumber){
System.out.println("Try a higher number");
}
else{
System.out.println("Please enter a number between 0 and " + maxNum + ".");
}
}
}
}
public static void main(String[] args){
guessNumber guess = new guessNumber();
guess.guessGame();
}
}
In your main use a while loop. In the loop first call your guessGame() then, similarly to how you ask to enter a number, you ask if they want to play again (Y/N ?) and if they say no you break the loop otherwise you go ahead...
Add your calling method in main method with in a while loop
public static void main(String[] args){
Scanner scanner = new Scanner(System.in);
do{
//call your game
System.out.println("Do you want to play again. Press y");
}
while(scanner.next().equals("y"));
i'm currently trying to create a while loop for my program, a Guessing game. I've set it up so the user can create a max value i.e 1-500 and then the user can proceed to guess the number. When the number has been guessed, the User can press 1, to close, anything else to continue running the loop again.
My problem, is that the code gives me an error when trying to continue the loop, no compiling errros
This is my Code:
import java.util.Random;
import java.util.Scanner;
public class Gættespil2
{
public static void main(String[] args)
{
Random rand = new Random();
int TAL = rand.nextInt(20) + 1;
int FORSØG = 0;
Scanner input = new Scanner (System.in);
int guess;
int loft;
boolean win = false;
boolean keepPlaying = true;
while ( keepPlaying )
{
Scanner tastatur = new Scanner(System.in);
System.out.print("Indsæt loftets højeste værdi : ");
loft = tastatur.nextInt();
TAL = (int) (Math.random() * loft + 1);
while (win == false)
{
System.out.println(" Gæt et tal mellem 1 og "+ loft + "):: ");
guess = input.nextInt();
FORSØG++;
if (guess == TAL)
{
win = true;
}
else if (guess < TAL)
{
System.out.println("Koldere, gæt igen");
}
else if (guess > TAL) {
System.out.println("Varmere, Gæt igen!!");
}
}
System.out.println(" Tillykke du vandt...endeligt!!! ");
System.out.println(" tallet var" + TAL);
System.out.println(" du brugte " + FORSØG + " forsøg");
System.out.println("Slut spillet? tast 1.");
System.out.println("tryk på hvadsomhelst for at spille videre");
int userInt = input.nextInt();
if( userInt == 1)
{
keepPlaying = false;
}
}
}
}
Simple answer. You didn't initialize all the necessary values within your 'keepPlaying' loop before beginning a second round after the player successfully completed the first round. See annotations to your code, below:
import java.util.Random;
import java.util.Scanner;
public class GuessingGame
{
public static void main(String[] args)
{
Random rand = new Random();
int TAL = rand.nextInt(20) + 1;
int FORSØG = 0;
Scanner input = new Scanner (System.in);
int guess;
int loft;
boolean win = false;
boolean keepPlaying = true;
while ( keepPlaying )
{
Scanner tastatur = new Scanner(System.in);
System.out.print("Enter a maximum limit: ");
loft = tastatur.nextInt();
TAL = (int) (Math.random() * loft + 1);
// *** LOOK HERE ***
// Reset the 'win' flag here, otherwise the player receives an
// automatic win on all subsequent rounds following the first
win = false;
while (win == false)
{
System.out.println("Guess the number between one and "+ loft + "):: ");
guess = input.nextInt();
FORSØG++;
if (guess == TAL)
{
win = true;
}
else if (guess < TAL)
{
System.out.println("Colder, guess again!");
}
else if (guess > TAL) {
System.out.println("Warmer, guess again!");
}
}
System.out.println("You've found the number!");
System.out.println("The number was: " + TAL + ".");
System.out.println("You guessed " + FORSØG + " times.");
System.out.println("To quit, enter 1.");
System.out.println("Provide any other input to play again.");
int userInt = input.nextInt();
if( userInt == 1)
{
keepPlaying = false;
}
}
}
}
Sorry for the translation into English -- I had to make sure I was reading things correctly. You might also want to substitute "higher" and "lower" for "warmer" and "colder." "Warmer" and "colder" tend to suggest a proximity to the correct answer, as opposed to the direction in which that correct answer lies.
First of all, I'd like to say that I am REALLY new to all of this... I've tried learning as much as I can, so apologies if any of my code seems ridiculous or all-over-the-place, but I needed somewhere to start. (By the way, credit to the very base of this code goes to CrossCoastGaming: http://tinyurl.com/kktyq4e).
Now to the matter at hand. I have improved (for lack of a better word) on the coding that the man in the video shows, by adding several different phrases, making use of variables and adding a try counter. Here is my code:
import java.util.Random;
import java.util.Scanner;
public class Main {
public static int number, guess, tryCount, replay;
public static int maxValue =1;
public static Scanner scan;
public static Random rand;
public static void main(String args[]) {
scan = new Scanner(System.in);
rand = new Random();
System.out.print("Enter a maximum number: ");
while(maxValue < 2)
maxValue = scan.nextInt();
number = rand.nextInt(maxValue);
System.out.print("Guess a number from 1 to " + maxValue + ": ");
while (guess != number) {
guess = scan.nextInt();
tryCount++;
if (guess < 1) {
System.out.print("Guess is not positive. Try again: ");
}else if (guess < number) {
System.out.print("Too low! Try again: ");
}
if (guess > maxValue) {
System.out.println("Guess is higher than " + maxValue + ". Try again: ");
}else if (guess > number) {
System.out.print("Too high! Try again: ");
}
}
if (tryCount == 1) {
System.out.println("Nailed it! It only took you 1 try!");
}
else {
System.out.println("Nailed it! It took you " + tryCount + " tries.");
}
System.out.println("Type 0 to play again. Type 1 to quit.");
if (replay == 1) {
replay = scan.nextInt();
}
}
}
Ok, so hopefully that gives anyone who knows what they're doing an idea of my goal. Now, as you can see by this line:
if (replay == 1) {
replay = scan.nextInt();
}
I would like to write a way so people can replay the game without having to reboot the file. I already have an idea of what I kind of would like to do, but I've searched everywhere and can't seem to find out what to continue with after this point. I'm sure that I'm missing something. Any help would be greatly appreciated.
You can use a do-while loop to achieve this:
import java.util.Random;
import java.util.Scanner;
public class Main {
public static int number, guess, tryCount, replay;
public static int maxValue = 1;
public static Scanner scan;
public static Random rand;
public static void main(String args[]) {
scan = new Scanner(System.in);
rand = new Random();
do { // start of do-while loop
tryCount = 0; // reset tryCount
System.out.print("Enter a maximum number: ");
while(maxValue < 2) {
maxValue = scan.nextInt();
}
number = rand.nextInt(maxValue);
System.out.print("Guess a number from 1 to " + maxValue + ": ");
while (guess != number) {
guess = scan.nextInt();
tryCount++;
if (guess < 1) {
System.out.print("Guess is not positive. Try again: ");
} else if (guess < number) {
System.out.print("Too low! Try again: ");
}
if (guess > maxValue) {
System.out.println("Guess is higher than " + maxValue + ". Try again: ");
} else if (guess > number) {
System.out.print("Too high! Try again: ");
}
}
if (tryCount == 1) {
System.out.println("Nailed it! It only took you 1 try!");
} else {
System.out.println("Nailed it! It took you " + tryCount + " tries.");
}
do { // check the user's input
System.out.println("Type 0 to play again. Type 1 to quit.");
replay = scan.nextInt();
if (replay != 0 && replay != 1) {
System.out.println("Input not recognized.");
}
} while (replay != 0 && replay != 1);
} while (replay == 0); // end of do-while loop
}
}
do-while loops are always executed at least once. The condition is checked at the end of the loop.