I've got a problem which makes me go crazy. I call a Method via this line of code:
private void btnGetFolderMouseClicked(MouseEvent e) {
MessageController.showAlert(AlertBox.AlertType.OK);
}
and this method is called:
public class MessageController {
public static void showAlert(AlertBox.AlertType alertType) {
AlertBox alertBox = new AlertBox("Test12345678910dfkjsdgmdgbu<xdfg<bdxgj ghfhftz rgdx", alertType);
alertBox.getRootPane().setOpaque(false);
//alertBox.getContentPane ().setBackground (new Color(0, 0, 0, 0));
//alertBox.setBackground (new Color(0, 0, 0, 0));
alertBox.setVisible(true);
// BDialog dialog = new BDialog();
// dialog.setVisible(true);
System.out.println("Nach Box");
//alertBox.invalidate();
}
}
And here is my JDialog class:
public class AlertBox extends JDialog {
private ImageIcon downSide = new ImageIcon(getClass().getResource("/AlertBox/Down_Side.png"));
private ImageIcon leftDownCorner = new ImageIcon(getClass().getResource("/AlertBox/Left_Down_Corner.png"));
private ImageIcon leftSide = new ImageIcon(getClass().getResource("/AlertBox/Left_Side.png"));
private ImageIcon leftUpCorner = new ImageIcon(getClass().getResource("/AlertBox/Left_Up_Corner.png"));
private ImageIcon rightDownCorner = new ImageIcon(getClass().getResource("/AlertBox/Right_Down_Corner.png"));
private ImageIcon rightSide = new ImageIcon(getClass().getResource("/AlertBox/Right_Side.png"));
private ImageIcon rightUpCorner = new ImageIcon(getClass().getResource("/AlertBox/Right_Up_Corner.png"));
private ImageIcon upSide = new ImageIcon(getClass().getResource("/AlertBox/Up_Side.png"));
private String text;
private Rectangle2D fontSize;
private Font font = new Font("Arial", Font.BOLD, 13);
private ImagedButton btnOK;
public enum AlertType{
OK,
Warning,
Error
}
private AlertType alertType;
public AlertBox(String text, AlertType alertType){
// Set JDialog properties
super(new JFrame(), true);
setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
setUndecorated(true);
setLocationRelativeTo(null);
this.text = text;
this.alertType = alertType;
btnOK = new ImagedButton("OK");
btnOK.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Button Clicked");
exitAlertBox();
}
});
//this.add(btnOK);
}
#Override
public void paint(Graphics g) {
// Create Graphics2D Object
Graphics2D g2d = (Graphics2D) g.create();
// Get the Size
fontSize = StringMetrics.getBounds(g2d, font, text);
// set the fontSize
int width = (int) fontSize.getWidth() + 5 + leftSide.getIconWidth() + 5 + rightSide.getIconWidth();
int height = leftUpCorner.getIconHeight() + 5 + (int)fontSize.getHeight() + 5 + btnOK.getHeight() + 5 + leftDownCorner.getIconHeight();
this.setSize(width, height);
//this.replaceButton(width, height);
// Draw Left Upper Corner
System.out.println(leftDownCorner.getIconWidth() + " ; " + leftDownCorner.getIconHeight());
g.drawImage(leftUpCorner.getImage(), 0, 0, this);
g.drawImage(new ImageIcon(getClass().getResource("/Buttons/Button_Down.png")).getImage(), 21, 20, this);
// Draw Upper Side
//g.drawImage(upSide.getImage(), leftUpCorner.getIconWidth(), 0, 5 + (int) fontSize.getWidth() + 5, upSide.getIconHeight(), this);
// Draw Right Upper Corner
//g.drawImage(rightUpCorner.getImage(), this.getWidth() - rightUpCorner.getIconWidth(), 0, this);
// Draw Left Side
//g.drawImage(leftSide.getImage(), 0, leftUpCorner.getIconHeight(), leftSide.getIconWidth(), 5 + (int)fontSize.getHeight() + 5, this);
// Draw Right Side
//g.drawImage(rightSide.getImage(), width - rightSide.getIconWidth(), rightUpCorner.getIconHeight(), rightSide.getIconWidth(), 5 + upSide.getIconHeight() + 5, this);
// Draw Left Downer Corner
//g.drawImage(leftDownCorner.getImage(), 0, height - leftDownCorner.getIconHeight(), this);
// Draw Right Downer Corner
//g.drawImage(rightDownCorner.getImage(), this.getWidth() - rightUpCorner.getIconWidth(), height - rightDownCorner.getIconHeight(), this);
// Draw Downer Side
//g.drawImage(downSide.getImage(), leftDownCorner.getIconWidth(), height - downSide.getIconHeight(), 5 + (int) fontSize.getWidth() + 5, downSide.getIconHeight(), this);
// Draw the text
//g2d.drawString(text, 10, 10);
//g2d.drawString(text, leftUpCorner.getIconWidth() + 5, (int)fontSize.getHeight() + 8);
if (this.alertType == AlertType.OK){
}
}
private void replaceButton(int width, int height){
// paint OK-Button
int testWidth = width - (btnOK.getWidth() / 2);
int testHeight = height - btnOK.getHeight() - 5;
btnOK.setBounds(testWidth, testHeight, btnOK.getWidth(), btnOK.getHeight());
}
private void exitAlertBox(){
this.dispose();
}
}
The problem is, that the window should (at this version of code) display 2 Images. Well it does.. sometimes.. But most of the runs it doesn't.
When I debug my code, it seems like the 'paint' Method is called twice, but i don't find the line where this happens.
Did i do anything wrong?
Thanks for your help :)
Related
The following screenshot shows a test of TextBubbleBorder1. I would like to make the corners of the component that are outside the rectangle to be entirely transparent & show whatever component is beneath it. I found a way to restrict the BG color of a label to 'inside the border' by setting a Clip (representing the area outside the rounded corners) on the Graphics2D instance and calling clearRect(). That can be seen in Label 1.
However you can see the downside of this approach when there is a red BG (or any non-standard color) on the parent panel. The corners default to the default panel color (easiest to see in Panel 2).
Ultimately I would like this to work for a non-standard color in the parent container, but it was partly inspired by What do I need to do to replicate this component with gradient paint?
Does anybody know a way to get those corners transparent?
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;
public class BorderTest {
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
JPanel gui = new JPanel(new GridLayout(1,0,5,5));
gui.setBorder(new EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED);
AbstractBorder brdr = new TextBubbleBorder(Color.BLACK,2,16,0);
JLabel l1 = new JLabel("Label 1");
l1.setBorder(brdr);
gui.add(l1);
JLabel l2 = new JLabel("Label 2");
l2.setBorder(brdr);
l2.setBackground(Color.YELLOW);
l2.setOpaque(true);
gui.add(l2);
JPanel p1 = new JPanel();
p1.add(new JLabel("Panel 1"));
p1.setBorder(brdr);
p1.setOpaque(false);
gui.add(p1);
JPanel p2 = new JPanel();
p2.add(new JLabel("Panel 2"));
p2.setBorder(brdr);
gui.add(p2);
JOptionPane.showMessageDialog(null, gui);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
class TextBubbleBorder extends AbstractBorder {
private Color color;
private int thickness = 4;
private int radii = 8;
private int pointerSize = 7;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
RenderingHints hints;
TextBubbleBorder(
Color color) {
new TextBubbleBorder(color, 4, 8, 7);
}
TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize) {
this.thickness = thickness;
this.radii = radii;
this.pointerSize = pointerSize;
this.color = color;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radii + strokePad;
int bottomPad = pad + pointerSize + strokePad;
insets = new Insets(pad, pad, bottomPad, pad);
}
#Override
public Insets getBorderInsets(Component c) {
return insets;
}
#Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
#Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness - pointerSize;
RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
width - thickness,
bottomLineY,
radii,
radii);
Polygon pointer = new Polygon();
// left point
pointer.addPoint(
strokePad + radii + pointerPad,
bottomLineY);
// right point
pointer.addPoint(
strokePad + radii + pointerPad + pointerSize,
bottomLineY);
// bottom point
pointer.addPoint(
strokePad + radii + pointerPad + (pointerSize / 2),
height - strokePad);
Area area = new Area(bubble);
area.add(new Area(pointer));
g2.setRenderingHints(hints);
Area spareSpace = new Area(new Rectangle(0, 0, width, height));
spareSpace.subtract(area);
g2.setClip(spareSpace);
g2.clearRect(0, 0, width, height);
g2.setClip(null);
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}
While the TextBubbleBorder was devised for Internal padding for JTextArea with background Image (& ended up using a JLabel since the text area was a mess for the reasons mentioned above), by specifying a pointerSize of 0 we end up with a 'rounded rectangle' instead.
N.B. There is a clipping bug in this code, which is fixed in the accepted answer to paintComponent() is drawing on other components. This should only be considered as a solution if the 'clipping bug fix' is incorporated.
// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.
See this point in the code for the source that shows correctly as:
import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;
public class BorderTest {
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
JPanel gui = new JPanel(new GridLayout(2,0,5,5));
gui.setBorder(new EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED);
AbstractBorder brdrLeft = new TextBubbleBorder(Color.BLACK,2,16,16);
AbstractBorder brdrRight = new TextBubbleBorder(Color.BLACK,2,16,16,false);
JLabel l1 = new JLabel("Label 1");
l1.setBorder(brdrRight);
gui.add(l1);
JLabel l2 = new JLabel("Label 2");
l2.setBorder(brdrLeft);
l2.setBackground(Color.YELLOW);
l2.setOpaque(true);
gui.add(l2);
JPanel p1 = new JPanel();
p1.add(new JLabel("Panel 1"));
p1.setBorder(brdrRight);
p1.setOpaque(false);
gui.add(p1);
JPanel p2 = new JPanel();
p2.add(new JLabel("Panel 2"));
p2.setBorder(brdrLeft);
gui.add(p2);
JOptionPane.showMessageDialog(null, gui);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
class TextBubbleBorder extends AbstractBorder {
private Color color;
private int thickness = 4;
private int radii = 8;
private int pointerSize = 7;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
private boolean left = true;
RenderingHints hints;
TextBubbleBorder(
Color color) {
this(color, 4, 8, 7);
}
TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize) {
this.thickness = thickness;
this.radii = radii;
this.pointerSize = pointerSize;
this.color = color;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radii + strokePad;
int bottomPad = pad + pointerSize + strokePad;
insets = new Insets(pad, pad, bottomPad, pad);
}
TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize, boolean left) {
this(color, thickness, radii, pointerSize);
this.left = left;
}
#Override
public Insets getBorderInsets(Component c) {
return insets;
}
#Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
#Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness - pointerSize;
RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
width - thickness,
bottomLineY,
radii,
radii);
Polygon pointer = new Polygon();
if (left) {
// left point
pointer.addPoint(
strokePad + radii + pointerPad,
bottomLineY);
// right point
pointer.addPoint(
strokePad + radii + pointerPad + pointerSize,
bottomLineY);
// bottom point
pointer.addPoint(
strokePad + radii + pointerPad + (pointerSize / 2),
height - strokePad);
} else {
// left point
pointer.addPoint(
width - (strokePad + radii + pointerPad),
bottomLineY);
// right point
pointer.addPoint(
width - (strokePad + radii + pointerPad + pointerSize),
bottomLineY);
// bottom point
pointer.addPoint(
width - (strokePad + radii + pointerPad + (pointerSize / 2)),
height - strokePad);
}
Area area = new Area(bubble);
area.add(new Area(pointer));
g2.setRenderingHints(hints);
// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.
Component parent = c.getParent();
if (parent!=null) {
Color bg = parent.getBackground();
Rectangle rect = new Rectangle(0,0,width, height);
Area borderRegion = new Area(rect);
borderRegion.subtract(area);
g2.setClip(borderRegion);
g2.setColor(bg);
g2.fillRect(0, 0, width, height);
g2.setClip(null);
}
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}
Try this:
JPanel p = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension arcs = new Dimension(15,15); //Border corners arcs {width,height}, change this to whatever you want
int width = getWidth();
int height = getHeight();
Graphics2D graphics = (Graphics2D) g;
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//Draws the rounded panel with borders.
graphics.setColor(getBackground());
graphics.fillRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint background
graphics.setColor(getForeground());
graphics.drawRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint border
}
};
With my test:
JFrame f = new JFrame();
f.setLayout(null);
f.setDefaultCloseOperation(3);
f.setSize(500, 500);
JPanel p = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension arcs = new Dimension(15,15);
int width = getWidth();
int height = getHeight();
Graphics2D graphics = (Graphics2D) g;
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//Draws the rounded opaque panel with borders.
graphics.setColor(getBackground());
graphics.fillRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint background
graphics.setColor(getForeground());
graphics.drawRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint border
}
};
p.setBounds(10,10,100,30);
p.setOpaque(false);
f.getContentPane().setBackground(Color.red);
f.add(p);
f.show();
the result is:
Thanks #BackSlash, nice and simple. I expanded upon this so it's more reusable. This also allows setting a background color in the constructor. And I show how you can make a circular panel for fun.
import java.awt.*;
import javax.swing.*;
public class RoundedPanelExample extends JFrame
{
public RoundedPanelExample()
{
setDefaultCloseOperation(EXIT_ON_CLOSE);
setTitle("Rounded Panel Example");
setResizable(true);
setDefaultLookAndFeelDecorated(true);
setSize(500, 500);
Container pane = getContentPane();
pane.setLayout(null);
pane.setBackground(Color.LIGHT_GRAY);
JPanel p1 = new RoundedPanel(10, Color.CYAN);
p1.setBounds(10,10,100,60);
p1.setOpaque(false);
pane.add(p1);
JPanel p2 = new RoundedPanel(15, Color.RED);
p2.setBounds(150,10,50,50);
p2.setOpaque(false);
pane.add(p2);
JPanel p3 = new RoundedPanel(30);
p3.setBounds(230,10,100,150);
p3.setOpaque(false);
pane.add(p3);
JPanel p4 = new RoundedPanel(20);
p4.setBounds(10,200,100,100);
p4.setBackground(Color.GREEN);
p4.setOpaque(false);
pane.add(p4);
JPanel p5 = new RoundedPanel(200);
p5.setBounds(150,200,200,200);
p5.setBackground(Color.BLUE);
p5.setOpaque(false);
pane.add(p5);
}
public static void main(String[] args)
{
RoundedPanelExample gui = new RoundedPanelExample();
gui.setVisible(true);
}
class RoundedPanel extends JPanel
{
private Color backgroundColor;
private int cornerRadius = 15;
public RoundedPanel(LayoutManager layout, int radius) {
super(layout);
cornerRadius = radius;
}
public RoundedPanel(LayoutManager layout, int radius, Color bgColor) {
super(layout);
cornerRadius = radius;
backgroundColor = bgColor;
}
public RoundedPanel(int radius) {
super();
cornerRadius = radius;
}
public RoundedPanel(int radius, Color bgColor) {
super();
cornerRadius = radius;
backgroundColor = bgColor;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension arcs = new Dimension(cornerRadius, cornerRadius);
int width = getWidth();
int height = getHeight();
Graphics2D graphics = (Graphics2D) g;
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//Draws the rounded panel with borders.
if (backgroundColor != null) {
graphics.setColor(backgroundColor);
} else {
graphics.setColor(getBackground());
}
graphics.fillRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height); //paint background
graphics.setColor(getForeground());
graphics.drawRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height); //paint border
}
}
}
Possible cheaper alternative
public class RoundedLabel extends JLabel {
private final Rectangle rv = new Rectangle();
#Override
public void updateUI() {
super.updateUI();
setBorder(new EmptyBorder(1, 3, 1, 3));
}
#Override
protected void paintComponent(Graphics g) {
getBounds(rv);
var g2 = (Graphics2D) g;
g2.setColor(getBackground());
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.fillRoundRect(rv.x, rv.y, rv.width, rv.height, 8, 8);
super.paintComponent(g);
}
}
I'm trying to customise some UI by code using a BackgroundPainter but I'm encountering odd and unexpected results:
public class TabView extends Form {
private Tabs tabs;
public TabView() {
super("Radio Web", new BorderLayout());
tabs = new Tabs(Component.BOTTOM);
addComponent(BorderLayout.CENTER, tabs);
tabs.setSwipeActivated(false);
Component component = null;
Button playButton = new Button(FontImage.createMaterial(FontImage.MATERIAL_PLAY_ARROW, UIManager.getInstance().getComponentStyle("Title"), 10));
playButton.getAllStyles().setBorder(RoundBorder.create().color(0x94170C));
playButton.getAllStyles().setMarginBottom(0);
playButton.getAllStyles().setMarginLeft(0);
playButton.getAllStyles().setMarginTop(0);
Label mediaInfoLabel = new Label("Artist - Title");
mediaInfoLabel.getAllStyles().setPaddingTop(2);
mediaInfoLabel.getAllStyles().setPaddingBottom(2);
Slider volumeSlider = new Slider();
volumeSlider.setMinValue(0);
volumeSlider.setMaxValue(100);
volumeSlider.setEditable(true);
Container box = GridLayout.encloseIn(1, new Container(), volumeSlider, mediaInfoLabel);
Container south = new Container(new FlowLayout(Component.LEFT, Component.BOTTOM));
south.getAllStyles().setBgPainter(new BackgroundPainter(south) {
#Override
public void paint(Graphics g, Rectangle rect) {
int color = g.getColor();
int alpha = g.getAlpha();
g.setColor(0xD12115);
g.setAlpha(255);
int y = rect.getHeight() / 2;
g.fillRect(0, y, rect.getWidth(), rect.getHeight() - y);
g.setColor(color);
g.setAlpha(alpha);
}
});
south.add(playButton).add(box);
component = BorderLayout.south(south);
component.getAllStyles().setBgPainter(new BackgroundPainter(component) {
#Override
public void paint(Graphics g, Rectangle rect) {
int color = g.getColor();
int alpha = g.getAlpha();
g.setColor(0x150100);
g.setAlpha(255);
g.fillRect(0, 0, rect.getWidth(), rect.getHeight());
g.setColor(color);
g.setAlpha(alpha);
}
});
tabs.addTab("", FontImage.MATERIAL_AUDIOTRACK, 5, component);
BrowserComponent sito = new BrowserComponent();
sito.setURL("https://www.codenameone.com");
tabs.addTab("", FontImage.MATERIAL_HTTP, 5, sito);
BrowserComponent fb = new BrowserComponent();
fb.setURL("https://www.facebook.com");
tabs.addTab("", FontImage.MATERIAL_FACE, 5, fb);
}
}
As a result, I can see that "component" paints its own blackish background while "south" doesn't(it should be half red). Am I doing it wrong? Furthermore, the GridLayout doesn't take correctly care of margin/padding, I have to increase the label padding to avoid it to be cut.
Thanks.
I encountered a similar problem in the past and had to ditch BackgroundPainter for making 2 colours.
From the code you posted, similar style could be achieved by doing below:
Just copy and paste this and it should work, you can also replace BP on component to use the added method
public class TabView extends Form {
private Tabs tabs;
public TabView() {
super("Radio Web", new BorderLayout());
tabs = new Tabs(Component.BOTTOM);
addComponent(BorderLayout.CENTER, tabs);
tabs.setSwipeActivated(false);
Component component = null;
Button playButton = new Button(FontImage.createMaterial(FontImage.MATERIAL_PLAY_ARROW, UIManager.getInstance().getComponentStyle("Title"), 10));
playButton.getAllStyles().setBorder(RoundBorder.create().color(0x94170C));
playButton.getAllStyles().setMarginBottom(0);
playButton.getAllStyles().setMarginLeft(0);
playButton.getAllStyles().setMarginTop(0);
Label mediaInfoLabel = new Label("Artist - Title");
mediaInfoLabel.getAllStyles().setPaddingTop(2);
mediaInfoLabel.getAllStyles().setPaddingBottom(2);
Slider volumeSlider = new Slider();
volumeSlider.setMinValue(0);
volumeSlider.setMaxValue(100);
volumeSlider.setEditable(true);
Container box = GridLayout.encloseIn(1, new Container(), volumeSlider, mediaInfoLabel);
Container south = new Container(new FlowLayout(Component.LEFT, Component.BOTTOM));
south.add(playButton).add(box);
paintBackgroundRect2Colors(south);
component = BorderLayout.south(south);
component.getAllStyles().setBgPainter(new BackgroundPainter(component) {
#Override
public void paint(Graphics g, Rectangle rect) {
int color = g.getColor();
int alpha = g.getAlpha();
g.setColor(0x150100);
g.setAlpha(255);
g.fillRect(0, 0, rect.getWidth(), rect.getHeight());
g.setColor(color);
g.setAlpha(alpha);
}
});
tabs.addTab("", FontImage.MATERIAL_AUDIOTRACK, 5, component);
BrowserComponent sito = new BrowserComponent();
sito.setURL("https://www.codenameone.com");
tabs.addTab("", FontImage.MATERIAL_HTTP, 5, sito);
BrowserComponent fb = new BrowserComponent();
fb.setURL("https://www.facebook.com");
tabs.addTab("", FontImage.MATERIAL_FACE, 5, fb);
}
public static void paintBackgroundRect2Colors(Component cmp) {
Image i = Image.createImage(cmp.getPreferredW(), cmp.getPreferredH(), 0xffffff);
Graphics g = i.getGraphics();
g.setAntiAliased(true);
boolean antiAliased = g.isAntiAliased();
int y = i.getHeight() / 2;
// Top half
g.setAlpha(255); //Change this to 0 if you want top half to be transparent
g.setColor(0x150100); // Change this to any color you want, I used "component" color just to blend the look and feel
g.fillRect(0, 0, i.getWidth(), y);
// Bottom half
g.setAlpha(255);
g.setColor(0xD12115);
g.fillRect(0, y, i.getWidth(), i.getHeight());
g.setAntiAliased(antiAliased);
// Set background image and make sure it fills
cmp.getAllStyles().setBgImage(i, true);
cmp.getAllStyles().setBackgroundType(Style.BACKGROUND_IMAGE_SCALED_FILL, true);
}
}
I have a simple game of pong where when the user clicks a JButton which is displayed on the JPanel it should reset the game. How can I do this? I was thinking just remove the JPanel and add a new one (the JPanel contains all of the necessary code/class references for the game) I tried writing this however, and it didn't work, nothing happens. Here is my code:
JFrame Class:
public class Window extends JFrame implements ActionListener {
static int length = 1000;
static int height = 1000;
Display display = new Display();
Window() {
setTitle("Program Display");
setSize(length + 22, height + 40);
setDefaultCloseOperation(EXIT_ON_CLOSE);
JButton restart = new JButton("Start New Game");
add(display);
display.add(restart);
restart.addActionListener(this);
setVisible(true);
}
#Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
remove(display);
Display display2 = new Display();
JButton restart = new JButton("Start New Game");
add(display2);
display2.add(restart);
restart.addActionListener(this);
revalidate();
repaint();
}
}
JPanel Class:
public class Display extends JPanel implements ActionListener {
int up = 0;
int down = 500;
double ballx = 500;
double bally = 500;
char ballDirection;
Rectangle border;
static Rectangle borderEast;
static Rectangle borderNorth;
static Rectangle borderSouth;
static Rectangle borderWest;
static boolean gameOver;
Timer timer;
Paddle p;
Ball b;
Display() {
p = new Paddle();
b = new Ball();
up = p.up;
down = p.down;
ballx = b.ballx;
bally = b.bally;
ballDirection = b.ballDirection;
initTimer();
b.startBall();
addKeyListener(p);
setFocusable(true);
}
public void initTimer() {
timer = new Timer(10, this);
timer.start();
}
public void setUpBorders(Graphics2D g2d) {
border = new Rectangle(0, 0, Window.length, Window.height);
borderEast = new Rectangle(Window.length, 0, 2, Window.height);
borderWest = new Rectangle(0, 0, 2, Window.height);
borderSouth = new Rectangle(0, Window.height, Window.length, 2);
borderNorth = new Rectangle(0, 0, Window.length, 2);
g2d.setColor(Color.RED);
g2d.draw(border);
}
public void paintPaddle(Graphics2D g2d) {
g2d.setColor(new Color(0, 130, 130));
g2d.fill(p.paddle);
}
public void paintBall(Graphics2D g2d) {
g2d.setColor(new Color(0, 130, 130));
g2d.fillOval((int) ballx, (int) bally, 20, 20);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
setBackground(Color.BLACK);
Graphics2D g2d = (Graphics2D) g;
setUpBorders(g2d);
paintPaddle(g2d);
paintBall(g2d);
if(gameOver == true) {
Font custom = new Font("Dialog", Font.BOLD, 60);
g2d.setColor(Color.RED);
g2d.setFont(custom);
g2d.drawString("Game Over. Your score was: " + Ball.score + "!", 50, 500);
}
}
public void checkBorderHit() {
b.checkBorderHit();
p.checkBorderHit();
}
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
up = p.up;
down = p.down;
ballx = b.ballx;
bally = b.bally;
ballDirection = b.ballDirection;
b.moveBall();
checkBorderHit();
repaint();
}
}
You didn't say what exactly doesn't work, but you forgot to call revalidate() and repaint() after adding display2. If your problem was that after pressing the button nothing happens, this will probably solve it.
Edit:
We still can't run you code, because the Ball and Paddle class are missing (my mistake for not mentioning that), but try to set important variables like gameOver false when first "mentioning them" (I don't know the proper term, just do static boolean gameOver = false; instead of static boolean gameOver;). Do this in all other classes also. Sorry for not saying which variables you exactly must change, but I'm not saying anything I'm not 100% sure about without being able to test it :P (maybe a more experienced person can help you more)
I've decided on making a HUD with the picture above, but I don't know what command in Java I need to use so as I can fill the top half and the bottom half separately.
I only know how to use the g.fillRect(); command, and it will take around twenty of these commands to fill said half.
public class HUD {
private Player player;
private BufferedImage image;
private Font font;
private Font font2;
private int Phealth = Player.getHealth();
public HUD(Player p) {
player = p;
try {
image = ImageIO.read(getClass().getResourceAsStream("/HUD/HUD_TEST.gif"));
font = new Font("Arial", Font.PLAIN, 10);
font2 = new Font("SANS_SERIF", Font.BOLD, 10);
}
catch(Exception e) {
e.printStackTrace();
}
}
public void draw(Graphics2D g) {
g.drawImage(image, 0, 10, null);
g.setFont(font2);
g.setColor(Color.black);
g.drawString("Health:", 30, 22);
g.drawString("Mana:", 25, 47);
g.setFont(font);
g.drawString(Player.getHealth() + "/" + player.getMaxHealth(), 64, 22);
g.drawString(player.getCubes() / 100 + "/" + player.getMaxCubes() / 100, 55, 47);
g.setColor(Color.red);
g.fillRect(1, 25, Phealth * 25, 4);
g.setColor(Color.blue);
g.fillRect(1, 31, player.getCubes() / 33, 4);
}
}
This is the code for the HUD so far.
Any help in filling the shape will help.
Removed Idea #1! (It didn't seem to work.)
Okay, Idea #2:
Image1
Image2
Image3
So, there are 3 .png images.
Draw Image1 first, followed by drawing Image2 and Image3 directly on top of it.
To fill up either the red/blue bars, clip Image2 and Image3 accordingly (i.e. cut away their left sides)
Take a look at this on clipping.
This will require some minor calculations on how much to clip, based on the HP/Mana of the Player, but it should be good enough.
This is what it should look like (Clipping and overlaying done in Paint)
UPDATE (Problem solved, using Idea #2!):
Code:
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
#SuppressWarnings("serial")
public class TestGraphics extends JFrame implements ActionListener
{
JPanel utilBar = new JPanel();
JButton hpUpBtn = new JButton("HP++");
JButton hpDownBtn = new JButton("HP--");
JButton mpUpBtn = new JButton("MP++");
JButton mpDownBtn = new JButton("MP--");
GraphicsPanel drawingArea = new GraphicsPanel();
TestGraphics()
{
setSize(600, 500);
setLayout(new BorderLayout());
add(utilBar, BorderLayout.NORTH);
utilBar.setLayout(new GridLayout(1, 4));
utilBar.add(hpUpBtn);
utilBar.add(hpDownBtn);
utilBar.add(mpUpBtn);
utilBar.add(mpDownBtn);
add(drawingArea, BorderLayout.CENTER);
hpUpBtn.addActionListener(this);
hpDownBtn.addActionListener(this);
mpUpBtn.addActionListener(this);
mpDownBtn.addActionListener(this);
setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == hpUpBtn) {
drawingArea.incHp();
}
else if (e.getSource() == hpDownBtn) {
drawingArea.decHp();
}
else if (e.getSource() == mpUpBtn) {
drawingArea.incMp();
}
else if (e.getSource() == mpDownBtn) {
drawingArea.decMp();
}
System.out.println("Player HP: " + drawingArea.getHp() +
" Player MP: " + drawingArea.getMp());
drawingArea.revalidate();
drawingArea.repaint();
}
public static void main(String[]agrs)
{
new TestGraphics();
}
}
#SuppressWarnings("serial")
class GraphicsPanel extends JPanel {
private static int baseX = 150;
private static int baseY = 150;
private static final int BAR_FULL = 287;
private static final int BAR_EMPTY = 8;
private BufferedImage image1 = null;
private BufferedImage image2 = null;
private BufferedImage image3 = null;
private int playerHp = 100;
private int playerMp = 100;
public GraphicsPanel() {
try {
// All 3 images are the same as those posted in answer
image1 = ImageIO.read(
getClass().getResourceAsStream("/Image1.png"));
image2 = ImageIO.read(
getClass().getResourceAsStream("/Image2.png"));
image3 = ImageIO.read(
getClass().getResourceAsStream("/Image3.png"));
} catch (Exception e) {
e.printStackTrace();
}
}
public void incHp() { playerHp += (playerHp < 100) ? 5 : 0; }
public void decHp() { playerHp -= (playerHp > 0) ? 5 : 0; }
public void incMp() { playerMp += (playerMp < 100) ? 5 : 0; }
public void decMp() { playerMp -= (playerMp > 0) ? 5 : 0; }
public int getHp() { return playerHp; }
public int getMp() { return playerMp; }
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Clear the graphics
g.setClip(null);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 600, 600);
g.drawImage(image1, baseX, baseY, null);
int hpPerc = (int) ((BAR_FULL - BAR_EMPTY) * (playerHp / 100.0));
g.setClip(baseX + BAR_EMPTY + hpPerc, 0, 600, 500);
g.drawImage(image2, baseX, baseY, null);
g.setClip(null);
int mpPerc = (int) ((BAR_FULL - BAR_EMPTY) * (playerMp / 100.0));
g.setClip(baseX + BAR_EMPTY + mpPerc, 0, 600, 500);
g.drawImage(image3, baseX, baseY + 78, null);
g.setClip(null);
}
}
I want to change Background color of Jpanel and its font on button click.
Can anyone tell me what i am doing wrong?
Can I set JPanel background transparent?if yes How?
On button click test4.action method is called where i need to change Jpanel background color?
Here is the code:
import java.applet.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.event.*;
import javax.swing.*;
public class test3 extends Applet {
JPanel c;
JScrollPane s;
Button connect;
Panel controls;
Color back, fore;
public void init() {
back = Color.black;
fore = Color.white;
setBackground(Color.darkGray);
setLayout(new BorderLayout());
s = new JScrollPane(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS, JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);
//s.setSize(100, 100);
add("Center", s);
c = new myCanvas11(this);
s.setOpaque(false);
s.setViewportView(c);
//s.add(c);
c.setSize(1000, 16000);
add("North", controls = new Panel());
controls.setLayout(new FlowLayout());
controls.add(connect = new Button("Change Color"));
}
public void start() {
// s.setScrollPosition(100, 100);
}
public boolean action(Event e, Object arg) {
back = Color.magenta;
fore = Color.blue;
//setBackground(back);
//invalidate();
//repaint();
c.setBackground(back);
c.repaint();
//s.getViewport().setBackground(back);
// s.getViewport().repaint();
//c.repaint();
c.setFocusable(true);
return true;
}
}
class myCanvas11 extends JPanel implements KeyListener {
Image buffImage;
Graphics offscreen;
boolean initDone = false;
int chw, chh; // size of a char (in pixels)
int chd; // offset of char from baseline
int width, height; // size of applet (in pixels)
int w, h; // size of applet (in chars)
Font fn;
Graphics gr;
int nh, nw;
test3 owner;
static int counter = 0;
myCanvas11(test3 t) {
super();
owner = t;
nh = 16000;
nw = 1000;
this.setOpaque(true);
this.setFocusable(true);
addKeyListener(this);
}
public void reshape(int nx, int ny, int nw1, int nh1) {
if (nw1 != width || nh1 != height) {
width = nw;
height = nh;
gr = getGraphics();
fn = new Font("Courier", Font.PLAIN, 11);
if (fn != null) {
gr.setFont(fn);
}
FontMetrics fnm = gr.getFontMetrics();
chw = fnm.getMaxAdvance();
chh = fnm.getHeight();
chd = fnm.getDescent();
// kludge for Windows NT and others which have too big widths
if (chw + 1 >= chh) {
chw = (chw + 1) / 2;
}
// work out size of drawing area
h = nh / chh;
w = nw / chw;
buffImage = this.createImage(nw, nh);
offscreen = buffImage.getGraphics();
//offscreen.setColor(Color.black);
//offscreen.fillRect(0, 0, nw, nh);
offscreen.setColor(Color.blue);
offscreen.setFont(fn);
if (initDone) {
offscreen.drawString("Hello World!", 0, 50);
} else {
offscreen.drawString("khushbu", 2, 50);
}
initDone = true;
offscreen.drawImage(buffImage, 0, 0, this);
}
super.reshape(nx, ny, nw, nh);
}
public void paint(Graphics g) {
// if (!initDone)
// initpaint(g);
// else
g.drawImage(buffImage, 0, 0, this);
//g.drawImage(buffImage, 0, 0, owner.back, this);
}
public void update(Graphics g) {
g.drawImage(buffImage, 0, 0, this);
super.update(g);
//g.drawImage(buffImage, 0, 0, owner.back, this);
}
public void initpaint(Graphics g) {
try {
nh = getHeight();
nw = getWidth();
gr = getGraphics();
fn = new Font("Courier", Font.PLAIN, 11);
if (fn != null) {
gr.setFont(fn);
}
FontMetrics fnm = gr.getFontMetrics();
chw = fnm.getMaxAdvance();
chh = fnm.getHeight();
chd = fnm.getDescent();
// kludge for Windows NT and others which have too big widths
if (chw + 1 >= chh) {
chw = (chw + 1) / 2;
}
// work out size of drawing area
h = nh / chh;
w = nw / chw;
buffImage = this.createImage(nw, nh);
offscreen = buffImage.getGraphics();
//offscreen.setColor(Color.black);
//offscreen.fillRect(0, 0, nw, nh);
offscreen.setColor(Color.white);
offscreen.setFont(fn);
if (initDone) {
offscreen.drawString("Hello World!", 0, 50);
} else {
offscreen.drawString("khushbu", 2, 50);
}
initDone = true;
g.drawImage(buffImage, 0, 0, this);
} catch (Exception e) {
e.printStackTrace();
}
}
/** Handle the key typed event from the text field. */
public void keyTyped(KeyEvent e) {
}
/** Handle the key pressed event from the text field. */
public void keyPressed(KeyEvent e) {
String s;
offscreen.setColor(owner.fore);
offscreen.setFont(fn);
for (int i = counter; i < counter + 25; ++i) {
s = Integer.toString(i);
offscreen.drawString(s, 3, i * chh);
offscreen.drawLine(10, i * chh, 160, i * chh);
}
//owner.s.setScrollPosition(0, counter * 16);
counter = counter + 25;
repaint();
}
/** Handle the key released event from the text field. */
public void keyReleased(KeyEvent e) {
}
public boolean keyDown(Event e, int k) {
String s;
offscreen.setColor(owner.fore);
offscreen.setFont(fn);
for (int i = counter; i < counter + 25; ++i) {
s = Integer.toString(i);
offscreen.drawString(s, 3, i * chh);
offscreen.drawLine(10, i * chh, 160, i * chh);
}
//owner.s.setScrollPosition(0, counter * 16);
counter = counter + 25;
repaint();
return true;
}
}
Can I set JPanel background transparent?if yes How?
Yes, just call setOpaque(false); on that JPanel. On the contrary, if you want the background to be painted, call setOpaque(true); on that panel.
Additional remarks:
public boolean action(Event e, Object arg) is Deprecated. Add the appropriate listeners instead.
Follow Java coding conventions and use an Uppercase letter for the first character of a class
You should almost never call getGraphics(); on a Component
Don't override public void paint(Graphics g) but protected void paintComponent(Graphics g). Don't forget to call super.paintComponent if you want the background to be painted
Why do you override reshape?
Why do you create an internal buffer? Swing already has built-in double buffering and they do a much better job.
If you overrode already paint() why do you also override update()? You are performing the same job twice.
Remove that gr class variable, it does not make any sense. When you use Graphics object, use the one provided as a parameter of the paintComponent method but don't keep a reference to it, as it will be disposed later.
counter does not need to be static. Try to avoid static as much as possible.
Try to avoid so much coupling between your classes. It makes your code harder to maintain and less predictable.
Next time, post an SSCCE with something else than an Applet (a JFrame, for example) unless the problem you are having really requires an Applet to be reproduced.