How do I use "getter" methods (for beginners)? [closed] - java

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When it comes to Java programming you'll stumble upon this along your way. Here is an elementary answer to help new programmer learn how to use a getter method without the terminology or complexity of people is this field.

By creating an accessor method (and not creating a mutator method).
public class MyClass {
public MyClass(int v) {
this.myField = v;
}
private int myField;
public int getMyField() {
return myField;
}
}
Then you can call that "getter" in some other class with an instance of MyClass.
public class SomeOtherClass {
public static void doSomething(MyClass my) {
System.out.println(my.getMyField());
}
public static void main(String[] args) {
doSomething(new MyClass(42)); // <-- for example.
}
}

When working with Java projects you'll stubble upon "getter" methods or "get" methods. This is how I solved my problems, by following these instructions.
If you're confused on why you should use "getter" methods follow this link.
Note that this is for beginners and the language/format I use
may (and in some cases is) not be proper.
Note that you will also need to have a general concept of Java.
This is for people who don't understand some of the Java terminology
Take a look at my (example) project set up.
Package Explorer/Setup
Project Name
src
(default package/package name)
Class1.java
Class2.java
Class 1
public class Class1 {
// creates an object
static Class2 class2 = new Class2();
public static void main(String[] args) {
// this will print our method (method1) in our class (Class2)
System.out.println(class2.method1());
}
}
Class 2
public class Class2 {
// this is the method we are accessing
public double method1(){
// this is what we are returning (sending back)
return 2.5;
}
}
Output (console)
2.5
So how do we access a "getter" method?
If you haven't noticed already, we printed it in our class "Class1" using...
System.out.println(class2.method1());
we used class2. because we created an object that allows us to access our Class2. Notice that class2 is lowercase and Class2 is uppercase, this is because class2 (lowercase) is the object we've created. Thus we are using the object to use our "getter" method not our class. We create our object using...
static Class2 class2 = new Class2();

Related

Invoking a static method over a list of "Class" objects [closed]

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my question is more a personnal mind challenge than a production purpose... which means that despite there are obviously better ways to achieve my goal* , I am curious about how - AND IF - I could do it this way.
*I am thus not interested in other ways atm.
I would like to "register" within a list several classes objects (Foo.class, Bar.class, etc.) sharing a common static method inherited from a common parent class.
Then I want to iterate over this list, and invoke that static method.
The following code is wrong indeed, but it may at least show what I am trying to achieve:
======== Classes definition
public class SomeGenericClass {
public abstract static String getType();
}
public class SomeSpecializedClassA extends SomeGenericClass{
public static String getType(){
return "I am of type A";
}
}
public class SomeSpecializedClassB extends SomeGenericClass{
public static String getType(){
return "I am of type B";
}
}
======== Main
class Main{
void main(){
List<Class<SomeGenericClass>> classes = new ArrayList<Class<SomeGenericClass>> ();
classes.add(SomeSpecializedClassA.class);
classes.add(SomeSpecializedClassB.class);
for((SomeGenericClass.class)Class c : classes){
System.out.println(c.getMethod("getType", null).invoke(null, null));
}
}
}
========
Any idea?
sharing a common static method inherited from a common parent class.
This is impossible; static methods do not 'do' inheritance, hence why they are called static methods. There is NO way to specify that a given class adheres to a spec, where 'the spec' involves 'has static method XYZ'.
Why do you think java has the cliché of having 'factories'? A factory is just a container concept where a single instance of a class is the place you ask questions about the concept of another class: A "PersonFactory" is a class for which usually only a single instance exists and it answers questions about persons in general. Most usually the constructor (which doesn't 'do' specs/interfaces either), but anything else goes too.
Then I want to iterate over this list, and invoke that static method.
Reflection can do this. It'd be horrible code style, hard to maintain, and all around entirely the wrong way to go about it. You're asking me: "May I have a gun because there is an annoying mosquito balanced on my left toe", and that's the bazooka. If you want to take it and let er rip, okay. Your funeral.
So what's the better way?
Why is 'static' important here? It's not. Register 'TypeOracle' objects:
public interface CommandHandlerFactory {
String getCommand();
CommandHandler makeHandler();
}
public interface CommandHandler {
void handleCommand(UserInfo sendingUser, String cmdData);
}
public class WelcomeHandler {
#Override
public void handleCommand(UserInfo sendingUser, String cmdData) {
sendMsg("Well hello there, " + sendingUser.getUserName() + "!");
}
}
channelBot.registerHandler(new CommandHandlerFactory() {
#Override
public String getCommand() {
return "/hello";
}
#Override
public CommandHandler makeHandler() {
return new WelcomeHandler();
}
}
That's how you do it in a non-blow-your-feet-right-off fashion.
NB: A comment on your question suggest using asm. This is an utterly nonsensical comment; ASM has nothing to do with this and can't help you. Ignore this comment.

Declare objects in every method? [closed]

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So I'm new to java, but I'm fluent in python, and I'm stuck on a basic problem. Do I have to declare an object in the same method in which I'm going to use it? Or is there a way to transfer objects from method to method? Thank you for your help (:
Transfer objects from method to method is generally the most recommended way. This helps keep code modular and reduces coupling. A common concept in Java is getters and setters for custom classes. See example below:
public class MyClass {
private String myString; // this variable can only be directly access from within MyClass scope.
// constructor - called when an instance of MyClass is initialized ( e.g. MyClass myClass = new MyClass(); )
public MyClass(){
myString = "Hello world!"; // init my_string
}
// Can access variable from within class to print
public void printMyString(){
System.out.println(myString);
}
// Can set private class variables
public void setMyString(String input){
this.myString = input; // set value
}
// Can get (return) private class variables
public String getMyString(){
return myString; // get value
}
}
From another section in your program:
MyClass myClass = new MyClass(); // init class (calls constructor)
System.out.println(myClass.getMyString()); // prints "Hello world!"
myClass.setMyString("Hola"); // changes value of myString
System.out.println(myClass.getMyString()); // prints "Hola"
System.out.println(myClass.myString); // Error: cannot directly access private variable of java class MyClass.
Variables which should be available across multiple methods should be declared at the top of the class as follows.
public class Test{
int number = 1;
String text = "hello";
public int method1() {
return number + 1;
}
public String method2() {
return text + " moo";
}
}
Alternatively, if you have another variable with the same name as one of the global variables you can refer to the global one with something like this.number

Habit of making private methods static to increase functional programming [closed]

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I got in touch with the functional programming paradigm (haskell, scala) and like the concept. I'm trying to incorporate these functional principles in my every day work.
Here an example
public class Functional
{
private final Object o1;
private final Object o2;
public Functional(Object o1, Object o2)
{
this.o1 = o1;
this.o2 = o2;
}
/*
* method has side effects
*/
private void method()
{
// o1.someChange();
// ...
// o2.someChange();
}
/*
* method has no side effects - it only uses its parameters
*/
private static void method(Object o1, Object o2)
{
// o1.someChange();
// ...
// o2.someChange();
}
public void work()
{
method(o1, o2);
}
public static void main(String[] args)
{
Functional f = new Functional(new Object(), new Object());
f.work();
}
}
I find the static method easier to maintain, also for people who did not write the code, since they just have to look at the method parameters - which can be an advantage in big classes. Another minor advantage is performance, because after compilation static methods get called with invokestatic which is slightly faster.
The public methods are still kept non static, since I don't want to discard OOP/encapsulation. I'm only talking about private static methods.
QUESTION
So what do you think of this apprach? Esp. what are the negativ sides my new habit of making all private methods static - within reason, as long as I don't need more than 3, 4 parameters?
IMHO You should use static methods when
there is no arguments (rare)
there is no way to extend the class of interest e.g. you want to add a method for a String.
you want to add a method to an interface (pre Java 8)
Otherwise a static method is much the same as an instance method where you are taking the first argument implicitly. i.e. you can simply transform one into the other.
Consider these recursive method calls.
class Type {
static ReturnType staticMethod(Type type, Object arg) {
return type.method(arg);
}
ReturnType method(Object arg) {
return staticMethod(this, arg);
}
}
IMHO you should use instance methods for clarity as much as possible, and leave static methods to the rare cases you have no alternative.
Note: you can use functional programming whether you use static method or not. The main principle to remember is a) always return what you create/change as a return value b) don't change any of the arguments, including this for instance methods.
This gives you the flexibility to break this a little to; only change this rather than one of the arguments (and only if you have to)

"In java variables are initialized before any method is called, even the constructor.". – can anyone provide an example? [closed]

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"In java variables are initialized before any method is called, even the constructor.". That is, the class's constructor body runs after variable initialization. – can anyone provide an example with detailed explanation??
Any help would be appreciated.
This is not true. Maybe you heard that in the context of static variables, because:
It is a variable which belongs to the class and not to object(instance)
Static variables are initialized only once , at the start of the execution .
These variables will be initialized first, before the initialization of any instance variables
A single copy to be shared by all instances of the class
A static variable can be accessed directly by the class name and doesn’t need any object.
Example 1:
public class Test {
private final String s = "123";
public static void main(String[] args) {
Test t = new Test();
}
Test() {
System.out.println(s);
}
}
Here s is a class variable and can only be accessed by an instance(object) of the class. If you try printing its value in the main method, you won't be able to access the variable as it belongs to the class objects and objects only.
Example 2:
public class Test {
private static final String s = "123";
public static void main(String[] args) {
System.out.println("In main:" + s);
Test t = new Test();
}
Test() {
System.out.println(s);
}
}
In this case, the class variable is static which means that it can be accessed directly without creating any instance of the class; meaning, the variable does not belong to the objects.
This is precisely why the main method is static, as it needs to be called before any class objects have been created.

Is it good practice in Java for a class's method to redundantly return a modified global field of the class? [closed]

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Is it good practice in Java for a class's method to redundantly return a modified global field of that class?
Note: I edited the examples below to correct my code.
For example:
public class MyClass {
private String veryImportantString;
public static void main(String [] args) {
MyClass myObject = new MyClass();
myObject.fieldQuestion();
}
public void fieldQuestion() {
veryImportantString = "Hello, StackOverflow";
String newString = addStringToVeryImportantString(" World!");
System.out.println(newString);
}
public String addStringToVeryImportantString(String inputStr) {
this.veryImportantString = veryImportantString + inputStr;
return veryImportantString;
}
}
In the above example, addStringToVeryImportantString is returning veryImportantString, even though as a class field it has been modified and is globally available to the calling method.
In the below example, I do the same thing without returning the field:
public class MyClass {
private String veryImportantString;
public static void main(String [] args) {
MyClass myObject = new MyClass();
myObject.fieldQuestion();
}
public void fieldQuestion() {
veryImportantString = "Hello, StackOverflow";
addStringToVeryImportantString(" World!");
String newString = veryImportantString;
System.out.println(newString);
}
public void addStringToVeryImportantString(String inputStr) {
this.veryImportantString = veryImportantString + inputStr;
}
}
My question is: does it matter? Is there any difference in terms of coding standards, readability, efficiency, etc.? In a way, it makes sense to never return a global class field that a function has modified, because what is the point? The field is available anyway. On the other hand, maybe it makes sense to return the field in order to indicate that the primary purpose of the function is to modify that field and return the value.
Thanks for your input.
It is a usual coding standard for a method to either mutate an object (or variable) or get information about it but never both. Therefore a method that has a return will be assumed at first glance not to have any secondary effects (like changing veryImportantString). This is not a hard and fast rule and there are many reasons to break it but it should never be broken lightly.
Secondly the method signature in the second snippet (with a void return) could only reasonably do one thing; change veryImportantString. But with a return it could do two things; change veryImportantString and return it or return a seperate string based upon veryImportantString. As the void signature is less ambiguous it is preferable (unless theres a specific reason to do otherwise)
For your example, its not particularly important.
In general when you have a private piece of data and a public method. Your only way to get information out to the user of an instance of your class related to the private data is via returning something from a public method. Remember that most Java programs are much more complex and the need to return data related to a private field (java beans for instance) are much more common.

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