Alright, I have a java server setup using port 6567 and IP address 0.0.0.0 as to accept any connection. When I attempt to connect over my local network (192.168.1.15) I am able to connect just fine using the server. However when I switch to a non-local IP address (my routers public IP) I am unable to connect to it.
I have the router port forwarded and the proper rules in place on my firewall/etc. Is there any limitations on Java connecting in this fashion? I'm able to connect externally but not internally. Any thoughts on what might be causing this problem?
I'm starting to think it might be a router-specific problem, being that it could be rejecting the connection but I am unable to test that currently.
Turns out it was just the router itself that rejects internal connections using an external IP address. My personal fix was to just add a bit of testing code that automatically changes the IP if on a local machine to 127.0.0.1 rather then the external IP.
Worked flawlessly both on my own PC and having people connect externally once I set that up.
Hmm I'm not sure about it but maybe that will help.
Most probable, Your ServerSocket gets bound to a local IP address (e.g. 0.0.0.0) and ServerSocket binds to the port address there; and wouldn't respond to any requests coming from an IP address. Try new ServerSocket(4444, 50, InetAddress.getByAddress(new byte[] { YOU IP ADDRESS }).
or check again firewall
edit: Tell me how did you tried to connect from other IP than local?
Related
A common problem for a common project: I'm trying to run a ServerSocket Java program on my local PC and connect to it from an Android client. As others have experienced, things go smoothly when the client connects to the local address (eg. 192.168.xxx.xxx). If I try to connect through the internet, nothing happens:
Now, here are the things I tried:
Created inbound/outbound rules in Windows Firewall to allow traffic for the Server Port (3000)
Used the public IP in the client socket (IP obtained here)
Set up port forwarding on my router: inbound connection on port 3000 are redirected to the local IP of the server (eg. 192.1686.xxx.xxx again)
Check that the IP address of the server is listening to the port 3000 using "netstat -anp tcp".
Disabled any firewall on my router, just in case.
Still, there is no connection. Using this tool (https://www.canyouseeme.org/) I triedd checking that the port was visible (with the server app running of course), but nothing, all I get is a time out.
I'm out of options, I was hoping someone could show me what I'm missing.
Thanks.
(1) Does your PC where your server runs on have a public IP?
If you haven't applied for one and are running your code in a home or working environment, your computer only has a private IP. And considering the fact, your server and client connect well in the same LAN, the problem may be the IP.
(2)If you do have a public Ip, does your server listen on all IP address or just the LAN? Check the server bind IP is '0.0.0.0', and in ServerSocket constructor you can just set it to be null.
I'm programming a client-server app, my client being an android phone, my server being my laptop.
So my issue is that this one line of code:
Socket connectionToServerSocket = new Socket(hostName, portNumber);
works perfectly fine when my cellular phone connects to the Internet with my home wifi connection, and simply times out when connected through 3G (cellular provider) eg it blocks for a while then throws a timeout exception.
The funky thing is,that I can see (using OS Monitor) that some apps are connected through very common ports, for example port #80, but switching portNumber (as well as the port that the server is listening to) to 80 doesn't help (eg it still times out), and I've tried many different ports-same result.
DNS works fine (eg it translates the logical String which I gave hostName to the correct IP) but it doesn't send the server anything...
I'm lost,what could be the reason? How can I check and resolve it?
I've run into this issue as well doing a similar application.
Your laptop and phone can connect to each other while on the same network because they share a IP address lookup through your router.
When the device is connected to the WIFI, it's request get passed through the router to check for IP addresses, it will find your laptops IP and save a request to a DNS because it can find the laptops IP already. The laptop works the same way, it finds the Ip address of the client through the router as well.
However, when your phone is on 3G, it has no way of knowing exactly where your laptop's IP address is. That's why it times out: it goes from your router to your nearest DNS (where it tries to resolve the correct IP Address), if it cannot find a domain or IP that matches it will fail.
Some steps to fix this . . .
Depending on your router you can set up port forwarding for your laptop's IP. This means incoming requests to your router can be piped to your laptop's server implementation.
Then go to any site like this http://touch.whatsmyip.org/ on your laptop to get your laptops IP. Save this to add to your clients Socket set up.
For debugging until your laptop server is visible for DNS lookup, go into your client code and add this.
Socket debugSocket = new Socket("the.laptop.ip", 80);
Some warnings:
Depending on your Router, your ip may change during restarts
With port-forwarding any browser with your ip, ex) 178.12.434.01 can log onto your laptops personal server
Future Changes:
Once a dedicated server is up and running, registered with a domain you can change the above ip parameter to "your.domain.com", and behind the scenes the actual IP address to your server will be found via DNS lookup.
the reason for that is that the server in your laptop is closed to external network by default, what you need to do is something called port forwarding
*take note: port forwarding put your server in a cyber security risk, make sure you make the right adjustments to keep your server safe.
case 1: It is working when your laptop and your phone is connected to wifi right ?
Try this once
case 2 :
connect your phone to 3G.
enable hotspot on phone.
connect your laptop to your phone's hotspot.
check the IP of your laptop if it is changed replace that in Socket object. Socket connectionToServerSocket = new Socket(newIP, portNumber);
Run your project.
Just try this once you will get what i am trying to say.
You are getting the timeout exception because your server that is
having the service is not reachable from the external network.
Hope this will help :)
In the socket programming i am able to connect to the server socket when it is on the same pc i.e 127.0.0.1 but when my friend at a remote location runs the server program and i try to connect to it it shows the Connectiontimedout Error.
I'm giving the ip address and port number right.
Do i need to add something extra?
In order to access server remotely, your friend should bind the server to an IP address which is accessible from your machine. This will not be the case if your friend's ISP or wifi router has allocated a private IP address to him.
In such case both of you can join a Virtual Private Network to be on the same network.
Another option is port forwarding. If both of you can access a common machine then your friend can forward a port from the common machine to the application server's port to his machine. Now you can access your friends application server by accessing the socket at forwarded port on common machine.
If both of you are already on the same network then it might be possible that the server is listening on 127.0.0.1 interface only.
There are possibly other middle-boxes that do NAT (Network Address Translation) in the path between you and your friend. These normally prevent the initiation of TCP or other connections over the Internet.
Try doing the same with both of you on the same LAN (Local Area Network) or with a Hamachi VPN to simulate a LAN over the Internet.
Another possibility is configuring your router/NAT at your location to forward the port for your application to the IP address of your machine. In this case make sure to give your friend your public IP (you can get that with http://checkip.dyndns.org/).
I'd like to get a tcp/ip connection working over the internet. I already have two classes, one tcpserver which handles requests and a tcpclient which connects, sends and receives data.
Until now I had it working perfectly on local networks. The usual 127.0.0.1 / localhost and my 192.168.xxx.xxx adresses are not giving any problems.
My question is, what do I have to do to make it work over the internet. As I might want to do some research involving a simple http/server I need this to work.
I doubt its my firewall but maybe its the ISP that blocks this type of connection. Anybody has an idea?
You need to open a port in the router that leads to the one that the server is listening on. You then connect to your public IP. This ip can be found on http://www.visaminip.se/
To provide a service over the internet you need a public IP address. 10.x.x.x and 192.168.x.x are private networks. 127.x.x.x is for the local machine only.
The client can connect to the public IP address of a sepecific port.
The server's modem/router/firewalls allows this port to be open and passes traffic to your server on that port.
Java Socket Program did not work for WAN
I have written a TCP IP socket program which works fine in my LAN.
One of my friend is at bangalore He ran the server and I ran the
client with the host name of my friend's IP. In this case my
socket program did not work.
You said that your program is attempting to connect to host 192.168.1.107 port 46216.
192 prefix specifies it is a class C address and is private. Making your program connect to that will force it to remain on the local network searching for that node. You will need to find the IP address of your router (you can use http://whatismyip.org/ to find this out). Then go into your router settings and forward port 46216 to 192.168.1.107 (your node), or even better, your MAC address which is not subject to change (in case your router is running DHCP).
on a side note, it isn't good to hardcode IP addresses. Simply use a textfield to avoid having to redistribute the client when your IP is changed, as it is likely you have a dynamic IP from your ISP.
Your friend running the server is most likely behind either a firewall or NAT. Make sure you are using the external IP address and if necessary port forwarding the packets to the correct IP.
The IP address you gave seems to be a local address, rather than a public internet address. If you are looking for 192.x.x.x, you will not make it out to "the internet", but will be confined behind your router.
WhatIsMyIP is a good way of getting a public IP address, and THAT is the address you should use in your connection. Also, be sure to forward any ports that will be used by your program, because otherwise your router will likely filter the traffic and still create an issue.
You could use an implementation of STUNT or other NAT Traversal protocol.
The ip of computer on thih u deployed your server program is not in your reach.
192.x.x.x ip means (class C) it is for local subnet.
You need to have change your ip address of your net-adapter so that your router could route it through internet.