I'm trying to switch the camera with a button and i'm also successul in that but the proble is that the preview of the rear camera is in inverse portrait i've tryied the setDiplayOrientation, but no changes... Maybe i've put it in a wrong line this is the code and with the button i call the start camera method:
public class MainRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
public static final String TAG = "MainRenderer";
public static final int DEVICE_ORIENTATION_PORTRAIT = 0;
public static final int DEVICE_ORIENTATION_INVERSE_PORTRAIT = 1;
public static final int DEVICE_ORIENTATION_LANDSCAPE = 2;
public static final int DEVICE_ORIENTATION_INVERSE_LANDSCAPE = 3;
private Camera.CameraInfo cameraInfo;
public volatile int deviceOrientation = DEVICE_ORIENTATION_PORTRAIT;
private FSDK.HTracker tracker;
private int[] textures;
private Camera camera;
private SurfaceTexture surfaceTexture;
private boolean updateSurfaceTexture = false;
private FSDK.FSDK_Features[] trackingFeatures;
private MR.MaskFeatures maskCoords;
private int[] isMaskTexture1Created = new int[]{0};
private int[] isMaskTexture2Created = new int[]{0};
private int width;
private int height;
private ByteBuffer pixelBuffer;
private FSDK.HImage cameraImage = new FSDK.HImage();
private FSDK.FSDK_IMAGEMODE cameraImageMode = new FSDK.FSDK_IMAGEMODE();
private FSDK.HImage snapshotImage = new FSDK.HImage();
private FSDK.FSDK_IMAGEMODE snapshotImageMode = new FSDK.FSDK_IMAGEMODE();
private MainView mainView;
private MainActivity mainActivity;
private volatile boolean isResizeCalled = false;
private volatile boolean isResized = false;
public long IDs[] = new long[MR.MAX_FACES];
public long face_count[] = new long[1];
private long frameCount = 0;
private long startTime = 0;
private AtomicBoolean isTakingSnapshot = new AtomicBoolean(false);
public static final int[][] MASKS = new int[][]{
{R.raw.lips_pink, R.drawable.lips_pink, R.drawable.lips_pink_normal, MR.SHIFT_TYPE_NO},
{R.raw.lips_purple, R.drawable.lips_purple, R.drawable.lips_purple_normal, MR.SHIFT_TYPE_NO},
{R.raw.lips_red, R.drawable.lips_red, R.drawable.lips_red_normal, MR.SHIFT_TYPE_NO},
};
private int mask = 0;
private int maskLoaded = 0;
private volatile boolean isMaskChanged = false;
private boolean inPreview = false;
public void changeMask(int i) {
mask += i;
isMaskChanged = true;
}
public MainRenderer(MainView view) {
tracker = Application.tracker;
mainView = view;
mainActivity = (MainActivity) mainView.getContext();
trackingFeatures = new FSDK.FSDK_Features[MR.MAX_FACES];
for (int i = 0; i < MR.MAX_FACES; ++i) {
trackingFeatures[i] = new FSDK.FSDK_Features();
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
trackingFeatures[i].features[j] = new FSDK.TPoint();
}
}
maskCoords = new MR.MaskFeatures();
}
public void close() {
updateSurfaceTexture = false;
surfaceTexture.release();
camera.stopPreview();
camera.release();
camera = null;
deleteTex();
}
public void startCamera() {
if (inPreview) {
camera.stopPreview();
inPreview = false;
}
//NB: if you don't release the current camera before switching, you app will crash
camera.release();
//swap the id of the camera to be used
if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
cameraInfo.facing = Camera.CameraInfo.CAMERA_FACING_FRONT;
} else {
cameraInfo.facing = Camera.CameraInfo.CAMERA_FACING_BACK;
}
camera = Camera.open(cameraInfo.facing);
//Code snippet for this method from somewhere on android developers, i forget where
//setCameraDisplayOrientation(mainActivity, cameraInfo.facing, camera);
try {
//this step is critical or preview on new camera will no know where to render to
camera.setPreviewTexture(surfaceTexture);
} catch (IOException e) {
e.printStackTrace();
}
camera.startPreview();
inPreview = true;
}
public void onSurfaceCreated(GL10 unused, EGLConfig config) { //call opengl functions only inside these functions!
Log.d(TAG, "surfaceCreated");
isResizeCalled = false;
isResized = false;
initTex();
loadMask(mask);
surfaceTexture = new SurfaceTexture(textures[0]);
surfaceTexture.setOnFrameAvailableListener(this);
// Find the ID of the camera
int cameraId = 0;
boolean frontCameraFound = false;
cameraInfo = new Camera.CameraInfo();
for (int i = 0; i < Camera.getNumberOfCameras(); i++) {
Camera.getCameraInfo(i, cameraInfo);
if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
}
if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
cameraId = i;
frontCameraFound = true;
}
}
if (frontCameraFound) {
camera = Camera.open(cameraId);
} else {
camera = Camera.open();
}
try {
camera.setPreviewTexture(surfaceTexture);
} catch (IOException e) {
e.printStackTrace();
}
GLES11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); //background color
}
private byte[] readBytes(InputStream inputStream) throws IOException {
ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream();
int bufferSize = 16384;
byte[] buffer = new byte[bufferSize];
int len;
while ((len = inputStream.read(buffer)) != -1) {
byteBuffer.write(buffer, 0, len);
}
return byteBuffer.toByteArray();
}
// must be called from the thread with OpenGL context!
#TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1)
public void loadMask(int maskNumber) {
GLES11.glDisable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
Log.d(TAG, "Loading mask...");
int[] mask = MASKS[maskNumber];
if (isMaskTexture1Created[0] > 0) {
GLES11.glDeleteTextures(1, textures, 1);
}
if (isMaskTexture2Created[0] > 0) {
GLES11.glDeleteTextures(1, textures, 2);
}
isMaskTexture1Created[0] = 0;
isMaskTexture2Created[0] = 0;
InputStream stream = mainView.getResources().openRawResource(mask[0]);
int res = MR.LoadMaskCoordsFromStream(stream, maskCoords);
try {
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
if (res != FSDK.FSDKE_OK) {
Log.e(TAG, "Error loading mask coords from stream: " + res);
GLES11.glEnable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
return;
}
BitmapFactory.Options bitmapDecodingOptions = new BitmapFactory.Options();
bitmapDecodingOptions.inScaled = false; // to load original image without scaling
FSDK.HImage img1 = new FSDK.HImage();
if (mask[1] == -1) { // if no image
FSDK.CreateEmptyImage(img1);
} else {
stream = mainView.getResources().openRawResource(mask[1]);
byte[] data = null;
try {
data = readBytes(stream);
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
if (data != null) {
res = FSDK.LoadImageFromPngBufferWithAlpha(img1, data, data.length);
Log.d(TAG, "Load mask image of size " + data.length + " with result " + res);
int[] w = new int[]{0};
int[] h = new int[]{0};
FSDK.GetImageWidth(img1, w);
FSDK.GetImageHeight(img1, h);
Log.d(TAG, "Mask image size: " + w[0] + " x " + h[0]);
} else {
Log.w(TAG, "Error loading mask image, using empty image");
FSDK.CreateEmptyImage(img1);
}
}
FSDK.HImage img2 = new FSDK.HImage();
if (mask[2] == -1) { // if no normal image
FSDK.CreateEmptyImage(img2);
} else {
stream = mainView.getResources().openRawResource(mask[2]);
byte[] data = null;
try {
data = readBytes(stream);
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
if (data != null) {
res = FSDK.LoadImageFromPngBufferWithAlpha(img2, data, data.length);
Log.d(TAG, "Load mask normal image of size " + data.length + " with result " + res);
int[] w = new int[]{0};
int[] h = new int[]{0};
FSDK.GetImageWidth(img2, w);
FSDK.GetImageHeight(img2, h);
Log.d(TAG, "Mask normal image size: " + w[0] + " x " + h[0]);
} else {
Log.w(TAG, "Error loading mask normal image, using empty image");
FSDK.CreateEmptyImage(img2);
}
}
res = MR.LoadMask(img1, img2, textures[1], textures[2], isMaskTexture1Created, isMaskTexture2Created);
FSDK.FreeImage(img1);
FSDK.FreeImage(img2);
Log.d(TAG, "Mask loaded with result " + res + " texture1Created:" + isMaskTexture1Created[0] + " texture2Created:" + isMaskTexture2Created[0]);
Log.d(TAG, "Mask textures: " + textures[1] + " " + textures[2]);
GLES11.glEnable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
}
public void onDrawFrame(GL10 unused) { //call opengl functions only inside these functions!
GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
if (!isResized) {
return;
}
synchronized (this) {
if (updateSurfaceTexture) {
surfaceTexture.updateTexImage();
updateSurfaceTexture = false;
}
}
if (isMaskChanged) {
maskLoaded = mask;
loadMask(mask);
isMaskChanged = false;
}
int rotation = 1;
// First, drawing without mask to get image buffer
int res = MR.DrawGLScene(textures[0], 0, trackingFeatures, rotation, MR.SHIFT_TYPE_NO, textures[1], textures[2], maskCoords, 0, 0, width, height);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error in the first MR.DrawGLScene call: " + res);
}
GLES11.glReadPixels(0, 0, width, height, GLES11.GL_RGBA, GLES11.GL_UNSIGNED_BYTE, pixelBuffer);
face_count[0] = 0;
processCameraImage();
// Second, drawing with mask atop of image
res = MR.DrawGLScene(textures[0], (int) face_count[0], trackingFeatures, rotation, MASKS[maskLoaded][3], textures[1], textures[2], maskCoords, isMaskTexture1Created[0], isMaskTexture2Created[0], width, height);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error in the second MR.DrawGLScene call: " + res);
}
// Save snapshot if needed
if (isTakingSnapshot.compareAndSet(true, false)) {
GLES11.glReadPixels(0, 0, width, height, GLES11.GL_RGBA, GLES11.GL_UNSIGNED_BYTE, pixelBuffer);
snapshotImageMode.mode = FSDK.FSDK_IMAGEMODE.FSDK_IMAGE_COLOR_32BIT;
res = FSDK.LoadImageFromBuffer(snapshotImage, pixelBuffer.array(), width, height, width * 4, snapshotImageMode);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error loading snapshot image to FaceSDK: " + res);
} else {
FSDK.MirrorImage(snapshotImage, false);
String galleryPath = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES).getAbsolutePath();
final String filename = galleryPath + "/MirrorRealityDemo" + System.currentTimeMillis() + ".png";
res = FSDK.SaveImageToFile(snapshotImage, filename);
Log.d(TAG, "saving snapshot to " + filename);
FSDK.FreeImage(snapshotImage);
if (FSDK.FSDKE_OK == res) {
mainActivity.runOnUiThread(new Runnable() {
#Override
public void run() {
Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
File f = new File(filename);
Uri contentUri = Uri.fromFile(f);
mediaScanIntent.setData(contentUri);
mainActivity.sendBroadcast(mediaScanIntent);
Toast.makeText(mainActivity, "Saved successfully", Toast.LENGTH_SHORT).show();
}
});
}
}
}
// Show fps
++frameCount;
long timeCurrent = System.currentTimeMillis();
if (startTime == 0) startTime = timeCurrent;
long diff = timeCurrent - startTime;
if (diff >= 3000) {
final float fps = frameCount / (diff / 1000.0f);
frameCount = 0;
startTime = 0;
final TextView fpsTextView = mainActivity.fpsTextView();
mainActivity.fpsTextView().post(new Runnable() {
#Override
public void run() {
if (!mainActivity.isFinishing()) {
fpsTextView.setText(fps + " FPS");
}
}
});
}
}
private void processCameraImage() {
//clear previous features
for (int i = 0; i < MR.MAX_FACES; ++i) {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
trackingFeatures[i].features[j].x = 0;
trackingFeatures[i].features[j].y = 0;
}
}
cameraImageMode.mode = FSDK.FSDK_IMAGEMODE.FSDK_IMAGE_COLOR_32BIT;
int res = FSDK.LoadImageFromBuffer(cameraImage, pixelBuffer.array(), width, height, width * 4, cameraImageMode);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error loading camera image to FaceSDK: " + res);
return;
}
FSDK.MirrorImage(cameraImage, false);
int[] widthByReference = new int[1];
int[] heightByReference = new int[1];
FSDK.GetImageWidth(cameraImage, widthByReference);
FSDK.GetImageHeight(cameraImage, heightByReference);
int width = widthByReference[0];
int height = heightByReference[0];
int rotation = 0;
if (deviceOrientation == DEVICE_ORIENTATION_INVERSE_PORTRAIT) {
rotation = 2;
} else if (deviceOrientation == DEVICE_ORIENTATION_LANDSCAPE) {
rotation = 3;
} else if (deviceOrientation == DEVICE_ORIENTATION_INVERSE_LANDSCAPE) {
rotation = 1;
}
if (rotation > 0) {
FSDK.HImage rotated = new FSDK.HImage();
FSDK.CreateEmptyImage(rotated);
FSDK.RotateImage90(cameraImage, rotation, rotated);
FSDK.FeedFrame(tracker, 0, rotated, face_count, IDs);
FSDK.FreeImage(rotated);
} else {
FSDK.FeedFrame(tracker, 0, cameraImage, face_count, IDs);
}
for (int i = 0; i < (int) face_count[0]; ++i) {
FSDK.GetTrackerFacialFeatures(tracker, 0, IDs[i], trackingFeatures[i]);
if (rotation > 0) {
if (rotation == 1) {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
int x = trackingFeatures[i].features[j].x;
trackingFeatures[i].features[j].x = trackingFeatures[i].features[j].y;
trackingFeatures[i].features[j].y = height - 1 - x;
}
} else if (rotation == 2) {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
trackingFeatures[i].features[j].x = width - 1 - trackingFeatures[i].features[j].x;
trackingFeatures[i].features[j].y = height - 1 - trackingFeatures[i].features[j].y;
}
} else {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
int x = trackingFeatures[i].features[j].x;
trackingFeatures[i].features[j].x = width - 1 - trackingFeatures[i].features[j].y;
trackingFeatures[i].features[j].y = x;
}
}
}
}
FSDK.FreeImage(cameraImage);
}
public void onSurfaceChanged(GL10 unused, int width, int height) { //call opengl functions only inside these functions!
Log.d(TAG, "surfaceChanged");
if (!isResizeCalled) {
isResizeCalled = true;
mainView.resizeForPerformance(width, height);
return;
}
GLES11.glViewport(0, 0, width, height);
Camera.Parameters param = camera.getParameters();
List<Camera.Size> psize = param.getSupportedPreviewSizes();
if (psize.size() > 0) {
int i = 0;
int optDistance = Integer.MAX_VALUE;
Log.d(TAG, "Choosing preview resolution closer to " + width + " x " + height);
double neededScale = height / (double) width;
for (int j = 0; j < psize.size(); ++j) {
double scale = psize.get(j).width / (double) psize.get(j).height;
int distance = (int) (10000 * Math.abs(scale - neededScale));
Log.d(TAG, "Choosing preview resolution, probing " + psize.get(j).width + " x " + psize.get(j).height + " distance: " + distance);
if (distance < optDistance) {
i = j;
optDistance = distance;
} else if (distance == optDistance) {
// try to avoid too low resolution
if ((psize.get(i).width < 300 || psize.get(i).height < 300)
&& psize.get(j).width > psize.get(i).width && psize.get(j).height > psize.get(i).height) {
i = j;
}
}
}
Log.d(TAG, "Using optimal preview size: " + psize.get(i).width + " x " + psize.get(i).height);
param.setPreviewSize(psize.get(i).width, psize.get(i).height);
// adjusting viewport to camera aspect ratio
int viewportHeight = (int) (width * (psize.get(i).width * 1.0f / psize.get(i).height));
GLES11.glViewport(0, 0, width, viewportHeight);
this.width = width;
this.height = viewportHeight;
pixelBuffer = ByteBuffer.allocateDirect(this.width * this.height * 4).order(ByteOrder.nativeOrder());
}
param.set("orientation", "landscape");
camera.setParameters(param);
camera.startPreview();
inPreview = true;
isResized = true;
}
#TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1)
private void initTex() {
textures = new int[3];
GLES11.glEnable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
GLES11.glEnable(GL10.GL_TEXTURE_2D);
GLES11.glGenTextures(3, textures, 0);
GLES11.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textures[0]);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_WRAP_S, GLES11.GL_CLAMP_TO_EDGE);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_WRAP_T, GLES11.GL_CLAMP_TO_EDGE);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_MIN_FILTER, GLES11.GL_NEAREST);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_MAG_FILTER, GLES11.GL_NEAREST);
}
private void deleteTex() {
GLES11.glDeleteTextures(3, textures, 0);
}
public synchronized void onFrameAvailable(SurfaceTexture st) {
updateSurfaceTexture = true;
mainView.requestRender();
}
public synchronized void snapshot() {
isTakingSnapshot.set(true);
}
}
Any type of help is appreciated ... thank you so much
here is the preview that i see
I have tried making sense, but there is few knowledge on what API Level your trying to target , that may also be the problem or maybe the problem may be the Test Device.
But lets rewrite the camera Display code:
1)
public void setCameraDisplayOrientation(android.hardware.Camera camera) {
Camera.Parameters parameters = camera.getParameters();
android.hardware.Camera.CameraInfo camInfo =
new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(getBackFacingCameraId(), camInfo);
Display display = ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
int rotation = display.getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0:
degrees = 0;
break;
case Surface.ROTATION_90:
degrees = 90;
break;
case Surface.ROTATION_180:
degrees = 180;
break;
case Surface.ROTATION_270:
degrees = 270;
break;
}
int result;
if (camInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
result = (camInfo.orientation + degrees) % 360;
result = (360 - result) % 360; // compensate the mirror
} else { // back-facing
result = (camInfo.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(result);
}
Call setCameraDisplayOrientation() method in surfaceCreated callback as the following:
#Override
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
camera = Camera.open();
setCameraDisplayOrientation(getActivity(), CameraInfo.CAMERA_FACING_BACK, camera);
}
Method 2 is to try:
Get the phone's orientation by using a sensor and this makes life much easier because the orientation will be properly handle
You can find more about this within this link: Is Android's CameraInfo.orientation correctly documented? Incorrectly implemented?
Method 3:
edit your code like
public class MainRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
public static final String TAG = "MainRenderer";
public static final int DEVICE_ORIENTATION_PORTRAIT = 0;
public static final int DEVICE_ORIENTATION_INVERSE_PORTRAIT = 1;
public static final int DEVICE_ORIENTATION_LANDSCAPE = 2;
public static final int DEVICE_ORIENTATION_INVERSE_LANDSCAPE = 3;
private Camera.CameraInfo cameraInfo;
public volatile int deviceOrientation = DEVICE_ORIENTATION_PORTRAIT;
private FSDK.HTracker tracker;
private int[] textures;
private Camera camera;
private SurfaceTexture surfaceTexture;
private boolean updateSurfaceTexture = false;
private FSDK.FSDK_Features[] trackingFeatures;
private MR.MaskFeatures maskCoords;
private int[] isMaskTexture1Created = new int[]{0};
private int[] isMaskTexture2Created = new int[]{0};
private int width;
private int height;
private ByteBuffer pixelBuffer;
private FSDK.HImage cameraImage = new FSDK.HImage();
private FSDK.FSDK_IMAGEMODE cameraImageMode = new FSDK.FSDK_IMAGEMODE();
private FSDK.HImage snapshotImage = new FSDK.HImage();
private FSDK.FSDK_IMAGEMODE snapshotImageMode = new FSDK.FSDK_IMAGEMODE();
private MainView mainView;
private MainActivity mainActivity;
private volatile boolean isResizeCalled = false;
private volatile boolean isResized = false;
public long IDs[] = new long[MR.MAX_FACES];
public long face_count[] = new long[1];
private long frameCount = 0;
private long startTime = 0;
private AtomicBoolean isTakingSnapshot = new AtomicBoolean(false);
public static final int[][] MASKS = new int[][]{
{R.raw.lips_pink, R.drawable.lips_pink, R.drawable.lips_pink_normal, MR.SHIFT_TYPE_NO},
{R.raw.lips_purple, R.drawable.lips_purple, R.drawable.lips_purple_normal, MR.SHIFT_TYPE_NO},
{R.raw.lips_red, R.drawable.lips_red, R.drawable.lips_red_normal, MR.SHIFT_TYPE_NO},
};
private int mask = 0;
private int maskLoaded = 0;
private volatile boolean isMaskChanged = false;
private boolean inPreview = false;
public void changeMask(int i) {
mask += i;
isMaskChanged = true;
}
public MainRenderer(MainView view) {
tracker = Application.tracker;
mainView = view;
mainActivity = (MainActivity) mainView.getContext();
trackingFeatures = new FSDK.FSDK_Features[MR.MAX_FACES];
for (int i = 0; i < MR.MAX_FACES; ++i) {
trackingFeatures[i] = new FSDK.FSDK_Features();
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
trackingFeatures[i].features[j] = new FSDK.TPoint();
}
}
maskCoords = new MR.MaskFeatures();
}
public void close() {
updateSurfaceTexture = false;
surfaceTexture.release();
camera.stopPreview();
camera.release();
camera = null;
deleteTex();
}
public void startCamera() {
if (inPreview) {
camera.stopPreview();
inPreview = false;
}
//NB: if you don't release the current camera before switching, you app will crash
camera.release();
//swap the id of the camera to be used
//Below i have tried to change the camera facing
if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
cameraInfo.facing = Camera.CameraInfo.CAMERA_FACING_BACK;
} else {
cameraInfo.facing = Camera.CameraInfo.CAMERA_FACING_FRONT;
}
camera = Camera.open(cameraInfo.facing);
//Code snippet for this method from somewhere on android developers, i forget where
//setCameraDisplayOrientation(mainActivity, cameraInfo.facing, camera);
try {
//this step is critical or preview on new camera will no know where to render to
camera.setPreviewTexture(surfaceTexture);
} catch (IOException e) {
e.printStackTrace();
}
camera.startPreview();
inPreview = true;
}
public void onSurfaceCreated(GL10 unused, EGLConfig config) { //call opengl functions only inside these functions!
Log.d(TAG, "surfaceCreated");
isResizeCalled = false;
isResized = false;
initTex();
loadMask(mask);
surfaceTexture = new SurfaceTexture(textures[0]);
surfaceTexture.setOnFrameAvailableListener(this);
// Find the ID of the camera
int cameraId = 0;
boolean frontCameraFound = false;
cameraInfo = new Camera.CameraInfo();
for (int i = 0; i < Camera.getNumberOfCameras(); i++) {
Camera.getCameraInfo(i, cameraInfo);
if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
}
if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
cameraId = i;
frontCameraFound = true;
}
}
if (frontCameraFound) {
camera = Camera.open(cameraId);
} else {
camera = Camera.open();
}
try {
camera.setPreviewTexture(surfaceTexture);
} catch (IOException e) {
e.printStackTrace();
}
GLES11.glClearColor
(0.0f, 0.0f, 0.0f, 1.0f); //background color
}
private byte[] readBytes(InputStream inputStream) throws IOException {
ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream();
int bufferSize = 16384;
byte[] buffer = new byte[bufferSize];
int len;
while ((len = inputStream.read(buffer)) != -1) {
byteBuffer.write(buffer, 0, len);
}
return byteBuffer.toByteArray();
}
// must be called from the thread with OpenGL context!
#TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1)
public void loadMask(int maskNumber) {
GLES11.glDisable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
Log.d(TAG, "Loading mask...");
int[] mask = MASKS[maskNumber];
if (isMaskTexture1Created[0] > 0) {
GLES11.glDeleteTextures(1, textures, 1);
}
if (isMaskTexture2Created[0] > 0) {
GLES11.glDeleteTextures(1, textures, 2);
}
isMaskTexture1Created[0] = 0;
isMaskTexture2Created[0] = 0;
InputStream stream = mainView.getResources().openRawResource(mask[0]);
int res = MR.LoadMaskCoordsFromStream(stream, maskCoords);
try {
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
if (res != FSDK.FSDKE_OK) {
Log.e(TAG, "Error loading mask coords from stream: " + res);
GLES11.glEnable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
return;
}
BitmapFactory.Options bitmapDecodingOptions = new BitmapFactory.Options();
bitmapDecodingOptions.inScaled = false; // to load original image without scaling
FSDK.HImage img1 = new FSDK.HImage();
if (mask[1] == -1) { // if no image
FSDK.CreateEmptyImage(img1);
} else {
stream = mainView.getResources().openRawResource(mask[1]);
byte[] data = null;
try {
data = readBytes(stream);
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
if (data != null) {
res = FSDK.LoadImageFromPngBufferWithAlpha(img1, data, data.length);
Log.d(TAG, "Load mask image of size " + data.length + " with result " + res);
int[] w = new int[]{0};
int[] h = new int[]{0};
FSDK.GetImageWidth(img1, w);
FSDK.GetImageHeight(img1, h);
Log.d(TAG, "Mask image size: " + w[0] + " x " + h[0]);
} else {
Log.w(TAG, "Error loading mask image, using empty image");
FSDK.CreateEmptyImage(img1);
}
}
FSDK.HImage img2 = new FSDK.HImage();
if (mask[2] == -1) { // if no normal image
FSDK.CreateEmptyImage(img2);
} else {
stream = mainView.getResources().openRawResource(mask[2]);
byte[] data = null;
try {
data = readBytes(stream);
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
if (data != null) {
res = FSDK.LoadImageFromPngBufferWithAlpha(img2, data, data.length);
Log.d(TAG, "Load mask normal image of size " + data.length + " with result " + res);
int[] w = new int[]{0};
int[] h = new int[]{0};
FSDK.GetImageWidth(img2, w);
FSDK.GetImageHeight(img2, h);
Log.d(TAG, "Mask normal image size: " + w[0] + " x " + h[0]);
} else {
Log.w(TAG, "Error loading mask normal image, using empty image");
FSDK.CreateEmptyImage(img2);
}
}
res = MR.LoadMask(img1, img2, textures[1], textures[2], isMaskTexture1Created, isMaskTexture2Created);
FSDK.FreeImage(img1);
FSDK.FreeImage(img2);
Log.d(TAG, "Mask loaded with result " + res + " texture1Created:" + isMaskTexture1Created[0] + " texture2Created:" + isMaskTexture2Created[0]);
Log.d(TAG, "Mask textures: " + textures[1] + " " + textures[2]);
GLES11.glEnable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
}
public void onDrawFrame(GL10 unused) { //call opengl functions only inside these functions!
GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
if (!isResized) {
return;
}
synchronized (this) {
if (updateSurfaceTexture) {
surfaceTexture.updateTexImage();
updateSurfaceTexture = false;
}
}
if (isMaskChanged) {
maskLoaded = mask;
loadMask(mask);
isMaskChanged = false;
}
int rotation = 1;
// First, drawing without mask to get image buffer
int res = MR.DrawGLScene(textures[0], 0, trackingFeatures, rotation, MR.SHIFT_TYPE_NO, textures[1], textures[2], maskCoords, 0, 0, width, height);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error in the first MR.DrawGLScene call: " + res);
}
GLES11.glReadPixels(0, 0, width, height, GLES11.GL_RGBA, GLES11.GL_UNSIGNED_BYTE, pixelBuffer);
face_count[0] = 0;
processCameraImage();
// Second, drawing with mask atop of image
res = MR.DrawGLScene(textures[0], (int) face_count[0], trackingFeatures, rotation, MASKS[maskLoaded][3], textures[1], textures[2], maskCoords, isMaskTexture1Created[0], isMaskTexture2Created[0], width, height);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error in the second MR.DrawGLScene call: " + res);
}
// Save snapshot if needed
if (isTakingSnapshot.compareAndSet(true, false)) {
GLES11.glReadPixels(0, 0, width, height, GLES11.GL_RGBA, GLES11.GL_UNSIGNED_BYTE, pixelBuffer);
snapshotImageMode.mode = FSDK.FSDK_IMAGEMODE.FSDK_IMAGE_COLOR_32BIT;
res = FSDK.LoadImageFromBuffer(snapshotImage, pixelBuffer.array(), width, height, width * 4, snapshotImageMode);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error loading snapshot image to FaceSDK: " + res);
} else {
FSDK.MirrorImage(snapshotImage, false);
String galleryPath = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES).getAbsolutePath();
final String filename = galleryPath + "/MirrorRealityDemo" + System.currentTimeMillis() + ".png";
res = FSDK.SaveImageToFile(snapshotImage, filename);
Log.d(TAG, "saving snapshot to " + filename);
FSDK.FreeImage(snapshotImage);
if (FSDK.FSDKE_OK == res) {
mainActivity.runOnUiThread(new Runnable() {
#Override
public void run() {
Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
File f = new File(filename);
Uri contentUri = Uri.fromFile(f);
mediaScanIntent.setData(contentUri);
mainActivity.sendBroadcast(mediaScanIntent);
Toast.makeText(mainActivity, "Saved successfully", Toast.LENGTH_SHORT).show();
}
});
}
}
}
// Show fps
++frameCount;
long timeCurrent = System.currentTimeMillis();
if (startTime == 0) startTime = timeCurrent;
long diff = timeCurrent - startTime;
if (diff >= 3000) {
final float fps = frameCount / (diff / 1000.0f);
frameCount = 0;
startTime = 0;
final TextView fpsTextView = mainActivity.fpsTextView();
mainActivity.fpsTextView().post(new Runnable() {
#Override
public void run() {
if (!mainActivity.isFinishing()) {
fpsTextView.setText(fps + " FPS");
}
}
});
}
}
private void processCameraImage() {
//clear previous features
for (int i = 0; i < MR.MAX_FACES; ++i) {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
trackingFeatures[i].features[j].x = 0;
trackingFeatures[i].features[j].y = 0;
}
}
cameraImageMode.mode = FSDK.FSDK_IMAGEMODE.FSDK_IMAGE_COLOR_32BIT;
int res = FSDK.LoadImageFromBuffer(cameraImage, pixelBuffer.array(), width, height, width * 4, cameraImageMode);
if (FSDK.FSDKE_OK != res) {
Log.e(TAG, "Error loading camera image to FaceSDK: " + res);
return;
}
FSDK.MirrorImage(cameraImage, false);
int[] widthByReference = new int[1];
int[] heightByReference = new int[1];
FSDK.GetImageWidth(cameraImage, widthByReference);
FSDK.GetImageHeight(cameraImage, heightByReference);
int width = widthByReference[0];
int height = heightByReference[0];
int rotation = 0;
if (deviceOrientation == DEVICE_ORIENTATION_INVERSE_PORTRAIT) {
rotation = 2;
} else if (deviceOrientation == DEVICE_ORIENTATION_LANDSCAPE) {
rotation = 3;
} else if (deviceOrientation == DEVICE_ORIENTATION_INVERSE_LANDSCAPE) {
rotation = 1;
}
if (rotation > 0) {
FSDK.HImage rotated = new FSDK.HImage();
FSDK.CreateEmptyImage(rotated);
FSDK.RotateImage90(cameraImage, rotation, rotated);
FSDK.FeedFrame(tracker, 0, rotated, face_count, IDs);
FSDK.FreeImage(rotated);
} else {
FSDK.FeedFrame(tracker, 0, cameraImage, face_count, IDs);
}
for (int i = 0; i < (int) face_count[0]; ++i) {
FSDK.GetTrackerFacialFeatures(tracker, 0, IDs[i], trackingFeatures[i]);
if (rotation > 0) {
if (rotation == 1) {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
int x = trackingFeatures[i].features[j].x;
trackingFeatures[i].features[j].x = trackingFeatures[i].features[j].y;
trackingFeatures[i].features[j].y = height - 1 - x;
}
} else if (rotation == 2) {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
trackingFeatures[i].features[j].x = width - 1 - trackingFeatures[i].features[j].x;
trackingFeatures[i].features[j].y = height - 1 - trackingFeatures[i].features[j].y;
}
} else {
for (int j = 0; j < FSDK.FSDK_FACIAL_FEATURE_COUNT; ++j) {
int x = trackingFeatures[i].features[j].x;
trackingFeatures[i].features[j].x = width - 1 - trackingFeatures[i].features[j].y;
trackingFeatures[i].features[j].y = x;
}
}
}
}
FSDK.FreeImage(cameraImage);
}
public void onSurfaceChanged(GL10 unused, int width, int height) { //call opengl functions only inside these functions!
Log.d(TAG, "surfaceChanged");
if (!isResizeCalled) {
isResizeCalled = true;
mainView.resizeForPerformance(width, height);
return;
}
GLES11.glViewport(0, 0, width, height);
Camera.Parameters param = camera.getParameters();
List<Camera.Size> psize = param.getSupportedPreviewSizes();
if (psize.size() > 0) {
int i = 0;
int optDistance = Integer.MAX_VALUE;
Log.d(TAG, "Choosing preview resolution closer to " + width + " x " + height);
double neededScale = height / (double) width;
for (int j = 0; j < psize.size(); ++j) {
double scale = psize.get(j).width / (double) psize.get(j).height;
int distance = (int) (10000 * Math.abs(scale - neededScale));
Log.d(TAG, "Choosing preview resolution, probing " + psize.get(j).width + " x " + psize.get(j).height + " distance: " + distance);
if (distance < optDistance) {
i = j;
optDistance = distance;
} else if (distance == optDistance) {
// try to avoid too low resolution
if ((psize.get(i).width < 300 || psize.get(i).height < 300)
&& psize.get(j).width > psize.get(i).width && psize.get(j).height > psize.get(i).height) {
i = j;
}
}
}
Log.d(TAG, "Using optimal preview size: " + psize.get(i).width + " x " + psize.get(i).height);
param.setPreviewSize(psize.get(i).width, psize.get(i).height);
// adjusting viewport to camera aspect ratio
int viewportHeight = (int) (width * (psize.get(i).width * 1.0f / psize.get(i).height));
GLES11.glViewport(0, 0, width, viewportHeight);
this.width = width;
this.height = viewportHeight;
pixelBuffer = ByteBuffer.allocateDirect(this.width * this.height * 4).order(ByteOrder.nativeOrder());
}
param.set("orientation", "landscape");
camera.setParameters(param);
camera.startPreview();
inPreview = true;
isResized = true;
}
#TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1)
private void initTex() {
textures = new int[3];
GLES11.glEnable(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
GLES11.glEnable(GL10.GL_TEXTURE_2D);
GLES11.glGenTextures(3, textures, 0);
GLES11.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textures[0]);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_WRAP_S, GLES11.GL_CLAMP_TO_EDGE);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_WRAP_T, GLES11.GL_CLAMP_TO_EDGE);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_MIN_FILTER, GLES11.GL_NEAREST);
GLES11.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES11.GL_TEXTURE_MAG_FILTER, GLES11.GL_NEAREST);
}
private void deleteTex() {
GLES11.glDeleteTextures(3, textures, 0);
}
public synchronized void onFrameAvailable(SurfaceTexture st) {
updateSurfaceTexture = true;
mainView.requestRender();
}
public synchronized void snapshot() {
isTakingSnapshot.set(true);
}
}
This is sometimes due to android not knowing what orientation is the previous activity coming from, try setting the orientation of the application with
android:screenOrientation="nosensor"
or try the following:
Add the orientation attribute in the manifest
android:screenOrientation=["unspecified" | "behind" |
"landscape" | "portrait" |
"reverseLandscape" | "reversePortrait" |
"sensorLandscape" | "sensorPortrait" |
"userLandscape" | "userPortrait" |
"sensor" | "fullSensor" | "nosensor" |
"user" | "fullUser" | "locked"]
So in your case it will be
<activity android:name=".yourCameractivity"
....
android:screenOrientation="sensorPortrait"/>
I'm a beginner to OpenCV.
I'm trying to do template matching with multiple tempates.
for single template i get the source code from here
OpenCV Template Matching example in Android
I searched in the internet and I couldn't find a proper android or java code which satisfy my requirement.
I have C++ code but I dont know how to translate it.
Can you please help me to find a proper java or android code. Or else please help me with translate this C++ code into java, which I can use inside android application.
Thank you in advance.
C++ code
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
bool FindTemplate(Mat Img_Scene_Bgr,Mat Img_Template_Bgr,Point &Point_TemplateLocation)
{
// `Img_Scene_Bgr` and `Img_Template_Bgr` are the reference and template image
cv::Mat Img_Result_Float(Img_Scene_Bgr.rows-Img_Template_Bgr.rows+1, Img_Scene_Bgr.cols-Img_Template_Bgr.cols+1, CV_32FC1);
cv::matchTemplate(Img_Template_Bgr, Img_Scene_Bgr, Img_Result_Float, CV_TM_CCOEFF_NORMED);
normalisasi normalize( Img_Result_Float, Img_Result_Float, 0, 1, NORM_MINMAX, -1, Mat() );
double minval, maxval, threshold = 0.7;
cv::Point minloc, maxloc;
cv::minMaxLoc(Img_Result_Float, &minval, &maxval, &minloc, &maxloc);
if (maxval >= threshold)
{
Point_TemplateLocation= maxloc;
return true;
}
else
{
return false;
}
}
int main( int argc, char** argv )
{
Mat Img_Scene;
Mat Img_Template_1;
Mat Img_Template_2;
Mat Img_Result;
char* image_window = "Source Image";
char* result_window = "Result window";
/// Load image and template
Img_Scene = imread("SceneImage.png", 1 );
Img_Template_1 = imread( "Templ1.png", 1 );
Img_Template_2 = imread( "Templ2.png", 1 );
if(Img_Scene.data== NULL||Img_Template_1.data==NULL||Img_Template_2.data==NULL)
{
cout<<"Image Not Found";
return 0;
}
Img_Result= Img_Scene.clone();
Vector<Mat> List_Template_Img;
List_Template_Img.push_back(Img_Template_1);//Otherwise Get some folder & add the Files in it
List_Template_Img.push_back(Img_Template_2);
Point Point_TemplateLocation;
for (int i = 0; i < List_Template_Img.size(); i++)
{
if(!FindTemplate(Img_Scene,List_Template_Img[i],Point_TemplateLocation))
{
cout<<"No Match Found";
}
/// Show me what you got
rectangle( Img_Result, Point_TemplateLocation, Point( Point_TemplateLocation.x + Img_Template_1.cols , Point_TemplateLocation.y + Img_Template_1.rows ), Scalar(0,0,255), 2, 8, 0 );
putText( Img_Result, format("Object %d ",i),Point( Point_TemplateLocation.x + Img_Template_1.cols/4 , Point_TemplateLocation.y + Img_Template_1.rows/2 ),1,1,Scalar(255,0,0),1,-1);
}
/// Create windows
namedWindow( image_window, CV_WINDOW_AUTOSIZE );
namedWindow( result_window, CV_WINDOW_AUTOSIZE );
imshow( image_window, Img_Template_1);
imshow( image_window, Img_Template_2);
imshow( result_window, Img_Result );
waitKey(0);
return 0;
}
I tried to write a script like this, but I am confused in the calculation process and bring the results of calculations
public void matching() {
String img_eq = Environment.getExternalStorageDirectory().getAbsolutePath() + "/img_eq/img_eq.jpg";
String template = Environment.getExternalStorageDirectory().getAbsolutePath() + "/img_template/img_template.jpg";
String template2 = Environment.getExternalStorageDirectory().getAbsolutePath() + "/img_template/img_template2.jpg";
Mat img = Highgui.imread(img_eq, CvType.CV_8SC3);
Mat templ = Highgui.imread(template, CvType.CV_8SC3);
Mat templ_2 = Highgui.imread(template2, CvType.CV_8SC3);
int match_method = Imgproc.TM_SQDIFF_NORMED;
int result_cols = img.cols() - templ.cols() + 1;
int result_rows = img.rows() - templ.rows() + 1;
Mat result = new Mat(result_rows, result_cols, CvType.CV_8SC3);
Imgproc.matchTemplate(img, templ, result, match_method);
Core.normalize(result, result, 0, 1, Core.NORM_MINMAX, -1, new Mat());
// / Localizing the best match with minMaxLoc
MinMaxLocResult mmr = Core.minMaxLoc(result);
Point matchLoc = new Point();
//for (int i = 0; i < List_template_image.size(); i++)
{
if (match_method == Imgproc.TM_SQDIFF || match_method == Imgproc.TM_SQDIFF_NORMED) {
matchLoc = mmr.minLoc;
} else {
matchLoc = mmr.maxLoc;
}
// / Show me what you got
Core.rectangle(img, matchLoc, new Point(matchLoc.x + templ.cols(),
matchLoc.y + templ.rows()), new Scalar(0, 255, 0));
// Save the visualized detection.
Highgui.imwrite("/mnt/sdcard/img_result/img_result.jpg", img);
Mat image = Highgui.imread("/mnt/sdcard/img_result/img_result.jpg");
Mat android_image = Mat.zeros(image.cols(), image.rows(), CvType.CV_8SC3);
Imgproc.cvtColor(image, android_image, Imgproc.COLOR_BGR2RGB);
Bitmap bm = Bitmap.createBitmap(android_image.cols(),android_image.rows(), Bitmap.Config.ARGB_8888);
Utils.matToBitmap(android_image, bm);
ImageView iv = (ImageView) findViewById(R.id.image);
iv.setImageBitmap(bm);
}