I recently saw this question on how to rotate an image in Java. I copy/pasted it directly from that answer. On implementation, it seems to only rotate images that are squares(that is have the same size, width and height). When I try to use it for a non-square image, it seems to cut off that part that would make it be a rectangle, if that makes sense. Like this
How can I fix/work around this?
Edit: The code I'm using. Also, I won't have a scroll bar as this will be a "game", and also won't be in full screen all of the time.
public class Player extends Entity { //Entity has basic values such as (float) x & y values, along with some getters and setters
double theta;
Reticle reticle; //draws a reticle where the cursor was(basically just replaces java.awt.Cursor due to something not neccessary for me to get into)
Sprite currentImage; //basically just a BufferedImage that you can apply aspect ratios to
//constructor
#Override
public void tick() {
//(this line) gets the Reticle from the main-method class and set it to this reticle object
reticleX = reticle.getX(); //basically gets the mouse coordinates
reticleY = reticle.getY();
x += dX; //delta or change in X
y += dY //delta or change in Y
checkCollision(); //bounds checking
//getCentralizedX()/Y() gets the center of the currentImage
theta = getAngle(getCentralizedX(), getCentralizedY(), reticleX, reticleY);
currentImage = Images.rotateSprite(currentImage, theta);
}
#Override
public void render(Graphics g) {
currentImage.render(g, x, y);
g.drawLine((int) getCentralizedX(), (int) getCentralizedY(), (int) reticleX, (int) reticleY);
}
public double getAngle(float startX, float startY, float goalX, float goalY) {
double angle = Math.atan2(goalY - startY, goalX - startX);
//if(angle < 0) { //removed this as this was the thing messing up the rotation
//angle += 360;
//}
}
If the angle of the soldier is from 90 < angle < 270, then it is (basically), however, if its its 90 > angle > 270, then it gets a little wonky. Here are some pictures. It is not the angle of the aim-line(the blue line) that is wrong.
Removed all of the images as removing the if(angle < 0) inside of getAngle() fixed the rotation bug. Now the only problem is that it doesn't rotate in place.
EDIT 2: My SSCCE, which uses the same method as my game, but freaks out for some reason.
public class RotateEx extends Canvas implements Runnable {
Player player;
public RotateEx(BufferedImage image) {
player = new Player(image, 50, 50);
setPreferredSize(new Dimension(600, 600));
}
public void setDegrees(int degrees) {
player.theta = Math.toRadians(degrees);
}
public BufferedImage rotateImage(BufferedImage original, double theta) {
double cos = Math.abs(Math.cos(theta));
double sin = Math.abs(Math.sin(theta));
double width = original.getWidth();
double height = original.getHeight();
int w = (int) (width * cos + height * sin);
int h = (int) (width * sin + height * cos);
BufferedImage out = new BufferedImage(w, h, original.getType());
Graphics2D g2 = out.createGraphics();
double x = w / 2; //the middle of the two new values
double y = h / 2;
AffineTransform at = AffineTransform.getRotateInstance(theta, x, y);
x = (w - width) / 2;
y = (h - height) / 2;
at.translate(x, y);
g2.drawRenderedImage(original, at);
g2.dispose();
return out;
}
public void tick() {
player.tick();
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if(bs == null) {
createBufferStrategy(4);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
player.render(g);
g.dispose();
bs.show();
}
public static void main(String args[]) throws IOException, InterruptedException {
String loc = "FILELOCATION"; //of course this would be a valid image file
BufferedImage image = ImageIO.read(new File(loc));
final RotateEx ex = new RotateEx(image);
final JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
int value = slider.getValue();
ex.setDegrees(value);
}
});
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(ex);
f.add(slider, BorderLayout.SOUTH);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
new Thread(ex).start();
}
#Override
public void run() {
long lastTime = System.nanoTime();
final double numTicks = 60.0;
double n = 1000000000 / numTicks;
double delta = 0;
int frames = 0;
int ticks = 0;
long timer = System.currentTimeMillis();
while (true) {
long currentTime = System.nanoTime();
delta += (currentTime - lastTime) / n;
lastTime = currentTime;
render();
tick();
frames++;
if (delta >= 1) {
ticks++;
delta--;
}
}
}
class Player {
public float x, y;
int width, height;
public double theta; //how much to rotate, in radians
BufferedImage currentImage; //this image would change, according to the animation and what frame its on
public Player(BufferedImage image, float x, float y) {
this.x = x;
this.y = y;
width = image.getWidth();
height = image.getHeight();
currentImage = image;
}
public void tick() {
currentImage = rotateImage(currentImage, theta);
}
public void render(Graphics g) {
g.drawImage(currentImage, (int) x, (int) y, null);
}
}
}
When you rotate an image the width and height also change and your code doesn't take this into account.
Here is some old code I have lying around that should work better:
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class Rotation
{
BufferedImage image;
JLabel label;
public Rotation(BufferedImage image)
{
this.image = image;
}
private BufferedImage getImage(double theta)
{
// Determine the size of the rotated image
double cos = Math.abs(Math.cos(theta));
double sin = Math.abs(Math.sin(theta));
double width = image.getWidth();
double height = image.getHeight();
int w = (int)(width * cos + height * sin);
int h = (int)(width * sin + height * cos);
// Rotate and paint the original image onto a BufferedImage
BufferedImage out = new BufferedImage(w, h, image.getType());
Graphics2D g2 = out.createGraphics();
g2.setPaint(UIManager.getColor("Panel.background"));
g2.fillRect(0,0,w,h);
double x = w/2;
double y = h/2;
AffineTransform at = AffineTransform.getRotateInstance(theta, x, y);
x = (w - width)/2;
y = (h - height)/2;
at.translate(x, y);
g2.drawRenderedImage(image, at);
g2.dispose();
return out;
}
private JLabel getLabel()
{
ImageIcon icon = new ImageIcon(image);
label = new JLabel(icon);
label.setHorizontalAlignment(JLabel.CENTER);
return label;
}
private JSlider getSlider()
{
final JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = slider.getValue();
BufferedImage bi = getImage(Math.toRadians(value));
label.setIcon(new ImageIcon(bi));
}
});
return slider;
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
try
{
String path = "mong.jpg";
ClassLoader cl = Rotation.class.getClassLoader();
BufferedImage bi = ImageIO.read(cl.getResourceAsStream(path));
Rotation r = new Rotation(bi);
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new JScrollPane(r.getLabel()));
f.getContentPane().add(r.getSlider(), "South");
f.pack();
f.setLocation(200,200);
f.setVisible(true);
}
catch(IOException e)
{
System.out.println(e);
}
}
});
}
}
Edit:
Another option is to create an Icon, then you can use the Rotated Icon. Then you can rotate and paint the icon in your painting code. Something like:
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class Rotation3 extends JPanel
{
private Icon icon;
private Icon rotated;
private int degrees;
public Rotation3(BufferedImage image)
{
icon = new ImageIcon( image );
setDegrees( 0 );
setPreferredSize( new Dimension(600, 600) );
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
double radians = Math.toRadians( degrees );
rotated = new RotatedIcon(icon, degrees);
// translate x/y so Icon is rotated around a specific point (300, 300)
int x = 300 - (rotated.getIconWidth() / 2);
int y = 300 - (rotated.getIconHeight() / 2);
rotated.paintIcon(this, g, x, y);
g.setColor(Color.RED);
g.fillOval(295, 295, 10, 10);
}
public void setDegrees(int degrees)
{
this.degrees = degrees;
double radians = Math.toRadians( degrees );
rotated = new RotatedIcon(icon, degrees);
repaint();
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
try
{
String path = "dukewavered.gif";
ClassLoader cl = Rotation3.class.getClassLoader();
BufferedImage bi = ImageIO.read(cl.getResourceAsStream(path));
final Rotation3 r = new Rotation3(bi);
final JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = slider.getValue();
r.setDegrees( value );
}
});
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JScrollPane(r));
f.add(slider, BorderLayout.SOUTH);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
catch(IOException e)
{
System.out.println(e);
}
}
});
}
}
Edit 2:
Even easier than I thought here is an example:
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class Rotation2 extends JPanel
{
BufferedImage image;
int degrees;
int point = 250;
public Rotation2(BufferedImage image)
{
this.image = image;
setDegrees( 0 );
setPreferredSize( new Dimension(600, 600) );
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g.create();
double radians = Math.toRadians( degrees );
g2.translate(point, point);
g2.rotate(radians);
g2.translate(-image.getWidth(this) / 2, -image.getHeight(this) / 2);
g2.drawImage(image, 0, 0, null);
g2.dispose();
g.setColor(Color.RED);
g.fillOval(point - 5, point - 5, 10, 10);
}
public void setDegrees(int degrees)
{
this.degrees = degrees;
repaint();
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
try
{
// String path = "mong.jpg";
String path = "dukewavered.gif";
ClassLoader cl = Rotation2.class.getClassLoader();
BufferedImage bi = ImageIO.read(cl.getResourceAsStream(path));
final Rotation2 r = new Rotation2(bi);
final JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = slider.getValue();
r.setDegrees( value );
}
});
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JScrollPane(r));
f.add(slider, BorderLayout.SOUTH);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
catch(IOException e)
{
System.out.println(e);
}
}
});
}
}
The rotation code was taken from: How to rotate an image gradually in Swing?
A far far easier way is to use the following library. Just call img.rotate(30) or whatever and it rotates, no messing about with AWT.
http://www.javaxt.com/javaxt-core/io/Image/
Related
I have inefficient code of a square wave. I have 2 buttons, 1 table and something like a coordinate system where the square appears in. I want the wave to scroll/move in real time until it hits the end of the coordinate system instead of just appearing by selecting both of the buttons. Additionally, if anyone has a better way of drawing a square wave please tell me.
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawLine(20, 300, 20, 450);
g2d.drawLine(20, 350, 400, 350);
g2d.drawLine(20, 400, 400, 400);
g2d.drawLine(20, 450, 400, 450);
if (this.jButtonSTART.isSelected() & this.jButtonAND.isSelected()) {
this.draw(g2d);
}
}
public void draw(Graphics2D g2d) {
boolean up = true;
while (x <= 380) {
g2d.setColor(Color.blue);
if (x > 0 && x % 95 == 0) {
up = !up;
g2d.drawLine(20 + x, up ? 315 : 350 + y, 20 + x, up ? 350 : 315 + y);
} else {
if (up) {
g2d.drawLine(20 + x, 315 + y, 21 + x, y + 315);
} else {
g2d.drawLine(20 + x, 350 + y, 21 + x, y + 350);
}
}
x++;
}
x = 0;
}
Simple way to draw your square wave and move it:
Create a BufferedImage that is longer than your GUI. It should have length that matches a the period of your square wave and be at least twice as long as the GUI component that it's displayed in.
Draw within the paintComponent method override of a JPanel, not the paint method.
Call the super's paintComponent method first within your override.
You'll draw the image using g.drawImage(myImage, imageX, imageY, this) where imageX and imageY are private instance fields of the JPanel-extending drawing class.
In a Swing Timer, advance imageX with each tick of the Timer, that is each time its ActionListener's actionPerformed method is called).
Then call repaint() on the drawing JPanel within the same actionPerformed method.
Done.
for example, note that this code does not do exactly what you're trying to do, but does show an example of Swing animation using a Swing Timer and paintComponent.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.*;
#SuppressWarnings("serial")
public class MoveWave extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = 200;
private static final int TIMER_DELAY = 40;
public static final int DELTA_X = 2;
public static final int STARTING_MY_IMAGE_X = -PREF_W;
private static final Color COLOR_1 = Color.RED;
private static final Color COLOR_2 = Color.BLUE;
private static final Color BG = Color.BLACK;
private static final int CIRCLE_COUNT = 10;
private BufferedImage myImage = null;
private int myImageX = STARTING_MY_IMAGE_X;
private int myImageY = 0;
public MoveWave() {
setBackground(BG);
myImage = new BufferedImage(2 * PREF_W, PREF_H, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = myImage.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(new GradientPaint(0, 0, COLOR_1, 20, 20, COLOR_2, true));
for (int i = 0; i < CIRCLE_COUNT; i++) {
int x = (i * 2 * PREF_W) / CIRCLE_COUNT;
int y = PREF_H / 4;
int width = (2 * PREF_W) / CIRCLE_COUNT;
int height = PREF_H / 2;
g2.fillOval(x, y, width, height);
}
g2.dispose();
new Timer(TIMER_DELAY, new TimerListener()).start();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (myImage != null) {
g.drawImage(myImage, myImageX, myImageY, this);
}
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private class TimerListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
myImageX += DELTA_X;
if (myImageX >= 0) {
myImageX = STARTING_MY_IMAGE_X;
}
repaint();
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("MoveWave");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new MoveWave());
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
is it possible to simply make 360 degree movement in java(swing) without any game engine? all I have is this attempt:
public class Game extends JPanel implements Runnable {
int x = 300;
int y = 500;
float angle = 30;
Game game;
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.add(new Game());
frame.setSize(600, 600);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public Game() {
setSize(600, 600);
Thread thread = new Thread(this);
thread.start();
}
#Override
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.drawRect(0, 0, 600, 600);
g.setColor(Color.CYAN);
g.fillOval(x, y, 10, 10);
g.dispose();
}
#Override
public void run() {
while(true) {
angle += -0.1;
x += Math.sin(angle);
y--;
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException ex) {}
}
}
}
as you can see in following picture, I don't know how to handle movement rotating, this is the output:
image http://screenshot.cz/GOXE3/mvm.jpg
Actually, this is quite possible.
My preferred way is to actually take advantage of the Graphics transform so that you don't have to do any computation, it's all left to the Graphics
By the way:
since you did not create the Graphics object, don't ever dispose it.
override paintComponent() rather than paint()
It's always a good pattern to call super.paintComponent()
Small demo example:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.RoundRectangle2D;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class TestRotate {
public static class ShapeAndColor {
private final Shape shape;
private final Color color;
public ShapeAndColor(Shape shape, Color color) {
super();
this.shape = shape;
this.color = color;
}
public Shape getShape() {
return shape;
}
public Color getColor() {
return color;
}
}
public static class RotatingShapesPanel extends JComponent {
private List<ShapeAndColor> shapes;
private double rotation = 0.0;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
AffineTransform translate = AffineTransform.getTranslateInstance(-getWidth() / 2, -getHeight() / 2);
AffineTransform rotate = AffineTransform.getRotateInstance(rotation);
AffineTransform t = AffineTransform.getTranslateInstance(getWidth() / 2, getHeight() / 2);
t.concatenate(rotate);
t.concatenate(translate);
g2d.setTransform(t);
AffineTransform scale = AffineTransform.getScaleInstance(getWidth(), getHeight());
for (ShapeAndColor shape : shapes) {
Area area = new Area(shape.getShape());
g2d.setColor(shape.getColor());
area.transform(scale);
g2d.fill(area);
}
}
public void setShapes(List<ShapeAndColor> shapes) {
this.shapes = shapes;
repaint();
}
public double getRotation() {
return rotation;
}
public void setRotation(double rotation) {
this.rotation = rotation;
repaint();
}
}
protected void initUI(final boolean useBorderLayout) {
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
List<ShapeAndColor> shapes = new ArrayList<>();
Random r = new Random();
for (int i = 0; i < 10; i++) {
double x = r.nextDouble();
double y = r.nextDouble();
double w = r.nextDouble();
double h = r.nextDouble();
w = Math.min(w, 1 - x) / 2;
h = Math.min(h, 1 - y) / 2;
double a = Math.min(w, h) / 10.0;
RoundRectangle2D.Double shape = new RoundRectangle2D.Double(x, y, w, h, a, a);
Color color = new Color(r.nextInt(256), r.nextInt(256), r.nextInt(256));
shapes.add(new ShapeAndColor(shape, color));
}
final RotatingShapesPanel panel = new RotatingShapesPanel();
panel.setShapes(shapes);
frame.add(panel);
frame.setSize(600, 600);
frame.setVisible(true);
Timer t = new Timer(0, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
double rotation = panel.getRotation() + 0.02;
if (rotation > Math.PI * 2) {
rotation -= Math.PI * 2;
}
panel.setRotation(rotation);
}
});
t.setRepeats(true);
t.setDelay(10);
t.start();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TestRotate().initUI(true);
}
});
}
}
Change a few lines...
int basex = 300; // midpoint of the circle
int basey = 400;
int radius = 100; // radius
int x;
int y;
float angle = 0; // Angles in radians, NOT degrees!
public void run() {
while(true) {
angle += 0.01;
x = (int)(basex + radius*Math.cos(angle));
y = (int)(basey - radius*Math.sin(angle));
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException ex) {}
}
}
Not sure what you were trying to code there, but this is the correct formula for a circular movement.
To calculate the rotation around a point, you need a center point for the rotation (cx, cy), the radius or distance of the point from the center, you need the angle (in radians, not degrees), and you need to use sine and cosine to calculate the offset of the point from the center as it rotates around it.
int cx, cy, radius; // I'll let you determine these
double theta = Math.toRadians(30);
double dtheta = Math.toRadians(-0.1);
double dx = Math.cos(theta) * radius;
double dy = Math.sin(theta) * radius;
int x = (int)(cx + dx);
int y = (int)(cy + dy);
repaint();
theta += dtheta; // step the angle
You program has some problems:
int x = 300;
int y = 500;
You should use a floating point data type like double to store the coordinates. You can cast them to int when you want to draw them. If you store them in int, you'll lose precision.
x += Math.sin(angle);
y--;
This doesn't work, since y is decremented instead of calculated using Math.sin(angle). (us Math.cos for x)
This is your fixed code (unchanged parts are omitted):
double x = 300;
double y = 500;
float angle = 30;
double radius = 10D; // new variable to increase the radius of the drawn circle
Game game;
// main method
// constructor
#Override
public void paint(Graphics g) {
// ... stuff omitted
g.fillOval((int)x, (int)y, 10, 10); // you can cast to int here
g.dispose();
}
#Override
public void run() {
while (true) {
angle -= 0.1; // is the same as `angle += -0.1`
x += radius * Math.cos(angle);
y += radius * Math.sin(angle);
repaint();
// ... try catch block
}
}
This currenlty draw the circle counter-clockwise. If you want to draw it clockwise, then change angle to:
angle += 0.1;
I want to display an image to zoom in and out and can be shifted. I have the script below, but it can not be shifted. how to fix it.
the code :
package dispertasih;
import static dispertasih.PanPanel.startX;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class PadAndZoom implements ChangeListener {
BufferedImage image;
PanPanel label;
public void stateChanged(ChangeEvent e) {
int value = ((JSlider)e.getSource()).getValue();
double scale = value/200.0;
BufferedImage scaled = getScaledImage(scale);
label = new PanPanel(scaled);
label.revalidate(); // signal scrollpane
}
private BufferedImage getScaledImage(double scale) {
int w = (int)(scale*image.getWidth());
int h = (int)(scale*image.getHeight());
BufferedImage bi = new BufferedImage(w, h, image.getType());
Graphics2D g2 = bi.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
AffineTransform at = AffineTransform.getScaleInstance(scale, scale);
g2.drawRenderedImage(image, at);
g2.dispose();
return bi;
}
private PanPanel getContent() {
createAnImage();
label = new PanPanel(image);
//label.setHorizontalAlignment(JLabel.CENTER);
return label;
}
private void createAnImage() {
int w = 500;
int h = 500;
int type = BufferedImage.TYPE_INT_RGB; // many options
try {
image = ImageIO.read(PadAndZoom.class.getResource("/tampilan/background5.jpg"));
} catch (IOException ex) {
Logger.getLogger(PadAndZoom.class.getName()).log(Level.SEVERE, null, ex);
}
}
private JSlider getControl() {
JSlider slider = new JSlider(JSlider.HORIZONTAL, 50, 200, 50);
slider.setMajorTickSpacing(50);
slider.setMinorTickSpacing(10);
slider.setPaintTicks(true);
slider.setPaintLabels(true);
slider.addChangeListener(this);
return slider;
}
public static void main(String[] args) {
PadAndZoom app = new PadAndZoom();
JFrame f = new JFrame();
JButton b = new JButton();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new JScrollPane(app.getContent()));
//f.getContentPane().add(new JButton("tessss"));
f.getContentPane().add(app.getControl(), "Last");
f.setSize(400, 400);
f.setLocation(200,200);
f.setVisible(true);
}
}
class PanPanelX extends JPanel {
private int x, y;
private int width = 800, height = 800;
BufferedImage img;
private final static RenderingHints textRenderHints = new RenderingHints(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
private final static RenderingHints imageRenderHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
private final static RenderingHints renderHints = new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
static int startX, startY;
public PanPanelX(BufferedImage img) {
x = 20;
y = 20;
this.img = img;
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent me) {
super.mousePressed(me);
startX = me.getX();
startY = me.getY();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent me) {
super.mouseDragged(me);
if (me.getX() < startX) {//moving image to right
x -= 2;
} else if (me.getX() > startX) {//moving image to left
x += 2;
}
if (me.getY() < startY) {//moving image up
y -= 2;
} else if (me.getY() > startY) {//moving image to down
y += 2;
}
repaint();
}
});
}
#Override
protected void paintComponent(Graphics grphcs) {
super.paintComponent(grphcs);
Graphics2D g2d = (Graphics2D) grphcs;
//turn on some nice effects
applyRenderHints(g2d);
g2d.drawImage(img, x, y, null);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(width, height);
}
public static void applyRenderHints(Graphics2D g2d) {
g2d.setRenderingHints(textRenderHints);
g2d.setRenderingHints(imageRenderHints);
g2d.setRenderingHints(renderHints);
}
}
i think on :
public void stateChanged(ChangeEvent e) {
int value = ((JSlider)e.getSource()).getValue();
double scale = value/200.0;
BufferedImage scaled = getScaledImage(scale);
label = new PanPanel(scaled);
label.revalidate(); // signal scrollpane
}
there are mistakes, but I've stuck fixing it....
thank you ...
The problem is, the reference of the image that is displayed on the screen is not the same as the image you are creating when you resize it...
You create PanPanel by using...
BufferedImage scaled = getScaledImage(scale);
label = new PanPanel(scaled);
getScaledImage creates a new image each time it is called, based on the original image.
BufferedImage bi = new BufferedImage(w, h, image.getType());
This means, that the image in PadAndZoom is not the same as the one in PanPanel, so any changes you make to image or any new scaled instances will never be painted because PanPanel knows nothing about them...
Now, in stateChanged, instead of updating the instance of PanPanel that you already have, you create a new instance of it...and that's it...it's never added to any displayable component, so it will never appear on the screen.
Instead, in your PanPanel, you need to supply some way for the stateChanged method to pass the scaled instance of the image to it...
public void setImage(BufferedImage img) {
this.img = img;
revalidate();
repaint();
}
Then in your stateChanged method you can do...
int value = ((JSlider) e.getSource()).getValue();
double scale = value / 200.0;
BufferedImage scaled = getScaledImage(scale);
label.setImage(scaled);
I have a JPanel with the code here. I want the panel to zoom in towards the center of what's in the panel when I scroll with the mousewheel. Currently, whenever I zoom in/out with the mouse wheel, the corner in the top left of the image stays in the same place. I've had a difficult time finding a correct algorithm.
To zoom into the picture, the code uses an AffineTransform object which scales the image according to a double value which increases or decreases based on the movement of the mouse wheel.
What also adds to the complexity is that the image can also be clicked and dragged around the panel. If it is clicked and dragged, the zoom must still zoom in on what's in the center of the PANEL, and not the center of the actual image necessarily.
Once again, the zooming should be done relative to the center point of the currently visible area. That is, as zooming occurs, the point at the center of the view should remain fixed.
This is the code (and it's executable):
package clientgui;
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import java.net.URL;
import javax.swing.border.TitledBorder;
public class MoveImageExample extends JFrame {
ShowCanvas canvas;
public MoveImageExample() throws Exception {
super();
Container container = getContentPane();
canvas = new ShowCanvas(
"http://cdn.smosh.com/sites/default/files/bloguploads/funny-iphone-5-bruce-lee.jpg");
container.setPreferredSize(new Dimension(canvas.getWidth(), canvas
.getHeight()));
System.out.println("width = " + canvas.getWidth() + " height = "
+ canvas.getHeight());
container.add(canvas);
pack();
setVisible(true);
}
public static void main(String arg[]) throws Exception {
new MoveImageExample();
}
}
#SuppressWarnings("serial")
class ShowCanvas extends JPanel {
int imageX = 0, imageY = 0;
int lastMouseX = 0, lastMouseY = 0;
int centerX = 225;
int centerY = 225;
int canvasWidth = 450;
int canvasHeight = 450;
double scaleFactor = 1.0;
boolean firstMouseDrag = true;
BufferedImage image;
public ShowCanvas(String imagePath) throws Exception {
setBackground(Color.white);
MouseMotionHandler mouseHandler = new MouseMotionHandler();
addMouseMotionListener(mouseHandler);
addMouseListener(mouseHandler);
addMouseWheelListener(mouseHandler);
URL url = new URL(imagePath);
Image rawImage = ImageIO.read(url);
image = new BufferedImage(rawImage.getWidth(this),
rawImage.getHeight(this), BufferedImage.TYPE_INT_ARGB);
setSize(image.getWidth(), image.getHeight());
Graphics2D g2 = image.createGraphics();
g2.drawImage(rawImage, imageX, imageY, this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2D = (Graphics2D) g;
g2D.setColor(Color.gray);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
AffineTransform transformer = new AffineTransform();
// translate the image back (using new scale factor)
transformer.scale(scaleFactor, scaleFactor); // scale by 2x on x and y
// axes.
transformer.translate(imageX / scaleFactor, imageY / scaleFactor);
g2D.drawImage(image, transformer, this);
}
class MouseMotionHandler extends MouseMotionAdapter implements
MouseListener, MouseWheelListener {
public void mousePressed(MouseEvent e) {
lastMouseX = e.getX();
lastMouseY = e.getY();
}
public void mouseDragged(MouseEvent e) {
int xDiff = e.getX() - lastMouseX;
int yDiff = e.getY() - lastMouseY;
imageX = imageX + xDiff;
imageY = imageY + yDiff;
lastMouseX = e.getX();
lastMouseY = e.getY();
repaint();
}
public void mouseWheelMoved(MouseWheelEvent e) {
int notches = e.getWheelRotation();
scaleFactor = scaleFactor + notches / 10.0;
if (scaleFactor < 0.5) {
scaleFactor = 0.5;
} else if (scaleFactor > 3.0) {
scaleFactor = 3.0;
}
repaint();
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
}
}
So, the basic idea, is when you change the scale, rather then allowing the entire change to be added/subtracted from the width/height, you need to divide it between the location and the size...
public void mouseWheelMoved(MouseWheelEvent e) {
int notches = e.getWheelRotation();
// Get the current/old size...
double oldWidth = image.getWidth() * scaleFactor;
double oldHeight = image.getHeight() * scaleFactor;
scaleFactor = scaleFactor + notches / 10.0;
if (scaleFactor < 0.5) {
scaleFactor = 0.5;
} else if (scaleFactor > 3.0) {
scaleFactor = 3.0;
}
// Get the new size
double newWidth = image.getWidth() * scaleFactor;
double newHeight = image.getHeight() * scaleFactor;
// Calculate the difference (and divide it by 2)
double difWidth = (oldWidth - newWidth) / 2;
double difHeight = (oldHeight - newHeight) / 2;
// Add it to the image position...
imageX += difWidth;
imageY += difHeight;
revalidate();
repaint();
}
Updated with working example
Okay, so the basic idea is you're dealing with a virtual space, where the image sits. This virtual space has a size (the component size x the scale factor). This allows you to center the virtual space within the actual space.
After that, you simply need to calculate the x/y offset of the virtual space (within the real space) and the virtual location of the image.
In this example, I removed the AffineTransformation#setLocation in favor of generating a scaled instance of the image, it simply made it easier to place the image.
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import java.net.URL;
public class MoveImageExample extends JFrame {
ShowCanvas canvas;
public MoveImageExample() throws Exception {
super();
Container container = getContentPane();
canvas = new ShowCanvas(
"http://cdn.smosh.com/sites/default/files/bloguploads/funny-iphone-5-bruce-lee.jpg");
container.add(canvas);
pack();
setVisible(true);
}
public static void main(String arg[]) throws Exception {
new MoveImageExample();
}
}
#SuppressWarnings("serial")
final class ShowCanvas extends JPanel {
int imageX = 0, imageY = 0;
int lastMouseX = 0, lastMouseY = 0;
int centerX = 225;
int centerY = 225;
int canvasWidth = 450;
int canvasHeight = 450;
double scaleFactor = 1.0;
boolean firstMouseDrag = true;
BufferedImage image;
private BufferedImage scaled;
public ShowCanvas(String imagePath) throws Exception {
setBackground(Color.white);
MouseMotionHandler mouseHandler = new MouseMotionHandler();
addMouseMotionListener(mouseHandler);
addMouseListener(mouseHandler);
addMouseWheelListener(mouseHandler);
URL url = new URL(imagePath);
Image rawImage = ImageIO.read(url);
image = new BufferedImage(rawImage.getWidth(this),
rawImage.getHeight(this), BufferedImage.TYPE_INT_ARGB);
setSize(image.getWidth(), image.getHeight());
Graphics2D g2 = image.createGraphics();
g2.drawImage(rawImage, imageX, imageY, this);
}
#Override
public Dimension getPreferredSize() {
return new Dimension((int) (image.getWidth()), (int) (image.getHeight()));
}
protected BufferedImage getScaledInstance() {
if (scaled == null) {
int width = (int) (image.getWidth() * scaleFactor);
int height = (int) (image.getHeight() * scaleFactor);
scaled = new BufferedImage(width, height, image.getType());
Graphics2D g2d = scaled.createGraphics();
AffineTransform transformer = new AffineTransform();
transformer.scale(scaleFactor, scaleFactor); // scale by 2x on x and y
g2d.setTransform(transformer);
g2d.drawImage(image, 0, 0, this);
g2d.dispose();
}
return scaled;
}
public Dimension getVirtualSize() {
return new Dimension(
(int)(getWidth() * scaleFactor),
(int)(getHeight() * scaleFactor));
}
public Point getVirtualPoint(int x, int y) {
return new Point(
(int)(x * scaleFactor),
(int)(y * scaleFactor));
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension vitualSize = getVirtualSize();
int xOffset = (getWidth() - vitualSize.width) / 2;
int yOffset = (getHeight() - vitualSize.height) / 2;
Graphics2D g2D = (Graphics2D) g.create();
g2D.setColor(Color.gray);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g2D.setColor(Color.GREEN);
g2D.drawRect(xOffset, yOffset, vitualSize.width, vitualSize.height);
g2D.setColor(Color.RED);
g2D.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2D.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
Point virtualPoint = getVirtualPoint(imageX, imageY);
System.out.println(virtualPoint);
g2D.drawImage(getScaledInstance(), virtualPoint.x + xOffset, virtualPoint.y + yOffset, this);
g2D.dispose();
}
class MouseMotionHandler extends MouseMotionAdapter implements
MouseListener, MouseWheelListener {
public void mousePressed(MouseEvent e) {
lastMouseX = e.getX();
lastMouseY = e.getY();
}
public void mouseDragged(MouseEvent e) {
int xDiff = e.getX() - lastMouseX;
int yDiff = e.getY() - lastMouseY;
imageX = imageX + xDiff;
imageY = imageY + yDiff;
lastMouseX = e.getX();
lastMouseY = e.getY();
repaint();
}
public void mouseWheelMoved(MouseWheelEvent e) {
scaled = null;
int notches = e.getWheelRotation();
scaleFactor = scaleFactor + notches / 10.0;
if (scaleFactor < 0.5) {
scaleFactor = 0.5;
} else if (scaleFactor > 3.0) {
scaleFactor = 3.0;
}
repaint();
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
}
}
I have a problem with my current animation that I'm running using Java Swing. It is a discrete event simulation and the text based simulation is working fine, I'm just having problems connecting the simulating to GUI output.
For this example I will have 10 cars to be simulated. The cars are represented by JPanels which I will elaborate on in a few moments.
So consider, the event process_car_arrival. Every time this event is scheduled for execution, I'm adding a Car object to an ArrayList called cars in my Model class. The Car class has the following relevant attributes:
Point currentPos; // The current position, initialized in another method when knowing route.
double speed; // giving the speed any value still causes the same problem but I have 5 atm.
RouteType route; // for this example I only consider one simple route
In addition it has the following method move() :
switch (this.route) {
case EAST:
this.currentPos.x -= speed;
return this.currentPos;
.
.
.
//only above is relevant in this example
This is all well. so in theory the car traverses along a straight road from east to west as I just invoke the move() method for each car I want to move.
Returning to the process_car_arrival event. After adding a Car object it invokes a method addCarToEast() in the View class. This adds a JPanel at the start of the road going from east to west.
Going to the View class now I have a ** separate** thread which does the following ( the run() method) :
#Override
public void run() {
while (true) {
try {
Thread.sleep(30);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (!cars.isEmpty()) {
cars.get(i).setLocation(
new Point(getModel.getCars().get(i).move()));
if (i == cars.size() - 1) {
i = 0;
} else {
i++;
}
}
}
}
The above does move the car from east to west smoothly at first. But after there is 3-4 cars moving it just ends up being EXTREMELY slow and when I have 10 cars moving it just ends up moving very little.
Just to clear up, at the moment in the Model class there's an ArrayList of Car objects, and in the View class there is also an ArrayList of JPanel objects representing the cars. I'm trying to match the Car objects to the JPanels, but I'm obviously doing a cra**y job.
I suspect that I'm doing something insanely inefficient but I don't know what. I thought initially maybe it's accessing the ArrayList so much which I guess would make it really slow.
Any pointers to what I can change to make it run smoothly?
Based on this previous answer, the example below simulates a fleet of three cabs moving randomly on a rectangular grid. A javax.swing.Timer drives the animation at 5 Hz. The model and view are tightly coupled in CabPanel, but the animation may provide some useful insights. In particular, you might increase the number of cabs or lower the timer delay.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
/**
* #see https://stackoverflow.com/a/14887457/230513
* #see https://stackoverflow.com/questions/5617027
*/
public class FleetPanel extends JPanel {
private static final Random random = new Random();
private final MapPanel map = new MapPanel();
private final JPanel control = new JPanel();
private final List<CabPanel> fleet = new ArrayList<CabPanel>();
private final Timer timer = new Timer(200, null);
public FleetPanel() {
super(new BorderLayout());
fleet.add(new CabPanel("Cab #1", Hue.Cyan));
fleet.add(new CabPanel("Cab #2", Hue.Magenta));
fleet.add(new CabPanel("Cab #3", Hue.Yellow));
control.setLayout(new GridLayout(0, 1));
for (CabPanel cp : fleet) {
control.add(cp);
timer.addActionListener(cp.listener);
}
this.add(map, BorderLayout.CENTER);
this.add(control, BorderLayout.SOUTH);
}
public void start() {
timer.start();
}
private class CabPanel extends JPanel {
private static final String format = "000000";
private final DecimalFormat df = new DecimalFormat(format);
private JLabel name = new JLabel("", JLabel.CENTER);
private Point point = new Point();
private JLabel position = new JLabel(toString(point), JLabel.CENTER);
private int blocks;
private JLabel odometer = new JLabel(df.format(0), JLabel.CENTER);
private final JComboBox colorBox = new JComboBox();
private final JButton reset = new JButton("Reset");
private final ActionListener listener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
int ds = random.nextInt(3) - 1;
if (random.nextBoolean()) {
point.x += ds;
} else {
point.y += ds;
}
blocks += Math.abs(ds);
update();
}
};
public CabPanel(String s, Hue hue) {
super(new GridLayout(1, 0));
name.setText(s);
this.setBackground(hue.getColor());
this.add(map, BorderLayout.CENTER);
for (Hue h : Hue.values()) {
colorBox.addItem(h);
}
colorBox.setSelectedIndex(hue.ordinal());
colorBox.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
Hue h = (Hue) colorBox.getSelectedItem();
CabPanel.this.setBackground(h.getColor());
update();
}
});
reset.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
point.setLocation(0, 0);
blocks = 0;
update();
}
});
this.add(name);
this.add(odometer);
this.add(position);
this.add(colorBox);
this.add(reset);
}
private void update() {
position.setText(CabPanel.this.toString(point));
odometer.setText(df.format(blocks));
map.repaint();
}
private String toString(Point p) {
StringBuilder sb = new StringBuilder();
sb.append(Math.abs(p.x));
sb.append(p.x < 0 ? " W" : " E");
sb.append(", ");
sb.append(Math.abs(p.y));
sb.append(p.y < 0 ? " N" : " S");
return sb.toString();
}
}
private class MapPanel extends JPanel {
private static final int SIZE = 16;
public MapPanel() {
this.setPreferredSize(new Dimension(32 * SIZE, 32 * SIZE));
this.setBackground(Color.lightGray);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int w = this.getWidth();
int h = this.getHeight();
g2d.setColor(Color.gray);
for (int col = SIZE; col <= w; col += SIZE) {
g2d.drawLine(col, 0, col, h);
}
for (int row = SIZE; row <= h; row += SIZE) {
g2d.drawLine(0, row, w, row);
}
for (CabPanel cp : fleet) {
Point p = cp.point;
int x = SIZE * (p.x + w / 2 / SIZE) - SIZE / 2;
int y = SIZE * (p.y + h / 2 / SIZE) - SIZE / 2;
g2d.setColor(cp.getBackground());
g2d.fillOval(x, y, SIZE, SIZE);
}
}
}
public enum Hue {
Cyan(Color.cyan), Magenta(Color.magenta), Yellow(Color.yellow),
Red(Color.red), Green(Color.green), Blue(Color.blue),
Orange(Color.orange), Pink(Color.pink);
private final Color color;
private Hue(Color color) {
this.color = color;
}
public Color getColor() {
return color;
}
}
private static void display() {
JFrame f = new JFrame("Dispatch");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
FleetPanel fp = new FleetPanel();
f.add(fp);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
fp.start();
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
display();
}
});
}
}
I couldn't resist...
I got 500 cars running on the screen with little slow down (it wasn't the fastest...about 200-300 was pretty good...
This uses panels to represent each vehicle. If you want to get better performance, your probably need to look at using a backing buffer of some kind.
public class TestAnimation10 {
public static void main(String[] args) {
new TestAnimation10();
}
public TestAnimation10() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
final TrackPane trackPane = new TrackPane();
JSlider slider = new JSlider(1, 500);
slider.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
trackPane.setCongestion(((JSlider)e.getSource()).getValue());
}
});
slider.setValue(5);
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(trackPane);
frame.add(slider, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TrackPane extends JPanel {
private List<Car> cars;
private int maxCars = 1;
private List<Point2D[]> points;
private Ellipse2D areaOfEffect;
public TrackPane() {
points = new ArrayList<>(25);
cars = new ArrayList<>(25);
setLayout(null);
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
Rectangle bounds = areaOfEffect.getBounds();
List<Car> tmp = new ArrayList<>(cars);
for (Car car : tmp) {
car.move();
if (!bounds.intersects(car.getBounds())) {
remove(car);
cars.remove(car);
}
}
updatePool();
repaint();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
updateAreaOfEffect();
}
protected void updateAreaOfEffect() {
double radius = Math.max(getWidth(), getHeight()) * 1.5d;
double x = (getWidth() - radius) / 2d;
double y = (getHeight() - radius) / 2d;
areaOfEffect = new Ellipse2D.Double(x, y, radius, radius);
}
#Override
public void invalidate() {
super.invalidate();
updateAreaOfEffect();
}
protected void updatePool() {
while (cars.size() < maxCars) {
// if (cars.size() < maxCars) {
Car car = new Car();
double direction = car.getDirection();
double startAngle = direction - 180;
double radius = areaOfEffect.getWidth();
Point2D startPoint = getPointAt(radius, startAngle);
int cx = getWidth() / 2;
int cy = getHeight() / 2;
double x = cx + (startPoint.getX() - car.getWidth() / 2);
double y = cy + (startPoint.getY() - car.getHeight() / 2);
car.setLocation((int)x, (int)y);
Point2D targetPoint = getPointAt(radius, direction);
points.add(new Point2D[]{startPoint, targetPoint});
add(car);
cars.add(car);
}
}
#Override
public void paint(Graphics g) {
super.paint(g);
Font font = g.getFont();
font = font.deriveFont(Font.BOLD, 48f);
FontMetrics fm = g.getFontMetrics(font);
g.setFont(font);
g.setColor(Color.RED);
String text = Integer.toString(maxCars);
int x = getWidth() - fm.stringWidth(text);
int y = getHeight() - fm.getHeight() + fm.getAscent();
g.drawString(text, x, y);
text = Integer.toString(getComponentCount());
x = getWidth() - fm.stringWidth(text);
y -= fm.getHeight();
g.drawString(text, x, y);
text = Integer.toString(cars.size());
x = getWidth() - fm.stringWidth(text);
y -= fm.getHeight();
g.drawString(text, x, y);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
public void setCongestion(int value) {
maxCars = value;
}
}
protected static Point2D getPointAt(double radius, double angle) {
double x = Math.round(radius / 2d);
double y = Math.round(radius / 2d);
double rads = Math.toRadians(-angle);
double fullLength = Math.round((radius / 2d));
double xPosy = (Math.cos(rads) * fullLength);
double yPosy = (Math.sin(rads) * fullLength);
return new Point2D.Double(xPosy, yPosy);
}
public class Car extends JPanel {
private double direction;
private double speed;
private BufferedImage background;
public Car() {
setOpaque(false);
direction = Math.random() * 360;
speed = 5 + (Math.random() * 10);
int image = 1 + (int) Math.round(Math.random() * 5);
try {
String name = "/Car0" + image + ".png";
background = ImageIO.read(getClass().getResource(name));
} catch (IOException ex) {
ex.printStackTrace();
}
setSize(getPreferredSize());
// setBorder(new LineBorder(Color.RED));
}
public void setDirection(double direction) {
this.direction = direction;
revalidate();
repaint();
}
public double getDirection() {
return direction;
}
public void move() {
Point at = getLocation();
at.x += (int)(speed * Math.cos(Math.toRadians(-direction)));
at.y += (int)(speed * Math.sin(Math.toRadians(-direction)));
setLocation(at);
}
#Override
public Dimension getPreferredSize() {
Dimension size = super.getPreferredSize();
if (background != null) {
double radian = Math.toRadians(direction);
double sin = Math.abs(Math.sin(radian)), cos = Math.abs(Math.cos(radian));
int w = background.getWidth(), h = background.getHeight();
int neww = (int) Math.floor(w * cos + h * sin);
int newh = (int) Math.floor(h * cos + w * sin);
size = new Dimension(neww, newh);
}
return size;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - background.getWidth()) / 2;
int y = (getHeight() - background.getHeight()) / 2;
g2d.rotate(Math.toRadians(-(direction + 180)), getWidth() / 2, getHeight() / 2);
g2d.drawImage(background, x, y, this);
g2d.dispose();
// Debug graphics...
// int cx = getWidth() / 2;
// int cy = getHeight() / 2;
//
// g2d = (Graphics2D) g.create();
// g2d.setColor(Color.BLUE);
// double radius = Math.min(getWidth(), getHeight());
// Point2D pointAt = getPointAt(radius, direction);
// g2d.draw(new Ellipse2D.Double(cx - (radius / 2d), cy - (radius / 2d), radius, radius));
//
// double xo = cx;
// double yo = cy;
// double xPos = cx + pointAt.getX();
// double yPos = cy + pointAt.getY();
//
// g2d.draw(new Line2D.Double(xo, yo, xPos, yPos));
// g2d.draw(new Ellipse2D.Double(xPos - 2, yPos - 2, 4, 4));
// g2d.dispose();
}
}
}
Updated with optimized version
I did a little bit of code optimisation with the creation of the car objects (there's still room for improvement) and ehanched the graphics ouput (made it look nicer).
Basically, now, when a car leaves the screen, it's placed in a pool. When another car is required, if possible, it's pulled from the pool, otherwise a new car is made. This has reduced the overhead of creating and destorying so many (relativly) short lived objects, which makes the memory usage a little more stable.
On my 2560x1600 resolution screen (running maximised), I was able to get 4500 cars running simultaneously. Once the object creation was reduced, it ran relatively smoothly (it's never going to run as well as 10, but it didn't suffer from a significant reduction in speed).
public class TestAnimation10 {
public static void main(String[] args) {
new TestAnimation10();
}
public TestAnimation10() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
final TrackPane trackPane = new TrackPane();
JSlider slider = new JSlider(1, 5000);
slider.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
trackPane.setCongestion(((JSlider) e.getSource()).getValue());
}
});
slider.setValue(5);
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(trackPane);
frame.add(slider, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TrackPane extends JPanel {
private List<Car> activeCarList;
private List<Car> carPool;
private int maxCars = 1;
private List<Point2D[]> points;
private Ellipse2D areaOfEffect;
public TrackPane() {
points = new ArrayList<>(25);
activeCarList = new ArrayList<>(25);
carPool = new ArrayList<>(25);
setLayout(null);
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
Rectangle bounds = areaOfEffect.getBounds();
List<Car> tmp = new ArrayList<>(activeCarList);
for (Car car : tmp) {
car.move();
if (!bounds.intersects(car.getBounds())) {
remove(car);
activeCarList.remove(car);
carPool.add(car);
}
}
updatePool();
repaint();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
updateAreaOfEffect();
}
protected void updateAreaOfEffect() {
double radius = Math.max(getWidth(), getHeight()) * 1.5d;
double x = (getWidth() - radius) / 2d;
double y = (getHeight() - radius) / 2d;
areaOfEffect = new Ellipse2D.Double(x, y, radius, radius);
}
#Override
public void invalidate() {
// super.invalidate();
updateAreaOfEffect();
}
protected void updatePool() {
if (activeCarList.size() < maxCars) {
int count = Math.min(maxCars - activeCarList.size(), 10);
for (int index = 0; index < count; index++) {
Car car = null;
if (carPool.isEmpty()) {
car = new Car();
} else {
car = carPool.remove(0);
}
double direction = car.getDirection();
double startAngle = direction - 180;
double radius = areaOfEffect.getWidth();
Point2D startPoint = getPointAt(radius, startAngle);
int cx = getWidth() / 2;
int cy = getHeight() / 2;
double x = cx + (startPoint.getX() - car.getWidth() / 2);
double y = cy + (startPoint.getY() - car.getHeight() / 2);
car.setLocation((int) x, (int) y);
Point2D targetPoint = getPointAt(radius, direction);
points.add(new Point2D[]{startPoint, targetPoint});
add(car);
activeCarList.add(car);
}
}
}
#Override
public void paint(Graphics g) {
super.paint(g);
Font font = g.getFont();
font = font.deriveFont(Font.BOLD, 48f);
FontMetrics fm = g.getFontMetrics(font);
g.setFont(font);
g.setColor(Color.RED);
String text = Integer.toString(maxCars);
int x = getWidth() - fm.stringWidth(text);
int y = getHeight() - fm.getHeight() + fm.getAscent();
g.drawString(text, x, y);
text = Integer.toString(getComponentCount());
x = getWidth() - fm.stringWidth(text);
y -= fm.getHeight();
g.drawString(text, x, y);
text = Integer.toString(activeCarList.size());
x = getWidth() - fm.stringWidth(text);
y -= fm.getHeight();
g.drawString(text, x, y);
text = Integer.toString(carPool.size());
x = getWidth() - fm.stringWidth(text);
y -= fm.getHeight();
g.drawString(text, x, y);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
public void setCongestion(int value) {
maxCars = value;
}
#Override
public void validate() {
}
#Override
public void revalidate() {
}
// #Override
// public void repaint(long tm, int x, int y, int width, int height) {
// }
//
// #Override
// public void repaint(Rectangle r) {
// }
// public void repaint() {
// }
#Override
protected void firePropertyChange(String propertyName, Object oldValue, Object newValue) {
System.out.println(propertyName);
// // Strings get interned...
// if (propertyName == "text"
// || propertyName == "labelFor"
// || propertyName == "displayedMnemonic"
// || ((propertyName == "font" || propertyName == "foreground")
// && oldValue != newValue
// && getClientProperty(javax.swing.plaf.basic.BasicHTML.propertyKey) != null)) {
//
// super.firePropertyChange(propertyName, oldValue, newValue);
// }
}
#Override
public void firePropertyChange(String propertyName, boolean oldValue, boolean newValue) {
}
}
protected static Point2D getPointAt(double radius, double angle) {
double x = Math.round(radius / 2d);
double y = Math.round(radius / 2d);
double rads = Math.toRadians(-angle);
double fullLength = Math.round((radius / 2d));
double xPosy = (Math.cos(rads) * fullLength);
double yPosy = (Math.sin(rads) * fullLength);
return new Point2D.Double(xPosy, yPosy);
}
public class Car extends JPanel {
private double direction;
private double speed;
private BufferedImage background;
public Car() {
setOpaque(false);
direction = Math.random() * 360;
speed = 5 + (Math.random() * 10);
int image = 1 + (int) Math.round(Math.random() * 5);
try {
String name = "/Car0" + image + ".png";
background = ImageIO.read(getClass().getResource(name));
} catch (IOException ex) {
ex.printStackTrace();
}
setSize(getPreferredSize());
// setBorder(new LineBorder(Color.RED));
}
public void setDirection(double direction) {
this.direction = direction;
revalidate();
repaint();
}
public double getDirection() {
return direction;
}
public void move() {
Point at = getLocation();
at.x += (int) (speed * Math.cos(Math.toRadians(-direction)));
at.y += (int) (speed * Math.sin(Math.toRadians(-direction)));
setLocation(at);
}
#Override
public Dimension getPreferredSize() {
Dimension size = super.getPreferredSize();
if (background != null) {
double radian = Math.toRadians(direction);
double sin = Math.abs(Math.sin(radian)), cos = Math.abs(Math.cos(radian));
int w = background.getWidth(), h = background.getHeight();
int neww = (int) Math.floor(w * cos + h * sin);
int newh = (int) Math.floor(h * cos + w * sin);
size = new Dimension(neww, newh);
}
return size;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
int x = (getWidth() - background.getWidth()) / 2;
int y = (getHeight() - background.getHeight()) / 2;
g2d.rotate(Math.toRadians(-(direction + 180)), getWidth() / 2, getHeight() / 2);
g2d.drawImage(background, x, y, this);
g2d.dispose();
// Debug graphics...
// int cx = getWidth() / 2;
// int cy = getHeight() / 2;
//
// g2d = (Graphics2D) g.create();
// g2d.setColor(Color.BLUE);
// double radius = Math.min(getWidth(), getHeight());
// Point2D pointAt = getPointAt(radius, direction);
// g2d.draw(new Ellipse2D.Double(cx - (radius / 2d), cy - (radius / 2d), radius, radius));
//
// double xo = cx;
// double yo = cy;
// double xPos = cx + pointAt.getX();
// double yPos = cy + pointAt.getY();
//
// g2d.draw(new Line2D.Double(xo, yo, xPos, yPos));
// g2d.draw(new Ellipse2D.Double(xPos - 2, yPos - 2, 4, 4));
// g2d.dispose();
}
#Override
public void invalidate() {
}
#Override
public void validate() {
}
#Override
public void revalidate() {
}
#Override
public void repaint(long tm, int x, int y, int width, int height) {
}
#Override
public void repaint(Rectangle r) {
}
#Override
public void repaint() {
}
#Override
protected void firePropertyChange(String propertyName, Object oldValue, Object newValue) {
// System.out.println(propertyName);
// // Strings get interned...
// if (propertyName == "text"
// || propertyName == "labelFor"
// || propertyName == "displayedMnemonic"
// || ((propertyName == "font" || propertyName == "foreground")
// && oldValue != newValue
// && getClientProperty(javax.swing.plaf.basic.BasicHTML.propertyKey) != null)) {
//
// super.firePropertyChange(propertyName, oldValue, newValue);
// }
}
#Override
public void firePropertyChange(String propertyName, boolean oldValue, boolean newValue) {
}
}
}
ps - I should add 1- My 10 month old loved it 2- It reminded me of the run to work :P