Unable to fetch SharedPreferences - java

I'm trying to get familiar with using SharedPreferences, by building a simple test app where I store and retrieve user preferences by using a class that extends 'PreferenceActivity'.
The problem is that every time I shut down the app and start it again I'm unable to load the SharedPreferences values that I earlier selected.
In the MainActivity's onCreate method I am first calling a method 'loadPreferences', then creating an ImageView and a button.
I assigned onclick listener to the button that creates and starts a new intent.
...onClick(View v){
Intent intent = new Intent(MainActivity.this, MyPrefsActivity.class);
startActivity(intent);
}
In MyPrefsActivity class I have a ListPreference that has a 'Preference.OnPreferenceChangeListener'.
... {
#Override
public boolean onPreferenceChange(Preference preference, Object newValue) {
imageNumber = Integer.parseInt(newValue.toString());
return true;
}
};
Upon return from MyPrefsActivity to MainActivity in the 'onResume':
protected void onResume() {
super.onResume();
savePreferences();
loadPreferences();
}
private void savePreferences(){
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);
SharedPreferences.Editor editor = prefs.edit();
editor.putInt("imageNumber", MyPrefsActivity.imageNumber);
editor.apply();
}
private void loadPreferences (){
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);
int imageNumb = prefs.getInt("imageNumber", 0);
switch (imageNumb){
case 0:
imageView.setImageResource(R.mipmap.image1);
break;
case 1:
imageView.setImageResource(R.mipmap.image2);
break;
case 2:
imageView.setImageResource(R.mipmap.image3);
break;
default:
imageView.setImageResource(R.mipmap.image4);
}
}
When 'loadPreferences' is called for the first time upon startup, 'imageNumb' allways has a value 0, instaed of the value that I assigned to on previous run in method 'savePreferences'.
I noticed that after startup when I enter 'MyPreferencesAction' for the first time and open the ListPreferences, the checkbox that I selected on the last run is already selected for me. It seems like my selection is saved but when I try to load SharedPreferences am I messing up something???

You have to save your preferences in onPause event. Right now you are saving it in onResume when values you want are no longer there.
#Override
protected void onPause(){
super.onPause();
savePreferences();
}
#Override
protected void onResume() {
super.onResume();
loadPreferences();
}
There is another issue with your code. You are saving preferences in MainActivity, but you are changing them in MyPrefsActivity. That will not work. You have to save changes to the preferences in MyPrefsActivity, use above load/save pattern in there too. If you don't have any preference changes happening in MainActivity, you can safely omit calling savePreferences from it.
Depending on MyPrefsActivity declaration calling MyPrefsActivity.imageNumber from MainActivity may not be safe, you will have to change that code too. Like I said, most likely you don't need it at all in MainActivity (if you saving are only preferences values that are set in MyPrefsActivity) and that should be part of MyPrefsActivity.
Also Preference.OnPreferenceChangeListener is probably redundant since it's main usage is to be invoked when the value of this Preference has been changed by the user and is about to be set and/or persisted. This gives the client a chance to prevent setting and/or persisting the value.

I realized there was a lot of needless complexity in my code. So I got completely rid of the method savePreferences(). Instead i simplified the PreferenceChangeListeners method onPreferenceChange(...):
This seems to me to be the most simplest way to update SharedPreferences when using PreferenceActivity.
public boolean onPreferenceChange(Preference preference, Object newValue) {
preference.getEditor().
putInt("imageNumber", Integer.parseInt(newValue.toString())).apply();
return true;
}
Now I save the SharedPreferences manually, only when 'onPreferenceChange' is called. Not on 'onResume', 'onStop', 'onRestart' or on 'onPause'.
Please inform me if this is a bad way to change SharedPreferences.
Quoting Dalija Prasnikar: "reference.OnPreferenceChangeListener is probably redundant since it's main usage is to be invoked when the value of this Preference has been changed by the user and is about to be set and/or persisted. This gives the client a chance to prevent setting and/or persisting the value."
If you understood you correctly Dalija, there is a 'onPreferenceChange(...)' like method that does the job but does not have a boolean return value but void? I was not able to find any examples, could you please show or point to an examle?

Related

Why this method runs before the other method finishes?

I am kinda new to Android programming. I am building a simple application and I have a "follow-unfollow" concept on it. What I simply want is, if the current user follows the user he/she is exploring, I want him/her to see "unfollow" button. If not following, there should be a "follow" button. On my UserProfileActivity class I have a method called onPrepareOptionsMenu() and inside this method I can set the buttons.
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
MenuItem follow = menu.findItem(R.id.action_follow);
MenuItem unfollow = menu.findItem(R.id.action_unfollow);
Bundle bundle = this.getIntent().getExtras();
if(isFollowing(bundle.getString("userid")) == true){
follow.setVisible(false);
unfollow.setVisible(true);
}
else{
follow.setVisible(true);
unfollow.setVisible(false);
}
return super.onPrepareOptionsMenu(menu);
}
Also, I have another method called isFollowing() and it returns a boolean "true" if current user follows the other user, it returns "false" if not. It is the simplest way that I have thought to solve this issue.
public boolean isFollowing(String userID){
isFollowingResult = false;
firebaseDatabase = FirebaseDatabase.getInstance();
databaseReference = firebaseDatabase.getReference();
final DatabaseReference followingData = databaseReference.child("followingData");
followingData.child(currentUser.getUid()).child(userID).addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot dataSnapshot) {
if(dataSnapshot.exists())
isFollowingResult = true;
}
#Override
public void onCancelled(DatabaseError databaseError) {
}
});
return isFollowingResult;
}
When I run this, and when I click on a user's profile onPrepareOptionsMenu() method is called and inside it isFollowing() method is called. The problem is, it does not wait for the isFollowing() method to run and finish running and it immediately sees it as "false" and always shows "follow" button. Any suggestion would be appreciated.
Thanks.
Make follow and unfollow the fields of the class. Then change their visibility in onDataChange(DataSnapshot) method.
There are multiple issues with the code.
Firstly, your isFollowing() function is setting up the listener, on the data field, but it'll only get called when the data changes. In this case, you may only want to read the data once:
https://firebase.google.com/docs/database/android/read-and-write#read_data_once
Secondly, the use of a listener implies asynchronicity. Meaning, you'll need to wait until you get the callback later in order to get the value you want.
The ideal solution in order to maintain responsiveness of your app is to maintain a local "copy" of the value in your database with a listener that constantly updates that value. That way, you can query the state of your variable quickly (since it's stored/replicated locally) and still be up to date with your database (with the listener).
This will also prevent each "read" from going all the way to the service and back and also remove the need for your UI to wait to render correctly (accurately).

IllegalStateException while configuration change if call DialogFragment in runnable [duplicate]

I'm getting user reports from my app in the market, delivering the following exception:
java.lang.IllegalStateException: Can not perform this action after onSaveInstanceState
at android.app.FragmentManagerImpl.checkStateLoss(FragmentManager.java:1109)
at android.app.FragmentManagerImpl.popBackStackImmediate(FragmentManager.java:399)
at android.app.Activity.onBackPressed(Activity.java:2066)
at android.app.Activity.onKeyUp(Activity.java:2044)
at android.view.KeyEvent.dispatch(KeyEvent.java:2529)
at android.app.Activity.dispatchKeyEvent(Activity.java:2274)
at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchKeyEvent(PhoneWindow.java:1803)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchKeyEvent(PhoneWindow.java:1855)
at com.android.internal.policy.impl.PhoneWindow.superDispatchKeyEvent(PhoneWindow.java:1277)
at android.app.Activity.dispatchKeyEvent(Activity.java:2269)
at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchKeyEvent(PhoneWindow.java:1803)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.widget.TabHost.dispatchKeyEvent(TabHost.java:297)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1112)
at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchKeyEvent(PhoneWindow.java:1855)
at com.android.internal.policy.impl.PhoneWindow.superDispatchKeyEvent(PhoneWindow.java:1277)
at android.app.Activity.dispatchKeyEvent(Activity.java:2269)
at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchKeyEvent(PhoneWindow.java:1803)
at android.view.ViewRoot.deliverKeyEventPostIme(ViewRoot.java:2880)
at android.view.ViewRoot.handleFinishedEvent(ViewRoot.java:2853)
at android.view.ViewRoot.handleMessage(ViewRoot.java:2028)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:132)
at android.app.ActivityThread.main(ActivityThread.java:4028)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:491)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:844)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602)
at dalvik.system.NativeStart.main(Native Method)
Apparently it has something to do with a FragmentManager, which I don't use. The stacktrace doesn't show any of my own classes, so I have no idea where this exception occurs and how to prevent it.
For the record: I have a tabhost, and in each tab there is a ActivityGroup switching between Activities.
Please check my answer here. Basically I just had to :
#Override
protected void onSaveInstanceState(Bundle outState) {
//No call for super(). Bug on API Level > 11.
}
Don't make the call to super() on the saveInstanceState method. This was messing things up...
This is a known bug in the support package.
If you need to save the instance and add something to your outState Bundle you can use the following:
#Override
protected void onSaveInstanceState(Bundle outState) {
outState.putString("WORKAROUND_FOR_BUG_19917_KEY", "WORKAROUND_FOR_BUG_19917_VALUE");
super.onSaveInstanceState(outState);
}
In the end the proper solution was (as seen in the comments) to use :
transaction.commitAllowingStateLoss();
when adding or performing the FragmentTransaction that was causing the Exception.
There are many related problems with a similar error message. Check the second line of this particular stack trace. This exception is specifically related to the call to FragmentManagerImpl.popBackStackImmediate.
This method call, like popBackStack, will always fail with IllegalStateException if the session state has already been saved. Check the source. There is nothing you can do to stop this exception being thrown.
Removing the call to super.onSaveInstanceState will not help.
Creating the Fragment with commitAllowingStateLoss will not help.
Here's how I observed the problem:
There's a form with a submit button.
When the button is clicked a dialog is created and an async process starts.
The user clicks the home key before the process is finished - onSaveInstanceState is called.
The process completes, a callback is made and popBackStackImmediate is attempted.
IllegalStateException is thrown.
Here's what I did to solve it:
As it is not possible to avoid the IllegalStateException in the callback, catch & ignore it.
try {
activity.getSupportFragmentManager().popBackStackImmediate(name);
} catch (IllegalStateException ignored) {
// There's no way to avoid getting this if saveInstanceState has already been called.
}
This is enough to stop the app from crashing. But now the user will restore the app and see that the button they thought they'd pressed hasn't been pressed at all (they think). The form fragment is still showing!
To fix this, when the dialog is created, make some state to indicate the process has started.
progressDialog.show(fragmentManager, TAG);
submitPressed = true;
And save this state in the bundle.
#Override
public void onSaveInstanceState(Bundle outState) {
...
outState.putBoolean(SUBMIT_PRESSED, submitPressed);
}
Don't forget to load it back again in onViewCreated
Then, when resuming, rollback the fragments if submit was previously attempted. This prevents the user from coming back to what seems like an un-submitted form.
#Override
public void onResume() {
super.onResume();
if (submitPressed) {
// no need to try-catch this, because we are not in a callback
activity.getSupportFragmentManager().popBackStackImmediate(name);
submitPressed = false;
}
}
Check if the activity isFinishing() before showing the fragment and pay attention to commitAllowingStateLoss().
Example:
if(!isFinishing()) {
FragmentManager fm = getSupportFragmentManager();
FragmentTransaction ft = fm.beginTransaction();
DummyFragment dummyFragment = DummyFragment.newInstance();
ft.add(R.id.dummy_fragment_layout, dummyFragment);
ft.commitAllowingStateLoss();
}
It's October 2017, and Google makes Android Support Library with the new things call Lifecycle component. It provides some new idea for this 'Can not perform this action after onSaveInstanceState' problem.
In short:
Use lifecycle component to determine if it's correct time for popping up your fragment.
Longer version with explain:
why this problem come out?
It's because you are trying to use FragmentManager from your activity(which is going to hold your fragment I suppose?) to commit a transaction for you fragment. Usually this would look like you are trying to do some transaction for an up coming fragment, meanwhile the host activity already call savedInstanceState method(user may happen to touch the home button so the activity calls onStop(), in my case it's the reason)
Usually this problem shouldn't happen -- we always try to load fragment into activity at the very beginning, like the onCreate() method is a perfect place for this. But sometimes this do happen, especially when you can't decide what fragment you will load to that activity, or you are trying to load fragment from an AsyncTask block(or anything will take a little time). The time, before the fragment transaction really happens, but after the activity's onCreate() method, user can do anything. If user press the home button, which triggers the activity's onSavedInstanceState() method, there would be a can not perform this action crash.
If anyone want to see deeper in this issue, I suggest them to take a look at this blog post. It looks deep inside the source code layer and explain a lot about it. Also, it gives the reason that you shouldn't use the commitAllowingStateLoss() method to workaround this crash(trust me it offers nothing good for your code)
How to fix this?
Should I use commitAllowingStateLoss() method to load fragment? Nope you shouldn't;
Should I override onSaveInstanceState method, ignore super method inside it? Nope you shouldn't;
Should I use the magical isFinishing inside activity, to check if the host activity is at the right moment for fragment transaction? Yeah this looks like the right way to do.
Take a look at what Lifecycle component can do.
Basically, Google makes some implementation inside the AppCompatActivity class(and several other base class you should use in your project), which makes it a easier to determine current lifecycle state. Take a look back to our problem: why would this problem happen? It's because we do something at the wrong timing. So we try not to do it, and this problem will be gone.
I code a little for my own project, here is what I do using LifeCycle. I code in Kotlin.
val hostActivity: AppCompatActivity? = null // the activity to host fragments. It's value should be properly initialized.
fun dispatchFragment(frag: Fragment) {
hostActivity?.let {
if(it.lifecyclecurrentState.isAtLeast(Lifecycle.State.RESUMED)){
showFragment(frag)
}
}
}
private fun showFragment(frag: Fragment) {
hostActivity?.let {
Transaction.begin(it, R.id.frag_container)
.show(frag)
.commit()
}
As I show above. I will check the lifecycle state of the host activity. With Lifecycle component within support library, this could be more specific. The code lifecyclecurrentState.isAtLeast(Lifecycle.State.RESUMED) means, if current state is at least onResume, not later than it? Which makes sure my method won't be execute during some other life state(like onStop).
Is it all done?
Of course not. The code I have shown tells some new way to prevent application from crashing. But if it do go to the state of onStop, that line of code wont do things and thus show nothing on your screen. When users come back to the application, they will see an empty screen, that's the empty host activity showing no fragments at all. It's bad experience(yeah a little bit better than a crash).
So here I wish there could be something nicer: app won't crash if it comes to life state later than onResume, the transaction method is life state aware; besides, the activity will try continue to finished that fragment transaction action, after the user come back to our app.
I add something more to this method:
class FragmentDispatcher(_host: FragmentActivity) : LifecycleObserver {
private val hostActivity: FragmentActivity? = _host
private val lifeCycle: Lifecycle? = _host.lifecycle
private val profilePendingList = mutableListOf<BaseFragment>()
#OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun resume() {
if (profilePendingList.isNotEmpty()) {
showFragment(profilePendingList.last())
}
}
fun dispatcherFragment(frag: BaseFragment) {
if (lifeCycle?.currentState?.isAtLeast(Lifecycle.State.RESUMED) == true) {
showFragment(frag)
} else {
profilePendingList.clear()
profilePendingList.add(frag)
}
}
private fun showFragment(frag: BaseFragment) {
hostActivity?.let {
Transaction.begin(it, R.id.frag_container)
.show(frag)
.commit()
}
}
}
I maintain a list inside this dispatcher class, to store those fragment don't have chance to finish the transaction action. And when user come back from home screen and found there is still fragment waiting to be launched, it will go to the resume() method under the #OnLifecycleEvent(Lifecycle.Event.ON_RESUME) annotation. Now I think it should be working like I expected.
Here is a different solution to this problem.
Using a private member variable you are able to set the returned data as an intent that can then be processed after super.onResume();
Like so:
private Intent mOnActivityResultIntent = null;
#Override
protected void onResume() {
super.onResume();
if(mOnActivityResultIntent != null){
... do things ...
mOnActivityResultIntent = null;
}
}
#Override
public void onActivityResult(int requestCode, int resultCode, Intent data){
if(data != null){
mOnActivityResultIntent = data;
}
}
Short And working Solution :
Follow Simple Steps
Steps
Step 1 : Override onSaveInstanceState state in respective fragment. And remove super method from it.
#Override
public void onSaveInstanceState( Bundle outState ) {
}
Step 2 : Use
fragmentTransaction.commitAllowingStateLoss( );
instead of fragmentTransaction.commit( ); while fragment operations.
BEWARE, using transaction.commitAllowingStateLoss() could result in a bad experience for the user. For more information on why this exception is thrown, see this post.
I found a dirty solution for this kind of problem. If you still want to keep your ActivityGroups for whatever reason (I had time limitation reasons), you just implement
public void onBackPressed() {}
in your Activity and do some back code in there. even if there is no such Method on older Devices, this Method gets called by newer ones.
Do not use commitAllowingStateLoss(), it should only be used for cases where it is okay for the UI state to change unexpectedly on the user.
https://developer.android.com/reference/android/app/FragmentTransaction.html#commitAllowingStateLoss()
If the transaction happens in ChildFragmentManager of parentFragment, use
parentFragment.isResume() outside to check instead.
if (parentFragment.isResume()) {
DummyFragment dummyFragment = DummyFragment.newInstance();
transaction = childFragmentManager.BeginTransaction();
trans.Replace(Resource.Id.fragmentContainer, startFragment);
}
I had a similar problem, the scenario was like this:
My Activity is adding/replacing list fragments.
Each list fragment has a reference to the activity, to notify the activity when a list item is clicked (observer pattern).
Each list fragment calls setRetainInstance(true); in its onCreate method.
The onCreate method of the activity was like this:
mMainFragment = (SelectionFragment) getSupportFragmentManager()
.findFragmentByTag(MAIN_FRAGMENT_TAG);
if (mMainFragment == null) {
mMainFragment = new SelectionFragment();
mMainFragment.setListAdapter(new ArrayAdapter<String>(this,
R.layout.item_main_menu, getResources().getStringArray(
R.array.main_menu)));
mMainFragment.setOnSelectionChangedListener(this);
FragmentTransaction transaction = getSupportFragmentManager()
.beginTransaction();
transaction.add(R.id.content, mMainFragment, MAIN_FRAGMENT_TAG);
transaction.commit();
}
The exception was thrown because the when configuration changes (device rotated), the activity is created, the main fragment is retrieved from the history of the fragment manager and at the same time the fragment already has an OLD reference to the destroyed activity
changing the implementation to this solved the problem:
mMainFragment = (SelectionFragment) getSupportFragmentManager()
.findFragmentByTag(MAIN_FRAGMENT_TAG);
if (mMainFragment == null) {
mMainFragment = new SelectionFragment();
mMainFragment.setListAdapter(new ArrayAdapter<String>(this,
R.layout.item_main_menu, getResources().getStringArray(
R.array.main_menu)));
FragmentTransaction transaction = getSupportFragmentManager()
.beginTransaction();
transaction.add(R.id.content, mMainFragment, MAIN_FRAGMENT_TAG);
transaction.commit();
}
mMainFragment.setOnSelectionChangedListener(this);
you need to set your listeners each time the activity is created to avoid the situation where the fragments have references to old destroyed instances of the activity.
If you inherit from FragmentActivity, you must call the superclass in onActivityResult():
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
super.onActivityResult(requestCode, resultCode, intent);
...
}
If you don't do this and try to show a fragment dialog box in that method, you may get OP's IllegalStateException. (To be honest, I don't quite understand why the super call fixes the problem. onActivityResult() is called before onResume(), so it should still not be allowed to show a fragment dialog box.)
Fragment transactions should not be executed after Activity.onStop() !
Check that you do not have any callbacks that could execute transaction after onStop(). It is better to fix the reason instead of trying to walk around the problem with approaches like .commitAllowingStateLoss()
Possibly the smoothest and the simplest solution I found in my case was to avoid popping the offending fragment off the stack in response to activity result. So changing this call in my onActivityResult():
popMyFragmentAndMoveOn();
to this:
new Handler(Looper.getMainLooper()).post(new Runnable() {
public void run() {
popMyFragmentAndMoveOn();
}
}
helped in my case.
I was getting this exception when i was pressing back button to cancel intent chooser on my map fragment activity.
I resolved this by replacing the code of onResume(where i was initializing the fragment) to onstart() and the app is working fine.Hope it helps.
Courtesy: Solution for IllegalStateException
This issue had annoyed me for a lot of time but fortunately I came with a concrete solution for it. A detailed explanation of it is here.
Using commitAllowStateloss() might prevent this exception but would lead to UI irregularities.So far we have understood that IllegalStateException is encountered when we try to commit a fragment after the Activity state is lost- so we should just delay the transaction until the state is restored.It can be simply done like this
Declare two private boolean variables
public class MainActivity extends AppCompatActivity {
//Boolean variable to mark if the transaction is safe
private boolean isTransactionSafe;
//Boolean variable to mark if there is any transaction pending
private boolean isTransactionPending;
Now in onPostResume() and onPause we set and unset our boolean variable isTransactionSafe. Idea is to mark trasnsaction safe only when the activity is in foreground so there is no chance of stateloss.
/*
onPostResume is called only when the activity's state is completely restored. In this we will
set our boolean variable to true. Indicating that transaction is safe now
*/
public void onPostResume(){
super.onPostResume();
isTransactionSafe=true;
}
/*
onPause is called just before the activity moves to background and also before onSaveInstanceState. In this
we will mark the transaction as unsafe
*/
public void onPause(){
super.onPause();
isTransactionSafe=false;
}
private void commitFragment(){
if(isTransactionSafe) {
MyFragment myFragment = new MyFragment();
FragmentManager fragmentManager = getFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
fragmentTransaction.add(R.id.frame, myFragment);
fragmentTransaction.commit();
}
}
-What we have done so far will save from IllegalStateException but our transactions will be lost if they are done after the activity moves to background, kind of like commitAllowStateloss(). To help with that we have isTransactionPending boolean variable
public void onPostResume(){
super.onPostResume();
isTransactionSafe=true;
/* Here after the activity is restored we check if there is any transaction pending from
the last restoration
*/
if (isTransactionPending) {
commitFragment();
}
}
private void commitFragment(){
if(isTransactionSafe) {
MyFragment myFragment = new MyFragment();
FragmentManager fragmentManager = getFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
fragmentTransaction.add(R.id.frame, myFragment);
fragmentTransaction.commit();
isTransactionPending=false;
}else {
/*
If any transaction is not done because the activity is in background. We set the
isTransactionPending variable to true so that we can pick this up when we come back to
foreground
*/
isTransactionPending=true;
}
}
I think using transaction.commitAllowingStateLoss(); is not best solution.
This exception will be thrown when activity's configuration changed and fragment onSavedInstanceState() is called and thereafter your async callback method tries to commit fragment.
Simple solution could be check whether activity is changing configuration or not
e.g. check isChangingConfigurations()
i.e.
if(!isChangingConfigurations()) {
//commit transaction.
}
Checkout this link as well
Whenever you are trying to load a fragment in your activity make sure that activity is in resume and not going to pause state.In pause state you may end up losing commit operation that is done.
You can use transaction.commitAllowingStateLoss() instead of transaction.commit() to load fragment
or
Create a boolean and check if activity is not going to onpause
#Override
public void onResume() {
super.onResume();
mIsResumed = true;
}
#Override
public void onPause() {
mIsResumed = false;
super.onPause();
}
then while loading fragment check
if(mIsResumed){
//load the your fragment
}
If you are doing some FragmentTransaction in onActivityResult what you can do you can set some boolean value inside onActivityResult then in onResume you can do your FragmentTransaction on the basis of the boolean value. Please refer the code below.
#Override
protected void onResume() {
super.onResume;
if(isSwitchFragment){
isSwitchFragment=false;
bottomNavigationView.getTabAt(POS_FEED).select();
}
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == FilterActivity.FILTER_REQUEST_EVENT && data != null) {
isSwitchFragment=true;
}
}
In regards to #Anthonyeef great answer, here is a sample code in Java:
private boolean shouldShowFragmentInOnResume;
private void someMethodThatShowsTheFragment() {
if (this.getLifecycle().getCurrentState().isAtLeast(Lifecycle.State.RESUMED)) {
showFragment();
} else {
shouldShowFragmentInOnResume = true;
}
}
private void showFragment() {
//Your code here
}
#Override
protected void onResume() {
super.onResume();
if (shouldShowFragmentInOnResume) {
shouldShowFragmentInOnResume = false;
showFragment();
}
}
The exception is threw here (In FragmentActivity):
#Override
public void onBackPressed() {
if (!mFragments.getSupportFragmentManager().popBackStackImmediate()) {
super.onBackPressed();
}
}
In FragmentManager.popBackStatckImmediate(),FragmentManager.checkStateLoss() is called firstly. That's the cause of IllegalStateException. See the implementation below:
private void checkStateLoss() {
if (mStateSaved) { // Boom!
throw new IllegalStateException(
"Can not perform this action after onSaveInstanceState");
}
if (mNoTransactionsBecause != null) {
throw new IllegalStateException(
"Can not perform this action inside of " + mNoTransactionsBecause);
}
}
I solve this problem simply by using a flag to mark Activity's current status. Here's my solution:
public class MainActivity extends AppCompatActivity {
/**
* A flag that marks whether current Activity has saved its instance state
*/
private boolean mHasSaveInstanceState;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
protected void onSaveInstanceState(Bundle outState) {
mHasSaveInstanceState = true;
super.onSaveInstanceState(outState);
}
#Override
protected void onResume() {
super.onResume();
mHasSaveInstanceState = false;
}
#Override
public void onBackPressed() {
if (!mHasSaveInstanceState) {
// avoid FragmentManager.checkStateLoss()'s throwing IllegalStateException
super.onBackPressed();
}
}
}
If you have crash with popBackStack() or popBackStackImmediate() method please try fixt with:
if (!fragmentManager.isStateSaved()) {
fragmentManager.popBackStackImmediate();
}
This is worked for me as well.
In my case I got this error in an override method called onActivityResult. After digging I just figure out maybe I needed to call 'super' before.
I added it and it just worked
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data); //<--- THIS IS THE SUPPER CALL
if (resultCode == Activity.RESULT_OK && requestCode == 0) {
mostrarFragment(FiltroFragment.newInstance())
}
}
Maybe you just need to add a 'super' on any override you are doing before your code.
Kotlin extension
fun FragmentManager?.replaceAndAddToBackStack(
#IdRes containerViewId: Int,
fragment: () -> Fragment,
tag: String
) {
// Find and synchronously remove a fragment with the same tag.
// The second transaction must start after the first has finished.
this?.findFragmentByTag(tag)?.let {
beginTransaction().remove(it).commitNow()
}
// Add a fragment.
this?.beginTransaction()?.run {
replace(containerViewId, fragment, tag)
// The next line will add the fragment to a back stack.
// Remove if not needed.
// You can use null instead of tag, but tag is needed for popBackStack(),
// see https://stackoverflow.com/a/59158254/2914140
addToBackStack(tag)
}?.commitAllowingStateLoss()
}
Usage:
val fragment = { SomeFragment.newInstance(data) }
fragmentManager?.replaceAndAddToBackStack(R.id.container, fragment, SomeFragment.TAG)
Starting from support library version 24.0.0 you can call FragmentTransaction.commitNow() method which commits this transaction synchronously instead of calling commit() followed by executePendingTransactions(). As documentation says this approach even better:
Calling commitNow is preferable to calling commit() followed by executePendingTransactions() as the latter will have the side effect of attempting to commit all currently pending transactions whether that is the desired behavior or not.
I know there is an accepted answer by #Ovidiu Latcu but after some while, error still persist.
#Override
protected void onSaveInstanceState(Bundle outState) {
//No call for super(). Bug on API Level > 11.
}
Crashlytics still sending me this weird error message.
However error now occurring only on version 7+ (Nougat)
My fix was to use commitAllowingStateLoss() instead of commit() at the fragmentTransaction.
This post is helpful for commitAllowingStateLoss() and never had a fragment issue ever again.
To sum it up, the accepted answer here might work on pre Nougat android versions.
This might save someone a few hours of searching.
happy codings. <3 cheers
To bypass this issue, we can use The Navigation Architecture Component , which was introduced in Google I/O 2018.
The Navigation Architecture Component simplifies the implementation of navigation in an Android app.
change getFragmentManager() to getChildFragmentManager(). Don't use parent FragmentManager, try to use self.
Add this in your activity
#Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
if (outState.isEmpty()) {
// Work-around for a pre-Android 4.2 bug
outState.putBoolean("bug:fix", true);
}
}
I have also experienced this issue and problem occurs every time when context of your FragmentActivity gets changed (e.g. Screen orientation is changed, etc.). So the best fix for it is to update context from your FragmentActivity.
I ended up with creating a base fragment and make all fragments in my app extend it
public class BaseFragment extends Fragment {
private boolean mStateSaved;
#CallSuper
#Override
public void onSaveInstanceState(Bundle outState) {
mStateSaved = true;
super.onSaveInstanceState(outState);
}
/**
* Version of {#link #show(FragmentManager, String)} that no-ops when an IllegalStateException
* would otherwise occur.
*/
public void showAllowingStateLoss(FragmentManager manager, String tag) {
// API 26 added this convenient method
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
if (manager.isStateSaved()) {
return;
}
}
if (mStateSaved) {
return;
}
show(manager, tag);
}
}
Then when I try to show a fragment I use showAllowingStateLoss instead of show
like this:
MyFragment.newInstance()
.showAllowingStateLoss(getFragmentManager(), MY_FRAGMENT.TAG);
I came up to this solution from this PR: https://github.com/googlesamples/easypermissions/pull/170/files

Variables don't get changed after going back

I have a boolean variable public static boolean isInDarkTheme but when I try to change the value in my settings activity it only gets changed tempolarily.
I did it so:
if (on) {
//Do something when Switch button is on/checked
MainActivity.isInDarkTheme = true;
} else {
//Do something when Switch is off/unchecked
MainActivity.isInDarkTheme = false;
}
Log.d("DarkTheme", "SETTINGS " + MainActivity.isInDarkTheme);
in my settings the variable is changed but when I go back to my main with the
arrow I created with this:
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
picture with this button
it is still the same in the main
but! when I use my software key to get back to the MainActivity it get saved
picture with software back key
Any idea what I can do that it get saved with the other button?
your variable will not be saved and will be collected by garbage collector once the activity is destroyed.
you have to use something like SharedPreferences.
to save the variable
SharedPreferences sharedPrefrences = getSharedPreferences("pref_name", MODE_PRIVATE);
sharedPrefrences.edit().putBoolean("isDarkTheme", true).apply();
to load
SharedPreferences sharedPrefrences = getSharedPreferences("pref_name", MODE_PRIVATE);
// key , default value
boolean isDark= sharedPrefrences.getBoolean("isDarkThem", false);
read about SharedPreferences here
The most likely reason is that both activities are loaded by different class loaders with the effect that the MainActivity you "see" in your Settings activity is a different one than the one you "see" in your other activity. You can find that out by logging the classloader "attached" to the MainActivity by calling MainActivity.class.getClassLoader()

Android - losing variables data when partially closing an app

I am using a class with static values called DB (for Data Base) in my application. When I first run the app, a static byte array from this class is filled and used. Then, when I partially close my app (not closing it definitily just put in background) if a reopen it after 20 seconds more or less, the value of the variable is still here but if I let my app in the background for more than 1 minute the value turns to null.
How can I avoid this to happen?
store your variable value to shared preferences and load the value from shared preferences in the onResume() Method of activity and store the value in the onPause() Method.
Handling lifestyle events properly is an important aspect of Android development.
I suggest that you read the following to make sure that you understand what happens to your app when you turn off your screen, change to another application or any other action that might change the state of your app:
http://developer.android.com/training/basics/activity-lifecycle/index.html
My suggestion is to store your data by overriding onSaveInstanceState() like so:
#Override
public void onSaveInstanceState(Bundle savedInstanceState)
{
// Save the user's current game state
savedInstanceState.putInt(STATE_SCORE, mCurrentScore);
savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
Then on your onCreate(), you can reload it like so:
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState); // Always call the superclass first
// Check whether we're recreating a previously destroyed instance
if (savedInstanceState != null)
{
// Restore value of members from saved state
mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
}
else
{
// Probably initialize members with default values for a new instance
}
...
}
I hope that this helps!
Good luck in your future developing!
I found a solution with the help of the commenters.
For those who had the same problem:
Copy this in all your Activities to ensure that the data is constantly updated in the preferences:
#Override
public void onPause(){
super.onPause();
String bytearray = Base64.encodeToString(DB.bytearray, Base64.DEFAULT);
prefs.edit().putString("BYTEARRAY", bytearray).apply();
}
#Override
public void onResume(){
super.onResume();
String bytearray = prefs.getString("BYTEARRAY", Base64.encodeToString(DB.bytearray, Base64.DEFAULT));
DB.bytearray = Base64.decode(bytearray, Base64.DEFAULT);
}
Then, add this code in all your Activities to ensure that the values are not saved when you close your app.
#Override
public void onDestroy(){
super.onDestroy();
String bytearray = "";
prefs.edit().putString("BYTEARRAY", bytearray).apply();
}

How to count time in two different activities?

I don't know if this is even possible but I have several activities, two at the moment, and I have time limit of 20 minutes for player to finish the game. The problem is, he starts at one activity, then goes to another and so on. How to keep the timer going even in another activity, and keep it visible in a textView?
EDIT for minhaz:
public void getTime(long value, String PREFERENCE_NAME){
SharedPreferences myPrefs = mContext.getSharedPreferences(PREFERENCE_NAME, Context.MODE_PRIVATE);
SharedPreferences.Editor prefsEditor = myPrefs.edit();
prefsEditor.putLong("time", value);
prefsEditor.commit();
}
Just create a global timer class.
class Timer {
private static long startTime = -1;
public static void reset() {Timer.startTime = -1;}
public static void initialize() {Timer.startTime = System.currentTimeMillis();}
public static long getTimeMillis() {return System.currentTimeMillis() - startTime;}
private Timer() {}
}
Then, by importing this class (wherever you've put it), you can access the current time.
As stated by Lukas, extending Application would be nice.
You could also use a preference that store the time at which the timer was started...
But working working with timer start time sounds the best way, I think.
Start timer from one activity and when user switch to next one pass the value inside an Intent
Intent intent=new Intent(Current.class, NextActivity.class);
intent.putExtra("time", timer_value);
And on the another activity get the value as
time_value=intent.getLongExtra("time")
In this way user will get some buffer time, when their is delay in between activities, as starting activity call is Asynchronous. You can call finsh() or do something else based on your requirement from the time.
Extending Application class is also a good solution, if you want to limit time from starting the app. But thats not exactly the total play time.
Update:
For storing data, you can use persistence storage based on your requirement. Right now, shared preference look like a good candidate.
Store Data
SharedPreferences myPrefs = mContext.getSharedPreferences(PREFERENCE_NAME, Context.MODE_PRIVATE);
SharedPreferences.Editor prefsEditor = myPrefs.edit();
prefsEditor.putLong("time", value);
prefsEditor.commit();
Retrieve data
SharedPreferences sharedPref = mContext.getSharedPreferences(PREFERENCE_NAME, Context.MODE_PRIVATE);
return sharedPref.getLong("time", 0);

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