JavaFX Button does not scale with windows font size settings - java

The buttons in my JavaFX application look very nice on all operating systems with default font settings.
Howerver, if I increase the scale of text in the windows control panel,
the text on the JavaFX buttons increases wheareas the button size stays the same.
Therefore I get a button with 3 letters and an ellipsis (...).
How can I achieve that control elements in javaFX scale according to the system font?

It depends of multiple things.
First the layout in wich are your button.
And if you set a hard size to your button.
verify that you don't set a size to your button. And the parent layout size to a size smaller than the button size.
And try to set your button size with button.setPrefWidth(Control.USE_COMPUTED_SIZE) if it's still not working your parent layout is probably the cause.
You should try to play a little with SceneBuilder for a better understanding of how layout works

Related

Is there an easy way to set up an Image that is growing / shrinking with the window size in JavaFX using SceneBuilder only?

I want a Pane that has an ImageView. When i resize the widow with my mouse, i want the ImageView also to grow or shrink.
Im only allowed to use SceneBuilder.
For some reason i just cant get it wo work. I was tweaking setting for about 4 hours, using different panes, different solutions, different options. It just dont work.
Is there an easy way to get an ImageView resized with the window using SceneBuilder ? It does not matter if i use a AnchorPane or Vbox or whatever as Parent.

Responsive size of a JButton Icon

I am using the drag and drop system of netbeans to create my GUI.
I created a button and added an icon to it, my problem is that the image is to big for the size I want the button to be.
Is there any way of making this icon having the same size as the button?
Is there any way of making this icon having the same size as the button?
The size of the button is determined by the size of the Icon.
You can create a new Image by using the Image.getScaledInstance(...) method and then create an new ImageIcon from the scaled image.
Depending on your exact requirement and usage of layout managers, you might be able to use the Stretch Icon which will adjust the size of the image as the size of the button is changed.

Size JDialog so correct size when invisible components made visible

I have a JDialog that contains a large number of options and it was all working fine, however I have changed it so that by default some options are non visible until the unless the user clicks on the Show Advanced button.
When they they do this the options are displayed but because the dialog is not tall enough since it was sized based on those options being hidden a vertical scrollbar is added.
I want the dialog to be sized so large enough for when the advanced options are enabled. I have attempted this by creating the dialog with the advanced option displayed, calling pack() to fit based on advanced options being visible
this.pack();
showAdvancedAction.actionPerformed(null);
and then afterwards calling method to make advanced options invisble.
But still when diplayed the dialog is only large enough for when the options are not shown so when click on Show Advanced the dialog adds scroll bar again.
How can I resolve this.
this.pack();
showAdvancedAction.actionPerformed(null);
You have the order reversed. You need to pack the frame AFTER the components have been made visible.
showAdvancedAction.actionPerformed(null);
this.pack();
In java swing you can add buttons or components over the panel. but when you try to resize these then you need to use Grid Layout/ GridLayout class. Try using Grid Layouts and arrange your controls by providing X, Y co-ordinate values. It will definitely work.

How should I scale a menu size for different resolutions?

let's say I want to do a program like photoshop or lightroom in java where I work with one image on the left side and I have a menu on the right side with all the options. How could I set the size of the panel where the menu is contained to scale correctly with multiple resolutions?
I was thinking on getting the current system resolution of the system (getScreenResolution()) and then multiply it by some factor like 0.3-0.2 and set that as width but I'm not sure if that works properly with higher resolutions or you would loose too much working space in the menu (I just have a small laptop to try).
I wasn't able to find any question like this, or something easier to work with the dpi in android.
I work with one image on the left side and I have a menu on the right side with all the options.
Just use a proper layout manager and let the layout manager do its job.
For example you can use a BorderLayout.
Create a panel for your menus and add that panel to the BorderLayout.LINE_END and the panel will be displayed at its preferred size.
Then create a second panel for the image and add that panel to the BorderLayout.CENTER. Now this panel will automatically be resized to fill the space as the frame is resized.

Creating Buttons Dynamically in Java

I want to create specified number of buttons dynamically, but the size of the buttons should match the window.
Eg. First I am creating 10 buttons dynamically then it should create 10 buttons on the window. But in the time When I am specifying 5 buttons then it should create 5 buttons and it should match the window, that is according to the number of buttons the size of the button should adjust with the window size.
Which toolkit are you using? I'm going to assume you're using Swing or AWT.
In Swing and AWT, there is a thing called a layout manager that specifies how components are laid out. In this case, BoxLayout sounds perfect for what you're seeking to do.

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