I was wondering if there is a way to know exactly where a button was tapped, and take different actions based on where the user tapped it. Something like:
fooBtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
switch(onClickLocation){
case LEFT:
foo();
break;
case RIGHT:
bar();
break;
case MIDDLE:
baz();
break;
}
}
});
Not using an OnClickListener. OnTouchListener gives you a MotionEvent that you can use to determine where the actual touch event occurred.
For example, here I register both an OnClickListener and an OnTouchListener on the same View (called row):
row.setOnClickListener(this);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
row.setOnTouchListener(new View.OnTouchListener() {
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
#Override
public boolean onTouch(View v, MotionEvent event) {
v
.findViewById(R.id.row_content)
.getBackground()
.setHotspot(event.getX(), event.getY());
return(false);
}
});
}
In this case, I don't need to know where the widget was touched for processing the click, but I do need to know where the widget was touched for adjusting the RippleDrawable background, so the ripple appears to emanate from where the user touched. Returning false from onTouch() means I am not consuming the touch event, and so eventually my onClick() method will also be called.
In your case, either:
do the actual work in onTouch(), or
cache the last-seen touch point in onTouch() but do not do the work until onClick()
My gut tells me that the latter should give you better results (e.g., you won't misinterpret a long-click), but I have not tried doing what you are seeking.
Related
I'm doing my own custom launcher for Android at the moment. Everything works so far. But there is one point where I need help.
I would like to do something like a swipe up on the home screen to display all installed apps. Therefore I do not want to start a new activity, cause of the delay.
Maybe it's possible to change the layout file with something like an animation when a gesture is detected? And how would I detect the swipe?
It's really easy to detect motion:
someViewLikeLinearLayout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//put finger on screen
return true;
case MotionEvent.ACTION_UP:
//release the finger
return true;
}
}
});
Just switch event and you can get many actions via MotionEvent
Good luck!
I'm banging my head with this problem which probably is simple but since I'm new to this topic I somehow haven't been able to figure it out yet.
I've successfully implemented dragging a view with onTouch method. I've also successfully implemented onLongClick and onClick methods. But both of these functionalities were implemented separately.
The problem, like the title says is when I want to join these functionalities. I want the onTouch method to be called when a user long clicks a view and I want a new activity to start when a user clicks a view.
Here is the pseudo code:
public class Website extends AppCompatActivity implements View.OnTouchListener{
TextView longpress;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_website);
longpress = (TextView) findViewById(R.id.longpress);
longpress.setOnLongClickListener(new View.OnLongClickListener() {
#Override
public boolean onLongClick(View view){
//I don't really know how to do this part
onTouch(View view, Motion Event event);
return true;
}
});
longpress.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View v){
//Code for new activity comes here (I know how to do this part)
}
});
}
public boolean onTouch(View view, MotionEvent event) {
switch(event.getAction(){
case MotionEvent.ACTION_DOWN:
//Save initial coordinates of view <-- view.getX(), view.getY()
break;
case MotionEvent.ACTION_MOVE:
//Calculate dX and dY and setX and Y of the view (move view)
break;
case MotionEvent.ACTION_UP:
//If view is certain distance away from initial points do something
break;
}
}
}
Like I said, onTouch works on itself if I don't try to call it from onLongClick method. If I try to call onTouch(View view, MotionEvent event) from onLongClick method the problem occurs because onLongClick only receives one out of two arguments onTouch method should receive (onLongClick only receives view argument but it should also receive event argument).
Maybe I'm trying to do this in a totally wrong way but I have been looking at some documentation e.g. https://developer.android.com/training/gestures/ but still won't get an idea what to do.
(I would like to have a similar functionality to notifications on android phones)
So I've come to a solution which might or might not be a good one but for now it serves my functionality. If someone has a better solution and thinks mine is bad in some way please say so.
Here is the code:
boolean flag;
public boolean onTouch(View view, MotionEvent event){
int action = event.getAction() & MotionEvent.ACTION_MASK;
if(action == MotionEvent.ACTION_DOWN){
//do something on a down press
flag = true;
return true;
}
if(action == MotionEvent.ACTION_UP && flag == true){
//do something if we move finger away from screen we
//didn't move the view first
return true;
}
if(action == MotionEvent.ACTION_UP && flag == false){
//do something if we move finger away from screen and we moved
//the view before we moved the finger away from screen
}
if(action == MotionEvent.ACTION_MOVE){
//do something when moving the view
flag = false;
}
I've implemented a grid of buttons using a grid layout. I'm trying to allow for a single swipe to activate multiple buttons. When the user touches any one of the buttons, I call a function with the specific button pressed to take the according action. But, currently, I can only activate one button per touch. Multi-touch works, but not a single swipe. The problem is that while the onTouch function is called continuously the view object that I use to determine the button pressed is only updated on the initial touch. What I need to do is get the id's of all of the buttons that were swiped across.
Thanks.
#Override
public boolean onTouch(View v, MotionEvent event)
{
super.onTouchEvent(event);
if (event.getAction() == MotionEvent.ACTION_MOVE)
{
switch (v.getId())
{
case R.id.padZeroZero:
padTouch(0,0);
break;
case R.id.padZeroOne:
padTouch(0,1);
break;
case R.id.padZeroTwo:
padTouch(0,2);
break;
//There's a lot more cases (it's a 9x8 grid), but they all do the same thing.
}
}
return false;
}
I'm very new to android development and I just started to study. So sorry for this simple question.
When I long press button it will pass string successfully but when I release button click it does not pass second string... please let me know where is the problem.
Hii you can use what #pervez other wise you can use ToggleButton for example you can use like this.
ToggleButton myButton=(ToggleButton)findViewById(R.id.myToggle);
myButton.setOnClickListener(new OnClickListener(){
#Override
public void onClick(View v){
if(myButton.isChecked()){
doYourMethod1();
}else{
doYourMethod2();
}
});
Long press only fires once use onTouchListener if you want two events to be fired one at ACTION_DOWN and other at ACTION_UP.
EDIT: Use this only if you want two events to be fired one when the user touch the view and other when user lifts the finger from the view.The code can be like this...
textView.setOnTouchListener(new onTouchListener)
{
#Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
Log.d("DOWN","DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.d("MOVE","MOVE");
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
In my application I want to add a simple animation to buttons and other views acting as buttons.
To do this I set a custom onTouchListener to all views and call startAnimation on them.
My onTouch method looks like this:
public boolean onTouch(View v, MotionEvent event) {
// Only show animation when enabled.
if (v.isEnabled()) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
v.startAnimation(shrink);
break;
case MotionEvent.ACTION_UP:
v.startAnimation(grow);
break;
}
}
return v.onTouchEvent(event);
}
This works ok as the views are resized to a smaller size while the user presses the button and returns to the original size when the user releases the finger.
However for some reason other buttons that lie near the touched button also get the UP event so they get a small animation flicker as well.
Why is this, and more importantly, how do I prevent this annoying behaviour?
Edit: Just to be clear. The neighbour views are also registered to the same listener instance, but they are not touched by my finger.
The view to wich you have registered listener then should only get notified then also use following approach.
You can explicitly check what is id of View and then only start animation.
public boolean onTouch(View v, MotionEvent event) {
if (v.getId() == R.id.desired_view_id) {
// Only show animation when enabled.
if (v.isEnabled()) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
v.startAnimation(shrink);
break;
case MotionEvent.ACTION_UP:
v.startAnimation(grow);
break;
}
}
}
return v.onTouchEvent(event);
}
The problem was using the same Animation instance on several views. Creating seperate instances for each view fixed the problem.