I tried submitting a program with many classes in Java , but SPOJ did not accept it by showing some compilation errors . How to submit multi class programs in java in SPOJ
You can submit multi class Java programs to SPOJ.
Just define them as inner classes of your Main class.
Note that your inner class(es) do not necessarily need to be static.
Find below a SSCCE (Short, Self Contained, Correct, Example):
public class Main {
static class One {
static int getValue() {
return 1;
}
}
static class Two {
static int getValue() {
return 2;
}
}
static class Calculator {
static void printResult() {
int sum = One.getValue() + Two.getValue();
System.out.println("The sum is " + sum + ".");
}
}
public static void main(String[] args) {
Calculator.printResult();
}
}
Output: The sum is 3.
Related
I'm new to JAVA programming, and was wondering if it's possible/how to ask the user to input what class they'd like to run and then call/run that class?
Example:
I created two classes to solve the Towers of Hanoi given (supplied by user) n amount of disks. One class solves the puzzle recursively and the other class solves the puzzle iteratively. When I am asking the user for the number of disks they'd like to use, is it possible to ask them how they would like to solve the program whether it be recursively or iteratively and then call the class that they chose?
Yes, that is possible.
This version may look a bit more complicated on first glance, but it separates the parts more clearly. The interface and the classes would usually be in separate files in real applications. Also, the static chooseSolver - method would possible be moved to a separate class named something like SolverFactory.
import java.util.Scanner;
import java.util.Set;
public class Main {
interface Solver {
void solveIt();
}
static class SuperSolver implements Solver {
public void solveIt() {
System.out.println("SuperSolver always solves anything");
}
}
static class FastSolver implements Solver {
public void solveIt() {
System.out.println("Noone beats the FastSolver");
}
}
public static void main(String[] args) {
String in = askUserForOption();
Solver s = chooseSolver(in);
s.solveIt();
}
private static String askUserForOption() {
String in;
Set<String> validOptions = Set.of("A", "B");
try (Scanner sc = new Scanner(System.in)) {
do {
System.out.print("Enter A or B: ");
in = sc.nextLine();
} while (!validOptions.contains(in));
}
return in;
}
private static Solver chooseSolver(String in) {
switch (in) {
case "A":
return new SuperSolver();
case "B":
return new FastSolver();
default:
throw new IllegalArgumentException("something went terribly wrong - an invalid option was given");
}
}
}
You can do this in a pretty straightforward manner using a common interface both solvers implement.
interface HanoiSolver {
void solve(int n);
}
// iterative solver
class IterativeHanoi implements HanoiSolver {
public void solve(int n) { ... }
}
// iterative solver
class RecursiveHanoi implements HanoiSolver {
public void solve(int n) { ... }
}
public class MainClass {
public static void main(String[] args) {
// you can change this to read input however you like
String userInput = args[0];
Integer n = Integer.parseInt(args[1]);
HanoiSolver solver;
if (userInput.equals("recursive")) {
solver = new RecursiveHanoi();
} else {
solver = new IterativeHanoi();
}
solver.solve(n);
}
}
Depends on where this code is used internally or as library package.
Internally you can use interface and then seperate out the concrete implementation.
In library , you can again let user call interface method , write implementation of that interface based on condition.
Or if you want the user to determine the algo to use during the runtime then use Reflection to decide which class's object to create.
I was trying to review some of the Java language using a spark chart I had once bought. Regarding the use of anonymous inner classes they give this example :
Dice rollDice() {
return new Dice() {
int number = (int)( Math.random() * 6 ) + 1;
};
}
Problem is, I do not see how this would work, and can not get the compiler to accept it as a method within another class. The compiler complains about each reference to Dice "symbol can not be found."
Am I not understanding their example correctly or is this completely invalid code? Thanks in advance!
p.s. if this is working code, could someone provide me with an example of how it can be used?
Edit: I have found something that finally makes sense
The syntax for an anonymous inner class is shown below
new SuperClassName/InterfaceName() {
// Implement or override methods in superclass or interface
// Other methods if necessary
}
This above code is passed to a method that takes an instance of Superclass or completely implements the Interface. For instance, a method that has an EventHandlerparameter and we have not already defined a class that implements the handle(ActionEvent e) method.
enlargeButton.setOnAction(
new EventHandler<ActionEvent>() {
public void handle(ActionEvent e) {
circlePane.enlarge();
}
});
In this way, it will truly be anonymous. I think the example given in Java's own tutorial to be very poor.
It looks like you've mostly answered your own question and you will probably want to go through some full tutorial or documentation to understand things fully, but here are some answers to your immediate questions.
Your first sample code wont compile until you have a Dice class or interface you can extend. So as an example you can get this code to compile:
class Dicey {
interface Dice {
}
Dice rollDice() {
return new Dice() {
int number = (int) (Math.random() * 6) + 1;
};
}
public static void main(String... none) {
Dice dice = new Dicey().rollDice();
// dice.number; <-- not available
}
}
Now you can do this, but as you suspect this is not a very useful things to do (for a few reasons) but the biggest problem is that after you create this anonymous instance there isn't really a way to get to the .number member.
More usually you would have an anonymous subclass implement some methods on the interface, so that you can actually do something with it. So for example
class HelloAnonymous {
interface Hello {
String say();
}
Hello hello(String world) {
return new Hello() {
public String say() {
return world;
}
};
}
public static void main(String... none) {
System.out.println(new HelloAnonymous().hello("world").say());
// prints 'world'
}
}
gives you a way of making fantastically useful Hello objects that can say something. Having said all this, writing anonymous inner classes is fairly old school because functional interfaces now largely replace the need for them. So in this example you could have:
class HelloAnonymous {
#FunctionalInterface
interface Hello {
String say();
}
// old school
Hello hello(String world) {
return new Hello() {
public String say() {
return world;
}
};
}
// with lambda notation
Hello alsoHello(String world) {
return () -> {
return world;
};
}
public static void main(String... none) {
System.out.println(new HelloAnonymous().hello("world").say());
System.out.println(new HelloAnonymous().alsoHello("world").say());
}
}
since I don't know about 'Dice' class I cannot write same method but I try some thing similar to that. It compile and work can access 'number' variable by using reflection. My opinion is it is not very useful. Following is my code:
public class TestClass {
public static void main(String a[]){
TestClass aClass = rollDice();
try {
System.out.println("value of number : " + aClass.getClass().getDeclaredField("number").getInt(aClass));
}
catch (NoSuchFieldException e) {
e.printStackTrace();
}
catch (IllegalAccessException e) {
e.printStackTrace();
}
}
static TestClass rollDice() {
return new TestClass() {
int number = (int) (Math.random() * 6) + 1;
};
}
}
That example is extremely broken. Throw that source away. Try this:
import java.util.Random;
public class DieFactory {
interface Die { int roll(); }
static Die create(long seed) {
Random random = new Random(seed);
return new Die() {
#Override
public int roll() {
return random.nextInt(6) + 1;
}
};
}
// Now you can roll 2 dice pretty easily.
public static void main(String [] args) {
DieFactory.Die die1 = DieFactory.create(42);
DieFactory.Die die2 = DieFactory.create(24);
for (int i = 0; i < 40; i++) {
System.out.println(die1.roll() + die2.roll());
}
}
}
Incidentally, the word "dice" is plural for the singular "die."
How would I develop the driver class for this code ive written ?
Array Class:
import java.util.Scanner;
public class Array
{
Scanner sc = new Scanner(System.in);
private double[] array = new double[];
public void setArray(double[] arr)
{
//I must set a value for the array length. set by user.
//user must input data
}
public boolean isInIncreasingOrder()
{
//must test if input is in increasing order
}
public boolean isInDecreasingOrder()
{
//must test if input is in descending order
}
public double getTotal()
{
//must find the total of all input
//total +=total
}
public double getAverage()
{
//must calculate average
//average = total/array.length
}
}
I guess what I'm asking is what exactly do i call in the DriverClass and how do I do it.
Thanks
The simplest way to test a class is to have a "public static void main(String[] args)" method in the class itself.
In this "main" method, you first create an instance of the class, and then call the various methods in the class, and verify that they do what you expect. To make testing easier, you might want to print out a message after each call to the class under test, showing the expected result, the actual result, and a friendly "OK" or "FAIL" to let you see easily if the method did what you wanted.
Example:
class MyClass {
private int x = 0;
public int getX() { return x;}
public void setX(int x) { this.x = x; }
public static void main(String[] args) {
MyClass instance = new MyClass();
instance.setX(42);
int value = instance.getX();
System.out.print("Expected 42, got "+value);
if (value == 42) {
System.out.println("OK");
}
else {
System.out.println("FAIL");
}
}
}
Once you're familiar with this approach to testing, you might look into unit test frameworks such as JUnit, which provide better ways to "assert" that a particular test is passing, and to understand the results of your testing.
public class QuestionBank {
public static void main(String[] args) {
int k = 0;
String Bank[][] = {{"The sun is hot.","A. True","B. Flase","A"},
{"Cats can fly.","A. True","B. False","B"}};
}
}
Above is my QuestionBank class that creates a 2X4 string array. First column being the question, 2nd and 3rd being the answer choices, and 4th being the correct answer.
Below is my RealDeal class.
import javax.swing.JOptionPane;
import java.util.Scanner;
public class RealDeal {
public static void main(String[] args) {
input = JOptionPane.showInputDialog(Bank[0][0]\nBank[0][1]\nBank[0][2]);
if (input == Bank[0][3]) {
input = 10;
} else {
input = 0;
}
total = input/1;
JOptionPane.showMessageDialog(null,"You scored a " + total + " out of 10. Great job!");
System.exit(0);
}
}
What I'm trying to do is to get Bank[0][0], Bank[0][1], and Bank[0][2] to output on my RealDeal class and then to check whether Bank[0][3] matches with the users input. Can anyone please help me with this. Im really new to java so if anyone could actually draw out the answer and explain it to me that would be great.
I think the best way is reading a good Java book and become familiar with the language itself and then try to solve this by your own. If you then have a real question there is no problem asking it here again. But your code is... not really working at all.
I don't think this portal is a "please do my work for me" portal.
To call anything from another class you will need to either setup a method for a return or make the variables public.
So:
public class Class1
{
// for method 1
public String s1 = "This is a string"
// for method 2
public Class1 {}
public returnString()
{
return s1;
}
}
public class CLASS2
{
public static void main(String args[])
{
// get the class
cls1 = new Class1();
// retrieving - method 1
String str = cls1.s1;
// retrieving - method2
str = cls1.returnString();
}
}
When I play it in NETBEANS IDE 8.0 it keeps saying there is no main class even though I added the main class already?
Need help can't understand.
PS. If I delete the static in magic() it blocks the magic() in main.
package fibotail;
import java.util.Scanner;
public class Fibotail {
public static int fibo(int control, int currentValue, int previousValue) {
if (control < 2) {
return currentValue;
}
return fibo(control - 1, currentValue + previousValue, currentValue);
}
public static void magic() {
String cCharacter;
do {
System.out.println("Input here: ");
int something = new Scanner(System.in).nextInt();
for (int i = 1; fibo(i, 0, 1) <= something; i++) {
System.out.println(fibo(i, 0, 1));
}
do {
System.out.println("Do you want to try again? ");
cCharacter = new Scanner(System.in).next();
} while (!(cCharacter.equals("y") || cCharacter.equals("Y") || cCharacter.equals("N") || cCharacter.equals("n")));
} while (cCharacter.equals('y') || cCharacter.equals('Y'));
}
public static int main(String args[]) {
magic();
return 0;
}
}
Return type should be void, not int:
public static void main(String args[]) { ... }
The JVM looks for the exact signature of the method.
When you run your project you would get:
Error: Main method must return a value of type void in class MainTest, please
define the main method as:
public static void main(String[] args)
In other languages than java, where main returns int (such as C and C++) the return code of main becomes the exit code of the process, which is often used by command interpreters and other external programs to determine whether the process completed successfully.
But java needs void as the return value. (Java internal architecture)
If you reaaly need to return a value just use the following:
System#exit(int)
To enable your program quit with a specific exit code which can be interpreted by the operating system.
Your main() method must have return type void
public static void main(String[] args){
}
Not int or other.
main() method is the entry point of your program and JVM is looking exact main() method.
You have to change your code a little bit. It should be:
public static void main(String args[])
The return type of main method is void