Java Set doesnt containt previously put element [duplicate] - java

This question already has answers here:
Java HashSet contains duplicates if contained element is modified
(7 answers)
Closed 7 years ago.
In our application I often see generated equals and hashCode methods.
I don't know why they are overriden however I am worried about that they are generated (I think so as the are very similar). The below example shows the problem. One SomeBean instnace is created and it firlsty exists and then the set doesnt containt this object. It is because the change of "a" value and hashcode is changed.
HashSet caches hashcodes wright? So every change of an objec previously put in Hashset is dangerous?
private class SomeBean{
private Integer a = 0;
public void setA(Integer a) {
this.a = a;
}
#Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
SomeBean someBean = (SomeBean) o;
if (a != null ? !a.equals(someBean.a) : someBean.a != null) return false;
return true;
}
#Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + a.hashCode();
return result;
}
}
#Test
public void test() throws Exception {
SomeBean sb = new SomeBean();
Set set = new HashSet<>();
set.add(sb);
sb.hashCode();
System.out.println( set.contains(sb));;
sb.setA(4);
System.out.println(set.contains(sb));;
}
Should the hashCode be cached by SomeBean class and never changed? It could look like this:
#Override
public int hashCode() {
if (_hashCode == 0) {
final int prime = 31;
int result = 1;
result = prime * result + a.hashCode();
return result;
} else return _hashCode;
}
}
But now I risk that object with "a" = 0 and every other new object created with "a"=0 and then changed are the same objects..

It won't work. The reason for that is that HashSet is based on the assumption that hash code of an object won't change, but you change value of your object:
sb.setA(4);
that changes the value of a hash code.
Internally hash map is based on an array. Hash code is used to select a position in an array that is used for hash-map implementation and since hash-code is changed from one call to another HashSet is looking into a different position in the array. Since another element in the array is empty HashSet assumes that such element does not exists in the datastructure.

Related

Revert Hashmap to previous value

I have a class called Varfoo that stores variables. I have another class called Replacement that uses a hashmap to replace the x into 2. With the forget method, it's meant to forget replacing x with 2.
Varfoo x = new VarFoo("x");
Replacement s = new Replacement();
s.put(new VarFoo("x"), new IntFoo(2));
x.applyReplacement(s);
s.forget(x);
Here's the forget method:
public boolean forget(VarFoo var) {
if (var == null) {
throw new NullPointerException();
} else {
if (replacementMap.containsKey(var)) {
replacementMap.remove(var);
return true;
} else {
return false;
}
}
}
It will result to null because I've removed the key itself, not what I intended. How do I revert it back to how it was?
Equals and hashcodes of Varfoo:
#Override
public boolean equals(Object o) {
if (o == null) return false;
if (!(o instanceof VarFoo))
return false;
if (o == this)
return true;
return name.equals(((VarFoo) o).name);
}
#Override
public int hashCode() {
int prime = 31;
int result = 1;
result = prime * result + ((name == null) ? 0 : name.hashCode());
return result;
}
You can make a new implementation of Map, that contains two (e.g.) HashMaps. In normal mode it forwards every operation to map1. This is the original map. map2 is null.
When you make a savepoint, you assign an empty map to map2. get operations now go first to map2 and then, if not found, to map1. put operations go only to map2. When you call forget, you assign again null to map2.
Of course, you must implement all the other methods of the Map interface. But this should be a simple task. Take care of removes, if needed (maybe you will need a Set of removed keys.
Hint: You can use java.util.AbstractMap as a base for your implementation.

Removing specific element from ArrayList

I need help with removing just added element from the arrayList.
I have a private static ArrayList<Position> positions = new ArrayList<>() to which I'm adding objects of the class Position with parameters name, quantity, and price.
Than I have a method adding objects to the list, and in case if the same product is added for the second time, it is supposed to add the quantity to the first object of that name and remove that second one.
So far I have this method:
public void addPosition(Position p) {
for (Position poz: positions) {
if (poz.getname().equals(p.getname())) {
poz.setquantity(poz.getquantity() + p.getquantity());
}
} positions.add(p);
}
Adding quantities works just fine, but I've got problem with removing the element with recurring name.
Please help.
You shouldn't add duplicate items and then remove them. Just declare a method which handles adding items correctly; that is, it adds the item if it does not exist, and it updates the quantity if it does exist.
It should look like this:
public void addPosition(Position addition) {
//flag to track whether the new item exists in the list
boolean itemExists = false;
//go through the list looking for an item with the passed name to update
for (Position existing : positions) {
if (existing.getName().equals(addition.getName())) {
existing.setQuantity(existing.getQuantity() + addition.getQuantity());
itemExists = true;
}
}
//if no matching item was found, add the new item
if (!itemExists) {
positions.add(addition);
}
}
The above should work. If you care about performance, it might be better to use a HashMap so you can look up the Position by name instead of looping through the whole list each time.
If you are interested to know other data Structure , i want suggest you HashSet , by default it will not insert duplicates for primitive objects .
In your case the only thing you need to do to your Position class , is to add
equals and hashCode methods . As getters and setters Eclipse for example will create by him self .
hashCode()
As you know this method provides the has code of an object. Basically the default implementation of hashCode() provided by Object is derived by mapping the memory address to an integer value. If look into the source of Object class , you will find the following code for the hashCode. public native int hashCode(); It indicates that hashCode is the native implementation which provides the memory address to a certain extent. However it is possible to override the hashCode method in your implementation class.
equals()
This particular method is used to make equal comparison between two objects. There are two types of comparisons in Java. One is using “= =” operator and another is “equals()”. I hope that you know the difference between this two. More specifically the “.equals()” refers to equivalence relations. So in broad sense you say that two objects are equivalent they satisfy the “equals()” condition. If you look into the source code of Object class you will find the following code for the equals() method.
Here a complete working example ( you can modify your class following this cose)
import java.util.HashSet;
public class Zhashset{
private int num;
public Zhashset(){
}
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
#Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + num;
return result;
}
#Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Zhashset other = (Zhashset) obj;
if (num != other.num)
return false;
return true;
}
/**
* #param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
HashSet<Zhashset> hs = new HashSet<Zhashset>();
hs.add(new Zhashset());
hs.add(new Zhashset());
for(Zhashset item : hs)
System.out.println(item.getNum());
}
}
Output will be : 0 written only once.

Is it possible to enter duplicate value in HashSet?

I am trying to add duplicate values in HashSet by modifying its hashCode() and equals() method()?
I tried below code
public class dupSet {
static Set set= new HashSet();
#Override
public int hashCode() {
return (int) (100*Math.random());
}
#Override
public boolean equals(Object obj) {
return false;
}
public static void main(String[] args) throws ParseException {
set.add("a");
set.add("b");
set.add("a");
System.out.println(set);
}
}
As per my understanding if for two duplicate of "a" HashSet will first get hashCode() to get proper bucket and then check value of equals() if equals returns true then it will not add but if it return false then it will add.
So for adding duplicate value to my Set I override equals() which always return false but still set is not allowing duplicate values?
You hashCode method returns always zero. Have a look at the range of Math.random().
Second, you do not override equals and hashCode of the elements you add. You actually add a String. To make things work, you must implement a class and add instances of that class to you HashSet. The implemented class needs to override the equals and hashSet method, not the main class.
Third, as stated in the comments, you shouldn't do what you are doing. What you realy want is a ArrayList. By implementing the equals and hashCode methods this way, a fundamental contract is broken.
I read source code and from that I am able to understand how its work
so need some help
First of all
Set is a collection of well defined and distinct objects
So there is no question of adding duplicates values. But if you are interested in understanding how java achieve/implement this constraint , then you can start digging in the source code.
A HashSet is backed by HashMap which mean that it delegates it operations like add, remove, etc. to HashMap .Now When you call set.add("a"); then
public boolean add(E e) {
return map.put(e, PRESENT)==null;
}
is called, which in turn calls HashMap#put
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
The put method first calcuates the hash code of the object using
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
Once the hashCode is calculated the it calls
final V putVal(int hash, K key, V value, boolean onlyIfAbsent, boolean evict)
inside this method , it put the value because this condition
if ((p = tab[i = (n - 1) & hash]) == null)
is true and it then increments the modCount(which stores the number of times the HashMap has been structurally modified), checks if we need to resize the map and then call afterNodeInsertion and returns null
Now when you call set.add("b"); then the same logic runs again but this time the condition inside final V putVal method
if (p.hash == hash && ((k = p.key) == key || (key != null && key.equals(k))))
holds true and due to this , the code
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
detects the existing mapping and thus return the oldValue . Hence preventing adding duplicate value.
You want the objects in the Set to include duplicates I assume (if just for curiosity keep reading, otherwise just choose other collection. this might help)
Let me make some corrections:
public class DupSet<E extends Comparable<E>>{
private Set<E> mySet = new HashSet<>();
//Implement add, remove and size
}
public class MyNeverEqualClass implements Comparable<MyNeverEqualClass>{
private static int stupidHash = 0;
private int num;
public MyNeverEqualClass(int num){
this.num = num;
}
#Override
public int compareTo(MyNeverEqualClass other){
double rnd = Math.random()*3 + 1
return (rnd > 1.5)? 1:-1;
}
#Override
public boolean equals(MyNeverEqualClass other){
return false;
}
#Override
public int hashCode(){
return stupidHash++;
}
}
public static void main(String[] args){
MyNeverEqualClass a = new MyNeverEqualClass(1);
MyNeverEqualClass b = new MyNeverEqualClass(1);
DupSet<MyNeverEqualClass> set = new DupSet<>();
set.add(a);
set.add(b);
}

getting an object from an arrayList with objects attribute

I have 2 classes.
public class klass1 {
String bir;
String myID;
klass1(String bir, String myID)
{
this.bir=bir;
this.myID=myID;
}
}
.
import java.util.*;
public class dd {
public static void main(String[] args) {
ArrayList<Object> ar=new ArrayList();
ar.add(new klass1("wer","32"));
ar.add(new klass1("das","23"));
ar.add(new klass1("vz","45"));
ar.add(new klass1("yte","12"));
ar.add(new klass1("rwwer","43"));
ar.remove(new klass1("vz","45"));//it's not worked!!!
System.out.println(ar.size());
}
}
What I want is removing or getting an object from array list with object's second attribute. How can I do that? Is there an easy way for it?
Just implement the equals method in the class Klass1.
public class Klass1 {
String bir;
String myID;
Klass1(String bir, String myID)
{
this.bir=bir;
this.myID=myID;
}
public boolean equals(Object o){
if(o instanceof Klass1)
return ((Klass1)o).myID.equals(myID);
else
return false;
}
}
Its because you are trying to delete a new object which isnt in the arraylist. When you use new klass1("vz","45") you are creating a new instance of this class which isnt in the arraylist.
What the system does internally is to compare those classes using equals. Why this doesn't work is explained in the following code:
Object o1 = new Object();
Object o2 = new Object();
System.out.println(o1 == o2); // false, obviously
System.out.println(o1.equals(o2)); // false
System.out.println(o1); // java.lang.Object#17046822
System.out.println(o2); // java.lang.Object#22509bfc
You can tell by the number following the # that these objects have a different hash values, and this is what the equals function of Object does check.
This is relevant for your klass, because unless you overwrite equals, you will use the equals of Object. And if you implement equals you should always implement hashcode as well. Because both tell you something about whether or not two objects are the "same", and if the one says something else than the other, some part of your code might get confused.
How to properly implement equals for your class:
#Override
public int hashCode() {
int hash = 7;
hash = 17 * hash + Objects.hashCode(this.bir);
hash = 17 * hash + Objects.hashCode(this.myID);
return hash;
}
#Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final klass1 other = (klass1) obj;
if (!Objects.equals(this.bir, other.bir)) {
return false;
}
if (!Objects.equals(this.myID, other.myID)) {
return false;
}
return true;
}
This can be done in most IDEs btw with a shortcut (i.E. alt-insert in Netbeans). Note that I did this in Java 7 using Objects. If you are in Java 6, you need to manually type(a == b) || (a != null && a.equals(b)); with the appropriate objects to compare.
Creating a proper hashcode is not always trivial, for more complex objects you might want to read a bit about hashcodes first. For simple objects: multiply primes with something.
The equals method is usually trivial, it is just important to first check for null and for class equality. This is often forgotten by programmers and a common source for NullPointerExceptions and ClassCastExceptions.

java: Object1 & Object2 same as Object2 & Object1

I try to draw lines between different GridPositions(x,y). Every GridPos has 4 Connections North, East, South, West. The Problem is if I paint a line from GridPos(1,1) to GridPos(2,2) the program will paint also a line in reverse direction between GridPos(2,2) and GridPos(1,1) later.
I tried to solve the problem with this class (WarpGate is the same as GridPos):
public class GateConnection {
private WarpGate gate1 = null;
private WarpGate gate2 = null;
public GateConnection(WarpGate gate1, WarpGate gate2) {
super();
this.gate1 = gate1;
this.gate2 = gate2;
}
#Override
public int hashCode() {
final int prime = 31;
int result = prime * ((gate1 == null) ? 0 : gate1.hashCode());
result += prime * ((gate2 == null) ? 0 : gate2.hashCode());
return result;
}
#Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
GateConnection other = (GateConnection) obj;
if ((gate1.equals(other.gate1) || gate1.equals(other.gate2)) && (gate2.equals(other.gate2) || gate2.equals(other.gate1))) {
return true;
}
return false;
}
}
This Class could be added to an HashSet and the double painting would be gone but I don't know if the hashValue is always unique.
HashCode of WarpGate (auto-generated by eclipse):
#Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + gridX;
result = prime * result + gridY;
return result;
}
For now I use an ArrayList. I look if the GateConnection exists, if not then add. But this version takes much more ressources than using a HashSet.
EDIT:
The white rectangles are the connections which are painted, the numbers are the GridPositions(x|y) and the red Arrows are the two directions the rectangle is painted because GridPos(2|2) has a connection to GridPos(4|2) and (4|2) to (2|2)
A TreeSet neither uses hashCode() nor equals(). It uses compareTo(), though you should ensure it is consistent with equals() to respect Set semantics.
For a HashSet, the hashCode() of a stored object does not have to be unique. In fact, you can return the same code for every item if you want and they will still be stored without losing any items, if your equals() is implemented correctly. A good hashCode() will improve performance only.
The only critical rule is that two equal items must generate the same hash code.
Your implementation looks OK as long as you can guarantee that gate1 and gate2 are never equal within the same GateConnection object. If they are equal, two GateConnection objects could have different hash codes but be reported as equal. That would lead to unpredictable behaviour if they are stored in a HashSet.
E.g. GateConnection((1,1), (1,1)) equals GateConnection((1,1), (7,9)) but the hash codes are different.

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