Circular Images in Android [duplicate] - java

I created a CircularImageView with this question: Create circular image view in android
Download project on GitHub
1) This is the CircularImageView class :
public class CircularImageView extends ImageView {
public CircularImageView(Context context) {
super(context);
}
public CircularImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CircularImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable)drawable).getBitmap() ;
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
Bitmap roundBitmap = getCroppedBitmap(bitmap, getWidth());
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if(bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(), Bitmap.Config.ARGB_8888);
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint.setColor(Color.parseColor("#BAB399"));
Canvas c = new Canvas(output);
c.drawARGB(0, 0, 0, 0);
c.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f, sbmp.getWidth() / 2+0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
c.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
2) I use in my layout like this :
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#cccccc"
android:gravity="center"
android:orientation="vertical"
android:padding="10dp" >
<com.mikhaellopez.circularimageview.CircularImageView
android:id="#+id/imageViewCircular"
android:layout_width="#dimen/image_view_size"
android:layout_height="#dimen/image_view_size"
android:layout_gravity="center"
android:background="#drawable/border"
android:src="#drawable/image" />
</LinearLayout>
3) Current result in picture :
How do I change this code to have a shadow and a circular border around my imageView?
Objectif result :
Edit 10/15/2015 :
You can used or download my GitHub library CircularImageView with all the fixes by using gradle dependency :
compile 'com.mikhaellopez:circularimageview:2.0.1'

I modified the CircularImageView found here to achieve what you want.
To create a shadow around the border, I simply used these two lines:
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
You need setLayerType due to hardware acceleration on HoneyComb and up. It didn't work without it when I tried it.
Here is the full code:
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class CircularImageView extends ImageView
{
private int borderWidth = 4;
private int viewWidth;
private int viewHeight;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private BitmapShader shader;
public CircularImageView(Context context)
{
super(context);
setup();
}
public CircularImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
setup();
}
public CircularImageView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
setup();
}
private void setup()
{
// init paint
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
public void setBorderWidth(int borderWidth)
{
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor)
{
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void loadBitmap()
{
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
#SuppressLint("DrawAllocation")
#Override
public void onDraw(Canvas canvas)
{
// load the bitmap
loadBitmap();
// init shader
if (image != null)
{
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
int circleCenter = viewWidth / 2;
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY)
{
// We were told how big to be
result = specSize;
}
else
{
// Measure the text
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY)
{
// We were told how big to be
result = specSize;
}
else
{
// Measure the text (beware: ascent is a negative number)
result = viewHeight;
}
return (result + 2);
}
}
I hope it helps!
.
EDIT
I forked your CircularImageView and added support for selector overlays. I also improved drawing performance significantly...
https://github.com/Pkmmte/CircularImageView

To add a border by making ImageView as a circle, i've done a simple thing, I used this class to make my image as a circle
package com.fidenz.fexceller.fexceller;
/**
* Created by Chathu Hettiarachchi on 5/18/2015.
*/
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;
public class RoundedImg extends Drawable {
private final Bitmap mBitmap;
private final Paint mPaint;
private final RectF mRectF;
private final int mBitmapWidth;
private final int mBitmapHeight;
public RoundedImg(Bitmap bitmap) {
mBitmap = bitmap;
mRectF = new RectF();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint.setShader(shader);
mBitmapWidth = mBitmap.getWidth();
mBitmapHeight = mBitmap.getHeight();
}
#Override
public void draw(Canvas canvas) {
canvas.drawOval(mRectF, mPaint);
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRectF.set(bounds);
}
#Override
public void setAlpha(int alpha) {
if (mPaint.getAlpha() != alpha) {
mPaint.setAlpha(alpha);
invalidateSelf();
}
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
#Override
public int getIntrinsicWidth() {
return mBitmapWidth;
}
#Override
public int getIntrinsicHeight() {
return mBitmapHeight;
}
public void setAntiAlias(boolean aa) {
mPaint.setAntiAlias(aa);
invalidateSelf();
}
#Override
public void setFilterBitmap(boolean filter) {
mPaint.setFilterBitmap(filter);
invalidateSelf();
}
#Override
public void setDither(boolean dither) {
mPaint.setDither(dither);
invalidateSelf();
}
public Bitmap getBitmap() {
return mBitmap;
}
}
and by using this on onCreate i have call the image for setting it,
profilePic = (ImageView)findViewById(R.id.img_home_profile_pic);
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.no_image);
roundedImage = new RoundedImg(bm);
profilePic.setImageDrawable(roundedImage);
to add a border i created a circle shape XML like this,
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
<gradient android:startColor="#color/ring_color" android:endColor="#color/ring_color"
android:angle="270"/>
</shape>
then using layouts i added a RelativeLayout with ImageView inside of it, by using padding and background drawable with wrap_content i set my RelativeLayout like this
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/lay_rel_img"
android:layout_gravity="center"
android:padding="5dp"
android:background="#drawable/circle">
<ImageView
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_gravity="center"
android:id="#+id/img_home_profile_pic"
android:src="#drawable/no_image"
android:layout_centerHorizontal="true"/>
</RelativeLayout>
now it show like this, i don't know to add the shadow, sorry for that too

Add
canvas.drawCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2, paint);
before
canvas.drawBitmap(roundBitmap, 0, 0, null);
Change
c.drawCircle(sbmp.getWidth() / 2, sbmp.getHeight() / 2, sbmp.getWidth() / 2, paint);
to
c.drawCircle(sbmp.getWidth() / 2, sbmp.getHeight() / 2, sbmp.getWidth() / 2 - "the border with you prefer", paint);
Hope it helps.
Maybe a better solution here.

Create a custom drawable, and use that to define your the background attribute of your ImageView. You can use a LayeredDrawable, to create as many different components for the component as you would like.
Checkout this answer, which creates a custom Rectangle (but is exactly the same with an Oval\Circle): How to create Google + cards UI in a list view?

I found a library that doing exactly what you wish, worked fine for me.
Check it out.
https://android-arsenal.com/details/1/932

just use drawCircle() method with more width and height before drawing the actual image. Increase the width and height of in that new method call according to your wish, and set some another color of you want on paint

This Class is Custom Circular Imageview with shadow, Stroke,saturation and using this Custom Circular ImageView you can make your image in Circular Shape with Radius. Guys for Circular Shadow ImageView No need Github this class is enough.
Adding CircularImageView to your layout
// Bitmap myimage=BitmapFactory.decodeResource(getResources(),R.drawable.pic);
CircularImageView c=new CircularImageView(this,screen width,screen height,Bitmap myimage);
yourLayout.addView(c);**
public class CircularImageView extends android.support.v7.widget.AppCompatImageView
{
private final Context context;
private final int width, height;
private final Paint paint;
private final Paint paintBorder,imagePaint;
private final Bitmap bitmap2;
private final Paint paint3;
private Bitmap bitmap;
private BitmapShader shader;
private float radius = 4.0f;
float x = 0.0f;
float y = 8.0f;
private float stroke;
private float strokeWidth = 0.0f;
private Bitmap bitmap3;
private int corner_radius=50;
public CircularImageView(Context context, int width, int height, Bitmap bitmap) {
super(context);
this.context = context;
this.width = width;
this.height = height;
//here "bitmap" is the square shape(width* width) scaled bitmap ..
this.bitmap = bitmap;
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint3=new Paint();
paint3.setStyle(Paint.Style.STROKE);
paint3.setColor(Color.WHITE);
paint3.setAntiAlias(true);
paintBorder = new Paint();
imagePaint= new Paint();
paintBorder.setColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
this.bitmap2 = Bitmap.createScaledBitmap(bitmap, (bitmap.getWidth() - 40), (bitmap.getHeight() - 40), true);
imagePaint.setAntiAlias(true);
invalidate();
}
#Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Shader b;
if (bitmap3 != null)
b = new BitmapShader(bitmap3, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
else
b = new BitmapShader(bitmap2, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
imagePaint.setShader(b);
canvas.drawBitmap(maskedBitmap(), 20, 20, null);
}
private Bitmap maskedBitmap()
{
Bitmap l1 = Bitmap.createBitmap(width,width, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(l1);
paintBorder.setShadowLayer(radius, x, y, Color.parseColor("#454645"));
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
final RectF rect = new RectF();
rect.set(20, 20, bitmap2.getWidth(), bitmap2.getHeight());
canvas.drawRoundRect(rect, corner_radius, corner_radius, paintBorder);
canvas.drawRoundRect(rect, corner_radius, corner_radius, imagePaint);
if (strokeWidth!=0.0f)
{
paint3.setStrokeWidth(strokeWidth);
canvas.drawRoundRect(rect, corner_radius, corner_radius, paint3);
}
paint.setXfermode(null);
return l1;
}
// use seekbar here, here you have to pass "0 -- 250" here corner radius will change
public void setCornerRadius(int corner_radius)
{
this.corner_radius = corner_radius;
invalidate();
}
-------->use seekbar here, here you have to pass "0 -- 10.0f" here shadow radius will change
public void setShadow(float radius)
{
this.radius = radius;
invalidate();
}
// use seekbar here, here you have to pass "0 -- 10.0f" here stroke size will change
public void setStroke(float stroke)
{
this.strokeWidth = stroke;
invalidate();
}
private Bitmap updateSat(Bitmap src, float settingSat)
{
int w = src.getWidth();
int h = src.getHeight();
Bitmap bitmapResult =
Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvasResult = new Canvas(bitmapResult);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(settingSat);
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
paint.setColorFilter(filter);
canvasResult.drawBitmap(src, 0, 0, paint);
return bitmapResult;
}
// use seekbar here, here you have to pass "0 -- 2.0f" here saturation will change
public void setSaturation(float sat)
{
System.out.println("qqqqqqqqqq "+sat);
bitmap3=updateSat(bitmap2, sat);
invalidate();
}
}
// Seekbar to change radius
radius_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
text_radius.setText(""+progress);
circularImageView.setCornerRadius(progress);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change shadow
shadow_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
float f= 4+progress/10.0f;
text_shadow.setText(""+progress);
circularImageView.setShadow(f);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change saturation
saturation_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
int progressSat = saturation_seekbar.getProgress();
float sat = (float) ((progressSat*4 / 100.0f)-1.0f);
circularImageView.setSaturation(sat);
text_saturation.setText(""+progressSat);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change stroke
stroke_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
if (progress==0)
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
else
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
text_stroke.setText(""+progress);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
//radius seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="250"
android:id="#+id/radius_seekbar"
android:layout_height="wrap_content" />
//saturation seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="100"
android:id="#+id/saturation_seekbar"
android:layout_height="wrap_content" />
//shadow seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="#+id/shadow_seekbar"
android:layout_height="wrap_content" />
//stroke seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="#+id/stroke _seekbar"
android:layout_height="wrap_content" />

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fab:menu_shadowXOffset="1dp"
fab:menu_shadowYOffset="3dp"
fab:menu_colorNormal="#DA4336"
fab:menu_colorPressed="#E75043"
fab:menu_colorRipple="#99f47070"
fab:menu_animationDelayPerItem="50"
fab:menu_icon="#drawable/fab_add"
fab:menu_buttonSpacing="0dp"
fab:menu_labels_margin="0dp"
fab:menu_labels_showAnimation="#anim/fab_slide_in_from_right"
fab:menu_labels_hideAnimation="#anim/fab_slide_out_to_right"
fab:menu_labels_paddingTop="4dp"
fab:menu_labels_paddingRight="8dp"
fab:menu_labels_paddingBottom="4dp"
fab:menu_labels_paddingLeft="8dp"
fab:menu_labels_padding="8dp"
fab:menu_labels_textColor="#FFFFFF"
fab:menu_labels_textSize="14sp"
fab:menu_labels_cornerRadius="3dp"
fab:menu_labels_colorNormal="#333333"
fab:menu_labels_colorPressed="#444444"
fab:menu_labels_colorRipple="#66FFFFFF"
fab:menu_labels_showShadow="true"
fab:menu_labels_singleLine="false"
fab:menu_labels_ellipsize="none"
fab:menu_labels_maxLines="-1"
fab:menu_labels_position="left"
fab:menu_openDirection="up"
fab:menu_backgroundColor="#android:color/transparent"
android:layout_alignParentBottom="true"
android:layout_alignParentEnd="true"
android:layout_gravity="end">
<com.github.clans.fab.FloatingActionButton
android:id="#+id/insertPhoto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/ic_insert_photo_24dp"
fab:fab_size="mini"
fab:fab_label="Add photos" />
<com.github.clans.fab.FloatingActionButton
android:id="#+id/addCircle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/ic_brightness_1_24dp"
fab:fab_size="mini"
fab:fab_label="Add circles" />
</com.github.clans.fab.FloatingActionMenu>
</RelativeLayout>
private Paint mPaintGridLine;
...
mPaintGridLine = new Paint();
mPaintGridLine.setColor(Color.WHITE);
mPaintGridLine.setStyle(Paint.Style.STROKE);
mPaintGridLine.setStrokeWidth(1);
...
#Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
final int w = getWidth();
final int h = getHeight();
final int colCount = 10;
final int rowCount = 10;
// vertical lines
final int vLinesCount = colCount - 1;
for (int i=0; i<vLinesCount; i++)
{
float pos = (w / colCount) * (i + 1);
canvas.drawLine(pos, 0, pos, h, mPaintGridLine);
}
// horizontal lines
final int hLinesCount = rowCount - 1;
for (int i=0; i<hLinesCount; i++)
{
float pos = (h / rowCount) * (i + 1);
canvas.drawLine(0, pos, w, pos, mPaintGridLine);
}
}

Setting width of SeekBar to make "swipe to unlock" effect

I am attempting to make a swipe to unlock feature using a SeekBar. The look I am aiming for is shown here:
This is composed of two images, a background, and a button. I put both the background and the SeekBar in a FrameLayout so that the SeekBar should sit on top of the background.
Like so:
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical" >
<TextView
android:id="#+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:text="Testing 123..." />
<FrameLayout
android:layout_height="wrap_content"
android:layout_width="wrap_content" >
<ImageView
android:id="#+id/ImageView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="center"
android:src="#drawable/unlockback" />
<SeekBar
android:id="#+id/myseek"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:clickable="false"
android:max="100"
android:progressDrawable="#android:color/transparent"
android:thumb="#drawable/unlockbut" />
</FrameLayout>
</LinearLayout>
Unfortunately the end result looks like this (in eclipse):
I seem to be unable to make the SeekBar match the size of the FrameLayout. You can see the size of the Seekbar represented by a thin blue frame in the image above. The frame has two small solid blue squares which you can grab with the mouse pointer for resizing. But if I use my mouse pointer to drag the little blue square to match the full width of the FrameView, then as soon as I let go of the mouse, the square pings back to its original (too small) size.
What can I do to fix this?.. If I can achieve swipe to unlock in a fundamentally different way, then I'm interested in that too.
As I promised I will see what I can do. I have not used your images and used android graphics to do the drawing as that makes the whole thing more customizable and and scalable. If you do insist in drawing your images, use canvas.drawBitmap... it's pretty simple. The main logic can stay the same.
I may come back and add some fancy animations and visual effects, but for now I left some commented out code to play with shaders and gradients as I am a bit short on time at the moment.
Let's get to it... First crate attrs.xml in /resources/ and add this to it.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="SlideToUnlock">
<attr name="sliderColor" format="color"/>
<attr name="cancelOnYExit" format="boolean"/>
<attr name="slideToUnlockText" format="string"/>
<attr name="slideToUnlockTextColor" format="color"/>
<attr name="slideToUnlockBackgroundColor" format="color"/>
<attr name="cornerRadiusX" format="dimension"/>
<attr name="cornerRadiusY" format="dimension"/>
</declare-styleable>
</resources>
And then SlideToUnlock.java
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.EmbossMaskFilter;
import android.graphics.MaskFilter;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Typeface;
import android.os.Build;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* Created by ksenchy on 29.4.2015.
*/
public class SlideToUnlock extends View {
public interface OnSlideToUnlockEventListener {
public void onSlideToUnlockCanceled();
public void onSlideToUnlockDone();
}
private int measuredWidth, measuredHeight;
private float density;
private OnSlideToUnlockEventListener externalListener;
private Paint mBackgroundPaint, mTextPaint, mSliderPaint;
private float rx, ry; // Corner radius
private Path mRoundedRectPath;
private String text = "Unlock →";
float x;
float event_x, event_y;
float radius;
float X_MIN, X_MAX;
private boolean ignoreTouchEvents;
// Do we cancel when the Y coordinate leaves the view?
private boolean cancelOnYExit;
private boolean useDefaultCornerRadiusX, useDefaultCornerRadiusY;
/**
* Default values *
*/
int backgroundColor = 0xFF807B7B;
int textColor = 0xFFFFFFFF;
int sliderColor = 0xAA404040;
public SlideToUnlock(Context context) {
super(context);
init(context, null, 0);
}
public SlideToUnlock(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public SlideToUnlock(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs, defStyleAttr);
}
public OnSlideToUnlockEventListener getExternalListener() {
return externalListener;
}
public void setExternalListener(OnSlideToUnlockEventListener externalListener) {
this.externalListener = externalListener;
}
private void init(Context context, AttributeSet attrs, int style) {
Resources res = getResources();
density = res.getDisplayMetrics().density;
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.SlideToUnlock, style, 0);
String tmp = a.getString(R.styleable.SlideToUnlock_slideToUnlockText);
text = TextUtils.isEmpty(tmp) ? text : tmp;
rx = a.getDimension(R.styleable.SlideToUnlock_cornerRadiusX, rx);
useDefaultCornerRadiusX = rx == 0;
ry = a.getDimension(R.styleable.SlideToUnlock_cornerRadiusX, ry);
useDefaultCornerRadiusY = ry == 0;
backgroundColor = a.getColor(R.styleable.SlideToUnlock_slideToUnlockBackgroundColor, backgroundColor);
textColor = a.getColor(R.styleable.SlideToUnlock_slideToUnlockTextColor, textColor);
sliderColor = a.getColor(R.styleable.SlideToUnlock_sliderColor, sliderColor);
cancelOnYExit = a.getBoolean(R.styleable.SlideToUnlock_cancelOnYExit, false);
a.recycle();
mRoundedRectPath = new Path();
mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBackgroundPaint.setStyle(Paint.Style.FILL);
mBackgroundPaint.setColor(backgroundColor);
mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mTextPaint.setStyle(Paint.Style.FILL);
mTextPaint.setColor(textColor);
mTextPaint.setTypeface(Typeface.create("Roboto-Thin", Typeface.NORMAL));
mSliderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mSliderPaint.setStyle(Paint.Style.FILL_AND_STROKE);
mSliderPaint.setColor(sliderColor);
mSliderPaint.setStrokeWidth(2 * density);
if (!isInEditMode()) {
// Edit mode does not support shadow layers
// mSliderPaint.setShadowLayer(10.0f, 0.0f, 2.0f, 0xFF000000);
//mSliderPaint.setMaskFilter(new EmbossMaskFilter(new float[]{1, 1, 1}, 0.4f, 10, 8.2f));
float[] direction = new float[]{0.0f, -1.0f, 0.5f};
MaskFilter filter = new EmbossMaskFilter(direction, 0.8f, 15f, 1f);
mSliderPaint.setMaskFilter(filter);
//mSliderPaint.setShader(new LinearGradient(8f, 80f, 30f, 20f, Color.RED,Color.WHITE, Shader.TileMode.MIRROR));
//mSliderPaint.setShader(new RadialGradient(8f, 80f, 90f, Color.RED,Color.WHITE, Shader.TileMode.MIRROR));
//mSliderPaint.setShader(new SweepGradient(80, 80, Color.RED, Color.WHITE));
//mSliderPaint.setMaskFilter(new BlurMaskFilter(15, BlurMaskFilter.Blur.OUTER));
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
measuredHeight = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
measuredWidth = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
if (useDefaultCornerRadiusX) {
rx = measuredHeight * 0.52f;
}
if (useDefaultCornerRadiusY) {
ry = measuredHeight * 0.52f;
}
mTextPaint.setTextSize(measuredHeight / 3.0f);
radius = measuredHeight * 0.45f;
X_MIN = 1.2f * radius;
X_MAX = measuredWidth - X_MIN;
x = X_MIN;
setMeasuredDimension(measuredWidth, measuredHeight);
}
private void drawRoundRect(Canvas c) {
mRoundedRectPath.reset();
mRoundedRectPath.moveTo(rx, 0);
mRoundedRectPath.lineTo(measuredWidth - rx, 0);
mRoundedRectPath.quadTo(measuredWidth, 0, measuredWidth, ry);
mRoundedRectPath.lineTo(measuredWidth, measuredHeight - ry);
mRoundedRectPath.quadTo(measuredWidth, measuredHeight, measuredWidth - rx, measuredHeight);
mRoundedRectPath.lineTo(rx, measuredHeight);
mRoundedRectPath.quadTo(0, measuredHeight, 0, measuredHeight - ry);
mRoundedRectPath.lineTo(0, ry);
mRoundedRectPath.quadTo(0, 0, rx, 0);
c.drawPath(mRoundedRectPath, mBackgroundPaint);
}
#SuppressLint("NewApi")
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (measuredHeight <= 0 || measuredWidth <= 0) {
// There is not much we can draw :/
return;
}
if (Build.VERSION.SDK_INT >= 21) {
canvas.drawRoundRect(0, 0, measuredWidth, measuredHeight, rx, ry, mBackgroundPaint);
}
else {
drawRoundRect(canvas);
}
// Draw the text in center
float xPos = ((measuredWidth - mTextPaint.measureText(text)) / 2.0f);
float yPos = (measuredHeight / 2.0f);
float titleHeight = Math.abs(mTextPaint.descent() + mTextPaint.ascent());
yPos += titleHeight / 2.0f;
canvas.drawText(text, xPos, yPos, mTextPaint);
canvas.drawCircle(x, measuredHeight * 0.5f, radius, mSliderPaint);
}
private void onCancel() {
reset();
if (externalListener != null) {
externalListener.onSlideToUnlockCanceled();
}
}
private void onUnlock() {
if (externalListener != null) {
externalListener.onSlideToUnlockDone();
}
}
private void reset() {
x = X_MIN;
invalidate();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
ignoreTouchEvents = false;
reset();
return true;
case MotionEvent.ACTION_DOWN:
// Is within the circle??
event_x = event.getX(0);
event_y = event.getY(0);
double squareRadius = radius * radius;
double squaredXDistance = (event_x - X_MIN) * (event_x - X_MIN);
double squaredYDistance = (event_y - measuredHeight / 2) * (event_y - measuredHeight / 2);
if (squaredXDistance + squaredYDistance > squareRadius) {
// User touched outside the button, ignore his touch
ignoreTouchEvents = true;
}
return true;
case MotionEvent.ACTION_CANCEL:
ignoreTouchEvents = true;
onCancel();
case MotionEvent.ACTION_MOVE:
if (!ignoreTouchEvents) {
event_x = event.getX(0);
if (cancelOnYExit) {
event_y = event.getY(0);
if (event_y < 0 || event_y > measuredHeight) {
ignoreTouchEvents = true;
onCancel();
}
}
x = event_x > X_MAX ? X_MAX : event_x < X_MIN ? X_MIN : event_x;
if (event_x >= X_MAX) {
ignoreTouchEvents = true;
onUnlock();
}
invalidate();
}
return true;
default:
return super.onTouchEvent(event);
}
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FF000000">
<your.package.SlideToUnlock
android:id="#+id/slideToUnlock"
android:layout_width="200dp"
android:layout_height="50dp"
android:layout_centerInParent="true"/>
<your.package.SlideToUnlock
android:id="#+id/slideToUnlock2"
android:layout_width="200dp"
android:layout_height="50dp"
android:layout_below="#+id/slideToUnlock"
android:layout_centerInParent="true"
android:layout_marginTop="50dp"
app:cancelOnYExit="true"
app:slideToUnlockBackgroundColor="#808080"
app:slideToUnlockText="Slide to unlock"
app:slideToUnlockTextColor="#03A9F4"
app:sliderColor="#AAFFE97F"/>
</RelativeLayout>
MainActivity.java
import android.os.Bundle;
import android.support.v7.app.ActionBarActivity;
import android.widget.Toast;
public class MainActivity extends ActionBarActivity implements SlideToUnlock.OnSlideToUnlockEventListener {
private SlideToUnlock slideToUnlockView, slideToUnlockView2;
private Toast toast;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
slideToUnlockView = (SlideToUnlock) findViewById(R.id.slideToUnlock);
slideToUnlockView.setExternalListener(this);
slideToUnlockView2 = (SlideToUnlock) findViewById(R.id.slideToUnlock2);
slideToUnlockView2.setExternalListener(this);
}
private void showToast(String text) {
if (toast != null) {
toast.cancel();
}
toast = Toast.makeText(this, text, Toast.LENGTH_SHORT);
toast.show();
}
#Override
public void onSlideToUnlockCanceled() {
showToast("Canceled");
}
#Override
public void onSlideToUnlockDone() {
showToast("Unlocked");
}
}
You can download the whole project here. Enjoy :)
This is the final result.
Here are the libraries that may helps you.
https://github.com/Ghedeon/SlideToUnlockProject

Android: I need a circular camera preview. How to achieve it?

I find myself in need of assistance.
I'm trying to develop this simple app that takes pictures (Wow, now that's original!). Everything is fine. The only thing I need is to have a CIRCULAR CAMERA PREVIEW.
I have my camerapreview class (which extends surfaceview) placed inside a frame layout, which is my camera preview basically. As you all know, this comes in a rectangular shape. Since I have bigger plans for the app, I'd need the camera preview to be circular (so, for example, someone can take a picture of someone's face and I can have some drawings around...).
Now, I don't know how to proceed. I tried different things, creating a shape with xml and set it as background for my frame layout, but that just didn't work.
After hours spent on google for solutions I decided that I had to give up and come here.
So please, if someone knows anything, let us know :) I hope I was clear enough, do not hesitate to ask for clarification if needed.
Simple way:
1) not setup surface for priview
2) catch raw data
3) convert to bitmap and make circle
4) show (for ex. on imegeview)
just for sample:
public class CameraRoundPriview extends ImageView {
private Camera camera;
private Bitmap bitmap = null;
private int mPreviewWidth, mPreviewHeight;
boolean mCameraOn = false;
public CameraRoundPriview(Context context, AttributeSet attrs) {
super(context, attrs);
}
private Bitmap getclip() {
//clip
Bitmap output = Bitmap.createBitmap(bitmap.getHeight(),
bitmap.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getHeight(),
bitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawCircle(bitmap.getHeight() / 2,
bitmap.getHeight() / 2,
bitmap.getHeight() / 2, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
//rotate
android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(getCameraID(), info);
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0:
degrees = 0;
break;
case Surface.ROTATION_90:
degrees = 90;
break;
case Surface.ROTATION_180:
degrees = 180;
break;
case Surface.ROTATION_270:
degrees = 270;
break;
}
int result = degrees;
if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.LOLLIPOP){
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
result = (info.orientation + degrees) % 360;
result = (360 - result) % 360; // compensate the mirror
} else { // back-facing
result = (info.orientation - degrees + 360) % 360;
}
}
Matrix matrix = new Matrix();
matrix.postRotate(result);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(output,output.getWidth(),output.getHeight(),true);
Bitmap rotatedBitmap = Bitmap.createBitmap(scaledBitmap , 0, 0, scaledBitmap.getWidth(), scaledBitmap .getHeight(), matrix, true);
return rotatedBitmap;
}
private void showImage(){
if ((bitmap != null)){
this.setImageBitmap(getclip());
}
}
public boolean onClickCamera(){
if (mCameraOn){
mCameraOn = false;
cameraStop();
}else{
mCameraOn = true;
cameraStart();
}
return mCameraOn;
}
private void cameraStop(){
if (camera == null) return;
camera.setPreviewCallback(null);
camera.release();
camera = null;
}
private int getCameraID(){
// specify camera id
return 0;
}
private void cameraStart(){
Camera camera = Camera.open(getCameraID());
final Camera.Size previewSize = camera.getParameters().getPreviewSize();
mPreviewWidth = previewSize.width;
mPreviewHeight = previewSize.height;
try {
camera.setPreviewCallback(new PreviewCallback() {
public void onPreviewFrame(byte[] data, Camera camera_call) {
ByteArrayOutputStream outstr = new ByteArrayOutputStream();
Rect rect = new Rect(0, 0, mPreviewWidth, mPreviewHeight);
YuvImage yuvimage=new YuvImage(data,ImageFormat.NV21,mPreviewWidth,mPreviewHeight,null);
yuvimage.compressToJpeg(rect, 50, outstr);
bitmap = BitmapFactory.decodeByteArray(outstr.toByteArray(), 0, outstr.size());
showImage();
camera_call.addCallbackBuffer(data);
}
});
} catch (Exception e) {}
camera.startPreview();
this.camera=camera;
}
}
You can overlay an ImageView over the camera preview. put both the SurfaceView and the ImageView within a FrameLayout both match_parent and the image must be on top.
Set to an black image with transparent circle in the middle.
this is as simple as shown below:
this is for camerax or camera2 API
Note: you must have background transparent.
you must have xml file like below.
<com.RoundedCameraPreview
android:id="#+id/viewFinder"
android:background="#00000000"
app:scaleType="fillCenter"
android:layout_width="match_parent"
android:layout_height="match_parent" />
also don't forget to declare in style.xml
<declare-styleable name="PreviewView">
<attr name="isRound" format="boolean" />
</declare-styleable>
and code is written like this
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.util.AttributeSet;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.camera.view.PreviewView;
public class RoundedCameraPreview extends PreviewView {
Path clipPath;
boolean isRound;
public RoundedCameraPreview(#NonNull Context context) {
super(context);
}
public RoundedCameraPreview(#NonNull Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
}
public RoundedCameraPreview(#NonNull Context context, #Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.PreviewView,
0, 0);
try {
isRound = a.getBoolean(R.styleable.PreviewView_isRound, true);
} finally {
a.recycle();
}
}
public boolean isRound() {
return isRound;
}
public void setIsRound(boolean isRound) {
this.isRound = isRound;
invalidate();
requestLayout();
}
public RoundedCameraPreview(#NonNull Context context, #Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
#Override
protected void dispatchDraw(Canvas canvas) {
if (isRound) {
clipPath = new Path();
//TODO: define the circle you actually want
clipPath.addCircle(canvas.getWidth() / 2, canvas.getWidth() / 2, canvas.getWidth() / 2, Path.Direction.CW);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.clipPath(clipPath);
canvas.drawPath(clipPath, paint);
}
super.dispatchDraw(canvas);
}
}

Android: CustomView is static when it is supposed to react to orientation

In my app I have a basic compass which is rendered in a "compassView" Class. If I set the contentView in my Display Compass activity like so: compassView = new CompassView(this); setContentView(compassView); it works fine and points north however if I set the content view to setContentView(activity_display_compass) it will render the compass and any textviews I may have but the compass is static; ie the needle does not move. I am at loss to what is causing this. Any guidance would be much appreciated?
xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/hello_world"/>
<com.example.gpsfinder.CompassView
android:id="#+id/compassView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
</LinearLayout>
Display Compass Activity
public class DisplayCompass extends Activity {
private static SensorManager sensorService;
private CompassView compassView;
private Sensor sensorAccelerometer;
private Sensor sensorMagnetometer;
private float [] lastAccelerometer = new float[3];
private float [] lastMagnetometer = new float[3];
private boolean lastAccelerometerSet = false;
private boolean lastMagnetometerSet = false;
private float[] rotation = new float[9];
private float[] orientation = new float[3];
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
compassView = new CompassView(this);
setContentView(compassView);
sensorService = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
sensorAccelerometer = sensorService.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
sensorMagnetometer = sensorService.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
//sensor = sensorService.getDefaultSensor(Sensor.TYPE_ORIENTATION);
if (sensorAccelerometer != null && sensorMagnetometer != null) {
sensorService.registerListener(mySensorEventListener, sensorAccelerometer,
SensorManager.SENSOR_DELAY_UI);
sensorService.registerListener(mySensorEventListener, sensorMagnetometer,
SensorManager.SENSOR_DELAY_UI);
Log.i("Compass MainActivity", "Registerered for ORIENTATION Sensor");
} else {
Log.e("Compass MainActivity", "Registerered for ORIENTATION Sensor");
Toast.makeText(this, "ORIENTATION Sensor not found",
Toast.LENGTH_LONG).show();
finish();
}
}
private SensorEventListener mySensorEventListener = new SensorEventListener() {
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
public void onSensorChanged(SensorEvent event) {
if(event.sensor == sensorAccelerometer){
System.arraycopy(event.values,0,lastAccelerometer, 0,event.values.length);
lastAccelerometerSet= true;
}
else if (event.sensor == sensorMagnetometer){
System.arraycopy(event.values,0,lastMagnetometer, 0,event.values.length);
lastMagnetometerSet = true;
}
if(lastAccelerometerSet && lastMagnetometerSet)
SensorManager.getRotationMatrix(rotation,null,lastAccelerometer ,lastMagnetometer );
SensorManager.getOrientation(rotation,orientation);
// angle between the magnetic north direction
// 0=North, 90=East, 180=South, 270=West
double azimuth = Math.toDegrees(orientation[0]);
compassView.updateDirection(azimuth);
}
};
#Override
protected void onDestroy() {
super.onDestroy();
sensorService.unregisterListener(mySensorEventListener);
}
}
Compass View
public class CompassView extends View{
private Paint paint;
private double position = 0;
public CompassView(Context context) {
super(context, null);
init();
}
public CompassView(Context context, AttributeSet attrs) {
super(context,attrs, 0);
init();
}
public CompassView(Context context, AttributeSet attrs,int defStyle) {
super(context,attrs, defStyle);
init();
}
private void init() {
paint = new Paint();
paint.setAntiAlias(true);
paint.setStrokeWidth(5);
paint.setTextSize(25);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.RED);
}
#Override
protected void onDraw(Canvas canvas) {
int xPoint = getMeasuredWidth() / 2;
int yPoint = getMeasuredHeight() / 2;
float radius = (float) (Math.max(xPoint, yPoint) * 0.6);
canvas.drawCircle(xPoint, yPoint, radius, paint);
canvas.drawRect(0, 0, getMeasuredWidth(), getMeasuredHeight(), paint);
// 3.143 is a good approximation for the circle
canvas.drawLine(xPoint,
yPoint,
(float) (xPoint + radius
* Math.sin((double) (-position) / 180 * 3.143)),
(float) (yPoint - radius
* Math.cos((double) (-position) / 180 * 3.143)), paint);
canvas.drawText(String.valueOf(position), xPoint, yPoint, paint);
}
public void updateDirection(double azimuth) {
this.position = azimuth;
invalidate();
}
}
Your problem was simply that when you first coded the app, you were programmatically creating your CompassView with this:
compassView = new CompassView(this);
setContentView(compassView);
When you changed to use XML layouts, that first line was presumably removed. But, you still need to assign your compassView member variable, because you use it in your SensorEventListener's onSensorChanged() method. You were getting a NullPointerException (which you can see by looking at LogCat).
So, in your onCreate() method, after setting the content view, remember to do this:
setContentView(R.layout.activity_display_compass);
compassView = (CompassView)findViewById(R.id.compassView); // <- missing?!

Custom Android Ratingbar

I want to implement a custom RatingBar in my workout app. The bar should have 4 stars and a stepsize of 1. The layout looks like this:
<com.example.workouttest.MyBar
android:id="#+id/rating"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:max="4"
android:numStars="4"
android:stepSize="1"
android:scaleX="0.6"
android:scaleY="0.6"
android:layout_gravity="right" />
I want to replace the default stars with custom images. But each of the 4 stars should have a different image:
Star 1 = an "X" that means "this item is disabled"
Star 2 = Thumb down
Star 3 = something that represents a "neutral rating"
Star 4 = Thumb up
Addtitionally when, for example, the item is rated with a 3 (neutral rating), all other stars (1,2 and 4) should display a greyed out version of their image.
I tried to extend from RatingBar and came up with the following code:
public class MyBar extends RatingBar {
private int[] starArrayColor = {
R.drawable.star_1_color,
R.drawable.star_2_color,
R.drawable.star_3_color,
R.drawable.star_4_color
};
private int[] starArrayGrey = {
R.drawable.star_1_grey,
R.drawable.star_2_grey,
R.drawable.star_3_grey,
R.drawable.star_4_grey
};
public MyBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public MyBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyBar(Context context) {
super(context);
}
#Override
protected synchronized void onDraw(Canvas canvas) {
int stars = getNumStars();
float rating = getRating();
for (int i=0;i<stars;i++) {
Bitmap bitmap;
Resources res = getResources();
Paint paint = new Paint();
if ((int) rating == i) {
bitmap = BitmapFactory.decodeResource(res, starArrayColor[i]);
} else {
bitmap = BitmapFactory.decodeResource(res, starArrayGrey[i]);
}
canvas.drawBitmap(bitmap, 0, 0, paint);
canvas.save();
}
super.onDraw(canvas);
}
}
Sadly it did not work. It draws just the normal stars with my custom images as background.
Is here someone who knows how to help me solve this problem?
UPDATE
Thanks to Gabe my working onDraw method now looks like this:
#Override
protected synchronized void onDraw(Canvas canvas) {
int stars = getNumStars();
float rating = getRating();
float x = 0;
for (int i=0;i<stars;i++) {
Bitmap bitmap;
Resources res = getResources();
Paint paint = new Paint();
x += 50;
if ((int) rating-1 == i) {
bitmap = BitmapFactory.decodeResource(res, starArrayColor[i]);
} else {
bitmap = BitmapFactory.decodeResource(res, starArrayGrey[i]);
}
Bitmap scaled = Bitmap.createScaledBitmap(bitmap, 48, 48, true);
canvas.drawBitmap(scaled, x, 0, paint);
canvas.save();
}
}
Don't call super.onDraw- that will draw the normal stars. From there, what else doesn't work?

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