How do I remove a certain RGB Value from a image? - java

I have been stuck for a while with this issue. My idea or what I'd like to be able to do is take a BufferedImage and check to see if the BufferedImage contains a certain RGB value. If it has given RGB Value, then I want to remove that color completely from the image and making it transparent.
Here is my idea in code:
public static BufferedImage grabSubImage(BufferedImage image) {
Color backgroundToRemove = new Color(253, 28, 253);
int width = image.getWidth();
int height = image.getHeight();
for (int imageWidth = 0; imageWidth < width; imageWidth++) {
for (int imageHeight = 0; imageHeight < height; imageHeight++) {
int pixel = image.getRBG(imageWidth, imageHeight);
if (pixel == backgroundToRemove) image.removeBackgroundColor(); //Not an Actual Method
}
}
return image;
}
Here is my image:
http://i.stack.imgur.com/faEk1.png
The image in question is in: (4, 0) or since each box is 16 width px (16 * 4, 0)
Thanks for your help in advance! It's much appreciated!

Related

Comparing 2 images with transparency area in Java

For an automation tool I'm working on I need to compare 2 images.
My code works perfectly when I have "normal" images, but it fails when one of the images has a transparent area.
I'm reducing the color between the images for each pixel and creating a negative image that shows the difference. For images with transparent area the negative image is whole white, I can't see any shape or other info.
How to ignore the transparent area (shown in the images as gray color)?
My code:
private static BufferedImage createDiffImage(BufferedImage img1, BufferedImage img2) {
BufferedImage result = new BufferedImage(img1.getWidth(), img1.getHeight(), img1.getType());
int color;
for(int x = 0; x < img1.getWidth(); x++)
for(int y = 0; y < img1.getHeight(); y++) {
color = Math.abs(img2.getRGB(x, y) - img1.getRGB(x, y));
result.setRGB(x, y, color);
}
return result;
}
I found the solution:
private static BufferedImage createDiffImage(BufferedImage img1, BufferedImage img2) {
BufferedImage result = new BufferedImage(img1.getWidth(), img1.getHeight(), img1.getType());
for(int x = 0; x < img1.getWidth(); x++)
for(int y = 0; y < img1.getHeight(); y++) {
Color c1 = new Color(img1.getRGB(x,y));
Color c2 = new Color(img2.getRGB(x,y));
int alpha = 255;
int red = Math.abs(c1.getRed() - c2.getRed());
int green = Math.abs(c1.getGreen() - c2.getGreen());
int blue = Math.abs(c1.getBlue() - c2.getBlue());
Color negativeColor = new Color(red,green,blue, alpha);
result.setRGB(x, y, negativeColor.getRGB());
}
return result;
}

Fast way to convert BufferedImage to byte array, and add alpha

I'm using the following to add overlay to a video; but it doesn't perform well because it requires to process every pixels (which is A LOT of work if you have full-HD at 50 frames/sec!)
private static byte[] convert(BufferedImage image, int opacity)
{
int imgWidth = image.getWidth();
int imgHeight = image.getHeight();
byte[] buffer = new byte[imgWidth * imgHeight * 4]
int imgLoc = 0;
for(int y=0; y < imgHeight; y++)
{
for(int x=0; x < imgWidth; x++)
{
int argb = image.getRGB(x, y);
imgBuffer[(imgLoc*4)+0] = (byte)((argb>>0)&0x0FF);
imgBuffer[(imgLoc*4)+1] = (byte)((argb>>8)&0x0FF);
imgBuffer[(imgLoc*4)+2] = (byte)((argb>>16)&0x0FF);
int alpha = ((argb>>24)&0x0FF);
if (opacity < 100)
alpha = (alpha*opacity)/100;
imgBuffer[(imgLoc*4)+3] = (byte)alpha;
imgLoc++;
}
}
How can I re-write this code to perform better? I've tried many different things, e.g.:
image.getRGB(0, 0, image.getWidth(), image.getHeight(), null, 0, image.getWidth());
((DataBufferByte) image.getData().getDataBuffer()).getData()
But none of these seem to work; the overlay doesn't show up, while the slower method at least shows the overlay.
PS: I know the ARGB is converted to ABGR in the function above; I'll fix that later. The overlay should still show, albeit in different colors

Detect & remove a range of colors from Java BufferedImage

I'm building an application that uses OCR to read text from an image (using Tess4J for Google's Tesseract), but I want to ignore the tan-colored text and only read the grey.
In the image below, for instance, I only want to read "Ricki" and ignore "AOA".
http://i.imgur.com/daCuTbB.png
To accomplish this, I figured removing the tan color from the image before performing OCR was my best option.
/* Remove RGB Value for Group Tag */
int width = image.getWidth();
int height = image.getHeight();
int[] pixels = new int[width * height];
image.getRGB(0, 0, width, height, pixels, 0, width);
for (int i = 0; i < pixels.length; i++) {
//If pixel is between dark-tan value and light-tan value
if (pixels[i] > 0xFF57513b && pixels[i] < 0xFF6b6145) {
// Set pixel to black
System.out.println("pixel found");
pixels[i] = 0xFF000000;
}
}
image.setRGB(0, 0, width, height, pixels, 0, width);
But this code removes almost all of the grey text as well. You aren't able to simply compare hex color values for a range of values the way I have. Is there another way to approach detecting a range of colors? Or a better different approach to this problem?
haraldK pointed me in the right direction by mentioning converting RGB. Bit shifting to get individual r, g, and b int values from the hex value allowed me to compare the color within a range and black out a range of colors from the image.
int baser = 108; //base red
int baseg = 96; //base green
int baseb = 68; //base blue
int range = 10; //threshold + and - from base values
/* Set all pixels within +- range of base RGB to black */
for (int i = 0; i < pixels.length; i++) {
int a = (pixels[i]>>24) &0xFF; //alpha
int r = (pixels[i]>>16) &0xFF; //red
int g = (pixels[i]>>8) &0xFF; //green
int b = (pixels[i]>>0) &0xFF; //blue
if ( (r > baser-range && r < baser+range) &&
(g > baseg-range && g < baseg+range) &&
(b > baseb-range && b < baseb+range) ) {
pixels[i] = 0xFF000000; //Set to black
}
}

creating tiles using bufferedImage in java

public static BufferedImage split(BufferedImage img) {
BufferedImage pic = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics g = pic.getGraphics();
int width = 2000/2;
int height = 2000/2;
int imageW = pic.getWidth();
int imageH = pic.getHeight();
// Tile the image to fill our area.
for (int x = 0; x < width; x += imageW) {
for (int y = 0; y < height; y += imageH) {
g.drawImage(pic, x, y, null);
}
}
return pic ;
}
the point of the code is to create a tile of 2x2 of the image (same image reproduce at a smaller size in a 2x2 grid). i want to updated pic so i can print it onto a jpanel. all i get is black image. can someone tell me whats wrong with the code. or tell me how to create a better piece of code.
I want to make four smaller images of the original and place it in a grid of 2x2 that is the same size as the original image
Something like...
public static BufferedImage split(BufferedImage img) {
BufferedImage pic = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics g = pic.getGraphics();
int width = pic.getWidth() / 4;
int height = pic.getHeight() / 4;
Image scaled = img.getScaledInstance(width, height, Image.SCALE_SMOOTH);
// Tile the image to fill our area.
for (int x = 0; x < pic.getWidth(); x += width) {
for (int y = 0; y < pic.getHeight(); y += height) {
g.drawImage(scaled, x, y, null);
}
}
g.dispose();
return pic;
}
You may also like to have a look at Java: maintaining aspect ratio of JPanel background image and Quality of Image after resize very low -- Java for more details about how you can improve the scaling algorithm

Taking a picture as input, Make grey scale and & then outputting

I'm attempting to take a picture as input, then manipulate said picture (I specifically want to make it greyscale) and then output the new image. This is a snippet of the code that I'm editing in order to do so but I'm getting stuck. Any ideas of what I can change/do next. Greatly appreciated!
public boolean recieveFrame (Image frame) {
int width = frame.width();
int height = frame.height();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
Color c1 = frame.get(i, j);
double greyScale = (double) ((Color.red *.3) + (Color.green *.59) + (Color.blue * .11));
Color newGrey = Color.greyScale(greyScale);
frame.set(i, j, newGrey);
}
}
boolean shouldStop = displayImage(frame);
return shouldStop;
}
I'm going to try to stick as close as possible to what you already have. So, I'll assume that you are looking for how to do pixel-level processing on an Image, rather than just looking for a technique that happens to work for converting to greyscale.
The first step is that you need the image to be a BufferedImage. This is what you get by default from ImageIO, but if you have some other type of image, you can create a BufferedImage and paint the other image into it first:
BufferedImage buffer = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g = buffer.createGraphics();
g.drawImage(image, 0, 0);
g.dispose()
Then, you can operate on the pixels like this:
public void makeGrey(BufferedImage image) {
for(int x = 0; x < image.getWidth(); ++x) {
for(int y = 0; y < image.getHeight(); ++y) {
Color c1 = new Color(image.getRGB(x, y));
int grey = (int)(c1.getRed() * 0.3
+ c1.getGreen() * 0.59
+ c1.getBlue() * .11
+ .5);
Color newGrey = new Color(grey, grey, grey);
image.setRGB(x, y, newGrey.getRGB());
}
}
}
Note that this code is horribly slow. A much faster option is to extract all the pixels from the BufferedImage into an int[], operate on that, and then set it back into the image. This uses the other versions of the setRGB()/getRGB() methods that you'll find in the javadoc.

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