Printf Statement - java

Is there a way to have the radius shown in this printf statement located at the bottom? So far, I only have the area shown.
public class Circle
{
private double radius;
private double Area;
public void setRadius(double rad)
{
radius = rad;
}
public void calculateArea( )
{
Area=Math.PI*(radius*radius);
}
public void printArea( )
{
System.out.printf("A Circle of radius has area %.4f", Area);
System.out.println();
}
}

I am assuming you want to show the radius in the print statement. You are already having it in the field 'radius' right..so can you not do something like
System.out.println("A Circle of radius " + radius + " has area " + Area);

You can use the following code
System.out.printf("A Circle of radius %4f has area %.4f", radius, Area);
Also to effectively use printf and format methods, just check out the documentation

Related

How do I create a loop to iterate objects and display calculations of the objects from the array?

I am new to Java and currently doing a small project to learn.
These are the requirements for the project:
Create a class named Circle with a field named radius.
Include default constructor
Include a default constructor that sets the radius to 1 by default.
Include another constructor that receives the radius and sets the radius to the value
received.
Include a method that returns the area of the circle.
-Include another method that returns the circumference of the circle.
Use the PI constant of the Math class for this calculation.
Create a class named TestCircle whose main() method declares 5 Circle objs and stores them in an array
5 circle objects will have different radius values
Using a loop, iterate the objects and display areas and circumference of the objects from the array
if the radius is one, display a message saying "This is a unit circle".
I managed to complete some of the requirements to the best of my ability but I don't know how to
Using a loop, iterate the objects and display areas and circumference of the objects from the array. If the radius is one, display a message saying "This is a unit circle".
class Circle {
double radius;
//constructor to default radius to 1
public Circle() {
this.radius = 1;
}
//constructor to receive values and set it as radius
public Circle(double [] circlesRad) {
this.radius = circlesRad[0];
}
public double computeArea(){
return Math.PI * (radius * radius);
}
public double computeCircumference() {
return Math.PI *2*radius;
}
}
public class TestCircle {
public static void main(String[] args) {
Circle c1 = new Circle();
double circlesRad[] = {1, 34, 56, 23, 93, 18};
for (double rad : circlesRad) {
System.out.println("Circle:"+"\nArea: "+ c1.computeArea()+"\nCircumference: "+ c1.computeCircumference());
if (rad == 1){
System.out.println("Circle:"+"\nArea: "+ c1.computeArea()+"\nCircumference: "+ c1.computeCircumference());
System.out.println("This is a unit circle.");
}
}
}
}
I know its very wrong, and I apologise.
Any help would be much appreciated.
Below is the code:-
class Circle {
double radius;
//constructor to default radius to 1
public Circle() {
this.radius = 1;
}
//you should consider this as just passing a radius value.
public Circle(double circlesRad) {
this.radius = circlesRad;
}
public double getRadius() {
return radius;
}
public void setRadius(double radius) {
this.radius = radius;
}
public double computeArea(){
return Math.PI * (radius * radius);
}
public double computeCircumference() {
return Math.PI *2*radius;
}
}
public class TestCircle {
public static void main(String[] args) {
Circle[] circles = {new Circle(1), new Circle(34), new Circle(56),
new Circle(23), new Circle(93), new Circle(18)};
for (Circle circle : circles) {
System.out.println("Circle:"+"\nArea: "+ circle.computeArea()+"\nCircumference: "+ circle.computeCircumference());
if (circle.getRadius() == 1){
System.out.println("This is a unit circle.");
}
}
}
}

Creating an abstract class to get perimeter and area?

The problem I was given:
Write an abstract superclass encapsulating a shape: a shape has 2 abstract methods: one returning the perimeter of the shape, another returning the area of the shoe. It also has a constant field named PI. This class has two non-abstract subclasses: one encapsulating a circle, and the other encapsulating a rectangle. A circle has one additional attribute, its radius. A rectangle has 2 additional attributes, its width and height. You also need to include a client class to test these two classes.
Here's the work I've done:
Shape.java
public abstract class Shape
{
public abstract double getPerimeter();
public abstract double getArea();
}
Circle.java
public class Circle extends Shape
{
private double radius;
final double pi = Math.PI;
//Defualt Constructor, calls Shape default constructor
public Circle()
{
//Set default value to radius
this.radius = 1;
}
public Circle(double radius)
{
this.radius = radius;
}
public double getArea()
{
//Return πr^2 (area formula)
//Use Math.pow method (page 141) in order to calculate exponent
return (pi * Math.pow(radius, 2));
}
public double getPerimeter()
{
//Return 2πr (perimeter formula)
return (2 * pi * radius);
}}
Rectangle.java
public class Rectangle extends Shape
{
private double width, height;
public Rectangle()
{
//set default value to width and height
this.width = 1;
this.height = 1;
}
public Rectangle(double width, double height)
{
this.width = width;
this.height = height;
}
public double getArea()
{
return width * height;
}
public double getPerimeter()
{
return 2 * (width + height);
}}
ShapeClient.java
public class ShapeClient {
public static void main(String [] args)
{
// To test Rectangle...
double width = 13, length = 9;
Shape rectangle = new Rectangle(width, length);
System.out.println("The rectangle width is: " + width
+ " and the length is: " + length
+ "The area is: " + rectangle.getArea()
+ "and the perimeter is: " + rectangle.getPerimeter() + ".");
//To test Circle...
double radius = 3;
Shape circle = new Circle(radius);
System.out.println("The radius of the circle is: " + radius
+ "The area is: " + circle.getArea()
+ "and the perimeter is: " + circle.getPerimeter() + ".");
}}
My question is: Does the constant field for PI need to be in the Shape class rather than the Circle class? If so, how should I about taking it out of the circle class and how should I place it in the Shape class?
The abstract class should only contain fields & methods that are general to all shapes such as getArea and getPerimeter.
In this case PI is only specific to the Circle shape or to rephrase, the square has no use for the constant PI. PI should therefore only reside in the 'Circle' class and not the Shape class.
The PI attribute definitely needs to be on the Circle class. The abstract Shape class should contain attributes and methods that all of its sub-classes are going to use or implement. In this case, the Rectangle class has no need for the PI attribute.
just move the constant to the abstract class.

How to assign an object property value to a variable in Java?

The following code is what I'm having issues understanding:
public class Rectangle {
public Rectangle() {
double width = 1;
double height = 1;
}
public Rectangle(double w, double h) {
double width = w;
double height = h;
}
public double getArea(double w, double h) {
return (w*h);
}
public double getPerimeter(double w, double h) {
return ((2*w)+(2*h));
}
public static void main(String[] args) {
Rectangle oldRectangle = new Rectangle(4, 40);
Rectangle newRectangle = new Rectangle(3.5, 35.9);
double height1 = oldRectangle.height;
double height2 = newRectangle.height;
double width1 = oldRectangle.width;
double width2 = newRectangle.width;
System.out.println("Width of Rectangle 1 is: " + 4);
System.out.println("Height of Rectangle 1 is: " + 40);
System.out.println("Area of Rectangle 1 is: " + oldRectangle.getArea(4, 40));
System.out.println("Perimeter of Rectangle 1 is: " + oldRectangle.getPerimeter(4, 40));
System.out.println("Width of Rectangle 1 is: " + 3.5);
System.out.println("Height of Rectangle 1 is: " + 35.9);
System.out.println("Area of Rectangle 1 is: " + newRectangle.getArea(3.5, 35.9));
System.out.println("Perimeter of Rectangle 1 is: " + newRectangle.getPerimeter(3.5, 35.9));
}
}
I was instructed to create two constructors for a Rectangle class—one with no arguments but assigned a default value of 1 for both variables width and height. The second constructor was to contain parameters that would take in two doubles that would get assigned to their appropriate variable.
I was then told to create two 'get()' methods that returned their respective values—in my case, they were perimeter and area of said Rectangle.
I was then instructed to create two Rectangle instances, one with a width of 4 and a height of 40—and another with a width of 4.5 and a height of 35.9. So, I did just that and made two new Rectangle objects, as you can see.
Lastly, I was instructed to print out the Width, Height, Perimeter, and Area of both Rectangle objects. My issue is that I don't know of a way to reference them. I took a beginners tutorial class for JavaScript and if I'm not mistaken, I recall there was a way to reference a property value of an object by assigning it to a variable. Again, I'm saying "If I'm not mistaken", so I could be wrong. It's been a while...
I do realize that Java and Java Script are entirely different things in their own right. Java Script was a scripting language developed and based off of Java.
Anyway, any help will be grand.
Please feel free to help me understand how I can implement what I'm trying to do by giving examples. You don't have use my exact code, but I'd like to be able to get my code to make more sense.. I'm using Eclipse btw.
You are on the right track. What you are looking to do is something like this:
public double getArea(Rectangle r){
return r.width*r.height;
}
public double getPerimeter(Rectangle r){
return (2*r.width + 2*r.height);
}
For the print statements you are hard-coding in values which you dont have to do.
System.out.println("Width of Rectangle 1 is: " + oldRectangle.width);
System.out.println("Height of Rectangle 1 is: " + oldRectangle.height);
System.out.println("Area of Rectangle 1 is: " + getArea(oldRectangle));
System.out.println("Perimeter of Rectangle 1 is: " + getPerimeter(oldRectangle));
My issue is that I don't know of a way to reference them
As Java is a strong-typed language, to store the references to each Rectangle (or any object) attribute, you must create variables that match the field.
First, you need your rectangle have attributes:
public class Rectangle {
public double width;
public dobule height;
// constructors here...
After, methods to calculate area and perimeter:
public double getArea() {
return (width*height);
}
public double getPerimeter() {
return ((2*width)+(2*height));
}
Now, to reference them (i guess you still mean area and perimeter):
double area1 = getArea(newRectangle);
double area2 = getArea(oldRectangle);
and
double perimeter1 = getPerimeter(newRectangle);
double perimeter2 = getPerimeter(oldRectangle);
There are no width and height properties in your class, they are only defined inside the constructor, declare them in the class and not inside the constructors so you can acces them like this:
public class Rectangle {
double width;
double height;
public Rectangle() {
width = 1;
height = 1;
}
public Rectangle(double w, double h) {
width = w;
height = h;
}
public double getArea(double w, double h) {
return (w*h);
}
public double getPerimeter(double w, double h) {
return ((2*w)+(2*h));
}
//....
}
Note: It's better to declare them as private and use getters and setters to acces them, take a look at Adding Setter and Getter Methods for further information.
EDIT:
In your case you don't need to pass parameters to your methods (because the calculation needs this rectangle width and height), just calculate them using your class fields, like this:
public double getArea() {
return (width*height);
}
public double getPerimeter() {
return ((2*width)+(2*height));
}
Here's what you need to do to acces your variables:
public static void main(String[] args) {
Rectangle oldRectangle = new Rectangle(4, 40);
Rectangle newRectangle = new Rectangle(3.5, 35.9);
//In the following you access all the object variables and methods
System.out.println("Width of Rectangle 1 is: " + oldRectangle.width);
System.out.println("Height of Rectangle 1 is: " + oldRectangle.height);
System.out.println("Area of Rectangle 1 is: " + oldRectangle.getArea());
System.out.println("Perimeter of Rectangle 1 is: " + oldRectangle.getPerimeter());
System.out.println("Width of Rectangle 1 is: " + newRectangle.width);
System.out.println("Height of Rectangle 1 is: " + newRectangle.height);
System.out.println("Area of Rectangle 1 is: " + newRectangle.getArea());
System.out.println("Perimeter of Rectangle 1 is: " + newRectangle.getPerimeter());
}
You can test the DEMO here.
And to answer your question about using constructor, calling the parametrized constructor like this:
Rectangle oldRectangle = new Rectangle(4, 40);
Is equivalent to:
// create the object
Rectangle oldRectangle = new Rectangle();
//And then assigning the values 4 and 40 to its width and height
oldRectangle.width=4;
oldRectangle.height=40;

Adding objects with different parameter into the array

So I have this question,
Class circle:
Contains an appropriate attribute to store the radius.
Contains a constructor with one parameter to set the radius.
Contains set and get methods.
Contains a method for calculating the area and another method for calculating the
circumference.
Circle should contain an appropriate attribute to keep track (count) of the number of
Circle objects instantiated.
Class TestCircle:
Create an array of 10 circles of radii 1.0 , 2.0, ..., 10.0.
Print the area and circumference of each circle.
Retrieve and print the number of circles that have been instantiated.
My code is:
public class Circle {
public double radius= 0.0;
public int counter;
public Circle (double radius){
this.radius = radius;
counter++;
}
public Circle (){
}
public void setRadius (double radius){
this.radius = radius;
}
public double getRadius (){
return radius;
}
public double Area (){
return 3.14*radius*radius;
}
public double Circumference (){
return 2*3.14*radius;
}
}
public class TestCircle {
public static void main (String args []){
Circle [] arr = new Circle [10];
System.out.println ("The circumference" + arr.Circumference());
System.out.println ("The area" + arr.Area());
System.out.println ("The number of circles" + arr.counter);
}
}
My question is:
How am I supposed to create 10 circle objects with different radius and add it to the array?
I know that the idea was to add the objects to the array by using the for loop but I couldn't add the radius into the process.
Thank you.
Your code could change like
public class Circle {
private double radius;
private static int numberOfCircles = 0;
public Circle (double radius){
this.radius = radius;
numberOfCircles++;
System.out.println("The circumference : " + getCircumference());
System.out.println("The area : " + getArea());
}
public double getRadius (){
return radius;
}
public double getArea (){
return 3.14*radius*radius;
}
public double getCircumference (){
return 2*3.14*radius;
}
public static int getNumberOfCirclesCreated(){
return numberOfCircles;
}
}
public class TestCircle {
public static void main (String args []) {
Circle [] circles = new Circle [10];
for(int counter=0;counter< circles.length;counter++){
circles[counter]=new Circle((double)(counter+1));
}
System.out.println("Number of circles : " + Circle.getNumberOfCirclesCreated());
}
}
Create for loop that iterates through each array cell. You then create a new Circle object and call its setRadius function. You then set array Cell to equal the Circle object and continue iterating till the array is filled.
Additionally, your counter should be static (as corrected by Fildor). Consider also setting radius as private, seeing as you put in getter/setters.

Java OBJECTS and Classes beginner

Hey guys so we just started covering objects and classes in my class. I understand creating a new instance of the class pretty well. Howerver, its the data fields and methods im having trouble comprehending. Here is a sample from my book i wrote out. I dont quite get the part where i commmented: "//construct a circle with radius 1. Reason being b.c i declared the double radius in the SimpleCircle class already, so why would i need to write SimpleCircle again? I somewhat understand the accessors and mutators of this program but would like a bit more simple clarification on all this please.
public class TestSimpleCircle {
public static void main(String[] args) {
SimpleCircle circle1 = new SimpleCircle();
System.out.println("The area of the circle of radius " + circle1.radius + " is " + circle1.getArea());
// create a circle with radius 25
SimpleCircle circle2 = new SimpleCircle(25);
System.out.println("The area of the circle of radius " + circle2.radius + " is " + circle2.getArea());
// create a circle with radius 125
SimpleCircle circle3 = new SimpleCircle(125);
System.out.println("The area of the circle of radius " + circle3.radius + " is " + circle3.getArea());
// Modify circle radius of second object
circle2.setRadius(100); //or circle2.setRadius(100);
System.out.println("The area of the circle of radius " + circle2.radius + " is " + circle2.getArea());
} // end main
} // end class
class SimpleCircle {
double radius;
// construct a circle with radius 1
SimpleCircle() {
radius = 1;
}
// construct a circle with a specified radius
SimpleCircle(double newRadius) {
radius = newRadius;
}
// return the are of this circle
double getArea() {
return radius * radius * Math.PI;
}
// return the perimeter of this circle
double getPerimeter() {
return 2 * radius * Math.PI;
}
// set a new radius for this circle
void setRadius(double newRadius) {
radius = newRadius;
}
} // end class
The reason you have two SimpleCircle() statements is because the one is the default constructor, which you technically could omit if you changed double radius; to double radius = 1;. The second allows for the developer to pass a parameter to SimpleCircle(double) of type double and assign it to the field called radius. Both SimpleCircle(...) statements are known as constructors.
Sample output of your program:
The are of the circle of radius 1.0 is 3.141592653589793
The are of the circle of radius 25.0 is 1963.4954084936207
The area of the circle of radius 125.0 is 49087.385212340516
The area of the circle of radius 100.0 is 31415.926535897932
You can see in the first sentence, it used the default constructor which sets the radius equal to 1 or 1.0 because it is a double. The rest use the passed in value for radius or the second constructor.
Because you never assigned your field variable a value in the declaration statement. If you did, then you would not need to set it equal to 1 in the constructor. I hope that answers your question.
This
class SimpleCircle {
double radius;
// construct a circle with radius 1
SimpleCircle() {
radius = 1;
}
Will lead to the same output as this
class SimpleCircle {
double radius = 1;
// construct a circle with radius 1
SimpleCircle() {
}

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