ServerSocket while not breaks on image data inputstream - java

I tried to send an image from One device to other Device using Bluetooth.For that I take Android Bluetooth chat application source code and it works fine when I send String.But If i send image as byte array the while loop not breaks or EOF not reached when read from Inputstream.
Model:1
It receives image properly.But here I need to pass resultByteArray length.But I dont know the length.How to know the length of byte array in inputstream? inputstream.available() returns 0.
while(true)
{
byte[] resultByteArray = new byte[150827];
DataInputStream dataInputStream = new DataInputStream(mmInStream);
dataInputStream.readFully(resultByteArray);
mHandler.obtainMessage(AppConstants.MESSAGE_READ, dataInputStream.available(),-1, resultByteArray).sendToTarget();
}
Model:2
In this code while loop not breaks,
ByteArrayOutputStream bao = new ByteArrayOutputStream();
byte[] resultByteArray = new byte[1024];
int bytesRead;
while ((bytesRead = mmInStream.read(resultByteArray)) != -1) {
Log.i("BTTest1", "bytesRead=>"+bytesRead);
bao.write(resultByteArray,0,bytesRead);
}
final byte[] data = bao.toByteArray();
Also tried byte[] resultByteArray = IOUtils.toByteArray(mmInStream);but it also not works.I followed Bluetooth chat sample.
How to solve this issue?

As noted in the comment, the server needs to put the length of image at front of the actual image data. And the length of the image length information should be fixed like 4 bytes.
Then in the while loop, you need to get 4 bytes first to figure out the length of the image. After that, read bytes of the exact length from the input stream. That is the actual image.
The while loop doesn't need to break during the connection is alive. Actually it needs to wait another image data in the same while loop. The InputStream.read() is a blocking function and the thread will be sleeping until it receives enough data from the input stream.
And then you can expect another 4 bytes right after the previous image data as a start of another image.
while(true) {
try {
// Get the length first
byte[] bytesLengthOfImage = new byte[4];
mmInStream.read(bytesLengthOfImage);
int lengthOfImage = 0;
{
ByteBuffer buffer = ByteBuffer.wrap(bytesLengthOfImage);
buffer.order(ByteOrder.BIG_ENDIAN); // Assume it is network byte order.
lengthOfImage = buffer.getInt();
}
byte[] actualImage = new byte[lengthOfImage]; // Mind the memory allocation.
mmInStream.read(actualImage);
mHandler.obtainMessage(AppConstants.MESSAGE_READ, lengthOfImage,-1, actualImage).sendToTarget();
} catch (Exception e) {
if(e instanceof IOException) {
// If the connection is closed, break the loop.
break;
}
else {
// Handle errors
break;
}
}
}
This is a kind of simplified communication protocol. There is an open source framework for easy protocol implementation, called NFCommunicator.
https://github.com/Neofect/NFCommunicator
It might be an over specificiation for a simple project, but is worth a look.

Related

java - "ps: stack underflow" when sending postscript directly to network printer

I wrote a piece of Java code to send PDF-turned postscript scripts to a network printer via Socket.
The files were printed in perfect shape but every job comes with one or 2 extra pages with texts like ps: stack underflow or error undefined offending command.
At beginning I thought something is wrong with the PDF2PS process so I tried 2 PS files from this PS Files. But the problem is still there.
I also verified the ps files with GhostView. Now I think there may be something wrong with the code. The code does not throw any exception.
The printer, Toshiba e-studion 5005AC, supports PS3 and PCL6.
File file = new File("/path/to/my.ps");
Socket socket = null;
DataOutputStream out = null;
FileInputStream inputStream = null;
try {
socket = new Socket(printerIP, printerPort);
out = new DataOutputStream(socket.getOutputStream());
DataInputStream input = new DataInputStream(socket.getInputStream());
inputStream = new FileInputStream(file);
byte[] buffer = new byte[8000];
while (inputStream.read(buffer) != -1) {
out.write(buffer);
}
out.flush();
} catch (IOException e) {
e.printStackTrace();
}
You are writing the whole buffer to the output stream regardless of how much actual content there is.
That means that when you write the buffer the last time it will most probably have a bunch of content from the previous iteration at the end of the buffer.
Example
e.g. imagine you have the following file and you use a buffer of size 10:
1234567890ABCDEF
After first inputStream.read() call it will return 10 and in the buffer you will have:
1234567890
After second inputStream.read() call it will return 6 and in the buffer you will have:
ABCDEF7890
After third inputStream.read() call it will return -1 and you will stop reading.
A printer socket will receive these data in the end:
1234567890ABCDEF7890
Here the last 7890 is an extra bit that the printer does not understand, but it can successfully interpret the first 1234567890ABCDEF.
Fix
You should consider the length returned by inputStream.read():
byte[] buffer = new byte[8000];
for (int length; (length = inputStream.read(buffer)) != -1; ){
out.write(buffer, 0, length);
}
Also consider using try-with-resources to avoid problems with unclosed streams.

Send int on socket as byte[] then recast to int not works

I'm trying to serialize Object between NIO SocketChannel and blocking IO Socket. Since I can't use Serializable/writeObject on NIO, I thought to write code to serialize object into an ByteArrayOutputStream then send array length followed by array.
Sender function is
public void writeObject(Object obj) throws IOException{
ByteArrayOutputStream serializedObj = new ByteArrayOutputStream();
ObjectOutputStream writer = new ObjectOutputStream(serializedObj);
writer.writeUnshared(obj);
ByteBuffer size = ByteBuffer.allocate(4).putInt(serializedObj.toByteArray().length);
this.getSocket().write(size);
this.getSocket().write(ByteBuffer.wrap(serializedObj.toByteArray()));
}
and receiver is:
public Object readObject(){
try {
//Leggi dimensione totale pacchetto
byte[] dimension = new byte[4];
int byteRead = 0;
while(byteRead < 4) {
byteRead += this.getInputStream().read(dimension, byteRead, 4 - byteRead);
}
int size = ByteBuffer.wrap(dimension).getInt(); /* (*) */
System.out.println(size);
byte[] object = new byte[size];
while(size > 0){
size -= this.getInputStream().read(object);
}
InputStream in = new ByteArrayInputStream(object, 0, object.length);
ObjectInputStream ois = new ObjectInputStream(in);
Object res = ois.readUnshared();
ois.close();
return res;
} catch (IOException | ClassNotFoundException e) {
return null;
}
}
The problem is that size (*) is always equals to -1393754107 when serializedObj.toByteArray().length in my test is 316.
I don't understand why casting not works properly.
this.getSocket().write(size);
this.getSocket().write(ByteBuffer.wrap(serializedObj.toByteArray()));
If the result of getSocket() is a SocketChannel in non-blocking mode, the problem is here. You aren't checking the result of write(). In non-blocking mode it can write less than the number of bytes remaining in the ByteBuffer; indeed it can write zero bytes.
So youu aren't writing all the data you think you're writing, so the other end overruns and reads the next length word as part of the data being written, and reads part of the next data as the next length word, and gets a wrong answer. I'm surprised it didn't barf earlier. In fact it probably did, but your deplorable practice of ignoring IOExceptions masked it. Don't do that. Log them.
So you need to loop until all requested data has been written, and if any write() returns zero you need to select on OP_WRITE until it fires, which adds a considerable complication into your code as you have to return to the select loop while remembering that there is an outstanding ByteBuffer with data remaining to be written. And when you get the OP_WRITE and the writes complete you have to deregister interest in OP_WRITE, as it's only of interest after a write() has returned zero.
NB There is no casting in your code.
The problem was write() returned 0 always. This happens because the buffer wasn't flipped before write().

Java socket InputStream.read() not behaving as expected

Ive read many tutorials and posts about the java InputStream and reading data. Ive established a client and server implementation but i'm having weird issues where reading a variable length "payload" from the client is not consistent.
What im trying to do is to transfer up 100kB max in one single logical payload. Now i have verified that the TCP stack is not sending one mahousive 100kB packet from the client. I have played about with different read forms as per previous questions about the InputStream reading but ive nearly teared my hair out trying to get it to dump the correct data.
Lets for example say the client is sending a 70k payload.
Now the first observation i've noticed is that if I flow through the code line by line initiated from a break point, it will work fine, i get the exact same count in the outbound byte[]. When free running the byte[] will be different sizes every time i run the code with practically the same payload.
Timing problems?
second observation is that when the "inbuffer" size is set to 4096 for example this odd behaviour occurs. setting the "inbuffer" size to 1 presents the correct behaviour i.e. i get the correct payload size.
please understand i dont like the way ive had to get this to work and im not happy with the solution.
What experiences, problems have you had/seen respectively that might help me fix this code to be more reliable, easier to read.
public void listenForResponses() {
isActive = true;
try {
// apprently read() doesnt return -1 on socket based streams
// if big stuff comes through, TCP packets are segmented, but the inputstream
// does something odd and doesnt return the correct raw data.
// this is a work around to accept vari-length payloads into one byte[] buffer
byte[] inBuffer = new byte[1];
byte[] buffer = null;
int bytesRead = 0;
byte[] finalbuffer = new byte[0];
boolean isMultichunk = false;
InputStream istrm = currentSession.getInputStream();
while ((bytesRead = istrm.read(inBuffer)) > -1 && isActive) {
buffer = new byte[bytesRead];
buffer = Arrays.copyOfRange(inBuffer, 0, bytesRead);
int available = istrm.available();
if(available < 1) {
if(!isMultichunk) {
finalbuffer = buffer;
}
else {
finalbuffer = ConcatTools.ByteArrayConcat(finalbuffer,buffer);
}
notifyOfResponse(deserializePayload(finalbuffer));
finalbuffer = new byte[0];
isMultichunk = false;
}
else {
if(!isMultichunk) {
isMultichunk = true;
finalbuffer = new byte[0];
}
finalbuffer = ConcatTools.ByteArrayConcat(finalbuffer,buffer);
}
}
} catch (IOException e) {
Logger.consoleOut("PayloadReadThread: " + e.getMessage());
currentSession = null;
}
}
InputStream is working as designed.
if I flow through the code line by line initiated from a break point, it will work fine, i get the exact same count in the outbound byte[].
That's because stepping through the code is slower, so more data drives between reads, enough to fill your buffer.
When free running the byte[] will be different sizes every time i run the code with practically the same payload.
That's because InputStream.read() is contracted to block until at least one byte has been transferred, or EOS or an exception occurs. See the Javadoc. There's nothing in there about filling the buffer.
second observation is that when the "inbuffer" size is set to 4096 for example this odd behaviour occurs. setting the "inbuffer" size to 1 presents the correct behaviour i.e. i get the correct payload size.
That's the correct behaviour in the case of a 1 byte buffer for exactly the same reason given above. It's not the 'correct behaviour' for any other size.
NB Your copy loop is nonsense. available() has few correct uses, and this isn't one of them.
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
NB (2) read() does indeed return -1 on socket-based streams, but only when the peer has shutdown or closed the connection.

Input Stream only returning 1 byte

I am using java comm library to try accomplish a simple read/write to a serial port. I am able to successfully write to the port, and catch the return input from the input stream, but when I read from the input stream I am only able to read 1 byte (when I know there should be 11 returned)
I can write to the port successfully using Putty and am receiving the correct return String there. I am pretty new to Java, buffers and serial i/o and think maybe there is some obvious syntax or understanding of how data is returned to the InputStream. Could someone help me? Thanks!
case SerialPortEvent.DATA_AVAILABLE:
System.out.println("Data available..");
byte[] readBuffer = new byte[11];
try {
System.out.println("We trying here.");
while (inputStream.available() > 0) {
int numBytes = inputStream.read(readBuffer, 1, 11);
System.out.println("Number of bytes read:" + numBytes);
}
System.out.println(new String(readBuffer));
} catch (IOException e) {System.out.println(e);}
break;
}
This code returns the following output:
Data available..
We trying here.
Number of bytes read:1
U
As the documentation states
Reads up to len bytes of data from the input stream into an array of bytes. An attempt is made to read as many as len bytes, but a smaller number may be read.
This behavior is perfectly legal. I would also expect that a SerialPortEvent.DATA_AVAILABLE does not guarantee that all data is available. It's potentially just 1 byte and you get that event 11 times.
Things you can try:
1) Keep reading until you have all your bytes. E.g. wrap your InputStream into a DataInputStream and use readFully, that's the simplest way around the behavior of the regular read method. This might fail if the InputStream does not provide any more bytes and signals end of stream.
DataInputStream din = new DataInputStream(in);
byte[] buffer = new byte[11];
din.readFully(buffer);
// either results in an exception or 11 bytes read
2) read them as they come and append them to some buffer. Once you have all of them take the context of the buffer as result.
private StringBuilder readBuffer = new StringBuilder();
public void handleDataAvailable(InputStream in) throws IOException {
int value;
// reading just one at a time
while ((value = in.read()) != -1) {
readBuffer.append((char) value);
}
}
Some notes:
inputStream.read(readBuffer, 1, 11)
Indices start at 0 and if you want to read 11 bytes into that buffer you have to specify
inputStream.read(readBuffer, 0, 11)
It would otherwise try to put the 11th byte at the 12th index which will not work.

Java: Proper Network IO handling?

The problem I am having is that when I use an InputStream to read bytes, it blocks until the connection is finished. EG:
InputStream is = socket.getInputStream();
byte[] buffer = new byte[20000];
while (is.read(buffer) != -1) {
System.out.println("reading");
}
System.out.println("socket read");
"socket read" doesn't print out until the FYN packet is actually recieved, thus closing the connection. What is the proper way to receive all the bytes in without blocking and waiting for the connection to drop?
Take a look at java.nio which has non-blocking IO support.
Reading till you get -1 means that you want to read until EOS. If you don't want to read until EOS, don't loop till the -1: stop sooner. The question is 'when?'
If you want to read a complete 'message' and no more, you must send the message in such a way that the reader can find its end: for example, a type-length-value protocol, or more simply a size word before each message, or a self-describing protocol such as XML.
With traditional sockets the point is that usually you do want them to block: what you do when logically you don't want your program to block is you put your reading/writing code in another thread, so that the separate read/write thread blocks, but not your whole program.
Failing that, you can use the available() method to see if there is actually any input available before reading. But then you need to be careful not to sit in a loop burning CPU by constantly calling available().
Edit: if the problem is that you're happy to block until the bytes have arrived, but not until the connection has dropped (and that is what is happeningh), then you need to make the client at the other end call flush() on its output stream after it has sent the bytes.
Try this:
InputStream is = socket.getInputStream();
byte[] buffer = new byte[20000];
int bytesRead;
do {
System.out.println("reading");
bytesRead = is.read(buffer);
}
while (is.available() > 0 && bytesRead != -1);
System.out.println("socket read");
More info: https://docs.oracle.com/javase/1.5.0/docs/api/java/io/InputStream.html#available()
Example taken from exampledepot on java.nio
// Create a direct buffer to get bytes from socket.
// Direct buffers should be long-lived and be reused as much as possible.
ByteBuffer buf = ByteBuffer.allocateDirect(1024);
try {
// Clear the buffer and read bytes from socket
buf.clear();
int numBytesRead = socketChannel.read(buf);
if (numBytesRead == -1) {
// No more bytes can be read from the channel
socketChannel.close();
} else {
// To read the bytes, flip the buffer
buf.flip();
// Read the bytes from the buffer ...;
// see Getting Bytes from a ByteBuffer
}
} catch (IOException e) {
// Connection may have been closed
}
Be sure to understand buffer flipping because it causes a lot of headache. Basically, you have to reverse your buffer to read from it. If you are to reuse that buffer to have the socket to write in it, you have to flip it again. However clear() resets the buffer direction.
the code is probably not doing what you think it does.
read(buffer) returns the number of bytes it read, in other words: it is not guaranties to fill up your buffer anyway.
See DataInputStream.readFully() for code that fill up the entire array:
or you can use this functions (which are based on DataInputStream.readFully()) :
public final void readFully(InputStream in, byte b[]) throws IOException
{
readFully(in, b, 0, b.length);
}
public final void readFully(InputStream in, byte b[], int off, int len) throws IOException
{
if (len < 0) throw new IndexOutOfBoundsException();
int n = 0;
while (n < len)
{
int count = in.read(b, off + n, len - n);
if (count < 0) throw new EOFException();
n += count;
}
}
Your code would look like:
InputStream is = socket.getInputStream();
byte[] buffer = new byte[20000];
readFully(is, buffer);
System.out.println("socket read");

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