Java: Why is calling a method for the first time slower? - java

Recently, I was writing a plugin using Java and found that retrieving an element(using get()) from a HashMap for the first time is very slow. Originally, I wanted to ask a question on that and found this (No answers though). With further experiments, however, I notice that this phenomenon happens on ArrayList and then all the methods.
Here is the code:
public class Test {
public static void main(String[] args) {
long startTime, stopTime;
// Method 1
System.out.println("Test 1:");
for (int i = 0; i < 20; ++i) {
startTime = System.nanoTime();
testMethod1();
stopTime = System.nanoTime();
System.out.println((stopTime - startTime) + "ns");
}
// Method 2
System.out.println("Test 2:");
for (int i = 0; i < 20; ++i) {
startTime = System.nanoTime();
testMethod2();
stopTime = System.nanoTime();
System.out.println((stopTime - startTime) + "ns");
}
}
public static void testMethod1() {
// Do nothing
}
public static void testMethod2() {
// Do nothing
}
}
Snippet: Test Snippet
The output would be like this:
Test 1:
2485ns
505ns
453ns
603ns
362ns
414ns
424ns
488ns
325ns
426ns
618ns
794ns
389ns
686ns
464ns
375ns
354ns
442ns
404ns
450ns
Test 2:
3248ns
700ns
538ns
531ns
351ns
444ns
321ns
424ns
523ns
488ns
487ns
491ns
551ns
497ns
480ns
465ns
477ns
453ns
727ns
504ns
I ran the code for a few times and the results are about the same. The first call would be even longer(>8000 ns) on my computer(Windows 8.1, Oracle Java 8u25).
Apparently, the first calls is usually slower than the following calls(Some calls may be longer in random cases).
Update:
I tried to learn some JMH, and write a test program
Code w/ sample output: Code
I don't know whether it's a proper benchmark(If the program has some problems, tell me), but I found that the first warm-up iterations spend more time(I use two warm-up iterations in case the warm-ups affect the results). And I think that the first warm-up should be the first call and is slower. So this phenomenon exists, if the test is proper.
So why does it happen?

You're calling System.nanoTime() inside a loop. Those calls are not free, so in addition to the time taken for an empty method you're actually measuring the time it takes to exit from nanotime call #1 and to enter nanotime call #2.
To make things worse, you're doing that on windows where nanotime performs worse compared to other platforms.
Regarding JMH: I don't think it's much help in this situation. It's designed to measure by averaging many iterations, to avoid dead code elimination, account for JIT warmup, avoid ordering dependence, ... and afaik it simply uses nanotime under the hood too.
Its design goals pretty much aim for the opposite of what you're trying to measure.
You are measuring something. But that something might be several cache misses, nanotime call overhead, some JVM internals (class loading? some kind of lazy initialization in the interpreter?), ... probably a combination thereof.
The point is that your measurement can't really be taken at face value. Even if there is a certain cost for calling a method for the first time, the time you're measuring only provides an upper bound for that.

This kind of behaviour is often caused by the compiler or RE. It starts to optimize the execution after the first iteration. Additionally class loading can have an effect (I guess this is not the case in your example code as all classes are loaded in the first loop latest).
See this thread for a similar problem.
Please keep in mind this kind of behaviour is often dependent on the environment/OS it's running on.

Related

Why is a particular Guava Stopwatch.elapsed() call much later than others? (output in post)

I am working on a small game project and want to track time in order to process physics. After scrolling through different approaches, at first I had decided to use Java's Instant and Duration classes and now switched over to Guava's Stopwatch implementation, however, in my snippet, both of those approaches have a big gap at the second call of runtime.elapsed(). That doesn't seem like a big problem in the long run, but why does that happen?
I have tried running the code below as both in focus and as a Thread, in Windows and in Linux (Ubuntu 18.04) and the result stays the same - the exact values differ, but the gap occurs. I am using the IntelliJ IDEA environment with JDK 11.
Snippet from Main:
public static void main(String[] args) {
MassObject[] planets = {
new Spaceship(10, 0, 6378000)
};
planets[0].run();
}
This is part of my class MassObject extends Thread:
public void run() {
// I am using StringBuilder to eliminate flushing delays.
StringBuilder output = new StringBuilder();
Stopwatch runtime = Stopwatch.createStarted();
// massObjectList = static List<MassObject>;
for (MassObject b : massObjectList) {
if(b!=this) calculateGravity(this, b);
}
for (int i = 0; i < 10; i++) {
output.append(runtime.elapsed().getNano()).append("\n");
}
System.out.println(output);
}
Stdout:
30700
1807000
1808900
1811600
1812400
1813300
1830200
1833200
1834500
1835500
Thanks for your help.
You're calling Duration.getNano() on the Duration returned by elapsed(), which isn't what you want.
The internal representation of a Duration is a number of seconds plus a nano offset for whatever additional fraction of a whole second there is in the duration. Duration.getNano() returns that nano offset, and should almost never be called unless you're also calling Duration.getSeconds().
The method you probably want to be calling is toNanos(), which converts the whole duration to a number of nanoseconds.
Edit: In this case that doesn't explain what you're seeing because it does appear that the nano offsets being printed are probably all within the same second, but it's still the case that you shouldn't be using getNano().
The actual issue is probably some combination of classloading or extra work that has to happen during the first call, and/or JIT improving performance of future calls (though I don't think looping 10 times is necessarily enough that you'd see much of any change from JIT).

How is the JVM prevented from 'optimizing away everything' in this piece of example code from Effective Java?

I found this example code for Joshua Bloch's book, Effective Java. It's meant to demonstrate why you should avoid unnecessarily creating objects:
public class Sum {
private static long sum() {
Long sum = 0L;
for (long i = 0; i <= Integer.MAX_VALUE; i++)
sum += i;
return sum;
}
public static void main(String[] args) {
int numSets = Integer.parseInt(args[0]);
long x = 0;
for (int i = 0; i < numSets; i++) {
long start = System.nanoTime();
x += sum();
long end = System.nanoTime();
System.out.println((end - start) / 1_000_000. + " ms.");
}
// Prevents VM from optimizing away everything.
if (x == 42)
System.out.println();
}
}
What do the last two lines of the main method accomplish here?
That final comparison is the only usage of that variable. Without it, who would care about the value in that variable?
Nobody!
So, the compiler might assume: that value is never used, and the code that writes to it has node side effects. Things that don't get used, why waste time writing to them.
Thus: that final first "read" usages prevents over eager compilerd from "optimizing out" the call to the method you intend to measure!
The last two lines force the compiler to run the whole loop, to find the value of x. Otherwise it might detect that x is not being used at all and ignore the loop, given that inside of it no "real" work is being made. Even though sum() is called repeatedly, the result of accumulating its returned value would be discarded in the end if we do nothing with x.
Of course, this assumes that the println() statement inside the loop can be safely ignored, I'm unsure if the compiler can make such a decision. That would be one aggressive compiler!
The two last lines will make sure that the JVM doesn't remove calls that it could potentially consider no-ops otherwise, one option is to use the result - so you might sum all the return values and then display the sum at the end.
Another way to prevent vm from optimizing is to disable JIT:
-Djava.compiler=NONE
JIT:
When JVM compiles the class file, it doesn’t complete the full class
file; it compiles only a part of it on need basis. This avoids heavy
parsing of complete source code. This type of compilation is termed as
JIT or Just-In-Time compilation. JVM is Platform(OS) dependent Code
generation JIT is Platform Oriented, generates the native byte code,
so it is faster one than JVM :)

Java - repeatedly run a function in a given number of milliseconds accurately?

Does anyone have a Fairly effective way of running a function repetitively in a precise and accurate number of milliseconds. I have tried to accomplish this by using the code below to try to run a function called wave() once a second for 30 seconds:
startTime = System.nanoTime();
wholeTime = System.nanoTime();
while (loop) {
if (startTime >= time2) {
startTime = System.nanoTime();
wave();
sec++;
}
if (sec == 30) {
loop = false;
endTime = System.nanoTime();
System.out.println(wholeTime - System.nanoTime());
}
}
}
This code did not work and am wondering why this code didn't work and if their is a better approach to the problem. Any ideas on how to improve fix the above code or other successful ways of accomplishing the problem are all welcome. Thank you for your help!
more simple:
long start=System.currentTimeMillis(); // Not very very accurate
while (System.currentTimeMillis()-start<30000)
{
wave();
// count something
}
You can use a Timer+TimerTask: https://docs.oracle.com/javase/7/docs/api/java/util/Timer.html
https://docs.oracle.com/javase/7/docs/api/java/util/TimerTask.html
http://bioportal.weizmann.ac.il/course/prog2/tutorial/essential/threads/timer.html
You may use Thread.sleep():
public static void main (String[] args) throws InterruptedException {
int count = 30;
long start = System.currentTimeMillis();
for(int i=0; i<count; i++) {
wave();
// how many milliseconds till the end of the second?
long sleep = start+(i+1)*1000-System.currentTimeMillis();
if(sleep > 0) // condition might be false if wave() runs longer than second
Thread.sleep(sleep);
}
}
Does anyone have a Fairly effective way of running a function repetitively in a precise and accurate number of milliseconds.
There is no way to do this kind of thing reliably and accurately in standard Java. The problem is that there is no way that you can guarantee that your thread will run when you want ti to run. For example:
your thread could be suspended to allow the GC to run
your thread could be preempted to allow another thread in your application to run
your thread could be suspended by the OS while it fetches pages by the JVM back from disk.
You can only get reliable behavior for this kind of code if you run on a hard realtime OS, and an realtime Java.
Note that this is not an issue with clock accuracy. The real problem is that the scheduler does not give you the kind of guarantees you need. For instance, none of the "sleep until X" functionality in a JVM can guarantee that your thread will wake up at time X exactly ... for any useful meaning of "exactly".
The other answers suggest various ways to do this, but beware that they are not (and cannot be) reliable and accurate in all circumstances .. or even on a typical machine running other things as well as your application.

Why tests in Java each time goes faster?

I have a little question about Java optimization.
I have a code:
import java.util.LinkedList;
import java.util.List;
public class Test {
public static void main(String[] args) {
int testCount = 1_000_000;
test(testCount);
test(testCount);
test(testCount);
}
public static void test(int test) {
List list = new LinkedList();
long start = System.currentTimeMillis();
for (int i = 0; i< test; i++) {
list.add(0, i);
}
long finish = System.currentTimeMillis();
System.out.println("time " + (finish-start));
}
}
Each next iteration of this test much less than previous.
time 2443
time 924
time 143
Could you help me to understand why does it happen?
The problem is actually that Java has kind of a start-up phase. The code actually really gets fast after a short period of time. That's why the first time you perform the function call lasts the longest. When performing several more calls, you will see, that the execution time will be more stable after the first few iterations.
You are experiencing the process of warming-up JVM and kicking in various performance optimizations, including inlining.
Why tests in Java each time goes faster?
you even can not say: tests in Java each time goes faster because it is not correct, just test it again more (i.e. see this demo) so you can't ask for the why of a incorrect statement.
the time of execution of Java programs depends on many other conditions i.e. the situation of CPU, RAM, OS, etc and of course the time of execution of specific code maybe is different each time but we can't say it goes better per each execution.

Different execution time for HashMap and HashSet based on the order of execution?

I am getting different execution time, if i interchange the HashMap and HashSet. The execution time is always high the one appears first ( either HashMap/ Hashset ). I am not sure about the reason behind this. Any help appreciated
Execution 1 - HashMap first , then HashSet ---
Time taken map add: 2071ms,
Time taken set add: 794ms
Execution 2 - HashSet first , then HashMap ---
Time taken set add: 2147ms,
Time taken map add: 781ms
private static Random secureRandom = new SecureRandom();
public static void main(String args[])
{
int testnumber = 1000000;
// HashMap
long starttimemap = System.currentTimeMillis();
Map<String, String> hashmap = new HashMap<String, String>();
for (int i = 0; i < testnumber; i++)
{
hashmap.put(Long.toHexString(secureRandom.nextLong()), "true");
}
long endtimemap = System.currentTimeMillis();
System.out.println("Time taken map add: " + (endtimemap - starttimemap) + "ms");
// HashSet
long starttimeset = System.currentTimeMillis();
Set<String> hashset = new HashSet<String>();
for (int i = 0; i < testnumber; i++)
{
hashset.add(Long.toHexString(secureRandom.nextLong()));
}
long endtimeset = System.currentTimeMillis();
System.out.println("Time taken set add: " + (endtimeset - starttimeset) + "ms");
}
The reason is the way the JVM works. The JIT compiler needs some time to kick in because it decides which code to compile based on execution count.
So, it's totally natural that the second pass is faster, because the JIT already compiled a lot of Java code to native code.
If you start the program using the -Xint option (which disables the JIT), both runs should be roughly equal in execution time.
One likely reason is that you're not warming up the JIT before performing the benchmarks.
Basically, Java executes bytecode (which is somewhat slower) for a while before figuring out what's used often enough to justify JIT compiling it into native machine code (which is faster). As such, whatever happens first will often be slower.
Run both things a bunch of times before starting the real benchmarks to give it a chance to JIT the relevant code.
You are not getting different execution times, you are getting the same execution times. Regardless of whether you use HashMap or HashSet you get the same time for the first loop and the same time for the second. The difference between the first and second has been explained already, it’s due to the JVM’s optimizations. It’s not surprising that it doesn’t matter whether you use HashMap or HashSet as HashSet uses a HashMap internally. You are executing the same code all the time.

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