Making iOS app using Android Studio and LibGDX - java

I want to make an app (not a game) for both Android and iOS. I have used LibGDX to make a game before and I like this because with one Java code it makes the app for both Android and iOS. However, I want to make an app that is not a game for iOS and Android with one Java code. Is my only solution to use the game engine LibGDX to make the app or is there another was I can do this.
I want to use one code in Java on a windows computer to make the app.

Intel has recently introduced INDE Multi-OS Engine early access programm: https://software.intel.com/en-us/intel-inde-multi-os-early-access
It allows to write you app for both Android and iOS in Java. Good technical overview is here: https://software.intel.com/en-us/blogs/2015/07/30/multi-os-engine-of-intel-inde-technical-overview
It let's to create Java applications in Android Studio for both iOS and Android platforms with a possibility to share logic between them.
Also there is a way to develop an app on Windows-host with Mac build server in LAN.

Related

Writing an App with Android Studio to watch a Live Video which is provided by a Camera

I am currently working on a project. I have learned Java for ~4 years and am completely new to Android Studio.
In this project, a camera with artificial intelligence should recognize people within a certain radius.
With an Android app that I want to program using Java via Android Studio, I want to access the camera and query the information.
My question would be, with which tool or library can I program such an app and what else do i need?
I tried to use OpenCV and also Exoplayer, watched several different tutorials, but nothing really worked out for me.
My question would be, with which tool or library can I program such an app and what else do i need?
I thought using histograms might be the right apporach. I looked around and found this intersting project. https://isl.cs.technion.ac.il/wp-content/uploads/2020/11/Face_Recognition_Project.pdf
Introduction
Our goal was to create a fully operational mobile application which could detect,
recognize and track human faces.
In order to do that, we have decided to use the Android[3] platform combined
with the opencv library[4][5].
The development of the application was made on Qualcomm MSM8960[6] mobile device which run a 4.0.3 Android OS.
In addition to the application we have built, we also did a research about how
well we can use LDA[1] and PCA[2] in order to recognize faces and also about
the use of LDA in order to do basic pose estimation.
This is also interesting: https://towardsdatascience.com/face-recognition-how-lbph-works-90ec258c3d6b

Emulated DJI Mobile SDK keeps

In the context of an university project, we want to develop an Android app (Java) using the DJI Mobile SDK (4.11) to control a DJI Mavic 2.
Our created/ downloaded apps like the DJI SDK samples can be run on mobile phones after building them as APKs but we didn´t accomplish to emulate them in Android Studio (3.5.1). Already read that it wouldn´t be possible but developing an app without testing it in the IDE won´t be practicable for us...
Is there any option?
Thanks in advance.
The best option, and one I tend to leverage is use the simulator. I almost bench fly more than I fly outside.
I cannot think of another option of hand.

Choosing between unity and native java for a game that involves complex Android functions

I want to develop a game for Android that involves using the camera, reading files on the device, reading contacts, etc.
Can I perform these operations if I use unity for development or will I have to go with native java?
Or can I start off with unity and then import the project into Android studio and then add those features?
The game would be a story based game. So it's just 2D with a low poly art style.
(I have quite a bit of experience with app development but this is my first time trying to develop a game.)
This is quite a broad question because there are pros and cons against both. Unity is a powerful game engine and can be used for all kinds of games but if you want to do stuff like reading contacts, you'll have to write your own plugin to connect the native android.
There are examples of such plugins here
But you'll really have to do more investigation yourself.

How to utilize Visual Studio 2015 to program Android apps using existing Java/Android code?

With the new Microsoft Visual Studio 2015 (VS15) finally released, it comes with the ability to program not only for Windows, but for Android and iOS devices as well.
I have a couple Android apps, and I maintain them using Android Studio. In my opinion, VS15 IDE is stronger than Android Studio, and I would like to migrate my existing apps, and future projects to VS15.
My question is: can I, somehow, use my existing Java code for my Android apps in Visual Studio, or Visual Studio, as it is right now, only supports C# for Android apps?
All I find is creating Android apps using C# (which is great), but I find nothing about re-using existing Java code for Android, and even better, if Java and C# code can be mixed (to use libraries I have created in Java for my Android projects).
Note that I am not asking about porting the existing Android app/code into a Windows app, yet.

Render game objects in android app

Is there a way to render game objects in android app by using game engine ?
I have tried using unity but the problem is that, it require to export app as jar and use that lib in game development.
What I am trying to accomplish is to develop app using android studio and render game components which are built using game engine.
so Is it possible to do that and if yes which tool to use?

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