IN Java Graphics2D, how can text be center aligned on a Rectangle? - java

Im In this code, I have a window with a blue box in one of the corners.
I need to get text center aligned on this box.
public class drawComponent extends JComponent {
public void paintComponent(Graphics g){ //called on window update
int clueHeightDiff= 0;
int gap = 5;
int border = 10;
Font font = new Font("Ariel", Font.PLAIN, 30);
Color blue = new Color(0,0,255);
Color white = new Color(255,255,255);
int winH = Jeopardy.window.getBounds().getSize().height;
int winW = Jeopardy.window.getBounds().getSize().width;
int width = (winW - ((2 * border) + (5 * gap))) / 6 ;
int height = ((winH - ((4*border) + (5 * gap) + clueHeightDiff ))) / 6;
int clueHeight = height + clueHeightDiff;
int Fx = border + (5* width) + (5*gap);
int foY = border + (2*gap) + (2*height) + clueHeightDiff;
Rectangle F2 = new Rectangle(Fx,foY, width , height);
Graphics2D g2f2 = (Graphics2D) g;
g2f2.draw(F2);
g2f2.fill(F2);
g2f2.setColor(blue);
FontMetrics metrics = g2f2.getFontMetrics(font);
int height = metrics.getHeight();
int width = metrics.stringWidth(text);
Dimension size = new Dimension(width+2, height+2);
Given the X and Y bounds of this box, I need the text to fit comfortably inside. I just can't find a way to do this effectively, as according to the documentation, stringwidth() returns the value of only the first character.

FontMetrics#stringwidth will, generally, return the amount of pixels required to render the text
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane(new Rectangle(150, 150, 50, 50)));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Rectangle boxIn;
public TestPane(Rectangle boxIn) {
this.boxIn = boxIn;
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
String text = "Hello";
FontMetrics fm = g2d.getFontMetrics();
int x = boxIn.x + ((boxIn.width - fm.stringWidth(text)) / 2);
int y = boxIn.y + (((boxIn.height - fm.getHeight()) / 2) + fm.getAscent());
g2d.setColor(Color.BLUE);
g2d.fill(boxIn);
g2d.setColor(Color.WHITE);
g2d.drawString(text, x, y);
g2d.dispose();
}
}
}
You can also use TextLayout, which is a little more complictated, but provides you with a bounding box, representing the area that would required to render the text. This is more useful for attributed text, but can still be useful

Related

Java - Determining if two Ellipses intersect

I'm creating a 2D topdown shooter game with Java Swing in which I want circular hitboxes for my player and enemies as well as projectiles. For hit detection I need to figure out if there is an intersection between a projtile and a Sprite (player or enemy). My issue is that Ellipse2D's intersect function (that takes a position a width and height) creates a Rectangle out of the arguments. In its description it advises using Area for high precision and I was hoping it had an intersect function for any shape but that also casts its argument to a Rectangle.
Here's the jist of my Sprite object:
public class Sprite {
protected float worldX;
protected float worldY;
protected float drawX;
protected float drawY;
protected int width;
protected int height;
protected Image image;
...
}
In essence I'm storing their x and y coordinates as well as their width and height.(drawX and drawY are only used for rendering)
Is there a build-in method (preferably in Swing) to intersect Ellipses with other shapes (specifically other Ellipses and Rectangles) or is there no better option then implementing these by hand?
With a simple modification to the answer form Detecting collision of two sprites that can rotate
You can end up with something like...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Ellipse2D rect01;
private Rectangle rect02;
private int angle = 0;
public TestPane() {
rect01 = new Ellipse2D.Double(0, 0, 200, 50);
rect02 = new Rectangle(0, 0, 100, 100);
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle++;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(250, 250);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
AffineTransform at = new AffineTransform();
int center = width / 2;
int x = center + (center - rect01.getBounds().width) / 2;
int y = (height - rect01.getBounds().height) / 2;
at.translate(x, y);
at.rotate(Math.toRadians(angle), rect01.getBounds().width / 2, rect01.getBounds().height / 2);
GeneralPath path1 = new GeneralPath();
path1.append(rect01.getPathIterator(at), true);
g2d.fill(path1);
g2d.setColor(Color.BLUE);
g2d.draw(path1.getBounds());
at = new AffineTransform();
x = (center - rect02.width) / 2;
y = (height - rect02.height) / 2;
at.translate(x, y);
at.rotate(Math.toRadians(-angle), rect02.width / 2, rect02.height / 2);
GeneralPath path2 = new GeneralPath();
path2.append(rect02.getPathIterator(at), true);
g2d.fill(path2);
g2d.setColor(Color.BLUE);
g2d.draw(path2.getBounds());
Area a1 = new Area(path1);
Area a2 = new Area(path2);
a2.intersect(a1);
if (!a2.isEmpty()) {
g2d.setColor(Color.RED);
g2d.fill(a2);
}
g2d.dispose();
}
}
}

How can I darken a rectangular part of an image in Java?

The code creates a JFrame with a JPanel onto which it draws an image loaded from a file. The objective is to make a rectangular area of the picture, such as for example the red square, appear darker than the rest. I'm assuming this may involve taking a subimage of the image, looping through an array of pixels, scaling them, and then painting that subimage onto the JPanel, but I don't know how to do this using the Java API.
package SpriteEditor_Tests;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.*;
public class ImageTestApp extends JFrame
{
public BufferedImage image;
int x1 = 50;
int x2 = 100;
int y1 = 50;
int y2 = 100;
public static void main (String [] args)
{
new ImageTestApp();
}
public ImageTestApp()
{
setTitle("Image Test App");
try
{
image = ImageIO.read(new File("C:/Users/Paul/Desktop/derp.png"));
}
catch (IOException io)
{
System.out.println("IO caught"); System.exit(0);
}
setSize(500,500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
add(new ImageDisplay());
}
class ImageDisplay extends JPanel
{
public void paintComponent(Graphics g)
{
g.drawImage(image, -100, -100, getWidth(), getHeight(), Color.RED, null);
g.setColor(Color.RED);
g.drawRect(x1, y1, Math.abs(x2 - x1), Math.abs(y2 - y1));
}
}
}
A "simple" solution would be to just create a new instance of Color with the desired alpha applied to it and fill the area you want darkened.
This is great if you have a color you want to use, but when I want to use a predefined color, it's not as simple. Instead, I prefer to use an AlphaComposite as it gives me some advantages.
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage background;
public TestPane() {
try {
background = ImageIO.read(getClass().getResource("/images/background.jpg"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
if (background == null) {
return new Dimension(200, 200);
}
return new Dimension(background.getWidth(), background.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (background == null) {
return;
}
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(background, 0, 0, this);
int x = (getWidth() - 100) / 2;
int y = (getHeight() - 100) / 2;
Rectangle rect = new Rectangle(x, y, 200, 200);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
g2d.fill(rect);
g2d.dispose();
g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.drawRect(x, y, 200, 200);
g2d.dispose();
}
}
}
Now, if want to generate a new image with the are darkened, you can follow the same basic concept, but instead of painting to the components Graphics context, you'd paint directly to the BufferedImages Graphics content. This is the wonderful power of the abstract nature of the Graphics API.
Don't forget, when you override a method, you are obliged to either over take ALL of its responsibilities or call its super implementation.
paintComponent does some basic, but important work and you should make sure to call super.paintComponent before you start performing your custom painting, this will just reduce any possibility of issues.
Darken each pixel individually
Okay, if, instead, you want to darken each pixel in the rectangle individually, this becomes a "little" more complicated, but not hard.
After a lot of time and testing, I settled on using the follow algorithm to darken a given color. This will push the color towards "black" the more you darken it, which some algorithms don't do.
public static Color darken(Color color, double fraction) {
int red = (int) Math.round(Math.max(0, color.getRed() - 255 * fraction));
int green = (int) Math.round(Math.max(0, color.getGreen() - 255 * fraction));
int blue = (int) Math.round(Math.max(0, color.getBlue() - 255 * fraction));
int alpha = color.getAlpha();
return new Color(red, green, blue, alpha);
}
Then, all you have to do is get the the color of the pixel, darken it and reapply.
For this example, I actually use a separate sub image, but you can do it directly to the parent image
BufferedImage subImage = background.getSubimage(x, y, 200, 200);
for (int row = 0; row < subImage.getHeight(); row++) {
for (int col = 0; col < subImage.getWidth(); col++) {
int packedPixel = subImage.getRGB(col, row);
Color color = new Color(packedPixel, true);
color = darken(color, 0.5);
subImage.setRGB(col, row, color.getRGB());
}
}
Now, before someone jumps down my throat, no, this is not the most performant approach, but it gets over messing about with "packed" pixel values (because I can never remember how to unpack those :P) and most of my API code is based around the use of Color anyway
Runnable example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setVisible(true);
}
});
}
public static Color darken(Color color, double fraction) {
int red = (int) Math.round(Math.max(0, color.getRed() - 255 * fraction));
int green = (int) Math.round(Math.max(0, color.getGreen() - 255 * fraction));
int blue = (int) Math.round(Math.max(0, color.getBlue() - 255 * fraction));
int alpha = color.getAlpha();
return new Color(red, green, blue, alpha);
}
public class TestPane extends JPanel {
private BufferedImage background;
private BufferedImage darkended;
public TestPane() {
try {
background = ImageIO.read(getClass().getResource("/images/background.jpg"));
int x = (background.getWidth() - 100) / 2;
int y = (background.getHeight() - 100) / 2;
BufferedImage subImage = background.getSubimage(x, y, 200, 200);
for (int row = 0; row < subImage.getHeight(); row++) {
for (int col = 0; col < subImage.getWidth(); col++) {
int packedPixel = subImage.getRGB(col, row);
Color color = new Color(packedPixel, true);
color = darken(color, 0.5);
subImage.setRGB(col, row, color.getRGB());
}
}
darkended = subImage;
} catch (IOException ex) {
ex.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
if (background == null) {
return new Dimension(200, 200);
}
return new Dimension(background.getWidth(), background.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (background == null) {
return;
}
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(background, 0, 0, this);
int x = (getWidth() - 100) / 2;
int y = (getHeight() - 100) / 2;
g2d.drawImage(darkended, x, y, this);
g2d.setColor(Color.RED);
g2d.drawRect(x, y, 200, 200);
g2d.dispose();
}
}
}

Write a text on JDeskopPane

I want to write a multiline text (3-4 lines is ok) on the bottom right corner of a JDesktopPane, how can I do this?
The text is not fixed, it can change every time i start the swing application but once the application is started it remains the same, I don't need to update from the application.
My first thought was to create an image, put it as background of the JDesktopPane and then write on it, but it doesn't seem a simple solution.
Thanks for the help.
Combining the examples seen here and here, the print() method in the variation below illustrates using FontMetrics to right justify multiple lines of text in the bottom, right corner of a JDesktopPane.
import java.awt.*;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
/** #see http://stackoverflow.com/a/45055215/230513 */
public class JDPTest extends JDesktopPane {
private MyFrame one = new MyFrame("One", 100, 100);
public JDPTest() {
this.setPreferredSize(new Dimension(640, 480));
this.add(one);
}
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.lightGray);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.setColor(Color.BLACK);
g2d.setFont(new Font(Font.SERIF, Font.BOLD, 16));
print(g2d, 3, "Hello, world!");
print(g2d, 2, "This is a test.");
print(g2d, 1, "This is another test.");
print(g2d, 0, "This is still another test.");
}
private void print(Graphics2D g2d, int line, String s) {
FontMetrics fm = g2d.getFontMetrics();
int x = this.getWidth() - fm.stringWidth(s) - 5;
int y = this.getHeight() - fm.getDescent()
- line * (fm.getHeight() + fm.getLeading());
g2d.drawString(s, x, y);
}
private final class MyFrame extends JInternalFrame {
MyFrame(String name, int x, int y) {
super(name, true, true, true, true);
this.setSize(320, 240);
this.setLocation(x, y);
this.setVisible(true);
}
}
private void display() {
JFrame f = new JFrame("JDPTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new JDPTest().display();
}
});
}
}
Use this example class.
The background if set will be scaled.
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import javax.swing.JDesktopPane;
public class MyDesktopPane extends JDesktopPane {
Image img;
public MyDesktopPane() {
super();
}
#Override
public void paintComponent(Graphics g) {
int width = this.getWidth();
int height = this.getHeight();
int infoWidth = 150;
int infoHeight = 100;
super.paintComponent(g);
// alpha
final Float alpha = new Float(0.9);
final Graphics2D g2d = (Graphics2D) g;
g2d.setComposite(makeComposite(alpha.floatValue()));
// draw bacground image is set
if (img != null) {
g.drawImage(img, 0, 0, width, height, this);
}
//draw 3 line text in red reound rectangle
g.setColor(Color.RED);
g.fillRoundRect(width - infoWidth, height - infoHeight, infoWidth, infoHeight, 5, 5);
g.setColor(Color.BLACK);
g.drawString("Line 1", width - infoWidth + 5, height - infoHeight + 20);
g.drawString("Line 2", width - infoWidth + 5, height - infoHeight + 40);
g.drawString("Line 3", width - infoWidth + 5, height - infoHeight + 60);
}
public void setBackGroundImage(String path) {
try {
boolean file = new File(path).isFile();
if (file) {
img = javax.imageio.ImageIO.read(new FileInputStream(path));
}
} catch (IOException e) {
e.printStackTrace();
}
this.repaint();
}
private AlphaComposite makeComposite(final float alpha) {
final int type = AlphaComposite.SRC_OVER;
return (AlphaComposite.getInstance(type, alpha));
}
}

Using Slider to rotate Object In java

I have made a GUI that uses a slider to scale an object up and down.(in this case a rectangle). I was wondering if there was a way to also use a slider to specify a degree of rotation. So there would be 2 sliders one to control scale and another to control the rotation. If anyone could help me make this that would be great here is what I have so far with just the scale slider.
import javax.swing.*;
public class Parker
{
public static void main(String[] args)
{
TheWindow w = new TheWindow();
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //X wont close the window with out this line
w.setSize(1280,720);
w.setVisible(true);
}
}
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
public class TheWindow extends JFrame
{
private JSlider slider; //declare slider
private drawRect myPanel; //declare/ create panel
public TheWindow()
{
super("Slider Example"); //make title
myPanel = new drawRect();
myPanel.setBackground(Color.cyan); //change background color
slider = new JSlider(SwingConstants.VERTICAL, 0, 315, 10);// restrains the slider from scaling square to 0-300 pixels
slider.setMajorTickSpacing(20); //will set tick marks every 10 pixels
slider.setPaintTicks(true); //this actually paints the ticks on the screen
slider.addChangeListener
(
new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
myPanel.setD(slider.getValue()); //Wherever you set the slider, it will pass that value and that will paint on the screen
}
}
);
add(slider, BorderLayout.WEST); //similar to init method, adds slider and panel to GUI
add(myPanel, BorderLayout.CENTER);
}
import java.awt.*;
import javax.swing.*;
public class drawRect extends JPanel
{
private int d = 20; //this determines the beginning size of the rect.
public void paintComponent(Graphics g)//paints obj on the screen
{
super.paintComponent(g); //prepares graphic object for drawing
// ImageIcon i = new ImageIcon("A:\\Capture.png"); //location of Image
// i.paintIcon(this, g, d, d); //paints icon on screen
int originX = getWidth() / 2; //this is subtracting half of 'd' from the center point to scale it form the center
int originY = getHeight() / 2;
int x = originX - (d / 2);
int y = originY - (d / 2);
System.out.println(x + "x" + y);
g.fillRect(x, y, d, d); //paints rectangle on screen
//x , y, width, height
}
Okay, I've been playing around with this for a while I would normally use a AffineTransform for this, but it was giving me weird results I couldn't resolve...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.SwingConstants;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Parker {
public static void main(String[] args) {
new Parker();
}
public Parker() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new ControlPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ControlPane extends JPanel {
private JSlider slider; //declare slider
private DrawPane myPanel;
public ControlPane() {
setLayout(new BorderLayout());
myPanel = new DrawPane();
myPanel.setBackground(Color.cyan); //change background color
slider = new JSlider(SwingConstants.VERTICAL, 0, 400, 100);// restrains the slider from scaling square to 0-300 pixels
slider.setMajorTickSpacing(20); //will set tick marks every 10 pixels
slider.setPaintTicks(true); //this actually paints the ticks on the screen
slider.addChangeListener(
new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
myPanel.setScale(slider.getValue()); //Wherever you set the slider, it will pass that value and that will paint on the screen
}
}
);
JSlider rotate = new JSlider(SwingConstants.VERTICAL, 0, 720, 0);
rotate.setMajorTickSpacing(20); //will set tick marks every 10 pixels
rotate.setPaintTicks(true); //this actually paints the ticks on the screen
rotate.addChangeListener(
new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
JSlider slider = (JSlider) e.getSource();
myPanel.setAngle(slider.getValue());
}
}
);
add(slider, BorderLayout.WEST);
add(rotate, BorderLayout.EAST);
add(myPanel);
myPanel.setScale(400);
}
}
public class DrawPane extends JPanel {
private double scale = 1;
private double angle = 0;
private final int rectWidth = 20;
private final int rectHeight = 20;
#Override
protected void paintComponent(Graphics g)//paints obj on the screen
{
super.paintComponent(g); //prepares graphic object for drawing
int originX = getWidth() / 2;
int originY = getHeight() / 2;
int xOffset = -(rectWidth / 2);
int yOffset = -(rectHeight / 2);
g.setColor(Color.BLACK);
Graphics2D g2d = (Graphics2D) g.create();
g2d.translate(originX, originY);
g2d.scale(scale, scale);
g2d.rotate(Math.toRadians(angle), 0, 0);
g2d.fill(new Rectangle2D.Double(xOffset, yOffset, rectWidth, rectHeight));
g2d.dispose();
g.setColor(Color.RED);
g.drawRect(originX + xOffset, originY + yOffset, rectWidth, rectWidth);
}
public void setAngle(double angle) {
this.angle = angle;
repaint();
}
public void setScale(int scale) {
// Scaling is normalized so that 1 = 100%
this.scale = (scale / 100d);
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}
Basically this uses the Graphics APIs capabilities, for simplicity (in particular with the spinning), the Graphics context is translated to the origin point. The rectangle is then paint around this origin point to allow it to be zoomed and rotate about it's center

Java ImageIcons and actioin listeners

I am creating a simple game where a person clicks on an image the score increases by one.
It seems simple enough, right? Here's the catch-- the images will be hidden partially behind other images!
Currently, I'm using several imageIcons to set up my scene. For instance, my foreground has an image "foreground.png," my background is "background.png", and my image that is hiding between the two is "hiding.png".
My first thought was to simply get the coordinates of the imageIcon hiding, add the height() and width() to them, and create a mouse listener that would only work in that specified region. However, that would give me a rectangle for the user to click which would defeat the purpose of hiding the object (someone could click the rigid boundary of the graphic behind the foreground).
Do you have any suggestions on how to make a mouse action listener work only on the VISIBLE pixels of an imageIcon? Yes, I understand that action listeners can only be applied to components (such as buttons) but "the button" just doesn't do what I want for this project.
Example 1
This basically uses a series of JLabels on a JLayeredPane. Each label has it's own mouse listener and when you mouse over it, will turn red. But, if there is a label above it, it won't respond to mouse events...
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ClickMyImages {
public static void main(String[] args) {
new ClickMyImages();
}
public ClickMyImages() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JLayeredPane {
public TestPane() {
try {
BufferedImage img1 = ImageIO.read("/Image1");
BufferedImage img2 = ImageIO.read("/Image2");
BufferedImage img3 = ImageIO.read("/Image3");
BufferedImage img4 = ImageIO.read("/Image4");
BufferedImage img5 = ImageIO.read("/Image5");
JLabel label1 = new ClickableLabel(new ImageIcon(img1));
JLabel label2 = new ClickableLabel(new ImageIcon(img2));
JLabel label3 = new ClickableLabel(new ImageIcon(img3));
JLabel label4 = new ClickableLabel(new ImageIcon(img4));
JLabel label5 = new ClickableLabel(new ImageIcon(img5));
Dimension masterSize = getPreferredSize();
Dimension size = label1.getPreferredSize();
label1.setBounds((masterSize.width - size.width) / 2, (masterSize.height - size.height) / 2, size.width, size.height);
Point masterPoint = label1.getLocation();
size = label2.getPreferredSize();
label2.setBounds(
masterPoint.x - (size.width / 2),
masterPoint.y - (size.height / 2),
size.width, size.height);
size = label3.getPreferredSize();
label3.setBounds(
masterPoint.x + (size.width / 2),
masterPoint.y - (size.height / 2),
size.width, size.height);
size = label4.getPreferredSize();
label4.setBounds(
masterPoint.x - (size.width / 2),
masterPoint.y + (size.height / 2),
size.width, size.height);
size = label5.getPreferredSize();
label5.setBounds(
masterPoint.x + (size.width / 2),
masterPoint.y + (size.height / 2),
size.width, size.height);
add(label1);
add(label2);
add(label3);
add(label4);
add(label5);
} catch (Exception e) {
e.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(800, 800);
}
}
// This is for demonstration purposes only!
public class ClickableLabel extends JLabel {
private boolean isIn = false;
public ClickableLabel(Icon image) {
super(image);
addMouseListener(new MouseAdapter() {
#Override
public void mouseEntered(MouseEvent e) {
isIn = true;
repaint();
}
#Override
public void mouseExited(MouseEvent e) {
isIn = false;
repaint();
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (isIn) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive(0.5f));
g2d.setColor(Color.RED);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
}
}
}
}
Example 2
This examples uses the paintComponent method to renderer the images. It checks the pixel alpha of the image at the mouse point to determine if the mouse event should fall through or not.
I've been a little strict using an alpha value of 255, but you could soften it a little based on your needs (something like 225 instead for example)...
I've hard coded the layers so that the tree is always above the squirrel, but it wouldn't be hard to add all the images to List in the order you want them to appear and simple run down the list till you get a hit.
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ClickMyDrawnImages {
public static void main(String[] args) {
new ClickMyDrawnImages();
}
public ClickMyDrawnImages() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage tree;
private BufferedImage squirrel;
private BufferedImage mouseOver;
public TestPane() {
try {
tree = ImageIO.read(new File("Tree.png"));
squirrel = ImageIO.read(new File("Squirrel.png"));
} catch (IOException exp) {
exp.printStackTrace();
}
addMouseMotionListener(new MouseAdapter() {
#Override
public void mouseMoved(MouseEvent e) {
if (withinTree(e.getPoint())) {
mouseOver = tree;
} else if (withinSquirrel(e.getPoint())) {
mouseOver = squirrel;
} else {
mouseOver = null;
}
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected boolean withinTree(Point p) {
return withinBounds(p, getTreeBounds(), tree);
}
protected boolean withinSquirrel(Point p) {
return !withinBounds(p, getTreeBounds(), tree) && withinBounds(p, getSquirrelBounds(), squirrel);
}
protected Rectangle getTreeBounds() {
int width = getWidth();
int height = getHeight();
int x = (width - tree.getWidth()) / 2;
int y = (height - tree.getHeight()) / 2;
return new Rectangle(x, y, tree.getWidth(), tree.getHeight());
}
protected Rectangle getSquirrelBounds() {
Rectangle bounds = getTreeBounds();
return new Rectangle(
bounds.x - (squirrel.getWidth() / 4),
(getHeight() - squirrel.getHeight()) / 2,
squirrel.getWidth(), squirrel.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
int x = (width - tree.getWidth()) / 2;
int y = (height - tree.getHeight()) / 2;
g.drawImage(highlight(squirrel), x - (squirrel.getWidth() / 4), (height - squirrel.getHeight()) / 2, this);
g2d.drawImage(highlight(tree), x, y, this);
g2d.dispose();
}
protected BufferedImage highlight(BufferedImage img) {
BufferedImage highlight = img;
if (img.equals(mouseOver)) {
highlight = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = highlight.createGraphics();
g2d.setColor(Color.RED);
g2d.drawImage(img, 0, 0, this);
g2d.setComposite(AlphaComposite.SrcAtop.derive(0.5f));
g2d.fillRect(0, 0, highlight.getWidth(), highlight.getHeight());
g2d.dispose();
}
return highlight;
}
protected boolean withinBounds(Point p, Rectangle bounds, BufferedImage image) {
boolean withinBounds = false;
if (bounds.contains(p)) {
int x = p.x - bounds.x;
int y = p.y - bounds.y;
int pixel = image.getRGB(x, y);
int a = (pixel >> 24) & 0xFF;
// could use a little weighting, so translucent pixels can be effected
if (a == 255) {
withinBounds = true;
}
}
return withinBounds;
}
}
}

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