Java TCP packets via HTTP proxy - java

I am sending TCP packets just few bits each (one line of text or so). I am sending them to remote server via HTTP proxy however for some reason when the connection with the proxy is slow or interrupted to the server arrives just a fragment of the packet and not entire packet and it causes exceptions on the server side, how it that posible ? Is there any way on the client side how to prevent sending fragment of the packet instead of entire packet ?
Example: I am trying to send this packet:
packetHead: id (1-99)
integer: 1
short: 0
byte: 4
And in my case sometimes happens that to the server arrives just packetHead and integer and the rest of the packet is lost somewhere when the connection with the proxy is bad.
I have no access to modify server source code so I need to fix it on the client side.
Thanks for any tips.

Please show how you send your data. Every time I had a similar problem it was my fault for not flushing the stream. Especially if the stream is compressed you need to call close/complete on the GZIP or similar object to actually send out everything.

Related

how to respond from plain tcp client to MessagingTemplate's sendAndReceive

I'm using channel-adapters (not gateways) to send data with MessagingTemplate's sendAndReceive from spring integration server to a connected nonspring client (or just telnet).
After receiving the data in the client, somewhen I want to reply data to the server and resolve that sendAndReceive-Waiting. I still want to be able to send other data to the server.
How will sendAndReceive detect a response? Right now I can send whatever I want to the server, it will assume it as a new incoming message.
Is there a predefined way, like prefixing a messageid or do I have to implement it manually by interpreting the incoming messages and somehow "resolve" the sendAndReceive-blocker?
MessagingTemplate.sendAndReceive is based on the TemporaryReplyChannel which is placed to the MessageHeaders and afterward some AbstractReplyProducingMessageHandler just uses that header to send reply back.
Yes, the sending Thread is blocked to wait for the reply throughout that TemporaryReplyChannel.
Hope that can help you a bit.
All other your comment regarding TCP/IP isn't clear for me yet...

Heart-beating in STOMP client

The design of my current stomp client process is as follows:
Open stomp connection (sending CONNECT frame)
Subscribe to a feed (send a SUBSCRIBE frame)
Do a loop to continually receive feed:
while (true) {
connection.begin("txt1");
StompFrame message = connection.receive();
System.out.println("message get header"+message.toString());
LOG.info(message.getBody());
connection.ack(message, "txt1");
connection.commit("txt1");
}
My problem with this process is that I get
java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)...
and I think the cause of this is mostly because the feed I am subscribed to gives information slower on certain times (as I normally get this error when the weekend comes, holidays or evenings).
I have been reading up on this here and I think this would help with my problem. However, I'm not so sure how to incorporate it with the current layout of my stomp client. Would I have to send a CONNECT header within Step 3?
I am currently using activemq to create my stomp client if that helps.
In the stomp spec we have:
Regarding the heart-beats themselves, any new data received over the
network connection is an indication that the remote end is alive. In a
given direction, if heart-beats are expected every milliseconds:
the sender MUST send new data over the network connection at least every milliseconds
if the sender has no real STOMP frame to send, it MUST send a single newline byte (0x0A)
if, inside a time window of at least milliseconds, the receiver did not receive any new data, it CAN consider the
connection as dead
because of timing inaccuracies, the receiver SHOULD be tolerant and take into account an error margin
Would that mean my client would need to send a newline bye every n seconds?
The stomp server you are connected to has timed out your connection due to innactivity.
Providing the server supports Stomp version 1.1 or newer, the easiest solution for your client is to include a heart-beat instruction in the header of your CONNECT, such as "0,10000". This tells the server that you cannot send heart-beats, but you want it to send one every 10 seconds. This way you don't need to implement them, and the server will keep the connection active by sending them to you.
Of course the server will have its own requirements of the client. In your comment it responds to your request with "1000,0". This indicates that it will send a heart-beat every 1000 millisecs, and it expects you to send one every 0 millisecs, 0 indicating none at all. So your job will be minimal.

Basic principles of a UDP server with multiple clients

I'm implementing a FTP program using UDP in Java (TCP is not an option), but I'm having trouble grasping the basics of how it's supposed to work.
As I understand, it's connectionless, so I should just have one server thread running which processes every request by any client.
Where I'm getting confused is during the actual file transfer. If the server is in the middle of a loop sending datagrams containing bits of a requested file to the client, and is waiting for an ACK from the client, but instead of that receives a completely different request from a different client, how am I supposed to handle that?
I know I could jump out of the loop to handle it, but then if the initial expected packet finally arrives, how can I pick up where I left off?
A UDP server works similar to a TCP in many respects. The major difference is that you will not receive a acknowledgement that your packets were received. You still have to know which client you are sending to, so use the DatagramSocket class. This is the Oracle tutorial for UDP: http://docs.oracle.com/javase/tutorial/networking/datagrams/index.html. It has a pretty good example in it. The significant part is getting the address and port of the original client, and returning your packets to that client:
InetAddress address = packet.getAddress();
int port = packet.getPort();
new DatagramPacket(buf, buf.length, address, port);
You could start a new thread on the server side for sending the bits every time a client sends a request. The thread would save the return address and port of the client, and die when the file send was done.

Java Socket - Sending SSL Segments - How to suppress?

I want to send a message via a java.net.Socket.
The message is: 001C020000C0154C000404850D9583CC00000004560B00E42080004C
For my application I need this message to be sent via one TCP packet.
But checking Wireshark what is happening is, I can see, that it divides the message into
two reassembled SSL segments:
00
1C020000C0154C000404850D9583CC00000004560B00E42080004C
How can I supress this behavior?
My code is:
OutputStream os = m_sslsocket.getOutputStream();
os.flush();
write(hex2Byte("001C020000C0154C000404850D9583CC00000004560B00E42080004C");
os.flush();
where hex2Byte converts the hexadecimal String to a bytearray.
EDIT:
Thank you for your comments.
In any case my protocol stack when observing via WireShark looks as follows:
As you can see there are two SSL Segments, where one is with 00
and the other has the rest.
How to supress it such, that there is only one segment?
The above is the result of my writing to the outputstream.
(Do not worry about the red. That is just because of IP checksum offload to the network device.)
For my application I need this message to be sent via one TCP packet.
Bad luck, TCP cannot be made to do that reliably, with or without SSL. Adjust your expectations. It's a byte-stream protocol.

UDP socket and multiple replies

I'm a learner, so please be patient and clear. I am writing an echo client with Java sockets (DatagramSocket).
After the client sends a message to the echo server, the server deliberately sends 1-10 copies of the message back to simulate message duplication in UDP.
However, my code can only receive the first of those messages sent back, never the full number sent by the server. My receive code is like this:
socket.receive(receivePacket);
How would I put my client in a state where you can enter a string to echo, say "Hi", it is then sent to the server, but can then receive all the replies? I am assuming that they all make it back to the client (I am testing this on my local machine so there will be no loss)
Call socket.receive again to receive additional packets. Set a timeout to wait a reasonable amount of time before deciding the server has sent all its packets.

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