Negascout for Tic-Tac-Toe in java - java

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package javaapplication7.ai;
import javaapplication7.model.Move;
import javaapplication7.model.TicTacToeGame;
/**
*
* #author Harshal
*/
public class NegaScout extends Strategy{
#Override
public Move makeMove(TicTacToeGame game) {
System.out.println("Negascout");
Move move = game.getAvaiableMoves().get(0);
int best = Integer.MIN_VALUE;
for(int i=0; i<game.getAvaiableMoves().size(); i++){
System.out.print(game.getAvaiableMoves().get(i) + ",");
}
System.out.println();
for (int i = 0; i < game.getAvaiableMoves().size(); i++) {
//int result = negaMax(game);
//TicTacToeGame tmp = game.clone();
//tmp.playMove(game.getAvaiableMoves().get(i));
int result = negaScout(game, Integer.MIN_VALUE, Integer.MAX_VALUE);
//System.out.println("for i = " + i + " : " + game.getAvaiableMoves().get(i) + " result : " + result);
System.out.printf("%d %d\n",best,result);
if (result > best) {
move = game.getAvaiableMoves().get(i);
best = result;
}
}
System.out.println();
return move;
}
private int negaScout(TicTacToeGame game, int a, int b){
if (Move.isWon(game.getCurrentPlayer().getMoves())) {
return 1;
}
if (Move.isWon(game.getNonCurrentPlayer().getMoves())) {
return -1;
}
//int score;
int score = Integer.MIN_VALUE;
for (int i = 0; i < game.getAvaiableMoves().size(); i++) {
//Move move = game.getAvaiableMoves().get(i);
//TicTacToeGame tmp = game.clone();
Move move = game.getAvaiableMoves().get(i);
TicTacToeGame tmp = game.clone();
tmp.switchPlayers();
tmp.playMove(move);
if(i==0){
score = -negaScout(tmp,-b,-a);
}else{
score = -negaScout(tmp, ((-a)-1), -a);
if(a<score && score<b)
score = -negaScout(tmp, -b, -score);
}
a = Math.max(a,score);
if(a >= b){
break;
}
}
return a;
}
}
I am trying to implement negascout for tic-tac-toe, but the alglorithm doesn't do anything.
It only chooses the first move in the set of available moves.
It returns values but i couldn't trace them.
Some help will be appreciated.

Related

Memory game not revealing correct guesses

This program is a Domino memory game where you flip dominos until you make a correct guess where the correct dominos are supposed to stay revealed. However the problem is that while the game does work correctly the dominos do not stay revealed nor does the game end.
This is the code for my Domino Class
`
public class Domino {
private int top, bottom;
private boolean revealed;
public Domino(int x, int y) {
if (x > y) {
top = y;
bottom = x;
} else {
top = x;
bottom = y;
}
}
public int getTop() {
return top;
}
public int getBottom() {
return bottom;
}
public boolean isRevealed() {
if (revealed)
return true;
return false;
}
public void setRevealed(boolean revealed) {
this.revealed = revealed;
}
public boolean equals(Domino other) {
if (top == bottom)
return true;
return false;
}
}
`
Then here is the memory game class (called MemoryLane)
`
import java.util.Arrays;
import java.util.Random;
public class MemoryLane
{
private Domino[] board;
public MemoryLane(int max)
{
board = new Domino[(max * max) + max];
int i = 0;
for(int top = 1; top <= max; top++)
for(int bot = 1; bot <= max; bot++)
{
// make new Domino(2x) +
// save into array
if(top <= bot)
{
board[i] = new Domino(top, bot);
i++;
board[i] = new Domino(top, bot);
i++;
}
}
shuffle();
}
private void shuffle()
{
int index;
Random random = new Random();
for (int i = board.length - 1; i > 0; i--)
{
index = random.nextInt(i + 1);
if (index != i)
{
Domino temp = board[index];
board[index] = board[i];
board[i] = temp;
}
}
}
public boolean guess(int i, int k)
{
if(board[i] == board[k])
{
return true;
}
return false;
}
public String peek(int a, int b)
{
String text = new String();
text += ("[" + board[a].getTop()+ "] [" + board[b].getTop()+ "]\n");
text += ("[" + board[a].getBottom()+ "] [" + board[b].getBottom()+ "]\n");
return text;
}
public boolean gameOver() {
int count = 0;
for(int i=0; i< board.length; i++)
{
if(board[i].isRevealed())
count ++;
}
return (count == board.length);
}
public String toString() {
String text = new String();
for(int i=0; i< board.length; i++)
{
if(board[i].isRevealed())
text += ("[" + board[i].getTop()+ "] ");
else
text += ("[ ] ");
}
text += ('\n');
for(int i=0; i< board.length; i++)
{
if(board[i].isRevealed())
text += ("[" + board[i].getBottom()+ "] ");
else
text += ("[ ] ");
}
return text;
}
}
`
Then here is the driver (the driver was provided to me by a third party so it must work as it is presented and cannot be changed)
`
import java.util.Scanner;
public class MemoryLaneDriver
{
public static void main(String[] args)
{
String message = "Welcome to Memory Lane!" + "\n" +
"Choose two indexes to reveal the corresponding dominoes." + "\n" +
"If the dominoes match, they stay revealed." + "\n" +
"Reveal all the dominoes to win the game!" + "\n";
System.out.println(message);
Scanner input = new Scanner(System.in);
MemoryLane game = new MemoryLane(2);
long start = System.currentTimeMillis();
while(!game.gameOver())
{
System.out.println(game);
System.out.print("First: ");
int first = input.nextInt();
System.out.print("Second: ");
int second = input.nextInt();
game.guess(first, second);
System.out.println(game.peek(first, second) + "\n");
}
long stop = System.currentTimeMillis();
long elapsed = (stop - start) / 1000;
System.out.println(game);
System.out.println("\nYou win!");
System.out.println("Total time: " + elapsed + "s");
}
}
`
I have tried using the methods in Domino like setRevealed and isRevealed in the guess method (for example when i try board.setRevealed = true or board.isRevealed = true), but it wont work and turns up red in IntelliJ. I can also not use any Stringbuilder uses (such as append) because it is outside of what has been covered in class.
When I say the game is working correctly, I mean that it outputs my choices like:
`
Welcome to Memory Lane!
Choose two indexes to reveal the corresponding dominoes.
If the dominoes match, they stay revealed.
Reveal all the dominoes to win the game!
[ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ]
First: 1
Second: 3
[2] [2]
[2] [2]
[ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ]
First:
`
However as you can see it is not revealing the correct guess, and even if I guess all of the Dominos correctly the game does not end.
So, in your original code, you were using board[i] == board[k] which is comparing memory address locations and not the object properties, instead, you should be using board[i].equals(board[k]).
In this case you need to override equals method of the Domino class in order to change how the comparison works, for example...
#Override
public int hashCode() {
int hash = 7;
hash = 59 * hash + this.getTop();
hash = 59 * hash + this.getBottom();
return hash;
}
#Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof Domino)) {
return false;
}
final Domino other = (Domino) obj;
if (this.getTop() != other.getTop()) {
return false;
}
if (this.getBottom() != other.getBottom()) {
return false;
}
return true;
}
It's important to remember, if you override equals you should also override hashCode as they have an important relationship to each other.
You also never call setRevealed, which I guess should be done in guess
public boolean guess(int i, int k) {
if (board[i].equals(board[k])) {
board[i].setRevealed(true);
board[k].setRevealed(true);
return true;
}
return false;
}
Runnable example...
import java.util.Random;
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
new Main();
}
Main() {
String message = "Welcome to Memory Lane!" + "\n"
+ "Choose two indexes to reveal the corresponding dominoes." + "\n"
+ "If the dominoes match, they stay revealed." + "\n"
+ "Reveal all the dominoes to win the game!" + "\n";
System.out.println(message);
Scanner input = new Scanner(System.in);
MemoryLane game = new MemoryLane(2);
long start = System.currentTimeMillis();
while (!game.gameOver()) {
// This is just making it easier to cheat.
System.out.println(game.debug());
System.out.println(game);
System.out.print("First: ");
int first = input.nextInt();
System.out.print("Second: ");
int second = input.nextInt();
game.guess(first, second);
System.out.println(game.peek(first, second) + "\n");
}
long stop = System.currentTimeMillis();
long elapsed = (stop - start) / 1000;
System.out.println(game);
System.out.println("\nYou win!");
System.out.println("Total time: " + elapsed + "s");
}
public class Domino {
private int top, bottom;
private boolean revealed;
public Domino(int x, int y) {
if (x > y) {
top = y;
bottom = x;
} else {
top = x;
bottom = y;
}
}
public int getTop() {
return top;
}
public int getBottom() {
return bottom;
}
public boolean isRevealed() {
return revealed;
}
public void setRevealed(boolean revealed) {
this.revealed = revealed;
}
#Override
public int hashCode() {
int hash = 7;
hash = 59 * hash + this.getTop();
hash = 59 * hash + this.getBottom();
return hash;
}
#Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof Domino)) {
return false;
}
final Domino other = (Domino) obj;
if (this.getTop() != other.getTop()) {
return false;
}
if (this.getBottom() != other.getBottom()) {
return false;
}
return true;
}
}
public class MemoryLane {
private Domino[] board;
public MemoryLane(int max) {
board = new Domino[(max * max) + max];
int i = 0;
for (int top = 1; top <= max; top++) {
for (int bot = 1; bot <= max; bot++) {
// make new Domino(2x) +
// save into array
if (top <= bot) {
board[i] = new Domino(top, bot);
i++;
board[i] = new Domino(top, bot);
i++;
}
}
}
shuffle();
}
private void shuffle() {
int index;
Random random = new Random();
for (int i = board.length - 1; i > 0; i--) {
index = random.nextInt(i + 1);
if (index != i) {
Domino temp = board[index];
board[index] = board[i];
board[i] = temp;
}
}
}
public boolean guess(int i, int k) {
if (board[i].equals(board[k])) {
board[i].setRevealed(true);
board[k].setRevealed(true);
return true;
}
return false;
}
public String peek(int a, int b) {
String text = new String();
text += ("[" + board[a].getTop() + "] [" + board[b].getTop() + "]\n");
text += ("[" + board[a].getBottom() + "] [" + board[b].getBottom() + "]\n");
return text;
}
public boolean gameOver() {
int count = 0;
for (int i = 0; i < board.length; i++) {
if (board[i].isRevealed()) {
count++;
}
}
return (count == board.length);
}
public String debug() {
String text = new String();
for (int i = 0; i < board.length; i++) {
text += ("[" + board[i].getTop() + "] ");
}
text += ('\n');
for (int i = 0; i < board.length; i++) {
text += ("[" + board[i].getBottom() + "] ");
}
return text;
}
public String toString() {
String text = new String();
for (int i = 0; i < board.length; i++) {
if (board[i].isRevealed()) {
text += ("[" + board[i].getTop() + "] ");
} else {
text += ("[ ] ");
}
}
text += ('\n');
for (int i = 0; i < board.length; i++) {
if (board[i].isRevealed()) {
text += ("[" + board[i].getBottom() + "] ");
} else {
text += ("[ ] ");
}
}
return text;
}
}
}
I figured it out
The problem was my equals method was comparing top to bottom which is why i was getting such weird results. I changed it to
public boolean equals(Domino other){
return this.top == other.top && this.bottom == other.bottom
}
and now it works perfectly fine thanks for all of the help guys!

Android - An algorithm to check recursively if a map is solvable

I am making an android Hashikawekero puzzle game, I have implemented a algorithm to spawn nodes (Islands) at random positions using a 2-d array this works fine it creates the node at random position but most of the times the map cant be solved. The map nodes spawn at random.
BoardCreation.java Class - this generates the map.
package Island_and_Bridges.Hashi;
import android.annotation.TargetApi;
import android.os.Build;
import android.util.Log;
import java.util.Random;
import static junit.framework.Assert.*;
//This class Creates the map by random using a 2d array
public class BoardCreation {
// This class member is used for random initialization purposes.
static private final Random random = new Random();
// The difficulty levels.
private static final int EASY = 0;
static public final int MEDIUM = 1;
static public final int HARD = 2;
static public final int EMPTY = 0;
private static int ConnectionFingerprint(BoardElement start, BoardElement end) {
int x = start.row * 100 + start.col;
int y = end.row * 100 + end.col;
// Swap to get always the same fingerprint independent whether we are called
// start-end or end-start
if (x > y ) {
int temp = x;
x = y;
y = temp;
}
Log.d("", String.format("%d %d" , x ,y));
return x ^ y;
}
public class State {
// The elements of the board are stored in this array.
// A value defined by "EMPTY" means that its not set yet.
public BoardElement [][] board_elements = null;
public int [][] cell_occupied = null;
// The width of the board. We only assume squared boards.
public int board_width=0;
public State(int width) {
board_width = width;
board_elements = new BoardElement[width][width];
cell_occupied = new int[width][width];
}
public State CloneWithoutConnections() {
State newstate = new State(board_width);
if (board_elements != null) {
newstate.board_elements = new BoardElement[board_elements.length][board_elements.length];
for (int i = 0; i < board_elements.length; ++i) {
for (int j = 0; j < board_elements.length; ++j) {
if (board_elements[i][j] == null)
continue;
newstate.board_elements[i][j] = board_elements[i][j].clone();
}
}
}
if (cell_occupied != null) {
assert board_elements != null;
newstate.cell_occupied = new int[board_elements.length][board_elements.length];
for (int i = 0; i < board_elements.length; ++i) {
System.arraycopy(cell_occupied[i], 0, newstate.cell_occupied[i], 0, board_elements.length);
}
}
return newstate;
}
public void AddToBridgeCache(BoardElement first, BoardElement second) {
if (first == null || second == null) { return; }
final int fingerprint = ConnectionFingerprint(first, second);
Log.d(getClass().getName(),
String.format("Fingerprint of this bridge %d", fingerprint));
// mark the end points as occupied.
cell_occupied[first.row][first.col] = fingerprint;
cell_occupied[second.row][second.col] = fingerprint;
int dcol = second.col - first.col;
int drow = second.row - first.row;
if (first.row == second.row) {
for (int i = (int) (first.col + Math.signum(dcol)); i != second.col; i += Math.signum(dcol)) {
cell_occupied[first.row][i] = fingerprint;
String.format("deleting bridge");
}
} else {
assert first.col == second.col;
for (int i = (int) (first.row + Math.signum(drow)); i != second.row; i+= Math.signum(drow)) {
cell_occupied[i][first.col] = fingerprint;
}
}
}
} // end of state
private State current_state, old_state;
static private final int WIDTH_EASY = 7;
private void NewGame(int hardness) {
switch(hardness) {
case EASY:
Log.d(getClass().getName(), "Initializing new easy game");
InitializeEasy();
old_state = getCurrentState().CloneWithoutConnections();
break;
}
}
public void ResetGame() {
if (old_state != null) {
Log.d(getClass().getName(), "Setting board_elements to old_elements");
setCurrentState(old_state.CloneWithoutConnections());
} else {
Log.d(getClass().getName(), "old_lements are zero");
}
}
public BoardCreation(int hardness) {
NewGame(hardness);
}
public boolean TryAddNewBridge(BoardElement start, BoardElement end, int count) {
assertEquals(count, 1);
assert (start != null);
assert (end != null);
final int fingerprint = ConnectionFingerprint(start, end);
Log.d(getClass().getName(),
String.format("considering (%d,%d) and (%d,%d)", start.row,start.col, end.row,end.col));
if (start.row == end.row && start.col == end.col) {
Log.d(getClass().getName(), "Same nodes selected!");
return false;
}
assert count > 0;
int dcol = end.col - start.col;
int drow = end.row - start.row;
// It must be a vertical or horizontal bridge:
if (Math.abs(dcol) > 0 && Math.abs(drow) > 0) {
Log.d(getClass().getName(), "not a horizontal or vertical bridge.");
return false;
}
// First we check whether start and end elements can take the specified bridge counts.
int count_start = start.GetCurrentCount();
int count_end = end.GetCurrentCount();
if (count_start + count > start.max_connecting_bridges ||
count_end + count > end.max_connecting_bridges) {
Log.d(getClass().getName(), "This Bridge is not allowed");
return false;
}
Log.d(getClass().getName(),
String.format("Sums:%d # (%d,%d) and %d # (%d,%d)",
count_start, start.row, start.col,
count_end, end.row, end.col));
Connection start_connection = null;
Connection end_connection = null;
// Next we check whether we are crossing any lines.
if (start.row == end.row) {
for (int i = (int) (start.col + Math.signum(dcol)); i != end.col; i += Math.signum(dcol)) {
if (getCurrentState().cell_occupied[start.row][i] > 0 &&
getCurrentState().cell_occupied[start.row][i] != fingerprint) {
Log.d(getClass().getName(), "Crossing an occupied cell.");
return false;
}
}
assert start.col != end.col;
if (start.col > end.col) {
start.connecting_east = GetOrCreateConnection(end, start.connecting_east);
end.connecting_west = GetOrCreateConnection(start, end.connecting_west);
start_connection = start.connecting_east;
end_connection = end.connecting_west;
} else {
start.connecting_west = GetOrCreateConnection(end, start.connecting_west);
end.connecting_east = GetOrCreateConnection(start, end.connecting_east);
start_connection = start.connecting_west;
end_connection = end.connecting_east;
}
} else {
assert start.col == end.col;
for (int i = (int) (start.row + Math.signum(drow)); i != end.row ; i += Math.signum(drow)) {
if (getCurrentState().cell_occupied[i][start.col] > 0 &&
getCurrentState().cell_occupied[i][start.col] != fingerprint) {
Log.d(getClass().getName(), "Crossing an occupied cell.");
return false;
}
}
if (start.row > end.row ) {
start.connecting_north = GetOrCreateConnection(end, start.connecting_north);
end.connecting_south = GetOrCreateConnection(start, end.connecting_south);
start_connection = start.connecting_north;
end_connection = end.connecting_south;
} else {
start.connecting_south= GetOrCreateConnection(end, start.connecting_south);
end.connecting_north = GetOrCreateConnection(start, end.connecting_north);
start_connection = start.connecting_south;
end_connection = end.connecting_north;
}
}
start_connection.destination = end;
end_connection.destination = start;
start_connection.second += count;
end_connection.second += count;
getCurrentState().AddToBridgeCache(start, end);
Log.d(getClass().getName(),
String.format("New bridge added. Sums:%d # (%d,%d) and %d # (%d,%d)",
count_start, start.row,start.col,
count_end, end.row,end.col));
return true;
}
private Connection GetOrCreateConnection(
BoardElement end,
Connection connection) {
if (connection!= null) { return connection; }
return new Connection();
}
#TargetApi(Build.VERSION_CODES.N)
private void InitializeEasy() {
Random rand = new Random();
String[][] debug_board_state = new String[7][7];
setCurrentState(new State(WIDTH_EASY));
for (int row = 0; row < debug_board_state.length; row++) {
for (int column = 0; column < debug_board_state[row].length; column++) {
debug_board_state[row][column] = String.valueOf(rand.nextInt(5));
}
}
for (int row = 0; row < debug_board_state.length; row++) {
for (int column = 0; column < debug_board_state[row].length; column++) {
System.out.print(debug_board_state[row][column] + " ");
}
System.out.println();
}
for (int row = 0; row < WIDTH_EASY; ++row) {
for (int column = 0; column < WIDTH_EASY; ++column) {
getCurrentState().board_elements[row][column] = new BoardElement();
getCurrentState().board_elements[row][column].max_connecting_bridges = Integer.parseInt(debug_board_state[row][column]);
getCurrentState().board_elements[row][column].row = row;
getCurrentState().board_elements[row][column].col = column;
if (getCurrentState().board_elements[row][column].max_connecting_bridges > 0) {
getCurrentState().board_elements[row][column].is_island = true;
}
}
}
}
private void setCurrentState(State new_state) {
this.current_state = new_state;
}
public State getCurrentState() {
return current_state;
}
}
What algorithm could I use to make sure the Map can be Solved (Islands Connected with Bridges) before spawning the nodes.
This is what the map looks like (don't mind the design)
One thing to consider would be to start with a blank board. Place an island. Then place another island that can be connected to the first one (i.e. on one of the four cardinal directions). Connect the two with a bridge, and increment each island's count.
Now, pick one of the two islands and place another island that it can connect. Add the bridge and increment.
Continue in this way until you've placed the number of islands that you want to place.
The beauty here is that you start with an empty board, and during construction the board is always valid.
You'll have to ensure that you're not crossing bridges when you place new islands, but that's pretty easy to do, since you know where the existing bridges are.

My return values always equal 0

I coded multiple methods which use arrays to determine a certain value but they all result in 0 and I don't know why. The goal is to create a list of textbooks in a library and then return the heaviest book, weight, index, average page count and total page count.
public class Project3Driver {
// Data Fields
public static final int SUBJECTS = 5;
public static final int TEXTBOOKS = 10000;
String[] SUBJECT_LIST = {"Biology", "Calculus", "Linear Algebra", "Geology", "C++"};
Textbook[] library = new Textbook[TEXTBOOKS];
Random rand = new Random();
// Constructor that uses min-max system to randomize page count from 500-1500 and randomizes the subject
public Project3Driver() {
for (int i = 0; i < library.length; i++) {
library[i] = new Textbook(SUBJECT_LIST[rand.nextInt(SUBJECTS)], 500 + (int) (Math.random() * ((1500 - 500) + 1)));
}
}
// Methods
// Finds the heaviest book and returns the weight
public double findHeaviest() {
double heaviestBook = library[0].getWeight();
for (int i = 1; i < library.length; i++) {
if (library[i].getWeight() > heaviestBook) {
heaviestBook = library[i].getWeight();
}
}
return heaviestBook;
}
// Finds the heaviest book and returns the index
public int getHeaviest() {
double heaviestBook = library[0].getWeight();
int index = 0;
for (int i = 1; i < library.length; i++) {
if (library[i].getWeight() > heaviestBook)
{
heaviestBook = library[i].getWeight();
index = i;
}
}
return index;
}
// Returns the average page count of the library
public int computeAverageSize() {
int pageCount = 0;
for (int i = 0; i < library.length; i++)
{
pageCount = pageCount + library[i].getPageCount();
}
pageCount = pageCount / library.length;
return pageCount;
}
// Returns the total page count of the library
public int computeTotalPages()
{
int pageCount = 0;
for (int i = 0; i < library.length; i++)
{
pageCount = pageCount + library[i].getPageCount();
}
return pageCount;
}
// Tests each method and prints it (called in the main function)
public void getLibraryStats()
{
System.out.println("Heaviest book is " + library[getHeaviest()].getSubject());
System.out.println("The heaviest book is " + findHeaviest() + " kg");
System.out.println("The heaviest book is at the index " + getHeaviest());
System.out.println("The average book size is " + computeAverageSize());
System.out.println("There are " + computeTotalPages() + " pages total");
}
}
The getPageCount method simply returns the page count and getWeight returns the weight (by multiplying pageCount * 0.0025)
Any help would be greatly appreciated! I feel like it could be a problem with my arrays but I checked multiple times for errors
EDIT:
public class Textbook {
public static final double PAGE_WEIGHT = 0.0025;
public static final int PAGE_KNOWLEDGE = 5;
private String subject;
private int pageCount;
private int unreadPages;
// Start of Constructors
// Default constructor
public Textbook() {
subject = "Object-Oriented Programming";
pageCount = 800;
unreadPages = pageCount;
}
// Constructor with subject only
public Textbook(String textSubject) {
subject = textSubject;
}
// End subject constructor
// Constructor with subject and page count
public Textbook(String bookSubject, int bookPages) {
subject = bookSubject;
unreadPages = pageCount;
} // End subject and page count constructor
// End of Constructors
// Start of Accessor Methods
// Method to return text subject
public String getSubject() {
return subject;
}
// Method to return page count
public int getPageCount() {
return pageCount;
}
// Method to return unread pages
public int getUnreadPageCount() {
return unreadPages;
}
// Method to get weight
public double getWeight() {
return pageCount * PAGE_WEIGHT;
}
// Method to read the pages
public int readPages(int numPages) {
if (numPages > pageCount) {
numPages = pageCount;
}
int knowledgeGained = 0;
if (unreadPages == 0) {
knowledgeGained = numPages * 5 / 2;
} else if (unreadPages <= numPages) {
knowledgeGained = unreadPages * 5 + (numPages - unreadPages) * 5 / 2;
unreadPages = 0;
} else {
knowledgeGained = numPages * 5;
unreadPages -= numPages;
}
return knowledgeGained;
}
}
public class CSC211Project3
{
public static void main(String[] args)
{
Project3Driver librarytester = new Project3Driver();
librarytester.getLibraryStats();
}
}
Your Textbook constructor doesn't initialize pageCount, so it will default to 0.
To fix it, initialize the field:
public Textbook(String bookSubject, int bookPages) {
subject = bookSubject;
pageCount = bookPages;
unreadPages = bookPages;
}
Try using a system out statement in the for loop to debug or debug with breakpoints.
Debugging with system out,
System.out.println("getting formed book weight "+library[i].getWeight())
There might be something wrong in the logic of the Textbook class constructor

How to access specific class?

Hi for one of my assignments I had to make an ackermann simulator in Java and I was having trouble. The assignment was to create three variations of the ackermann project, one regular, one recursive and one through a table lookup. well, I've done all that but the part that I'm struggling with is the creating a menu for it part. I'm not sure how to access each class when I select an option from the menu. do I need a main class for every single class or one for all of them? Here is my code and I guess my biggest question is how do I get user input when I select a version of the ackermann from the menu, thank you very much.
Here is my menu:
import java.util.Scanner;
public class AckMenu
{
public static void main(String [] args) throws InterruptedException
{
Scanner scan = new Scanner(System.in);
int choiceNumber = 0;
introduction();
while (choiceNumber != 4)
{
printMenuChoices();
choiceNumber = readChoiceNumber();
switch (choiceNumber)
{
case 1:
//
AckermannValue.Ack(3,3);
break;
case 2:
AckermannTrace.Ack(1,3);
break;
case 3:
AckermannTableLookup.getValue();
break;
default:
System.out.println("The game is over.");
choiceNumber = 4;
break;
}//switch
}//while
}
private static void introduction()
{
System.out.println("\n\n" +
" This program allows you to call the Ackermann function.");
System.out.println("\n\n" + "Please choose one of the versions of the Ackermann function.");
}
private static void printMenuChoices()
{
System.out.println(""+
"1) Ackermann Value.\n"+
"2) Ackermann Trace.\n"+
"3) Ackermann Table Lookup.\n"+
"4) Quit.");
}
private static int readChoiceNumber()
{
Scanner scan = new Scanner(System.in);
int choiceNumber;
String indent = " ";
System.out.println("please enter the number of the method you want to call");
choiceNumber = scan.nextInt();
while(choiceNumber < 1 || choiceNumber > 4)
{
System.out.println(indent + "the number must be 1 through 4");
System.out.println(indent + " please enter a proper choice. ");
choiceNumber = scan.nextInt();
}
return choiceNumber;
}
}
and my 3 methods, first the regular version with no recursion.
import java.util.Scanner;
public class AckermannValue {
//public static void AckMethod() throws InterruptedException {
//static int count = 0;
public static int Ack(int m, int n) {
if (m < 0 || n < 0) {
throw new IllegalArgumentException("Non-negative args only!");
}
if (m == 0)
{
//count++;
//System.out.println("count: " + count + " M: " + m + " N: " + n);
return n + 1;
}
else if (n == 0)
{
//count++;
// System.out.println("count: " + count + " M: " + m + " N: " + n);
return Ack(m-1, 1);
}
else {
//count++;
//System.out.println("count: " + count + " M: " + m + " N: " + n);
return Ack(m-1, Ack(m,n-1));
}
}
//public static void main (String args [] ) {
//System.out.println(Ack(3,7));
//}
}
//}
Recursive method
import java.util.Scanner;
public class AckermannTrace {
static int count = 0;
public static int Ack(int m, int n) {
if (m < 0 || n < 0) {
throw new IllegalArgumentException("Non-negative args only!");
}
if (m == 0)
{
count++;
System.out.println("count: " + count + " M: " + m + " N: " + n);
return n + 1;
}
else if (n == 0)
{
count++;
System.out.println("count: " + count + " M: " + m + " N: " + n);
return Ack(m-1, 1);
}
else {
count++;
System.out.println("count: " + count + " M: " + m + " N: " + n);
return Ack(m-1, Ack(m,n-1));
}
}
//public static void main (String args [] ) {
//System.out.println(Ack(3,7));
//}
}
The table lookup version of the ackermann
import java.util.Hashtable;
public class AckermannTableLookup {
/**
* The table containing the values of <i>Ackermann</i>'s function.
*/
private Hashtable<Integer, Hashtable<Integer, Integer>> table;
/**
* Constructs a new table, computing all values of <i>Ackermann</i>'s
* function <i>A(i, j)</i> that are <i>n</i> or less.
*
* #param n
* the maximum value of the new table
*/
public void AckermannTable(int n) {
// construct new table
table = new Hashtable<Integer, Hashtable<Integer, Integer>>();
// set first value
int i = 1;
int j = 2;
setValue(1, 1, 2);
while (true) {
int newValue = -1;
// compute next entry
if (i == 1) {
newValue = getValue(i, j - 1) * 2;
} else {
newValue = getValue(i - 1, getValue(i, j - 1));
}
if (newValue > n || newValue == -1) {
if (j == 1) {
// no single entry in this row - return
return;
} else {
// go to the next row
i++;
j = 1;
}
} else {
// save the computed value
setValue(i, j, newValue);
j++;
}
}
}
/**
* Returns the value of <i>Ackermann</i>'s function <i>A(i, j)</i>, if it
* is <i>n</i> or less, and <code>-1</code> otherwise.
*
* #param i
* the first parameter for <i>Ackermann</i>'s function
* #param j
* the second parameter for <i>Ackermann</i>'s function
* #return
* <i>A(i, j)</i>
*/
public int getValue(int i, int j) {
if (j == 0) {
return 2;
} else {
if (table.containsKey(i)) {
Hashtable<Integer, Integer> rowI = table.get(i);
if (rowI.containsKey(j)) {
return rowI.get(j);
} else {
return -1;
}
} else {
return -1;
}
}
}
/**
* Returns the inverse value of <i>Ackermann</i>'s function <i>A(m, n)</i>.
*
* #param m
* the first parameter for the inverse <i>Ackermann</i>'s function
* #param n
* the second parameter for the inverse <i>Ackermann</i>'s function
* #return
* the inverse of <i>A(m, n)</i>
*/
public int getInverse(int m, int n) {
if (n >= 4) {
int j = 0;
while (2 * getValue(m, j) <= n && getValue(m, j) != -1) {
j++;
}
return j - 1;
} else if (m >= n) {
int i = 1;
while (getValue(i, (int)Math.floor(m / n)) != -1) {
i++;
}
return i;
}
return -1;
}
/**
* Adds the passed value of <i>Ackermann</i>'s function <i>A(i, j)</i> to
* this table.
*
* #param i
* the first parameter for <i>Ackermann</i>'s function
* #param j
* the second parameter for <i>Ackermann</i>'s function
* #param value
* <i>A(i, j)</i>
*/
private void setValue(int i, int j, int value) {
if (!table.containsKey(i)) {
table.put(i, new Hashtable<Integer, Integer>());
}
Hashtable<Integer, Integer> rowI = table.get(i);
rowI.put(j, value);
}
}
Make sure all your classes are in the same package.
Then either make all your methods static to call them by their class names(in your lookup table class) OR
You just need to modify your switch statement.
Don't call the Ack by its classname. First create an object of its class and then call that function. For example in case1 :
AckermannValue object1 = new AckermannValue();
object1.Ack(3,3);
Now your program will run fine.

n-gram similarity for the words in the file

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package sim;
import java.io.*;
import java.util.Arrays;
import java.util.Scanner;
import java.util.logging.Level;
import java.util.logging.Logger;
import static jdk.nashorn.internal.objects.NativeMath.max;
/**
*
* #author admin
*/
public class Sim {
public String[][] bigramizedWords = new String[500][100];
public String[] words = new String[500];
public File file1 = new File("file1.txt");
public File file2 = new File("file2.txt");
public int tracker = 0;
public double matches = 0;
public double denominator = 0; //This will hold the sum of the bigrams of the 2 words
public double res;
public double results;
public Scanner a;
public PrintWriter pw1;
public Sim(){
intialize();
// bigramize();
results = max(res);
System.out.println("\n\nThe Bigram Similarity value between " + words[0] + " and " + words[1] + " is " + res + ".");
pw1.close();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
Sim si=new Sim();
// TODO code application logic here
}
public void intialize() {
int j[]=new int[35];
try {
File file1=new File("input.txt");
File file2=new File("out.txt");
Scanner a = new Scanner(file1);
PrintWriter pw1= new PrintWriter(file2);
int i=0,count = 0;
while (a.hasNext()) {
java.lang.String gram = a.next();
if(gram.startsWith("question")|| gram.endsWith("?"))
{
count=0;
count-=1;
}
if(gram.startsWith("[")||gram.startsWith("answer")||gram.endsWith(" ") )
{
//pw1.println(count);
j[i++]=count;
count=0;
//pw1.println(gram);
//System.out.println(count);
}
else
{
// System.out.println(count);
count+=1;
//System.out.println(count + " " + gram);
}
int line=gram.length();
int sa_length;
//int[] j = null;
int refans_length=j[1];
//System.out.println(refans_length);
for(int k=2;k<=35;k++)
// System.out.println(j[k]);
//System.out.println(refans_length);
for(int m=2;m<=33;m++)
{
sa_length=j[2];
//System.out.println(sa_length);
for(int s=0;s<=refans_length;s++)
{
for(int l=0;l<=sa_length;l++)
{
for (int x = 0; x <= line - 2; x++) {
int tracker = 0;
bigramizedWords[tracker][x] = gram.substring(x, x + 2);
System.out.println(gram.substring(x, x + 2) + "");
//bigramize();
}
// bigramize();
}
}
}
bigramize();
words[tracker] = gram;
tracker++;
}
//pw1.close();
}
catch (FileNotFoundException ex) {
Logger.getLogger(Sim.class.getName()).log(Level.SEVERE, null, ex);
}
}
public void bigramize() {
//for(int p=0;p<=sa_length;p++)
denominator = (words[0].length() - 1) + (words[1].length() - 1);
for (int k = 0; k < bigramizedWords[0].length; k++) {
if (bigramizedWords[0][k] != null) {
for (int i = 0; i < bigramizedWords[1].length; i++) {
if (bigramizedWords[1][i] != null) {
if (bigramizedWords[0][k].equals(bigramizedWords[1][i])) {
matches++;
}
}
}
}
}
matches *= 2;
res = matches / denominator;
}
}
I have tried the above code for bigramizing the words in the file "input.txt" i have got the result of bigram but i didnt get the similarity value.
for e.g:
input file contains as
answer:
high
risk
simulate
behaviour
solution
set
rules
[2]
rules
outline
high
source
knowledge
[1]
set
rules
simulate
behaviour
in the above example I have to compare the words under answer with every word under [2] as {high,rules} {high,outline} {high,high} {high,source} {high,knowledge} and I have to store the maximum value of the above comparison and again the second word from answer is taken and then similar process is taken. At last, mean of maximum value of each iteration is taken.

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