Java TCP socket blocks at readLine - java

I'm working on a TCP client/server application and face the issue that the client is always blocking at br.readLine(). I tried to add a \n, but it did not solve the problem. Also a char array is blocking, when I only use read instead of readLine.
Client:
BufferedReader brInput = new BufferedReader(new InputStreamReader(System.in));
String send = brInput.readLine();
Socket socket = new Socket(host, port);
BufferedReader brSend = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter pr = new PrintWriter(socket.getOutputStream());
pr.println(send);
pr.flush();
System.out.println(brSend.readLine()); // is blocking
socket.close();
Server:
ServerSocket serverSocket = new ServerSocket(port);
while (true) {
Socket socket = serverSocket.accept(); // blocks until request is received
BufferedReader br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String line;
while ((line = br.readLine()) != null) {
System.out.println(line);
if (line.isEmpty()) break;
}
PrintWriter pw = new PrintWriter(socket.getOutputStream());
pw.write("Hello world\n");
pw.flush();
pw.close();
socket.close();
}

Your code as written does this:
The client writes one line, and then tries to read one.
The server reads multiple lines until it either gets an empty line, or the end-of-stream. Then it writes a line.
The problem is that server is waiting for the client to do something that it isn't going to do:
the client won't send an empty line (unless it read one from standard input),
the client won't close the stream ... until it gets the response from the server.
Hence the client is waiting for the server and the server is waiting for the client. Deadlock.
There are various ways to solve this. One simple way would be to change this (in the client)
println(send);
to this
println(send); println();
However, the one problem here is that your "protocol" does not cope with the case wants to send an empty line as data. That is because you are implicitly using an empty line (from the client) to mean "message completed".

Related

Client's BufferedReader not recieving line from Server, using sockets (Java)

I'm trying to make a chat application between a server and clients which are seperate classes. I'm not copying the whole code, but this is the part I'm not sure is set up correctly:
Server:
ServerSocket s = null;
Socket c = null;
s = new ServerSocket(5002);
c = s.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(c.getInputStream()))
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(c.getOutputStream()));
out.flush();
String line;
line = in.readLine();
out.write("#W|Welcome");
line = in.readLine();
out.write("#W|Welcome");
line = in.readLine();
out.write("#W|Welcome");
Client :
Socket socket = new Socket("localhost", 5002);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream ()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
String line;
out.flush();
out.write("#J|test");
line = in.readLine();
out.write("#J|test");
line = in.readLine();
After the client does out.println(), the server's in.readLine() gets the line. But when it's the other way around, the client keeps waiting at in.readLine(). (I used the debugger and watched the server execute out.println() and go past it, while the client is still stuck at in.readLine().
Are my data streams set up correctly or is there probably an error in my code somewhere else? I'm not sure how to check in the debugger if the streams are connected correctly.
[Quoting my comment above:]
There is nothing here that [reads or] writes lines.
That remains true. All you have is:
out.write("#W|Welcome");
etc.
don't forget to call newLine() as necessary
You forgot.

Client/Server Program in Java - Streams

I have a problem getting the output that i want from the code that i have implemented in order to create the server/client program...it's just a really simple one, and i don't know why i don't get what i want.
Here is the code of the server:
ServerSocket serverSocket = new ServerSocket(1025);
System.out.println("Porting...");
Socket socket = serverSocket.accept();
PrintWriter out = new PrintWriter(socket.getOutputStream());
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String s = in.readLine();
System.out.println("Server read: " + s);
out.write("Got it");
socket.close();
System.out.println("Server Exit");
The client:
System.out.print("Connecting...");
Socket socket = new Socket("localhost",1025);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream());
out.write("Hello, Server");
String s = in.readLine();
System.out.println("Client Recieved: " + s);
socket.close();
System.out.println("Client Exit");
I try to get the Hello, Server output, instead i just get the "connecting" syso from the client (which i just did to see if it works)
Once you wrote on the stream you have to flush the stream by calling flush() method on the outputstream. Else the stream will be flushed once the stream buffer is full.
out.flush();
Also you have to make sure that enter the new line character to mention the end of line. Because readLine() waits for string with newline().
A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r')
out.write("Hello, Server\n");
out.flush();

Java socket programming writebytes to readline

I am trying to get a java server and client communicating. For streaming data to the server I have this code:
Socket ClientSocket = null;
ClientSocket = new Socket(IPAddress, portInt);
DataOutputStream outToClient = new DataOutputStream(ClientSocket.getOutputStream());
outToClient.writeBytes(command);
outToClient.flush();
And for the server I have:
ServerSocket mysocket = new ServerSocket(8081);
Socket connectionsocket = mysocket.accept();
BufferedReader inFromClient =
new BufferedReader(new InputStreamReader(connectionsocket.getInputStream()));
DataOutputStream outToClient = new DataOutputStream(connectionsocket.getOutputStream());
//program hangs here, client not sending
GetRequest = inFromClient.readLine();
System.out.println("Received: " + GetRequest);
These are only short portions of the overall code, I have found that the program hangs on the server side when the readLine(); is reached. I am trying to send data with writeBytes(command); where command is a string. Any suggestions? thanks.
writebytes to readline
Stop right there. If you're using readLine() you're using BufferedReader, which is a Reader, which means you should be using a Writer to talk to it, which means you should be using a BufferedWriter, and as you're reading lines you must write lines, which means writing a line terminator (which you aren't presently doing), which means you should use BufferedWriter.newline().
Or PrintWriter.println(), but don't forget to check for errors, as it swallows exceptions.
Don't directly use readLine
Instead try this
If( inFromClient.ready()){
// read string here.
}
It might be possible that buffer is not ready and you are trying to read. So it can create problem.

Client/Server Programming

I am practicing a simple java program where I am demonstrating simple client server interaction. The fist part of message from server gets transferred. Then program just continues to run and does not execute? Do we need to create a new socket for each individual traffic?
Server code
server = new ServerSocket(4587);
System.out.print("Starting the Server on port " + server.getLocalPort() + "\n");
System.out.println("Waiting for client...");
Socket client = server.accept();
BufferedWriter br = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
BufferedReader br1 = new BufferedReader(new InputStreamReader(client.getInputStream()));
br.write("Hello, you are connected to Server. What is your name?");
br.write("\n");
br.flush();
while((s=br1.readLine())!=null)
{
}
br.write("Thank you ");
br.newLine();
br.flush();
}
Client code
String stdin;
System.out.println("Attempting to connect to " + hostname + ":" + port);
client = new Socket("localhost", 4587);
System.out.println("Connection Established");
BufferedReader br = new BufferedReader(new InputStreamReader(client.getInputStream()));
while ((stdin = br.readLine()) != null) {
System.out.println(stdin);
}
BufferedWriter br1 = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
br1.write("Mike");
br1.write("\n");
br1.flush();
while ((stdin = br.readLine()) != null) {
System.out.println(stdin);
}
Server Output
Starting the Server on port4587
Waiting for client....
Client Output
Attempting to connect to :123
Connection Established
Hello you are connected to Server, What is ur name
If this could help..after this both loop
Your server will first create a connection with the client through the accept method. If you wish to have multiple clients you will need to change your code accordingly to accept that.
On the client side, you're using \n to delineate the end of a message. This will work fine. Every time you send a new message use \n to indicate the end of the message.
On the server side, you should continue reading from I/O until you see the \n. At that point you have received the entire message. Process it and than start listening again.
Edit:
Since you are waiting for the name of the client, you could simply do the following on the server:
BufferedWriter bout = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
BufferedReader bin = new BufferedReader(new InputStreamWriter(client.getInputStream()));
// Wait for incoming name from client.
String name = bin.readline();
System.out.println(name);
// Send a reply.
bout.write("Thank you\n");
bout.flush();
Similarly, on the client (assuming bin and bout are defined the same as above):
// Send name to server.
bout.write("Name\n");
bout.flush();
// Get a response from the server and print to console.
String response = bin.readline();
System.out.println(response);
This is because BufferedReader has a default buffer = 8K when in reading process and this process is block I/O, so this will hang in that point. You should read the full message from client by server side.
Your problem is with the loop on the client side. It will be stuck in the loop as it waits to readlines sent from the server infinitely. (ie, after reading the first line from the server, it will expect more lines from the server and wait to read them).
To exit the loop you need to send an EOF signal or end of stream signal (according to the docs: http://docs.oracle.com/javase/7/docs/api/java/io/BufferedReader.html#readLine%28%29)

Java Socket server side cannot read incoming line of text in play framework application

So I'm having some serious problems with Java's server side socket, which accepts connection, but it can't read anything from BufferedReader, which I have put to read the text stream from socket connection. Code for my threads run(), which I'm creating and running at the first time when any page is loaded.
public void run() {
try{
ServerSocket s = new ServerSocket(4100);
System.out.println("New tcp socket created");
Socket socket = s.accept();
System.out.println("New tcp update connection established.");
InputStream din = socket.getInputStream();
PrintWriter outp = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(din));
System.out.println("Streams created");
String inputline = "nothing yet...";
outp.println("hello from server");
while(true){
System.out.println("Got input from client:" + inputline);
inputline = in.readLine();
if(inputline == null || inputline.equals("exit")){
break;
}
}
}
catch(Exception e){
e.printStackTrace();
}
System.out.println("Updater thread exits.");
}
This prints out everything properly, except for Got input from client: + what ever my client sends with PrintWriter which outputs to a socket.
Client side example:
Socket s = new Socket(serverip, serverDownloadsUpdatePort);
OutputStream dout = s.getOutputStream();
PrintWriter outp = new PrintWriter(dout);
BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
System.out.println(in.readLine());//This prints out properly, what server sends to client
outp.println("test connection");
outp.println("Can you hear me?");
outp.println("exit");
s.close();
Your client may not be sending end-of-line characters along with its input, causing your server to wait indefinitely at "in.readLine()".
The Javadoc for BufferedReader's readLine method (http://docs.oracle.com/javase/7/docs/api/java/io/BufferedReader.html#readLine()) says: "Reads a line of text. A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r'), or a carriage return followed immediately by a linefeed." Make sure that your client is sending input that conforms to this rule.
I was able to see client input using your server with the following client Runnable (but only if I include the "\n"):
public void run() {
try{
Socket writeSocket = new Socket("localhost", 4100);
PrintWriter out =
new PrintWriter(writeSocket.getOutputStream(), true);
out.write("Hello there!\n");
out.flush();
}
catch(Exception e){
e.printStackTrace();
}
}
EDIT: When using println as in the submitter's client example, you don't need to worry about adding "\n", but you do need to flush the socket. One way to make sure this happens is by setting autoFlush=true in the PrintWriter constructor.
I found out that I forgot to set PrintWriter as auto flushable at client side and thats why it didn't work becouse stream didn't got flushed at any time.

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