This question already has answers here:
Notify not getting the thread out of wait state
(3 answers)
Closed 7 years ago.
Basically I have to create 3 classes (2 threaded).
First one holds some cargo (has a minimum capacity (0) and a maximum (200))
Second one supplies the cargo every 500ms.
Third one takes away from cargo every 500ms.
Main program has one cargo class(1), 2 supplier classes(2) and 2 substraction classes(3). Problem I'm having is that one by one, they're falling into a wait(); state and never get out. Eventually all of them get stucked in the wait() state, with the program running, but without them actually doing anything.
First class:
public class Storage {
private int maxCapacity;
private int currentCapacity;
public Storage( int currentCapacity, int maxCapacity ) {
this.currentCapacity = currentCapacity;
this.maxCapacity = maxCapacity;
}
public int getCapacity(){ return this.currentCapacity; }
public void increase( int q ) {
this.currentCapacity += q;
System.out.println("increase" + q + ". Total: " + currentCapacity);
}
public int getMax() { return this.maxCapacity; }
public void decrease( int q ) {
this.currentCapacity -= q;
System.out.println("decrease - " + q + ". Total: " + currentCapacity);
}
}
2nd class (supplier):
public class Supplier implements Runnable {
private int capacity;
private Storage storage;
private volatile boolean run;
public Supplier( int capacity, Storage storage ) {
this.capacity = capacity;
this.storage = storage;
this.run = true;
}
public void kiss_kill() { run = !run; }
public synchronized void add() {
while(storage.getCapacity() + capacity > storage.getMax()) {
try {
System.out.println("wait - supplier");
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
storage.increase(capacity);
notifyAll();
}
public void run() {
synchronized (this) {
while(run) {
add();
Thread.yield(); //would be wait(500), but this just speeds it up
}
}
}
}
3rd class (taker/demander):
public class Taker implements Runnable {
private int capacity;
private Storage storage;
private volatile boolean run;
public Taker( int capacity, Storage storage ) {
this.capacity = capacity;
this.storage = storage;
this.run = true;
}
public void kiss_kill() { run = !run; }
public synchronized void take() {
while(storage.getCapacity() - capacity < 0) {
try {
System.out.println("wait - taker");
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
storage.decrease(capacity);
notifyAll();
}
public void run() {
synchronized (this) {
while(run) {
take();
Thread.yield(); //again, wait(500) should be instead
}
}
}
}
Main is something like this:
public class Main{
public static void main(String... args) {
Storage sk = new Storage(100, 200);
Supplier[] s = { new Supplier(10, sk), new Supplier(15, sk) };
Taker[] p = { new Taker(15, sk), new Taker(20, sk) };
Thread t[] = {
new Thread(s[0]),
new Thread(s[1]),
new Thread(p[0]),
new Thread(p[1]) };
for(Thread th : t) th.start();
try {
Thread.sleep(60000); //program should last for 60s.
} catch (InterruptedException e) {
e.printStackTrace();
}
s[0].kiss_kill(); s[1].kiss_kill(); p[0].kiss_kill(); p[1].kiss_kill();
}
}
Why doesn't notifyAll() release the wait() state of other object? What could I do to fix this?
Sorry, I know it's a long example, I hate posting too many classes like this. Thanks for reading!
I translated the code, so if you spot anything that you're unsure about that I've missed, please tell me and I'll fix it right away!
Doing concurrency is easy:
Anyone can slap synchronized on methods and synchronized () {} around blocks of code. It does not mean it is correct. And then they can continue to slap synchronized on everything until it works until it doesn't.
Doing concurrency correctly is Hard:
You should lock on the data that needs to be consistent not the methods making the changes. And you have to use the same lock instance for everything.
In this case that is the currentCapacity in Storage. That is the only thing that is shared and the only thing that needs to be consistent.
What you are doing now is having the classes lock on instances of themselves which means nothing shared is being protected because there is no shared lock.
Think about it, if you are not locking on the same exact instance which must be final of an object then what are you protecting?
Also what about code that has access to the object that needs to be consistent and does not request a lock on it. Well it just does what it wants. synchronized() {} in calling classes is not how you protect shared data from external manipulation.
Thread safe objects are NOT about the synchronized keyword:
Read up on the java.util.concurrent package it has all the things you need already. Use the correct data structure for your use case.
In this particular case if you use AtomicInteger for your counter, you do not need any error prone manual locking, no need for synchronized anywhere, it is already thread safe.
Immutable Data:
If you work with immutable data exclusively you do not need any of this silly locking semantics that are extremely error prone for even those that understand it and even more so for those that think they understand it.
Here is a working idiomatic example:
This is a good chance to learn what non-deterministic means and how to use the step debugger in your IDE to debug concurrent programs.
Q33700412.java
import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.atomic.AtomicInteger;
import com.vertigrated.FormattedRuntimeException;
public class Q33700412
{
public static void main(final String[] args)
{
final Storage s = new Storage(100);
final int ap = Runtime.getRuntime().availableProcessors();
final ExecutorService es = Executors.newFixedThreadPool(ap);
for (int i = 0; i < ap; i++)
{
es.execute(new Runnable()
{
final Random r = new Random();
#Override
public void run()
{
while (true)
{
/* this if/else block is NOT thread safe, I did this on purpose
the state can change between s.remainingCapacity() and
the call to s.increase/s.decrease.
This is ok, because the Storage object is internally consistent.
This thread might fail if this happens, this is the educational part.
*/
if (s.remainingCapacity() > 0)
{
if (r.nextBoolean()) { s.increase(r.nextInt(10)); }
else { s.decrease(10); }
System.out.format("Current Capacity is %d", s.getCurrentCapacity());
System.out.println();
}
else
{
System.out.format("Max Capacity %d Reached", s.getMaxCapacity());
System.out.println();
}
try { Thread.sleep(r.nextInt(5000)); }
catch (InterruptedException e) { throw new RuntimeException(e); }
}
}
});
}
es.shutdown();
try
{
Thread.sleep(TimeUnit.MINUTES.toMillis(1));
es.shutdown();
}
catch (InterruptedException e) { System.out.println("Done!"); }
}
public static final class Storage
{
/* AtomicInteger is used so that it can be mutable and final at the same time */
private final AtomicInteger currentCapacity;
private final int maxCapacity;
public Storage(final int maxCapacity) { this(0, maxCapacity); }
public Storage(final int currentCapacity, final int maxCapacity)
{
this.currentCapacity = new AtomicInteger(currentCapacity);
this.maxCapacity = maxCapacity;
}
public int remainingCapacity() { return this.maxCapacity - this.currentCapacity.get(); }
public int getCurrentCapacity() { return this.currentCapacity.get(); }
public void increase(final int q)
{
synchronized (this.currentCapacity)
{
if (this.currentCapacity.get() < this.maxCapacity)
{
this.currentCapacity.addAndGet(q);
}
else
{
throw new FormattedRuntimeException("Max Capacity %d Exceeded!", this.maxCapacity);
}
}
}
public int getMaxCapacity() { return this.maxCapacity; }
public void decrease(final int q)
{
synchronized (this.currentCapacity)
{
if (this.currentCapacity.get() - q >= 0)
{
this.currentCapacity.addAndGet(q * -1);
}
else
{
this.currentCapacity.set(0);
}
}
}
}
}
Notes:
Limit the scope of synchronized blocks to the minimum they need to protect and lock on the object that needs to stay consistent.
The lock object must be marked final or the reference can change and you will be locking on different instances.
The more final the more correct your programs are likely to be the first time.
Jarrod Roberson gave you the "how" half of the answer. Here's the other half--the "why".
Your Supplier object's add() method waits on itself (i.e., on the supplier object), and it notifies itself.
Your Taker object's take() method waits on its self (i.e., on the taker object), and it notifies its self.
The supplier never notifies the taker, and taker never notifies the supplier.
You should do all of your synchronization on the shared object (i.e., on the Storage object.
So I should convert storage into a thread?
No, you don't want Storage to be a thread, you want it to be the lock. Instead of having your Supplier objects and your Taker objects synchronize on themselves, they should all synchronize on the shared Storage object.
E.g., do this:
public void take() {
synchronized(storage) {
while(...) {
try {
storage.wait();
} catch ...
}
...
storage.notifyAll();
}
}
Instead of this:
public synchronized void take() {
while(...) {
try {
wait();
} catch ...
}
...
notifyAll();
}
And do the same for all of your other synchronized methods.
Related
I am supposed to be using two custom Semaphore classes (binary and counting) to print off letters in an exact sequence. Here is the standard semaphore.
public class Semaphore {
protected int value;
public Semaphore() {
value = 0;
}
public Semaphore(int initial) {
value = (initial >=0) ? initial : 0;
}
public synchronized void P() throws InterruptedException {
while (value==0) {
wait();
}
value--;
}
public synchronized void V() {
value++;
notify();
}
}
And here is the binary semaphore:
public class BinarySemaphore extends Semaphore {
public BinarySemaphore(boolean unlocked) {super(unlocked ? 1 : 0);}
public synchronized void P() throws InterruptedException{
while(value==0) {
wait();
}
value=0;
}
public synchronized void V() {
value=1;
notify();
}
}
Here is the main bulk of the code, except for a reason I can't work out why the threads stop after around thirty or so repetitions. Wait isn't called, the criteria for being true are being reached, so why aren't they working? Any help is much appreciated.
BinarySemaphore binaryWXSemaphore = new BinarySemaphore(false);
BinarySemaphore binaryYZSemaphore = new BinarySemaphore(false);
Semaphore countingWSemaphore = new Semaphore();
Semaphore countingYZSemaphore = new Semaphore();
Runnable runnableW = () -> {
while(true) {
if (binaryWXSemaphore.value == 0 && countingYZSemaphore.value >= countingWSemaphore.value) {
binaryWXSemaphore.V();
countingWSemaphore.V();
System.out.println("W");
}
}
};
Runnable runnableX = () -> {
while(true) {
if (binaryWXSemaphore.value == 1) {
try {
binaryWXSemaphore.P();
System.out.println("X");
} catch (Exception e) {
e.printStackTrace();
}
}
}
};
Runnable runnableY = () -> {
while(true) {
if (binaryYZSemaphore.value == 0 && countingWSemaphore.value > countingYZSemaphore.value) {
binaryYZSemaphore.V();
countingYZSemaphore.V();
System.out.println("y");
}
}
};
Runnable runnableZ = () -> {
while(true) {
if (binaryYZSemaphore.value == 1 && countingWSemaphore.value > countingYZSemaphore.value) {
try {
binaryYZSemaphore.P();
countingYZSemaphore.V();
System.out.println("z");
} catch (Exception e) {
e.printStackTrace();
}
}
}
};
As #iggy points out the issue is related to fact that different threads are reading different values of value, because the way you access it isn't thread safe. Some threads may be using an old copy of the value. Making it volatile will mean each thread access reads more consistent value:
protected volatile int value;
Or switch to AtomicInteger which ensures thread consistent change to the int stored in value. You'll also need to replace the assignments using set/get/inc/decrement methods of AtomicInteger:
protected final AtomicInteger value = new AtomicInteger();
// Then use value.set(0 / 1)
// or value.incrementAndGet / decrementAndGet
Unfortunately, even with the above changes, you may find other issues because value could change in the duration between each Runnable's if statement, and the operations inside those if branches.
Also: replacing notify() by notifyAll() usually gives better multi-thread handling though I don't think this necessarily helps in your example.
I have two threads. One is a producer (class Deliver), second is consumer (class Produce). I want to simulate door producer. So producer deliver wood that consumer can produce a door. But i do not real get how to communicate between those two threads. Now when i run my program only wood is delivered but doors are not produced. I do not get why.
public class Deliver implements Runnable {
private static int MAX_STOCKPILE = 15;
private Integer wood;
public Deliver(Integer wood) {
this.wood = wood;
new Thread(this, "Deliver").start();
}
public synchronized void deliver() throws InterruptedException{
Thread.sleep(500);
if (wood < MAX_STOCKPILE) {
wood++;
System.out.println("Wood delivered" + " | Wood stockpile: " + wood);
notify();
}
else {
wait();
}
}
#Override
public void run() {
while (true) {
try {
deliver();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public class Produce implements Runnable{
private Integer wood;
public Produce(Integer wood) {
this.wood = wood;
new Thread(this, "Produce").start();
}
public synchronized void produce() throws InterruptedException{
Thread.sleep(1000);
if (wood == 10) {
wood -= 10; //produce
System.out.println("Doors produced");
notify();
}
else {
wait();
}
}
#Override
public void run() {
while (true) {
try {
produce();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public class Main {
public static void main(String[] args) {
Integer wood = 0;
new Deliver(wood);
new Produce(wood);
}
}
Now when i run my program only wood is delivered but doors are not produced. I do not get why
There are multiple issues with your code :
When you mark an instance method as synchronized, any thread entering that method will obtain a lock on this (i.e the instance on which the method was called). Since this in Deliver refers to a Deliver instance and this in Produce refers to a Produce instance, the wait and notify calls are practically useless in this case as they are not interested in the same objects.
The golden rule to remember in Java is that it uses pass-by-value semantics. Primitives and references are therefore always passed by value. While you may assume that both Deliver and Produce will be modifying the same Integer passed to them from main, that is not the case.
That said, I would highly recommend that you consider using something like an ArrayBlockingQueue for solving this instead of reinventing the wheel with wait and notify.
Change
if (wood == 10) {
to
if (wood >= 10) {
in case the thread doesn't catch it when it == 10
Something to note is that Integer is immutable.
When you change the reference to the Integer you are creating a new object which has no relationship to the previous object.
What you want this an object which is shared between the two threads so when you change the value (but not the reference) they are looking at the same value.
e.g.
wood -= 10;
is the same as
wood = Integer.valueOf(wood.intValue() - 10);
I suggest using AtomicInteger and making the reference to it final to ensure you don't accidentally try to change the reference.
As Andrew Jenkins suggests; if you lock, notify/wait on unrelated objects, you don't have any thread safety. Once you have a shared object, you have to lock, notify/wait on that shared object.
I'll throw my solution into the mix, taking into account Peter Lawrey's advice about using AtomicInteger.
import java.util.concurrent.atomic.AtomicInteger;
public class Main {
public static void main(String[] args) {
AtomicInteger wood = new AtomicInteger(0);
new Deliver(wood);
new Produce(wood);
}
}
public class Deliver implements Runnable {
private static int MAX_STOCKPILE = 15;
private final AtomicInteger wood;
public Deliver(AtomicInteger wood) {
this.wood = wood;
new Thread(this, "Deliver").start();
}
public void deliver() throws InterruptedException{
Thread.sleep(500);
synchronized(wood) {
if (wood.intValue() < MAX_STOCKPILE) {
wood.addAndGet(1);
System.out.println("Wood delivered" + " | Wood stockpile: " + wood);
wood.notify();
} else {
wood.wait();
}
}
}
#Override
public void run() {
while (true) {
try {
deliver();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public class Produce implements Runnable{
private final AtomicInteger wood;
public Produce(AtomicInteger wood) {
this.wood = wood;
new Thread(this, "Produce").start();
}
public void produce() throws InterruptedException{
synchronized(wood) {
if (wood.intValue() >= 10) {
wood.addAndGet(-10); //produce
System.out.println("Doors produced");
wood.notify();
}
else {
wood.wait();
}
}
}
#Override
public void run() {
while (true) {
try {
produce();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Key changes:
We use a mutable object to communicate between threads (AtomicInteger).
We synchronize on the mutable object, not the thread being run.
This question already has answers here:
How do determine if an object is locked (synchronized) so not to block in Java?
(8 answers)
Closed 6 years ago.
I have synchronisation block in syncCmd function:
public Object Sync = new Object();
public void syncCmd(String controlCmd) {
synchronized(Sync) {
...
}
}
I need to add some logic in case if one thread has occupied Sync and doing its job. In this case I would like to report "too busy" to system and not get to queue. What is the best way to know if somebody has occupied Sync section? How to know how many threads is waiting in this section? Everything is in Java 1.4.
Have a look at the Lock interface and its implementation ReentrantLock. It allows you to use tryLock() method, including the variant that allows to wait for some time if the resource is already locked:
private ReentrantLock lock = new ReentrantLock();
public void syncCmd(String controlCmd) {
if (lock.tryLock()) {
try {
// Use your synchronized resource here
} finally {
lock.unlock();
}
} else {
// Failed to lock
}
}
Java 1.4, unfortunately, has no java.util.concurrency package and I think the best choice you have is to implement the same logic by means of synchronized and double checks:
public class Lock {
private final Object lock = new Object();
private volatile boolean locked = false;
public boolean tryLock() {
if (!locked) {
synchronized (lock) {
if (!locked) {
locked = true;
return true;
}
}
}
return false;
}
public void unlock() {
synchronized (lock) {
locked = false;
}
}
}
It will not work as fast as ReentrantLock that uses CAS loop backed by processor instructions in modern JVMs, but it will do the job.
This implementation is also not reentrant, you can extend it to track the locking thread and locks count if you need reentrance.
Important update: #Stephen C made a good point that double check is broken in Java 1.4 and one always must keep it in mind. But there're exceptions. For instance, short primitive types. So, I think it will work in this particular case. For more details, please, look at the "Double-Checked Locking is Broken" Declaration.
Synchronized blocks / methods and primitive mutexes can't do that in Java.
But if you use a Lock instead (javadoc), you can use tryLock either to never block or to only block for a limited time.
Example:
Lock l = new ReentrantLock();
if (l.tryLock()) {
try {
// access the resource protected by this lock
} finally {
l.unlock();
}
else {
// report "too busy"
}
But note that it is essential to use "try ... finally" and an explicit unlock() call to ensure that the lock is always released. (Unlike the synchronized constructs, which takes care of that for you automatically.)
Prior to Java 1.5 there is no solution that I am aware of in pure Java. It might be possible with native code trickery, but I don't know how.
You / your management should be looking to ditch support in your products for Java 1.4, and to migrating away from any third-party product that depends on top of it. Java 1.5 itself was EOL'd many years ago. In fact, all releases prior to Java 1.8 have been EOL'd; see the Oracle Java SE Support Roadmap document.
Two of the answers above talked about java.util.concurrent.locks.ReentrantLock, but it doesn't exist in Java 1.4.
Too bad so sad?
No! If system libraries and 3rd party libraries don't hand you what you want, then write it yourself!
The code below does what you asked for, and absolutely nothing more. I personally would not use it without first adding some features that would make it more useable, more testable, and most importantly, more foolproof.
I'm just offering it to you as an example of where to begin.
public class ExtremelySimplisticNonReentrantLock {
boolean isLocked = false;
/**
* #return true if the lock was acquired, false otherwise.
*/
public synchronized boolean tryToAcquire() {
if (isLocked) {
return false;
}
isLocked = true;
return true;
}
public synchronized void release() {
lsLocked = false;
}
}
Share and Enjoy!
Try this (Two classes - Executor and Tracker ) :
Executor :
package com.example.so.jdk1_4.synch;
import java.util.ArrayList;
import java.util.Date;
import java.util.List;
import java.util.Random;
/**
* <p> For http://stackoverflow.com/questions/38671520/not-wait-in-case-synchronized-section-is-occupied </p>
* #author Ravindra HV
*/
public class InUseExample {
public synchronized void execute(String command) {
InUseTracker.obtainClassInstance().setInuse(true);
try {
System.out.println("Executing :"+command);
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}// do work
InUseTracker.obtainClassInstance().setInuse(false);
}
/**
* #param args
*/
public static void main(String[] args) {
System.out.println("Start :"+new Date());
testInUseExample();
System.out.println("Final wait count :"+InUseTracker.obtainClassInstance().waitCount());
System.out.println("End :"+new Date());
}
private static void testInUseExample() {
final InUseExample inUseExample = new InUseExample();
Runnable runnable = new Runnable() {
#Override
public void run() {
try {
InUseTracker.obtainClassInstance().incrementWaitCount();
while(true) {
if( InUseTracker.obtainClassInstance().isInuse() == false ) { // reduces the chances of this thread going to a block mode..
inUseExample.execute(Thread.currentThread().getName());
break;
}
else {
try {
Random random = new Random();
String message = Thread.currentThread().getName()+" - block in use by :"+InUseTracker.obtainClassInstance().getInUseBy();
message = message+" "+". Wait Count :"+InUseTracker.obtainClassInstance().waitCount();
System.out.println(message);
Thread.sleep(random.nextInt(1000));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
} catch (Exception e) {
e.printStackTrace();
} finally {
InUseTracker.obtainClassInstance().decrementWaitCount();
}
}
};
int threadCount = 10;
List<Thread> threadPoolTemp = new ArrayList<Thread>();
for(int i=0;i<threadCount;i++) {
Thread thread = new Thread(runnable);
threadPoolTemp.add(thread);
}
for (Thread thread : threadPoolTemp) {
thread.start();
}
for (Thread thread : threadPoolTemp) {
try {
thread.join(); // wait until all threads have executed..
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Tracker :
package com.example.so.jdk1_4.synch;
/**
* <p> For http://stackoverflow.com/questions/38671520/not-wait-in-case-synchronized-section-is-occupied </p>
* #author Ravindra HV
*/
public class InUseTracker {
private boolean inuse;
private int waitCount;
private String inUseBy;
private static InUseTracker DEFAULT_INSTANCE = new InUseTracker();
private InUseTracker() {
}
public static InUseTracker obtainClassInstance() {
return DEFAULT_INSTANCE;
}
public synchronized boolean isInuse() {
return inuse;
}
public synchronized void setInuse(boolean inuse) {
this.inuse = inuse;
if(inuse) {
setInUseBy(Thread.currentThread().getName());
}
else {
setInUseBy("");
}
}
private void setInUseBy(String inUseBy) {
this.inUseBy = inUseBy;
}
public synchronized String getInUseBy() {
return inUseBy;
}
public synchronized void incrementWaitCount() {
waitCount++;
}
public synchronized void decrementWaitCount() {
waitCount--;
}
public synchronized int waitCount() {
return waitCount;
}
}
PS: Guess you'd have to move the
InUseTracker.obtainClassInstance().setInuse(false);
within a finally if or as appropriate.
Knowing that
Reads and writes are atomic for all variables declared volatile
Question1: Can this be understood as if
private volatile int x = 0;
x++; operation is atomic?
And that
Marking variable volatile does not eliminate all need to synchronize
atomic actions, because memory consistency errors are still possible.
Question2: I wonder under what circumstances (if any) it is possible to see a variable marked volatile and not see any methods of blocks marked synchronized (that attempt to access/ modify the variable)?
In other words, should all variables that need to be protected from concurrent modification be marked volatile?
The volatile only gives you additional visibility guarantees, atomic writes/reads for longs/doubles (otherwise not guaranteed by the JLS, yes) and some memory order guarantees. No synchronization (it is possible though to build synchronization blocks starting with just volatile - Dekker's algorithm )
So no, it does not help you with x++ - that's still a read, inc and write and needs some form of synchronization.
One example of volatile is the famous double-checked locking, where we avoid synchronization most of the time because the ordering guarantees are all we need:
private volatile Helper helper = null;
public Helper getHelper() {
if (helper == null) {
synchronized(this) {
if (helper == null) {
helper = new Helper();
}
}
}
return helper;
}
An example where there's absolutely no synchronization involved, is a simple exit flag, here it's not about ordering guarantees but only about the guaranteed visibility
public volatile boolean exit = false;
public void run() {
while (!exit) doStuff();
// exit when exit set to true
}
If another thread sets exit = true the other thread doing the while loop is guaranteed to see the update - without volatile it may not.
x++; operation is atomic?
No. This reduces to x = x + 1. The read of x is atomic, and the write to x is atomic, but x = x + 1 as a whole is not atomic.
I wonder under what circumstances (if any) it is possible to see a variable marked volatile and not see any methods of blocks marked synchronized (that attempt to access/ modify the variable)?
Well, there are all kinds of approaches to concurrency that don't use synchronized. There's a wide variety of other locking utilities in Java, and lock-free algorithms that still require things like volatile: ConcurrentLinkedQueue is a specific example, though it makes extensive use of "magical" compareAndSet atomics.
As a quickly testable example that may illustrate the previous answers, this yields always a final count of 8:
import java.util.concurrent.atomic.AtomicInteger;
public class ThreadTest_synchronize {
public static void main(String[] args) {
ThreadTest_synchronize tt = new ThreadTest_synchronize ();
try {
tt.go();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private void go() throws InterruptedException{
MyRunnable t = new MyRunnable();
Thread myThread_1 = new Thread( t, "t1");
Thread myThread_2 = new Thread( t, "t2");
myThread_1.start();
myThread_2.start();
myThread_1.join();
myThread_2.join();
System.out.println("Processing count="+t.getCount());
}
private class MyRunnable implements Runnable{
private AtomicInteger count=new AtomicInteger(0);
#Override
public void run() {
for(int i=1; i< 5; i++){
doSomething(i);
count.getAndAdd(1);
}
}
public AtomicInteger getCount() {
return this.count;
}
private void doSomething(int i) {
try {
Thread.sleep(i*300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
while this generally does not:
public class ThreadTest_volatile {
public static void main(String[] args) {
ThreadTest_volatile tt = new ThreadTest_volatile ();
try {
tt.go();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private void go() throws InterruptedException{
MyRunnable t = new MyRunnable();
Thread myThread_1 = new Thread( t, "t1");
Thread myThread_2 = new Thread( t, "t2");
myThread_1.start();
myThread_2.start();
myThread_1.join();
myThread_2.join();
System.out.println("Processing count="+t.getCount());
}
private class MyRunnable implements Runnable{
private volatile int count = 0;
#Override
public void run() {
for(int i=1; i< 5; i++){
doSomething(i);
count++;
}
}
private int add(int count){
return ++count;
}
public int getCount(){
return count;
}
private void doSomething(int i) {
try {
Thread.sleep(i*300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
I have a need for a single-permit semaphore object in my Java program where there is an additional acquire method which looks like this:
boolean tryAcquire(int id)
and behaves as follows: if the id has not been encountered before, then remember it and then just do whatever java.util.concurrent.Semaphore does. If the id has been encountered before and that encounter resulted in the lease of the permit then give this thread priority over all other threads who may be waiting for the permit. I'll also want an extra release method like:
void release(int id)
which does whatever the java.util.concurrent.Semaphore does, plus also "forgets" about the id.
I don't really know how to approach this, but here's the start of a possible implementation but I fear it's going nowhere:
public final class SemaphoreWithMemory {
private final Semaphore semaphore = new Semaphore(1, true);
private final Set<Integer> favoured = new ConcurrentSkipListSet<Integer>();
public boolean tryAcquire() {
return semaphore.tryAcquire();
}
public synchronized boolean tryAcquire(int id) {
if (!favoured.contains(id)) {
boolean gotIt = tryAcquire();
if (gotIt) {
favoured.add(id);
return true;
}
else {
return false;
}
}
else {
// what do I do here???
}
}
public void release() {
semaphore.release();
}
public synchronized void release(int id) {
favoured.remove(id);
semaphore.release();
}
}
EDIT:
Did some experiment. Please see this answer for results.
In principle, Semaphore has a queue of threads internally, so like Andrew says if you make this queue a priority queue and poll from this queue to give out permits, it probably behaves the way you want. Note that you can't do this with tryAcquire because that way threads don't queue up. From what I see looks like you'd have to hack the AbstractQueuedSynchronizer class to do this.
I could also think of a probabilistic approach, like this:
(I'm not saying that the code below would be a good idea! Just brainstorming here. )
public class SemaphoreWithMemory {
private final Semaphore semaphore = new Semaphore(1);
private final Set<Integer> favoured = new ConcurrentSkipListSet<Integer>();
private final ThreadLocal<Random> rng = //some good rng
public boolean tryAcquire() {
for(int i=0; i<8; i++){
Thread.yield();
// Tend to waste more time than tryAcquire(int id)
// would waste.
if(rng.get().nextDouble() < 0.3){
return semaphore.tryAcquire();
}
}
return semaphore.tryAcquire();
}
public boolean tryAcquire(int id) {
if (!favoured.contains(id)) {
boolean gotIt = semaphore.tryAcquire();
if (gotIt) {
favoured.add(id);
return true;
} else {
return false;
}
} else {
return tryAquire();
}
}
Or have the "favoured" threads hang out a little bit longer like this:
EDIT: Turns out this was a very bad idea (with both fair and non-fair semaphore) (see my experiment for details.
public boolean tryAcquire(int id) {
if (!favoured.contains(id)) {
boolean gotIt = semaphore.tryAcquire(5,TimeUnit.MILLISECONDS);
if (gotIt) {
favoured.add(id);
return true;
} else {
return false;
}
} else {
return tryAquire();
}
I guess this way you can bias the way permits are issued, while it won't be fair. Though with this code you'd probably be wasting a lot of time performance wise...
For blocking acquisition model, what about this:
public class SemWithPreferred {
int max;
int avail;
int preferredThreads;
public SemWithPreferred(int max, int avail) {
this.max = max;
this.avail = avail;
}
synchronized public void get(int id) throws InterruptedException {
boolean thisThreadIsPreferred = idHasBeenServedSuccessfullyBefore(id);
if (thisThreadIsPreferred) {
preferredThreads++;
}
while (! (avail > 0 && (preferredThreads == 0 || thisThreadIsPreferred))) {
wait();
}
System.out.println(String.format("granted, id = %d, preferredThreads = %d", id, preferredThreads));
avail -= 1;
if (thisThreadIsPreferred) {
preferredThreads--;
notifyAll(); // removal of preferred thread could affect other threads' wait predicate
}
}
synchronized public void put() {
if (avail < max) {
avail += 1;
notifyAll();
}
}
boolean idHasBeenServedSuccessfullyBefore(int id) {
// stubbed out, this just treats any id that is a
// multiple of 5 as having been served successfully before
return id % 5 == 0;
}
}
Assuming that you want the threads to wait, I hacked a solution that is not perfect, but should do.
The idea is to have two semaphores and a "favourite is waiting" flag.
Every thread that tries to acquire the SemaphoreWithMemory first tries to acquire the "favouredSemaphore". A "favoured" thread keeps the Semaphore and a non-favoured releases it immediately. Thereby the favoured thread blocks all other incoming threads once he has acquired this Semaphore.
Then the second "normalSemaphore" has to be acquired to finish up.
But the non-favoured thread then checks again that there is no favoured thread waiting using a volatile variable). If none is waiting then he simply continues; if one is waiting, he releases the normalSemaphore and recursively calls acquire again.
I am not really sure that there are no race conditions lurking. If you want to be sure, you perhaps should refactor your code to hand of "work items" to a priority queue, where another thread takes the work item with the highest priority and executes that code.
public final class SemaphoreWithMemory {
private volatile boolean favouredAquired = false;
private final Semaphore favouredSemaphore = new Semaphore(1, true);
private final Semaphore normalSemaphore = new Semaphore(1, true);
private final Set<Integer> favoured = new ConcurrentSkipListSet<Integer>();
public void acquire() throws InterruptedException {
normalSemaphore.acquire();
}
public void acquire(int id) throws InterruptedException {
boolean idIsFavoured = favoured.contains(id);
favouredSemaphore.acquire();
if (!idIsFavoured) {
favouredSemaphore.release();
} else {
favouredAquired = true;
}
normalSemaphore.acquire();
// check again that there is no favoured thread waiting
if (!idIsFavoured) {
if (favouredAquired) {
normalSemaphore.release();
acquire(); // starving probability!
} else {
favoured.add(id);
}
}
}
public void release() {
normalSemaphore.release();
if (favouredAquired) {
favouredAquired = false;
favouredSemaphore.release();
}
}
public void release(int id) {
favoured.remove(id);
release();
}
}
I read this article by Ceki and was interested how biased semaphore acquisition could be (since I felt the "biased locking" behavior would make sense in semaphores as well..). On my hardware with 2 processors and a Sun JVM 1.6, it actually results in pretty uniform lease.
Anyways, I also tried to "bias" the leasing of semaphore with the strategy I wrote in my other answer. Turns out a simple extra yield statement alone results in significant bias. Your problem is more complicated, but perhaps you can do similar tests with your idea and see what you get :)
NOTE The code below is based upon Ceki's code here
Code:
import java.util.concurrent.*;
public class BiasedSemaphore implements Runnable {
static ThreadLocal<Boolean> favored = new ThreadLocal<Boolean>(){
private boolean gaveOut = false;
public synchronized Boolean initialValue(){
if(!gaveOut){
System.out.println("Favored " + Thread.currentThread().getName());
gaveOut = true;
return true;
}
return false;
}
};
static int THREAD_COUNT = Runtime.getRuntime().availableProcessors();
static Semaphore SEM = new Semaphore(1);
static Runnable[] RUNNABLE_ARRAY = new Runnable[THREAD_COUNT];
static Thread[] THREAD_ARRAY = new Thread[THREAD_COUNT];
private int counter = 0;
public static void main(String args[]) throws InterruptedException {
printEnvironmentInfo();
execute();
printResults();
}
public static void printEnvironmentInfo() {
System.out.println("java.runtime.version = "
+ System.getProperty("java.runtime.version"));
System.out.println("java.vendor = "
+ System.getProperty("java.vendor"));
System.out.println("java.version = "
+ System.getProperty("java.version"));
System.out.println("os.name = "
+ System.getProperty("os.name"));
System.out.println("os.version = "
+ System.getProperty("os.version"));
}
public static void execute() throws InterruptedException {
for (int i = 0; i < THREAD_COUNT; i++) {
RUNNABLE_ARRAY[i] = new BiasedSemaphore();
THREAD_ARRAY[i] = new Thread(RUNNABLE_ARRAY[i]);
System.out.println("Runnable at "+i + " operated with "+THREAD_ARRAY[i]);
}
for (Thread t : THREAD_ARRAY) {
t.start();
}
// let the threads run for a while
Thread.sleep(10000);
for (int i = 0; i< THREAD_COUNT; i++) {
THREAD_ARRAY[i].interrupt();
}
for (Thread t : THREAD_ARRAY) {
t.join();
}
}
public static void printResults() {
System.out.println("Ran with " + THREAD_COUNT + " threads");
for (int i = 0; i < RUNNABLE_ARRAY.length; i++) {
System.out.println("runnable[" + i + "]: " + RUNNABLE_ARRAY[i]);
}
}
public void run() {
while (!Thread.currentThread().isInterrupted()) {
if (favored.get()) {
stuff();
} else {
Thread.yield();
// try {
// Thread.sleep(1);
// } catch (InterruptedException e) {
// Thread.currentThread().interrupt();
// }
stuff();
}
}
}
private void stuff() {
if (SEM.tryAcquire()) {
//favored.set(true);
counter++;
try {
Thread.sleep(10);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
SEM.release();
} else {
//favored.set(false);
}
}
public String toString() {
return "counter=" + counter;
}
}
Results:
java.runtime.version = 1.6.0_21-b07
java.vendor = Sun Microsystems Inc.
java.version = 1.6.0_21
os.name = Windows Vista
os.version = 6.0
Runnable at 0 operated with Thread[Thread-0,5,main]
Runnable at 1 operated with Thread[Thread-1,5,main]
Favored Thread-0
Ran with 2 threads
runnable[0]: counter=503
runnable[1]: counter=425
Tried with 30 seconds instead of 10:
java.runtime.version = 1.6.0_21-b07
java.vendor = Sun Microsystems Inc.
java.version = 1.6.0_21
os.name = Windows Vista
os.version = 6.0
Runnable at 0 operated with Thread[Thread-0,5,main]
Runnable at 1 operated with Thread[Thread-1,5,main]
Favored Thread-1
Ran with 2 threads
runnable[0]: counter=1274
runnable[1]: counter=1496
P.S.: Looks like "hanging out" was a very bad idea. When I tried calling SEM.tryAcquire(1,TimeUnit.MILLISECONDS); for favored threads and SEM.tryAcquire() for non-favored threads, non-favored threads got the permit almost 5 times more than the favored thread!
Also, I'd like to add that these results are only measured under 1 particular situation, so it's not clear how these measures behave in other situations.
It strikes me that the simplest way to do this is not to try and combine Semaphores, but to build it from scratch on top of monitors. This is generally risky, but in this case, as there are no good building blocks in java.util.concurrent, it's the clearest way to do it.
Here's what i came up with:
public class SemaphoreWithMemory {
private final Set<Integer> favouredIDs = new HashSet<Integer>();
private final Object favouredLock = new Object();
private final Object ordinaryLock = new Object();
private boolean available = true;
private int favouredWaiting = 0;
/**
Acquires the permit. Blocks until the permit is acquired.
*/
public void acquire(int id) throws InterruptedException {
Object lock;
boolean favoured = false;
synchronized (this) {
// fast exit for uncontended lock
if (available) {
doAcquire(favoured, id);
return;
}
favoured = favouredIDs.contains(id);
if (favoured) {
lock = favouredLock;
++favouredWaiting;
}
else {
lock = ordinaryLock;
}
}
while (true) {
synchronized (this) {
if (available) {
doAcquire(favoured, id);
return;
}
}
synchronized (lock) {
lock.wait();
}
}
}
private void doAcquire(boolean favoured, int id) {
available = false;
if (favoured) --favouredWaiting;
else favouredIDs.add(id);
}
/**
Releases the permit.
*/
public synchronized void release() {
available = true;
Object lock = (favouredWaiting > 0) ? favouredLock : ordinaryLock;
synchronized (lock) {
lock.notify();
}
}
}