Avoid casting when using generics - java

In a project, I have a service and a class using that service. In this example case a repair service that will be used by vehicles. A repair service can only repair a certain type of vehicle: The garage can only repair cars. I need a method in the vehicle to repair it with an applicable service, repairUsingService(..).
My goal is to have a clean Vehicle base class and clean RepairService implementations. I have tried two ways of designing the repair method of the repair service:
repair(Vehicle<T> vehicle): This is ugly because implementations would need to do repair(Vehicle<Car> car) but it is obvious that a car is a vehicle.
repairSimple(T vehicle): Is nice with that but cannot be called from the Vehicle class without an ugly cast.
Is there a way to avoid casting but still only use the generic parameter type T (like in repairSimple(T))?
public class Vehicle<T extends Vehicle<T>> {
public void repairUsingService(RepairService<T> obj) {
obj.repair(this);
obj.repairSimple((T) this);
}
}
public class Car extends Vehicle<Car> {
}
public interface RepairService<T extends Vehicle<T>> {
void repair(Vehicle<T> vehicle);
void repairSimple(T vehicle);
}
public class Garage implements RepairService<Car> {
#Override
public void repair(Vehicle<Car> car) {
System.out.println("Car repaired.");
}
#Override
public void repairSimple(Car car) {
System.out.println("Car repaired.");
}
}

Could you use this implementation? This way both the vehicle knows, what repair service can repair it, and the service knows, what vehicles it can repair.
public interface RepairService<T extends Vehicle<?>> {
public void repair(T vehicle);
}
public interface Vehicle<T extends RepairService<?>> {
public void repairUsingService(T service);
}
public class Car implements Vehicle<Garage> {
#Override
public void repairUsingService(Garage service) {
}
}
public class Garage implements RepairService<Car>{
#Override
public void repair(Car vehicle) {
}
}
public class AuthorizedGarage extends Garage {
}
public class Train implements Vehicle<TrainDepot> {
#Override
public void repairUsingService(TrainDepot service) {
}
}
public class TrainDepot implements RepairService<Train> {
#Override
public void repair(Train vehicle) {
}
}
public class Test {
public static void main(String[] args) {
// this works:
new Car().repairUsingService(new Garage());
new Train().repairUsingService(new TrainDepot());
// and this works
new Garage().repair(new Car());
new TrainDepot().repair(new Train());
// but this does not (which is ok)
//new Garage().repair(new Train());
//new Car().repairUsingService(new TrainDepot());
// this also works
List<Car> cars = new ArrayList<>();
cars.add(new Car());
cars.get(0).repairUsingService(new Garage());
// this also works, if you have an expensive car ;)
new Car().repairUsingService(new AuthorizedGarage());
}
}
You could even have a base class for all your repair services to avoid code repetition:
public abstract class BaseRepairService<T extends Vehicle<?>> implements
RepairService<T> {
#Override
public void repair(T vehicle) {
}
}
Then your Garage would extend a BaseRepairService with a Car type parameter.

One way is to ask the subclass for itself:
abstract class Vehicle<T extends Vehicle<T>> {
public void repairUsingService(RepairService<T> obj) {
obj.repair(this);
obj.repairSimple(getThis());
}
abstract T getThis();
}
class Car extends Vehicle<Car> {
#Override
Car getThis(){
return this;
}
}

Let me present two reasonable alternatives.
The first is a variation of Gafter's Gadget:
public abstract class Vehicle<V extends Vehicle<V>> {
private boolean validate() {
Class<?> cls = getClass();
for(Class<?> sup;
(sup = cls.getSuperclass()) != Vehicle.class;
cls = sup
);
Type sup = cls.getGenericSuperclass();
if(!(sup instanceof ParameterizedType))
return false;
Type arg = ((ParameterizedType)sup).getActualTypeArguments()[0];
if(!(arg instanceof Class<?>))
return false;
return ((Class<?>)arg).isInstance(this);
}
protected Vehicle() {
assert validate() : "somebody messed up";
}
}
Since Vehicle is always parameterized by a subclass, it's OK to use this idiom. During development you run with assertions on and the constructor will throw an error if somebody extends the class incorrectly.
Now the unchecked cast is always safe.
The second is that RepairService no longer carries a type parameter. Instead, you keep a listing of Class<? extends Vehicle> the RepairService can repair.
public interface RepairService {
boolean canRepair(Vehicle v);
// if v can't be repaired, perhaps repair
// throws an exception or returns boolean instead of void
void repair(Vehicle v);
}
public class ServiceStation implements RepairService {
private final List<Class<? extends Vehicle>> types;
public ServiceStation(Class<? extends Vehicle>... types) {
this.types = Arrays.asList(types);
}
#Override
public boolean canRepair(Vehicle v) {
for(Class<? extends Vehicle> c : types) {
if(c.isInstance(v))
return true;
}
return false;
}
#Override
public void repair(Vehicle v) {
if(!canRepair(v))
throw new IllegalArgumentException();
// impl
}
}
At least for the Vehicle/RepairStation analogy this is probably much more usable than trying to force generics in to the design. Vehicle probably doesn't need a type parameter either anymore.
Maybe your actual program is different but you should always consider whether straight program logic solves the problem before introducing a parametric design. Trying to force generics to work in a situation where they are a suboptimal solution gets very awkward.

Related

Spring-4 - Refactoring use of instanceof for calling appropriate method

I have below set of interfaces and classes.
Note the doSomething method. It has to check for the instance of the object before calling the interface method on it. I would like to avoid that, as it involves changing this method whenever a new Vehicle is added. What is the best way of doing this in Spring?
class SomeService {
#Autowired
VehicleRepairService<Car> carRepariService;
#Autowired
VehicleRepairService<Truck> truckRepairService;
public void doSomething(String vehicleId) {
Vehicle vehicle = getVehicle(vehicleId);
if(vehicle instanceof Car) {
carRepairService.repair(vehicle);
} else {
truckRepairService.repair(vehicle);
}
}
}
interface VehicleRepairService<T extends Vehicle> {
void repair(T vehicle);
}
class CarRepairService implements VehicleRepairService<Car> {
#Autowired
SomeDependency some;
void repair(Car vehicle) {
.......
}
}
class TruckRepairService implements VehicleRepairService<Car> {
#Autowired
DifferentDependency different;
void repair(Truck vehicle) {
.......
}
}
Since none of the answers has a generic solution. Spring allows to inject all implementations of a type. The solution below is not tested I wrote it in a text editor. It can be improved by making VehicleRepairService an abstract class and use for example ResolvableType retrieve the generic type in this abstract class. Than it is not necessary anymore to implement the getType method in every instance.
class SomeService {
#Autowired
private List<VehicleRepairService> vehicleRepairServices;
public void doSomething(String vehicleId) {
Vehicle vehicle = getVehicle(vehicleId);
for(VehicleRepairService vehicleRepairService:vehicleRepairServices){
if(vehicle.getClass().equals(vehicleRepairService.getType())){
vehicleRepairService.repair(vehicle);
}
}
}
public Vehicle getVehicle(String id){
return new Truck();
}
}
interface VehicleRepairService<T extends Vehicle> {
void repair(T vehicle);
Class<T> getType();
}
class CarRepairService implements VehicleRepairService<Car> {
public void repair(Car vehicle) {
}
#Override
public Class<Car> getType() {
return Car.class;
}
}
class TruckRepairService implements VehicleRepairService<Truck> {
public void repair(Truck vehicle) {
}
#Override
public Class<Truck> getType() {
return Truck.class;
}
}
In general where you have instanceof together with switch or if .. else if ..s you could think about using the Visitor pattern. For your code it would mean something like this:
interface Vehicle
{
public interface Visitor<T>
{
T visit(Car car);
T visit(Truck truck);
}
<T> T accept(Visitor<T> visitor);
}
class Car implements Vehicle
{
#Override
public <T> T accept(Visitor<T> visitor)
{
return visitor.visit(this);
}
};
class Truck implements Vehicle
{
#Override
public <T> T accept(Visitor<T> visitor)
{
return visitor.visit(this);
}
};
You can then on the places where you need a distinction between the specific instances create a new Visitor, either inline or as separate class:
Vehicle.Visitor<Void> repairVisitor = new Vehicle.Visitor<Void>()
{
#Override
public Void visit(Car car)
{
carRepairService.repair(car);
return null;
}
#Override
public Void visit(Truck truck)
{
truckRepairService.repair(truck);
return null;
}
};
vehicle.accept(repairVisitor);
Please note that I made the visitor generic. You could then also have Visitors returning something.

How can dynamic behaviors change state in Java?

I'm working with students in my Java class on a simple Zork-like environment in which the player goes from location to location encountering items. The items should have dynamic behaviors, so that a book is readable until you burn it, or a duck can fly until it flies too long and tires out. And so on.
The students and I have grokked the basic Strategy pattern (I'm adapting from Head First Design Patterns, and leaving out boilerplate):
public class Duck {
String name;
Int health;
FlyBehavior flyBehavior;
public void performFly() {
flyBehavior.fly();
}
public void setFlyBehavior(FlyBehavior f) {
flyBehavior = f;
}
}
public interface FlyBehavior {
public void fly();
}
public class FlyGracefully implements FlyBehavior {
public void fly() {
System.out.println("I fly so gracefully!");
}
}
public class TooTiredToFly implements FlyBehavior {
public void fly() {
System.out.println("I'm too tired to fly.");
}
}
Sparing the details of the main method, this lets us switch different flying behaviors into our Duck. This is easy because it returns a void and prints to sysout.
But what if we need the behavior to interact with the state of the Duck? Let's say that:
When the duck becomes too tired to fly, its name changes to "Exhausted Duck." Other behaviors can change its name, too.
When the duck is attacked (gonna happen), its health goes down. When its health is too low, its flyBehavior switches out to the TooTiredToFly behavior.
But I'm assuming that dynamic behaviors, at least in this pattern, have no access to the state of the object they're in.
Is there a general strategy for creating dynamic behaviors that interact with the state of the object they're in? I would like to teach something comprehensible, so put yourself in the mind of intermediate-level high school programmers.
Based on my comment above, something along these lines...
// Creating an interface for flyable things e.g. Duck, Airplane, etc.
// You don't have to do this. You could just pass your Duck
// object instead and call its methods directly.
public interface Flyable {
void performFly();
}
public class Duck implements Flyable {
// All your Duck stuff as above in here.
}
public abstract class FlyBehavior {
private Flyable parent;
public FlyBehavior(Flyable parent) {
this.parent = parent;
}
public abstract void fly();
protected Flyable getParent() {
return this.parent;
}
}
public class FlyGracefullyBehavior extends FlyBehavior {
public FlyGracefullyBehavior(Flyable parent) {
super(parent);
}
#Override
public void fly() {
// Now you can get access to the original parent here.
Flyable parent = this.getParent();
}
}
public class TooTiredToFlyBehavior extends FlyBehavior {
public TooTiredToFlyBehavior(Flyable parent) {
super(parent);
}
#Override
public void fly() {
// Now you can get access to the original parent here.
Flyable parent = this.getParent();
}
}
Or, you could simply pass parent state in the fly method of your FlyBehavior classes i.e. behavior.fly(state); It's up to you :)
Here's a basic example of using the Strategy pattern as you have described. I'm trying to keep it as simple as possible so some best practices were ignored (e.g. declaring constants) so you can focus on the Strategy design and not be overwhelmed with information.
public interface Animal
{
public String getName();
public void attacked(int health);
}
public interface Bird extends Animal
{
public void fly();
}
public class Duck implements Bird
{
private Int health = 100;
private DuckBehavior state = new HealthyDuck();
public getName()
{
return state.getName();
}
public void fly()
{
state.fly();
}
public void attacked(int hitpoints)
{
health = health - hitpoints;
if (health < 50) {
state = new HurtDuck();
} else if (health < 0) {
state = new DeadDuck();
}
}
}
interface DuckBehavior
{
public getName();
public void fly();
}
public class HealthyDuck implements DuckBehavior
{
public getName()
{
return "Healthy Duck";
}
public void fly()
{
System.out.println("I fly so gracefully!");
}
}
public class HurtDuck implements DuckBehavior
{
public getName()
{
return "Hurt Duck";
}
public void fly()
{
System.out.println("I'm too tired to fly.");
}
}
public class DeadDuck implements DuckBehavior
{
public getName()
{
return "Dead Duck";
}
public void fly()
{
System.out.println("I'm too dead to fly.");
}
}
Lets add a new interface in the design as below
Flyable.java
public interface Flyable{
public void modifyTargetName(String newName);
}
Lets Modify the FlyBehavior.java and its implementation classes. Lets define a method public void setFlyableTarget( Flyable target ) in it.
FlyBehavior.java
public interface FlyBehavior {
public void fly();
public void setFlyableTarget( Flyable target );
}
FlyGracefully.java
public class FlyGracefully implements FlyBehavior {
public void fly() {
System.out.println("I fly so gracefully!");
}
public void setFlyableTarget( Flyable target ){
target.modifyTargetName("GraceFul Flyer");
}
}
TooTiredToFly.java
public class TooTiredToFly implements FlyBehavior {
public void fly() {
System.out.println("I'm too tired to fly.");
}
public void setFlyableTarget( Flyable target ){
target.modifyTargetName("TiredFlyer");
}
}
Duck.java let it implement Flyable.java
public class Duck implements Flyable{
String name;
Int health;
FlyBehavior flyBehavior;
public void modifyTargetName(String newName){
this.name = newName;
}
public void performFly() {
flyBehavior.fly();
}
public void setFlyBehavior(FlyBehavior f) {
flyBehavior = f;
f.setFlyableTarget(this);
}
}
The good thing here is we do not expose concrete implementation and hence code remains unit testable and good for adaptation to changes. It adheres to the DIP : Dependency Inversion Principle as well.
One general point I'd like to make: Don't modify internal behavior of an object, it's rude. I mean, there should not be a setFlyBehavior() method, that is an internal attribute of the Duck.
Also, think about who is responsible for what. Once a Duck is constructed, you can ask a Duck to fly, and you can make the Duck take Damage. How those things change the Duck is none of our business at that point.
On a more practical note, this is how that might look:
public interface Being {
boolean isDamaged();
}
public interface FlyingBehavior {
void fly();
}
public class GracefulFlyingBehavior implements FlyingBehavior {
...
}
public class TiredFlyingBehavior implements FlyingBehavior {
...
}
public class BirdFlyingBehavior implements FlyingBehavior {
private int tiredness;
...
public BirdFlyingBehavior(Being bird) {
...
}
#Override
public void fly() {
if (bird.isDamaged() || isTired()) {
tiredFlying.fly();
} else {
gracefulFlying.fly();
tiredness++; // Or whatever...
}
}
}
The point is, that the behavior itself should be responsible for deciding whether the flying can take place. It is after all the "strategy" for flying, so this logic needs to be there.
Then you can construct a duck something like this:
public Duck(String name, ... ) {
...
this.flyBehavior = new BirdFlyingBehavior(this);
}
or something similar. The point here is that once that strategy is set, it should stay internal to the Duck, there should be no way to modify that directly anymore.
Of course there might be additional features (you might want to move "tiredness" to the general "health" of a being), but the concepts should not change. Objects should hide their internal state, this requires "responsibilities" to be at the right place.

Choose implementation based on the type of the Object in Java

I have one parent type
public class IObject{}
and can have a lot of sub-classes (even new ones in the future)
public class Object1 extends IObject{}
public class Object2 extends IObject{}
public class Object3 extends IObject{}
...
public class ObjectN extends IObject{}
Then based on the type of these objects I have to do different operations.
public class StrategyForObject1(){void do{}}
public class StrategyForObject2(){void do{}}
public class StrategyForObject3(){void do{}}
...
public class StrategyForObjectN(){void do{}}
So I want from my Context class:
public Conext {
IObject o;
public void setObject(IObject o) {
this.o = o;
}
void logic() {
if (o instanceOf Object1) {
new StrategyForObject1().do();
}
if (o instanceOf Object2) {
new StrategyForObject2().do();
}
if (o instanceOf Object3) {
new StrategyForObject3().do();
}
...
if (o instanceOf ObjectN) {
new StrategyForObjectN().do();
}
}
}
So based on the type to execute different algorithms, but I want to be extensible like in Strategy pattern if I need to add new sub-class of IObject just to add new StrategyForObject**N** class, but not to change the Conext class.
In Strategy pattern we have to specify the Strategy but here we have to do the opposite: to choose the strategy based on the type of the object. How to do that in Java in the best way?
Edit:
The IObject can not be changed in order to add additional methods.
I must separate logic from data,so it is not desirable to add implementation of the logic in Object1 class for example.
I think you need to implement the visitor pattern. Basically for what you have it would look something like this:
interface IObjectVisitor {
void visit(IObject1 obj1);
void visit(IObject2 obj2);
...
void visit(IObjectN objN);
}
interface IObjectVisitable {
void accept(IObjectVisitor visitor);
}
public abstract class IObject implements IObjectVisitable {
...
}
public class IObject1 extends IObject {
public void accept(IObjectVisitor visitor) {
visitor.visit(this);
}
}
public class IObject2 extends IObject {
public void accept(IObjectVisitor visitor) {
visitor.visit(this);
}
}
...
public class IObjectN extends IObject {
public void accept(IObjectVisitor visitor) {
visitor.visit(this);
}
}
public class SomeLogicIObjectVisitor implements IObjectVisitor {
void visit(IObject1 obj1) {
//something with obj1
}
void visit(IObject2 obj2) {
//something with obj2
}
...
void visit(IObjectN objN) {
//something with objN
}
}
Then you haven some logic to apply to some IObject like this:
public void someLogic(IObject obj) {
SomeLogicIObjectVisitor visitor = new SomeLogicIObjectVisitor():
visitor.visit(obj);
}
Object-Oriented wise, this is the best pattern you can implement. The reason is because it allows you for a modular and extensible approach, applying the right separation of concerns. Look at the answer provided by #nhouser9 for instance. While defining abstract void do(); in IObject seems to work at first glance, you would be embedding business logic inside your domain object, which most likely doesn't belong there. Also, if now you consider some other logic, lets call it, "logic2" now you have no option but to create abstract void do2(); on every IObject implementation, and continue to embed business logic there. With the visitor pattern, IObject implementations don't change, and you don't embed any logic inside the IObjects, simply just create a new visitor, Logic2IObjectVisitor and implement the logic of each IObject implementation there. And you'd call it like this:
public void someLogic2(IObject obj) {
Logic2IObjectVisitor visitor = new Logic2IObjectVisitor():
visitor.visit(obj);
}
First, your IObject class should be abstract, as it is only intended to be extended by other classes. Then you can declare a method inside it that must be overridden by classes which inherit from it, like this:
public abstract class IObject {
abstract void do();
}
Then all of the classes that implement it must override that method with your custom logic:
public class Object1 extends IObject {
#Override
void do() {
//custom logic
}
}
In other words, you should be putting do() inside Object1 instead of StrategyForObject1.
This structure will allow you to call do() on a generic object of type IObject, as all children of IObject will implement the do() method. So in your logic method, you can just do this:
void logic(){
o.do();
}
Have a look at the Visitor Pattern. I think its exactly what you are looking for.
Edit: To clarify:
import java.util.Arrays;
import java.util.List;
public class Test {
public static abstract class IObject {
public abstract void doSomeWork(StrategyVisitor strat);
}
public static class Object1 extends IObject {
#Override
public void doSomeWork(StrategyVisitor strat) {
strat.doWork(this);
}
}
public static class Object2 extends IObject {
#Override
public void doSomeWork(StrategyVisitor strat) {
strat.doWork(this);
}
}
public static class Object3 extends IObject {
#Override
public void doSomeWork(StrategyVisitor strat) {
strat.doWork(this);
}
}
public static interface StrategyVisitor {
void doWork(Object1 o);
void doWork(Object2 o);
void doWork(Object3 o);
}
public static void main(String[] args) {
List<IObject> objs = Arrays.asList(new Object1(), new Object2(), new Object3());
StrategyVisitor visitor = new StrategyVisitor() {
#Override
public void doWork(Object1 o) {
System.out.println("Object1");
}
#Override
public void doWork(Object2 o) {
System.out.println("Object2");
}
#Override
public void doWork(Object3 o) {
System.out.println("Object3");
}
};
objs.stream().forEach(o -> o.doSomeWork(visitor));
}
}
(See https://en.wikipedia.org/wiki/Visitor_pattern)
IObject could have an abstract method, do().
Then Context's logic() method just calls o.do().
This is a classic example of polymorphism.

java mutant design pattern and compiler error 'Interface' cannot be inherited with different type arguments 'TypeA' and 'TypeB'

I am way over thinking this: What I am trying to do is [hopefully not reinvent the wheel and] come up w/ a [Android] Java eventing mechanism that allows subclasses to pre-define an arbitrary set of "features" with getters and setters that fire individual callbacks.
I think I am fusioning some combination of Command, Visitor, Decorator, Facade and Observer patterns here, and confusing myself along the way.
I have been programming for well over 20 years, but I feel like a n00b on this fairly simple problem! :(
I have searched SO for the compiler error and read many of the results, but I still haven't found a solution that works for me.
(How to make a Java class that implements one interface with two generic types? seems to be the most relevant one that I have found, but I also want to generically get the values and fire events to callbacks when they are set).
First, let the below mostly valid code speak for itself...
interface IFeature
{
}
interface IFeatureCallbacks<T extends IFeature>
{
boolean onChanged(Feature<T> c);
}
public static class Feature<T extends IFeature>
{
private Set<IFeatureCallbacks<T>> listeners = new LinkedHashSet<>();
public void addListener(IFeatureCallbacks<T> listener)
{
listeners.add(listener);
}
public void removeListener(IFeatureCallbacks<T> listener)
{
listeners.remove(listener);
}
protected void onChanged()
{
for (IFeatureCallbacks<T> listener : listeners)
{
listener.onChanged(this);
}
}
}
//
interface IFeatureA
extends IFeature
{
int getA();
}
interface IFeatureACallbacks
extends IFeatureCallbacks<IFeatureA>
{
}
public static class FeatureA
extends Feature<IFeatureA>
implements IFeatureA
{
private int a;
public void setA(int value)
{
a = value;
onChanged();
}
#Override
public int getA()
{
return a;
}
}
//
interface IFeatureB
extends IFeature
{
boolean getB();
}
interface IFeatureBCallbacks
extends IFeatureCallbacks<IFeatureB>
{
}
public static class FeatureB
extends Feature<IFeatureB>
implements IFeatureB
{
private boolean b;
public void setB(boolean value)
{
b = value;
onChanged();
}
#Override
public boolean getB()
{
return b;
}
}
//
interface IDeviceWithFeatureA
extends IFeatureA
{
}
interface IDeviceWithFeatureACallbacks
extends IFeatureACallbacks
{
}
public static class DeviceWithFeatureA
extends Feature<IDeviceWithFeatureA>
implements IDeviceWithFeatureA
{
FeatureA a = new FeatureA();
public void addListener(IDeviceWithFeatureACallbacks listener)
{
a.addListener(listener);
}
public void setA(int value)
{
a.setA(value);
}
#Override
public int getA()
{
return a.getA();
}
}
//
interface IDeviceWithFeatureB
extends IFeatureB
{
}
interface IDeviceWithFeatureBCallbacks
extends IFeatureBCallbacks
{
}
public static class DeviceWithFeatureAB
extends Feature<IDeviceWithFeatureB>
implements IDeviceWithFeatureB
{
FeatureB b = new FeatureB();
public void addListener(IDeviceWithFeatureBCallbacks listener)
{
b.addListener(listener);
}
public void setB(boolean value)
{
b.setB(value);
}
#Override
public boolean getB()
{
return b.getB();
}
}
The above code seems to work fine, albeit something about it smells a bit off.
The problem is when I try to do this:
interface IDeviceWithFeatureAAndFeatureB
extends IFeatureA, IFeatureB
{
}
/*
Compiler error:
'IFeatureCallbacks' cannot be inherited with different type arguments 'IFeatureA' and 'IFeatureB'
*/
interface IDeviceWithFeatureAAndFeatureBCallbacks
extends IFeatureACallbacks, IFeatureBCallbacks
{
}
public static class DeviceWithFeatureAB
extends Feature<IDeviceWithFeatureAAndFeatureB>
implements IDeviceWithFeatureAAndFeatureB
{
FeatureA a = new FeatureA();
FeatureB b = new FeatureB();
public void addListener(IDeviceWithFeatureAAndFeatureBCallbacks listener)
{
a.addListener(listener);
b.addListener(listener);
}
public void setA(int value)
{
a.setA(value);
}
#Override
public int getA()
{
return a.getA();
}
public void setB(boolean value)
{
b.setB(value);
}
#Override
public boolean getB()
{
return b.getB();
}
}
I am less interested in trying to figure out how to make what I am trying to do compilable, and I am more interested in what about my abuse of a pattern is way off base so that I can re-write it to be both simpler and compile.
You are abusing the basic "pattern" of OOP -- inheritance. The adage is that "favor composition over inheritance". Think in terms of "contains", instead of "is-a".
Take Zoo for example. A zoo is just a bunch of animals, right? So naturally, we may want to declare Zoo as subtype of Set<Animal>. Perhaps even have class Zoo extends HashSet<Animal>.
However, that is likely a wrong design. A zoo is actually a lot of things. It contains a set of animals, sure; but it also contains a set of people (as workers, not exhibits (although...) ). So it's better to
class Zoo
Set<Animal> animals(){ ... }
Set<Person> workers(){ ... }
Anywhere we need to treat a zoo as a set of animals, just use zoo.animals(); think of it as a type cast, or projection. We don't need inheritance here.
In your design, you have too many types; what's worse, too many type relationships. It seems that you simply need one generic class that reads/writes value of T, and contains listeners of T
class Feature<T>
T value;
// getter
// setter
Set<ChangeListener<T>> listeners;
interface ChangeListener<T>
void onChange(T oldValue, T newValue)
A device contains a bunch of features
class SomeDevice
Feature<Integer> featureA = new Feature<>();
Feature<Boolean> featureB = new Feature<>();
That's it. You can operate on feature A of the device by operating on itsfeatureA.

How to apply more constraints on an interface declaration in Java?

Let's say I have following interface:
interface Mammal {
void marry(Mammal m);
Mammal giveBirthTo();
}
However, this doesn't say quite exactly what I want.
Obviously, a human can't marry a dog, nor give birth to a cat. So how can I embed this information into the interface, such that the input type and output type can be changed automatically as it gets implemented?
You could use generics and change your design.
Something in the lines of:
interface Marriable<T extends Mammal> {
void marry(T sweetHalf);
T giveBirthTo();
}
... where Mammal is your top interface or abstract class, and Human, Dog, Unicorn etc. extend / implement it.
You can generify your interface using a recursive type variable:
interface Mammal<T extends Mammal<T>> {
void marry(T m);
T giveBirthTo();
}
This way, the Java compiler can give you a certain validation level. Notice however that this approach is still open to abuse. For example:
class Cat implements Mammal<Cat> {
#Override void marry(Cat cat) { ... }
#Override Cat giveBirthTo() { ... }
}
class Dog implements Mammal<Cat> { // implements wrong interface
#Override void marry(Cat cat) { ... }
#Override Cat giveBirthTo() { ... }
}
The compiler can only assure that you implement the Mammal interface by some sub type of the same interface, but not by the particular class that implements it. This latter type constraint cannot be expressed in the Java programming language.
Generics. Try with
private static interface Race {
}
private static class Human implements Race {}
private static class Canine implements Race {}
private static interface Being<R extends Race> {
void marry(Being<R> other);
Being<R> giveBirthTo();
}
private void tryMe() {
Being<Human> aHuman = new Being<Human>() {
#Override
public void marry(Being<Human> other) {
}
#Override
public Being<Human> giveBirthTo() {
return null;
}
};
Being<Canine> aCanine = new Being<Canine>() {
#Override
public void marry(Being<Canine> other) {
}
#Override
public Being<Canine> giveBirthTo() {
return null;
}
};
aHuman.marry(aCanine); // not possible
}

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