Displaying size in JTextbox based on size of dynamic circle - java

I'm trying to create a Java program that draws a circle, sliders can resize the circle, 3 other sliders control RGB settings. The problem is that i cannot get the stats (diameter, area and circumference) to display in the JTextBox. Please help its driving me mad!!!
Thanks!
CircleModifier.java
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
#SuppressWarnings("serial")
public class CircleModifier extends JFrame implements ChangeListener {
public DrawingPanel drawingPanel;
public InfoPanel infoPanel;
public JPanel sizePanel;
private JPanel sliderPanel;
private JSlider sizeSlider, redColorSlider, greenColorSlider,
blueColorSlider;
private JLabel sizeLabel, redLabel, greenLabel, blueLabel;
public CircleModifier() {
super("Circle Modifier Application");
setLayout(new BorderLayout());
drawingPanel = new DrawingPanel();
add(drawingPanel, BorderLayout.CENTER);
sliderPanel = new JPanel();
add(sliderPanel, BorderLayout.EAST);
sliderPanel.setBackground(Color.WHITE);
infoPanel = new InfoPanel();
add(infoPanel, BorderLayout.SOUTH);
sliderPanel.setLayout(new GridLayout(2, 4, 0, 1));
sizeLabel = new JLabel("-Size-");
sizeLabel.setForeground(Color.BLACK);
setSizeSlider(new JSlider(JSlider.VERTICAL, 0, 350, 10));
getSizeSlider().setMajorTickSpacing(50);
getSizeSlider().setMinorTickSpacing(25);
getSizeSlider().setPaintTicks(true);
getSizeSlider().setPaintLabels(true);
getSizeSlider().setBackground(Color.WHITE);
getSizeSlider().addChangeListener(this);
redColorSlider = new JSlider(JSlider.VERTICAL, 0, 255, 0);
redColorSlider.setMajorTickSpacing(20);
redColorSlider.setMinorTickSpacing(5);
redColorSlider.setPaintTicks(true);
redColorSlider.setPaintLabels(true);
redColorSlider.setBackground(Color.WHITE);
redColorSlider.addChangeListener(this);
redLabel = new JLabel("-Red-");
redLabel.setForeground(Color.RED);
greenColorSlider = new JSlider(JSlider.VERTICAL, 0, 255, 0);
greenColorSlider.setMajorTickSpacing(20);
greenColorSlider.setMinorTickSpacing(5);
greenColorSlider.setPaintTicks(true);
greenColorSlider.setPaintLabels(true);
greenColorSlider.setBackground(Color.WHITE);
greenColorSlider.addChangeListener(this);
greenLabel = new JLabel("-Green-");
greenLabel.setForeground(Color.GREEN);
blueColorSlider = new JSlider(JSlider.VERTICAL, 0, 255, 0);
blueColorSlider.setMajorTickSpacing(20);
blueColorSlider.setMinorTickSpacing(5);
blueColorSlider.setPaintTicks(true);
blueColorSlider.setPaintLabels(true);
blueColorSlider.setBackground(Color.WHITE);
blueColorSlider.addChangeListener(this);
blueLabel = new JLabel("-Blue-");
blueLabel.setForeground(Color.BLUE);
sliderPanel.add(sizeLabel);
sliderPanel.add(redLabel);
sliderPanel.add(greenLabel);
sliderPanel.add(blueLabel);
sliderPanel.add(getSizeSlider());
sliderPanel.add(redColorSlider);
sliderPanel.add(greenColorSlider);
sliderPanel.add(blueColorSlider);
setSize(800, 500);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
}
public void stateChanged(ChangeEvent e) {
int size = getSizeSlider().getValue();
drawingPanel.setDiameter(size);
sizeLabel.setText("-Size-");
int red = redColorSlider.getValue();
int green = greenColorSlider.getValue();
int blue = blueColorSlider.getValue();
drawingPanel.setNewCircleColor(red, green, blue);
redLabel.setText("-Red-");
greenLabel.setText("-Green-");
blueLabel.setText("-Blue-");
}
public static void main(String[] args) {
new CircleModifier();
}
public JSlider getSizeSlider() {
return sizeSlider;
}
public void setSizeSlider(JSlider sizeSlider) {
this.sizeSlider = sizeSlider;
}
}
InfoPane.java
import javax.swing.*;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import java.awt.*;
import java.awt.event.*;
import java.awt.*;
#SuppressWarnings("serial")
public class InfoPanel extends JPanel {
JTextArea textarea;
JLabel label;
private JTextArea display;
public InfoPanel() {
setLayout(new FlowLayout());
label = new JLabel("Information");
add(label);
display = new JTextArea(5, 30);
display.setText("The Radius is: " + "\nThe Diameter is: "
+ "Dynamic diameter to display here!" + "\nThe Area is: "
+ "\nThe Circumference is: ");
add(display);
}
}
DrawingPanel.java
import javax.swing.*;
import java.awt.*;
#SuppressWarnings("serial")
public class DrawingPanel extends JPanel {
public static String size;
int diameter = 1;
int red = 255, green = 255, blue = 255;
Color newCircleColor = new Color(red, green, blue);
public void paintComponent(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
g.setColor(newCircleColor);
g.fillOval(10, 10, diameter, diameter);
}
public void setDiameter(int newSize) {
diameter = newSize;
repaint();
}
public void setNewCircleColor(int red, int green, int blue) {
newCircleColor = new Color(red, green, blue);
repaint();
}
}

Give InfoPanel a public method,
public void textareaSetText(String text) {
textarea.setText(text);
}
And inside of this, set the text of the JTextArea variable.
Then call this method from within CircleModifier's stateChanged(...) method. If you want to append text, you could also give InfoPanel a similar textareaAppendText(String text) method.

Related

Painting method paints things from other components

I am trying to make a simple Java program with GUI using Java Swing.
I have painting panel (gPanel) in the center of the screen, panel with buttons (buttonSet) in the west and panel with labels (labelPanel) in the east. To paint over gPanel I use paintComponent method and since I have two buttons, which are supposed to draw different things (and change label on the right of the screen), I decided to put switch case in paintComponent method for it to choose the correct actual painting method.
When I run the program everything looks fine - program uses the first method to paint and there is a sampletext.png image shown in the middle of the screen with yellow background, as it should be. Button number 1 also uses this method to draw over gPanel, so pressing it draws the same thing.
Now Button number 2 uses the second painting method and this is where things go wrong. It draws sampleimage.png over the gPanel, but also parts of left and right panels (i.e. buttons from left buttonSet panel and orange colour that is background colour of side panels) are drawn, though it shouldn't happen. Also the whole gPanel becomes gray (I think it happens because of label on the right that becomes very long after pressing Button number 2, because when the label was shorter gPanel didn't turn gray and left the previously drawn things instead).
Pressing Button number 1 paints things from first method properly, so pressing it after pressing Button number 2 "reverts" the changes.
What do I have to do to make my second painting method work properly?
Also why adding border to buttonSet and labelPanel works but adding it to gPanel doesn't?
package com.inferjus.drawingproject;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.border.*;
/**
*
* #author inferjus
*/
public class DrawingProject
{
private JFrame frame;
private graphicPanel gPanel;
private JPanel buttonSet;
private JPanel labelPanel;
private JLabel label;
private int painter=0;
public static void main(String[] args)
{
DrawingProject program=new DrawingProject();
program.prepareGUI();
}
public int getPainter()
{
return painter;
}
public void setPainter(int x)
{
painter=x;
}
public void prepareGUI()
{
//setting JFrame and icon
frame=new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
try { frame.setIconImage(ImageIO.read(getClass().getResource("/resources/sampleicon.png")));}
catch (IOException e) { e.printStackTrace(); }
//border for components
Border bigBlackBorder=new LineBorder(Color.black, 3);
//setting JPanel (graphicPanel) for drawing images
gPanel=new graphicPanel();
gPanel.setBorder(bigBlackBorder); // <--- why it does not work?
//setting JPanel for buttons on the left of the screen
buttonSet=new JPanel();
buttonSet.setLayout(new BoxLayout(buttonSet, BoxLayout.Y_AXIS));
buttonSet.setBorder(bigBlackBorder);
//setting JButtons
JButton buttonOne=new JButton("Button number 1");
buttonOne.addActionListener(new buttonOneListener());
buttonSet.add(buttonOne);
buttonSet.setBackground(Color.orange);
JButton buttonTwo=new JButton("Button number 2");
buttonTwo.addActionListener(new buttonTwoListener());
buttonSet.add(buttonTwo);
//setting JLabels on the right of the screen
label=new JLabel("Default label");
label.setFont(new Font("Consolas", Font.PLAIN, 20));
labelPanel=new JPanel();
labelPanel.setLayout(new BoxLayout(labelPanel, BoxLayout.Y_AXIS));
labelPanel.setBackground(Color.orange);
labelPanel.setBorder(bigBlackBorder);
JLabel popeLabelTitle=new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font("Consolas", Font.BOLD, 24));
//adding JLabels to labelPanel
labelPanel.add(BorderLayout.NORTH, popeLabelTitle);
labelPanel.add(BorderLayout.CENTER, label);
//adding components to JFrame
frame.getContentPane().add(BorderLayout.CENTER, gPanel);
frame.getContentPane().add(BorderLayout.EAST, labelPanel);
frame.getContentPane().add(BorderLayout.WEST, buttonSet);
frame.setVisible(true);
}
class graphicPanel extends JPanel
{
private BufferedImage sampletext=null;
private BufferedImage sampleimage=null;
#Override
public void paintComponent(Graphics g)
{
//for Button One paint sampletext.png, for Button Two paint sampleimage.png
switch (painter)
{
case 0:
paintSampletext(g);
break;
case 1:
paintSampleimage(g);
break;
}
}
//paint yellow background and put sampletext.png in the middle
private void paintSampletext(Graphics g)
{
if (sampletext==null)
{
gPanel.setSampletextPNG();
}
g.setColor(Color.yellow);
g.fillRect(0,0, gPanel.getWidth(), gPanel.getHeight());
g.drawImage(sampletext, gPanel.getWidth()/2-sampletext.getWidth()/2, gPanel.getHeight()/2-sampletext.getHeight()/2, this);
g.setColor(Color.black);
g.drawRect(gPanel.getWidth()/2-sampletext.getWidth()/2, gPanel.getHeight()/2-sampletext.getHeight()/2, sampletext.getWidth(), sampletext.getHeight());
g.dispose();
}
//paint sampleimage.png over what is already displayed
private void paintSampleimage(Graphics g)
{
if (sampleimage==null)
{
gPanel.setSampleimagePNG();
}
int x=(int)((Math.random()*gPanel.getWidth())-sampleimage.getWidth());
int y=(int)((Math.random()*gPanel.getHeight())-sampleimage.getHeight());
g.drawImage(sampleimage, x, y, gPanel);
g.dispose();
}
public void setSampletextPNG()
{
try { sampletext=ImageIO.read(getClass().getResource("/resources/sampletext.png")); }
catch (IOException ex) { System.out.println("Image error"); }
}
public void setSampleimagePNG()
{
try { sampleimage=ImageIO.read(getClass().getResource("/resources/sampleimage.png")); }
catch (IOException ex) { System.out.println("Image error"); }
}
}
class buttonOneListener implements ActionListener
{
#Override
public void actionPerformed(ActionEvent e)
{
label.setText("Reaction to button number 1: change of label.");
setPainter(0);
gPanel.repaint();
}
}
class buttonTwoListener implements ActionListener
{
#Override
public void actionPerformed(ActionEvent e)
{
label.setText("Reaction to button number 2: change of label + drawing images over gPanel.");
setPainter(1);
gPanel.repaint();
}
}
}
Tree of my project:
DrawingProject
-JRE System Library
-src
--com.inferjus.drawingproject
---DrawingProject.java
--resources
---sampleicon.png
---sampleimage.png
---sampletext.png
what shows after running the program by default or after pressing Button One
what shows after pressing Button Two one time
what shows after pressing Button Two a few times
Introduction
Oracle has a helpful tutorial, Creating a GUI With Swing. Skip the Learning Swing with the NetBeans IDE section.
I went ahead and created the following GUI. I created two BufferedImages for the text image and the plain image so I wouldn't have to read any external files.
Explanation
When I create a Swing GUI, I use the model-view-controller pattern. This pattern allows me to separate my concerns and focus on one part of the application at a time.
Model
I created a model class to hold the button flag and the two BufferedImages. This is the class where you would read the resources.
You can add the JFrame icon back to this class.
Model classes are plain Java getter/setter classes.
View
All Swing applications must start with a call to the SwingUtilities invokeLater method. This method ensures that the Swing components are created and executed on the Event Dispatch Thread.
Class names are written in camel case and start with an upper case character. Method names are written in camel case and start with a lower case character. Field names follow the same rules as method names.
I separated the creation of the JFrame from the creation of the JPanels. This helps me to separate my concerns and makes it much easier to visually verify whether or not the code is correct. Aim to write short methods that do one thing and do it well.
You have to manually draw a border on a graphic JPanel. I added the code to your paintComponent method to paint a partial border.
Your paintComponent method should paint. Period. Nothing else. It must also start with a call to the super.paintComponent method to maintain the Swing paint chain.
I changed your JLabel in the right JPanel to a JTextArea. A JTextArea allows for longer messages to word wrap on multiple lines and not make your JFrame change size.
Controller
Your JButton controller classes were fine, except for the class names.
Code
Here's the complete runnable code. I made all the additional classes inner classes so I could post the code in one block.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class DrawingProject implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawingProject());
}
private final DrawingModel model;
private GraphicPanel graphicPanel;
private JTextArea textArea;
public DrawingProject() {
this.model = new DrawingModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
graphicPanel = new GraphicPanel(model);
frame.add(createButtonPanel(), BorderLayout.WEST);
frame.add(graphicPanel, BorderLayout.CENTER);
frame.add(createTextPanel(), BorderLayout.EAST);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(Color.orange);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JButton buttonOne = new JButton("Button number 1");
buttonOne.addActionListener(new ButtonOneListener());
panel.add(buttonOne);
JButton buttonTwo = new JButton("Button number 2");
buttonTwo.addActionListener(new ButtonTwoListener());
panel.add(buttonTwo);
return panel;
}
private JPanel createTextPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JLabel popeLabelTitle = new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font(Font.MONOSPACED, Font.BOLD, 24));
panel.add(popeLabelTitle, BorderLayout.NORTH);
textArea = new JTextArea(4, 30);
textArea.setEditable(false);
textArea.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
textArea.setText("Default label");
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
panel.add(textArea, BorderLayout.CENTER);
return panel;
}
public class GraphicPanel extends JPanel {
private static final long serialVersionUID = 1L;
private final DrawingModel model;
public GraphicPanel(DrawingModel model) {
this.model = model;
this.setPreferredSize(new Dimension(640, 480));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Paint border
int width = getWidth();
int height = getHeight();
int lineThickness = 3;
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.YELLOW);
g.fillRect(0, lineThickness, width, height - 2 * lineThickness);
switch (model.getPainter()) {
case 0:
paintSampleText(g);
break;
case 1:
paintSampleImage(g);
break;
}
}
private void paintSampleText(Graphics g) {
BufferedImage image = model.getSampleText();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g.drawImage(image, x, y, this);
}
private void paintSampleImage(Graphics g) {
BufferedImage image = model.getSampleImage();
int x = (int) ((Math.random() * getWidth()) - image.getWidth());
int y = (int) ((Math.random() * getHeight()) - image.getHeight());
g.drawImage(image, x, y, this);
}
}
public class ButtonOneListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 1: change of label.");
model.setPainter(0);
graphicPanel.repaint();
}
}
public class ButtonTwoListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 2: change of label + "
+ "drawing images over gPanel.");
model.setPainter(1);
graphicPanel.repaint();
}
}
public class DrawingModel {
private int painter;
private final BufferedImage sampleText;
private final BufferedImage sampleImage;
public DrawingModel() {
this.painter = 0;
this.sampleText = createBufferedImage(Color.BLUE);
this.sampleImage = createBufferedImage(Color.MAGENTA);
}
private BufferedImage createBufferedImage(Color color) {
BufferedImage image = new BufferedImage(64, 64,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.setColor(color);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();
return image;
}
public int getPainter() {
return painter;
}
public void setPainter(int painter) {
this.painter = painter;
}
public BufferedImage getSampleText() {
return sampleText;
}
public BufferedImage getSampleImage() {
return sampleImage;
}
}
}
Update
In order to paint multiple images, you have to save the origin of the images in a List. I've modified the application model to hold a List of origin Point instances. I also corrected the code to create a random point.
Here's the GUI with multiple images.
Here's the modified code
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class DrawingProject implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawingProject());
}
private final DrawingModel model;
private GraphicPanel graphicPanel;
private JTextArea textArea;
public DrawingProject() {
this.model = new DrawingModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
graphicPanel = new GraphicPanel(model);
frame.add(createButtonPanel(), BorderLayout.WEST);
frame.add(graphicPanel, BorderLayout.CENTER);
frame.add(createTextPanel(), BorderLayout.EAST);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(Color.orange);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JButton buttonOne = new JButton("Button number 1");
buttonOne.addActionListener(new ButtonOneListener());
panel.add(buttonOne);
JButton buttonTwo = new JButton("Button number 2");
buttonTwo.addActionListener(new ButtonTwoListener());
panel.add(buttonTwo);
return panel;
}
private JPanel createTextPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JLabel popeLabelTitle = new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font(Font.MONOSPACED, Font.BOLD, 24));
panel.add(popeLabelTitle, BorderLayout.NORTH);
textArea = new JTextArea(4, 30);
textArea.setEditable(false);
textArea.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
textArea.setText("Default label");
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
panel.add(textArea, BorderLayout.CENTER);
return panel;
}
public class GraphicPanel extends JPanel {
private static final long serialVersionUID = 1L;
private final DrawingModel model;
public GraphicPanel(DrawingModel model) {
this.model = model;
this.setPreferredSize(new Dimension(640, 480));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
paintMyBorder(g);
if (model.getPainter() == 1) {
createSampleImage(g);
}
paintSampleText(g);
BufferedImage image = model.getSampleImage();
List<Point> origin = model.getImageOrigin();
for (Point point : origin) {
g.drawImage(image, point.x, point.y, this);
}
}
private void paintMyBorder(Graphics g) {
int width = getWidth();
int height = getHeight();
int lineThickness = 3;
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.YELLOW);
g.fillRect(0, lineThickness, width, height - 2 * lineThickness);
}
private void paintSampleText(Graphics g) {
BufferedImage image = model.getSampleText();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g.drawImage(image, x, y, this);
}
private void createSampleImage(Graphics g) {
BufferedImage image = model.getSampleImage();
int x = (int) (Math.random() * (getWidth() - image.getWidth()));
int y = (int) (Math.random() * (getHeight() - image.getHeight()));
model.addNewImageOrigin(new Point(x, y));
}
}
public class ButtonOneListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 1: change of label.");
model.setPainter(0);
graphicPanel.repaint();
}
}
public class ButtonTwoListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 2: change of label + "
+ "drawing images over gPanel.");
model.setPainter(1);
graphicPanel.repaint();
}
}
public class DrawingModel {
private int painter;
private final BufferedImage sampleText;
private final BufferedImage sampleImage;
private final List<Point> imageOrigin;
public DrawingModel() {
this.painter = 0;
this.sampleText = createBufferedImage(Color.BLUE);
this.sampleImage = createBufferedImage(Color.MAGENTA);
this.imageOrigin = new ArrayList<>();
}
private BufferedImage createBufferedImage(Color color) {
BufferedImage image = new BufferedImage(64, 64,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.setColor(color);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();
return image;
}
public void addNewImageOrigin(Point point) {
this.imageOrigin.add(point);
}
public int getPainter() {
return painter;
}
public void setPainter(int painter) {
this.painter = painter;
}
public BufferedImage getSampleText() {
return sampleText;
}
public BufferedImage getSampleImage() {
return sampleImage;
}
public List<Point> getImageOrigin() {
return imageOrigin;
}
}
}

JComponents with Graphics.draw

I am trying to make a simple game using JPanel.
I am using Graphics Draw to display all information, including text, but I need to add user input.
I was thinking about using JTextField with absolute positioning to make it work with what is being drawn, but I have heard that absolute positioning is not a good way set up a JPanel.
Is there a better way to use both graphics paint and JComponents in the same panel?
Solution: use layout managers
Why not simply have the drawing JPanel held by another JPanel, one that uses BorderLayout and held in the BorderLayout.CENTER position. You can then place JTextFields or other control components in the outer JPanel in other positions.
You can also add a layout manager to the drawing JPanel and then add components onto this using the layout. Just remember that if you add any JPanels on top of the drawing JPanel, the added JPanels should be transparent, that is myPanel.setOpaque(false) should be called on them so that the drawing underneath shows through.
For example -- run this program to see what I mean:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class GradientPaintEg extends JPanel {
private DrawingPanel drawingPanel = new DrawingPanel();
private JSlider hue1Slider = new JSlider(0, 100, 0);
private JSlider hue2Slider = new JSlider(0, 100, 0);
public GradientPaintEg() {
Color color = drawingPanel.getColor1();
float[] hsb = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), null);
int value = (int) (hsb[0] * 100);
hue1Slider.setValue(value);
color = drawingPanel.getColor2();
hsb = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), null);
value = (int) (hsb[0] * 100);
hue2Slider.setValue(value);
hue1Slider.setMajorTickSpacing(20);
hue1Slider.setMinorTickSpacing(5);
hue1Slider.setPaintTicks(true);
hue1Slider.setPaintLabels(true);
hue1Slider.setPaintTrack(true);
hue1Slider.addChangeListener(new SliderListener(hue1Slider, drawingPanel, true));
hue1Slider.setOpaque(false);
hue2Slider.setMajorTickSpacing(20);
hue2Slider.setMinorTickSpacing(5);
hue2Slider.setPaintTicks(true);
hue2Slider.setPaintLabels(true);
hue2Slider.setPaintTrack(true);
hue2Slider.addChangeListener(new SliderListener(hue2Slider, drawingPanel, false));
hue2Slider.setOpaque(false);
JPanel sliderPanel = new JPanel(new GridLayout(0, 1, 4, 4));
sliderPanel.add(hue1Slider);
sliderPanel.add(hue2Slider);
sliderPanel.setOpaque(false);
setLayout(new BorderLayout());
// if you want to add the slider panel to the main JPanel:
// add(sliderPanel, BorderLayout.PAGE_START);
add(drawingPanel);
// if you want to add the sliderPanel to the drawing JPanel
drawingPanel.setLayout(new BorderLayout());
drawingPanel.add(sliderPanel, BorderLayout.PAGE_START);
}
private class SliderListener implements ChangeListener {
private JSlider slider;
private DrawingPanel drawingPanel;
private boolean color1Listener;
public SliderListener(JSlider slider, DrawingPanel drawingPanel, boolean color1Listener) {
this.slider = slider;
this.drawingPanel = drawingPanel;
this.color1Listener = color1Listener;
}
#Override
public void stateChanged(ChangeEvent e) {
int value = slider.getValue();
float hue = value / 100f;
Color c = Color.getHSBColor(hue, 1f, 1f);
if (color1Listener) {
drawingPanel.setColor1(c);
} else {
drawingPanel.setColor2(c);
}
}
}
private static void createAndShowGui() {
GradientPaintEg mainPanel = new GradientPaintEg();
JFrame frame = new JFrame("GradientPaintEg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
class DrawingPanel extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = PREF_W;
private static final float X2 = 20;
private static final float Y2 = X2;
private Color color1 = Color.RED;
private Color color2 = Color.BLUE;
public Color getColor1() {
return color1;
}
public void setColor1(Color color1) {
this.color1 = color1;
repaint();
}
public Color getColor2() {
return color2;
}
public void setColor2(Color color2) {
this.color2 = color2;
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(new GradientPaint(0, 0, color1, X2, Y2, color2, true));
g2.fillRect(0, 0, getWidth(), getHeight());
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
}
In this code example, I have a JPanel that draws, called class DrawingPanel and use within another main JPanel, the GradientPaintEg class:
public class GradientPaintEg extends JPanel {
private DrawingPanel drawingPanel = new DrawingPanel();
If I want to add components to the DrawingPanel, I first give it a layout, and then add the component(s). For instance, there is a JPanel that holds JSliders called sliderPanel that I add to the DrawingPanel instance using BorderLayout:
drawingPanel.setLayout(new BorderLayout());
drawingPanel.add(sliderPanel, BorderLayout.PAGE_START);
This adds the sliderPanel to the top of the drawingPanel.
But also note that I have to make sliderPanel non-opaque first:
JPanel sliderPanel = new JPanel(new GridLayout(0, 1, 4, 4));
sliderPanel.add(hue1Slider);
sliderPanel.add(hue2Slider);
sliderPanel.setOpaque(false);
I've also made the JSliders themselves non-opaque so that the underlying drawing shows through:
// ......
hue1Slider.setOpaque(false);
// ......
hue2Slider.setOpaque(false);
Here is a basic mcve of combining user input in JTextfield and painting, on a panel using a layout manager:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
class DrawingPanel extends JPanel {
private final JButton update;
private final JTextField input;
private final static int W = 300, H = 350, RADIUS = 100, GAP = 50;
private String text;
public DrawingPanel() {
setPreferredSize(new Dimension(W, H));
setOpaque(false);
setLayout(new BorderLayout());
update = new JButton("Update");
update.addActionListener(e->update());
add(update, BorderLayout.PAGE_START);
input = new JTextField();
add(input, BorderLayout.PAGE_END);
text = "Enter text and press button";
}
private void update() {
text = input.getText();
input.setText("");
repaint();
}
#Override
public void paintComponent(final Graphics g) {
super.paintComponents(g);
final int width = getWidth();
final int height = getHeight();
g.setColor(Color.RED);
g.fillOval(width/2 - RADIUS, height/2 - RADIUS, RADIUS*2, RADIUS*2);
g.setColor(Color.BLUE);
g.drawString(text, height/2 - RADIUS - GAP, GAP);
}
public static void main(final String[] args) {
SwingUtilities.invokeLater(()->makeGui());
}
private static void makeGui() {
JFrame frame = new JFrame();
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new DrawingPanel());
frame.pack();
frame.setVisible(true);
}
}

Add JPanel dynamically Swing

Hi I would like to have the following user interface:
And when the user clicks on start, I would like to add dynamically a JPanel underneath these elements. Something like this:
I am able to generate the grid in an empty JFrame, but when I try to add it when there are more elements inside the JFrame it appears, but very small.
This is the code that I have tried. The class UITable creates the buttons and input text
public UITable(){
jfrm = new JFrame("Plants experiment");
jfrm.setLayout(new FlowLayout());
jfrm.setSize(1000, 1000);
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//JLabel titles for input texts
JLabel jlab_plants = new JLabel(" Enter nÂș plants: ");
JLabel jlab_time = new JLabel(" Enter evolution time: ");
jlab_prueba = new JLabel("");
//Input texts
jtf_plants = new JTextField(10);
jtf_plants.setActionCommand("numPlants");
jtf_time = new JTextField(10);
jtf_time.setActionCommand("time");
//Buttons
jbtnStart = new JButton("Start");
//Add components
jfrm.add(jlab_plants);
jfrm.add(jtf_plants);
jfrm.add(jlab_time);
jfrm.add(jtf_time);
jfrm.add(jbtnStart);
jfrm.add(jlab_prueba);
//Set visibility
jfrm.setVisible(true);
}
Adding dynamically the grid:
#Override
public void actionPerformed(ActionEvent ae) {
// ...
this.view.jfrm.add(new Grid());
this.view.jfrm.revalidate();
this.view.jfrm.repaint();
}
This is the Grid class:
public class Grid extends JPanel{
//Change Point to Plant in order to have a different color for each object
private List<Plant> fillCells;
public Grid() {
//fillCells = new ArrayList<>(25);
fillCells = PlantsControler.myPlants;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("Width: "+getWidth()+" Height: "+ getHeight());
---- //Returns Width: 10 Height: 10 ------
g.clearRect(0, 0, getWidth(), getHeight());
for (Plant fillCell : fillCells) {
int cellX = 10 + (fillCell.getX() * 10);
int cellY = 10 + (fillCell.getY() * 10);
g.setColor(fillCell.getColor());
g.fillRect(cellX, cellY, 10, 10);
}
g.setColor(Color.BLACK);
g.drawRect(10, 10, 800, 500);
for (int i = 10; i <= 800; i += 10) {
g.drawLine(i, 10, i, 510);
}
for (int i = 10; i <= 500; i += 10) {
g.drawLine(10, i, 810, i);
}
}
public void fillCell(int x, int y, Color color) {
fillCells.add(new Plant(x, y, color));
repaint();
}
public void fillCell(Plant plant){
fillCells.add(plant);
repaint();
}
public void fillCell(){
repaint();
}
public void clearGrid(){
fillCells.clear();
}
Thanks in advance!!!
You can try something like below.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class DemoFrame extends JFrame {
JTextField field = new JTextField();
public DemoFrame() {
setLayout(new BorderLayout());
JPanel controlsPane = new JPanel(new FlowLayout());
controlsPane.add(new JLabel("I m a Label"));
field.setPreferredSize(new Dimension(100,20));
controlsPane.add(field);
JButton button = new JButton("I am add drawPanel");
controlsPane.add(button);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent paramActionEvent) {
DemoFrame.this.add(new DrawPanel(), BorderLayout.CENTER);
DemoFrame.this.revalidate();
}
});
add(controlsPane,BorderLayout.NORTH);
}
public static void main(String[] args) {
DemoFrame frame = new DemoFrame();
frame.setVisible(true);
frame.pack();
}
class DrawPanel extends JPanel {
#Override
protected void paintComponent(Graphics g) {
// TODO Auto-generated method stub
super.paintComponent(g);
g.setColor(Color.BLUE);
g.drawString(field.getText(), this.getWidth()/2, this.getHeight()/2);
}
}
}

Swing Java Rotate JLabel but text be erased

I'm using swing Java to try to do something with java. Now I want to rotate JLabel and I did that. But unfortunelately, a part of my text in JLabel is erased (as in the image below). I have tried search but seem no one has problems as same as mine. I guess it's occured caused JLabels they overlaped.
and this is my code
serviceName[j] = new JLabel(name){
protected void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
AffineTransform aT = g2.getTransform();
Shape oldshape = g2.getClip();
aT.rotate(Math.toRadians(300));
g2.setTransform(aT);
g2.setClip(oldshape);
super.paintComponent(g);
}
};
Can you give me the way to solved it
You should restore original transform and clip after your painting. Like this
protected void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
AffineTransform aT = g2.getTransform();
Shape oldshape = g2.getClip();
g2.rotate(Math.toRadians(300));
super.paintComponent(g);
g2.setTransform(aT);
g2.setClip(oldshape);
}
Your JLabel subclass should also override getPreferredSize() to report the size it will be when it is rotated; otherwise the any layout manager that uses asks your component for its preferred size will use JLabel's version, which assumes the text is drawn horizontally.
Instead of attempting to rotate the component, another approach would be to create a Text Icon and add the Icon to a JLabel.
Once you have created the TextIcon you can then create a Rotated Icon to add to the label. The RotatedIcon will calculate the proper size of the Icon so therefore the size of the label will also be correct and no custom painting is required.
So the basic code would be something like:
JLabel label = new JLabel();
TextIcon textlIcon = new TextIcon(label, "Rotated Text");
label.setIcon( new RotatedIcon(textIcon, 300) );
Edit:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.text.*;
import javax.swing.border.*;
import javax.swing.table.*;
import java.io.*;
public class SSCCE extends JPanel
{
public SSCCE()
{
OverlapLayout layout = new OverlapLayout(new Point(20, 0));
setLayout( layout );
addLabel("one");
addLabel("two");
addLabel("three or more");
addLabel("four");
}
private void addLabel(String text)
{
JLabel label = new JLabel();
TextIcon textIcon = new TextIcon(label, text);
label.setIcon( new RotatedIcon(textIcon, 300) );
label.setVerticalAlignment(JLabel.BOTTOM);
add(label);
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("SSCCE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new SSCCE());
frame.setLocationByPlatform( true );
frame.pack();
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
}
}
This example also uses the Overlap Layout so the labels can be painted over top of one another.
You may find some hints from this small program. Experiment on the values of setPrefferedSize to have more ideas. If you still can't solve the problem, please edit and add more codes in your question above.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import javax.swing.*;
public class InclinedLabels extends JFrame{
/** Creates a new instance of InclinedLabels */
public InclinedLabels() {
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setLayout(new BorderLayout());
JPanel jPanel1 = new JPanel();
jPanel1.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(0, 0, 0)));
add(jPanel1);
JPanel jPanel2 = new JPanel();
jPanel2.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(0, 0, 0)));
jPanel2.setPreferredSize(new Dimension(10, 100));
add(jPanel2, BorderLayout.NORTH);
jPanel1.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(0, 0, 0)));
jPanel1.setPreferredSize(new java.awt.Dimension(200, 200));
java.awt.Dimension screenSize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
setBounds((screenSize.width-400)/2, (screenSize.height-352)/2, 300, 352);
String str = "The quick brown fox jumps over the lazy dog";
String[] word = str.split(" ");
JLabel[] serviceName = new JLabel[str.length()];
String name;
for (int j=0; j<word.length; j++) {
name = word[j];
serviceName[j] = new JLabel(name){
protected void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
AffineTransform aT = g2.getTransform();
Shape oldshape = g2.getClip();
aT.rotate(Math.toRadians(300));
g2.setTransform(aT);
g2.setClip(oldshape);
super.paintComponent(g);
}
};
serviceName[j].setPreferredSize(new Dimension(50,20));
serviceName[j].setBorder(BorderFactory.createLineBorder(Color.RED));
jPanel1.add(serviceName[j]);
}
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new InclinedLabels().setVisible(true);
}
});
}
}
Update:
I found a much closer hint that may solve this problem. The big factor here is the component layout. The null layout allows overlapping of JLabel components so it is the most appropriate layout to be used here. Then you have to customize the location and size of the labels through the setBounds method. In the code below there is serviceName[j].setBounds(xOffset + j*20,180, 170, 15); So in every loop iteration, the x location of the label is increased by 20. The size of all labels is 170 by 15. I also placed temporary borders to the components to help in understanding the output.
import java.awt.*;
import java.awt.geom.AffineTransform;
import javax.swing.*;
public class InclinedLabels extends JFrame{
/** Creates a new instance of InclinedLabels */
public InclinedLabels() {
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setLayout(new BorderLayout());
java.awt.Dimension screenSize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
setBounds((screenSize.width-360)/2, (screenSize.height-352)/2, 360, 352);
JPanel jPanel1 = new JPanel();
jPanel1.setBorder(BorderFactory.createLineBorder(new java.awt.Color(0, 0, 0)));
jPanel1.setLayout(null); // null layout allows overlapping of components
add(jPanel1);
JPanel jPanel2 = new JPanel();
jPanel2.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(0, 0, 0)));
jPanel2.setPreferredSize(new Dimension(10, 100));
add(jPanel2, BorderLayout.NORTH);
String str = "The quick brown fox jumpsssssssssssss123456 over the lazy dogssssssssssssss123456";
String[] word = str.split(" ");
JLabel[] serviceName = new JLabel[str.length()];
String name;
int xOffset = 30;
for (int j=0; j<word.length; j++) {
name = word[j];
serviceName[j] = new JLabel(name){
protected void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
AffineTransform aT = g2.getTransform();
Shape oldshape = g2.getClip();
aT.rotate(Math.toRadians(300));
g2.setTransform(aT);
g2.setClip(oldshape);
super.paintComponent(g2);
}
};
serviceName[j].setBounds(xOffset + j*20,180, 170, 15); // experiment here
serviceName[j].setBorder(BorderFactory.createLineBorder(Color.RED));
jPanel1.add(serviceName[j]);
}
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new InclinedLabels().setVisible(true);
}
});
}
}
The limitation that I found in the code above is the width of the parent panel. In the example, the label having the text dogssssssssssssss123456 was not printed in whole. This can be overcome by increasing the width of the frame which in turn increases the width of jPanel1.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
public class Test {
public static void main(String[] args) {
// Create the first label, which will be rotated later.
Test.RotateLabel one = new Test.RotateLabel( "Rotated", 100, 100 );
one.setRotation( 270 );
JLayeredPane pane = new JLayeredPane();
pane.setLayer( one, JLayeredPane.DEFAULT_LAYER );
pane.add( one );
pane.setBorder(new javax.swing.border.LineBorder(Color.BLACK,1));
// Put the container pane in a frame and show the frame.
JFrame frame = new JFrame();
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
frame.add( pane );
frame.setSize( 500, 500 );
frame.setLocationRelativeTo( null );
frame.setVisible( true );
}
static class RotateLabel extends JLabel {
private static final long serialVersionUID = 1L;
private int angle = 0;
public RotateLabel( String text, int x, int y ) {
super( text );
setBorder( new javax.swing.border.CompoundBorder(
new javax.swing.border.LineBorder( Color.red, 1), getBorder() ) );
int width = getPreferredSize().width;
int height = getPreferredSize().height;
setBounds(x, y, width, height);
}
#Override
public void paintComponent( Graphics g ) {
Graphics2D gx = (Graphics2D) g;
Shape old = gx.getClip();
gx.rotate(-Math.toRadians(45), getWidth() / 2, getHeight() / 2);
gx.setClip(old);
super.paintComponent(gx);
}
public void setRotation( int angle ) { this.angle = angle; }
}

Java window doesn't repaint properly until I resize the window manually

I am using a quite basic setup with a class extending JPanel, which I add to a JFrame.
import java.awt.*;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.*;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.*;
import java.io.*;
import javax.imageio.ImageIO;
public class PinTestMCVE extends JPanel implements ActionListener{
BufferedImage loadedImage;
JButton calcButton;
public static void main(String[] args) {
new PinTestMCVE();
}
public PinTestMCVE() {
loadedImage = getTestImage();
JPanel toolbarPanel = new JPanel();
calcButton = new JButton("calcButton...");
toolbarPanel.add(calcButton);
calcButton.addActionListener(this);
JFrame jf = new JFrame();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.getContentPane().setLayout(new BorderLayout());
jf.getContentPane().add(toolbarPanel, BorderLayout.NORTH);
jf.getContentPane().add(this, BorderLayout.CENTER);
jf.setSize(1250, 950);
jf.setVisible(true);
}
public void paintComponent(Graphics g) {
g.drawImage(loadedImage, 0, 0, this);
}
public void actionPerformed(ActionEvent e) {
System.out.println("ActionEvent " + e.getActionCommand());
if(e.getSource().equals(calcButton)){
this.repaint();
}
}
//Please ignore the inner workings of this
public static BufferedImage getTestImage(){
BufferedImage image = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = image.createGraphics();
g2d.setPaint(Color.GRAY);
g2d.fillRect ( 0, 0, image.getWidth(), image.getHeight() );
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(Color.gray);
int x = 5;
int y = 7;
GradientPaint redtowhite = new GradientPaint(x, y, Color.red, 200, y, Color.blue);
g2d.setPaint(redtowhite);
g2d.fill(new RoundRectangle2D.Double(x, y, 200, 200, 10, 10));
return image;
}
}
What happens is that INITIALLY the window is painted properly, but once paintComponent is called, a strip of the old image (with the same height as the toolbar panel) is visible below the newly painted images - similar to playing card sticking out from a deck. But then, if I manually resize the window by for instance dragging the border, the background is grayed out as it should.
What is going on and how do I fix this?
As outlined here, you need to pack() the frame before calling setVisible(). You can override getPreferredSize() to specify a suitable initial Dimension. Also consider using a Border. See also Initial Threads.
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.*;
public class PinTestMCVE extends JPanel implements ActionListener{
private static final int SIZE = 200;
BufferedImage loadedImage;
JButton calcButton;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new PinTestMCVE();
}
});
}
public PinTestMCVE() {
loadedImage = getTestImage();
JPanel toolbarPanel = new JPanel();
calcButton = new JButton("calcButton...");
toolbarPanel.add(calcButton);
calcButton.addActionListener(this);
JFrame jf = new JFrame();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(toolbarPanel, BorderLayout.NORTH);
jf.add(this, BorderLayout.CENTER);
jf.pack();
jf.setLocationRelativeTo(null);
jf.setVisible(true);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(SIZE, SIZE);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(loadedImage, 0, 0, this);
}
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("ActionEvent " + e.getActionCommand());
if(e.getSource().equals(calcButton)){
this.repaint();
}
}
//Please ignore the inner workings of this
public static BufferedImage getTestImage(){
BufferedImage image = new BufferedImage(SIZE, SIZE, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = image.createGraphics();
g2d.setPaint(Color.GRAY);
g2d.fillRect ( 0, 0, image.getWidth(), image.getHeight() );
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(Color.gray);
GradientPaint redtowhite = new GradientPaint(5, 5, Color.red, SIZE, 5, Color.blue);
g2d.setPaint(redtowhite);
g2d.fill(new RoundRectangle2D.Double(5, 5, SIZE - 10, SIZE - 10, 10, 10));
return image;
}
}

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