I've searching through web and doc to intercept a click event and let super manage scroll in an Android application.
Eg : by default when I scroll on my view an another view moved with it. I'm able to get click event but at the moment of I get onDown returning true; the other view is not able to scroll with it. I've tried to return false on onScroll by it didn't make it.
I've both code with basic onTouchListener or GestureDetectorCompat doing the same stuff.
WIth Gesture Detector :
mGestureDetector = new GestureDetectorCompat(mContext, new ClickListener());
mRootFrameLayout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
return mGestureDetector.onTouchEvent(event);
}
});
class ClickListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
Log.d(LOG_TAG, "onDown");
return true;
}
#Override
public void onShowPress(MotionEvent e) {
Log.d(LOG_TAG, "onShowPress");
}
#Override
public boolean onSingleTapUp(MotionEvent event) {
Log.d(LOG_TAG, "click");
return true;
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
Log.d(LOG_TAG, "onScroll");
return false;
}
#Override
public void onLongPress(MotionEvent e) {
Log.d(LOG_TAG, "onLongPress");
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
Log.d(LOG_TAG, "onFling");
return false;
}
}
Is there a way to defer event on a special view with DispatchTouchEvent or anything else ?
Related
I want to be able to receive touch events (down, move and maybe up) from my recyclerview items. Now it does not fire at all. Here is my code:
FragmentMain.java
noteRecyclerView.addOnItemTouchListener(new RecyclerView.OnItemTouchListener() {
#Override
public boolean onInterceptTouchEvent(#NonNull RecyclerView rv, #NonNull MotionEvent e) {
return false;
}
#Override
public void onTouchEvent(#NonNull RecyclerView rv, #NonNull MotionEvent e) {
if (e.getAction() == MotionEvent.ACTION_DOWN) {
child1 = rv.findChildViewUnder(e.getX(), e.getY());
Log.e("down", "aaa");
} else if (e.getAction() == MotionEvent.ACTION_MOVE) {
Log.e("move", "aaa");
}
}
#Override
public void onRequestDisallowInterceptTouchEvent(boolean disallowIntercept) {
}
});
How to solve that?
You have to place touchlistener in your adapter class in the onBindViewHolder method like this:
#Override
public void onBindViewHolder(final ViewHolder holder, int position) {
holder.itemView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
// place your code here
Toast.makeText(getApplicationContext(), "Action Down", Toast.LENGTH_SHORT).show();
}
if (motionEvent.getAction() == MotionEvent.ACTION_MOVE) {
// place your code here
Toast.makeText(getApplicationContext(), "Action Move", Toast.LENGTH_SHORT).show();
}
return false;
}
});
}
i'm working on android app for painting and i want when i do double tap a bitmap appear in the view. here i do some debug but i don't know why it's not working.
Actually this class implements another class TouchEventView which contain Touchevent and motion event.
i have tried also implements double tap in the other class but it's not working as well
public class PlotActivity extends AppCompatActivity implements
GestureDetector.OnDoubleTapListener,GestureDetector.OnGestureListener{
private TouchEventView tev;
private TextView message;
private GestureDetectorCompat gestureDetector;
public static final String DEBUGTAG="JWP";
Button enreg;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plot);
tev = (TouchEventView) findViewById(R.id.canva);
this.gestureDetector = new GestureDetectorCompat(this, this);
gestureDetector.setOnDoubleTapListener(this);
}
public void clearCanvas(View v){
tev.clearCanvas();
}
public void enregInfo(View v){
tev.savetofile();
}
#Override
public boolean onSingleTapConfirmed(MotionEvent motionEvent) {
Log.i(DEBUGTAG, "onLongPress: " );
return true;
}
#Override
public boolean onTouchEvent(MotionEvent event){
this.gestureDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
#Override
public boolean onDoubleTap(MotionEvent motionEvent) {
Log.i(DEBUGTAG, "onLongPress: " );
return true;
}
#Override
public boolean onDoubleTapEvent(MotionEvent motionEvent) {
Log.i(DEBUGTAG, "onLongPress: " );
return true;
}
#Override
public boolean onDown(MotionEvent motionEvent) {
return true;
}
#Override
public void onShowPress(MotionEvent motionEvent) {
}
#Override
public boolean onSingleTapUp(MotionEvent motionEvent) {
return true;
}
#Override
public boolean onScroll(MotionEvent motionEvent, MotionEvent motionEvent1, float v, float v1) {
return true;
}
#Override
public void onLongPress(MotionEvent motionEvent) {
}
#Override
public boolean onFling(MotionEvent motionEvent, MotionEvent motionEvent1, float v, float v1) {
return true;
}
}
I am trying to make a simple app: there is one button in the middle which a child would press. As long as that button is held down it would play a certain MP3.
At the moment, I tried with onClick, but, that plays only when the button is released.
Instead of using an onClickListener which exposes nothing more then an interface for press and release, you would need to use an onTouchListener - which exposes all touch events of a view.
myButton.setOnTouchListener( new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
switch ( event.getAction() ) {
MotionEvent.ACTION_DOWN:
// start playing
return true;
MotionEvent.ACTION_UP:
// stop playing
return true;
}
return false;
}
});
Try something like this. Using the boolean "playing" you can create a thread/loop elsewhere to check if still playing and keep audio going.
button.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View arg0, MotionEvent arg1) {
if (arg1.getAction()==MotionEvent.ACTION_DOWN) {
playing = true;
} else {
playing = false;
}
return true;
}
});
Try the OnFocusChangeListener
Button.setOnFocusChangeListener(new OnFocusChangeListener() {
#Override
public void onFocusChange(View v, boolean hasFocus) {
if (!hasFocus) {
// code to execute when Button loses focus, i.e. stop music
}
}
});
Since a button is a view component you can use View.OnTouchListener event listener with ACTION_BUTTON_PRESS & ACTION_BUTTON_RELEASE MotionEvent.
Here is an example:
yourButton.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_BUTTON_PRESS){
// Start Video
return true;
} else if (event.getAction() == MotionEvent.ACTION_BUTTON_RELEASE) {
// End Video
return true;
}
return false;
}
});
This is my code:
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void start_recording(View view){
MediaPlayer mediaPlayer = MediaPlayer.create(this, R.raw.test1);
mediaPlayer.start();
}
}
I was going through some tutorials for detecting common gesture and saw the code given below. Here, GestureDetectorCompat Object is made to detect the gestures using the event handler SetOnDoubleTapListener. The main activity class implements two interfaces from GestureDetector class - OnGestureListener and OnDoubleTapListener. I got few question,
1) How came GestureDetectorCompat object is used to create the event handler SetOnDoubleTapListener for the callback methods inside of GestureDetector.OnGestureListener and GestureDetector.OnDoubleTapListener interfaces since GestureDetectorCompat and GestureDetector are two different class and how is it working fine with it.
2) Is SetOnDoubleTapListener Event Handler method can be used for all the callback methods inside the GestureDetector.OnGestureListener and GestureDetector.OnDoubleTapListener interfaces? If yes why they named it SetOnDoubleTapListener?
3) Why GesutureDetector class can't have just one interface consist of all the methods defined inside of GestureDetector.OnGestureListener and GestureDetector.OnDoubleTapListener interfaces.
4) Whats the difference between GestureDetector and GestureDetectorCompat? Why GestureDetectorCompat class don't have any interface defined.
Code :
public class MainActivity extends Activity implements
GestureDetector.OnGestureListener,
GestureDetector.OnDoubleTapListener{
private static final String DEBUG_TAG = "Gestures";
private GestureDetectorCompat mDetector;
// Called when the activity is first created.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Instantiate the gesture detector with the
// application context and an implementation of
// GestureDetector.OnGestureListener
mDetector = new GestureDetectorCompat(this,this);
// Set the gesture detector as the double tap
// listener.
mDetector.setOnDoubleTapListener(this);
}
#Override
public boolean onTouchEvent(MotionEvent event){
this.mDetector.onTouchEvent(event);
// Be sure to call the superclass implementation
return super.onTouchEvent(event);
}
#Override
public boolean onDown(MotionEvent event) {
Log.d(DEBUG_TAG,"onDown: " + event.toString());
return true;
}
#Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
return true;
}
#Override
public void onLongPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onLongPress: " + event.toString());
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
Log.d(DEBUG_TAG, "onScroll: " + e1.toString()+e2.toString());
return true;
}
#Override
public void onShowPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onShowPress: " + event.toString());
}
#Override
public boolean onSingleTapUp(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapUp: " + event.toString());
return true;
}
#Override
public boolean onDoubleTap(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTap: " + event.toString());
return true;
}
#Override
public boolean onDoubleTapEvent(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTapEvent: " + event.toString());
return true;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapConfirmed: " + event.toString());
return true;
}
}
I have an app where you can press on a screen and a method gets executed, and where you can long press and another method gets executed. The problem is, when I long press on the screen the normal onClickListener also gets executed, which I don't want.
They both are simple onClickListeners, the normal one is using the MotionEvent ACTION_UP. Is there any way to prevent that from happening?
So I don't want to execute the ACTION_UP in the normal onTouchListener when the onLongClickListener executed.
Code:
layout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
}
return false;
}
});
layout.setOnLongClickListener(new View.OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
return true;
}
});
If you still want to onTouch
int flag=0
layout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
if(flag==0){
//do something
}else{
flag=0;
}
}
return false;
}
});
layout.setOnLongClickListener(new View.OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
flag=1
return true;
}
});
LongClick and Click are in the same level, while Touch isn't (actually LongClick an Click are dispatched from onTouchEvent).
In your code, you always return false in onTouch method, so you don't comsume the event and it will be passed to the next level (LongClick, Click...), this is why when you long press the screen you have the both method called.
Suggestion1:
Use ClickListener instead of TouchListener.
Suggestion2:
Use GestureDetector to handle all events (touch, longclick...). This is an example
Suggestion3:
Use a flag to perform the desired event.
private boolean longClick = false;
layout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (longClick) {
longClick = false;
}
return false;
}
});
layout.setOnLongClickListener(new View.OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
longClick = true;
return false;
}
});
Suggestion4:
Use a handler with runnable. Example1 and Example2
If onclick does the same as you intended use onclick listner instead of ontouch that way you wont trigger onclick when you longclick.