Java SWING Not Painting Properly - java

I'm having a problem with the JFrame not painting correctly. Can someone take a look at the solution please? I've tried using BoxLayouts but it wont work either. The buttons are not showing until I mouse over them.
It's all in one file and executable.
Regards
package Executable;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Whiteboard implements ActionListener
{
JFrame frame;
public static Color drawColor = Color.BLACK;
public static String drawShape = "line";
JButton redButton, blueButton, blackButton, greenButton, circleButton, lineButton, rectangleButton;
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
try
{
Whiteboard window = new Whiteboard();
window.frame.setVisible(true);
}
catch (Exception e)
{
e.printStackTrace();
}
}
});
}
public Hw11()
{
initialize();
}
private void initialize()
{
frame = new JFrame();
frame.setBounds(100, 100, 686, 464);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
JPanel toolpanel = new JPanel();
toolpanel.setBounds(10, 11, 652, 48);
frame.getContentPane().add(toolpanel);
toolpanel.setLayout(null);
blackButton = new JButton();
blackButton.setBackground(Color.BLACK);
blackButton.setBounds(10, 11, 89, 26);
blackButton.addActionListener(this);
toolpanel.add(blackButton);
redButton = new JButton();
redButton.setBackground(Color.RED);
redButton.setBounds(101, 11, 89, 26);
redButton.addActionListener(this);
toolpanel.add(redButton);
greenButton = new JButton();
greenButton.setBackground(Color.GREEN);
greenButton.setBounds(192, 11, 89, 26);
greenButton.addActionListener(this);
toolpanel.add(greenButton);
blueButton = new JButton();
blueButton.setBackground(Color.BLUE);
blueButton.setBounds(283, 11, 89, 26);
blueButton.addActionListener(this);
toolpanel.add(blueButton);
circleButton = new JButton("Circle");
circleButton.setBounds(465, 11, 89, 26);
circleButton.addActionListener(this);
toolpanel.add(circleButton);
lineButton = new JButton("Line");
lineButton.setBounds(374, 11, 89, 26);
lineButton.addActionListener(this);
toolpanel.add(lineButton);
rectangleButton = new JButton("Rect");
rectangleButton.setBounds(555, 11, 89, 26);
rectangleButton.addActionListener(this);
toolpanel.add(rectangleButton);
DrawPanel whiteboard = new DrawPanel();
whiteboard.setBounds(10, 63, 652, 351);
frame.getContentPane().add(whiteboard);
}
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == redButton)
drawColor = Color.RED;
else if (e.getSource() == blueButton)
drawColor = Color.BLUE;
else if (e.getSource() == blackButton)
drawColor = Color.BLACK;
else if (e.getSource() == greenButton)
drawColor = Color.GREEN;
else if (e.getSource() == lineButton)
drawShape = "line";
else if (e.getSource() == circleButton)
drawShape = "circle";
else if (e.getSource() == rectangleButton)
drawShape = "rect";
}
}
class DrawPanel extends JPanel implements MouseListener, MouseMotionListener
{
private Point p1, p2, p3;
ArrayList<Shape> shapes = new ArrayList<>();
Shape temp;
public DrawPanel()
{
setBackground(Color.WHITE);
addMouseListener(this);
addMouseMotionListener(this);
}
public void mousePressed(MouseEvent e)
{
p1 = e.getPoint();
}
public void mouseReleased(MouseEvent e)
{
p2 = e.getPoint();
Shape s = null;
if (Hw11.drawShape.equals("line"))
{
s = new Line(p1, p2, Hw11.drawColor);
}
else if (Hw11.drawShape.equals("circle"))
{
s = new Circle(p1, p2, Hw11.drawColor);
}
else if (Hw11.drawShape.equals("rect"))
{
s = new Rectangle(p1, p2, Hw11.drawColor);
}
shapes.add(s);
Graphics g = getGraphics();
paint(g);
}
public void paintBackground()
{
setBackground(Color.WHITE);
}
#Override
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.7f));
paintBackground();
super.paintComponent(g2);
temp.draw(g);
for (int i = 0; i < shapes.size(); i++)
{
Shape s = shapes.get(i);
s.draw(g);
}
}
public void mouseDragged(MouseEvent e)
{
p3 = e.getPoint();
if (Hw11.drawShape.equals("line"))
{
temp = new Line(p1, p3, Hw11.drawColor);
}
else if (Hw11.drawShape.equals("circle"))
{
temp = new Circle(p1, p3, Hw11.drawColor);
}
else if (Hw11.drawShape.equals("rect"))
{
temp = new Rectangle(p1, p3, Hw11.drawColor);
}
Graphics g = getGraphics();
paint(g);
}
public void mouseMoved(MouseEvent e)
{
}
public void mouseClicked(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{
}
public void mouseExited(MouseEvent e)
{
}
}
abstract class Shape
{
Point p1;
Point p2;
Color c;
public Shape(Point p1, Point p2, Color c)
{
this.p1 = p1;
this.p2 = p2;
this.c = c;
}
public abstract void draw(Graphics g);
}
class Line extends Shape
{
public Line(Point p1, Point p2, Color c)
{
super(p1, p2, c);
}
#Override
public void draw(Graphics g)
{
g.setColor(c);
g.drawLine(p1.x, p1.y, p2.x, p2.y);//draw line p1 - p2
}
}
class Circle extends Shape
{
public Circle(Point p1, Point p2, Color c)
{
super(p1, p2, c);
}
#Override
public void draw(Graphics g)
{
g.setColor(c);
int r = (int)Math.sqrt((p2.x-p1.x)*(p2.x-p1.x) + (p2.y-p1.y)*(p2.y-p1.y));
g.drawOval(p1.x, p1.y - (r/2), r, r);//draw circle p1 - p2
}
}
class Rectangle extends Shape
{
public Rectangle(Point p1, Point p2, Color c)
{
super(p1, p2, c);
}
#Override
public void draw(Graphics g)
{
g.setColor(c);
int width = p2.x - p1.x;
int height = p2.y - p1.y;
g.drawRect(p1.x, p1.y, width, height);//draw rect p1 - p2
}
}

There are multiple issues here beyond the NullPointerException.
You shouldn't be calling paint directly:
Graphics g = getGraphics();
paint(g);
Use repaint(); instead of paint(getGraphics());.
You shouldn't be modifying the Graphics passed in to paintComponent:
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(...);
g2.setComposite(...);
This can carry over accidentally to other components besides the one you're attempting to paint.
Instead, create a copy:
Graphics2D g2 = (Graphics2D) g.create();
g2.setRenderingHint(...);
g2.setComposite(...);
...
// and dispose it at the end of paintComponent
g2.dispose();
You shouldn't be modifying the component state inside paintComponent:
public void paintBackground()
{
setBackground(Color.WHITE);
}
#Override
public void paintComponent(Graphics g)
{
...
paintBackground();
Doing this can cause an endless cycle of repaints because setBackground repaints if the color is different.
Instead, use g.fillRect(...) or g.clearRect(...).

Your Shape temp is declared as a class field, but it is initialized in public void mouseDragged(MouseEvent e). So it is null before first drag action, and in temp.draw(g);it gives an Exception.

Related

I want to be applied paintComponent individually

I make a PaintBrush.
I want to apply the line in a different color, but all the lines change to the same color.
I painted it white to create the eraser function, and when I use the eraser, all the lines become white, and when I select a different color, the lines reappear with the color I chose.
//choose the color
public void ColorBox() {
ArrayList<Color> clist = new ArrayList<>();
clist.add(Color.RED);
clist.add(Color.ORANGE);
clist.add(Color.YELLOW);
clist.add(Color.GREEN);
clist.add(Color.BLUE);
clist.add(Color.MAGENTA);
clist.add(Color.WHITE);
clist.add(Color.BLACK);
for (int i = 0; i < clist.size(); i++) {
JButton cbutton = new JButton();
cbutton.setBackground(clist.get(i));
cbutton.setBounds(500+50*i, 10, 37, 37); add(cbutton);
cbutton.addActionListener(e -> {
colour = cbutton.getBackground();
});
add(cbutton);
}
}
public void Pencil() {
JButton pen = new JButton(new ImageIcon("icon\\pencil.png"));
pen.setBounds(200, 10, 37, 37); add(pen);
pen.addActionListener(e -> {
draw = true; erase = false;
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
super.mouseDragged(e);
x = e.getX();
y = e.getY();
plist.add(new Point(x, y));
repaint();
}
});
});
}
public void Eraser() {
JButton eraser = new JButton(new ImageIcon("icon\\eraser.png"));
eraser.setBounds(250, 10, 37, 37); add(eraser);
eraser.addActionListener(e -> {
draw = false; erase = true;
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
super.mouseDragged(e);
x = e.getX();
y = e.getY();
elist.add(new Point(x, y));
repaint();
}
});
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (draw == true)
g.setColor(colour);
for (Point p : plist) {
g.fillOval(p.x, p.y, 5, 5);
}
if (erase == true)
g.setColor(Color.WHITE);
for (Point p : plist) {
g.fillOval(p.x, p.y, 5, 5);
}
}
Full Code
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionAdapter;
import java.util.ArrayList;
import java.util.Vector;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
class Point {
int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
}
class Board extends JPanel {
int x, y;
Color colour;
boolean draw = false; boolean erase = false;
Vector<Point> plist = new Vector<>();
Vector<Point> elist = new Vector<>();
public void ColorBox() {
ArrayList<Color> clist = new ArrayList<>();
clist.add(Color.RED);
clist.add(Color.ORANGE);
clist.add(Color.YELLOW);
clist.add(Color.GREEN);
clist.add(Color.BLUE);
clist.add(Color.MAGENTA);
clist.add(Color.WHITE);
clist.add(Color.BLACK);
for (int i = 0; i < clist.size(); i++) {
JButton cbutton = new JButton();
cbutton.setBackground(clist.get(i));
cbutton.setBounds(500+50*i, 10, 37, 37); add(cbutton);
cbutton.addActionListener(e -> {
colour = cbutton.getBackground();
});
add(cbutton);
}
}
public void Pencil() {
JButton pen = new JButton(new ImageIcon("icon\\pencil.png"));
pen.setBounds(200, 10, 37, 37); add(pen);
pen.addActionListener(e -> {
draw = true; erase = false;
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
super.mouseDragged(e);
x = e.getX();
y = e.getY();
plist.add(new Point(x, y));
repaint();
}
});
});
}
public void Eraser() {
JButton eraser = new JButton(new ImageIcon("icon\\eraser.png"));
eraser.setBounds(250, 10, 37, 37); add(eraser);
eraser.addActionListener(e -> {
draw = false; erase = true;
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
super.mouseDragged(e);
x = e.getX();
y = e.getY();
elist.add(new Point(x, y));
repaint();
}
});
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (draw == true)
g.setColor(colour);
for (Point p : plist) {
g.fillOval(p.x, p.y, 5, 5);
}
if (erase == true)
g.setColor(Color.WHITE);
for (Point p : plist) {
g.fillOval(p.x, p.y, 5, 5);
}
}
public Board() {
setLayout(null);
this.Pencil();
this.Eraser();
this.ColorBox();
setBackground(Color.WHITE);
}
}
public class PaintBrush extends JFrame {
public PaintBrush() {
setSize(1200, 600);
setTitle("그림판");
add(new Board());
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
}
public static void main(String[] args) {
PaintBrush p = new PaintBrush();
}
}
How can I do?
So, the basic idea is, you need to keep track of the color each "pixel" is meant to be painted with.
I'd start by creating some kind of "drawing" entity to track this, for example...
public class Pixel {
private Point point;
private Color color;
public Pixel(Point point, Color color) {
this.point = point;
this.color = color;
}
public Point getPoint() {
return point;
}
public Color getColor() {
return color;
}
}
When the user selects a color, you apply it to an instance field and when the user drags the mouse, you create a new instance of Pixel with the selected color, for example...
int x = e.getX();
int y = e.getY();
Pixel pixel = new Pixel(e.getPoint(), getPixelColor());
pixels.add(pixel);
repaint();
Runnable example...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.util.ArrayList;
import java.util.List;
import javax.swing.ButtonGroup;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JToggleButton;
public final class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new MainPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class Pixel {
private Point point;
private Color color;
public Pixel(Point point, Color color) {
this.point = point;
this.color = color;
}
public Point getPoint() {
return point;
}
public Color getColor() {
return color;
}
}
public class MainPane extends JPanel {
private CanvasPane canvasPane;
public MainPane() {
setLayout(new BorderLayout());
canvasPane = new CanvasPane();
add(canvasPane);
Color[] colors = new Color[]{
Color.RED,
Color.ORANGE,
Color.YELLOW,
Color.GREEN,
Color.BLUE,
Color.MAGENTA,
Color.WHITE,
Color.BLACK
};
JPanel colorSelectionPane = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.insets = new Insets(4, 4, 4, 4);
gbc.weightx = 1;
ButtonGroup bg = new ButtonGroup();
for (Color color : colors) {
JToggleButton btn = new JToggleButton();
btn.setContentAreaFilled(false);
btn.setBorderPainted(false);
btn.setForeground(color);
btn.setBackground(color);
btn.setOpaque(true);
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
canvasPane.setPixelColor(color);
}
});
colorSelectionPane.add(btn, gbc);
bg.add(btn);
}
add(colorSelectionPane, BorderLayout.NORTH);
}
}
public class CanvasPane extends JPanel {
private List<Pixel> pixels = new ArrayList<>(128);
private Color pixelColor = Color.BLACK;
public CanvasPane() {
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
int x = e.getX();
int y = e.getY();
Pixel pixel = new Pixel(e.getPoint(), getPixelColor());
pixels.add(pixel);
repaint();
}
});
}
public Color getPixelColor() {
return pixelColor;
}
public void setPixelColor(Color pixelColor) {
this.pixelColor = pixelColor;
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Pixel pixel : pixels) {
g2d.setColor(pixel.getColor());
Point p = pixel.getPoint();
g2d.fillOval(p.x - 2, p.y - 2, 4, 4);
}
g2d.dispose();
}
}
}
Feedback...
This (and the eraser work flow)...
pen.addActionListener(e -> {
draw = true; erase = false;
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
super.mouseDragged(e);
x = e.getX();
y = e.getY();
plist.add(new Point(x, y));
repaint();
}
});
});
is a bad idea. Every time you action either of these two, you are adding ANOTHER mouse listener, this is going to be become messy very quickly.
I would, personally, make a simple enum with DRAW and ERASE and maintain a simple instance field which described the current "pen action".
When erasing, instead of drawing "white" pixels, I would use a "collision detection" workflow and remove the pixels from the List if you run over them, but that's me.

Removing a rectangle with color on mouse release

I am developing a game and in some part of my game I want the rectangle to disappear on mouse release. I have placed 26 rectangles in an arrayList and remove the particular rectangle clicked as the mouse is released. So if I remove the fill methods, the rectangle disappears successfully but if the fill methods are there, it does not work anymore.
Here is my paint method:
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
Graphics2D g2 = (Graphics2D) g;
for (Rectangle s : rectanglesList) {
g2.draw(s);
}
g2.setColor(bColor);
g2.fill(box1);
g2.fill(box2);
g2.fill(box3);
g2.fill(box4);
g2.fill(box5);
g2.fill(box6);
g2.fill(box7);
g2.fill(box8);
g2.fill(box9);
g2.fill(box10);
g2.fill(box11);
g2.fill(box12);
g2.fill(box25);
g2.setColor(wColor);
g2.fill(box13);
g2.fill(box14);
g2.fill(box15);
g2.fill(box16);
g2.fill(box17);
g2.fill(box18);
g2.fill(box19);
g2.fill(box20);
g2.fill(box21);
g2.fill(box22);
g2.fill(box23);
g2.fill(box24);
g2.fill(box26);
}
Here is how I did the removing of the rectangle (Just an excerpt):
if (box1.getBounds().contains(x, y)) {
pickedPanelNum = 0;
rectanglesList.remove(box1);
panelsPane.repaint();
}
Here are the values of the bColor and wColor:
Color bColor = Color.BLACK;
Color wColor = Color.WHITE;
NOTE:
The pickedPanelNum is just for assigning an int value and has no connection to the problem.
I think it is because when I repaint, the fill methods are still there. However I have no idea for an alternate way of painting the rectangles.
I hope my problem is stated clearly. If you have ideas how I could solve this, please tell me. Thank you!
UPDATE:
Here is a shorter, runnable version of my program. (Background image isn't included though):
import java.awt.*;
import java.awt.Color.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
import java.awt.geom.Rectangle2D;
public class Rec extends JComponent
{
public ArrayList<Rectangle> rectanglesList = new ArrayList<Rectangle>();
public int arrx[] = new int[120];
public int arry[] = new int[120];
JFrame frame = new JFrame();
public int xSize = 2000;
public int ySize = 1000;
public int x;
public int y;
public int pickedPanelNum = 0;
public String pickedPanelDash = "";
public String pickedPanelColor = "";
Color bColor = Color.BLACK;
Color wColor = Color.WHITE;
boolean removedPanel = false;
public void launchFrame()
{
Random rand = new Random();
for(int x = 0;x<120;x++)
{
arrx[x] = rand.nextInt(640);
arry[x] = rand.nextInt(590);
}
Rectangle box1 = new Rectangle(arrx[103],arry[59],80,90);
Rectangle box2 = new Rectangle(arrx[105],arry[3],80,90);
rectanglesList.add(box1);
rectanglesList.add(box2);
JPanel mainPanel = new JPanel();
JPanel panelsPane = new JPanel()
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
Graphics2D g2 = (Graphics2D) g;
for (Rectangle s : rectanglesList) {
g2.draw(s);
}
g2.setColor(bColor);
g2.fill(box1);
g2.setColor(wColor);
g2.fill(box2);
}
};
JPanel rightPane = new JPanel();
panelsPane.addMouseListener (new MouseAdapter ()
{
public void mousePressed(MouseEvent event)
{
x = event.getX();
y = event.getY();
}
public void mouseReleased(MouseEvent event)
{
if (box1.getBounds().contains(x, y)) {
pickedPanelNum = 0;
rectanglesList.remove(box1);
panelsPane.repaint();
}
if (box2.getBounds().contains(x, y)) {
pickedPanelNum = 1;
rectanglesList.remove(box2);
panelsPane.repaint();
}
}
});
panelsPane.addMouseMotionListener (new MouseAdapter ()
{
public void mouseDragged(MouseEvent event)
{
Rec obj = new Rec();
int dx = event.getX() - x;
int dy = event.getY() - y;
if (box1.getBounds().contains(x, y)) {
box1.x += dx;
box1.y += dy;
panelsPane.repaint();
}
if (box2.getBounds().contains(x, y)) {
box2.x += dx;
box2.y += dy;
panelsPane.repaint();
}
x += dx;
y += dy;
}
public void mouseReleased(MouseEvent event) {}
public void mouseClicked(MouseEvent event) {}
public void mouseEntered(MouseEvent event) {}
public void mouseExited(MouseEvent event) {}
});
panelsPane.setPreferredSize(new Dimension (800, ySize-315));
rightPane.setPreferredSize(new Dimension (530, ySize-315));
mainPanel.setPreferredSize(new Dimension (xSize, ySize));
frame.setPreferredSize(new Dimension (xSize, ySize));
rightPane.setBackground(Color.gray);
mainPanel.add(panelsPane);
mainPanel.add(rightPane);
frame.add(mainPanel);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
}
public static void main(String args[])
{
Rec obj = new Rec();
obj.launchFrame();
}
}
Even if you remove box1 from the List, there is nothing stopping it from getting filled in your paintComponent method, the for-loop is only drawing the outline of the rectangles within the list, but you code implicitly fills them anyway.
So, first, get rid of all the box{n} variables. Next change the paintComponent method...
public void paintComponent(Graphics g) {
super.paintComponent(g);
//Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
//g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
Graphics2D g2 = (Graphics2D) g;
for (Rectangle s : rectanglesList) {
g2.setColor(bColor);
g2.fill(s);
g2.setColor(wColor);
g2.draw(s);
}
}
So, this just uses the rectanglesList to first draw the rectangles and the fill them
Then, lets update the mouseReleased...
public void mouseReleased(MouseEvent event) {
// Because the rectangles are painted in order, the later
// rectangles are painted over the eailer ones, so, we reverse
// the list so we can check for the higher positioned
// rectangles
List<Rectangle> copy = new ArrayList<>(rectanglesList);
Collections.reverse(copy);
for (Rectangle r : copy) {
if (r.contains(event.getPoint())) {
rectanglesList.remove(r);
break;
}
}
event.getComponent().repaint();
}
Okay, this is little more funky, but basically, we reverse the list of rectangles (because those rectangles that appear later in the list are painted over those that appear before them) and checks to see if the mouse was clicked within any one of them. The moment we find a match, we break out of the loop and repaint the component which generated the event
And, because it's nice to see this stuff running, a complete example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Rec extends JComponent {
public ArrayList<Rectangle> rectanglesList = new ArrayList<Rectangle>();
public int arrx[] = new int[120];
public int arry[] = new int[120];
JFrame frame = new JFrame();
public int xSize = 2000;
public int ySize = 1000;
public int x;
public int y;
public int pickedPanelNum = 0;
public String pickedPanelDash = "";
public String pickedPanelColor = "";
Color bColor = Color.BLACK;
Color wColor = Color.WHITE;
boolean removedPanel = false;
public void launchFrame() {
Random rand = new Random();
for (int x = 0; x < 10; x++) {
arrx[x] = rand.nextInt(640);
arry[x] = rand.nextInt(590);
rectanglesList.add(new Rectangle(arrx[x], arry[x], 80, 90));
}
JPanel mainPanel = new JPanel();
JPanel panelsPane = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
// Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
// g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
Graphics2D g2 = (Graphics2D) g;
for (Rectangle s : rectanglesList) {
g2.setColor(bColor);
g2.fill(s);
g2.setColor(wColor);
g2.draw(s);
}
}
};
JPanel rightPane = new JPanel();
panelsPane.addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent event) {
x = event.getX();
y = event.getY();
}
public void mouseReleased(MouseEvent event) {
// Because the rectangles are painted in order, the later
// rectangles are painted over the eailer ones, so, we reverse
// the list so we can check for the higher positioned
// rectangles
List<Rectangle> copy = new ArrayList<>(rectanglesList);
Collections.reverse(copy);
for (Rectangle r : copy) {
if (r.contains(event.getPoint())) {
rectanglesList.remove(r);
break;
}
}
event.getComponent().repaint();
}
});
panelsPane.addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent event) {
}
public void mouseReleased(MouseEvent event) {
}
public void mouseClicked(MouseEvent event) {
}
public void mouseEntered(MouseEvent event) {
}
public void mouseExited(MouseEvent event) {
}
});
panelsPane.setPreferredSize(new Dimension(800, ySize - 315));
rightPane.setPreferredSize(new Dimension(530, ySize - 315));
mainPanel.setPreferredSize(new Dimension(xSize, ySize));
frame.setPreferredSize(new Dimension(xSize, ySize));
rightPane.setBackground(Color.gray);
mainPanel.add(panelsPane);
mainPanel.add(rightPane);
frame.add(mainPanel);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
}
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
Rec obj = new Rec();
obj.launchFrame();
}
});
}
}

I added a rectangle to a shape Arraylist but the shape will not show up on the panel

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.ArrayList;
#SuppressWarnings("serial")
public class GUI extends JFrame implements ActionListener, MouseListener {
private boolean drawLine = false;
private boolean drawRec = false;
private boolean drawOval = false;
private final JButton line;
private final JButton oval;
private final JButton rectangle;
private final JPanel buttonPanel;
public DrawStuff drawPanel = new DrawStuff();
public int x1;
public int x2;
public int y1;
public int y2;
public int click;
public GUI() {
super("Graphics IO");
this.click = 1;
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(1, 3));
line = new JButton("Line");
line.addActionListener(this);
buttonPanel.add(line);
oval = new JButton("Oval");
oval.addActionListener(this);
buttonPanel.add(oval);
rectangle = new JButton("Rectangle");
rectangle.addActionListener(this);
buttonPanel.add(rectangle);
Container contentPane = this.getContentPane();
contentPane.add(buttonPanel, BorderLayout.SOUTH);
//add(drawPanel);
addMouseListener((MouseListener) this);
setVisible(true);
}
#Override
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
if (source == line) {
drawLine = true;
repaint();
} else if (source == oval) {
drawOval = true;
repaint();
} else if (source == rectangle) {
drawRec = true;
repaint();
}
}
public static void main(String[] args) {
GUI guiIO = new GUI();
}
class DrawStuff extends JPanel {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.BLUE);
ArrayList<Shape> shapes = new ArrayList<>();
if (drawLine) {
drawLine = false;
} else if (drawOval) {
//no clue how to add an oval
drawOval = false;
} else if (drawRec) {
Rectangle rec = new Rectangle(x1, y1,Math.abs(x2-x1) , Math.abs(y2-y1));
shapes.add(rec);
drawRec = false;
}
Graphics2D j = (Graphics2D)g;
shapes.stream().map((s) -> {
((Graphics2D) j).draw((Shape) s);
return s;
}).forEach((_item) -> {
repaint();
});
}
}
#Override
public void mousePressed(MouseEvent me) {
if (click == 1){
x1 = me.getX();
y1 = me.getY();
System.out.println(x1);
System.out.println(y1);
click = 2;
}else if (click == 2) {
x2 = me.getX();
y2 = me.getY();
System.out.println(x2);
System.out.println(y2);
click = 1;
}
}
#Override
public void mouseReleased(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
}
#Override
public void mouseExited(MouseEvent e) {
}
#Override
public void mouseClicked(MouseEvent e) {
}
}
Okay so i have to make a program to create shapes using two mouseclicks and then be able to export/import them. I am trying to use arraylist for this but im having a hard time trying to get it to work. The rectangle im creating will not show up on the panel. What am i doing wrong? Please help me.
Lets start with the fact that DrawStuff hasn't actually been added to anything that is capable of painting it.
DrawStuff#paintComponent should be making decisions about updating the state of the shapes List, instead, your ActionListener and MouseListener should be making these decisions (what to add, where and what do modify), the DrawStuff panel should just be painting what's in the Shape list
You also shouldn't be modifying the state of the component from within the paintComponent calling things like setBackground could set up a repeated repaint request which could cripple your application if not your PC
Modify DrawStuff so it has it's own MouseListener and methods that allow your GUI to ask it to create new shapes. Make the shapes List a instance field so you can manage from within DrawStuff more easily
Something like...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class GUI extends JFrame implements ActionListener {
private boolean drawLine = false;
private boolean drawRec = false;
private boolean drawOval = false;
private final JButton line;
private final JButton oval;
private final JButton rectangle;
private final JPanel buttonPanel;
public DrawStuff drawPanel = new DrawStuff();
public int x1;
public int x2;
public int y1;
public int y2;
public int click;
public GUI() {
super("Graphics IO");
this.click = 1;
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(1, 3));
line = new JButton("Line");
line.addActionListener(this);
buttonPanel.add(line);
oval = new JButton("Oval");
oval.addActionListener(this);
buttonPanel.add(oval);
rectangle = new JButton("Rectangle");
rectangle.addActionListener(this);
buttonPanel.add(rectangle);
Container contentPane = this.getContentPane();
contentPane.add(buttonPanel, BorderLayout.SOUTH);
add(drawPanel);
setVisible(true);
}
#Override
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
if (source == line) {
drawPanel.setDrawShape(DrawStuff.DrawShape.LINE);
} else if (source == oval) {
drawPanel.setDrawShape(DrawStuff.DrawShape.OVAL);
} else if (source == rectangle) {
drawPanel.setDrawShape(DrawStuff.DrawShape.RECTANGLE);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
GUI guiIO = new GUI();
}
});
}
public static class DrawStuff extends JPanel {
public enum DrawShape {
LINE, OVAL, RECTANGLE;
}
private ArrayList<Shape> shapes = new ArrayList<>();
private DrawShape drawShape = DrawShape.LINE;
private Shape currentShape;
public DrawStuff() {
setBackground(Color.BLUE);
MouseAdapter ma = new MouseAdapter() {
private Point clickPoint;
#Override
public void mousePressed(MouseEvent e) {
clickPoint = e.getPoint();
currentShape = null;
}
#Override
public void mouseReleased(MouseEvent e) {
if (currentShape != null) {
shapes.add(currentShape);
currentShape = null;
repaint();
}
}
#Override
public void mouseDragged(MouseEvent e) {
Point p = e.getPoint();
switch (getDrawShape()) {
case LINE:
currentShape = new Line2D.Double(clickPoint, e.getPoint());
break;
case OVAL:
case RECTANGLE:
int x = clickPoint.x;
int y = clickPoint.y;
int width = p.x - clickPoint.x;
int height = p.y - clickPoint.y;
if (width < 0) {
x = p.x;
width *= -1;
}
if (height < 0) {
y = p.y;
height *= -1;
}
switch (getDrawShape()) {
case OVAL:
currentShape = new Ellipse2D.Double(x, y, width, height);
break;
case RECTANGLE:
currentShape = new Rectangle2D.Double(x, y, width, height);
break;
}
break;
}
repaint();
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
}
public DrawShape getDrawShape() {
return drawShape;
}
public void setDrawShape(DrawShape drawShape) {
this.drawShape = drawShape;
currentShape = null;
repaint();
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.BLACK);
for (Shape shape : shapes) {
g2d.draw(shape);
}
if (currentShape != null) {
g2d.setColor(Color.RED);
g2d.draw(currentShape);
}
}
}
}
For example. You always need to be asking yourself "who is responsible for doing what". In this case the DrawStuff panel is actually responsible for determine "where" something is drawn, but it needs more information about "what", then based on that information it can perform the actual operation

Changing JPanel Graphics g color drawing line

i have a program similar to paint. and that i am trying to implement a change pen color however when i change the color, everything currently drawn is changed to the color RED for example in my program,how can i make it such that it will not repaint everything currently drawn to the currently changed color?Below code will compile and run
Class for the JPanel drawing area
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
//refer to http://jkost.ergoway.gr/jnkjavaconnection/freedraw.html for the algorithm.
public class STDrawingArea extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
ArrayList<Rectangle> dPoint = new ArrayList<Rectangle>();
Point point = new Point(-1,-1);
private Color currentColor;
public STDrawingArea()
{
setBorder(BorderFactory.createLineBorder(Color.black));
setBackground(Color.WHITE);
addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent e)
{
dPoint.add(new Rectangle(point.x,point.y,e.getX(),e.getY()));
point.x = e.getX();
point.y = e.getY();
repaint();
}
});
addMouseListener(new MouseAdapter(){
public void mousePressed(MouseEvent e)
{
System.out.println("mousePressed X: "+e.getX()+"mousePressed Y: "+e.getY());
dPoint.add(new Rectangle(e.getX(),e.getY(),-1,-1));
point.x = e.getX();
point.y = e.getY();
}
});
addMouseListener(new MouseAdapter(){
public void mouseReleased(MouseEvent e)
{
System.out.println("mouseReleased X: "+e.getX()+"mouseReleased Y: "+e.getY());
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(700,500);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(getCurrentColor());
for (int i=0; i < dPoint.size(); i++) {
Rectangle r = dPoint.get(i);
if (r.width != -1)
{
g.drawLine(r.x, r.y, r.width, r.height);
}
}
/* Draw current point.*/
g.drawLine(point.x, point.y, point.x, point.y);
}
//set current drawing color
public void changePenColor(Color color)
{
if (color == null)
setCurrentColor(Color.BLACK);
else
setCurrentColor(color);
}
//clear drawings method
public void clearDrawings()
{
if(!(dPoint==null))
{
dPoint.clear();
repaint();
}
}
private void setCurrentColor(Color currentColor) {
this.currentColor = currentColor;
}
private Color getCurrentColor() {
return currentColor;
}
}
Test main class.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class STTestMain extends JFrame {
STDrawingArea drawingArea = new STDrawingArea();
public STTestMain()
{
//JFrame settings
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Spelling Trainer");
setResizable(false);
setVisible(true);
//Panel of buttons
JPanel buttonContainer = new JPanel();
JButton btnPenColor = new JButton("Red Pen");
buttonContainer.add(btnPenColor);
//Drawing Area instantiation
//Adding things to JFrame
getContentPane().add(drawingArea);
getContentPane().add(buttonContainer,BorderLayout.PAGE_END);
pack();
//button listener
btnPenColor.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
drawingArea.changePenColor(Color.RED);
}
});
}
public static void main(String args[])
{
STTestMain test = new STTestMain();
}
}
One way:
Use your ArrayList to draw the current curve as it is being drawn, but
Use a BufferedImage to draw your completed curves
You would do this on mouseReleased and would draw the current curve to the BufferedImage using the current color.
You'll also need to re-initialize your ArrayList of points after drawing to the BufferedImage.
Don't forget to dispose of the BufferedImage's Graphics object after you're done using it.
Draw the BufferedImage in your paintComponent method after super.paintComponent but before drawing your current curve.
This way when you change the color of your drawing, only the current curve is effected.
EDIT
You've mentioned in a comment that you're not familiar with BufferedImage, and are looking for another way. I suppose you could create a class that holds an ArrayList of Points together with a Color, and then on each mouseReleased create an object of this class and add it to an ArrayList in your drawing panel. Then your paintComponent method could iterate through that ArrayList, drawing the list of Points with their associated color, but my gut tells me that you're an intelligent guy and that you'd pick up on how to use a BufferedImage in no time. I really think it's the best solution. And if you try it and it flops, show us your code, and we'll likely be able to help you.
EDIT 2
The BufferedImage constructor will need the image width, height and an image type -- something I'm not 100% familiar with. I usually use BufferedImage.TYPE_INT_RGB for general purpose drawing, and BufferedImage.TYPE_INT_ARGB for general purpose that needs an alpha too. Then you'll extract a Graphics object out of the BufferedImage, say getGraphics() if all you need is a Graphics object and not a Graphics2D object. Then when you initialize the BufferedImage in your constructor, fill it with a Color.white, just as you for your JPanel. Then dispose the Graphics object. Then each time you want to draw, you getGraphics, draw with it, just like you do in the paintComponent method, dispose of the Graphics when done, and finally draw the BufferedImage in the paintComponent via the drawImage method.
EDIT 3
Example program that doesn't do quite what you are trying to do but does illustrate use of a BufferedImage with drawing. This program changes the color each time a new path or curve is drawn.
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import javax.swing.*;
public class STTestSimple {
private static void createAndShowUI() {
STDrawPanel drawPanel = new STDrawPanel();
STMouseAdapter mAdapter = new STMouseAdapter(drawPanel);
drawPanel.addMouseListener(mAdapter);
drawPanel.addMouseMotionListener(mAdapter);
JFrame frame = new JFrame("Drawing");
frame.getContentPane().add(drawPanel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
#SuppressWarnings("serial")
class STDrawPanel extends JPanel {
private static final int ST_WIDTH = 700;
private static final int ST_HEIGHT = 500;
private static final Color BACKGROUND_COLOR = Color.white;
private static final float STROKE_WIDTH = 6f;
private static final Stroke STROKE = new BasicStroke(STROKE_WIDTH,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
private static final Color[] colors = {Color.black, Color.blue, Color.red,
Color.green, Color.orange, Color.MAGENTA};
private BufferedImage bImage = new BufferedImage(ST_WIDTH, ST_HEIGHT,
BufferedImage.TYPE_INT_RGB);
private Color color = Color.black;
private ArrayList<Point> points = new ArrayList<Point>();
private int colorIndex = 0;
public STDrawPanel() {
Graphics g = bImage.getGraphics();
g.setColor(BACKGROUND_COLOR);
g.fillRect(0, 0, ST_WIDTH, ST_HEIGHT);
g.dispose();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(bImage, 0, 0, null);
Graphics2D g2 = (Graphics2D) g;
drawCurve(g2);
}
private void addCurveToBufferedImage() {
Graphics2D g2 = bImage.createGraphics();
drawCurve(g2);
g2.dispose();
}
private void drawCurve(Graphics2D g2) {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(STROKE);
g2.setColor(color);
if (points != null && points.size() > 1) {
for (int i = 0; i < points.size() - 1; i++) {
int x1 = points.get(i).x;
int y1 = points.get(i).y;
int x2 = points.get(i + 1).x;
int y2 = points.get(i + 1).y;
g2.drawLine(x1, y1, x2, y2);
}
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(ST_WIDTH, ST_HEIGHT);
}
public void curveStart(Point point) {
points.clear();
points.add(point);
}
public void curveEnd(Point point) {
points.add(point);
addCurveToBufferedImage();
points.clear();
repaint();
colorIndex++;
colorIndex %= colors.length;
setColor(colors[colorIndex]);
}
public void curveAdd(Point point) {
points.add(point);
repaint();
}
public void setColor(Color color) {
this.color = color;
}
}
class STMouseAdapter extends MouseAdapter {
private STDrawPanel drawPanel;
public STMouseAdapter(STDrawPanel drawPanel) {
this.drawPanel = drawPanel;
}
#Override
public void mousePressed(MouseEvent e) {
drawPanel.curveStart(e.getPoint());
}
#Override
public void mouseReleased(MouseEvent e) {
drawPanel.curveEnd(e.getPoint());
}
#Override
public void mouseDragged(MouseEvent e) {
drawPanel.curveAdd(e.getPoint());
}
}
Custom Painting Approaches gives two ideas on how you might do this.
Thanks hovercraft, i've done it looking at your code and fiddling around lol.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
public class STDrawingArea extends JPanel {
/**
*
*/
private static final int DA_WIDTH = 700;
private static final int DA_HEIGHT = 500;
private static final Color DA_BGCOLOR = Color.WHITE;
private static final long serialVersionUID = 1L;
ArrayList<Point> points = new ArrayList<Point>();
private Color currentColor;
BufferedImage bImage = new BufferedImage(DA_WIDTH, DA_HEIGHT, BufferedImage.TYPE_INT_RGB);
public STDrawingArea()
{
setBorder(BorderFactory.createLineBorder(Color.black));
//Basic Settings for bImage
Graphics g2d = bImage.getGraphics();
g2d.setColor(DA_BGCOLOR);
g2d.fillRect(0, 0, DA_WIDTH, DA_HEIGHT);
g2d.dispose();
addMouseListener(new MouseAdapter(){
public void mousePressed(MouseEvent e)
{
points.clear();
points.add(e.getPoint());
}
});
addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent e)
{
points.add(e.getPoint());
repaint();
}
});
addMouseListener(new MouseAdapter(){
public void mouseReleased(MouseEvent e)
{
points.add(e.getPoint());
points.clear();
System.out.println("mouseReleased X: "+e.getX()+"mouseReleased Y: "+e.getY());
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(DA_WIDTH,DA_HEIGHT);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawIntoBufferedImage();
g.drawImage(bImage,0,0,null);
freehandLines(g);
}
public void drawIntoBufferedImage()
{
Graphics g = bImage.getGraphics();
freehandLines(g);
g.dispose();
}
public void freehandLines(Graphics g)
{
if(points != null && points.size() > 1)
{
g.setColor(getCurrentColor());
for(int i = 0; i < points.size()-1;i++)
{
int x1 = points.get(i).x;
int y1 = points.get(i).y;
int x2 = points.get(i+1).x;
int y2 = points.get(i+1).y;
g.drawLine(x1, y1, x2, y2);
}
}
}
//clear drawings method
public void clearDrawings()
{
if(points!=null)
{
points.clear();
Graphics g = bImage.getGraphics();
g.setColor(DA_BGCOLOR);
g.fillRect(0, 0, DA_WIDTH, DA_WIDTH);
g.dispose();
repaint();
}
}
public void setCurrentColor(Color currentColor) {
if(currentColor == null)
{
currentColor = Color.BLACK;
}else{
this.currentColor = currentColor;
}
}
public Color getCurrentColor() {
if (currentColor == null)
return Color.BLACK;
else
return currentColor;
}
}
main class
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class STTestMain extends JFrame {
STDrawingArea drawingArea = new STDrawingArea();
public STTestMain()
{
//JFrame settings
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Spelling Trainer");
setResizable(false);
setVisible(true);
//Panel of buttons
JPanel buttonContainer = new JPanel();
JButton btnRedPen = new JButton("Red Pen");
JButton btnGreenPen = new JButton("Green Pen");
JButton btnClear = new JButton("Clear");
buttonContainer.add(btnRedPen);
buttonContainer.add(btnGreenPen);
buttonContainer.add(btnClear);
//Drawing Area instantiation
//Adding things to JFrame
getContentPane().add(drawingArea);
getContentPane().add(buttonContainer,BorderLayout.PAGE_END);
pack();
//button listener
btnRedPen.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
drawingArea.setCurrentColor(Color.RED);
}
});
btnGreenPen.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
drawingArea.setCurrentColor(Color.GREEN);
}
});
btnClear.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
drawingArea.clearDrawings();
}
});
}
public static void main(String args[])
{
STTestMain test = new STTestMain();
}
}

problem displaying mouse coordinates on the screen in java

I'm trying to display mouse coordinates (math coordinates) in my JPanel , but i get each coordinates on top of the other ,can' figure out why .
here's my code :
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.applet.*;
import javax.swing.JPanel;
import javax.swing.event.MouseInputAdapter;
public class drawarea extends JPanel {
int n;
private Point mouseCoords = null;
int UNIT = 20;
drawarea() {
super();
setBackground(Color.white);
addMouseMotionListener(new MouseInputAdapter() {
public void mouseMoved(MouseEvent e) {
super.mouseMoved(e);
mouseCoords = new Point(e.getX(), e.getY());
repaint();
}
/**
* #see java.awt.event.MouseListener#mouseExited(MouseEvent)
*/
public void mouseExited(MouseEvent e) {
super.mouseExited(e);
mouseCoords = null;
repaint();
}
});
setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
}
public void paint(Graphics g) {
//draw axis x and y
g.setColor(Color.red);
g.drawLine(0, r.height / 2, r.width, r.height / 2);
g.drawLine(r.width / 2, 0, r.width / 2, r.height);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
dessinBoule(g2);
}
private void dessinBoule(Graphics2D g) {
// if mouse isnt inside the ara where
// i want the coordinates to bes displayed
if (mouseCoords == null) {
return;
}
g.setColor(Color.BLACK);
int decPolice = 15;
g.drawString("x = " + getFormatedString("" + mouseCoords.x)
+ " , y = " + getFormatedString("" + mouseCoords.y), 2, 15);
}
private String getFormatedString(String s) {
if (s.length() > 4) {
return s.substring(0, 3);
}
return s;
}
}
thanks.
You're drawing on your graphics area, so g.drawString(...) draws a string on top of what is already there. You must either erase what is there first, by drawing a rectangle in the background colour, or use a separate component that you can manage with a separate paint(...) method.
An example of #richj's suggestion is shown below. Note that in Swing you should override paintComponent(). Also, the implementation of MouseInputAdapter is empty, so you don't need to invoke super().
import java.awt.*;
import java.awt.event.MouseEvent;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
public class DrawArea extends JPanel {
private Point mouseCoords = new Point();
DrawArea() {
super();
this.setPreferredSize(new Dimension(320, 240));
setBackground(Color.white);
addMouseMotionListener(new MouseInputAdapter() {
#Override
public void mouseMoved(MouseEvent e) {
mouseCoords = e.getPoint();
repaint();
}
#Override
public void mouseExited(MouseEvent e) {
mouseCoords = null;
repaint();
}
});
setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
}
#Override
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.clearRect(0, 0, getWidth(), getHeight());
g2.setColor(Color.red);
if (!(mouseCoords == null)) {
g2.drawString(mouseCoords.toString(), 10, getHeight() - 10);
}
}
private static void create() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new DrawArea());
f.pack();
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
create();
}
});
}
}

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