Math.sqrt showing error in Eclipse - java

This is the code for a calculator app for Android I'm making:
package com.example.calculator;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import java.util.Iterator;
import java.util.Stack;
import java.lang.Math;
import android.app.Activity;
import android.os.Bundle;
import android.widget.AdapterView;
import android.widget.Button;
import android.widget.TextView;
import android.widget.AdapterView.OnItemClickListener;
import android.widget.GridView;
import android.view.View;
import android.view.View.OnClickListener;
public class main extends Activity {
GridView mKeypadGrid;
TextView userInputText;
TextView memoryStatText;
Stack<String> mInputStack;
Stack<String> mOperationStack;
KeypadAdapter mKeypadAdapter;
TextView mStackText;
boolean resetInput = false;
boolean hasFinalResult = false;
String mDecimalSeperator;
double memoryValue = Double.NaN;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DecimalFormat currencyFormatter = (DecimalFormat) NumberFormat
.getInstance();
char decimalSeperator = currencyFormatter.getDecimalFormatSymbols()
.getDecimalSeparator();
mDecimalSeperator = Character.toString(decimalSeperator);
setContentView(R.layout.main);
// Create the stack
mInputStack = new Stack<String>();
mOperationStack = new Stack<String>();
// Get reference to the keypad button GridView
mKeypadGrid = (GridView) findViewById(R.id.grdButtons);
// Get reference to the user input TextView
userInputText = (TextView) findViewById(R.id.txtInput);
userInputText.setText("0");
memoryStatText = (TextView) findViewById(R.id.txtMemory);
memoryStatText.setText("");
mStackText = (TextView) findViewById(R.id.txtStack);
// Create Keypad Adapter
mKeypadAdapter = new KeypadAdapter(this);
// Set adapter of the keypad grid
mKeypadGrid.setAdapter(mKeypadAdapter);
// Set button click listener of the keypad adapter
mKeypadAdapter.setOnButtonClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Button btn = (Button) v;
// Get the KeypadButton value which is used to identify the
// keypad button from the Button's tag
KeypadButton keypadButton = (KeypadButton) btn.getTag();
// Process keypad button
ProcessKeypadInput(keypadButton);
}
});
mKeypadGrid.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View v,
int position, long id) {
}
});
}
private void ProcessKeypadInput(KeypadButton keypadButton) {
//Toast.makeText(this, keypadButton.getText(), Toast.LENGTH_SHORT).show();
String text = keypadButton.getText().toString();
String currentInput = userInputText.getText().toString();
int currentInputLen = currentInput.length();
String evalResult = null;
double userInputValue = Double.NaN;
switch (keypadButton) {
case BACKSPACE: // Handle backspace
// If has operand skip backspace
if (resetInput)
return;
int endIndex = currentInputLen - 1;
// There is one character at input so reset input to 0
if (endIndex < 1) {
userInputText.setText("0");
}
// Trim last character of the input text
else {
userInputText.setText(currentInput.subSequence(0, endIndex));
}
break;
case SIGN: // Handle -/+ sign
// input has text and is different than initial value 0
if (currentInputLen > 0 && currentInput != "0") {
// Already has (-) sign. Remove that sign
if (currentInput.charAt(0) == '-') {
userInputText.setText(currentInput.subSequence(1,
currentInputLen));
}
// Prepend (-) sign
else {
userInputText.setText("-" + currentInput.toString());
}
}
break;
case CE: // Handle clear input
userInputText.setText("0");
break;
case SQRT:
userInputText.setText(Math.sqrt(currentInput));
break;
case C: // Handle clear input and stack
userInputText.setText("0");
clearStacks();
break;
case DECIMAL_SEP: // Handle decimal separator
if (hasFinalResult || resetInput) {
userInputText.setText("0" + mDecimalSeperator);
hasFinalResult = false;
resetInput = false;
} else if (currentInput.contains("."))
return;
else
userInputText.append(mDecimalSeperator);
break;
case DIV:
case PLUS:
case MINUS:
case MULTIPLY:
if (resetInput) {
mInputStack.pop();
mOperationStack.pop();
} else {
if (currentInput.charAt(0) == '-') {
mInputStack.add("(" + currentInput + ")");
} else {
mInputStack.add(currentInput);
}
mOperationStack.add(currentInput);
}
mInputStack.add(text);
mOperationStack.add(text);
dumpInputStack();
evalResult = evaluateResult(false);
if (evalResult != null)
userInputText.setText(evalResult);
resetInput = true;
break;
case CALCULATE:
if (mOperationStack.size() == 0)
break;
mOperationStack.add(currentInput);
evalResult = evaluateResult(true);
if (evalResult != null) {
clearStacks();
userInputText.setText(evalResult);
resetInput = false;
hasFinalResult = true;
}
break;
case M_ADD: // Add user input value to memory buffer
userInputValue = tryParseUserInput();
if (Double.isNaN(userInputValue))
return;
if (Double.isNaN(memoryValue))
memoryValue = 0;
memoryValue += userInputValue;
displayMemoryStat();
hasFinalResult = true;
break;
case M_REMOVE: // Subtract user input value to memory buffer
userInputValue = tryParseUserInput();
if (Double.isNaN(userInputValue))
return;
if (Double.isNaN(memoryValue))
memoryValue = 0;
memoryValue -= userInputValue;
displayMemoryStat();
hasFinalResult = true;
break;
case MC: // Reset memory buffer to 0
memoryValue = Double.NaN;
displayMemoryStat();
break;
case MR: // Read memoryBuffer value
if (Double.isNaN(memoryValue))
return;
userInputText.setText(doubleToString(memoryValue));
displayMemoryStat();
break;
case MS: // Set memoryBuffer value to user input
userInputValue = tryParseUserInput();
if (Double.isNaN(userInputValue))
return;
memoryValue = userInputValue;
displayMemoryStat();
hasFinalResult = true;
break;
default:
if (Character.isDigit(text.charAt(0))) {
if (currentInput.equals("0") || resetInput || hasFinalResult) {
userInputText.setText(text);
resetInput = false;
hasFinalResult = false;
} else {
userInputText.append(text);
resetInput = false;
}
}
break;
}
}
private void clearStacks() {
mInputStack.clear();
mOperationStack.clear();
mStackText.setText("");
}
private void dumpInputStack() {
Iterator<String> it = mInputStack.iterator();
StringBuilder sb = new StringBuilder();
while (it.hasNext()) {
CharSequence iValue = it.next();
sb.append(iValue);
}
mStackText.setText(sb.toString());
}
private String evaluateResult(boolean requestedByUser) {
if ((!requestedByUser && mOperationStack.size() != 4)
|| (requestedByUser && mOperationStack.size() != 3))
return null;
String left = mOperationStack.get(0);
String operator = mOperationStack.get(1);
String right = mOperationStack.get(2);
String tmp = null;
if (!requestedByUser)
tmp = mOperationStack.get(3);
double leftVal = Double.parseDouble(left.toString());
double rightVal = Double.parseDouble(right.toString());
double result = Double.NaN;
if (operator.equals(KeypadButton.DIV.getText())) {
result = leftVal / rightVal;
} else if (operator.equals(KeypadButton.MULTIPLY.getText())) {
result = leftVal * rightVal;
} else if (operator.equals(KeypadButton.PLUS.getText())) {
result = leftVal + rightVal;
} else if (operator.equals(KeypadButton.MINUS.getText())) {
result = leftVal - rightVal;
}
String resultStr = doubleToString(result);
if (resultStr == null)
return null;
mOperationStack.clear();
if (!requestedByUser) {
mOperationStack.add(resultStr);
mOperationStack.add(tmp);
}
return resultStr;
}
private String doubleToString(double value) {
if (Double.isNaN(value))
return null;
long longVal = (long) value;
if (longVal == value)
return Long.toString(longVal);
else
return Double.toString(value);
}
private double tryParseUserInput() {
String inputStr = userInputText.getText().toString();
double result = Double.NaN;
try {
result = Double.parseDouble(inputStr);
} catch (NumberFormatException nfe) {
}
return result;
}
private void displayMemoryStat() {
if (Double.isNaN(memoryValue)) {
memoryStatText.setText("");
} else {
memoryStatText.setText("M = " + doubleToString(memoryValue));
}
}
}
To find the Square root of an inputted number, I use the following code:
import java.lang.Math;
case SQRT:
userInputText.setText(Math.sqrt(currentInput));
break;
But its showing error in this line:
userInputText.setText(Math.sqrt(currentInput));
Error: The method sqrt(double) in the type Math is not applicable for the arguments (String)
Why is this, and can someone help me fix it? Thanks in advance.

Read the error message:
userInputText.setText(Math.sqrt(currentInput));
Error: The method sqrt(double) in the type Math is not applicable for the arguments (String)
It's telling you that you're calling Math.sqrt with a String argument where it expects a double (a floating point numeric value). And, indeeed, that is the case:
String currentInput = userInputText.getText().toString();
If you have a string and you want to turn that into a double, you should be looking at something like Double.parseDouble():
double dInput;
try {
dInput = Double.parseDouble(currentInput);
catch (NumberFormatException e) {
doSomethingIntelligent();
}
// Now have dInput which can be passed to `sqrt()`.
Keep in mind that, once you have the square root as a double, you can't just blindly pass that to setText(), you'll need to turn it back into a string first.
Provided you're certain the initial string will be a valid double, you can replace your problematic line:
userInputText.setText(Math.sqrt(currentInput));
with something like:
double dVal = 0;
try {
dVal = Double.parseDouble(currentInput);
} catch (NumberFormatException e) {}
dVal = Math.sqrt(dVal);
userInputText.setText(String.valueOf(dVal));

Because Math.sqrt method takes double argument. Parse your string to double.
userInputText.setText(String.valueof(Math.sqrt(Double.parseDouble(currentInput))));

Related

How to set textview as method output in andrioid?

I have just started to use android studio recently and currently I am working on a Roman Numeral Translator app. The app's interface looks like this: Application interface
The user will use the keypad to input a integer which will show up on the TextView shown above. When they hit the convert button it will take the integer they have entered and convert it (the program will be able to catch the input if contains a string or character). Then the app will reset the TextView to the result after the user hits the "convert" button.
Currently, my main activity contains the onClickListeners for the buttons and a separate translator method for the translations. My problem is with the "convert" button I'm not sure how to get the input from the translator method and set it as TextView when it finishes converting. Here is the sample of my code:
"Convert" button listener- `
convert.setOnClickListener(
new View.OnClickListener() {
public void onClick(View v) {
TextView numeralInput = (TextView) findViewById(R.id.textView);
String intValue = numeralInput.getText().toString();
try{
int integer = Integer.parseInt(intValue);
if (integer > 0 && integer <= 4999){
translator(integer);
}else{
numeralInput.setText("Please enter an integer between 0 and 4,999.");
}
}catch(NumberFormatException e){
numeralInput.setText("Invalid input try again.");
}
}
}
);
`
Translator Method- `
public static void translator(int integer) {
LinkedList<String> stack = new LinkedList<String>();
// if (integer > 0 && integer <= 4999) {
//ArrayList<Integer> placement = new ArrayList<Integer>();
int place = (int) Math.log10(integer);
for (int i = 0; i <= place; i++) {
//while(integer > 0){
//System.out.println(integer);
int placeOfValue = integer % 10;
//stack.push(placeOfValue);
//System.out.print(stack);
//System.out.print(placeOfValue +":" + i);
String placement = "";
switch (i) {
case 0:
placement = ones(placeOfValue);
break;
case 1:
placement = tens(placeOfValue);
break;
case 2:
placement = hundreds(placeOfValue);
break;
case 3:
placement = thousands(placeOfValue);
break;
default:
break;
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
stack.push(placement);
}
integer = integer / 10;
//System.out.print(placement);
// System.out.println(placement.size());
//}
// for(int j = 0; j < placement.size(); j++){
// double tenthPower = Math.floor(Math.log10(placement.get(j)));
// double place = Math.pow(10, tenthPower);
// System.out.println(place);
//
// }
// }
while (!stack.isEmpty()) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
System.out.print(stack.pop());
}
}
// } else {
// System.out.println("Please enter an integer between 0 and 4,999.");
// }
}
}
`
The other methods inside translator is like a library for the roman numerals each containing a numeral for each of the place values as shown below.
Thousands method- `
public static String thousands(int integer) {
String thouValue = "";
switch (integer) {
case 1:
thouValue = "M";
//System.out.print("M");
break;
case 2:
thouValue = "MM";
//System.out.print("MM");
break;
case 3:
thouValue = "MMM";
//System.out.print("MMM");
break;
case 4:
thouValue = "MMMM";
//System.out.print("MMMM");
break;
default:
thouValue = "";
break;
}
return thouValue;
}
`
Make your translator() method return a string which contains the final output.
So before the while statement in that method, declare a string such as
String result = null; and in the loop append the popped values to this variable like, result += stack.pop().
Now, the place where you call the translator(integer) method, do numeralInput.setText(translator(integer)) instead of translator(integer)
You need to make your TextView a class member and initialise it in your oncreate bundle, so that you can access the textview elsewhere in the activity.
TextView numeralInput;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.act_main);
numeralInput = (TextView) findViewById(R.id.textView);
convert.setOnClickListener(
new View.OnClickListener() {
public void onClick(View v) {
String intValue = numeralInput.getText().toString();
try{
int integer = Integer.parseInt(intValue);
if (integer > 0 && integer <= 4999){
translator(integer);
}else{
numeralInput.setText("Please enter an integer between 0 and 4,999.");
}
}catch(NumberFormatException e){
numeralInput.setText("Invalid input try again.");
}
}
}
);

Square of a number in Eclipse not working

This is the code for a calculator app for Android I'm making:
package com.example.calculator;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import java.util.Iterator;
import java.util.Stack;
import java.lang.Math;
import android.app.Activity;
import android.os.Bundle;
import android.widget.AdapterView;
import android.widget.Button;
import android.widget.TextView;
import android.widget.AdapterView.OnItemClickListener;
import android.widget.GridView;
import android.view.View;
import android.view.View.OnClickListener;
public class main extends Activity {
GridView mKeypadGrid;
TextView userInputText;
TextView memoryStatText;
Stack<String> mInputStack;
Stack<String> mOperationStack;
KeypadAdapter mKeypadAdapter;
TextView mStackText;
boolean resetInput = false;
boolean hasFinalResult = false;
String mDecimalSeperator;
double memoryValue = Double.NaN;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DecimalFormat currencyFormatter = (DecimalFormat) NumberFormat
.getInstance();
char decimalSeperator = currencyFormatter.getDecimalFormatSymbols()
.getDecimalSeparator();
mDecimalSeperator = Character.toString(decimalSeperator);
setContentView(R.layout.main);
// Create the stack
mInputStack = new Stack<String>();
mOperationStack = new Stack<String>();
// Get reference to the keypad button GridView
mKeypadGrid = (GridView) findViewById(R.id.grdButtons);
// Get reference to the user input TextView
userInputText = (TextView) findViewById(R.id.txtInput);
userInputText.setText("0");
memoryStatText = (TextView) findViewById(R.id.txtMemory);
memoryStatText.setText("");
mStackText = (TextView) findViewById(R.id.txtStack);
// Create Keypad Adapter
mKeypadAdapter = new KeypadAdapter(this);
// Set adapter of the keypad grid
mKeypadGrid.setAdapter(mKeypadAdapter);
// Set button click listener of the keypad adapter
mKeypadAdapter.setOnButtonClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Button btn = (Button) v;
// Get the KeypadButton value which is used to identify the
// keypad button from the Button's tag
KeypadButton keypadButton = (KeypadButton) btn.getTag();
// Process keypad button
ProcessKeypadInput(keypadButton);
}
});
mKeypadGrid.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View v,
int position, long id) {
}
});
}
private void ProcessKeypadInput(KeypadButton keypadButton) {
//Toast.makeText(this, keypadButton.getText(), Toast.LENGTH_SHORT).show();
String text = keypadButton.getText().toString();
String currentInput = userInputText.getText().toString();
int currentInputLen = currentInput.length();
String evalResult = null;
double userInputValue = Double.NaN;
switch (keypadButton) {
case BACKSPACE: // Handle backspace
// If has operand skip backspace
if (resetInput)
return;
int endIndex = currentInputLen - 1;
// There is one character at input so reset input to 0
if (endIndex < 1) {
userInputText.setText("0");
}
// Trim last character of the input text
else {
userInputText.setText(currentInput.subSequence(0, endIndex));
}
break;
case SIGN: // Handle -/+ sign
// input has text and is different than initial value 0
if (currentInputLen > 0 && currentInput != "0") {
// Already has (-) sign. Remove that sign
if (currentInput.charAt(0) == '-') {
userInputText.setText(currentInput.subSequence(1,
currentInputLen));
}
// Prepend (-) sign
else {
userInputText.setText("-" + currentInput.toString());
}
}
break;
case CE: // Handle clear input
userInputText.setText("0");
break;
case SQUARE:
double squareInput = Double.valueOf(currentInput);
userInputText.setText(squareInput+"*"+squareInput);
break;
case C: // Handle clear input and stack
userInputText.setText("0");
clearStacks();
break;
case DECIMAL_SEP: // Handle decimal separator
if (hasFinalResult || resetInput) {
userInputText.setText("0" + mDecimalSeperator);
hasFinalResult = false;
resetInput = false;
} else if (currentInput.contains("."))
return;
else
userInputText.append(mDecimalSeperator);
break;
case DIV:
case PLUS:
case MINUS:
case MULTIPLY:
if (resetInput) {
mInputStack.pop();
mOperationStack.pop();
} else {
if (currentInput.charAt(0) == '-') {
mInputStack.add("(" + currentInput + ")");
} else {
mInputStack.add(currentInput);
}
mOperationStack.add(currentInput);
}
mInputStack.add(text);
mOperationStack.add(text);
dumpInputStack();
evalResult = evaluateResult(false);
if (evalResult != null)
userInputText.setText(evalResult);
resetInput = true;
break;
case CALCULATE:
if (mOperationStack.size() == 0)
break;
mOperationStack.add(currentInput);
evalResult = evaluateResult(true);
if (evalResult != null) {
clearStacks();
userInputText.setText(evalResult);
resetInput = false;
hasFinalResult = true;
}
break;
case M_ADD: // Add user input value to memory buffer
userInputValue = tryParseUserInput();
if (Double.isNaN(userInputValue))
return;
if (Double.isNaN(memoryValue))
memoryValue = 0;
memoryValue += userInputValue;
displayMemoryStat();
hasFinalResult = true;
break;
case M_REMOVE: // Subtract user input value to memory buffer
userInputValue = tryParseUserInput();
if (Double.isNaN(userInputValue))
return;
if (Double.isNaN(memoryValue))
memoryValue = 0;
memoryValue -= userInputValue;
displayMemoryStat();
hasFinalResult = true;
break;
case MC: // Reset memory buffer to 0
memoryValue = Double.NaN;
displayMemoryStat();
break;
case MR: // Read memoryBuffer value
if (Double.isNaN(memoryValue))
return;
userInputText.setText(doubleToString(memoryValue));
displayMemoryStat();
break;
case MS: // Set memoryBuffer value to user input
userInputValue = tryParseUserInput();
if (Double.isNaN(userInputValue))
return;
memoryValue = userInputValue;
displayMemoryStat();
hasFinalResult = true;
break;
default:
if (Character.isDigit(text.charAt(0))) {
if (currentInput.equals("0") || resetInput || hasFinalResult) {
userInputText.setText(text);
resetInput = false;
hasFinalResult = false;
} else {
userInputText.append(text);
resetInput = false;
}
}
break;
}
}
private void clearStacks() {
mInputStack.clear();
mOperationStack.clear();
mStackText.setText("");
}
private void dumpInputStack() {
Iterator<String> it = mInputStack.iterator();
StringBuilder sb = new StringBuilder();
while (it.hasNext()) {
CharSequence iValue = it.next();
sb.append(iValue);
}
mStackText.setText(sb.toString());
}
private String evaluateResult(boolean requestedByUser) {
if ((!requestedByUser && mOperationStack.size() != 4)
|| (requestedByUser && mOperationStack.size() != 3))
return null;
String left = mOperationStack.get(0);
String operator = mOperationStack.get(1);
String right = mOperationStack.get(2);
String tmp = null;
if (!requestedByUser)
tmp = mOperationStack.get(3);
double leftVal = Double.parseDouble(left.toString());
double rightVal = Double.parseDouble(right.toString());
double result = Double.NaN;
if (operator.equals(KeypadButton.DIV.getText())) {
result = leftVal / rightVal;
} else if (operator.equals(KeypadButton.MULTIPLY.getText())) {
result = leftVal * rightVal;
} else if (operator.equals(KeypadButton.PLUS.getText())) {
result = leftVal + rightVal;
} else if (operator.equals(KeypadButton.MINUS.getText())) {
result = leftVal - rightVal;
}
String resultStr = doubleToString(result);
if (resultStr == null)
return null;
mOperationStack.clear();
if (!requestedByUser) {
mOperationStack.add(resultStr);
mOperationStack.add(tmp);
}
return resultStr;
}
private String doubleToString(double value) {
if (Double.isNaN(value))
return null;
long longVal = (long) value;
if (longVal == value)
return Long.toString(longVal);
else
return Double.toString(value);
}
private double tryParseUserInput() {
String inputStr = userInputText.getText().toString();
double result = Double.NaN;
try {
result = Double.parseDouble(inputStr);
} catch (NumberFormatException nfe) {
}
return result;
}
private void displayMemoryStat() {
if (Double.isNaN(memoryValue)) {
memoryStatText.setText("");
} else {
memoryStatText.setText("M = " + doubleToString(memoryValue));
}
}
}
To find the square of an inputted number, I use the following code:
case SQUARE:
double squareInput = Double.valueOf(currentInput);
userInputText.setText(squareInput+"*"+squareInput);
break;
But when the input the numbers 9 and 9, it just displays *9*9.* It doesn't display the output as 81.
Why is this, and can someone help me fix it?
You are converting number as String by adding "*". Instead you need is:
userInputText.setText(String.valueOf(squareInput*squareInput));
The way it works is:
First it sees 9 then you append a string "" which returns 9 and now you append another double to existing string which append 9 to existing string and thus you get "9*9"
Your formula is incorrect.
Try this.
double squareInput = Double.valueOf(currentInput);
userInputText.setText(String.format("%f", squareInput * squareInput));
You are setting the string value instead of square calcluated valued.
Do like this :
userInputText.setText(String.valueOf(squareInput*squareInput));
You ony concatinate the values a s a String. If you what the square you need to calculate and add it to the textfield:
userInputText.setText(squareInput+"*"+squareInput+"="+(squareInput*squareInput) );
Use the following code...It might be helpful for you..
case SQUARE:
double squareInput = Double.valueOf(currentInput);
userInputText.setText(String.valueOf(squareInput*squareInput));
break;
change your code to this
case SQUARE:
double squareInput = Double.valueOf(currentInput);
userInputText.setText(""+squareInput*squareInput);
break;

" character is not getting typed in my auto-typer program

This program reads from a file and types its contents out line by line or at the ends of sentences depending on config settings. It uses Java.awt.Robot to do this, and all the keyboard characters can be typed except the apostrophe and quotation characters. The key is function on my keyboard and other scripts can type it. I can't figure out why this program cannot type it correctly.
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;
public class SmartRobot extends Robot {
public int count70=0;
public SmartRobot() throws AWTException {
super();
}
public void keyType(int keyCode) {
if(keyCode == -1)
return;
keyPress(keyCode);
delay(2);
keyRelease(keyCode);
}
public void keyType(int keyCode, int keyCodeModifier) {
keyPress(keyCodeModifier);
keyPress(keyCode);
delay(2);
keyRelease(keyCode);
keyRelease(keyCodeModifier);
}
public void type(String text) {
if(text.length()>1 && text.substring(0, 1).equals("\\")){
Driver.codeTimeEnd = System.nanoTime();
delay(Integer.parseInt(text.substring(2, text.length()))-(int) (Driver.codeTimeEnd-Driver.codeTimeStart)/1000000000);
return;
}
String textUpper = text.toUpperCase();
for (int i=0; i<text.length(); ++i) {
typeChar(textUpper.charAt(i));
}
if(!Driver.enterAtPeriods || !Driver.enterUnder60)keyPress(KeyEvent.VK_ENTER);
Driver.codeTimeEnd = System.nanoTime();
if(!Driver.enterUnder60)
delay(Driver.lineDelay-(int)(Driver.codeTimeEnd- Driver.codeTimeStart)/1000000000);
else
delay(2);
}
public void typeChar(char c) {
boolean shift = true;
int keyCode;
switch (c) {
case '~':keyCode = (int)'`';break;
case '!':keyCode = (int)'1';break;
case '#':keyCode = (int)'2';break;
case '#':keyCode = (int)'3';break;
case '$':keyCode = (int)'4';break;
case '%':keyCode = (int)'5';break;
case '^':keyCode = (int)'6';break;
case '&':keyCode = (int)'7';break;
case '*':keyCode = (int)'8';break;
case '(':keyCode = (int)'9';break;
case ')':keyCode = (int)'0';break;
case ':':keyCode = (int)';';break;
case '_':keyCode = (int)'-';break;
case '+':keyCode = (int)'=';break;
case '|':keyCode = (int)'\\';break;
case '"':keyCode = (int)'\'';break;
case '?':keyCode = (int)'/';break;
case '{':keyCode = (int)'[';break;
case '}':keyCode = (int)']'; break;
case '<':keyCode = (int)',';break;
case '>':keyCode = (int)'.';break;
case '“':keyCode = (int)'\'';break;
case '”':keyCode = (int)'\'';break;
case '…':keyCode = (int)' ';break;
case '‘':keyCode = (int)'\'';break;
case '’':keyCode = (int)'\'';break;
default:
// System.out.println(c);
keyCode = (int)c;
// System.out.println(keyCode);
shift = false;
}
if(Driver.enterUnder60){
count70++;
if(count70>70)
if(c == ' '){
count70 = 0;
keyType(KeyEvent.VK_ENTER);
delay(Driver.lineDelay-(int)(Driver.codeTimeEnd-Driver.codeTimeStart)/1000000000);
return;
}
}
if(Driver.enterAtPeriods){
if(c == '.'){
count70 = 0;
keyType(KeyEvent.VK_ENTER);
delay(Driver.lineDelay-(int)(Driver.codeTimeEnd-Driver.codeTimeStart)/1000000000);
return;
}
}
if (shift){
keyType(keyCode, KeyEvent.VK_SHIFT);
System.out.println("works");
}
else
keyType(keyCode);
}
private int charToKeyCode(char c) {
switch (c) {
case ':':
return ';';
}
return (int)c;
}
}
The infile can be whatever you want it to be, and all characters will be shown, but the " will not be typed. I don't know if the type() method is ever accessed in its case.
Here is an example input:
"Hi, my name is koikoi."
The output comes out like this:
Hi, my name is koikoi.
When it should have the quotations on it. The typer does not recognize/read them. I can't find any flaws in my code and would like some advice. I can add the main method if requested.

Sokoban Java Performmove error

This is sokoban game in java. i'm having error when i try to perform a move. Anybody can point out the changes i have to make to make it work?
Here are the errors im getting
java.lang.StringIndexOutOfBoundsException: String index out of range: 49
at java.lang.String.charAt(Unknown Source)
at State.stateString(State.java:32)
at State.(State.java:15)
at boxpushing.perform(boxpushing.java:14)
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList;
public class State{
private int posX;
private int posY;
private ArrayList<Integer> goalX;
private ArrayList<Integer> goalY;
private char[][] state;
public State(String s){
state=stateString(s);
goalX=new ArrayList<Integer>();
goalY=new ArrayList<Integer>();
locatePositionPlayerAndTargets();
}
public char [][] stateString(String s){
//need to put the state string into respective array position
int width = s.indexOf("\n"); //to find how many number of rows below.
int height = s.length() / width;
char newState[][] = new char[height][width];
int index = 0;
for (int i = 0; i <height; i++){
for(int j = 0; j< width; j++){
newState[i][j]=s.charAt(index);
index++;
}
index++;
}
return newState;
}
public char[][] getState(){
return state;
}
private void locatePositionPlayerAndTargets(){
//for player on target, target and crate on target
for (int i=0; i< state.length; i++){
for(int j=0; j<state[0].length; j++){
if(state[i][j] == 'P'){
posX=j;
posY=i;
} else if (state[i][j] == '+' || state[i][j] == 'o' || state[i][j] == '#' ){
goalX.add(j); //save the goal/targets values (X and Y position)
goalY.add(i);
}
}
}
}
public ArrayList<Integer> getGoalY(){
return goalY; //return the goal/target Y's position
}
public ArrayList<Integer> getGoalX(){
return goalX; //return the goal/target X's position
}
public int getPosX(){
return posX;
}
public int getPosY(){
return posY;
}
public void setChar(int y, int x, char c){
//to save the current element on that particular coordinates/position
state[y][x] = c;
}
public char getChar(int y, int x){
//will return what is on that particular coordinates/position
return state[y][x];
}
//To replace the symbol/character after player move is initiated
public void replacePlayerOnMove(int dy, int dx){
// to get the char value on the current position
char charOnPos = state[posY][posX];
switch(charOnPos){
case '+':
//if current position has 'playerOnTarget' replace with target
setChar(posY,posX, 'o');
break;
case '#':
//if current position has 'crateontarget' replace with playeronTarget
setChar(posY,posX, '+');
break;
case 'P':
//if current position has 'player' replace with background
setChar(posY,posX, '.');
break;
}
posX += dx;
posY += dy;
}
//To replace the symbol/character player is pushing the crate
public void replacePlayerOnPush(int dy, int dx){
char charOnPos = state[posY][posX];
switch(charOnPos){
case '#':
//if current position has 'crateOnTarget' replace with 'playerontarget'
setChar(posY,posX, '+');
break;
case '*':
//if current position has 'crate' replace with player
setChar(posY,posX, 'P');
break;
}
}
//To replace the symbol/character when crate is moved
public void replaceCrateOnMove(int dy, int dx, char c){
switch(c){
case 'o':
setChar(posY,posX, '#');
break;
case '.':
setChar(posY,posX, '*');
break;
}
}
public boolean checkValidMove(int dx, int dy){
try{ // need to use try and catch as this might not work / error might occur furthe debugging needed
int tmpX = getPosX()+dx;
int tmpY = getPosY()+dy;
// this is for index out of bound array checks
// then also check for crate / wall for pushing iniatiation
char newPosition = getChar(tmpY, tmpX);
if (newPosition == '*' || newPosition == '#'){
return checkValidPush(dx,dy);
} else if (newPosition == '#'){
return false;
} else {
return true;
}
} catch (ArrayIndexOutOfBoundsException e){
//if outofbound occurs just return false (possible end of boundary/map)
return false;
} catch (Exception e){
System.out.println("Error Occur tadaaaa..Yeehaa =( ");
return false;
}
}
public boolean checkValidPush(int dx, int dy){
int tmpPushX = getPosX() + dx*2; //new position of crate (x coordinates)
int tmpPushY = getPosY() + dy*2; //new position of crate (x coordinates)
char newCratePosition = getChar(tmpPushY,tmpPushX);
if (newCratePosition != '#' && newCratePosition != '*' && newCratePosition != '#'){
return true;
} else {
return false; //crate new position is invalid (possible collision might occur)
}
}
public void cratePush(int my, int mx){
//new position of crate after moved
int newCratePosX = posX+mx*2;
int newCratePosY = posY+my*2;
//get current symbol / item on the new position above
char c = getChar(newCratePosY, newCratePosX);
//replace box with the symbol / item above.
replaceCrateOnMove(newCratePosY, newCratePosX, c);
}
public void playerMove(int mx, int my){
if (checkValidMove(mx, my)){
int tmpNewX = posX+mx;
int tmpNewY = posY+my;
char newPosition = getChar(tmpNewY, tmpNewX);
switch(newPosition){
case '#':
cratePush(my,mx);
replacePlayerOnMove(my,mx);
replacePlayerOnPush(my,mx);
return;
case '*':
cratePush(my,mx);
replacePlayerOnMove(my,mx);
replacePlayerOnPush(my,mx);
return;
case '.':
setChar(tmpNewY,tmpNewX,'P');
replacePlayerOnMove(my,mx);
return;
case 'o':
setChar(tmpNewY,tmpNewX,'+');
replacePlayerOnMove(my,mx);
return;
default:
System.out.println("The move is not valid");
return;
}
}
}
public String toString(){
String printString = "";
for (int i=0; i<state.length; i++){
for (int j=0; j<state[0].length; j++){
printString += state[i][j];
}
printString += "\n";
}
return printString;
}
}
Here are the boxpushing codes
public class boxpushing {
private final static char player = 'P';
private final static char playerOnTarget = '+';
private final static char wall = '#';
private final static char crate = '*';
private final static char crateOnTarget= '#';
private final static char target = 'o';
private final static char background = '.';
private State currentState;
public String perform(String state, char move){
currentState = new State(state);
performMove(move);
System.out.println("Before");
System.out.println(state);
System.out.println("");
return currentState.toString();
}
public void performMove(char moveInput){
switch (moveInput){
case 'u':
currentState.playerMove(0, 1);
break;
case 'd':
currentState.playerMove(0, -1);
break;
case 'l':
currentState.playerMove(-1, 0);
break;
case 'r':
currentState.playerMove(1, 0);
break;
}
}
}
Hint: One of the
index++;
is superfluous.
Figuring out which one is left as an exercise for the reader.

Time delay and JInput

OK, I don't know how to word this question, but maybe my code will spell out the problem:
public class ControllerTest
{
public static void main(String [] args)
{
GamePadController rockbandDrum = new GamePadController();
DrumMachine drum = new DrumMachine();
while(true)
{
try{
rockbandDrum.poll();
if(rockbandDrum.isButtonPressed(1)) //BLUE PAD HhiHat)
{
drum.playSound("hiHat.wav");
Thread.sleep(50);
}
if(rockbandDrum.isButtonPressed(2)) //GREEN PAD (Crash)
{
//Todo: Change to Crash
drum.playSound("hiHat.wav");
Thread.sleep(50);
}
//Etc....
}
}
}
public class DrumMachine
{
InputStream soundPlayer = null;
AudioStream audio = null;
static boolean running = true;
public void playSound(String soundFile)
{
//Tak a sound file as a paramater and then
//play that sound file
try{
soundPlayer = new FileInputStream(soundFile);
audio = new AudioStream(soundPlayer);
}
catch(FileNotFoundException e){
e.printStackTrace();
}
catch(IOException e){
e.printStackTrace();
}
AudioPlayer.player.start(audio);
}
//Etc... Methods for multiple audio clip playing
}
Now the problem is, if I lower the delay in the
Thread.sleep(50)
then the sound plays multiple times a second, but if I keep at this level or any higher, I could miss sounds being played...
It's an odd problem, where if the delay is too low, the sound loops. But if it's too high it misses playing sounds. Is this just a problem where I would need to tweak the settings, or is there any other way to poll the controller without looping sound?
Edit: If I need to post the code for polling the controller I will...
import java.io.*;
import net.java.games.input.*;
import net.java.games.input.Component.POV;
public class GamePadController
{
public static final int NUM_BUTTONS = 13;
// public stick and hat compass positions
public static final int NUM_COMPASS_DIRS = 9;
public static final int NW = 0;
public static final int NORTH = 1;
public static final int NE = 2;
public static final int WEST = 3;
public static final int NONE = 4; // default value
public static final int EAST = 5;
public static final int SW = 6;
public static final int SOUTH = 7;
public static final int SE = 8;
private Controller controller;
private Component[] comps; // holds the components
// comps[] indices for specific components
private int xAxisIdx, yAxisIdx, zAxisIdx, rzAxisIdx;
// indices for the analog sticks axes
private int povIdx; // index for the POV hat
private int buttonsIdx[]; // indices for the buttons
private Rumbler[] rumblers;
private int rumblerIdx; // index for the rumbler being used
private boolean rumblerOn = false; // whether rumbler is on or off
public GamePadController()
{
// get the controllers
ControllerEnvironment ce =
ControllerEnvironment.getDefaultEnvironment();
Controller[] cs = ce.getControllers();
if (cs.length == 0) {
System.out.println("No controllers found");
System.exit(0);
}
else
System.out.println("Num. controllers: " + cs.length);
// get the game pad controller
controller = findGamePad(cs);
System.out.println("Game controller: " +
controller.getName() + ", " +
controller.getType());
// collect indices for the required game pad components
findCompIndices(controller);
findRumblers(controller);
} // end of GamePadController()
private Controller findGamePad(Controller[] cs)
/* Search the array of controllers until a suitable game pad
controller is found (eith of type GAMEPAD or STICK).
*/
{
Controller.Type type;
int i = 0;
while(i < cs.length) {
type = cs[i].getType();
if ((type == Controller.Type.GAMEPAD) ||
(type == Controller.Type.STICK))
break;
i++;
}
if (i == cs.length) {
System.out.println("No game pad found");
System.exit(0);
}
else
System.out.println("Game pad index: " + i);
return cs[i];
} // end of findGamePad()
private void findCompIndices(Controller controller)
/* Store the indices for the analog sticks axes
(x,y) and (z,rz), POV hat, and
button components of the controller.
*/
{
comps = controller.getComponents();
if (comps.length == 0) {
System.out.println("No Components found");
System.exit(0);
}
else
System.out.println("Num. Components: " + comps.length);
// get the indices for the axes of the analog sticks: (x,y) and (z,rz)
xAxisIdx = findCompIndex(comps, Component.Identifier.Axis.X, "x-axis");
yAxisIdx = findCompIndex(comps, Component.Identifier.Axis.Y, "y-axis");
zAxisIdx = findCompIndex(comps, Component.Identifier.Axis.Z, "z-axis");
rzAxisIdx = findCompIndex(comps, Component.Identifier.Axis.RZ, "rz-axis");
// get POV hat index
povIdx = findCompIndex(comps, Component.Identifier.Axis.POV, "POV hat");
findButtons(comps);
} // end of findCompIndices()
private int findCompIndex(Component[] comps,
Component.Identifier id, String nm)
/* Search through comps[] for id, returning the corresponding
array index, or -1 */
{
Component c;
for(int i=0; i < comps.length; i++) {
c = comps[i];
if ((c.getIdentifier() == id) && !c.isRelative()) {
System.out.println("Found " + c.getName() + "; index: " + i);
return i;
}
}
System.out.println("No " + nm + " component found");
return -1;
} // end of findCompIndex()
private void findButtons(Component[] comps)
/* Search through comps[] for NUM_BUTTONS buttons, storing
their indices in buttonsIdx[]. Ignore excessive buttons.
If there aren't enough buttons, then fill the empty spots in
buttonsIdx[] with -1's. */
{
buttonsIdx = new int[NUM_BUTTONS];
int numButtons = 0;
Component c;
for(int i=0; i < comps.length; i++) {
c = comps[i];
if (isButton(c)) { // deal with a button
if (numButtons == NUM_BUTTONS) // already enough buttons
System.out.println("Found an extra button; index: " + i + ". Ignoring it");
else {
buttonsIdx[numButtons] = i; // store button index
System.out.println("Found " + c.getName() + "; index: " + i);
numButtons++;
}
}
}
// fill empty spots in buttonsIdx[] with -1's
if (numButtons < NUM_BUTTONS) {
System.out.println("Too few buttons (" + numButtons +
"); expecting " + NUM_BUTTONS);
while (numButtons < NUM_BUTTONS) {
buttonsIdx[numButtons] = -1;
numButtons++;
}
}
} // end of findButtons()
private boolean isButton(Component c)
/* Return true if the component is a digital/absolute button, and
its identifier name ends with "Button" (i.e. the
identifier class is Component.Identifier.Button).
*/
{
if (!c.isAnalog() && !c.isRelative()) { // digital and absolute
String className = c.getIdentifier().getClass().getName();
// System.out.println(c.getName() + " identifier: " + className);
if (className.endsWith("Button"))
return true;
}
return false;
} // end of isButton()
private void findRumblers(Controller controller)
/* Find the rumblers. Use the last rumbler for making vibrations,
an arbitrary decision. */
{
// get the game pad's rumblers
rumblers = controller.getRumblers();
if (rumblers.length == 0) {
System.out.println("No Rumblers found");
rumblerIdx = -1;
}
else {
System.out.println("Rumblers found: " + rumblers.length);
rumblerIdx = rumblers.length-1; // use last rumbler
}
} // end of findRumblers()
// ----------------- polling and getting data ------------------
public void poll()
// update the component values in the controller
{
controller.poll();
}
public int getXYStickDir()
// return the (x,y) analog stick compass direction
{
if ((xAxisIdx == -1) || (yAxisIdx == -1)) {
System.out.println("(x,y) axis data unavailable");
return NONE;
}
else
return getCompassDir(xAxisIdx, yAxisIdx);
} // end of getXYStickDir()
public int getZRZStickDir()
// return the (z,rz) analog stick compass direction
{
if ((zAxisIdx == -1) || (rzAxisIdx == -1)) {
System.out.println("(z,rz) axis data unavailable");
return NONE;
}
else
return getCompassDir(zAxisIdx, rzAxisIdx);
} // end of getXYStickDir()
private int getCompassDir(int xA, int yA)
// Return the axes as a single compass value
{
float xCoord = comps[ xA ].getPollData();
float yCoord = comps[ yA ].getPollData();
// System.out.println("(x,y): (" + xCoord + "," + yCoord + ")");
int xc = Math.round(xCoord);
int yc = Math.round(yCoord);
// System.out.println("Rounded (x,y): (" + xc + "," + yc + ")");
if ((yc == -1) && (xc == -1)) // (y,x)
return NW;
else if ((yc == -1) && (xc == 0))
return NORTH;
else if ((yc == -1) && (xc == 1))
return NE;
else if ((yc == 0) && (xc == -1))
return WEST;
else if ((yc == 0) && (xc == 0))
return NONE;
else if ((yc == 0) && (xc == 1))
return EAST;
else if ((yc == 1) && (xc == -1))
return SW;
else if ((yc == 1) && (xc == 0))
return SOUTH;
else if ((yc == 1) && (xc == 1))
return SE;
else {
System.out.println("Unknown (x,y): (" + xc + "," + yc + ")");
return NONE;
}
} // end of getCompassDir()
public int getHatDir()
// Return the POV hat's direction as a compass direction
{
if (povIdx == -1) {
System.out.println("POV hat data unavailable");
return NONE;
}
else {
float povDir = comps[povIdx].getPollData();
if (povDir == POV.CENTER) // 0.0f
return NONE;
else if (povDir == POV.DOWN) // 0.75f
return SOUTH;
else if (povDir == POV.DOWN_LEFT) // 0.875f
return SW;
else if (povDir == POV.DOWN_RIGHT) // 0.625f
return SE;
else if (povDir == POV.LEFT) // 1.0f
return WEST;
else if (povDir == POV.RIGHT) // 0.5f
return EAST;
else if (povDir == POV.UP) // 0.25f
return NORTH;
else if (povDir == POV.UP_LEFT) // 0.125f
return NW;
else if (povDir == POV.UP_RIGHT) // 0.375f
return NE;
else { // assume center
System.out.println("POV hat value out of range: " + povDir);
return NONE;
}
}
} // end of getHatDir()
public boolean[] getButtons()
/* Return all the buttons in a single array. Each button value is
a boolean. */
{
boolean[] buttons = new boolean[NUM_BUTTONS];
float value;
for(int i=0; i < NUM_BUTTONS; i++) {
value = comps[ buttonsIdx[i] ].getPollData();
buttons[i] = ((value == 0.0f) ? false : true);
}
return buttons;
} // end of getButtons()
public boolean isButtonPressed(int pos)
/* Return the button value (a boolean) for button number 'pos'.
pos is in the range 1-NUM_BUTTONS to match the game pad
button labels.
*/
{
if ((pos < 1) || (pos > NUM_BUTTONS)) {
System.out.println("Button position out of range (1-" +
NUM_BUTTONS + "): " + pos);
return false;
}
if (buttonsIdx[pos-1] == -1) // no button found at that pos
return false;
float value = comps[ buttonsIdx[pos-1] ].getPollData();
// array range is 0-NUM_BUTTONS-1
return ((value == 0.0f) ? false : true);
} // end of isButtonPressed()
// ------------------- Trigger a rumbler -------------------
public void setRumbler(boolean switchOn)
// turn the rumbler on or off
{
if (rumblerIdx != -1) {
if (switchOn)
rumblers[rumblerIdx].rumble(0.8f); // almost full on for last rumbler
else // switch off
rumblers[rumblerIdx].rumble(0.0f);
rumblerOn = switchOn; // record rumbler's new status
}
} // end of setRumbler()
public boolean isRumblerOn()
{ return rumblerOn; }
} // end of GamePadController class
I think you are using the wrong design pattern here. You should use the observer pattern for this type of thing.
A polling loop not very efficient, and as you've noticed doesn't really yield the desired results.
I'm not sure what you are using inside your objects to detect if a key is pressed, but if it's a GUI architecture such as Swing or AWT it will be based on the observer pattern via the use of EventListeners, etc.
Here is a (slightly simplified) Observer-pattern
applied to your situation.
The advantage of this design is that when a button
is pressed and hold, method 'buttonChanged' will
still only be called once, instead of start
'repeating' every 50 ms.
public static final int BUTTON_01 = 0x00000001;
public static final int BUTTON_02 = 0x00000002;
public static final int BUTTON_03 = 0x00000004;
public static final int BUTTON_04 = 0x00000008; // hex 8 == dec 8
public static final int BUTTON_05 = 0x00000010; // hex 10 == dec 16
public static final int BUTTON_06 = 0x00000020; // hex 20 == dec 32
public static final int BUTTON_07 = 0x00000040; // hex 40 == dec 64
public static final int BUTTON_08 = 0x00000080; // etc.
public static final int BUTTON_09 = 0x00000100;
public static final int BUTTON_10 = 0x00000200;
public static final int BUTTON_11 = 0x00000400;
public static final int BUTTON_12 = 0x00000800;
private int previousButtons = 0;
void poll()
{
rockbandDrum.poll();
handleButtons();
}
private void handleButtons()
{
boolean[] buttons = getButtons();
int pressedButtons = getPressedButtons(buttons);
if (pressedButtons != previousButtons)
{
buttonChanged(pressedButtons); // Notify 'listener'.
previousButtons = pressedButtons;
}
}
public boolean[] getButtons()
{
// Return all the buttons in a single array. Each button-value is a boolean.
boolean[] buttons = new boolean[MAX_NUMBER_OF_BUTTONS];
float value;
for (int i = 0; i < MAX_NUMBER_OF_BUTTONS-1; i++)
{
int index = buttonsIndex[i];
if (index < 0) { continue; }
value = comps[index].getPollData();
buttons[i] = ((value == 0.0f) ? false : true);
}
return buttons;
}
private int getPressedButtons(boolean[] array)
{
// Mold all pressed buttons into a single number by OR-ing their values.
int pressedButtons = 0;
int i = 1;
for (boolean isBbuttonPressed : array)
{
if (isBbuttonPressed) { pressedButtons |= getOrValue(i); }
i++;
}
return pressedButtons;
}
private int getOrValue(int btnNumber) // Get a value to 'OR' with.
{
int btnValue = 0;
switch (btnNumber)
{
case 1 : btnValue = BUTTON_01; break;
case 2 : btnValue = BUTTON_02; break;
case 3 : btnValue = BUTTON_03; break;
case 4 : btnValue = BUTTON_04; break;
case 5 : btnValue = BUTTON_05; break;
case 6 : btnValue = BUTTON_06; break;
case 7 : btnValue = BUTTON_07; break;
case 8 : btnValue = BUTTON_08; break;
case 9 : btnValue = BUTTON_09; break;
case 10 : btnValue = BUTTON_10; break;
case 11 : btnValue = BUTTON_11; break;
case 12 : btnValue = BUTTON_12; break;
default : assert false : "Invalid button-number";
}
return btnValue;
}
public static boolean checkButton(int pressedButtons, int buttonToCheckFor)
{
return (pressedButtons & buttonToCheckFor) == buttonToCheckFor;
}
public void buttonChanged(int buttons)
{
if (checkButton(buttons, BUTTON_01)
{
drum.playSound("hiHat.wav");
}
if (checkButton(buttons, BUTTON_02)
{
drum.playSound("crash.wav");
}
}
Please post more information about the GamePadController class that you are using.
More than likely, that same library will offer an "event" API, where a "callback" that you register with a game pad object will be called as soon as the user presses a button. With this kind of setup, the "polling" loop is in the framework, not your application, and it can be much more efficient, because it uses signals from the hardware rather than a busy-wait polling loop.
Okay, I looked at the JInput API, and it is not really event-driven; you have to poll it as you are doing. Does the sound stop looping when you release the button? If so, is your goal to have the sound play just once, and not again until the button is release and pressed again? In that case, you'll need to track the previous button state each time through the loop.
Human response time is about 250 ms (for an old guy like me, anyway). If you are polling every 50 ms, I'd expect the controller to report the button depressed for several iterations of the loop. Can you try something like this:
boolean played = false;
while (true) {
String sound = null;
if (controller.isButtonPressed(1))
sound = "hiHat.wav";
if (controller.isButtonPressed(2))
sound = "crash.wav";
if (sound != null) {
if (!played) {
drum.playSound(sound);
played = true;
}
} else {
played = false;
}
Thread.sleep(50);
}

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