Math: when do we use logarithms and how does it work? - java

I were solving:
We know the content of the evaporator (content in ml), the percentage of foam or gas lost every day (evap_per_day) and the threshold (threshold) in percentage beyond which the evaporator is no longer useful. All numbers are strictly positive. The program reports the nth day (as an integer) on which the evaporator will be out of use.
My solution with recursion:
if (content > (initialContent / 100) * threshold) {
double postContent = content - (content / 100) * evap_per_day;
iterations++;
return recursiveEvaporator(postContent, evap_per_day, threshold, initialContent, iterations);
}
But then I found more sophisticated solution:
return (int)Math.ceil(Math.log(threshold / 100.0) / Math.log(1.0 - evap_per_day / 100.0));
Could you please explain me how does logarithms work here and why we choose natural logarithm?

First of all you have to obtain a clear image of e, that is the base of the natural logarithm.
e - is constant that represents approximation of (1 + 1/n)^n that we call for when speaking about constant growth
We see that newly appeared "addition" participated in further exponentiation.Roughly speaking: e^x is our income after x, where x is t*r (t-time; r-rate)
ln(y) is a reverse operation, we are aimed to know the time over rate we have to spend waiting for y income.
Bringing back the subject of your question
ln(threshold) - is t*r(time * rate)
ln(1 - evap_per_day) - is a t*r to evoparate 90% !but not initial, again we need ln because 90% is constantly decreasing and we chould include it into account.
We divide a product of ln(threshold) by ln(1 - evap_per_day) to get know the time.
So the correct solution is: (int)Math.ceil(Math.log(threshold / 100.0) / (ln(1.0 - evap_per_day / 100.0))

This is a case of using exponential decay and solving for time
The Exponential decay formula is A = A_o(1 - r)^t where A is the final quantity, A_o is the inital quantity, r is the rate of decay and t is the time.For this question we want to know the number of days until the intial amount is at or below a threshold percentage of the initail amount, evaperating at a cetain percentage per day. We can rewrite the equation as so:
(using the percent values for threshold and evapPerDay to make explaination easier)
A_o(threshold) = A_o( 1 - evapPerDay)^t
simplifies to:
threshold = (1 - evapPerDay)^t
now we use logs to solve for t
log(threshold) = log((1- evapPerDay)^t)
use one of the laws of logs to move the t
log(threshold) = t(log(1-evapPerDay))
solve for t
log(threshold)/log(1-evapPerDay) = t
Use ceiling to round up.

Related

My method always returns 0.0 regardless of datatype, equation format, or input variables

I've been making a method to evaluate a randomly generated planet's temperature based on statistics given.
The method uses three doubles for input, and returns a double. Because of the scale of operations, long primitives had to be used for some equations. I am not very familiar with them.
The value is expected to be anywhere from 0 and higher, but it always evaluates to 0.
public double getSurfaceTemperature(double starLuminosity, double greenhouse, double albedo)
{
double tGreenhouse = greenhouse * 0.5841;
long luminosity = Math.round((3.846 * Math.pow(10.0,33)) * starLuminosity);
double sbc = 0.000056703;
long x = Math.round(Math.sqrt((1 - albedo) * (luminosity / (16.0 * 3.14 * sbc))));
long dts = Math.round(14960000000000L * lbr.gaussianValue(1,0.2,5));
double tEff = Math.sqrt(x) * (1.0 / Math.sqrt(dts));
long tEq = Math.round(Math.pow(tEff,4) * (1 + (3.0 * tGreenhouse / 4.0)));
long tSur = Math.round(tEq/0.9);
double tKel = Math.round(Math.sqrt(Math.sqrt(tSur)));
return tKel - 273;
}
I've tried different rounding in hopes that maybe it was rounding to zero, casting to other primitives to make the equation work, changing the format of equations in case order of operations failed, and making sure the input variables are never zero. The rounding didn't work because the numbers are so large that they can't possibly round that low. Why does the method always return 0.0 despite all the values having high magnitude? I adapted the equation from Artifexian's Worldsmith and there may have been some errors from google sheets to java. I don't entirely know how long numbers work differently than integers, but I've had a pretty good introduction through numerous error messages. Right now I'm just assuming that maybe I don't understand data types too well.

P/Y C/Y - Calculate future value (FV) from payments (PMT) with compounding period per year (C/Y)

I am doing a TVM project and not quite understand how the compound interest translates into code. I am using BA II Plus financial calculator as a reference.
Example: Find the future value of $100 payments made at the beginning of every month for 10 years if interest is 5% compounded quarterly.
In the financial calculator:
N: 120 (10y x 12m)
I/Y: 5% (annually interest rate)
P/Y: 12 (12 times per year)
C/Y: 4 (4 times per year)
PV: 0
PMT: 100
BGN: TRUE
FV: [CPT] [FV] => -15575.41334
Here is the future value method.
static public double fv(double r, int n, double pmt, double pv, int bgn) {
return -(pv * Math.pow(1 + r, n) + pmt * (1 + r * bgn) * (Math.pow(1 + r, n) - 1) / r);
}
Call the method using numbers from the example
// rate n pmt pv bgn
double fv = fv(0.05/12, 120, 100, 0, 1); // -15592.928894335751 which is wrong
It seems you are getting numerical errors in the computation.
Floating-point computations are inherently subject to rounding errors, and these can add up and become very large.
E.g. general background (long read):
https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html
You can try using a high-precision computation library.
E.g. some good options are mentioned in this answer:
https://stackoverflow.com/a/284588/9549171
edit: you could try to analyse the expression you are using with https://herbie.uwplse.org/ (but the web version times out on your expression, you'll have to download their software)

Sine approximation error in Java

I'm a bit annoyed with a method I wrote to approximate sine function in Java. Here it is, it's based on Taylor's series.
static double PI = 3.14159265358979323846;
static double eps = 0.0000000000000000001;
static void sin(double x) {
x = x % (2 * PI);
double term = 1.0;
double res = 0.0;
for (int i = 1; term > eps; i++) {
term = term * (x / i);
if (i % 4 == 1) res += term;
if (i % 4 == 3) res -= term;
}
System.out.println(sum);
}
For little values, I got very good approximation of sine, but for large values (e.g pow(10,22)), results seems very very wrong.
Here are the results :
sin(pow(10,22)) // 0.8740280612007599
Math.sin(pow(10,22)) // -0.8522008497671888
Does someone have an idea ? Thank you !
Best regards,
Be reassured that the Java sin function will be off too.
You problem is that the Taylor expansion for sin has a small radius of convergence and convergence is slow even if you're within that radius.
There are floating point considerations too: a floating point double gives you about 15 significant figures of accuracy.
So for large arguments for sin, the accuracy will deteriorate significantly especially given that sin is a periodic function:
sin(x + 2 * pi * n) = sin(x) for any integer n.
Your answer is incorrect for big numbers because you accumulate a lot of rounding errors due to double presentation. When the number is big, then your for loop will iterate a lot before the term becomes smaller than epsilon. In each iteration, a rounding error is accumulated. The result is a very big error in the final value. Read some nice reference on "Numerical Analysis". Anyway, Tylor's series approximate sin near 0, by definition. So, it is normal not to be correct for very big numbers.
The difference actually has nothing to do with the radius of convergence of the Taylor Series and has to do with double precision not being accurate enough to hold the precision required for such big numbers. The radius of the Taylor series for the sine function is infinity.
10^22 is approximately 2^73. Since the mantissa for a double precision number is 52 bits, consecutive values that can be stored with double precision format will be 2^21 apart from each other. Since an evaluation of the sine function requires more resolution than that, you won't be able to reliably get an answer.

Generate a random number with max, min and mean(average) in Java

I need to generate random numbers with following properties.
Min should be 200
Max should be 20000
Average(mean) is 500.
Optional: 75th percentile to be 5000
Definitely it is not uniform distribution, nor gaussian. I need to give some left skewness.
Java Random probably won't work because it only gives you normal(gaussian) distributions.
What you're probably looking for is an f distribution (see below). You can probably use the distlib library here and choose the f distribution. You can use the random method to get your random number.
Say X is your target variable, lets normalize the range by doing Y=(X-200)/(20000-200). So now you want some Y random variable that takes values in [0,1] with mean (500-200)/(20000-200)=1/66.
You have many options, the most natural one seems to me a Beta distribution, Y ~ Beta(a,b) with a/(a+b) = 1/66 - you have an extra degree of freedom, which you can choose either to fit the last quartile requirement.
After that, you simply return X as Y*(20000-200)+200
To generate a Beta random variable, you can use Apache Commons or see here.
This may not be the answer you're looking for, but the specific case with 3 uniform distributions:
(Ignore the numbers on the left, but it is to scale!)
public int generate() {
if(random(0, 65) == 0) {
// 50-100 percentile
if(random(1, 13) > 3) {
// 50-75 percentile
return random(500, 5000);
} else {
// 75-100 percentile
return random(5000, 20000);
}
} else {
// 0-50 percentile
return random(200, 500);
}
}
How I got the numbers
First, the area under the curve is equal between 200-500 and 500-20000. This means that the height relationship is 300 * leftHeight == 19500 * rightHeight making leftHeight == 65 * rightHeight
This gives us a 1/66 chance to choose right, and a 65/66 chance to choose left.
I then made the same calculation for the 75th percentile, except the ratio was 500-5000 chance == 5000-20000 chance * 10 / 3. Again, this means we have a 10/13 chance to be in 50-75 percentile, and a 3/13 chance to be in 75-100.
Kudos to #Stas - I am using his 'inclusive random' function.
And yes, I realise my numbers are wrong as this method works with discrete numbers, and my calculations were continuous. It would be good if someone could correct my border cases.
You can have a function f working on [0;1] such as
Integral(f(x)dx) on [0;1] = 500
f(0) = 200
f(0.75) = 5000
f(1) = 20000
I guess a function of the form
f(x) = a*exp(x) + b*x + c
could be a solution, you just have to solve the related system.
Then, you do f(uniform_random(0,1)) and there you are !
Your question is vague as there are numerous random distributions with a given minimum, maximum, and mean.
Indeed, one solution among many is to choose max with probability (mean-min)/(max-min) and min otherwise. That is, this solution generates one of only two numbers — the minimum and the maximum.
The following is another solution.
The PERT distribution (or beta-PERT distribution) is designed to take a minimum and maximum and estimated mode. It's a "smoothed-out" version of the triangular distribution, and generating a random variate from that distribution can be implemented as follows:
startpt + (endpt - startpt) *
BetaDist(1.0 + (midpt - startpt) * shape / (endpt - startpt),
1.0 + (endpt - midpt) * shape / (endpt - startpt))
where—
startpt is the minimum,
midpt is the mode (not necessarily average or mean),
endpt is the maximum,
shape is a number 0 or greater, but usually 4, and
BetaDist(X, Y) returns a random variate from the beta distribution with parameters X and Y.
Given a known mean (mean), midpt can be calculated by:
3 * mean / 2 - (startpt + endpt) / 4

What is a good solution for calculating an average where the sum of all values exceeds a double's limits?

I have a requirement to calculate the average of a very large set of doubles (10^9 values). The sum of the values exceeds the upper bound of a double, so does anyone know any neat little tricks for calculating an average that doesn't require also calculating the sum?
I am using Java 1.5.
You can calculate the mean iteratively. This algorithm is simple, fast, you have to process each value just once, and the variables never get larger than the largest value in the set, so you won't get an overflow.
double mean(double[] ary) {
double avg = 0;
int t = 1;
for (double x : ary) {
avg += (x - avg) / t;
++t;
}
return avg;
}
Inside the loop avg always is the average value of all values processed so far. In other words, if all the values are finite you should not get an overflow.
The very first issue I'd like to ask you is this:
Do you know the number of values beforehand?
If not, then you have little choice but to sum, and count, and divide, to do the average. If Double isn't high enough precision to handle this, then tough luck, you can't use Double, you need to find a data type that can handle it.
If, on the other hand, you do know the number of values beforehand, you can look at what you're really doing and change how you do it, but keep the overall result.
The average of N values, stored in some collection A, is this:
A[0] A[1] A[2] A[3] A[N-1] A[N]
---- + ---- + ---- + ---- + .... + ------ + ----
N N N N N N
To calculate subsets of this result, you can split up the calculation into equally sized sets, so you can do this, for 3-valued sets (assuming the number of values is divisable by 3, otherwise you need a different divisor)
/ A[0] A[1] A[2] \ / A[3] A[4] A[5] \ // A[N-1] A[N] \
| ---- + ---- + ---- | | ---- + ---- + ---- | \\ + ------ + ---- |
\ 3 3 3 / \ 3 3 3 / // 3 3 /
--------------------- + -------------------- + \\ --------------
N N N
--- --- ---
3 3 3
Note that you need equally sized sets, otherwise numbers in the last set, which will not have enough values compared to all the sets before it, will have a higher impact on the final result.
Consider the numbers 1-7 in sequence, if you pick a set-size of 3, you'll get this result:
/ 1 2 3 \ / 4 5 6 \ / 7 \
| - + - + - | + | - + - + - | + | - |
\ 3 3 3 / \ 3 3 3 / \ 3 /
----------- ----------- ---
y y y
which gives:
2 5 7/3
- + - + ---
y y y
If y is 3 for all the sets, you get this:
2 5 7/3
- + - + ---
3 3 3
which gives:
2*3 5*3 7
--- + --- + ---
9 9 9
which is:
6 15 7
- + -- + -
9 9 9
which totals:
28
-- ~ 3,1111111111111111111111.........1111111.........
9
The average of 1-7, is 4. Obviously this won't work. Note that if you do the above exercise with the numbers 1, 2, 3, 4, 5, 6, 7, 0, 0 (note the two zeroes at the end there), then you'll get the above result.
In other words, if you can't split the number of values up into equally sized sets, the last set will be counted as though it has the same number of values as all the sets preceeding it, but it will be padded with zeroes for all the missing values.
So, you need equally sized sets. Tough luck if your original input set consists of a prime number of values.
What I'm worried about here though is loss of precision. I'm not entirely sure Double will give you good enough precision in such a case, if it initially cannot hold the entire sum of the values.
Apart from using the better approaches already suggested, you can use BigDecimal to make your calculations. (Bear in mind it is immutable)
IMHO, the most robust way of solving your problem is
sort your set
split in groups of elements whose sum wouldn't overflow - since they are sorted, this is fast and easy
do the sum in each group - and divide by the group size
do the sum of the group's sum's (possibly calling this same algorithm recursively) - be aware that if the groups will not be equally sized, you'll have to weight them by their size
One nice thing of this approach is that it scales nicely if you have a really large number of elements to sum - and a large number of processors/machines to use to do the math
Please clarify the potential ranges of the values.
Given that a double has a range ~= +/-10^308, and you're summing 10^9 values, the apparent range suggested in your question is values of the order of 10^299.
That seems somewhat, well, unlikely...
If your values really are that large, then with a normal double you've got only 17 significant decimal digits to play with, so you'll be throwing away about 280 digits worth of information before you can even think about averaging the values.
I would also note (since no-one else has) that for any set of numbers X:
mean(X) = sum(X[i] - c) + c
-------------
N
for any arbitrary constant c.
In this particular problem, setting c = min(X) might dramatically reduce the risk of overflow during the summation.
May I humbly suggest that the problem statement is incomplete...?
A double can be divided by a power of 2 without loss of precision. So if your only problem if the absolute size of the sum you could pre-scale your numbers before summing them. But with a dataset of this size, there is still the risk that you will hit a situation where you are adding small numbers to a large one, and the small numbers will end up being mostly (or completely) ignored.
for instance, when you add 2.2e-20 to 9.0e20 the result is 9.0e20 because once the scales are adjusted so that they numbers can be added together, the smaller number is 0. Doubles can only hold about 17 digits, and you would need more than 40 digits to add these two numbers together without loss.
So, depending on your data set and how many digits of precision you can afford to loose, you may need to do other things. Breaking the data into sets will help, but a better way to preserve precision might be to determine a rough average (you may already know this number). then subtract each value from the rough average before you sum it. That way you are summing the distances from the average, so your sum should never get very large.
Then you take the average delta, and add it to your rough sum to get the correct average. Keeping track of the min and max delta will also tell you how much precision you lost during the summing process. If you have lots of time and need a very accurate result, you can iterate.
You could take the average of averages of equal-sized subsets of numbers that don't exceed the limit.
divide all values by the set size and then sum it up
Option 1 is to use an arbitrary-precision library so you don't have an upper-bound.
Other options (which lose precision) are to sum in groups rather than all at once, or to divide before summing.
So I don't repeat myself so much, let me state that I am assuming that the list of numbers is normally distributed, and that you can sum many numbers before you overflow. The technique still works for non-normal distros, but somethings will not meet the expectations I describe below.
--
Sum up a sub-series, keeping track of how many numbers you eat, until you approach the overflow, then take the average. This will give you an average a0, and count n0. Repeat until you exhaust the list. Now you should have many ai, ni.
Each ai and ni should be relatively close, with the possible exception of the last bite of the list. You can mitigate that by under-biting near the end of the list.
You can combine any subset of these ai, ni by picking any ni in the subset (call it np) and dividing all the ni in the subset by that value. The max size of the subsets to combine is the roughly constant value of the n's.
The ni/np should be close to one. Now sum ni/np * ai and multiple by np/(sum ni), keeping track of sum ni. This gives you a new ni, ai combination, if you need to repeat the procedure.
If you will need to repeat (i.e., the number of ai, ni pairs is much larger than the typical ni), try to keep relative n sizes constant by combining all the averages at one n level first, then combining at the next level, and so on.
First of all, make yourself familiar with the internal representation of double values. Wikipedia should be a good starting point.
Then, consider that doubles are expressed as "value plus exponent" where exponent is a power of two. The limit of the largest double value is an upper limit of the exponent, and not a limit of the value! So you may divide all large input numbers by a large enough power of two. This should be safe for all large enough numbers. You can re-multiply the result with the factor to check whether you lost precision with the multiplication.
Here we go with an algorithm
public static double sum(double[] numbers) {
double eachSum, tempSum;
double factor = Math.pow(2.0,30); // about as large as 10^9
for (double each: numbers) {
double temp = each / factor;
if (t * factor != each) {
eachSum += each;
else {
tempSum += temp;
}
}
return (tempSum / numbers.length) * factor + (eachSum / numbers.length);
}
and dont be worried by the additional division and multiplication. The FPU will optimize the hell out of them since they are done with a power of two (for comparison imagine adding and removing digits at the end of a decimal numbers).
PS: in addition, you may want to use Kahan summation to improve the precision. Kahan summation avoids loss of precision when very large and very small numbers are summed up.
I posted an answer to a question spawned from this one, realizing afterwards that my answer is better suited to this question than to that one. I've reproduced it below. I notice though, that my answer is similar to a combination of Bozho's and Anon.'s.
As the other question was tagged language-agnostic, I chose C# for the code sample I've included. Its relative ease of use and easy-to-follow syntax, along with its inclusion of a couple of features facilitating this routine (a DivRem function in the BCL, and support for iterator functions), as well as my own familiarity with it, made it a good choice for this problem. Since the OP here is interested in a Java solution, but I'm not Java-fluent enough to write it effectively, it might be nice if someone could add a translation of this code to Java.
Some of the mathematical solutions here are very good. Here's a simple technical solution.
Use a larger data type. This breaks down into two possibilities:
Use a high-precision floating point library. One who encounters a need to average a billion numbers probably has the resources to purchase, or the brain power to write, a 128-bit (or longer) floating point library.
I understand the drawbacks here. It would certainly be slower than using intrinsic types. You still might over/underflow if the number of values grows too high. Yada yada.
If your values are integers or can be easily scaled to integers, keep your sum in a list of integers. When you overflow, simply add another integer. This is essentially a simplified implementation of the first option. A simple (untested) example in C# follows
class BigMeanSet{
List<uint> list = new List<uint>();
public double GetAverage(IEnumerable<uint> values){
list.Clear();
list.Add(0);
uint count = 0;
foreach(uint value in values){
Add(0, value);
count++;
}
return DivideBy(count);
}
void Add(int listIndex, uint value){
if((list[listIndex] += value) < value){ // then overflow has ocurred
if(list.Count == listIndex + 1)
list.Add(0);
Add(listIndex + 1, 1);
}
}
double DivideBy(uint count){
const double shift = 4.0 * 1024 * 1024 * 1024;
double rtn = 0;
long remainder = 0;
for(int i = list.Count - 1; i >= 0; i--){
rtn *= shift;
remainder <<= 32;
rtn += Math.DivRem(remainder + list[i], count, out remainder);
}
rtn += remainder / (double)count;
return rtn;
}
}
Like I said, this is untested—I don't have a billion values I really want to average—so I've probably made a mistake or two, especially in the DivideBy function, but it should demonstrate the general idea.
This should provide as much accuracy as a double can represent and should work for any number of 32-bit elements, up to 232 - 1. If more elements are needed, then the count variable will need be expanded and the DivideBy function will increase in complexity, but I'll leave that as an exercise for the reader.
In terms of efficiency, it should be as fast or faster than any other technique here, as it only requires iterating through the list once, only performs one division operation (well, one set of them), and does most of its work with integers. I didn't optimize it, though, and I'm pretty certain it could be made slightly faster still if necessary. Ditching the recursive function call and list indexing would be a good start. Again, an exercise for the reader. The code is intended to be easy to understand.
If anybody more motivated than I am at the moment feels like verifying the correctness of the code, and fixing whatever problems there might be, please be my guest.
I've now tested this code, and made a couple of small corrections (a missing pair of parentheses in the List<uint> constructor call, and an incorrect divisor in the final division of the DivideBy function).
I tested it by first running it through 1000 sets of random length (ranging between 1 and 1000) filled with random integers (ranging between 0 and 232 - 1). These were sets for which I could easily and quickly verify accuracy by also running a canonical mean on them.
I then tested with 100* large series, with random length between 105 and 109. The lower and upper bounds of these series were also chosen at random, constrained so that the series would fit within the range of a 32-bit integer. For any series, the results are easily verifiable as (lowerbound + upperbound) / 2.
*Okay, that's a little white lie. I aborted the large-series test after about 20 or 30 successful runs. A series of length 109 takes just under a minute and a half to run on my machine, so half an hour or so of testing this routine was enough for my tastes.
For those interested, my test code is below:
static IEnumerable<uint> GetSeries(uint lowerbound, uint upperbound){
for(uint i = lowerbound; i <= upperbound; i++)
yield return i;
}
static void Test(){
Console.BufferHeight = 1200;
Random rnd = new Random();
for(int i = 0; i < 1000; i++){
uint[] numbers = new uint[rnd.Next(1, 1000)];
for(int j = 0; j < numbers.Length; j++)
numbers[j] = (uint)rnd.Next();
double sum = 0;
foreach(uint n in numbers)
sum += n;
double avg = sum / numbers.Length;
double ans = new BigMeanSet().GetAverage(numbers);
Console.WriteLine("{0}: {1} - {2} = {3}", numbers.Length, avg, ans, avg - ans);
if(avg != ans)
Debugger.Break();
}
for(int i = 0; i < 100; i++){
uint length = (uint)rnd.Next(100000, 1000000001);
uint lowerbound = (uint)rnd.Next(int.MaxValue - (int)length);
uint upperbound = lowerbound + length;
double avg = ((double)lowerbound + upperbound) / 2;
double ans = new BigMeanSet().GetAverage(GetSeries(lowerbound, upperbound));
Console.WriteLine("{0}: {1} - {2} = {3}", length, avg, ans, avg - ans);
if(avg != ans)
Debugger.Break();
}
}
A random sampling of a small set of the full dataset will often result in a 'good enough' solution. You obviously have to make this determination yourself based on system requirements. Sample size can be remarkably small and still obtain reasonably good answers. This can be adaptively computed by calculating the average of an increasing number of randomly chosen samples - the average will converge within some interval.
Sampling not only addresses the double overflow concern, but is much, much faster. Not applicable for all problems, but certainly useful for many problems.
Consider this:
avg(n1) : n1 = a1
avg(n1, n2) : ((1/2)*n1)+((1/2)*n2) = ((1/2)*a1)+((1/2)*n2) = a2
avg(n1, n2, n3) : ((1/3)*n1)+((1/3)*n2)+((1/3)*n3) = ((2/3)*a2)+((1/3)*n3) = a3
So for any set of doubles of arbitrary size, you could do this (this is in C#, but I'm pretty sure it could be easily translated to Java):
static double GetAverage(IEnumerable<double> values) {
int i = 0;
double avg = 0.0;
foreach (double value in values) {
avg = (((double)i / (double)(i + 1)) * avg) + ((1.0 / (double)(i + 1)) * value);
i++;
}
return avg;
}
Actually, this simplifies nicely into (already provided by martinus):
static double GetAverage(IEnumerable<double> values) {
int i = 1;
double avg = 0.0;
foreach (double value in values) {
avg += (value - avg) / (i++);
}
return avg;
}
I wrote a quick test to try this function out against the more conventional method of summing up the values and dividing by the count (GetAverage_old). For my input I wrote this quick function to return as many random positive doubles as desired:
static IEnumerable<double> GetRandomDoubles(long numValues, double maxValue, int seed) {
Random r = new Random(seed);
for (long i = 0L; i < numValues; i++)
yield return r.NextDouble() * maxValue;
yield break;
}
And here are the results of a few test trials:
long N = 100L;
double max = double.MaxValue * 0.01;
IEnumerable<double> doubles = GetRandomDoubles(N, max, 0);
double oldWay = GetAverage_old(doubles); // 1.00535024998431E+306
double newWay = GetAverage(doubles); // 1.00535024998431E+306
doubles = GetRandomDoubles(N, max, 1);
oldWay = GetAverage_old(doubles); // 8.75142021696299E+305
newWay = GetAverage(doubles); // 8.75142021696299E+305
doubles = GetRandomDoubles(N, max, 2);
oldWay = GetAverage_old(doubles); // 8.70772312848651E+305
newWay = GetAverage(doubles); // 8.70772312848651E+305
OK, but what about for 10^9 values?
long N = 1000000000;
double max = 100.0; // we start small, to verify accuracy
IEnumerable<double> doubles = GetRandomDoubles(N, max, 0);
double oldWay = GetAverage_old(doubles); // 49.9994879713857
double newWay = GetAverage(doubles); // 49.9994879713868 -- pretty close
max = double.MaxValue * 0.001; // now let's try something enormous
doubles = GetRandomDoubles(N, max, 0);
oldWay = GetAverage_old(doubles); // Infinity
newWay = GetAverage(doubles); // 8.98837362725198E+305 -- no overflow
Naturally, how acceptable this solution is will depend on your accuracy requirements. But it's worth considering.
Check out the section for cummulative moving average
In order to keep logic simple, and keep performance not the best but acceptable, i recommend you to use BigDecimal together with the primitive type.
The concept is very simple, you use primitive type to sum values together, whenever the value will underflow or overflow, you move the calculate value to the BigDecimal, then reset it for the next sum calculation. One more thing you should aware is when you construct BigDecimal, you ought to always use String instead of double.
BigDecimal average(double[] values){
BigDecimal totalSum = BigDecimal.ZERO;
double tempSum = 0.00;
for (double value : values){
if (isOutOfRange(tempSum, value)) {
totalSum = sum(totalSum, tempSum);
tempSum = 0.00;
}
tempSum += value;
}
totalSum = sum(totalSum, tempSum);
BigDecimal count = new BigDecimal(values.length);
return totalSum.divide(count);
}
BigDecimal sum(BigDecimal val1, double val2){
BigDecimal val = new BigDecimal(String.valueOf(val2));
return val1.add(val);
}
boolean isOutOfRange(double sum, double value){
// because sum + value > max will be error if both sum and value are positive
// so I adapt the equation to be value > max - sum
if(sum >= 0.00 && value > Double.MAX - sum){
return true;
}
// because sum + value < min will be error if both sum and value are negative
// so I adapt the equation to be value < min - sum
if(sum < 0.00 && value < Double.MIN - sum){
return true;
}
return false;
}
From this concept, every time the result is underflow or overflow, we will keep that value into the bigger variable, this solution might a bit slowdown the performance due to the BigDecimal calculation, but it guarantee the runtime stability.
Why so many complicated long answers. Here is the simplest way to find the running average till now without any need to know how many elements or size etc..
long int i = 0;
double average = 0;
while(there are still elements)
{
average = average * (i / i+1) + X[i] / (i+1);
i++;
}
return average;

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