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I wrote a java-code to find the path in an 2d array. The array is filled with 0=valid node and 1=obstacle. The code runs perfetcly with small 2d arrays for example with the size of int [][] obstacleMap=new int[10][11];
When I increase the size of the array (e.g. int[][] obstacleMap =[600][300];) now the code doesn't work anymore, I get not an Error. I have tested a lot of times my code, I think the problem is the while loop within the findpath function (code below)
My code has following functions:
main: to test the other functions
2.findPath: find path with given map from start position to target position
3.addNeighbour: add neighbour
Following classes:
Node : x and y coordinates and distance to start
pathCoordinates: x and y values for path
The Code is here:
package strategyRobot;
//import java.awt.datatransfer.SystemFlavorMap;
import java.util.ArrayDeque;
import java.util.HashSet;
import java.util.Queue;
import java.util.Set;
import java.util.LinkedList;
import java.util.List;
public class strategyRobotClass {
static Set<String> visitedNodes = new HashSet<>();
public static void main(String[] args) {
int[][] randomMap={
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 1, 1, 1, 1, 0, 1, 1, 1 },
{ 1, 0, 0, 0, 1, 1, 0 ,1, 1, 1 },
{ 1, 1, 1, 0, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 1, 0, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
};
int value = randomMap[2][6];
System.out.printf("value = %d", value);
System.out.println(" ");
LinkedList<pathCoordinates> pathMap= findPath(randomMap,0,0,3,6);
for(int i = 0; i<pathMap.size();i++) {
System.out.printf("(%d,%d) %n",pathMap.get(i).x,pathMap.get(i).y);
}
}
static public LinkedList<pathCoordinates> findPath(int map[][], int xStartPos, int yStartPos, int xTargetPos, int yTargetPos) {
LinkedList<pathCoordinates> pathMap = new LinkedList<pathCoordinates>();
Node source = new Node(xStartPos, yStartPos,0);
Queue<Node> queue= new LinkedList<Node>();
queue.add(source);
while(!queue.isEmpty()) { // IS THE BUG HERE ????
Node poped = queue.poll();
if(poped.x == xTargetPos && poped.y ==yTargetPos) {
return pathMap;
}
else {
map[poped.x][poped.y] = 1 ;
pathCoordinates coordinates = new pathCoordinates(poped.x,poped.y);
pathMap.add(coordinates);
List<Node> neighbourList = addNeighbours(poped,map);
queue.addAll(neighbourList);
}
}
return null;
}
static public List addNeighbours(Node poped, int[][] map) {
List<Node> list=new LinkedList<Node>();
if((poped.x-1 >0 && poped.x-1<map.length) && (map[poped.x-1][poped.y]== 0)) {
list.add(new Node(poped.x-1, poped.y, poped.distanceFromStart+1));
}
if((poped.x+1 >0 && poped.x+1<map.length) && (map[poped.x+1][poped.y]== 0)) {
list.add(new Node(poped.x+1, poped.y, poped.distanceFromStart+1));
}
if((poped.y-1 >0 && poped.y-1<map.length) && (map[poped.x][poped.y-1]== 0)) {
list.add(new Node(poped.x-1, poped.y, poped.distanceFromStart+1));
}
if((poped.y+1 >0 && poped.y+1<map.length) && (map[poped.x][poped.y+1]== 0)) {
list.add(new Node(poped.x, poped.y+1, poped.distanceFromStart+1));
}
return list;
}
static public class Node{
int x, y; //coordinates in a cell
int distanceFromStart;
Node parent;
Node(int x, int y, int distanceFromStart){
this.x=x;
this.y=y;
this.distanceFromStart=distanceFromStart;
}
}
static public class pathCoordinates {
int x,y;
pathCoordinates(int x, int y){
this.x=x;
this.y=y;
}
}
So I have a method that takes in a size of an array. My method makes half the array 0's.
int [] arrary2 = new int[arraySize];
for(int i = 0; i < arraySize/2; i++){
arr2[i] = 0;
}
//do rest of code?
return array2;
How do I make the half of the last half my array into 1's and so on.
For example an array of size 14, but the array size could be any size?
[0,0,0,0,0,0,0,1,1,1,1,2,2,3]
Rough algorithm:
Calculate half what's left to do (be careful with odd / even)
Fill that with the current value
Repeat
Sample code:
public static int[] createArray(int size)
{
int[] array = new int[size];
int half = (size / 2) + (size % 2);
int index = half;
int value = 0;
for (int i = 0; i < size; i++) {
if (i == index) {
half = (half / 2) + (half % 2);
index += half;
value++;
}
array[i] = value;
}
return array;
}
Sample output:
15 => 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 3
14 => 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 3
Here's one way:
import java.util.Arrays;
public class Main {
static int[] createArray(int size) {
int[] result = new int[size];
int limit = (size + 1) / 2;
int start = 0, value = 0, idx = 0;
do {
for (int i = start; i < start + limit && idx < size; ++i)
result[idx++] = value;
start += limit;
limit = (limit + 1) / 2;
++value;
} while (idx < size);
return result;
}
public static void main(String[] args) {
int[] result = createArray(70);
System.out.println(Arrays.toString(result));
}
}
A couple of tests:
14 => [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 3]
70 => [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4]
To do this keep track of where you want the input value to change, the input value and also how many inserts you want to perform until the next change.
int[] arrary2 = new int[arraySize];
int currentEndPoint = (arraySize / 2) + (arraySize % 2);
int endPointIncrement = currentEndPoint;
int currentInputValue = 0;
for (int i = 0; i < arraySize; i++)
{
if (i == currentEndPoint - 1)
{
currentInputValue++;
endPointIncrement = (endPointIncrement / 2) + (endPointIncrement % 2);
currentEndPoint = currentEndPoint + endPointIncrement;
}
arrary2[i] = currentInputValue;
}
return arrary2;
Hope this helps
I'll readily admit that this code is weird and a pretty unorthodox way of creating anything 2.5D, however if anyone can see what's going on I would appreciate help.
The result of my code is as shown:
I do of course want a totally flat plane, however I'm unsure as to why it curves like so. The code is shown below if anyone has any answers:
public static int width = 640;
public static int height = 480;
private Image image;
private Graphics imageG;
private int mapWidth = 20, mapHeight = 15;
private int[] map;
private float x, y;
public Game(String title)
{
super(title);
}
#Override
public void render(GameContainer gc, Graphics g) throws SlickException
{
imageG.setBackground(Color.black);
imageG.clear();
for (int y = 0; y < mapHeight; y++)
for (int x = 0; x < mapWidth; x++)
{
switch (map[x + y * (mapWidth)])
{
case 0:
imageG.setColor(Color.green);
break;
case 1:
imageG.setColor(Color.yellow);
break;
}
imageG.fillRect(x * 32, y * 32, 32, 32);
}
imageG.flush();
Image frustrum;
for (int i = 0; i < 240; i++)
{
frustrum = image.getSubImage((int) (x - i), (int) (y - i), 32 + 2 * i, 1);
frustrum.draw(0, height - 1 - i, width, 1);
//g.drawImage(frustrum, x - i, y - i);
}
//g.setColor(Color.blue);
//g.fillRect(x, y, 32, 32);
}
#Override
public void init(GameContainer gc) throws SlickException
{
try
{
image = new Image(width, height);
imageG = image.getGraphics();
} catch (SlickException e)
{
e.printStackTrace();
}
/*map = new int[]
{
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
};*/
map = new int[mapWidth * mapHeight];
Random random = new Random();
for (int i = 0; i < map.length; i++)
{
map[i] = random.nextInt(2);
}
x = 10 * 32;
y = 7 * 32;
}
#Override
public void update(GameContainer gc, int delta) throws SlickException
{
if (gc.getInput().isKeyDown(Input.KEY_W)) y--;
if (gc.getInput().isKeyDown(Input.KEY_S)) y++;
if (gc.getInput().isKeyDown(Input.KEY_A)) x--;
if (gc.getInput().isKeyDown(Input.KEY_D)) x++;
}
public static void main(String[] args)
{
try
{
AppGameContainer appgc = new AppGameContainer(new Game("2.5D Game"));
appgc.setDisplayMode(width, height, false);
appgc.start();
} catch (SlickException e)
{
e.printStackTrace();
}
}
This is my first post, so sorry if things look a bit messy. I'm sure I'll get used to it eventually...
I have this binary array:
int[] bitArray = {
0,1,0,1,0,1,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,
0,1,1,1,0,1,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,1,0,1,1,1,0,0,1,1,
0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,0,1,0,0,
0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,1,1,0,1,0,1,1,
0,1,1,1,1,0,0,1,};
It makes the phrase: The sun is in the sky
How would you convert the int binary array to a char?
Every eight bits make up a char. You could just loop over the bits and accumulate every eight together:
int[] bitArray = {0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1,};
char[] chars = new char[bitArray.length / 8];
for (int i = 0; i < chars.length; ++i) {
int c = 0;
for (int j = i * 8; j < (i + 1) * 8; ++j) {
c = c << 1;
c += bitArray[j];
}
chars[i] = (char)c;
}
String s = new String(chars);
System.out.println(s);
Loop over every byte (8 bits) of the array, create a string of those bits, and then convert those bits to an integer using Integer.parseInt(x,2) and then cast that to a character and added to the result.
public static void main (String[] args) throws java.lang.Exception
{
int[] bitArray = {0,1,0,1,0,1,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,1,1,1,0,1,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,1,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,1,1,0,1,0,1,1,0,1,1,1,1,0,0,1,};
int CHAR_SIZE = 8;
String T = "";
String result ="";
for (int i=0; i<bitArray.length; i+= CHAR_SIZE)
{
for (int j=0; j<CHAR_SIZE; j++)
T += Integer.toString(bitArray[i+j]);
result += Character.toString((char)Integer.parseInt(T, 2));
T="";
}
System.out.println(result);
}
output
The sun is in the sky
ASCII chars are one byte. One byte is eight bits. Separate the array elements in segments of 8 (0-7), (8-15), ...
Store these segments in another array. Use the following constructor to finish.
public String(byte[] bytes,
Charset charset)
Remember to specify utf8 as your charset. This causes the chars to be treated as one-byte ASCII chars.
I'm trying to implement an A* algorithm for a pathfinding problem.
It works, like 9 out of 10 times, but at some points I get a (possibly) infinite loop, and the program doesn't find the optimal path. Can you see why it happens?
A*:
import java.util.*;
public abstract class AStar<T>
{
private class Path implements Comparable{
public T point;
public Double f;
public Double g;
public Path parent;
public Path(){
parent = null;
point = null;
g = f = 0.0;
}
public Path(Path p){
this();
parent = p;
g = p.g;
f = p.f;
}
public int compareTo(Object o){
Path p = (Path)o;
return (int)(f - p.f);
}
public T getPoint(){
return point;
}
public void setPoint(T p){
point = p;
}
}
protected abstract boolean isGoal(T node);
protected abstract Double g(T from, T to);
protected abstract Double h(T from, T to);
protected abstract List<T> generateSuccessors(T node);
private PriorityQueue<Path> paths;
private HashMap<T, Double> mindists;
private Double lastCost;
private int expandedCounter;
public int getExpandedCounter(){
return expandedCounter;
}
public AStar(){
paths = new PriorityQueue<Path>();
mindists = new HashMap<T, Double>();
expandedCounter = 0;
lastCost = 0.0;
}
protected Double f(Path p, T from, T to){
Double g = g(from, to) + ((p.parent != null) ? p.parent.g : 0.0);
Double h = h(from, to);
p.g = g;
p.f = g + h;
return p.f;
}
private void expand(Path path){
T p = path.getPoint();
Double min = mindists.get(path.getPoint());
if(min == null || min.doubleValue() > path.f.doubleValue())
mindists.put(path.getPoint(), path.f);
else
return;
List<T> successors = generateSuccessors(p);
for(T t : successors){
Path newPath = new Path(path);
newPath.setPoint(t);
f(newPath, path.getPoint(), t);
paths.offer(newPath);
}
expandedCounter++;
}
public Double getCost(){
return lastCost;
}
public List<T> compute(T start){
try{
Path root = new Path();
root.setPoint(start);
/* Needed if the initial point has a cost. */
f(root, start, start);
expand(root);
for(;;){
Path p = paths.poll();
if(p == null){
lastCost = Double.MAX_VALUE;
return null;
}
T last = p.getPoint();
lastCost = p.g;
if(isGoal(last)){
LinkedList<T> retPath = new LinkedList<T>();
for(Path i = p; i != null; i = i.parent){
retPath.addFirst(i.getPoint());
}
return retPath;
}
expand(p);
}
}
catch(Exception e){
e.printStackTrace();
}
return null;
}
}
And the pathfinding class with the main:
import java.util.*;
public class PathFinder extends AStar<PathFinder.Node>
{
private int[][] map;
private int endx;
private int endy;
public static class Node{
public int x;
public int y;
Node(int x, int y){
this.x = x;
this.y = y;
}
public String toString(){
return "(" + x + ", " + y + ") ";
}
public int getX(){
return x;
}
public int getY(){
return y;
}
} public PathFinder(int[][] map, int endx, int endy){
this.map = map;
this.endx=endx;
this.endy=endy;
}
protected boolean isGoal(Node node){
return (node.x == endx) && (node.y == endy);
}
protected Double g(Node from, Node to){
if(from.x == to.x && from.y == to.y){
// System.out.println("To x1 " + to.x);
// System.out.println("To y1 " + to.y);
return 0.0;}
if(map[to.y][to.x] == 1){
//System.out.println("To x2 " + to.x);
// System.out.println("To y2 " + to.y);
return 1.0;}
return Double.MAX_VALUE;
}
protected Double h(Node from, Node to){
return new Double(Math.abs(endx - to.x) + Math.abs(endy - to.y));
}
protected List<Node> generateSuccessors(Node node){
List<Node> ret = new LinkedList<Node>();
int x = node.x;
int y = node.y;
if(y < map[0].length-1 && map[y+1][x] == 1)
ret.add(new Node(x, y+1));
if(x <map.length-1 && map[y][x+1] == 1)
ret.add(new Node(x+1, y));
if(y !=0 && map[y-1][x] == 1)
ret.add(new Node(x, y-1));
if(x !=0 && map[y][x-1] == 1)
ret.add(new Node(x-1, y));
return ret;
}
public static void main(String [] args){
WorldGenerator gen = new WorldGenerator();
int ammountOfBlocks =200;
int width = 25;
int length = 25;
int startX = 1;
int startY = 1;
int endX = 24;
int endY = 24;
int[][] map = gen.createWorld(ammountOfBlocks,width,length,startX,startY,endX,endY);
int a=map.length;
int b=map[0].length;
int[][] map2=new int[b][a];
for(int i=0; i<map.length; i++){
for(int j=0; j<map[0].length;j++)
{map2[j][i]=map[i][j];
}
}
PathFinder pf = new PathFinder(map,endX,endY);
/* for(int i = 0; i < map.length; i++){
for(int j = 0; j < map[0].length; j++)
System.out.print(map[i][j] + " ");
System.out.println();
}*/
long begin = System.currentTimeMillis();
List<Node> nodes = pf.compute(new PathFinder.Node(startX,startY));
long end = System.currentTimeMillis();
System.out.println("Time = " + (end - begin) + " ms" );
//System.out.println("Expanded = " + pf.getExpandedCounter());
System.out.println("Cost = " + pf.getCost());
if(nodes == null)
System.out.println("No path");
else{
for(int i=0; i<nodes.size();i++){
Node n=nodes.get(i);
int x= n.getX();
int y= n.getY();
map[x][y]=4;
}
/* for(int i = 0; i < map.length; i++){
for(int j = 0; j < map[0].length; j++)
System.out.print(map[i][j] + " ");
System.out.println();
}*/
}
}
}
the WorldGenerator class only generates a 2 dimensional array of 1s and 0s.
Thanks in advance!
Shooting from my hip here, but if you want to use a 'direct line distance' as your heuristic you have a bug in your code.
The current heuristic is: The node with the smallest sum of delta x and y is closest.
Let's say we have a five x five grid and the target is in 2,2 then using this heuristic 2,0 would be equally optimal as 1,1 which of course is wrong.
Try using Pythagoras for a new heuristic: The node with the shortest distance to the end is the closest.
protected Double h(Node from, Node to) {
int dx = Math.abs(endx - to.x);
int dy = Math.abs(endy - to.y);
return new Double(Math.sqrt(dx*dx) + (dy*dy));
}
This would make your algorithm use an http://en.wikipedia.org/wiki/Admissible_heuristic which is a criteria for A*: http://en.wikipedia.org/wiki/A_star#Admissibility_and_optimality
Hope this helps.
A solution that works for me:
AStar.java
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.PriorityQueue;
public abstract class AStar<T> {
private class Path<T> implements Comparable {
public T point;
public Double f;
public Double g;
public Path<T> parent;
public Path() {
parent = null;
point = null;
g = f = 0.0;
}
public Path(Path<T> p) {
this();
parent = p;
g = p.g;
f = p.f;
}
#Override
public int compareTo(Object o) {
AStar.Path p = (AStar.Path) o;
return (int) (f - p.f);
}
public T getPoint() {
return point;
}
public void setPoint(T p) {
point = p;
}
}
protected abstract boolean isGoal(T node);
protected abstract Double g(T from, T to);
protected abstract Double h(T from, T to);
protected abstract List<T> generateSuccessors(T node, T parent);
private PriorityQueue<AStar.Path> paths;
private HashMap<T, Double> mindists;
private Double lastCost;
private int expandedCounter;
public int getExpandedCounter() {
return expandedCounter;
}
public AStar() {
paths = new PriorityQueue<>();
mindists = new HashMap<>();
expandedCounter = 0;
lastCost = 0.0;
}
protected Double f(AStar.Path p, T from, T to) {
Double g = g(from, to) + ((p.parent != null) ? p.parent.g : 0.0);
Double h = h(from, to);
p.g = g;
p.f = g + h;
return p.f;
}
private void expand(Path<T> path) {
if (expandedCounter > 1000000) {
return;
}
T p = path.getPoint();
Double min = mindists.get(path.getPoint());
if (min == null || min.doubleValue() > path.f.doubleValue()) {
mindists.put(path.getPoint(), path.f);
} else {
return;
}
List<T> successors = generateSuccessors(p, path.parent != null ? path.parent.getPoint() : null);
for (T t : successors) {
AStar.Path newPath = new AStar.Path(path);
newPath.setPoint(t);
f(newPath, path.getPoint(), t);
paths.offer(newPath);
}
expandedCounter++;
}
public Double getCost() {
return lastCost;
}
public List<T> compute(T start) {
try {
AStar.Path root = new AStar.Path();
root.setPoint(start);
/*
* Needed if the initial point has a cost.
*/
f(root, start, start);
expand(root);
for (;;) {
Path<T> p = paths.poll();
if (p == null) {
lastCost = Double.MAX_VALUE;
return null;
}
T last = p.getPoint();
lastCost = p.g;
if (isGoal(last)) {
LinkedList<T> retPath = new LinkedList<T>();
for (Path<T> i = p; i != null; i = i.parent) {
retPath.addFirst(i.getPoint());
}
return retPath;
}
expand(p);
}
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
}
PathFinder.java
package playground;
import java.util.*;
public class PathFinder extends AStar<PathFinder.Node> {
private int[][] map;
private int endx;
private int endy;
public static class Node {
public int x;
public int y;
Node(int x, int y) {
this.x = x;
this.y = y;
}
public String toString() {
return "(" + x + ", " + y + ") ";
}
public int getX() {
return x;
}
public int getY() {
return y;
}
}
public PathFinder(int[][] map, int endx, int endy) {
this.map = map;
this.endx = endx;
this.endy = endy;
}
protected boolean isGoal(Node node) {
return (node.x == endx) && (node.y == endy);
}
protected Double g(Node from, Node to) {
if (from.x == to.x && from.y == to.y) {
// System.out.println("To x1 " + to.x);
// System.out.println("To y1 " + to.y);
return 0.0;
}
if (map[to.y][to.x] == 1) {
//System.out.println("To x2 " + to.x);
// System.out.println("To y2 " + to.y);
return 1.0;
}
return Double.MAX_VALUE;
}
protected Double h(Node from, Node to) {
int dx = Math.abs(endx - to.x);
int dy = Math.abs(endy - to.y);
return new Double(Math.sqrt(dx * dx) + (dy * dy));
//return new Double(Math.abs(endx - to.x) + Math.abs(endy - to.y));
}
#Override
protected List<Node> generateSuccessors(Node node, Node parent) {
List<Node> ret = new LinkedList<Node>();
int x = node.x;
int y = node.y;
if (y < map[0].length - 1 && map[y + 1][x] == 1 && (parent == null || (parent != null && !(parent.x == x && parent.y == y + 1)))) {
ret.add(new Node(x, y + 1));
}
if (x < map.length - 1 && map[y][x + 1] == 1 && (parent == null || (parent != null && !(parent.x == x + 1 && parent.y == y)))) {
ret.add(new Node(x + 1, y));
}
if (y != 0 && map[y - 1][x] == 1 && (parent == null || (parent != null && !(parent.x == x && parent.y == y - 1)))) {
ret.add(new Node(x, y - 1));
}
if (x != 0 && map[y][x - 1] == 1 && (parent == null || (parent != null && !(parent.x == x - 1 && parent.y == y)))) {
ret.add(new Node(x - 1, y));
}
return ret;
}
public static void main(String[] args) {
int ammountOfBlocks = 200;
int width = 25;
int length = 25;
int startX = 1;
int startY = 1;
int endX = 24;
int endY = 24;
int[][] map = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1}
};
int a = map.length;
int b = map[0].length;
int[][] map2 = new int[b][a];
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
map2[j][i] = map[i][j];
}
}
PathFinder pf = new PathFinder(map, endX, endY);
/*
* for(int i = 0; i < map.length; i++){ for(int j = 0; j <
* map[0].length; j++) System.out.print(map[i][j] + " ");
* System.out.println(); }
*/
long begin = System.currentTimeMillis();
List<Node> nodes = pf.compute(new PathFinder.Node(startX, startY));
long end = System.currentTimeMillis();
System.out.println("Time = " + (end - begin) + " ms");
//System.out.println("Expanded = " + pf.getExpandedCounter());
System.out.println("Cost = " + pf.getCost());
if (nodes == null) {
System.out.println("No path");
} else {
for (int i = 0; i < nodes.size(); i++) {
Node n = nodes.get(i);
int x = n.getX();
int y = n.getY();
map[x][y] = 4;
}
for(int i = 0; i < map.length; i++){
for(int j = 0; j < map[0].length; j++)
System.out.print(map[i][j] + " ");
System.out.println();
}
}
}
}