I'm trying to make an rpg game, and right now, I'm trying to load maps from a text file. I copied and pasted the first layer code for both the second and third layers, but it only works for the first one. I get a null exception error when it tries to make a new BasicTile in the second layer. According to the error, the arrayId and imageId are null, but I can't understand why. Please help, and thank you!!!
//MapLoader Function
public void load(String path){
mapLayer1 = new Tile[tilesWidth + 1][tilesHeight + 1];
mapLayer2 = new Tile[tilesWidth + 1][tilesHeight + 1];
mapLayer3 = new Tile[tilesWidth + 1][tilesHeight + 1];
try{
InputStream in = getClass().getResourceAsStream(path);
BufferedReader br = new BufferedReader(new InputStreamReader(in));
String line;
int y = 0;
while((line = br.readLine()) != null){ //Tile Layer 1
if(line.equalsIgnoreCase("[LAYERTWO]")) break;
String[] val = line.split(" ");
for(int x = 0; x < tilesWidth; x++){
String[] value = val[x].split(",");
int arrayId = Integer.parseInt(value[0]);
int imageId = Integer.parseInt(value[1]);
if(arrayId == 0 && imageId == 4){ //Water
Tile tile = new AnimatedTile(x, y, arrayId, imageId, new int[] {0,1,2,1}, 750);
tilesLayer1.add(tile);
mapLayer1[x][y] = tile;
}else{
Tile tile = new BasicTile(x, y, arrayId, imageId);
tilesLayer1.add(tile);
mapLayer1[x][y] = tile;
}
}
y++;
}
y = 0;
while((line = br.readLine()) != null){ //Tile Layer 2
if(line.equalsIgnoreCase("[LAYERTHREE]")) break;
String[] val = line.split(" ");
for(int x = 0; x < tilesWidth; x++){
String[] value = val[x].split(",");
int arrayId = Integer.parseInt(value[0]);
int imageId = Integer.parseInt(value[1]);
if(arrayId == 0 && imageId == 4){ //Water
Tile tile = new AnimatedTile(x, y, arrayId, imageId, new int[] {0,1,2,1}, 750);
tilesLayer2.add(tile);
mapLayer2[x][y] = tile;
}else{
Tile tile = new BasicTile(x, y, arrayId, imageId);
tilesLayer2.add(tile);
mapLayer2[x][y] = tile;
}
}
y++;
}
y = 0;
while((line = br.readLine()) != null){ //Tile Layer 3
if(line.equalsIgnoreCase("[COLLIDERS]")) break;
String[] val = line.split(" ");
for(int x = 0; x < tilesWidth; x++){
String[] value = val[x].split(",");
int arrayId = Integer.parseInt(value[0]);
int imageId = Integer.parseInt(value[1]);
if(arrayId == 0 && imageId == 4){ //Water
Tile tile = new AnimatedTile(x, y, arrayId, imageId, new int[] {0,1,2,1}, 750);
tilesLayer3.add(tile);
mapLayer3[x][y] = tile;
}else{
Tile tile = new BasicTile(x, y, arrayId, imageId);
tilesLayer3.add(tile);
mapLayer3[x][y] = tile;
}
}
y++;
}
while((line = br.readLine()) != null){ //Colliders
String[] val = line.split(" ");
colliders.add(new Rectangle(Integer.parseInt(val[0]), Integer.parseInt(val[1]), Integer.parseInt(val[2]), Integer.parseInt(val[3])));
}
in.close();
}catch(IOException e){
e.printStackTrace();
}
}
And then this is the BaseTile Class.
//BasicTile Class
public class BasicTile extends Tile{
public BasicTile(int tileX, int tileY, int arrayId, int imageId) {
super(tileX, tileY, arrayId, imageId);
}
public void update() {}
public void render() {
Handler.g.drawImage(image, tileX * Tile.WIDTH, tileY * Tile.HEIGHT, tileWidth * Tile.WIDTH, tileHeight * Tile.HEIGHT, null);
}
}
And this is what BasicTile inherits from, the Tile Class.
public abstract class Tile {
public static final int WIDTH = 32;
public static final int HEIGHT = 32;
protected int tileX;
protected int tileY;
protected int tileWidth;
protected int tileHeight;
protected int arrayId;
protected int imageId;
protected BufferedImage image;
public Tile(int tileX, int tileY, int arrayId, int imageId){
this.tileX = tileX;
this.tileY = tileY;
this.arrayId = arrayId;
this.imageId = imageId;
switch(arrayId){
case 0:
this.image = ImageHandler.getTileImage(imageId);
this.tileWidth = this.image.getWidth() / Tile.WIDTH; //This is where the error came up in the console.
this.tileHeight = this.image.getHeight() / Tile.HEIGHT;
break;
}
}
public abstract void update();
public abstract void render();
}
Again, thank you for all your help. I know this is a lot of stuff to look at, but I didn't know what all you guys would need. I commented where I was getting the error in the Tile Class, if that helps.
When Integer.parseInt is called and null is returned, this means that the string has 0 length. I would check the elements of the array before you pass them into the parseInt method.
FYI, here is the relevant section from the docs:
The first argument is null or is a string of length zero.
Related
I am making an android Hashikawekero puzzle game, I have implemented a algorithm to spawn nodes (Islands) at random positions using a 2-d array this works fine it creates the node at random position but most of the times the map cant be solved. The map nodes spawn at random.
BoardCreation.java Class - this generates the map.
package Island_and_Bridges.Hashi;
import android.annotation.TargetApi;
import android.os.Build;
import android.util.Log;
import java.util.Random;
import static junit.framework.Assert.*;
//This class Creates the map by random using a 2d array
public class BoardCreation {
// This class member is used for random initialization purposes.
static private final Random random = new Random();
// The difficulty levels.
private static final int EASY = 0;
static public final int MEDIUM = 1;
static public final int HARD = 2;
static public final int EMPTY = 0;
private static int ConnectionFingerprint(BoardElement start, BoardElement end) {
int x = start.row * 100 + start.col;
int y = end.row * 100 + end.col;
// Swap to get always the same fingerprint independent whether we are called
// start-end or end-start
if (x > y ) {
int temp = x;
x = y;
y = temp;
}
Log.d("", String.format("%d %d" , x ,y));
return x ^ y;
}
public class State {
// The elements of the board are stored in this array.
// A value defined by "EMPTY" means that its not set yet.
public BoardElement [][] board_elements = null;
public int [][] cell_occupied = null;
// The width of the board. We only assume squared boards.
public int board_width=0;
public State(int width) {
board_width = width;
board_elements = new BoardElement[width][width];
cell_occupied = new int[width][width];
}
public State CloneWithoutConnections() {
State newstate = new State(board_width);
if (board_elements != null) {
newstate.board_elements = new BoardElement[board_elements.length][board_elements.length];
for (int i = 0; i < board_elements.length; ++i) {
for (int j = 0; j < board_elements.length; ++j) {
if (board_elements[i][j] == null)
continue;
newstate.board_elements[i][j] = board_elements[i][j].clone();
}
}
}
if (cell_occupied != null) {
assert board_elements != null;
newstate.cell_occupied = new int[board_elements.length][board_elements.length];
for (int i = 0; i < board_elements.length; ++i) {
System.arraycopy(cell_occupied[i], 0, newstate.cell_occupied[i], 0, board_elements.length);
}
}
return newstate;
}
public void AddToBridgeCache(BoardElement first, BoardElement second) {
if (first == null || second == null) { return; }
final int fingerprint = ConnectionFingerprint(first, second);
Log.d(getClass().getName(),
String.format("Fingerprint of this bridge %d", fingerprint));
// mark the end points as occupied.
cell_occupied[first.row][first.col] = fingerprint;
cell_occupied[second.row][second.col] = fingerprint;
int dcol = second.col - first.col;
int drow = second.row - first.row;
if (first.row == second.row) {
for (int i = (int) (first.col + Math.signum(dcol)); i != second.col; i += Math.signum(dcol)) {
cell_occupied[first.row][i] = fingerprint;
String.format("deleting bridge");
}
} else {
assert first.col == second.col;
for (int i = (int) (first.row + Math.signum(drow)); i != second.row; i+= Math.signum(drow)) {
cell_occupied[i][first.col] = fingerprint;
}
}
}
} // end of state
private State current_state, old_state;
static private final int WIDTH_EASY = 7;
private void NewGame(int hardness) {
switch(hardness) {
case EASY:
Log.d(getClass().getName(), "Initializing new easy game");
InitializeEasy();
old_state = getCurrentState().CloneWithoutConnections();
break;
}
}
public void ResetGame() {
if (old_state != null) {
Log.d(getClass().getName(), "Setting board_elements to old_elements");
setCurrentState(old_state.CloneWithoutConnections());
} else {
Log.d(getClass().getName(), "old_lements are zero");
}
}
public BoardCreation(int hardness) {
NewGame(hardness);
}
public boolean TryAddNewBridge(BoardElement start, BoardElement end, int count) {
assertEquals(count, 1);
assert (start != null);
assert (end != null);
final int fingerprint = ConnectionFingerprint(start, end);
Log.d(getClass().getName(),
String.format("considering (%d,%d) and (%d,%d)", start.row,start.col, end.row,end.col));
if (start.row == end.row && start.col == end.col) {
Log.d(getClass().getName(), "Same nodes selected!");
return false;
}
assert count > 0;
int dcol = end.col - start.col;
int drow = end.row - start.row;
// It must be a vertical or horizontal bridge:
if (Math.abs(dcol) > 0 && Math.abs(drow) > 0) {
Log.d(getClass().getName(), "not a horizontal or vertical bridge.");
return false;
}
// First we check whether start and end elements can take the specified bridge counts.
int count_start = start.GetCurrentCount();
int count_end = end.GetCurrentCount();
if (count_start + count > start.max_connecting_bridges ||
count_end + count > end.max_connecting_bridges) {
Log.d(getClass().getName(), "This Bridge is not allowed");
return false;
}
Log.d(getClass().getName(),
String.format("Sums:%d # (%d,%d) and %d # (%d,%d)",
count_start, start.row, start.col,
count_end, end.row, end.col));
Connection start_connection = null;
Connection end_connection = null;
// Next we check whether we are crossing any lines.
if (start.row == end.row) {
for (int i = (int) (start.col + Math.signum(dcol)); i != end.col; i += Math.signum(dcol)) {
if (getCurrentState().cell_occupied[start.row][i] > 0 &&
getCurrentState().cell_occupied[start.row][i] != fingerprint) {
Log.d(getClass().getName(), "Crossing an occupied cell.");
return false;
}
}
assert start.col != end.col;
if (start.col > end.col) {
start.connecting_east = GetOrCreateConnection(end, start.connecting_east);
end.connecting_west = GetOrCreateConnection(start, end.connecting_west);
start_connection = start.connecting_east;
end_connection = end.connecting_west;
} else {
start.connecting_west = GetOrCreateConnection(end, start.connecting_west);
end.connecting_east = GetOrCreateConnection(start, end.connecting_east);
start_connection = start.connecting_west;
end_connection = end.connecting_east;
}
} else {
assert start.col == end.col;
for (int i = (int) (start.row + Math.signum(drow)); i != end.row ; i += Math.signum(drow)) {
if (getCurrentState().cell_occupied[i][start.col] > 0 &&
getCurrentState().cell_occupied[i][start.col] != fingerprint) {
Log.d(getClass().getName(), "Crossing an occupied cell.");
return false;
}
}
if (start.row > end.row ) {
start.connecting_north = GetOrCreateConnection(end, start.connecting_north);
end.connecting_south = GetOrCreateConnection(start, end.connecting_south);
start_connection = start.connecting_north;
end_connection = end.connecting_south;
} else {
start.connecting_south= GetOrCreateConnection(end, start.connecting_south);
end.connecting_north = GetOrCreateConnection(start, end.connecting_north);
start_connection = start.connecting_south;
end_connection = end.connecting_north;
}
}
start_connection.destination = end;
end_connection.destination = start;
start_connection.second += count;
end_connection.second += count;
getCurrentState().AddToBridgeCache(start, end);
Log.d(getClass().getName(),
String.format("New bridge added. Sums:%d # (%d,%d) and %d # (%d,%d)",
count_start, start.row,start.col,
count_end, end.row,end.col));
return true;
}
private Connection GetOrCreateConnection(
BoardElement end,
Connection connection) {
if (connection!= null) { return connection; }
return new Connection();
}
#TargetApi(Build.VERSION_CODES.N)
private void InitializeEasy() {
Random rand = new Random();
String[][] debug_board_state = new String[7][7];
setCurrentState(new State(WIDTH_EASY));
for (int row = 0; row < debug_board_state.length; row++) {
for (int column = 0; column < debug_board_state[row].length; column++) {
debug_board_state[row][column] = String.valueOf(rand.nextInt(5));
}
}
for (int row = 0; row < debug_board_state.length; row++) {
for (int column = 0; column < debug_board_state[row].length; column++) {
System.out.print(debug_board_state[row][column] + " ");
}
System.out.println();
}
for (int row = 0; row < WIDTH_EASY; ++row) {
for (int column = 0; column < WIDTH_EASY; ++column) {
getCurrentState().board_elements[row][column] = new BoardElement();
getCurrentState().board_elements[row][column].max_connecting_bridges = Integer.parseInt(debug_board_state[row][column]);
getCurrentState().board_elements[row][column].row = row;
getCurrentState().board_elements[row][column].col = column;
if (getCurrentState().board_elements[row][column].max_connecting_bridges > 0) {
getCurrentState().board_elements[row][column].is_island = true;
}
}
}
}
private void setCurrentState(State new_state) {
this.current_state = new_state;
}
public State getCurrentState() {
return current_state;
}
}
What algorithm could I use to make sure the Map can be Solved (Islands Connected with Bridges) before spawning the nodes.
This is what the map looks like (don't mind the design)
One thing to consider would be to start with a blank board. Place an island. Then place another island that can be connected to the first one (i.e. on one of the four cardinal directions). Connect the two with a bridge, and increment each island's count.
Now, pick one of the two islands and place another island that it can connect. Add the bridge and increment.
Continue in this way until you've placed the number of islands that you want to place.
The beauty here is that you start with an empty board, and during construction the board is always valid.
You'll have to ensure that you're not crossing bridges when you place new islands, but that's pretty easy to do, since you know where the existing bridges are.
I have some code that takes 3 different PDF byte arrays and merges them. This code works great. The issue (some people) are having is that each PDF is considered to be a full page (if printed) even if there is only say 4 inches of content on it, thus leaving 7 inches of white space vertically. Then the middle document gets put in and may or may not have vertical white space at the end of it. Then the footer gets put on its own page as well.
Here is the code:
byte[] Bytes = rv.LocalReport.Render("PDF", null, out MimeType, out Encoding, out Extension, out StreamIDs, out Warnings);
List<byte[]> MergeSets = // This is filled prior to this code
// Append any other pages to this primary letter
if (MergeSets.Count > 0) {
MemoryStream ms = new MemoryStream();
Document document = new Document();
PdfCopy copy = new PdfCopy(document, ms);
document.Open();
PdfImportedPage page;
PdfReader reader = new PdfReader(Bytes); // read the generated primary Letter
int pages = reader.NumberOfPages;
for (int i = 0; i < pages; ) {
page = copy.GetImportedPage(reader, ++i);
copy.AddPage(page);
} // foreach of the pages in the Cover Letter
// Now append the merge sets
foreach (byte[] ba in MergeSets) {
reader = new PdfReader(ba);
pages = reader.NumberOfPages;
for (int i = 0; i < pages; ) {
page = copy.GetImportedPage(reader, ++i);
copy.AddPage(page);
} // foreach of the pages in the current merge set
} // foreach of the sets of data
document.Close();
ServerSaved = SaveGeneratedLetter(ms.GetBuffer(), DateTime.Now.Year, hl.LetterName, SaveName);
} // if there is anything to merge
Is there a way when I am merging each page to clip/remove/erase the vertical white space at the end of each pdf so it appears as one seamless document?
UPDATE:
Here are some sample .pdf files I am trying to merge.
header, body, footer
UPDATE 2: USING THE ANSWER:
I have converted #mkl's code to C# and here it is.
The tool class:
public class PdfVeryDenseMergeTool {
private Rectangle PageSize;
private float TopMargin;
private float BottomMargin;
private float Gap;
private Document Document = null;
private PdfWriter Writer = null;
private float YPosition = 0;
public PdfVeryDenseMergeTool(Rectangle size, float top, float bottom, float gap) {
this.PageSize = size;
this.TopMargin = top;
this.BottomMargin = bottom;
this.Gap = gap;
} // PdfVeryDenseMergeTool
public void Merge(MemoryStream outputStream, List<PdfReader> inputs) {
try {
this.OpenDocument(outputStream);
foreach (PdfReader reader in inputs) {
this.Merge(reader);
} // foreach of the PDF files to merge
} finally {
this.CloseDocument();
} // try-catch-finally
} // Merge
public void OpenDocument(MemoryStream outputStream) {
this.Document = new Document(PageSize, 36, 36, this.TopMargin, this.BottomMargin);
this.Writer = PdfWriter.GetInstance(Document, outputStream);
this.Document.Open();
this.NewPage();
} // OpenDocument
public void CloseDocument() {
try {
this.Document.Close();
} finally {
this.Document = null;
this.Writer = null;
this.YPosition = 0;
} // try-finally
} // CloseDocument
public void NewPage() {
this.Document.NewPage();
this.YPosition = PageSize.GetTop(this.TopMargin);
} // Merge
public void Merge(PdfReader reader) {
PdfReaderContentParser parser = new PdfReaderContentParser(reader);
for (int pageIndex = 1; pageIndex <= reader.NumberOfPages; pageIndex++) {
this.Merge(reader, parser, pageIndex);
} // foreach of the pages of the current PDF
} // Merge
public void Merge(PdfReader reader, PdfReaderContentParser parser, int pageIndex) {
PdfImportedPage importedPage = Writer.GetImportedPage(reader, pageIndex);
PdfContentByte directContent = Writer.DirectContent;
PageVerticalAnalyzer finder = parser.ProcessContent(pageIndex, new PageVerticalAnalyzer());
if (finder.VerticalFlips.Count < 2)
return;
Rectangle pageSizeToImport = reader.GetPageSize(pageIndex);
int startFlip = finder.VerticalFlips.Count - 1;
bool first = true;
while (startFlip > 0) {
if (!first)
this.NewPage();
float freeSpace = this.YPosition - PageSize.GetBottom(BottomMargin);
int endFlip = startFlip + 1;
while ((endFlip > 1) && (finder.VerticalFlips[startFlip] - finder.VerticalFlips[endFlip - 2] < freeSpace))
endFlip -= 2;
if (endFlip < startFlip) {
float height = finder.VerticalFlips[startFlip] - finder.VerticalFlips[endFlip];
directContent.SaveState();
directContent.Rectangle(0, this.YPosition - height, pageSizeToImport.Width, height);
directContent.Clip();
directContent.NewPath();
this.Writer.DirectContent.AddTemplate(importedPage, 0, this.YPosition - (finder.VerticalFlips[startFlip] - pageSizeToImport.Bottom));
directContent.RestoreState();
this.YPosition -= height + this.Gap;
startFlip = endFlip - 1;
} else if (!first) {
throw new ArgumentException(string.Format("Page {0} content too large", pageIndex));
} // if
first = false;
} // while
} // Merge
} // PdfVeryDenseMergeTool
The RenderListener class:
UPDATE 3: FIXED 1 LINE OF CODE AND IT WORKS: See comment in code
public class PageVerticalAnalyzer : IRenderListener {
public PageVerticalAnalyzer() { }
public List<float> VerticalFlips = new List<float>();
public void AddVerticalUseSection(float from, float to) {
if (to < from) {
float temp = to;
to = from;
from = temp;
}
int i = 0;
int j = 0;
for (i = 0; i < VerticalFlips.Count; i++) {
float flip = VerticalFlips[i];
if (flip < from)
continue;
for (j = i; j < VerticalFlips.Count; j++) {
flip = VerticalFlips[j];
if (flip < to)
continue;
break;
}
break;
} // foreach of the vertical flips
bool fromOutsideInterval = i % 2 == 0;
bool toOutsideInterval = j % 2 == 0;
while (j-- > i)
VerticalFlips.RemoveAt(j); // This was the problem line with just .Remove(j)
if (toOutsideInterval)
VerticalFlips.Insert(i, to);
if (fromOutsideInterval)
VerticalFlips.Insert(i, from);
} // AddVerticalUseSection
public void BeginTextBlock() { /* Do nothing */ }
public void EndTextBlock() { /* Do nothing */ }
public void RenderImage(ImageRenderInfo renderInfo) {
Matrix ctm = renderInfo.GetImageCTM();
List<float> YCoords = new List<float>(4) { 0, 0, 0, 0 };
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
Vector corner = new Vector(x, y, 1).Cross(ctm);
YCoords[2 * x + y] = corner[Vector.I2];
}
}
YCoords.Sort();
AddVerticalUseSection(YCoords[0], YCoords[3]);
} // RenderImage
public void RenderText(TextRenderInfo renderInfo) {
LineSegment ascentLine = renderInfo.GetAscentLine();
LineSegment descentLine = renderInfo.GetDescentLine();
List<float> YCoords = new List<float>(4) {
ascentLine.GetStartPoint()[Vector.I2],
ascentLine.GetEndPoint()[Vector.I2],
descentLine.GetStartPoint()[Vector.I2],
descentLine.GetEndPoint()[Vector.I2],
};
YCoords.Sort();
AddVerticalUseSection(YCoords[0], YCoords[3]);
} // RenderText
} // PageVericalAnalyzer
Code to gather files and run the tool:
public void TestMergeDocuments() {
PdfVeryDenseMergeTool tool = new PdfVeryDenseMergeTool(iTextSharp.text.PageSize.A4, 18, 18, 10);
List<byte[]> Files = new List<byte[]>();
// Code to load each of the 3 files I need into this byte array list
using (MemoryStream ms = new MemoryStream()) {
List<PdfReader> files = new List<PdfReader>();
foreach (byte[] ba in Files) {
files.Add(new PdfReader(ba));
} // foreach of the sets of data
tool.Merge(ms, files);
// Save the file using: ms.GetBuffer()
} // using the memory stream
} // TestMergeDocuments
The following sample tool has been implemented along the ideas of the tool PdfDenseMergeTool from this answer which the OP has commented to be SO close to what [he] NEEDs. Just like PdfDenseMergeTool this tool here is implemented in Java/iText which I'm more at home with than C#/iTextSharp. As the OP has already translated PdfDenseMergeTool to C#/iTextSharp, translating this tool here also should not be too great a problem.
PdfVeryDenseMergeTool
This tool similarly to PdfDenseMergeTool takes the page contents of pages from a number of PdfReader instances and tries to merge them densely, i.e. putting contents of multiple source pages onto a single target page if there is enough free space to do so. In contrast to that earlier tool, this tool even splits source page contents to allow for an even denser merge.
Just like that other tool the PdfVeryDenseMergeTool does not take vector graphics into account because the iText(Sharp) parsing API does only forward text and bitmap images
The PdfVeryDenseMergeTool splits source pages which do not completely fit onto a target page at a horizontal line which is not intersected by the bounding boxes of text glyphs or bitmap graphics.
The tool class:
public class PdfVeryDenseMergeTool
{
public PdfVeryDenseMergeTool(Rectangle size, float top, float bottom, float gap)
{
this.pageSize = size;
this.topMargin = top;
this.bottomMargin = bottom;
this.gap = gap;
}
public void merge(OutputStream outputStream, Iterable<PdfReader> inputs) throws DocumentException, IOException
{
try
{
openDocument(outputStream);
for (PdfReader reader: inputs)
{
merge(reader);
}
}
finally
{
closeDocument();
}
}
void openDocument(OutputStream outputStream) throws DocumentException
{
final Document document = new Document(pageSize, 36, 36, topMargin, bottomMargin);
final PdfWriter writer = PdfWriter.getInstance(document, outputStream);
document.open();
this.document = document;
this.writer = writer;
newPage();
}
void closeDocument()
{
try
{
document.close();
}
finally
{
this.document = null;
this.writer = null;
this.yPosition = 0;
}
}
void newPage()
{
document.newPage();
yPosition = pageSize.getTop(topMargin);
}
void merge(PdfReader reader) throws IOException
{
PdfReaderContentParser parser = new PdfReaderContentParser(reader);
for (int page = 1; page <= reader.getNumberOfPages(); page++)
{
merge(reader, parser, page);
}
}
void merge(PdfReader reader, PdfReaderContentParser parser, int page) throws IOException
{
PdfImportedPage importedPage = writer.getImportedPage(reader, page);
PdfContentByte directContent = writer.getDirectContent();
PageVerticalAnalyzer finder = parser.processContent(page, new PageVerticalAnalyzer());
if (finder.verticalFlips.size() < 2)
return;
Rectangle pageSizeToImport = reader.getPageSize(page);
int startFlip = finder.verticalFlips.size() - 1;
boolean first = true;
while (startFlip > 0)
{
if (!first)
newPage();
float freeSpace = yPosition - pageSize.getBottom(bottomMargin);
int endFlip = startFlip + 1;
while ((endFlip > 1) && (finder.verticalFlips.get(startFlip) - finder.verticalFlips.get(endFlip - 2) < freeSpace))
endFlip -=2;
if (endFlip < startFlip)
{
float height = finder.verticalFlips.get(startFlip) - finder.verticalFlips.get(endFlip);
directContent.saveState();
directContent.rectangle(0, yPosition - height, pageSizeToImport.getWidth(), height);
directContent.clip();
directContent.newPath();
writer.getDirectContent().addTemplate(importedPage, 0, yPosition - (finder.verticalFlips.get(startFlip) - pageSizeToImport.getBottom()));
directContent.restoreState();
yPosition -= height + gap;
startFlip = endFlip - 1;
}
else if (!first)
throw new IllegalArgumentException(String.format("Page %s content sections too large.", page));
first = false;
}
}
Document document = null;
PdfWriter writer = null;
float yPosition = 0;
final Rectangle pageSize;
final float topMargin;
final float bottomMargin;
final float gap;
}
(PdfVeryDenseMergeTool.java)
This tool makes use of a custom RenderListener for use with the iText parser API:
public class PageVerticalAnalyzer implements RenderListener
{
#Override
public void beginTextBlock() { }
#Override
public void endTextBlock() { }
/*
* #see RenderListener#renderText(TextRenderInfo)
*/
#Override
public void renderText(TextRenderInfo renderInfo)
{
LineSegment ascentLine = renderInfo.getAscentLine();
LineSegment descentLine = renderInfo.getDescentLine();
float[] yCoords = new float[]{
ascentLine.getStartPoint().get(Vector.I2),
ascentLine.getEndPoint().get(Vector.I2),
descentLine.getStartPoint().get(Vector.I2),
descentLine.getEndPoint().get(Vector.I2)
};
Arrays.sort(yCoords);
addVerticalUseSection(yCoords[0], yCoords[3]);
}
/*
* #see RenderListener#renderImage(ImageRenderInfo)
*/
#Override
public void renderImage(ImageRenderInfo renderInfo)
{
Matrix ctm = renderInfo.getImageCTM();
float[] yCoords = new float[4];
for (int x=0; x < 2; x++)
for (int y=0; y < 2; y++)
{
Vector corner = new Vector(x, y, 1).cross(ctm);
yCoords[2*x+y] = corner.get(Vector.I2);
}
Arrays.sort(yCoords);
addVerticalUseSection(yCoords[0], yCoords[3]);
}
/**
* This method marks the given interval as used.
*/
void addVerticalUseSection(float from, float to)
{
if (to < from)
{
float temp = to;
to = from;
from = temp;
}
int i=0, j=0;
for (; i<verticalFlips.size(); i++)
{
float flip = verticalFlips.get(i);
if (flip < from)
continue;
for (j=i; j<verticalFlips.size(); j++)
{
flip = verticalFlips.get(j);
if (flip < to)
continue;
break;
}
break;
}
boolean fromOutsideInterval = i%2==0;
boolean toOutsideInterval = j%2==0;
while (j-- > i)
verticalFlips.remove(j);
if (toOutsideInterval)
verticalFlips.add(i, to);
if (fromOutsideInterval)
verticalFlips.add(i, from);
}
final List<Float> verticalFlips = new ArrayList<Float>();
}
(PageVerticalAnalyzer.java)
It is used like this:
PdfVeryDenseMergeTool tool = new PdfVeryDenseMergeTool(PageSize.A4, 18, 18, 5);
tool.merge(output, inputs);
(VeryDenseMerging.java)
Applied to the OP's sample documents
Header.pdf
Body.pdf
Footer.pdf
it generates
If one defines the target document page size to be A5 landscape:
PdfVeryDenseMergeTool tool = new PdfVeryDenseMergeTool(new RectangleReadOnly(595,421), 18, 18, 5);
tool.merge(output, inputs);
(VeryDenseMerging.java)
it generates this:
Beware! This is only a proof of concept and it does not consider all possibilities. E.g. the case of source or target pages with a non-trivial Rotate value is not properly handled. Thus, it is not ready for production use yet.
Improvement in current (5.5.6 SNAPSHOT) iText version
The current iText development version towards 5.5.6 enhances the parser functionality to also signal vector graphics. Thus, I extended the PageVerticalAnalyzer to make use of this:
public class PageVerticalAnalyzer implements ExtRenderListener
{
#Override
public void beginTextBlock() { }
#Override
public void endTextBlock() { }
#Override
public void clipPath(int rule) { }
...
static class SubPathSection
{
public SubPathSection(float x, float y, Matrix m)
{
float effectiveY = getTransformedY(x, y, m);
pathFromY = effectiveY;
pathToY = effectiveY;
}
void extendTo(float x, float y, Matrix m)
{
float effectiveY = getTransformedY(x, y, m);
if (effectiveY < pathFromY)
pathFromY = effectiveY;
else if (effectiveY > pathToY)
pathToY = effectiveY;
}
float getTransformedY(float x, float y, Matrix m)
{
return new Vector(x, y, 1).cross(m).get(Vector.I2);
}
float getFromY()
{
return pathFromY;
}
float getToY()
{
return pathToY;
}
private float pathFromY;
private float pathToY;
}
/*
* Beware: The implementation is not correct as it includes the control points of curves
* which may be far outside the actual curve.
*
* #see ExtRenderListener#modifyPath(PathConstructionRenderInfo)
*/
#Override
public void modifyPath(PathConstructionRenderInfo renderInfo)
{
Matrix ctm = renderInfo.getCtm();
List<Float> segmentData = renderInfo.getSegmentData();
switch (renderInfo.getOperation())
{
case PathConstructionRenderInfo.MOVETO:
subPath = null;
case PathConstructionRenderInfo.LINETO:
case PathConstructionRenderInfo.CURVE_123:
case PathConstructionRenderInfo.CURVE_13:
case PathConstructionRenderInfo.CURVE_23:
for (int i = 0; i < segmentData.size()-1; i+=2)
{
if (subPath == null)
{
subPath = new SubPathSection(segmentData.get(i), segmentData.get(i+1), ctm);
path.add(subPath);
}
else
subPath.extendTo(segmentData.get(i), segmentData.get(i+1), ctm);
}
break;
case PathConstructionRenderInfo.RECT:
float x = segmentData.get(0);
float y = segmentData.get(1);
float w = segmentData.get(2);
float h = segmentData.get(3);
SubPathSection section = new SubPathSection(x, y, ctm);
section.extendTo(x+w, y, ctm);
section.extendTo(x, y+h, ctm);
section.extendTo(x+w, y+h, ctm);
path.add(section);
case PathConstructionRenderInfo.CLOSE:
subPath = null;
break;
default:
}
}
/*
* #see ExtRenderListener#renderPath(PathPaintingRenderInfo)
*/
#Override
public Path renderPath(PathPaintingRenderInfo renderInfo)
{
if (renderInfo.getOperation() != PathPaintingRenderInfo.NO_OP)
{
for (SubPathSection section : path)
addVerticalUseSection(section.getFromY(), section.getToY());
}
path.clear();
subPath = null;
return null;
}
List<SubPathSection> path = new ArrayList<SubPathSection>();
SubPathSection subPath = null;
...
}
(PageVerticalAnalyzer.java)
A simple test (VeryDenseMerging.java method testMergeOnlyGraphics) merges these files
into this:
But once again beware: this is a mere proof of concept. Especially modifyPath() needs to be improved, the implementation is not correct as it includes the control points of curves which may be far outside the actual curve.
The problem asks for an acm graphics program that reads a txt file like this:
R
FUN
SALES
RECEIPT
MERE#FARM
DOVE###RAIL
MORE#####DRAW
HARD###TIED
LION#SAND
EVENING
EVADE
ARE
D
and makes a crossword puzzle, with blank squares on letters, black squares on '#', and nothing on empty spaces. The problem also asks that "if the square is at the beginning of a word running across, down, or both, the square should contain a number that is assigned sequentially through the puzzle."
I have the square drawing working, but I'm stuck on drawing the numbers correctly. There is something wrong with how I'm detecting null space and black squares. Can someone tell me what I'm doing wrong, please?
Here is the code:
import acm.program.*;
import java.io.*;
import java.util.*;
import acm.graphics.*;
import java.awt.*;
public class Crossword extends GraphicsProgram {
public void run() {
String fileName = "crosswordfile.txt";
makeCrosswordPuzzle(fileName);
}
private static final int sqCon = 15; // constant for square x and y dimensions
private int y = 0;
public void makeCrosswordPuzzle(String fileName) {
BufferedReader rd;
int y = 0; // y value for the square being added during that loop. increments by sqCon after every line
int wordNumber = 1; // variable for numbers added to certain boxes. increments every time the program adds a number
try {
rd = new BufferedReader(new FileReader(fileName));
String line = rd.readLine(); //reads one line of the text document at a time and makes it a string
while (line != null) {
int x = 0;
for (int i = 0; i < line.length(); i++) {
char lineChar = line.charAt(i);// the character being examined for each loop
GRect whiteSq = new GRect(sqCon,sqCon); //GRect for blank squares
GRect blackSq = new GRect(sqCon,sqCon);//GRect for black squares
blackSq.setFilled(true);
blackSq.setFillColor(Color.BLACK);
if (lineChar == '#'){
add (blackSq,x,y);
}
if (Character.isLetter(lineChar)) {
add (whiteSq, x, y);
// if the element above or to the left of the current focus is null or blackSq, place the number and then increment wordNumber
GObject above = getElementAt(x+sqCon/2,y-sqCon/2);
GObject left = getElementAt(x-sqCon/2, y+sqCon/2);
GLabel wordNumberLabel = new GLabel(Integer.toString(wordNumber));
if (above == null || left == null || above == blackSq || left == blackSq) {
add(wordNumberLabel,x,y+sqCon);
wordNumber++;
}
}
x += sqCon;
}
line = rd.readLine();
y += sqCon;
}
rd.close();
}
catch (IOException e) {
throw new ErrorException(e);
}
}
}
Edited to add:
I copied your code over to my Eclipse and ran it. Here's the result.
You did fine on the upper half, but you missed the down numbers on the lower half.
Here's the same code, reformatted so it's easier to read.
import java.awt.Color;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import acm.graphics.GLabel;
import acm.graphics.GObject;
import acm.graphics.GRect;
import acm.program.GraphicsProgram;
import acm.util.ErrorException;
public class Crossword extends GraphicsProgram {
private static final long serialVersionUID = -7971434624427958742L;
public void run() {
// String fileName = "crosswordfile.txt";
String fileName = "C:/Eclipse/eclipse-4.2-work/com.ggl.testing/crosswordfile.txt";
makeCrosswordPuzzle(fileName);
}
private static final int sqCon = 15; // constant for square x and y
// dimensions
private int y = 0;
public void makeCrosswordPuzzle(String fileName) {
BufferedReader rd;
int y = 0; // y value for the square being added during that loop.
// increments by sqCon after every line
int wordNumber = 1; // variable for numbers added to certain boxes.
// increments every time the program adds a number
try {
rd = new BufferedReader(new FileReader(fileName));
String line = rd.readLine(); // reads one line of the text document
// at a time and makes it a string
while (line != null) {
int x = 0;
for (int i = 0; i < line.length(); i++) {
char lineChar = line.charAt(i);// the character being
// examined for each loop
GRect whiteSq = new GRect(sqCon, sqCon); // GRect for blank
// squares
GRect blackSq = new GRect(sqCon, sqCon);// GRect for black
// squares
blackSq.setFilled(true);
blackSq.setFillColor(Color.BLACK);
if (lineChar == '#') {
add(blackSq, x, y);
}
if (Character.isLetter(lineChar)) {
add(whiteSq, x, y);
// if the element above or to the left of the current
// focus is null or blackSq, place the number and then
// increment wordNumber
GObject above = getElementAt(x + sqCon / 2, y - sqCon
/ 2);
GObject left = getElementAt(x - sqCon / 2, y + sqCon
/ 2);
GLabel wordNumberLabel = new GLabel(
Integer.toString(wordNumber));
if (above == null || left == null || above == blackSq
|| left == blackSq) {
add(wordNumberLabel, x, y + sqCon);
wordNumber++;
}
}
x += sqCon;
}
line = rd.readLine();
y += sqCon;
}
rd.close();
} catch (IOException e) {
throw new ErrorException(e);
}
}
}
I followed the advice of my own comment. I created the crossword puzzle answer, numbered the crossword puzzle answer, and finally drew the crossword puzzle answer.
Here's the applet result:
I kept a List of crossword puzzle cells. That way, I could determine the length and the width of the puzzle by the number of characters on a row and the number of rows of the input text file. I didn't have to hard code the dimensions.
For each crossword cell, I kept track of whether or not it was a letter, and whether or not it was a dark space.
When determining where to put the numbers, I followed 2 rules.
An across number is placed where the cell left of the cell is empty or dark, and there are three or more letters across.
A down number is placed where the cell above the cell is empty or dark, there are three or more letters down, and there is no across number.
You can see in the code that I had to do some debug printing to get the crossword puzzle clue numbering correct. I broke the process into many methods to keep each method as simple as possible.
Finally, I drew the crossword puzzle answer from the information in the List.
Here's the code:
import java.awt.Color;
import java.awt.Point;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import acm.graphics.GLabel;
import acm.graphics.GRect;
import acm.program.GraphicsProgram;
import acm.util.ErrorException;
public class Crossword extends GraphicsProgram {
private static final boolean DEBUG = false;
private static final long serialVersionUID = -7971434624427958742L;
private List<CrosswordCell> crosswordCellList;
#Override
public void run() {
this.crosswordCellList = new ArrayList<CrosswordCell>();
// String fileName = "crosswordfile.txt";
String fileName = "C:/Eclipse/eclipse-4.2-work/" +
"com.ggl.testing/crosswordfile.txt";
try {
readCrosswordAnswer(fileName);
if (DEBUG) printCrosswordAnswer();
numberCrosswordCells();
if (DEBUG) printCrosswordAnswer();
drawCrosswordAnswer();
} catch (FileNotFoundException e) {
throw new ErrorException(e);
} catch (IOException e) {
throw new ErrorException(e);
}
}
private void readCrosswordAnswer(String fileName)
throws FileNotFoundException, IOException {
BufferedReader reader =
new BufferedReader(new FileReader(fileName));
String line = "";
int row = 0;
while ((line = reader.readLine()) != null) {
for (int column = 0; column < line.length(); column++) {
CrosswordCell cell = new CrosswordCell(column, row);
char lineChar = line.charAt(column);
if (lineChar == '#') {
cell.setDarkCell(true);
} else if (Character.isLetter(lineChar)) {
cell.setLetter(true);
}
crosswordCellList.add(cell);
}
row++;
}
reader.close();
}
public void printCrosswordAnswer() {
for (CrosswordCell cell : crosswordCellList) {
System.out.println(cell);
}
}
private void numberCrosswordCells() {
int clueNumber = 1;
for (CrosswordCell cell : crosswordCellList) {
if (cell.isLetter()) {
clueNumber = testCell(cell, clueNumber);
}
}
}
private int testCell(CrosswordCell cell, int clueNumber) {
Point p = cell.getLocation();
CrosswordCell leftCell = getLeftCell(p.x, p.y);
List<CrosswordCell> acrossList = getRightCells(p.x, p.y);
if (DEBUG) {
System.out.print(p);
System.out.println(", " + leftCell + " " +
acrossList.size());
}
if ((leftCell == null) && (acrossList.size() >= 3)) {
cell.setClueNumber(clueNumber++);
} else {
CrosswordCell aboveCell = getAboveCell(p.x, p.y);
List<CrosswordCell> downList = getBelowCells(p.x, p.y);
if (DEBUG) {
System.out.print(p);
System.out.println(", " + aboveCell + " " +
downList.size());
}
if ((aboveCell == null) && (downList.size() >= 3)) {
cell.setClueNumber(clueNumber++);
}
}
return clueNumber;
}
private CrosswordCell getAboveCell(int x, int y) {
int yy = y - 1;
return getCell(x, yy);
}
private CrosswordCell getLeftCell(int x, int y) {
int xx = x - 1;
return getCell(xx, y);
}
private List<CrosswordCell> getBelowCells(int x, int y) {
List<CrosswordCell> list = new ArrayList<CrosswordCell>();
for (int i = y; i < (y + 3); i++) {
CrosswordCell cell = getCell(x, i);
if (cell != null) {
list.add(cell);
}
}
return list;
}
private List<CrosswordCell> getRightCells(int x, int y) {
List<CrosswordCell> list = new ArrayList<CrosswordCell>();
for (int i = x; i < (x + 3); i++) {
CrosswordCell cell = getCell(i, y);
if (cell != null) {
list.add(cell);
}
}
return list;
}
private CrosswordCell getCell(int x, int y) {
for (CrosswordCell cell : crosswordCellList) {
Point p = cell.getLocation();
if ((p.x == x) && (p.y == y)) {
if (cell.isDarkCell()) {
return null;
} else if (cell.isLetter()){
return cell;
} else {
return null;
}
}
}
return null;
}
private void drawCrosswordAnswer() {
int sqCon = 32;
for (CrosswordCell cell : crosswordCellList) {
Point p = cell.getLocation();
if (cell.isDarkCell()) {
drawDarkCell(p, sqCon);
} else if (cell.isLetter()) {
drawLetterCell(cell, p, sqCon);
}
}
}
private void drawDarkCell(Point p, int sqCon) {
GRect blackSq = new GRect(sqCon, sqCon);
blackSq.setFilled(true);
blackSq.setFillColor(Color.BLACK);
add(blackSq, p.x * sqCon, p.y * sqCon);
}
private void drawLetterCell(CrosswordCell cell, Point p, int sqCon) {
GRect whiteSq = new GRect(sqCon, sqCon);
add(whiteSq, p.x * sqCon, p.y * sqCon);
if (cell.getClueNumber() > 0) {
String label = Integer.toString(cell.getClueNumber());
GLabel wordNumberLabel = new GLabel(label);
add(wordNumberLabel, p.x * sqCon + 2, p.y * sqCon + 14);
}
}
class CrosswordCell {
private boolean darkCell;
private boolean isLetter;
private int clueNumber;
private Point location;
public CrosswordCell(int x, int y) {
this.location = new Point(x, y);
this.clueNumber = 0;
this.darkCell = false;
this.isLetter = false;
}
public boolean isDarkCell() {
return darkCell;
}
public void setDarkCell(boolean darkCell) {
this.darkCell = darkCell;
}
public boolean isLetter() {
return isLetter;
}
public void setLetter(boolean isLetter) {
this.isLetter = isLetter;
}
public int getClueNumber() {
return clueNumber;
}
public void setClueNumber(int clueNumber) {
this.clueNumber = clueNumber;
}
public Point getLocation() {
return location;
}
#Override
public String toString() {
StringBuilder builder = new StringBuilder();
builder.append("CrosswordCell [location=");
builder.append(location);
builder.append(", clueNumber=");
builder.append(clueNumber);
builder.append(", darkCell=");
builder.append(darkCell);
builder.append(", isLetter=");
builder.append(isLetter);
builder.append("]");
return builder.toString();
}
}
}
I need to justify some text (RTL), which is a string (S1) from the server. But a TextView can't justify text, so I have to use a WebView, now I have to create a HTML file in which
will display S1. And then I store the address of that html file in the database and then I display that html file. I've seen this question asked before on SO and many have recommended to use a 3rd party library, I've tried all of those approaches to no avail (they work in 90% of scenarios but are no fully reliable).
I feel that this approach seems convoluted, I was wondering if there is a better approach?
I use the following code that answer with very people that need this subject and i create formula that support in every display.
public class TextJustify {
final static String SYSTEM_NEWLINE = "\n";
final static float COMPLEXITY = 5.12f; // Reducing this will increase
// efficiency but will decrease
// effectiveness
final static Paint p = new Paint();
/* #author Mathew Kurian */
public static void run(final TextView tv, float origWidth, int paddingLeft, int paddingRight, int marginLeft, int marginRight) {
origWidth-= paddingRight+marginRight+paddingLeft+marginLeft;
String s = tv.getText().toString();
p.setTypeface(tv.getTypeface());
String[] splits = s.split(SYSTEM_NEWLINE);
float width = origWidth - 5;
for (int x = 0; x < splits.length; x++)
if (p.measureText(splits[x]) > width) {
splits[x] = wrap(splits[x], width, p);
String[] microSplits = splits[x].split(SYSTEM_NEWLINE);
for (int y = 0; y < microSplits.length - 1; y++)
microSplits[y] = justify(removeLast(microSplits[y], " "),
width, p);
StringBuilder smb_internal = new StringBuilder();
for (int z = 0; z < microSplits.length; z++)
smb_internal.append(microSplits[z]
+ ((z + 1 < microSplits.length) ? SYSTEM_NEWLINE
: ""));
splits[x] = smb_internal.toString();
}
final StringBuilder smb = new StringBuilder();
for (String cleaned : splits)
smb.append(cleaned + SYSTEM_NEWLINE);
tv.setGravity(Gravity.RIGHT);
tv.setText(smb);
}
private static String wrap(String s, float width, Paint p) {
String[] str = s.split("\\s"); // regex
StringBuilder smb = new StringBuilder(); // save memory
smb.append(SYSTEM_NEWLINE);
for (int x = 0; x < str.length; x++) {
float length = p.measureText(str[x]);
String[] pieces = smb.toString().split(SYSTEM_NEWLINE);
try {
if (p.measureText(pieces[pieces.length - 1]) + length > width)
smb.append(SYSTEM_NEWLINE);
} catch (Exception e) {
}
smb.append(str[x] + " ");
}
return smb.toString().replaceFirst(SYSTEM_NEWLINE, "");
}
private static String removeLast(String s, String g) {
if (s.contains(g)) {
int index = s.lastIndexOf(g);
int indexEnd = index + g.length();
if (index == 0)
return s.substring(1);
else if (index == s.length() - 1)
return s.substring(0, index);
else
return s.substring(0, index) + s.substring(indexEnd);
}
return s;
}
private static String justifyOperation(String s, float width, Paint p) {
float holder = (float) (COMPLEXITY * Math.random());
while (s.contains(Float.toString(holder)))
holder = (float) (COMPLEXITY * Math.random());
String holder_string = Float.toString(holder);
float lessThan = width;
int timeOut = 100;
int current = 0;
while (p.measureText(s) < lessThan && current < timeOut) {
s = s.replaceFirst(" ([^" + holder_string + "])", " "
+ holder_string + "$1");
lessThan = p.measureText(holder_string) + lessThan
- p.measureText(" ");
current++;
}
String cleaned = s.replaceAll(holder_string, " ");
return cleaned;
}
private static String justify(String s, float width, Paint p) {
while (p.measureText(s) < width) {
s = justifyOperation(s, width, p);
}
return s;
}
}
and for calling this you mus use following code, I tested for Persian language and in every display and device worked fine.
public static final int FinallwidthDp = 320 ;
public static final int widthJustify = 223 ;
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
int widthPixels = metrics.widthPixels;
float scaleFactor = metrics.density;
float widthDp = widthPixels / scaleFactor;
TextView tv = (TextView) findViewById(R.id.textView1);
ViewGroup.MarginLayoutParams lp1 = (ViewGroup.MarginLayoutParams) tv.getLayoutParams();
tv.setText(text);
TextJustify.run(tv,widthDp / FinallwidthDp * widthJustify , tv.getPaddingLeft(),tv.getPaddingRight() , lp1.leftMargin, lp1.rightMargin);
this algorithm tested on various device and worked fine in normal activity (not dialog) and wrap-content width for TextView, and worked with every padding and margin.if not good for you, you can change widthJustify until look good to you, I hope this useful.
for newly update see This
LIBRARY: https://github.com/bluejamesbond/TextJustify-Android
SUPPORTS: Android 2.0 to 5.X; String/Spannables; RTL language support! NO WEBVIEW :)
SCREENSHOT
Try this:
Add a TextViewJustify.java file in src folder.
TextViewJustify.java wil be like this
import android.graphics.Paint;
import android.view.Gravity;
import android.widget.TextView;
public class TextViewJustify {
/*
* PLEASE DO NOT REMOVE Coded by Mathew Kurian I wrote this code for a
* Google Interview for Internship. Unfortunately, I got too nervous during
* the interview that I messed, but anyhow that doesn't matter. I have
* resent my work in hopes that I might still get a position there. Thank
* you :DD
*/
final static String SYSTEM_NEWLINE = "\n";
final static float COMPLEXITY = 5.12f; // Reducing this will increase
// efficiency but will decrease
// effectiveness
final static Paint p = new Paint();
public static void justifyText(final TextView tv, final float origWidth) {
String s = tv.getText().toString();
p.setTypeface(tv.getTypeface());
String[] splits = s.split(SYSTEM_NEWLINE);
float width = origWidth - 5;
for (int x = 0; x < splits.length; x++)
if (p.measureText(splits[x]) > width) {
splits[x] = wrap(splits[x], width, p);
String[] microSplits = splits[x].split(SYSTEM_NEWLINE);
for (int y = 0; y < microSplits.length - 1; y++)
microSplits[y] = justify(removeLast(microSplits[y], " "),
width, p);
StringBuilder smb_internal = new StringBuilder();
for (int z = 0; z < microSplits.length; z++)
smb_internal.append(microSplits[z]
+ ((z + 1 < microSplits.length) ? SYSTEM_NEWLINE
: ""));
splits[x] = smb_internal.toString();
}
final StringBuilder smb = new StringBuilder();
for (String cleaned : splits)
smb.append(cleaned + SYSTEM_NEWLINE);
tv.setGravity(Gravity.LEFT);
tv.setText(smb);
}
private static String wrap(String s, float width, Paint p) {
String[] str = s.split("\\s"); // regex
StringBuilder smb = new StringBuilder(); // save memory
smb.append(SYSTEM_NEWLINE);
for (int x = 0; x < str.length; x++) {
float length = p.measureText(str[x]);
String[] pieces = smb.toString().split(SYSTEM_NEWLINE);
try {
if (p.measureText(pieces[pieces.length - 1]) + length > width)
smb.append(SYSTEM_NEWLINE);
} catch (Exception e) {
}
smb.append(str[x] + " ");
}
return smb.toString().replaceFirst(SYSTEM_NEWLINE, "");
}
private static String removeLast(String s, String g) {
if (s.contains(g)) {
int index = s.lastIndexOf(g);
int indexEnd = index + g.length();
if (index == 0)
return s.substring(1);
else if (index == s.length() - 1)
return s.substring(0, index);
else
return s.substring(0, index) + s.substring(indexEnd);
}
return s;
}
private static String justifyOperation(String s, float width, Paint p) {
float holder = (float) (COMPLEXITY * Math.random());
while (s.contains(Float.toString(holder)))
holder = (float) (COMPLEXITY * Math.random());
String holder_string = Float.toString(holder);
float lessThan = width;
int timeOut = 100;
int current = 0;
while (p.measureText(s) < lessThan && current < timeOut) {
s = s.replaceFirst(" ([^" + holder_string + "])", " "
+ holder_string + "$1");
lessThan = p.measureText(holder_string) + lessThan
- p.measureText(" ");
current++;
}
String cleaned = s.replaceAll(holder_string, " ");
return cleaned;
}
private static String justify(String s, float width, Paint p) {
while (p.measureText(s) < width) {
s = justifyOperation(s, width, p);
}
return s;
}
}
And use this class like this:
TextViewJustify.justifyText(your_text_view, 225f);
In my case it was 225f. change it according to your need.
You can justify Text using WebView Simply
LinearLayout lv=(LinearLayout)dialog.findViewById(R.id.**yourId**);
String text1 = "<html><body>"
+ "<p align=\"justify\">"
+**your text**
+ "</p> "
+ "</body></html>";
WebView wv=new WebView(getApplicationContext());
wv.loadData(text1,"text/html","utf-8");
lv.removeAllViews();
lv.addView(wv);
i made simple class.
this can be used just like TextView
import android.content.Context;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.widget.TextView;
/**
* text justifying
* you can just use like TextView
* #author hyunsikkim
*
*/
public class JustifiedTextView extends TextView {
public JustifiedTextView(Context context) {
super(context);
}
public JustifiedTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
private void setBreakText(String text) {
if(text == null) return;
String breakText = breakText(getPaint(), text,
getWidth()-this.getPaddingLeft()-this.getPaddingRight());
if(breakText.equals(getText()) == false) {
setText(breakText);
}
}
public String breakText(Paint textPaint, String strText, int breakWidth) {
StringBuilder sb = new StringBuilder();
int endValue = 0;
final String NEW_LINE = "\n";
do{
endValue = textPaint.breakText(strText, true, breakWidth, null);
if(endValue > 0) {
/**
* handle if text contains NEW_LINE
*/
final int index = strText.indexOf(NEW_LINE);
if(0<=index && index <= endValue) {
endValue = index + NEW_LINE.length();
}
final String sub = strText.substring(0, endValue);
sb.append(sub);
/**
* handle breaked text endWidth NEW_LINE
*/
if(sub.endsWith(NEW_LINE) == false) {
if(strText.length() != endValue) {
sb.append(NEW_LINE);
}
}
strText = strText.substring(endValue);
}
} while(endValue > 0);
return sb.toString();
}
public String breakText(Paint textPaint, int id, int breakWidth) {
String strText = getResources().getString(id);
return breakText(textPaint, strText, breakWidth);
}
#Override
protected void onTextChanged(CharSequence text, int start,
int lengthBefore, int lengthAfter) {
super.onTextChanged(text, start, lengthBefore, lengthAfter);
/**
* this control changes from setText(Charsequence text)
*/
if(getWidth() != 0) {
setBreakText(text.toString());
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
/**
* this help to break initial text.
*/
if(w != oldw) {
setBreakText(getText().toString());
}
}
}
Use web view
WebView tv = (WebView) findViewById(R.id.aboutme);
String youtContentStr = String.valueOf(Html
.fromHtml("<![CDATA[<body style=\"text-align:justify;background-color:#00222222;\">"
+ text
+ "</body>]]>"));
tv.setBackgroundColor(Color.TRANSPARENT);
tv.loadData(youtContentStr, "text/html", "utf-8");`
In this game, I am trying to have multiple lasers spawn at given coordinates, but for some reason, the app crashes every time the numLasers is greater than 1. I have tried everything, and I could really use some help.
Here is my code:
public class LaserSpawn {
private int amountOfVisibleLasers;
private Context context;
private long timeLastCreatedLaser;
private Laser[] holderLaser;
public LaserSpawn(Context context, int numLasers){
this.context = context;
holderLaser = new Laser[numLasers];
this.amountOfVisibleLasers = numLasers;
for(int i = 0; i< numLasers; i++){
holderLaser[0] = new Laser(context, -10, -10);
}
}
public void updatePlayerLaser(boolean shootLaser, float x, float y) {
// Check if a new Laser should be created
if(shootLaser == true) {
if(timeLastCreatedLaser + 100 < System.currentTimeMillis()) {
timeLastCreatedLaser = System.currentTimeMillis();
boolean createdNewLaser = false;
for(int i = 0; i < this.amountOfVisibleLasers; i++) {
if(createdNewLaser == false) {
if(holderLaser[i].isDisposed()) {
this.generateNewLaser(i,x,y);
createdNewLaser = true;
}
}
}
}
}
// Update all the other Lasers
for(int i = 0; i < this.amountOfVisibleLasers; i++) {
if(holderLaser[i].isDisposed() == false) {
holderLaser[i].update();
}
}
}
private void generateNewLaser(int i, float x, float y) {
holderLaser[i].setY(y);
holderLaser[i].setX(x);
}
Thanks!
I'm pretty sure this is your problem:
holderLaser[0] = new Laser(context, -10, -10);
You only ever create a new Laser in the first position of your array. If you try access a second one you'll get a null pointer exception.
It should be something like
holderLaser[i] = new Laser(context, -10, -10);