What makes public static void main(String args[]) {} be the convention to test code instead of simply static {}?
class Test {
public static void main(String args[]) {
System.out.println("testing");
}
}
It seemingly has the same capabilities, you can instantiate owner class, use its methods, another classes, even send output as well:
class Test {
static {
System.out.println("testing");
}
}
Is there a standard reason to not use the small static {} to run your average test? Can I take it just as my choice/preference safely?
In other words, I'd like to find a case where you put a code in one that you couldn't (or shouldn't) put in another, that it wouldn't run or give unexpected result, etc.
I'd say the most prominent reason not to use static {} for such things is that you have little control over when it runs. static {} blocks run "when the class is initialized", which means at least four (watch out for the Spanish inquisition) detrimental things for this purpose:
It does not necessarily happen just because the class is loaded.
It does, on the other hand, happen just because you want an instance of the class or reference a static field from some other class, which is the main reason why you don't really want to put code with wide-ranging side-effects in static {} blocks.
It is also not guaranteed to not happen for such simple reasons as the Jar file being on your classpath. JVMs are free to run static {} blocks whenever they feel like it, as long as it is before any static references from the class from other code is made. "Before" could mean "at VM startup".
No VM implementation has any invocation arguments to run such code for you on request.
The purpose of static {} blocks is to initialize static class data (in possibly quite complex ways, of course), and from the preceding points you may be able to see why it's not particularly useful for anything else.
In java every application requires a main method which will be the entry point of the application. The main method required has the signature as follows:
public static void main(String[] args)
The difference between this method and the other one you suggested (besides the fact that your application needs a main method with this signature as an entry point) is that this is a method and takes the "String[] args" parameter. This parameter is where your arguments would go when running a program from the console.
Every java application can be run from the console and therefore it makes sense for every application to have a standard entry point method which will be able to take any special arguments.
Your static {} block is not necessarily a method or a function that can be called and therefore it can not be used as a entry point into your application. It takes no parameters and you have no control over when its code block will be run.
Related
I have a Computer Programming-K course at my high school, and we use Java as our language. I noticed that you seem to NEED to have the public *static* void main(String[] args) at the beginning of every script. Our main structure is this:
public class
( void main()
void input()
void process()
void output() )
And we have to make all void methods static, to be able to call one another, because we can't use a non-static main. Why? What does static mean in Java?
First and foremost, main being declared as public static void is mandated by the Java Language Specification:
The method main must be declared public, static, and void. It must specify a formal parameter (ยง8.4.1) whose declared type is array of String.
That's simply the way it is; without it, Java will not execute your script due to there being a lack of a main method.
It also doesn't matter where you put it - it could be in the middle of that class, at the top, at the bottom, or in a completely different file - so long as your program has a main method for it to actually run.
As for the meaning of static - well, that depends on the context.
If you're using static on a field (that is, a variable contained in a class), then there will only ever be one instance of that field.
If you're using static on a method (like main, or another method), then that is a class method, and does not require an instance of the object for it to be invoked and used. These particular methods shouldn't rely on the internal state of the class in which they're being invoked.
As an example, you'll get into a discussion about Integer.parseInt sometime later; this is a static method, which is tied to Integer, which doesn't require an instance of an Integer to invoke.
Next, don't think that the declaration of static methods is going to be commonplace for your code. To be frank, that represents purely procedural programming (that is, defining methods to do these specific things with no regard to state, instead of an object-oriented design that may or may not take into account state).
The only time you're ever forced to declare something to be static is if you're using it within a static context yourself. Since you don't create an instance of your class (through the new keyword), you won't be able to use any of the methods you've declared in it.
This will not compile, as main doesn't have a way to reference that method.
public class Foo {
public static void main(String[] args) {
invokeBar();
}
public void invokeBar() {
System.out.println("Yay, bar!");
}
}
The below will compile, since main does have a way to directly invoke that method:
public class Foo {
public static void main(String[] args) {
invokeBar();
}
public static void invokeBar() {
System.out.println("Yay, bar!");
}
}
Static means that you do not need to have an instance of a class in order to call that method.
static void main is just the specific function that Java requires, so that it knows where to begin running your code. Every program must contain one, and exactly one, static void main.
I noticed that you seem to NEED to have the 'public static void main(String[] args)' at the beginning of every script.
The reason for this is that when JVM runs your program it needs to be able to run it without creating an instance of your entry class containing main method. Sometimes your class containing main method may have constructors which needs arguments to create an instance of it then how would JVM know what values does it have to pass to create an instance of it on its own, which is why java forces you to make main as static method so that JVM doesnot need to worry about creating an instance of your main class to call the main method which is the entry point to your application.
And we have to make all voids static
This is an incorrect assumption. You need not make your void methods as static. There are 2 ways of calling your methods either through object of the class (these methods are called instance methods) or through the class variable(name) (these methods are called static methods). If you donot want to make your methods static then you need to create an instance of you class ad call your methods.
What does static mean in Java?
static is a modifier in Java . You can either use it for your instance variables or for methods or for inner classes. This keyword makes the resource(instance variables/methods/innerclass) a property of the underlying class and hence is shared across all the instances(objects) of the class.
I tried to print something using static block without Main method.
But how do I know at the time of the class loading static block will be
called.
Here removing main method its not printing anything in CMD as well as in Eclipse IDE.
Output :(with main method)
Static Block Called........
i :6
public class StaticBlock
{
static int i = 5;
static
{
System.out.println("Static Block Called........");
i ++;
}
public static void main(String args[])
{
System.out.println("i :"+i);
}
}
This is actually a behavioral detail which has changed in Java 7.
Prior to Java 7, whatever class is passed to the JVM as the application entry point, that class is loaded, initialized, and then the main method is looked up. Even if there's no such method, the class initialization code will have run. That includes any static initializers.
As of Java 7, the class will be loaded, but will not be initialized prior to looking up the main method. The JVM will abort with an error if the method is not found, and initialization will never occur.
Class loading vs. initialization
For many purposes this is just a subtle difference, but you have actually hit one where it is crucial. As per Java Language / Java Virtual Machine specifications, there is a clear distinction between:
class loading: this happens at any time, and for any class, the specific JVM implementation sees fit. It means loading the binary contents of the .class file, parsing them, verifying the bytecode, building up the constant pool, and so on;
class initialization: this happens at a precisely specified point, which is when the class is referred to (explicitly or otherwise) for the first time during a JVM run. At this point all the class initializers run.
Your StaticBlock class will not be loaded unless it is not referred form somewhere. Having the main method causes your class to be loaded because jvm loads the class when you run it. As soon as you refer your StaticBlock class, anywhere in your project, be it the main method in the same class or the main method in a different class. That will cause the class to be loaded and as soon as class will be laoded, static block in that class will be executed.
By refer I mean either you create an instance of it or you use any public method or field of the class using hte class name i.e StaticBlock.filed or StaticBlock.method().
In short, a class static block is executed when the class gets loaded by a classloader.
I'm the product of some broken teaching and I need some help. I know that there is this thing called the "main method" in Java and I'm sure other programming languages. I know that you need one to make your code run, but how do you use it to make your run? What does it do and what do you need to have it put in it to make your code run?
I know it should look something like this.
But almost nothing more.
static void main(String[] args){
}
Breaking this down, point-by-point, for the general case:
All Java applications begin processing with a main() method;
Each statement in the main executes in order until the end of main is reached -- this is when your program terminates;
What does static mean? static means that you don't have to instantiate a class to call the method;
String[] args is an array of String objects. If you were to run your program on the command line, you could pass in parameters as arguments. These parameters can then be accessed as you would access elements in an array: args[0]...args[n];
public means that the method can be called by any object.
its the entry point for any java program, it does whatever you tell it to do. all you need to do is declare it in one of your source java files and the compiler will find it.
Firstly it should be public static void main(String[] args){...}.
It must be public
Take a look at The main method
The JVM will look for this method signature when it runs you class...
java helloWorld.HelloWorld
It represents the entry point for your application. You should put all the required initialization code here that is required to get your application running.
The following is a simple example (which can be executed with the command from above)
package helloWorld;
public class HelloWorldApp {
public static void main(String[] args) {
System.out.println("Hello World!"); // Display the string.
}
}
Summary
void means the method returns no value. String[] args represents a string of arguments in an Array type that are passed to the program. main is the single point of entry in to most Java programs.
Extended
Glossing over why it should be public static void... (You wouldn't build a door without a doorknob), methods (equivalent of functions (or subs) in other languages) in Java have a return type. It just so happens that the main method in Java has to return void. In C or C++, the main method can return an int and usually this indicates the code status of the finished program. An int value of 0 is the standard for a successful completion.
To get the same effect in Java, we use System.exit(intValue)
String[] args is a string array of arguments, passed to the main function, usually for specific application use. Usually these are used to modify a default behavior or for flags used in short command line executable applications.
main just means to the JVM, start here! Same name in C and C++ (and probably more).
when you execute your class, anything in the main method runs.
You should have a main class and a main method. And if you want to find something in the console, you need have one output command at least in the method, like :
System.out.println("Hello World!");
This makes the code running lively.
I do not want to change the public static void ... String[] args part of the signature, but is it possible to "rename" this function (eg. just for fun)?
So the entry point for execution would be a function with another name.
Rename it to, like, boot (what would better reflect, if not being historical, the actual use for it in my particular case).
related
I'm interested in doing something different, but these questions are still interesting:
public static void main(String arg[ ] ) in java is it fixed?
Why the name main for function main()
No. The Java Language Specification says:
A Java virtual machine starts execution by invoking the method main of some specified class, passing it a single argument, which is an array of strings.
The JVM Specification says the same thing:
The Java virtual machine then links the initial class, initializes it, and invokes the public class method void main(String[]).
Simple Answer No, Reason, Specification is like that, JVM will only look for main and not any custom name as the starting point. It has to be called main with the exact signature public static void main(String[] args)
Logically also it makes sense how will JVM know that instead of main method, it has to look for boot or something else unless java command had an option to pass the start method.
But that is asking just too much for no good reason.
Secondly since its standardized it helps the developer community too, whoever looks at the code know how to run a given Java Standalone program, or say if you have got a project, your first point will always be look for the main method, and from there you move on.
At start JVM is looking from method public static void main with array of Strings as argument. So only thing you can do is rename argument args. If you want method like boot nobody stops you from doing something like this (personally I don't recommend that "pattern")
static void boot(String[] arguments){
//your logic
}
public static void main(String[] args) {
boot(args);
}
No. You can not do that according to Java Language Specification. But if you want, as Java is a open source project, so download the complete source code of Java language and change it accordingly ( I mean change the source code of JVM itself). This is the only way you can do that.
So now you can understand, why I said it is impossible.
Your application starts running from public static void main(String[] args). It's like the point where JVM looks at to start the proceedings. If you change it, JVM will feel free to not start your application.
If you want to want to have boot() as the starting point of your application - call it in main().
Simple answer is NO . When you start executing program it looks for public static void main(String[] args) which takes String array argument.From this entry point main thread get started.
Yes,We can change the name of the main method if we can change the configurations of the JVM and let it look for a method with another name instead of main method.
I'm rather confused by the concept of making a class with methods, and having a main method with methods underneath.
What exactly are the differences here? How it one way better than the other way? What situations call for a method under the main rather than a class?
It would help me to understand a project - a basic Craps game which will contain a Shooter class, Die class, and a Craps class (which apparently contains the main).
You do not have "main" methods. All methods are a class method, the only difference is that 'static' methods (v.g., main) do not need that you instantiate a new object (via the 'new' statement) to use them.
In other words:
public class MyClass {
public static void myStaticMethod() {
}
public void myInstanceMethod() {
}
}
You can do
MyClass.myStaticMethod()
but in order to use myInstanceMethod you must create an object
(new MyClass).myInstanceMethod;
Usually you do the last thing as
MyClass myObject = new MyClass();
myObject.myInstanceMethod();
Note that you can also do
myObject.myStaticMethod();
but it is exactly the same than doing
myClass.myStaticMethod();
and the first way is considered poor style and usually causes a compiler warning.
#Miranda because with only static methods you lose all of the Object Oriented part, and you just end using Java as you would use plain C.
In the object, you have both the state and the methods. In the class you store both the object state and the methods. For instance, typically you can create a "Card" class, create a card "new Card('K', "Leaf")" and have methods to manipulate it ("uncoverCard()").
Once you have the reference to the object that you want, you use its methods and you know that you are only affecting this object, and that you are using the right version of the method (because you are using the method defined for this very class).
Switching to OO programming from procedural programming may seem difficult at the beginning. Keep trying, looking at tutorial code and asking for advice when needed and you'll soon get to understand it.
Basically it's a matter of separation. You create classes for reusability. If everything was in the main class then your code would not be maintainable. The main class is used as a starting point for your application. If you did everything in the main class you wouldn't be able to take advantage of all that object oriented programming affords you. You'll learn more about it as you get into the course. But basically each of the classes you will create will have single responsibility. Even the main class, whose responsibility is to run the program.
Good luck with your class by the way. Maybe it will give you an advantage in the casinos.
The entrance-point for a Java-Application is it's main-method:
public static void main(String[] args){
// Do stuff here
}
This method differs from others in the way that it's:
The entrance-point of your application, so it will be the first
called method and basic initialization things should be done here.
It's a static-method which makes it accessible without creating an
instance of the class holding it.
This static-thing is best illustrated as follows:
public class Test{
public int addOne(int number){
return number++;
}
public static int drawOne(int number){
return number--;
}
}
// Create our Int:
int value = 12;
// This will work because the method
// is a static one:
System.out.println( Test.drawOne(value) ); // Outputs 11
// This won't work because it's a non-
// static method:
System.out.println( Test.addOne(value) ); // Error
// But this will work:
Test ourTest = new Test();
System.out.println( ourTest.addOne(value) ); // Outputs 13
An Application written in Java will normally only have one main-Method, which declares the point where the Application first starts off.
If you want to do stuff with variables, objects, etc you'll want to create your own methods/classes but they won't be main-Methods.
First of all, method can't have another method inside it. Every method has to be part of a Class. The difference between a main method (actually the main method which you are talking about) and any other method is that execution of the program starts at the main method.
A method represents a functionality or a set of instructions that have been grouped together. And a class is a set of methods and variables that define an entity (like Shooter, Die).
So you'll have a Die class which will contain methods that will only contain die specific methods, a Shooter class with methods specific to Shooter and a Craps class, from where the game will begin, that utilizes the methods of the Die and Shooter classes to complete the game.
I'm sure some of the other guys here will be able to explain this much better than I can, but I'll give it a shot.
So, as you know, your main method is the sort of entry point to your program. It is the first thing executed. You can add other methods in the same class, but these methods are static methods as you can't instantiate a class that has your main in it (at least I don't think you can; I've never actually tried).
The purpose of making a class and defining methods is so that you can create objects out of that class. For instance, in your case, you create a Die class. You can then create Die objects from that class. Think of a class as a sort of model or mold that you create objects out of. Once you create these objects they each have their own data members (variables defined in the class). Lets say in your Die class you defined two variables, die1 and die2, each Die object you create will have a die1 and die2 variable, but each Die object can hold different values for these variables.
Now, lets say you create a method in the die class that modifies these variables (a setter method) and lets call it public void setDie1(int value) then you can modify the value of the die1 variable by calling that method on the Die object with something like myDieObject.setDie1(3).
To put this altogether, if you just put methods in the same class as your main method then you wouldn't be able to have multiple objects created from the same class.
This can be a tricky concept to figure out at first, but it will all clear up quickly as you learn more. I hope this helps!
The main method
This is the only method REQUIRED to run a Java application. The method MUST have a very specific signature public static void main(String[] args). The reason why it needs this specific signature is because the Java Virtual Machine (JVM) needs to find it in order to execute your program. The JVM is that Java runtime "thingy" you install on your computer to run programs. More correctly, the Java Runtime Environment (JRE) contains the JVM. The String[] args is 0 or more arguments the method accepts from the command prompt when executing a program. Simple programs often don't require any arguments being passed from the command prompt.
What might confuse beginner Java programmers, is that it seems that many projects out there have main methods in every .java file. This is not required. This is done so that each class could be run in isolation from its dependencies. In a project (application) only one class is required to have a main method.
Other methods
Methods other than the main method are optional. If you want, you could place 100% of your program logic inside of main. But, you can understand the problem with that. If you do that, your code will only be able to do a very specific sequence of steps. Back in the days prior to modular programming, this was the way it was done. So, if you needed to write a program that did something slightly different, you needed to write a new program. It is not very efficient, but it still works. Fast forward a few years after "modular programming" became a thing and now you have to write programs that have to react to events. For example, a user hovers the mouse over a button. The problem with events is that events are unpredictable. Not only you don't know WHEN events will occur, but also you cannot predict the ORDER in which they will occur. Therefore, having all the logic inside a single function (i.e. main) won't work and compiling a "different" sequence of steps inside main might not work also because you cannot predict the WHEN and HOW.
Methods allow you to encapsulate very small units of execution in a prescribed order. The assumptions is that, whenever a situation calls for it, the same sequence of steps must be executed. So, you modularize your code and extract those small sequences you know will always execute in that order and put it in some "method" so that you could call that sequence of steps when I needed.
Example
Simple program with no command-line arguments
public class MyProgram {
public static void main(String[] args) {
System.out.println("Hello World!");
}
}
When you execute the compiled unit from the command prompt, you will type java MyProgram and in the console you will see "Hello World!"
public class MyProgram {
public static void main(String[] args) {
System.out.println("Hello " + args[0]);
}
}
However, in the above program, if you don't provide an argument, it will throw an exception when executing. But, if you pass at least one argument, it will display the very first argument and ignore the rest. For example, java MyProgram Hector Fontanez will display "Hello Hector"
On both examples, the JVM called the main method for execution.
public class MyProgram {
public static void main(String[] args) {
showGreeting("Hello " + args[0]);
}
public static void showGreeting(String greeting) {
System.out.println(greeting);
}
}
In this last example, I created a function called showGreeting. Contrary to the main method, I as a programmer decided when and where to call this function, not the JVM. In the function, I extracted functionality I thought the method needs to execute in order to "show a greeting". I know my example has only one line. But you get the idea. As my program grows, I can call showGreeting from other parts of the program as many times I think, as a programmer, is necessary for my application to do the job it is required. Not only that, from the main method, the argument being passed will not necessarily the same as the argument that could be passed from another part of the program.
Lastly, you need to understand what are static and non-static methods, and also understand what public, protected, private, and default (no keyword) access modifiers do.