I'm developing a Java desktop application and can not find a way to record webcam video. I began using the Sarxos library to detect the connected cameras and to preview any you choose. But to get to the part of video recording in the example Xuggler is used, which is deprecated and not even you can download .. Somewhere I read that uses Humble-video, but the only example we have is to record screen, no camera ... Any help to find the way will be appreciated.
PS: I'm using JavaFX but if necessary I switch to Swing
This is a JavaCV implementation which maybe can help you:
import static com.googlecode.javacv.cpp.opencv_core.cvFlip;
import static com.googlecode.javacv.cpp.opencv_highgui.cvSaveImage;
import com.googlecode.javacv.CanvasFrame;
import com.googlecode.javacv.FrameGrabber;
import com.googlecode.javacv.VideoInputFrameGrabber;
import com.googlecode.javacv.cpp.opencv_core.IplImage;
public class GrabberShow implements Runnable {
//final int INTERVAL=1000;///you may use interval
IplImage image;
CanvasFrame canvas = new CanvasFrame("Web Cam");
public GrabberShow() {
canvas.setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE);
}
#Override
public void run() {
FrameGrabber grabber = new VideoInputFrameGrabber(0);
int i=0;
try {
grabber.start();
IplImage img;
while (true) {
img = grabber.grab();
if (img != null) {
cvFlip(img, img, 1);// l-r = 90_degrees_steps_anti_clockwise
cvSaveImage((i++)+"-capture.jpg", img);
// show image on window
canvas.showImage(img);
}
//Thread.sleep(INTERVAL);
}
} catch (Exception e) {
}
}
}
You can modify the codes and be able to save the images in regular interval and do rest of the processing you want.
And here you can find another tutorial what could also be an option:
Java Swing Program for capturing webcam
I am porting part of my C++ OpenCV-based code to Java OpenCV. I am using the Java wrappers prepared by Willow Garage, i.e., the group behind c++ OpenCV. I am not using javacv (hosted at googlecode).
Part of this code accesses the video stream of the webcam and processes it. With C++ I am able to show the webcam video in 'real-time': if I wave my hand, the video on the screen shows me waving a hand. With Java if I wave my hand the video (taken from the webcam) is not able to keep my pace: the frame rate is incredibly slow.
What I do is:
I read the frame of the webcam video using OpenCV, it is a Mat object named frame;
I access the byte array of the frame and use it to build a BufferedImage;
The image is shown in a JPanel inside its paint method.
I am using java version 1.7 and OpenCV 2.4.8 on OS X 10.8.5.
Do you have any suggestion on how I might speed up the whole process?
Regards
Try this,,, it will give u better result
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import org.opencv.core.Core;
import org.opencv.core.Mat;
import org.opencv.core.MatOfByte;
import org.opencv.highgui.Highgui;
import org.opencv.highgui.VideoCapture;
public class Robot extends JPanel implements Runnable {
static BufferedImage bufImagew = null;
public Robot() {
JFrame f=new JFrame();
f.setVisible(true);
f.add(this);
f.setSize(new Dimension(640,500));
}
#Override
public void run() {
System.loadLibrary(Core.NATIVE_LIBRARY_NAME);
VideoCapture camera = new VideoCapture(0);
// 1 for next camera
int i = 0;
try {
Mat frame = new Mat();
while (true) {
camera.read(frame);
Mat image_tmp = frame;
MatOfByte matOfByte = new MatOfByte();
BufferedImage bufImage = null;
if(image_tmp!=null)
Highgui.imencode(".jpg", image_tmp, matOfByte);
byte[] byteArray = matOfByte.toArray();
try {
InputStream in = new ByteArrayInputStream(byteArray);
bufImage = ImageIO.read(in);
} catch (Exception e) {
e.printStackTrace();
}
bufImagew=bufImage;
this.repaint();
if(i==5)
i=0;
}
} catch (Exception e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g)
{
System.loadLibrary(Core.NATIVE_LIBRARY_NAME);
DetectFaceDemo d=new DetectFaceDemo();
try {
super.paintComponent(g);
g.drawImage(bufImagew,0,0,null);
}
catch(Exception e){}
}
public static void main(String[] args) {
Robot gs = new Robot();
Thread th = new Thread(gs);
th.start();
}
}
I'm trying to get mutiple images in 'GetImage' class, and disply them in the main class.
Can anybody show me an example how to do it?? I tried bunch of other samples but they didn't work since I have two classes.
Here is one that I tried.
main clss:
import java.awt.*;
import hsa.*;
public class Test
{
static Console c;
public void Display()
{
GetImage c = new GetImage();
c.paint(g);
}
public Test()
{
c = new Console ();
}
public static void main (String[] args) throws Exception
{
Test = new Test();
a.Display();
}
}
seperate class:
import java.awt.*;
import hsa.Console;
import java.awt.event.*;
public class GetImage extends Frame
{
Image image;
String imageName = "ImageFileName.jpg";
public void paint (Graphics g)
{
Toolkit tool = Toolkit.getDefaultToolkit ();
image = tool.getImage (imageName);
g.drawImage (image, 30, 30, this); // location of the image
g.drawString (imageName, 100, 50); // location of the name
}
}
I'm not very familiar with the hsa package, but some quick googling says it's an educational package from some company that has since gone out of business, correct me if I'm wrong. So personally I'd try to avoid using any of their stuff if you can.
If you have to use this for school or something then you probably want to stick entirely with their package instead of mix and matching hsa with awt. Something like this might accomplish what you want, but again I'm not familiar with the hsa package.
import java.awt.*;
import hsa.*;
public class Test
{
static Console c;
public void Display()
{
GetImage gI = new GetImage(c,25,80,12);
}
public Test()
{
c = new Console ();
}
public static void main (String[] args) throws Exception
{
Test = new Test();
a.Display();
}
}
import java.awt.*;
import hsa.ConsoleCanvasGraphics;
import java.awt.event.*;
public class GetImage extends ConsoleCanvasGraphics
{
Image image, image2;
String imageName = "ImageFileName.jpg", image2Name = "Image2FileName.jpg";
public GetImage(ConsoleParent parent, int rows, int columns, int fontSize)
{
Toolkit tool = Toolkit.getDefaultToolkit ();
image = tool.getImage (imageName);
image2 = tool.getImage (image2Name);
super(parent,rows,columns,fontSize);
drawImage(image,30,30,this);
drawImage(image2,30,60,this);
drawString(imageName,100,50,new Font("TimesRoman", Font.PLAIN, 20),Color.BLACK);
drawString(image2Name,100,80,new Font("TimesRoman", Font.PLAIN, 20),Color.BLACK);
}
}
Again, I'd try to avoid hsa myself, but if you're set on using it and need to have two separate classes in your program then the above should be a rough outline of something that might work.
Is there a way for me to get the X and Y values of a window in java? I read that I'll have to use runtime, since java can't mess directly, however I am not so sure of how to do this. Can anyone point me some links/tips on how to get this?
To get the x and y position of "any other unrelated application" you're going to have to query the OS and that means likely using either JNI, JNA or some other scripting utility such as AutoIt (if Windows). I recommend either JNA or the scripting utility since both are much easier to use than JNI (in my limited experience), but to use them you'll need to download some code and integrate it with your Java application.
EDIT 1
I'm no JNA expert, but I do fiddle around with it some, and this is what I got to get the window coordinates for some named window:
import java.util.Arrays;
import com.sun.jna.*;
import com.sun.jna.platform.win32.WinDef.HWND;
import com.sun.jna.win32.*;
public class GetWindowRect {
public interface User32 extends StdCallLibrary {
User32 INSTANCE = (User32) Native.loadLibrary("user32", User32.class,
W32APIOptions.DEFAULT_OPTIONS);
HWND FindWindow(String lpClassName, String lpWindowName);
int GetWindowRect(HWND handle, int[] rect);
}
public static int[] getRect(String windowName) throws WindowNotFoundException,
GetWindowRectException {
HWND hwnd = User32.INSTANCE.FindWindow(null, windowName);
if (hwnd == null) {
throw new WindowNotFoundException("", windowName);
}
int[] rect = {0, 0, 0, 0};
int result = User32.INSTANCE.GetWindowRect(hwnd, rect);
if (result == 0) {
throw new GetWindowRectException(windowName);
}
return rect;
}
#SuppressWarnings("serial")
public static class WindowNotFoundException extends Exception {
public WindowNotFoundException(String className, String windowName) {
super(String.format("Window null for className: %s; windowName: %s",
className, windowName));
}
}
#SuppressWarnings("serial")
public static class GetWindowRectException extends Exception {
public GetWindowRectException(String windowName) {
super("Window Rect not found for " + windowName);
}
}
public static void main(String[] args) {
String windowName = "Document - WordPad";
int[] rect;
try {
rect = GetWindowRect.getRect(windowName);
System.out.printf("The corner locations for the window \"%s\" are %s",
windowName, Arrays.toString(rect));
} catch (GetWindowRect.WindowNotFoundException e) {
e.printStackTrace();
} catch (GetWindowRect.GetWindowRectException e) {
e.printStackTrace();
}
}
}
Of course for this to work, the JNA libraries would need to be downloaded and placed on the Java classpath or in your IDE's build path.
This is easy to do with the help of the end user. Just get them to click on a point in a screen shot.
E.G.
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
/** Getting a point of interest on the screen.
Requires the MotivatedEndUser API - sold separately. */
class GetScreenPoint {
public static void main(String[] args) throws Exception {
Robot robot = new Robot();
final Dimension screenSize = Toolkit.getDefaultToolkit().
getScreenSize();
final BufferedImage screen = robot.createScreenCapture(
new Rectangle(screenSize));
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JLabel screenLabel = new JLabel(new ImageIcon(screen));
JScrollPane screenScroll = new JScrollPane(screenLabel);
screenScroll.setPreferredSize(new Dimension(
(int)(screenSize.getWidth()/2),
(int)(screenSize.getHeight()/2)));
final Point pointOfInterest = new Point();
JPanel panel = new JPanel(new BorderLayout());
panel.add(screenScroll, BorderLayout.CENTER);
final JLabel pointLabel = new JLabel(
"Click on any point in the screen shot!");
panel.add(pointLabel, BorderLayout.SOUTH);
screenLabel.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent me) {
pointOfInterest.setLocation(me.getPoint());
pointLabel.setText(
"Point: " +
pointOfInterest.getX() +
"x" +
pointOfInterest.getY());
}
});
JOptionPane.showMessageDialog(null, panel);
System.out.println("Point of interest: " + pointOfInterest);
}
});
}
}
Typical output
Point of interest: java.awt.Point[x=342,y=43]
Press any key to continue . . .
A little late to the party here but will add this to potentially save others a little time. If you are using a more recent version of JNA then WindowUtils.getAllWindows() will make this much easier to accomplish.
I am using the most recent stable versions as of this post from the following maven locations:
JNA Platform - net.java.dev.jna:jna-platform:5.2.0
JNA Core - net.java.dev.jna:jna:5.2.0
Java 8 Lambda (Edit: rect is a placeholder and will need to be final or effectively final to work in a lambda)
//Find IntelliJ IDEA Window
//import java.awt.Rectangle;
final Rectangle rect = new Rectangle(0, 0, 0, 0); //needs to be final or effectively final for lambda
WindowUtils.getAllWindows(true).forEach(desktopWindow -> {
if (desktopWindow.getTitle().contains("IDEA")) {
rect.setRect(desktopWindow.getLocAndSize());
}
});
Other Java
//Find IntelliJ IDEA Window
Rectangle rect = null;
for (DesktopWindow desktopWindow : WindowUtils.getAllWindows(true)) {
if (desktopWindow.getTitle().contains("IDEA")) {
rect = desktopWindow.getLocAndSize();
}
}
Then within a JPanel you can draw a captured image to fit (Will stretch image if different aspect ratios).
//import java.awt.Robot;
g2d.drawImage(new Robot().createScreenCapture(rect), 0, 0, getWidth(), getHeight(), this);
How can I continuously capture images from a webcam?
I want to experiment with object recognition (by maybe using java media framework).
I was thinking of creating two threads
one thread:
Node 1: capture live image
Node 2: save image as "1.jpg"
Node 3: wait 5 seconds
Node 4: repeat...
other thread:
Node 1: wait until image is captured
Node 2: using the "1.jpg" get colors
from every pixle
Node 3: save data in arrays
Node 4: repeat...
This JavaCV implementation works fine.
Code:
import org.bytedeco.javacv.*;
import org.bytedeco.opencv.opencv_core.IplImage;
import java.io.File;
import static org.bytedeco.opencv.global.opencv_core.cvFlip;
import static org.bytedeco.opencv.helper.opencv_imgcodecs.cvSaveImage;
public class Test implements Runnable {
final int INTERVAL = 100;///you may use interval
CanvasFrame canvas = new CanvasFrame("Web Cam");
public Test() {
canvas.setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE);
}
public void run() {
new File("images").mkdir();
FrameGrabber grabber = new OpenCVFrameGrabber(0); // 1 for next camera
OpenCVFrameConverter.ToIplImage converter = new OpenCVFrameConverter.ToIplImage();
IplImage img;
int i = 0;
try {
grabber.start();
while (true) {
Frame frame = grabber.grab();
img = converter.convert(frame);
//the grabbed frame will be flipped, re-flip to make it right
cvFlip(img, img, 1);// l-r = 90_degrees_steps_anti_clockwise
//save
cvSaveImage("images" + File.separator + (i++) + "-aa.jpg", img);
canvas.showImage(converter.convert(img));
Thread.sleep(INTERVAL);
}
} catch (Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Test gs = new Test();
Thread th = new Thread(gs);
th.start();
}
}
There is also post on configuration for JavaCV
You can modify the code and be able to save the images in regular interval and do rest of the processing you want.
Some time ago I've created generic Java library which can be used to take pictures with a PC webcam. The API is very simple, not overfeatured, can work standalone, but also supports additional webcam drivers like OpenIMAJ, JMF, FMJ, LTI-CIVIL, etc, and some IP cameras.
Link to the project is https://github.com/sarxos/webcam-capture
Example code (take picture and save in test.jpg):
Webcam webcam = Webcam.getDefault();
webcam.open();
BufferedImage image = webcam.getImage();
ImageIO.write(image, "JPG", new File("test.jpg"));
It is also available in Maven Central Repository or as a separate ZIP which includes all required dependencies and 3rd party JARs.
JMyron is very simple for use.
http://webcamxtra.sourceforge.net/
myron = new JMyron();
myron.start(imgw, imgh);
myron.update();
int[] img = myron.image();
Here is a similar question with some - yet unaccepted - answers. One of them mentions FMJ as a java alternative to JMF.
This kind of goes off of gt_ebuddy's answer using JavaCV, but my video output is at a much higher quality then his answer. I've also added some other random improvements (such as closing down the program when ESC and CTRL+C are pressed, and making sure to close down the resources the program uses properly).
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.KeyStroke;
import com.googlecode.javacv.CanvasFrame;
import com.googlecode.javacv.OpenCVFrameGrabber;
import com.googlecode.javacv.cpp.opencv_core.IplImage;
public class HighRes extends JComponent implements Runnable {
private static final long serialVersionUID = 1L;
private static CanvasFrame frame = new CanvasFrame("Web Cam");
private static boolean running = false;
private static int frameWidth = 800;
private static int frameHeight = 600;
private static OpenCVFrameGrabber grabber = new OpenCVFrameGrabber(0);
private static BufferedImage bufImg;
public HighRes()
{
// setup key bindings
ActionMap actionMap = frame.getRootPane().getActionMap();
InputMap inputMap = frame.getRootPane().getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
for (Keys direction : Keys.values())
{
actionMap.put(direction.getText(), new KeyBinding(direction.getText()));
inputMap.put(direction.getKeyStroke(), direction.getText());
}
frame.getRootPane().setActionMap(actionMap);
frame.getRootPane().setInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW, inputMap);
// setup window listener for close action
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
stop();
}
});
}
public static void main(String... args)
{
HighRes webcam = new HighRes();
webcam.start();
}
#Override
public void run()
{
try
{
grabber.setImageWidth(frameWidth);
grabber.setImageHeight(frameHeight);
grabber.start();
while (running)
{
final IplImage cvimg = grabber.grab();
if (cvimg != null)
{
// cvFlip(cvimg, cvimg, 1); // mirror
// show image on window
bufImg = cvimg.getBufferedImage();
frame.showImage(bufImg);
}
}
grabber.stop();
grabber.release();
frame.dispose();
}
catch (Exception e)
{
e.printStackTrace();
}
}
public void start()
{
new Thread(this).start();
running = true;
}
public void stop()
{
running = false;
}
private class KeyBinding extends AbstractAction {
private static final long serialVersionUID = 1L;
public KeyBinding(String text)
{
super(text);
putValue(ACTION_COMMAND_KEY, text);
}
#Override
public void actionPerformed(ActionEvent e)
{
String action = e.getActionCommand();
if (action.equals(Keys.ESCAPE.toString()) || action.equals(Keys.CTRLC.toString())) stop();
else System.out.println("Key Binding: " + action);
}
}
}
enum Keys
{
ESCAPE("Escape", KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0)),
CTRLC("Control-C", KeyStroke.getKeyStroke(KeyEvent.VK_C, KeyEvent.CTRL_DOWN_MASK)),
UP("Up", KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0)),
DOWN("Down", KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0)),
LEFT("Left", KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0)),
RIGHT("Right", KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0));
private String text;
private KeyStroke keyStroke;
Keys(String text, KeyStroke keyStroke)
{
this.text = text;
this.keyStroke = keyStroke;
}
public String getText()
{
return text;
}
public KeyStroke getKeyStroke()
{
return keyStroke;
}
#Override
public String toString()
{
return text;
}
}
You can try Java Webcam SDK library also.
SDK demo applet is available at link.
I have used JMF on a videoconference application and it worked well on two laptops: one with integrated webcam and another with an old USB webcam. It requires JMF being installed and configured before-hand, but once you're done you can access the hardware via Java code fairly easily.
You can try Marvin Framework. It provides an interface to work with cameras. Moreover, it also provides a set of real-time video processing features, like object tracking and filtering.
Take a look!
Real-time Video Processing Demo:
http://www.youtube.com/watch?v=D5mBt0kRYvk
You can use the source below. Just save a frame using MarvinImageIO.saveImage() every 5 second.
Webcam video demo:
public class SimpleVideoTest extends JFrame implements Runnable{
private MarvinVideoInterface videoAdapter;
private MarvinImage image;
private MarvinImagePanel videoPanel;
public SimpleVideoTest(){
super("Simple Video Test");
videoAdapter = new MarvinJavaCVAdapter();
videoAdapter.connect(0);
videoPanel = new MarvinImagePanel();
add(videoPanel);
new Thread(this).start();
setSize(800,600);
setVisible(true);
}
#Override
public void run() {
while(true){
// Request a video frame and set into the VideoPanel
image = videoAdapter.getFrame();
videoPanel.setImage(image);
}
}
public static void main(String[] args) {
SimpleVideoTest t = new SimpleVideoTest();
t.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
For those who just want to take a single picture:
WebcamPicture.java
public class WebcamPicture {
public static void main(String[] args) {
try{
MarvinVideoInterface videoAdapter = new MarvinJavaCVAdapter();
videoAdapter.connect(0);
MarvinImage image = videoAdapter.getFrame();
MarvinImageIO.saveImage(image, "./res/webcam_picture.jpg");
} catch(MarvinVideoInterfaceException e){
e.printStackTrace();
}
}
}
I used Webcam Capture API. You can download it from here
webcam = Webcam.getDefault();
webcam.open();
if (webcam.isOpen()) { //if web cam open
BufferedImage image = webcam.getImage();
JLabel imageLbl = new JLabel();
imageLbl.setSize(640, 480); //show captured image
imageLbl.setIcon(new ImageIcon(image));
int showConfirmDialog = JOptionPane.showConfirmDialog(null, imageLbl, "Image Viewer", JOptionPane.YES_NO_OPTION, JOptionPane.QUESTION_MESSAGE, new ImageIcon(""));
if (showConfirmDialog == JOptionPane.YES_OPTION) {
JFileChooser chooser = new JFileChooser();
chooser.setDialogTitle("Save Image");
chooser.setFileFilter(new FileNameExtensionFilter("IMAGES ONLY", "png", "jpeg", "jpg")); //this file extentions are shown
int showSaveDialog = chooser.showSaveDialog(this);
if (showSaveDialog == 0) { //if pressed 'Save' button
String filePath = chooser.getCurrentDirectory().toString().replace("\\", "/");
String fileName = chooser.getSelectedFile().getName(); //get user entered file name to save
ImageIO.write(image, "PNG", new File(filePath + "/" + fileName + ".png"));
}
}
}
http://grack.com/downloads/school/enel619.10/report/java_media_framework.html
Using the Player with Swing
The Player can be easily used in a Swing application as well. The following code creates a Swing-based TV capture program with the video output displayed in the entire window:
import javax.media.*;
import javax.swing.*;
import java.awt.*;
import java.net.*;
import java.awt.event.*;
import javax.swing.event.*;
public class JMFTest extends JFrame {
Player _player;
JMFTest() {
addWindowListener( new WindowAdapter() {
public void windowClosing( WindowEvent e ) {
_player.stop();
_player.deallocate();
_player.close();
System.exit( 0 );
}
});
setExtent( 0, 0, 320, 260 );
JPanel panel = (JPanel)getContentPane();
panel.setLayout( new BorderLayout() );
String mediaFile = "vfw://1";
try {
MediaLocator mlr = new MediaLocator( mediaFile );
_player = Manager.createRealizedPlayer( mlr );
if (_player.getVisualComponent() != null)
panel.add("Center", _player.getVisualComponent());
if (_player.getControlPanelComponent() != null)
panel.add("South", _player.getControlPanelComponent());
}
catch (Exception e) {
System.err.println( "Got exception " + e );
}
}
public static void main(String[] args) {
JMFTest jmfTest = new JMFTest();
jmfTest.show();
}
}
Java usually doesn't like accessing hardware, so you will need a driver program of some sort, as goldenmean said. I've done this on my laptop by finding a command line program that snaps a picture. Then it's the same as goldenmean explained; you run the command line program from your java program in the takepicture() routine, and the rest of your code runs the same.
Except for the part about reading pixel values into an array, you might be better served by saving the file to BMP, which is nearly that format already, then using the standard java image libraries on it.
Using a command line program adds a dependency to your program and makes it less portable, but so was the webcam, right?
I believe the web-cam application software which comes along with the web-cam, or you native windows webcam software can be run in a batch script(windows/dos script) after turning the web cam on(i.e. if it needs an external power supply). In the bacth script , u can add appropriate delay to capture after certain time period. And keep executing the capture command in loop.
I guess this should be possible
-AD
There's a pretty nice interface for this in processing, which is kind of a pidgin java designed for graphics. It gets used in some image recognition work, such as that link.
Depending on what you need out of it, you might be able to load the video library that's used there in java, or if you're just playing around with it you might be able to get by using processing itself.
FMJ can do this, as can the supporting library it uses, LTI-CIVIL. Both are on sourceforge.
Recommand using FMJ for multimedia relatived java app.
Try using JMyron How To Use Webcam Using Java. I think using JMyron is the easiest way to access a webcam using java. I tried to use it with a 64-bit processor, but it gave me an error. It worked just fine on a 32-bit processor, though.