I have a countdown timer, I have a button that pause it, but I need that when you click on button, continue to countdown. I search but couldn't a function related this. How can do it? This is my code, I only managed to restart it, but not continue:
private TextView cuentaRegresiva;
private Button btnEmpezar;
private CountDownTimer countDownTimer;
private boolean timerHasStarted = false;
private long startTime = 30 * 1000;
private final long interval = 1 * 1000;
private long restante;
#Override
protected void onCreate(Bundle savedInstanceState) {
...
btnEmpezar.setOnClickListener(iniciar);
}
OnClickListener iniciar=new OnClickListener() {
#Override
public void onClick(View arg0) {
if (!timerHasStarted && !pausado) {
countDownTimer.start();
timerHasStarted = true;
btnEmpezar.setText("Pause");
pausado=false;
}
else if(timerHasStarted && !pausado){
countDownTimer.cancel();
timerHasStarted = false;
btnEmpezar.setText("Restart");
pausado=true;
}
else if(!timerHasStarted && pausado){
countDownTimer2.start();
timerHasStarted = true;
btnEmpezar.setText("Pause");
pausado=false;
}
}
};
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
cuentaRegresiva.setText("Tiempo!");
}
#Override
public void onTick(long millisUntilFinished) {
cuentaRegresiva.setText("" + millisUntilFinished / 1000);
}
}
public class MyCountDownTimer2 extends CountDownTimer {
public MyCountDownTimer2(long restante, long interval) {
super(restante, interval);
}
#Override
public void onFinish() {
cuentaRegresiva.setText("Tiempo!");
}
#Override
public void onTick(long millisUntilFinished) {
cuentaRegresiva.setText("" + millisUntilFinished / 1000);
}
}
I thought about taking millisUntilFinished to a variable, but didn't work. Anyway I guess the way is close to that.
You can try saving the seconds until finish, and then you can start the new countdown timer with that seconds.
// -----------------------
Cuando presionas el boton de pausa, guarda los segundos que le faltan al timer para que termine. Entonces, cuando volves a apretar play, creas un nuevo CountDownTimer con esos segundos que te faltaban.
UPDATE
I did an example:
public class MainActivity extends Activity {
private static final int TIMER_TIME = 10000; // in millis
private Button btnCountdown;
private TextView tvTimeUntilFinish;
private boolean mIsPaused = true;
private long mMillisUntilFinish;
private CountDownTimer mTimer;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mMillisUntilFinish = TIMER_TIME;
btnCountdown = (Button) findViewById(R.id.btnCountdown);
tvTimeUntilFinish = (TextView) findViewById(R.id.tvTimeUntilFinish);
btnCountdown.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
if (mIsPaused) {
btnCountdown.setText("Pause");
initTimer();
} else {
btnCountdown.setText("Play");
cancelTimer();
}
mIsPaused = !mIsPaused;
}
});
}
private void cancelTimer() {
if (mTimer != null) {
mTimer.cancel();
mTimer = null;
}
}
private void initTimer() {
mTimer = new CountDownTimer(mMillisUntilFinish, 1000) {
public void onTick(long millisUntilFinished) {
tvTimeUntilFinish.setText("seconds remaining: " + millisUntilFinished / 1000);
mMillisUntilFinish = millisUntilFinished;
}
public void onFinish() {
}
}.start();
}
}
Related
Hi I am making simple countdown timer and I would like to resume it after pause. Very important for me is that I won't put my countdown timer to public void method.
mTextViewCountDown = findViewById(R.id.text_view_countdown);
mButtonStartPause = findViewById(R.id.button_start_pause);
mButtonStartPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mTimerRunning) {
pauseTimer();
} else {
startTimer();
}
}
});
updateCountDownText();
mCountDownTimer = new CountDownTimer(mTimeLeftInMillis, 1000) {
#Override
public void onTick(long millisUntilFinished) {
mTimeLeftInMillis = millisUntilFinished;
updateCountDownText();
}
#Override
public void onFinish() {
mTimerRunning = false;
}
}.start();
}
private void startTimer() {
mTimerRunning = true;
mCountDownTimer.start();
}
private void pauseTimer() {
mCountDownTimer.cancel();
mTimerRunning = false;
mButtonStartPause.setText("Start");
}
private void updateCountDownText() {
int minutes = (int) (mTimeLeftInMillis / 1000) / 60;
int seconds = (int) (mTimeLeftInMillis / 1000) % 60;
String timeLeftFormatted = String.format(Locale.getDefault(), "%02d:%02d", minutes, seconds);
mTextViewCountDown.setText(timeLeftFormatted);
}
it is but you need to make a new instance of the timer and passing the current paused time
read the details here :
Pausing/stopping and starting/resuming Java TimerTask continuously?
I'm a beginner in Android programming. I'm trying to display a timer for an upgrade in my game to show how long the upgrade will be activated for. In my collision flag I call Looper.prepare and start my thread class as the logcat suggested I do. How would I get this to run on one looper?
Here is the snippet that starts the thread.
BigGapUpgrade.java
public boolean playerCollectUpgrade(Player player){
if(Rect.intersects(rectangle, player.getRectangle())){
Looper.prepare();
bigGapUpgradeHandler.start();
}
return Rect.intersects(rectangle, player.getRectangle());
}
And here is my thread class
BigGapUpgradeHandler.java
public class BigGapUpgradeHandler extends Thread {
TimerTask scanTask;
Timer timer = new Timer();
#Override
public void run() {
Looper.prepare();
scanTask = new TimerTask() {
public void run() {
}
};
timer.schedule(scanTask, 0, 4000);
CountDownTimer countDownTimer = new CountDownTimer(4000, 100) {
#Override
public void onTick(long l) {
Log.i(TAG, "onTick: ");
}
#Override
public void onFinish() {
timer.cancel();
Log.i(TAG, "onFinish: ");
}
}.start();
Looper.loop();
}
}
After running it I get this error
W/System.err: java.lang.RuntimeException: Only one Looper may be created per thread
--Edit
Here is the solution I came up with.
-- Solution
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
CountDownTimer countDownTimer = new CountDownTimer(5000,100) {
#Override
public void onTick(long millisUntilFinished) {
millis = millisUntilFinished/100;
}
#Override
public void onFinish() {
}
}.start();
}
});
OK, So what you can do is just use a TimerTask. That creates it's own background thread for you do stuff:
// This TimerTask Updates the UI so it needs a reference to the Activity.
static class PowerUpTimerTask extends TimerTask
{
WeakReference<AppCompatActivity> mActivity;
long mInterval;
long mPeriod;
public PowerUpTimerTask(AppCompatActivity activity, long period, long interval)
{
mActivity = new WeakReference<>(activity);
mInterval = interval;
mPeriod = period;
}
#Override
public void run()
{
AppCompatActivity activity = mActivity.get();
if (activity != null)
{
final TextView timerTextView = activity.findViewById(R.id.timerTextView);
mPeriod -= mInterval;
if (mPeriod > 0)
{
// Set time remaining
activity.runOnUiThread(new Runnable()
{
#Override
public void run()
{
timerTextView.setText(String.valueOf(mPeriod));
}
});
}
else
{
// Out of time...clear the Text and stop the timer task.
activity.runOnUiThread(new Runnable()
{
#Override
public void run()
{
timerTextView.setText("");
}
});
Log.d(TAG, "Timer done. Canceling.");
cancel();
}
}
else
{
// Cancel this timer task since we don't have a reference to
// the Activity any more.
Log.d(TAG, "Lost reference to Activity. Canceling.");
cancel();
}
}
}
Then you can start your Timer task like so:
...
// Will count down from 10 by 1s.
mPowerUpTimerTask = new PowerUpTimerTask(this, powerUpTime, 1);
// Schedule for every second.
Timer t = new Timer();
t.scheduleAtFixedRate(mPowerUpTimerTask, 1000, 1000);
...
Here is a link to this running sample:
https://github.com/didiergarcia/TimerTaskExample
I think you have to use LocalBroadcastManager for the timing to continuously in loop. Please check below code for for that :-
private void startTimer() {
countDownTimer = new CountDownTimer(Constant.getInstance().ANSWER_TIME_IN_SECOND * 1000, 1000) {
public void onTick(long millisUntilFinished) {
remaininTimeInMillies = millisUntilFinished;
tvTimer.setText(getTime(Integer.parseInt(String.valueOf(millisUntilFinished))));
}
public void onFinish() {
Intent intent = new Intent(Constant.getInstance().TIMER_RECEIVER);
LocalBroadcastManager.getInstance(PatientDetailActivity.this).sendBroadcast(intent);
}
};
countDownTimer.start();
}
private String getTime(int milliSec) {
int minut = 0, second = 0;
minut = milliSec / 60000;
second = (milliSec - (minut * 60000)) / 1000;
String strMinute = "", strSecond = "";
if (minut < 10) {
strMinute = "0" + String.valueOf(minut);
} else {
strMinute = String.valueOf(minut);
}
if (second < 10) {
strSecond = "0" + String.valueOf(second);
} else {
strSecond = String.valueOf(second);
}
return strMinute + ":" + strSecond;
}
#Override
protected void onResume() {
LocalBroadcastManager.getInstance(this).registerReceiver(timerBroadcast, new IntentFilter(Constant.getInstance().TIMER_RECEIVER));
super.onResume();
}
#Override
protected void onDestroy() {
LocalBroadcastManager.getInstance(this).unregisterReceiver(timerBroadcast);
super.onDestroy();
}
Thanks and Hope that will help you
On the first activity I want to set the number with a number picker and I have this:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer_settings);
NumberPicker np = (NumberPicker)findViewById(R.id.numberPicker2);
np.setMinValue(1);
np.setMaxValue(999);
np.setWrapSelectorWheel(false);
np.setOnValueChangedListener(new NumberPicker.OnValueChangeListener() {
#Override
public void onValueChange(NumberPicker picker, int oldVal, int newVal) {
Intent timer2 = new Intent(timer_settings.this, timer_2.class);
Bundle timer2extras = new Bundle();
timer2extras.putString("timer2string", newVal + "");
timer2.putExtras(timer2extras);
}
});
final Button testbutton = (Button) findViewById(R.id.testbutton);
testbutton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent testintent = new Intent(timer_settings.this, timer_2.class);
startActivity(testintent);
}
});
}
And on the second activity I want to use the number as the start time for the countdown, and I have this:
public class timer_2 extends AppCompatActivity {
ImageButton imageButton3;
private TextView timer_2_up;
private TextView timer_2_down;
private CountDownTimer timer_2_up_countdowntimer;
private CountDownTimer timer_2_down_countdowntimer;
private boolean timer_2_up_running;
private boolean timer_2_down_running;
private Bundle timer2extras = getIntent().getExtras();
private String timer2string = timer2extras.getString("timer2string");
private long starttime = Integer.parseInt(timer2string);
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer_2);
timer_2_up = findViewById(R.id.timer_2_up);
timer_2_down = findViewById(R.id.timer_2_down);
imageButton3 = (ImageButton)findViewById(R.id.imageButton3);
imageButton3.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
imageButton3.animate().rotation(imageButton3.getRotation()+180).start();
imageButton3.setEnabled(false);
Timer buttonTimer = new Timer();
buttonTimer.schedule(new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
imageButton3.setEnabled(true);
}
});
}
}, 300);
if (timer_2_up_running){
pausetimer_2_up();
starttimer_2_down();
}else {
starttimer_2_up();
if (timer_2_down_running) {
pausetimer_2_down();
}
}
}
});
}
private void starttimer_2_up() {
timer_2_up_countdowntimer = new CountDownTimer(starttime, 1000) {
#Override
public void onTick(long millisUntilFinished) {
starttime = millisUntilFinished;
update_up_text();
}
#Override
public void onFinish() {
timer_2_up_running=false;
}
}.start();
timer_2_up_running = true;
}
private void starttimer_2_down() {
timer_2_down_countdowntimer = new CountDownTimer(starttime, 1000) {
#Override
public void onTick(long millisUntilFinished) {
starttime = millisUntilFinished;
update_down_text();
}
#Override
public void onFinish() {
timer_2_down_running=false;
}
}.start();
timer_2_down_running=true;
}
private void pausetimer_2_up () {
timer_2_up_countdowntimer.cancel();
timer_2_up_running=false;
}
private void pausetimer_2_down() {
timer_2_down_countdowntimer.cancel();
timer_2_down_running=false;
}
private void update_up_text() {
int minutes_up = (int) (starttime / 1000) / 60;
int seconds_up = (int) (starttime / 1000) % 60;
String time_2_up_left_formatted = String.format(Locale.getDefault(),"%02d:%02d", minutes_up, seconds_up);
timer_2_up.setText(time_2_up_left_formatted);
}
private void update_down_text() {
int minutes_down = (int) (starttime / 1000) / 60;
int seconds_down = (int) (starttime / 1000) % 60;
String time_2_down_left_formatted = String.format(Locale.getDefault(),"%02d:%02d", minutes_down, seconds_down);
timer_2_down.setText(time_2_down_left_formatted);
}
But it does not work showing null errors that I cant find a solution to.
I don't know if this is because of the long/int difference between the NumberPicker and the countdown timer or I forgot to add some line.
Please help me.
Because you are put bundle extra to a Intent, then start another Intent. You don't have to watch for NumberPicker's value changed event. Just getValue() whenever you want to start timer activity.
In your first activity, it should be
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer_settings);
NumberPicker np = (NumberPicker)findViewById(R.id.numberPicker2);
np.setMinValue(1);
np.setMaxValue(999);
np.setWrapSelectorWheel(false);
final Button testbutton = (Button) findViewById(R.id.testbutton);
testbutton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent testintent = new Intent(timer_settings.this, timer_2.class);
Bundle timer2extras = new Bundle();
timer2extras.putString("timer2string", np.getValue() + "");
timer2.putExtras(timer2extras);
startActivity(testintent);
}
});
}
In the timer activity, put the code that getIntent().getExtras() inside onCreate() when everything is ready.
private Bundle timer2extras;
private String timer2string;
private long starttime;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer_2);
// Find views
timer2extras = getIntent().getExtras();
timer2string = timer2extras.getString("timer2string");
starttime = Integer.parseInt(timer2string);
// ...
}
I am having a problem with the Timer in my quiz Game. Essentially it's a multiple choice game and the player is timed on each question. I have the timer starting when the application starts and the player sees the first question. My issue is that if the player answers the question correctly or Incorrectly the timers starts giving random values, even though I reset the timer to 30 seconds on the onclick method. How do I get the timer to start at 30 seconds and countdown normally.
public class MainActivity extends AppCompatActivity {
//Views
TextView questionTextView;
TextView mscoreTextView;
TextView mtimerTextView;
Button mchoice1;
Button mchoice2;
Button mchoice3;
Button mchoice4;
//Constructors
private questions Question = new questions();
private Answers cAnswers = new Answers();
private choices Choices = new choices();
//Variables
private int questionNumber = 0;
private int mScore = 0;
private String correctAnswer;
public void onClick(View view) {
Button answer1 = (Button) view;
if(answer1.getText() == correctAnswer) {
mScore = mScore + 1;
Toast.makeText(getApplicationContext(), "CORRECT!!", Toast.LENGTH_SHORT).show();
mtimerTextView.setText("30s");
runTimer();
} else {
Toast.makeText(getApplicationContext(), "WRONG!!", Toast.LENGTH_SHORT).show();
mtimerTextView.setText("30s");
runTimer();
}
updateScore(mScore);
updateUI();
}
private void updateScore(int points) {
mscoreTextView.setText("" + points + "/" + Question.getLength());
}
public void runTimer() {
new CountDownTimer(30100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
String tick = String.valueOf(millisUntilFinished/1000 + "s");
mtimerTextView.setText(tick);
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "TIME RAN OUT!!", Toast.LENGTH_LONG).show();
mtimerTextView.setText("0s");
updateUI();
}
}.start();
}
private void updateUI () {
if (questionNumber < Question.getLength()) {
questionTextView.setText(Question.getQuestion(questionNumber));
mchoice1.setText(Choices.getChoices(questionNumber, 1));
mchoice2.setText(Choices.getChoices(questionNumber, 2));
mchoice3.setText(Choices.getChoices(questionNumber, 3));
mchoice4.setText(Choices.getChoices(questionNumber, 4));
correctAnswer = cAnswers.getAnswer(questionNumber);
questionNumber ++;
} else {
Toast.makeText(getApplicationContext(), "This is the last question", Toast.LENGTH_LONG).show();
//Intent intent = new Intent(MainActivity.this, HighScoreActivity.class);
//intent.putExtra("Score", mScore);
//startActivity(intent);
}
runTimer();
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
questionTextView = (TextView) findViewById(R.id.questionTextView);
mchoice1 = (Button) findViewById(R.id.choice1);
mchoice2 = (Button) findViewById(R.id.choice2);
mchoice3 = (Button) findViewById(R.id.choice3);
mchoice4 = (Button) findViewById(R.id.choice4);
mtimerTextView = (TextView) findViewById(R.id.timerTextView);
mscoreTextView = (TextView) findViewById(R.id.scoreTextView);
updateScore(mScore);
updateUI();
}
}
The thing is, you never really cancel a timer you've launched. Along with this, for every time you need a timer - you create a new one, which is not essential. The following must solve your problem:
You need to store CountDownTimer in a class field:
private CountDownTimer timer;
Then you can create it once on the start of app:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
timer = createTimer();
...
}
CreateTimer function:
public void createTimer() {
timer = new CountDownTimer(30100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
...
}
#Override
public void onFinish() {
...
}
}
}
So when you need to run timer you just call:
timer.start();
And when user gives an answer, you need to cancel timer first, then start it again:
public void onClick(View view) {
...
timer.cancel();
timer.start();
...
}
Also: you have some duplicated code in your OnClick() method. Regardless of user's answer correctness you need to run timer and set a value to mtimerTextView, so basically you want to do it outside of if-else construction.
You have to define a variable inside a CountDownTimer class.
public void runTimer() {
new CountDownTimer(30100, 1000) {
private int time = 30;
#Override
public void onTick(long millisUntilFinished) {
mtimerTextView.setText(time--+"s");
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "TIME RAN OUT!!", Toast.LENGTH_LONG).show();
mtimerTextView.setText("0s");
updateUI();
}
}.start();
}
Cancelable Timer
If you want your Timer cancelable you have to define it as a global variable.
private CountDownTimer timer; // global variable
start the timer by calling the below runTimer() method.
public void runTimer() {
timer = new CountDownTimer(30100, 1000) {
private int time = 30;
#Override
public void onTick(long millisUntilFinished) {
mtimerTextView.setText(time--+"s");
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "TIME RAN OUT!!", Toast.LENGTH_LONG).show();
mtimerTextView.setText("0s");
updateUI();
}
}.start();
}
You can cancel the timer by calling the below method.
public void stopTimer(){
if(timer != null){
timer.cancel();
}
}
Hope this will help
I am trying to run the downcounter in a loop that is after 5seconds the counter starts counting again from 5 to 0.
I have tried this code
countDownTimer.cancel();
countDownTimer.start();
bt this does not work. The value in textview does not reset. Posted below is the complete code.
Regards!
private void timee() {
for (int j = 5; j > 0; j--) {
countDownTimer = new MalibuCountDownTimer(5000, 1000);
if (j == 4)
countDownTimer.start();
else {
countDownTimer.cancel();
countDownTimer.start();
}
}
}
// CountDownTimer class
public class MalibuCountDownTimer extends CountDownTimer {
public MalibuCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "Done", Toast.LENGTH_SHORT).show();
// takeImage();
}
#Override
public void onTick(long millisUntilFinished) {
tt.setText("Time remain:" + millisUntilFinished / 1000);
}
}
Replace your timee() method and CountDownTimer class with following code
private void timee(){
MalibuCountDownTimer countDownTimer=new MalibuCountDownTimer(5000, 1000);
countDownTimer.start();
}
public class MalibuCountDownTimer extends CountDownTimer {
public MalibuCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "Done", Toast.LENGTH_SHORT).show();
j++;
if(j<=5)
start();
}
#Override
public void onTick(long millisUntilFinished) {
m_tv_emp.setText("Time remain:" + millisUntilFinished / 1000);
}
}
note: take j as class varieble