I am trying to simulate a 10000 client connection at the same time to server using Netty. When 956 clients connect to the server everything work great, but the 957 client cause an error exception.
Note: I am running the server and the clients at the same machine(win7 8GB ram, i7-CPU)
The error:
java.lang.IllegalStateException: failed to create a child event loop
io.netty.channel.ChannelException: failed to open a new selector
My code:
try {
con.connect();
} catch (Exception e) {
logger.error("Client: error connect to ip {} and port {}, ",id, ip, port,e);
return;
}
The code of connect method is:
public void connect() {
workerGroup = new NioEventLoopGroup();
Bootstrap bs = new Bootstrap();
bs.group(workerGroup).channel(NioSocketChannel.class);
bs.handler(new ChannelInitializer<SocketChannel>() {
#Override
protected void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast("idleStateHandler", new IdleStateHandler(0, 0, 300));
ch.pipeline().addLast("idleStateActionHandler", new IdleStateEventHandler());
ch.pipeline().addLast("logger", new LoggingHandler());
ch.pipeline().addLast("commandDecoder", new CommandDecoder());
ch.pipeline().addLast("commandEncoder", new CommandEncoder());
}
});
You should use the same NioEventLoopGroup instance for each connect call. Otherwise you will create a lot of Threads.
Related
I write Spring Boot application with tcp server on Netty. Service get messages and check rows in postgres database. The problem is that at the moment of checking the records in the database, the service hangs and stops processing other messages from the tcp channel.
Configuration:
#Bean
public void start() throws InterruptedException {
log.info("Starting server at: {} ", tcpPort);
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
ServerBootstrap b = new ServerBootstrap();
b.group(workerGroup, bossGroup)
.channel(NioServerSocketChannel.class)
.childHandler(simpleTCPChannelInitializer)
.childOption(ChannelOption.SO_KEEPALIVE, true);
// Bind and start to accept incoming connections.
ChannelFuture f = b.bind(tcpPort).sync();
if(f.isSuccess())
log.info("Server started successfully");
f.channel().closeFuture().sync();
}
Channel initialization:
private final EventExecutorGroup sqlExecutorGroup = new DefaultEventExecutorGroup(16);
protected void initChannel(SocketChannel socketChannel) {
socketChannel.pipeline().addLast(new StringEncoder());
socketChannel.pipeline().addLast(new StringDecoder());
socketChannel.pipeline().addLast(sqlExecutorGroup, simpleTCPChannelHandler);
}
and method for database:
#Override
public void processMessage(String atmRequest) {
log.info("Receive tcp atmRequest: {}", atmRequest);
checkDeviceInDatabase(deviceUid);
log.info("Receive power up command");
}
private void checkDeviceInDatabase(String deviceUid) {
statusConnectRepository.findById(deviceUid).orElseThrow(()
-> new DeviceNotFoundException("DeviceUid: " + deviceUid + " was not found in database"));
}
In checkDeviceInDatabase(deviceUid) method query hangs forever.
Has anyone met such a problem?
I am trying to create a socket connection between a .Net server application and Java Client Application.
I am getting an error from the java client application:
Connection refused: connect
Notes:
Communicating with a .Net Client Application, works fine.
I have disables the windows firewall
Undoubtedly, I am running the server application in the background and then I am running the client application
Following are my server code (C#):
public class Server
{
public Server()
{
CreateListener();
}
public void CreateListener()
{
// Create an instance of the TcpListener class.
TcpListener tcpListener = null;
IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0];
string output;
try
{
// Set the listener on the local IP address
// and specify the port.
tcpListener = new TcpListener(ipAddress, 13);
tcpListener.Start();
output = "Waiting for a connection...";
}
catch (Exception e)
{
output = "Error: " + e.ToString();
MessageBox.Show(output);
}
}
}
and client application code (Java):
public class smtpClient {
public void Send() {
Socket smtpSocket = null;
DataOutputStream os = null;
DataInputStream is = null;
try {
smtpSocket = new Socket("localhost", 13); // FAILURE
os = new DataOutputStream(smtpSocket.getOutputStream());
is = new DataInputStream(smtpSocket.getInputStream());
} catch (UnknownHostException e) {
System.err.println("Don't know about host: hostname");
} catch (IOException e) {
System.err.println(e.getMessage());
}
}
It fails at the following line in the Java Client Application:
smtpSocket = new Socket("localhost", 13);
I can't tell what is the issue you are facing, but you need to start with a solid foundation to discover these issues.
As a rule of thumb, you should always write one piece (typically the server) first and verify connectivity (say using telnet) and then write the other piece (typically client) and verify its connectivity.
I always keep a Standard Client and Server handy to test whether its my code or its the environment/configuration.
Below is a sample code that works fine to test connectivity.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class ClientServer {
static void Main() {
new Thread(() => { StartServer("localhost", 5013); }).Start();
Thread.Sleep(100);
Console.WriteLine("\nPress enter to start the client...");
Console.ReadLine();
StartClient("localhost", 5013);
}
public static void StartServer(string serverInterface, int port) {
try {
IPHostEntry hostInfo = Dns.GetHostEntry(serverInterface);
string hostName = hostInfo.HostName;
IPAddress ipAddress = hostInfo.AddressList[0];
var server = new TcpListener(ipAddress, port);
server.Start();
Console.WriteLine($"Waiting for a connection at {server.LocalEndpoint}");
Console.WriteLine("Press ctrl+c to exit server...");
while (true) {
TcpClient client = server.AcceptTcpClient();
Console.WriteLine($"Server says - Client connected: {client.Client.RemoteEndPoint}");
ThreadPool.QueueUserWorkItem((state) => {
using (var _client = (TcpClient)state)
using (NetworkStream stream = _client.GetStream()) {
string msg = stream.ReadAsciiData();
if (msg == "Hello!") {
stream.WriteAsciiData($"Time:{DateTime.Now: yyyy/MM/dd HH:mm zzz}. Server name is {hostName}");
}
}
}, client);
}
} catch (Exception e) {
Console.WriteLine(e);
}
}
public static void StartClient(string serverInterface, int port) {
Console.WriteLine("Client started...");
try {
using (var client = new TcpClient(serverInterface, port))
using (NetworkStream stream = client.GetStream()) {
Console.WriteLine("Client says - Hello!");
stream.Write(Encoding.ASCII.GetBytes("Hello!"));
string msg = stream.ReadAsciiData();
Console.WriteLine($"Client says - Message from server: Server#{client.Client.RemoteEndPoint}: {msg}");
}
} catch (Exception e) {
Console.WriteLine(e);
}
Console.WriteLine("Client exited");
}
}
static class Utils {
public static void WriteAsciiData(this NetworkStream stream, string data) {
stream.Write(Encoding.ASCII.GetBytes(data));
}
public static string ReadAsciiData(this NetworkStream stream) {
var buffer = new byte[1024];
int read = stream.Read(buffer, 0, buffer.Length);
return Encoding.ASCII.GetString(buffer, 0, read);
}
public static void Write(this NetworkStream stream, byte[] data) {
stream.Write(data, 0, data.Length);
}
}
Now to your specific problem,
The choice of port 13, is not ideal for testing. Usually all ports below 1024 are considered privileged. i.e. a firewall or antivirus might block your attempt to listen on that port
Remember that IPV6 addresses plays a role. Your machine might have that enabled or disabled based on your configuration. You want to make sure that if your server is listening on a IPv6 interface, then your client also connects on the same
Which brings us to another related point: Irrespective of you are using IPv6 interface or not, the client needs to connect to the same interface the server is listening on. This might seem obvious, but is often missed. A typical machine
has at-least 2 interfaces: One for localhost (127...* called loopback interface) and another non local (typically 10...* or 192...*, but not restricted to it). It can so happen (especially when you pick the first available interface to bind your server without knowing which one it is) that server might be listening on non loopback interface like say 192.168.1.10 interface and the client might be connecting to 127.0.0.1, and you can see why the client will get "connection refused" errors
The sample code above works and you can test your code with it. You can us telnet for a client or just my sample code. You can play around changing the serverInterface values to some surprising discoveries which are accentuated by
ipAddress = hostInfo.AddressList[0] line
Hope this helps you with your debugging
I want to send large message between client and server with netty, but when I use netty for sending large message to server, In server I cannot get message complete for first time, in server I use ChannelHandlerAdapter when send large message from client method channelReadComplete run for two seconds, it must run for first time. Please see my client code and tell me my problem.
try {
Bootstrap b = new Bootstrap();
b.group(group).channel(NioSocketChannel.class)
.handler(new ChannelInitializer<SocketChannel>() {
#Override
protected void initChannel(SocketChannel ch)
throws Exception {
ChannelPipeline p = ch.pipeline();
// if (sslCtx != null) {
// p.addLast(sslCtx.newHandler(ch.alloc(), HOST,
// PORT));
// }
System.out.println("initChannel-client");
p.addLast(new DiscardClientHandler(),
new LengthFieldBasedFrameDecoder(
100 * 1024, 0, 8));
}
});
// Make the connection attempt.
ChannelFuture f = b.connect(HOST, PORT).sync();
// // Wait until the connection is closed.
// // add by test
DiscardClient discardClient = new DiscardClient();
String message = discardClient.reafFile("D:\\log\\log1.txt");
ByteBuf encoded = f.channel().alloc().buffer(message.length());
encoded.writeBytes(message.getBytes());
f.channel().write(encoded);
f.channel().flush();
f.channel().closeFuture().sync();
} finally {
// group.shutdownGracefully();
}
Best Regards
My question is about creating multiple TCP clients to multiple hosts using the same event loop group in Netty 4.0.23 Final, I must admit that I don't quite understand Netty 4's client threading business, especially with the loads of confusing references to Netty 3.X.X implementations I hit through my research on the internet.
with the following code, I establish a connection with a single server, and send random commands using a command queue:
public class TCPsocket {
private static final CircularFifoQueue CommandQueue = new CircularFifoQueue(20);
private final EventLoopGroup workerGroup;
private final TcpClientInitializer tcpHandlerInit; // all handlers shearable
public TCPsocket() {
workerGroup = new NioEventLoopGroup();
tcpHandlerInit = new TcpClientInitializer();
}
public void connect(String host, int port) throws InterruptedException {
try {
Bootstrap b = new Bootstrap();
b.group(workerGroup);
b.channel(NioSocketChannel.class);
b.remoteAddress(host, port);
b.handler(tcpHandlerInit);
Channel ch = b.connect().sync().channel();
ChannelFuture writeCommand = null;
for (;;) {
if (!CommandQueue.isEmpty()) {
writeCommand = ch.writeAndFlush(CommandExecute()); // commandExecute() fetches a command form the commandQueue and encodes it into a byte array
}
if (CommandQueue.isFull()) { // this will never happen ... or should never happen
ch.closeFuture().sync();
break;
}
}
if (writeCommand != null) {
writeCommand.sync();
}
} finally {
workerGroup.shutdownGracefully();
}
}
public static void main(String args[]) throws InterruptedException {
TCPsocket socket = new TCPsocket();
socket.connect("192.168.0.1", 2101);
}
}
in addition to executing commands off of the command queue, this client keeps receiving periodic responses from the serve as a response to an initial command that is sent as soon as the channel becomes active, in one of the registered handlers (in TCPClientInitializer implementation), I have:
#Override
public void channelActive(ChannelHandlerContext ctx) {
ctx.writeAndFlush(firstMessage);
System.out.println("sent first message\n");
}
which activates a feature in the connected-to server, triggering a periodic packet that is returned from the server through the life span of my application.
The problem comes when I try to use this same setup to connect to multiple servers,
by looping through a string array of known server IPs:
public static void main(String args[]) throws InterruptedException {
String[] hosts = new String[]{"192.168.0.2", "192.168.0.4", "192.168.0.5"};
TCPsocket socket = new TCPsocket();
for (String host : hosts) {
socket.connect(host, 2101);
}
}
once the first connection is established, and the server (192.168.0.2) starts sending the designated periodic packets, no other connection is attempted, which (I think) is the result of the main thread waiting on the connection to die, hence never running the second iteration of the for loop, the discussion in this question leads me to think that the connection process is started in a separate thread, allowing the main thread to continue executing, but that's not what I see here, So what is actually happening? And how would I go about implementing multiple hosts connections using the same client in Netty 4.0.23 Final?
Thanks in advance
Retry Connection in Netty
I am building a client socket system. The requirements are:
First attemtp to connect to the remote server
When the first attempt fails keep on trying until the server is online.
I would like to know whether there is such feature in netty to do it or how best can I solve that.
Thank you very much
This is the code snippet I am struggling with:
protected void connect() throws Exception {
this.bootstrap = new ClientBootstrap(new NioClientSocketChannelFactory(
Executors.newCachedThreadPool(),
Executors.newCachedThreadPool()));
// Configure the event pipeline factory.
bootstrap.setPipelineFactory(new SmpPipelineFactory());
bootstrap.setOption("writeBufferHighWaterMark", 10 * 64 * 1024);
bootstrap.setOption("sendBufferSize", 1048576);
bootstrap.setOption("receiveBufferSize", 1048576);
bootstrap.setOption("tcpNoDelay", true);
bootstrap.setOption("keepAlive", true);
// Make a new connection.
final ChannelFuture connectFuture = bootstrap
.connect(new InetSocketAddress(config.getRemoteAddr(), config
.getRemotePort()));
channel = connectFuture.getChannel();
connectFuture.addListener(new ChannelFutureListener() {
#Override
public void operationComplete(ChannelFuture future)
throws Exception {
if (connectFuture.isSuccess()) {
// Connection attempt succeeded:
// Begin to accept incoming traffic.
channel.setReadable(true);
} else {
// Close the connection if the connection attempt has
// failed.
channel.close();
logger.info("Unable to Connect to the Remote Socket server");
}
}
});
}
Assuming netty 3.x the simplest example would be:
// Configure the client.
ClientBootstrap bootstrap = new ClientBootstrap(
new NioClientSocketChannelFactory(
Executors.newCachedThreadPool(),
Executors.newCachedThreadPool()));
ChannelFuture future = null;
while (true)
{
future = bootstrap.connect(new InetSocketAddress("127.0.0.1", 80));
future.awaitUninterruptibly();
if (future.isSuccess())
{
break;
}
}
Obviously you'd want to have your own logic for the loop that set a max number of tries, etc. Netty 4.x has a slightly different bootstrap but the logic is the same. This is also synchronous, blocking, and ignores InterruptedException; in a real application you might register a ChannelFutureListener with the Future and be notified when the Future completes.
Add after OP edited question:
You have a ChannelFutureListener that is getting notified. If you want to then retry the connection you're going to have to either have that listener hold a reference to the bootstrap, or communicate back to your main thread that the connection attempt failed and have it retry the operation. If you have the listener do it (which is the simplest way) be aware that you need to limit the number of retries to prevent an infinite recursion - it's being executed in the context of the Netty worker thread. If you exhaust your retries, again, you'll need to communicate that back to your main thread; you could do that via a volatile variable, or the observer pattern could be used.
When dealing with async you really have to think concurrently. There's a number of ways to skin that particular cat.
Thank you Brian Roach. The connected variable is a volatile and can be accessed outside the code or further processing.
final InetSocketAddress sockAddr = new InetSocketAddress(
config.getRemoteAddr(), config.getRemotePort());
final ChannelFuture connectFuture = bootstrap
.connect(sockAddr);
channel = connectFuture.getChannel();
connectFuture.addListener(new ChannelFutureListener() {
#Override
public void operationComplete(ChannelFuture future)
throws Exception {
if (future.isSuccess()) {
// Connection attempt succeeded:
// Begin to accept incoming traffic.
channel.setReadable(true);
connected = true;
} else {
// Close the connection if the connection attempt has
// failed.
channel.close();
if(!connected){
logger.debug("Attempt to connect within " + ((double)frequency/(double)1000) + " seconds");
try {
Thread.sleep(frequency);
} catch (InterruptedException e) {
logger.error(e.getMessage());
}
bootstrap.connect(sockAddr).addListener(this);
}
}
}
});