When a class implements an interface, does that make objects instantiated from the class be perceived as an object of that Interface?
i.e. Upon a class implementing the Runnable interface, does that make instances created from that class to be called a Runnable object?
So, where a Runnable object reference variable is expected (say, in the parameter of a method or a constructor), why is it legal that we can provide an instance of the class as an argument to that method or constructor? Is it because by implementing the interface, the class, is in essence, an object of the Interface?
An object of a class C that implements an interface I can be called an object of that interface, although a single object can be of many interfaces. Liskov substitution principle requires C to be usable anywhere where I is required, so in essence I becomes a contract of C, representing a subset of Cs abilities, as applicable to a certain situation.
For example, when an object implements Runnable, the run() method in the interface presents a particular aspect of the class to Java class library - namely, that objects of the class can be "ran" (by calling run() on them). The presence of Runnable lets you code the logic of your thread independently of Java designers, who write their thread-execution code independently of your implementation's logic.
The reference to a Runnable is possible since the Runnable object must have all methods in the Runnable interface implemented.
This way you can access all those methods at run time.
If the class that is said to implement Runnable would somehow not implement Runnable - there would be a compilation error, as Java Language Specification 7 chapter 8 (classes) - 8.1.5 (superinterfaces) specifies:
A class is said to implement all its superinterfaces.
The example given is the following:
Example 8.1.5-3. Implementing Methods of a Superinterface
interface Colorable {
void setColor(int color);
int getColor();
}
class Point { int x, y; };
class ColoredPoint extends Point implements Colorable {
int color;
}
This program causes a compile-time error, because ColoredPoint is not an abstract class but fails to provide an implementation of methods setColor and getColor of the interface Colorable.
If a class implements an interface, it can be used in any place where the interface type can be used. For example, if an class implements Runnable, then an instance of that class can be used anywhere where a Runnable can be used. This is an example of polymorphism.
For example, here is a class that implements Runnable:
public class MyRunner implements Runnable {
public void run() {}
}
You can use MyRunner like follows:
MyRunner runner = new MyRunner();
// can assign to a field of type "Runnable" without a cast
Runnable runnable = runner;
// can pass to methods that take a Runnable
Executors.newFixedThreadPool(3).execute(runner);
The MyRunner class is said to be an instance of Runnable. You even can check this via reflection;
public void runIfIsRunnable(Object object) {
if (object instanceof Runnable) {
Runnable r = (Runnable) object;
r.run();
}
}
Using instanceof is often considered a code smell, but there are situations where it is useful, like when you create instances of a class via reflection.
Objects inherit their parent classes interfaces, and methods from those interfaces can be overridden in sub classes.
The Value of interfaces is that they allow for methods to be created that accommodate a variety of object classes as input, by accepting the interface type as input.
Any object that implements an interface is in fact "interface"able for the given interfaces it implements.
The implementation of an interface by a class implies the ability of that class to perform any methods specified within the interface. As such any method that runs on the interface can run on something implementing the interface.
An interface establishes a contract that the object will contain the methods defined in the interface and this contract is enforced by the compiler. So the compiler will check for this.
By convention, interfaces end in "-ible" are "-able" to show this behavior (though this by no means is a hard rule). But in the end, the type of the object is either java.lang.Object or a direct/indirect extension of it. If you look at the inheritance tree on any Javadoc, you'll see the hierarchy of classes extending one another and known implementing classes of interfaces.
So one doesn't normally speak of objects created by the class as objects of an interface, but rather that the class implements one.
Related
I have a doubt about Interfaces in JAVA:
When a class implements an interface, does anything happen to it if it does not implement its methods? Merely implementing the interface , does it provide any change of meaning to the class ?
For example I have two classes, Test1 and Test2
public class Test1 implements Serializable {
}
public class Test2 {
}
Except for the fact that Test1 implements Serializable, the classes Test1 and Test2 are identical. In that case would there be any difference between the functionalities/properties of objects of Test1 and Test2? Would it be possible to break down objects of Test1 class into bytes (just because class Test1implements Serializable)?
If yes, then that means implementing an interface provides some additional meaning to the objects of that class?
Straight from documentaion of Serializable -
Serializability of a class is enabled by the class implementing the
java.io.Serializable interface. Classes that do not implement this
interface will not have any of their state serialized or deserialized.
The serialization interface has no methods or fields and serves only
to identify the semantics of being serializable.
Link
Q1> In that case would there be any difference between the functionalities/properties of objects of Test1 and Test2?
Serializable is marker interface, which means there no method or field.
Q2> Would it be possible to break down Objects of Test1 class into bytes (just because class Test1 implements Serializable?
Yes.
Q3> If yes, then that means implementing an interface provides some additional meaning to the objects of that class?
Object Serialization produces a stream with information about the Java
classes for the objects which are being saved. For serializable
objects, sufficient information is kept to restore those objects even
if a different (but compatible) version of the implementation of the
class is present.
Thhe class can optionally define the following methods:
A writeObject method to control what information is saved or to
append additional information to the stream
A readObject method either to read the information written by the
corresponding writeObject method or to update the state of the object
after it has been restored
A writeReplace method to allow a class to nominate a replacement
object to be written to the stream
Link
It depends on the definition of the interface you decide to implement.
In the example you took one of the classes implemented serializable interface; it being a marker interface you did not have to overload any of its method. But there is as you know a difference between the two classes, while objects of Test1 class can be converted to stream of bytes for external storage such feature is not available for Test2 objects. Also, there is a serialId class member which Test1 has but Test2 does not.
This was a specific case; but lets say the interface you implemented had abstract methods, then in this case Test1 class either had to also be an abstract class or it had to provide a concrete definition to those abstract methods of the interface. In such a scenario Test1 and Test2 classes would have varied a lot from each other. FYI,The interface body can contain abstract methods, default methods, and static methods.
In Java 8+ it's possible for an interface to provide a default method. For example 13.5.6-1. Adding A Default Method (which means an interface can add method implementations),
interface Painter {
default void draw() {
System.out.println("Here's a picture...");
}
}
However, Serializable is a marker interface (and Wikipedia says, in part) the mere presence of such an interface indicates specific behavior on the part of the implementing class. You might want to compare it to Externalizable.
An interface, in its most basic form, is a set of empty methods which define some core functions. A class which implements an interface will be required to include all of its methods.
However, interface Serializable does not have any methods. It simply states "this object can be serialized," and they sometimes rely on other special methods (readObject(), writeObject(), etc.) for handling.
Here's a quote from Javadocs:
Serializability of a class is enabled by the class implementing the
java.io.Serializable interface. Classes that do not implement this
interface will not have any of their state serialized or deserialized.
The serialization interface has no methods or fields and serves only
to identify the semantics of being serializable.
Therefore a class can only be serialized if it implements interface Serializable.
I already read the post of research effort required to post a SO question. I am ashamed again to post this question to a pile of million questions. But I still don't get the idea of interfaces in java. They have unimplemented methods and then defined for every class in which they are implemented. I searched about it. Interfaces were used to support multiple inheritance in java and also to avoid (Deadly) Diamond Death of inheritance. I also came across Composition vs Inheritance and that inheritance is not for code reuse and its for polymorphism. So when I have a common code as a class to extend it will not be supported due to multiple inheritance which gives the option to use Interfaces(Correct me if I am wrong). I also came across that its not possible in most cases to define a generic implementation. So what is the problem in having a common definition (not a perfect generic implementation) of the interface method and then Override it wherever necessary and why doesn't java support it. Eg. When I have 100 classes that implements an interface 70 of them have a common implementation while others have different implementation. Why do I have to define the common method in interface over 70 classes and why can't I define them in Interface and then override them in other 30 classes which saves me from using same code in 70 classes. Is my understanding of interfaces wrong?
First, an interface in Java (as of Java 7) has no code. It's a mere definition, a contract a class must fulfill.
So what is the problem in having a common definition (not a perfect
generic implementation) of the interface method and then Override it
wherever necessary and why doesn't java support it
Yes you can do that in Java, just not with interfaces only. Let's suppose I want from this Example interface to have a default implementation for method1 but leave method2 unimplemented:
interface Example {
public void method1();
public String method2(final int parameter);
}
abstract class AbstractExampleImpl implements Example {
#Override
public void method1() {
// Implement
}
}
Now classes that want to use this method1 default implementation can just extend AbstractExampleImpl. This is more flexible than implementing code in the interface because if you do so, then all classes are bound to that implementation which you might not want. This is the advantage of interfaces: being able to reference a certain behavior (contract) without having to know how the class actually implements this, for example:
List<String> aList = MyListFactory.getNewList();
MyListFactory.getNewList() can return any object implementing List, our code manipulating aList doesn't care at all because it's based on the interface.
What if the class that uses interface already is a Sub-class. Then we
can't use Abstract class as multiple inheritance is not supported
I guess you mean this situation:
class AnotherClass extends AnotherBaseClass
and you want to extend AbstractExampleImpl as well. Yes, in this case, it's not possible to make AnotherClass extend AbstractExampleImpl, but you can write a wrapped inner-class that does this, for example:
class AnotherClass extends AnotherBaseClass implements Example {
private class InnerExampleImpl extends AbstractExampleImpl {
// Here you have AbstractExampleImpl's implementation of method1
}
}
Then you can just internally make all Example methods being actually implemented by InnerExampleImpl by calling its methods.
Is it necessary to have the interface in AnotherClass?
I guess you mean AnotherClass implements Example. Well, this is what you wanted: have AnotherClass implement Example with some default implementation as well as extend another class, or I understood you wrong. Since you cannot extend more than one class, you have to implement the interface so you can do
final Example anotherClass = new AnotherClass();
Otherwise this will not be possible.
Also for every class that implements an interface do I have to design
an inner class?
No, it doesn't have to be an inner class, that was just an example. If you want multiple other classes have this default Example implementation, you can just write a separate class and wrap it inside all the classes you want.
class DefaultExampleImpl implements Example {
// Implements the methods
}
class YourClass extends YetAnotherClass implements Example {
private Example example = new DefaultClassImpl();
#Override
public void method1() {
this.example.method1();
}
#Override
public String method2(final int parameter) {
return this.example.method2(parameter);
}
}
You can create an abstract class to implement that interface, and make your those classes inherit that abstract class, that should be what you want.
A non abstract class that implements and interface needs to implement all the methods from the interface. A abstract class doesn't have to implement all the methods but cannot initiated. If you create abstract class in your example that implements all the interface methods except one. The classes that extend from these abstract class just have to implement the one not already implemented method.
The Java interfaces could have been called contracts instead to better convey their intent. The declarer promise to provide some functionality, and the using code is guaranteed that the object provides that functionality.
This is a powerful concept and is decoupled from how that functionality is provided where Java is a bit limited and you are not the first to notice that. I have personally found that it is hard to provide "perfect" implementations which just need a subclass or two to be usable in a given situation. Swing uses adapters to provide empty implementations which can then be overrides as needed and that may be the technique you are looking for.
The idea of the interface is to create a series of methods that are abstract enough to be used by different classes that implement them. The concept is based on the DRY principle (Don't repeat yourself) the interface allows you to have methods like run() that are abstract enough to be usuable for a game loop, a players ability to run,
You should understand the funda of interface first. Which is
It is use to provide tight coupling means tight encapsulation
It helps us to hide our code from the external environment i.e. from other class
Interface should have only definition and data which is constant
It provide facility to class open for extension. Hence it cannot be replace by the any other class in java otherwise that class will become close for extension. which means class will not be able to extend any other class.
I think you are struggling with the concept of Object Oriented Design more than anything. In your example above where you state you have 100 classes and 70 of them have the same method implementation (which I would be stunned by). So given an interface like this:
public interface Printable
{
void print();
}
and two classes that have the "same" implementation of print
public class First implements Printable
{
public void print()
{
System.out.println("Hi");
}
}
public class Second implements Printable
{
public void print()
{
System.out.println("Hi");
}
}
you would instead want to do this:
public abstract class DefaultPrinter implements Printable
{
public void print()
{
System.out.println("Hi");
}
}
now for First and Second
public class First extends DefaultPrinter
{
}
public class Second extends DefaultPrinter
{
}
Now both of these are still Printable . Now this is where it gets very important to understand how to properly design object hierarchies. If something IS NOT a DefaultPrinter YOU CANNOT AND SHOULD NOT make the new class extend DefaultPrinter
I have been programming in Java for quite some time, but when I tried to explain what an java.lang.Object class is to a friend, I could not come up with more than a simple one-liner:
All objects in Java extend java.lang.Object implicitly
I was not quite sure why it should do so.
So, I looked upon the source code on GrepCode, hoping that I can find some clues. Now I know what a java.lang.Object is and what it does, I want to know if there was any specific reason as to why it was designed this way.
My question still prevails: why should every object extend java.lang.Object?
I would say that the reason is to have a common API for all objects in java to supports basic functionality like
synchronization - wait, notify, notifyAll
garbage collection - finalize
collection support - hashCode, equals
object cloning - clone
And every object
has a class it belongs to - getClass
can represent itself as a string, because we are
humans and can read strings - toString
I think the most important use of Object is not to provide common methods like toString() but to provide a common type that would hold all reference types.
C++ don't have an Object equivalent and people are still happy. But since Java don't have pointers and C++-like templates, Object is required to make implementations of Collections, etc. possible.
See also on discussions on reference and primitive types.
This is how the language is designed. Every object will inherit from the base class Object. This means that it's guaranteed for every object there will be certain methods, like toString(), equals(), hashCode(), etc.
I would say Design. Common/Mandatory methods which every Object should support written there and extending that class as a language specification.
You find the reasons here in Official Docs.
If we are saying this is an Object ,They must have the common methods, Which defined/decided by API.
Imagine the below methods for every class on your Own.
protected Object clone() throws CloneNotSupportedException
Creates and returns a copy of this object.
public boolean equals(Object obj)
Indicates whether some other object is "equal to" this one.
protected void finalize() throws Throwable
Called by the garbage collector on an object when garbage
collection determines that there are no more references to the object
public final Class getClass()
Returns the runtime class of an object.
public int hashCode()
Returns a hash code value for the object.
public String toString()
Returns a string representation of the object.
The notify, notifyAll, and wait methods of Object all play a part in synchronizing the activities of independently running threads in a program:
public final void notify()
public final void notifyAll()
public final void wait()
public final void wait(long timeout)
public final void wait(long timeout, int nanos)
So to reduce the pain, created a common and standard API.
Every Class extends Object class implicitly so that they provide basic features which according to Java recommendation every class should have. Such as clone(), equals(), hashCode(), toString(), etc.
By implicitly, it means that if you are not extending any class then only compiler will implicitly extends Object class.But if class already extends other class then compiler will not extend Object class. For eg.
Class A{
}
Class B extends A{
}
Here compiler will implicitly add extends Object class in class A declaration.
Class A extends Object{
}
Class B extends A{
}
As class A extends Object class so it will provide basic functionality of Object class such as equals(), toString(),etc. And since Class B extends class A which implicitly extends Class Object, so class B also provides all those features.
Thus by following this approach every class objects(variables) complies to features which every Java Object should have, without going for Multiple Inheritance (a class extending more than one class) which Java doesn't allows. This approach follows Multi-Level Inheritance.
This is done so as most of the basic functions like toString() etc would be automatically inherited and to your next question this is NOT multiple inheritence it is multilevel inheritence...
In multiple inheritence single class is derived from 2 or more base class whereas in multilevel as you have said it has a base class which is itself derived from Object class
Quoting Head first Java 2nd edition:
Without a common superclass for everything in Java, thereād be no way
for the developers of Java to create classes with methods that could
take your custom types... types they never knew about when they wrote
the ArrayList class.
Which essentially explains the need of a generic predefined class type in Java, which can be used to implement the different features provided by the language.
See the docs:
The Object class, in the java.lang package, sits at the top of the
class hierarchy tree. Every class is a descendant, direct or indirect,
of the Object class. Every class you use or write inherits the
instance methods of Object. You need not use any of these methods,
but, if you choose to do so, you may need to override them with code
that is specific to your class.
The Object class simply defines the basic state that all objects must have - Like comparing it to other objects.
It's the parent class of everything. It simply provides kind of template to all the derived objects.
It's a java design decision. It puts to use the concept of inheritance and re-usabilty. This ensures that all classes have some basic methods like wait(), toString() etc.
Object class is the most super class of java programming, It has predefined methods according to types, you can use those methods. & you don't need to extends object class anymore & anywhere it's implicitly there
Every class in Java is a descendent (direct or indirect) of the Object class. The Object class defines the basic state and behavior that all objects must have, such as the ability to compare oneself to another object, to convert to a string, to wait on a condition variable, to notify other objects that a condition variable has changed, and to return the object's class.
I always wonder how just by implementing an interface , sub class acquires the behavior. For example if I implement Runnable interface my subclass start behaving as thread, but what if I implement all the methods defined in interface Runnable but not write "implementing Runnable", subclass doesn't behave as Thread. Same with EventListeners . Please help me understanding this behavior.
By implementing an interface I, you're declaring that the Object "is a" I and that it'll contain all the methods defined by this interface. If you just implement the methods of the interface I, but don't declare it by an implement statement, compiler won't be able to determine that your class "is a" I and you won't be able to use it as a I-type.
No, Runnable has nothing to do with behaving like a thread. It just contains a plain, simple, void nullary method called "run".
Not specifying implements Runnable will just make your object not an instance of the Runnable type, which means you won't be able to pass it to a method requiring a Runnable. This is just an issue of type safety. The method you call could also accept an Object and invoke run using reflection, with the exact same behavior.
When you are implementing Runnable your class does not become thread and does not start behavior as thread. However if your class implements Runnable you can run it in context of thread:
class MyClass1 implements Runnable {
public void run() {
// this stuff will run in thread when thread's start() method is called
}
}
new Thread(new MyClass1()).start();
But java is strongly typed language. You can just create class like this:
class MyClass2 {
public void run() {
// this stuff will run in thread when thread's start() method is called
}
}
But it will not be Runnable. Therefore you cannot just send it to thread:
new Thread(new MyClass2()).start();
In this case you will get compilation error. Compiler cannot know that your class indeed implements method that looks like one that is declared in Runnable. You must declare this (as in first case).
A Runnable only allows your class to be run in a Thread. You still need e.g. a java.util.concurrent.Executor to actually run it in an actual Thread.
However, you can extend Thread which would allow you to call Thread.start().
To actually get out behavior from just implementing an interface, you would need a second object inspecting the classpath for classes implementing your interface using reflection, and then do something with that class.
Your question has two aspect:
Interface as a contract: Interfaces imposes a behavioral contract on a class implementing it. For example, If Car is an interface with some methods abstractly defining a car, any class implementing Car interface will have to define the methods of the car. You are free to actually implement the behavior.
Analogy of Runnable acting as thread is incorrect. What makes Runnable class act as thread is the the Thread class. Runnable just specifies the contract for a class to act as thread. Check this post.
This is not a subclassing behavior. In order to use subclass behavior you need to extend the class.
W.r.t interfaces these are just templates/contracts that are implemented by class. In order for runnable to work calling program need to instantiate a thread and when thread will start it will call run method implemented by your class.
I always wonder how just by implementing an interface , sub class acquires the behavior.
It doesn't 'acquire' any 'behaviour'. The subclass provides the behaviour. What implementing the interface does is provide the compile-time type signatures such that you can use the subclass where the interface is specified.
I saw this Java snippet in the book Spring in Action, but I'm not familiar with the language construct.
new RowMapper() {
public Object mapRow() throws SQLException, DataAccessException {
Motorist motorist = new Motorist();
motorist.setId(rs.getInt(1));
motorist.setEmail(rs.getString(2));
motorist.setPassword(rs.getString(3));
motorist.setFirstName(rs.getString(4));
motorist.setLastName(rs.getString(5));
return motorist;
}
}
According the Spring documentation, RowMapper is an interface. It looks to me like an anonymous class definition based on the RowMapper interface. The new keyword is a little confusing, making me wonder if this also creates one instance of the anonymous class. I would guess yes, because if the class has no name, how will you ever create an instance after the line that defines it?
Can anyone confirm my guesses that:
this is an anonymous class definition based on the RowMapper interface, and
it creates a single instance of that class?
This is an anonymous class definition based on the RowMapper interface
That's precisely what it is.
It creates a single instance of that class?
Yep. That's correct.
That code is implementing the interface in an anonymous way.
The syntax would be similar to:
Runnable runnable = new Runnable() {
public void run() {
}
};
Note the semicolon at the end of the declaration. Here the runnable object, though holds the reference to the Runnable interface actually contains the implemented object. That's runtime polymorphism for you!
Your guesses are entirely correct. An anonymous class definition may be based on either a non-final class or on an interface, and you must implement all abstract (or interface) methods. The only available syntax for declaring anonymous classes is new, which also has the effect of instantiating exactly one instance of the anonymous class (in the course of the program, though, many instances of the same anonymous class could be created, if this code is executed several times).
Interface tells what methods the built class instance should have or if thy are label interfaces, then what kind of behavior to associate with it.
Anonymous classes are classes that basically while instantiating a class instance thy are also extending it with custom code. So if you are instantiating a interface, then you must write all the methods described with that interface, and as long as you do at least that much, then compiler will be happy. This is what is done here.
IS this is an anonymous class definition based on the RowMapper interface?
Yes. As you can see mapRow() function has been written. And if you debug the code you can see, that is not a class of an instance of interface, but class that extends interface. In case of abstract class or just class, it would be same - extended. So if class is final you cant write anonymous class for it.
Does it create a single instance of that class?
Well, it extends it and makes an instance of it. It will be single instance and any sequent call to it would result in a different class. If you debug the code, then you can even see different class names dynamically associated with it.
Solely from the code above and without knowing about RowMapper, all you can assume is that a new anonymous class based on RowMapper (which may be an interface or a class) is instantiated.
Declaring Anonymous class and in below example it creates two instances .
public class Multithread {
void test(){
new Runnable() {
#Override
public void run() {
System.out.println("1");
}
}.run();
new Runnable() {
#Override
public void run() {
System.out.println("11");
}
}.run();}
public static void main(String[] args) {
new Multithread().test();
}
}