I'm in the process of writing a very simple quiz-style boardgame that moves players around the board based on if they answer the question correctly and what they roll on the dice. I'm attempting to create and pass an array mehtod that stores the scores of player 1 and player 2, but the array doesn't seem to actually keep track of the score. For example, a fragment of some of the code is as follows:
public static int[] scorearray
{
int scoreplayer1 = 0;
int scoreplayer2 = 0;
return new int[] = {scoreplayer1, scoreplayer2};
}
public static int questions(int diceroll, int[] score)
{
String textinput = input("What's 9+10?");
int ans = Integer.parseInt(textinput);
if (ans == 19)
{
output("Fantastic answer, that's correct!");
diceroll = dicethrow(diceroll); // rolls the dice
output("Move forward " + diceroll + " squares. You are on square " + score[0]);
//I need the output above to print position 0 in the above array
score[0] = score[0] + diceroll; //array stores the cumulative score
}
else
{
output("Sorry, the answer was 19. Next player's turn.")
//This is where I need the loop to switch between players
}
In addition, I need to come up with a way of switching between player 1 and 2 while also switching to the position 1 in the above array, that is, I need to add to player two's score instead of player one's. I've been combing through this code for ages now trying to figure out how to do this but I can only come up with the idea of using a for/while loop. Other than that I'm truly stumped.
Thanks.
EDIT: It appears that my array apparently still does not store the score when being used in the method questions.
Also I have now realised I can control whose turn it is by creating another method, for example public static void activePlayer() but I'm still not sure how to use a loop (or anything else for that matter) to switch between the two. Also my concern is where I use score[0] = score[0] + diceroll; in my questions method only keeps the score (or at least attempts to; see above problem) for player one. How would I switch it to keep score for score[1]? Please.
your options here seem to be either have your questions function output the score or change your score object to be a static object instead of a static function.
public static int[] scorearray = [0,0];
or
public static int[] questions(int diceroll, int[] score)
Related
Currently, I am looking for a recursive solution to predict the outcome of a game with both players playing optimally. The game is played between two players.
I am given a sequence of numbers in the form of an array and always want to draw a number from one of the edge sides (i.e. start or end of the array). Depending on which player's turn it is, the points are credited and it is the next player's turn. This player now also chooses a number, which is at the edge of the number array. At the end the player with the larger sum has won.
In the graphic all possible game courses for four starting numbers are visualized in a binary tree. I am now wondering how to design a recursive algorithm that takes all these possible combinations into account and finally returns the score of the winning player if both players play optimally.
When you talk about optimal game results I assume that the player always chooses the highest number.
You will need to add deque pakages
import java.util.ArrayDeque;
import java.util.Deque;
Here you have a method that gives an array with the player A and player B results.
private static int[] optimalGameResults(int[] board) {
boolean turnA=true;
int sumA=0,sumB=0;
Deque<Integer> deque = new ArrayDeque<>();
for (int n: board) {
deque.offer(n);
}
while (deque.size()>0){
if(turnA){
sumA = sumOptimal(sumA, deque);
turnA=false;
}else{
sumB = sumOptimal(sumB, deque);
turnA=true;
}
}
int[] abResults={sumA,sumB};
return abResults;
}
It also needs an additional method to know which value remove (optimization)
private static int sumOptimal(int sum, Deque<Integer> deque) {
if(deque.getFirst()> deque.getLast()){
sum += deque.removeFirst();
}else {
sum += deque.removeLast();
}
return sum;
}
So well I tried creating a simpler Minesweeper game and I encountered one main problem..
I am not able to count the number of bombs and print it in a JTextField
Any ideas as to how to count these as I'm setting a random value to check whether they are a bomb
Tried counting it in the ActionListener but the bombs were counted only after the button was clicked.
if(e.getSource()==b[i][j])
{
b[i][j].setVisible(false);
tf[i][j].setVisible(true);
int r1 = rand.nextInt(6);
if(r1>1)
{
tf[i][j].setText("Safe");
tf[i][j].setBackground(Color.green);
}
else
{ count++;
tf[i][j].setText("Bomb");
tf[i][j].setBackground(Color.red);
f.setVisible(false);
restart.setVisible(true);
}
}
As I understand you decide if the the tile will be a bomb in the run-time using a random generator. Doing this you can't really know how many mines are in your game. I think you should decide the number of mines at the beginning of the game and randomly place them to your game board (you can choose the number according to a difficulty level).
EDIT
You can create a list with some random points that contain the mines
int numOfMines = 10;
int rows=5,columns=5;
ArrayList listWithMines = new ArrayList();
while(listWithMines.size()<numOfMines) {
int randRow = random.nextInt(rows);
int randCol = random.nextInt(columns);
Point point = new Point(randRow, randCol);
if(listWithMines.contains(point))
continue;
else
listWithMines.add(point);
}
This list now contains the Points that have the mines.
You can check if Point(x,y) has a mine like this:
if(listWithMines.contains(new Point(1, 2))) {...}
Instead of a list you can use a 2D array, store a boolean value (or int if you store more states) and make a loop until you place 10 mines. You should keep a counter(placedMines like the list.size()) of the mines you placed and make sure you don't add a mine to a tile that has already a mine and you increase the counter(placedMines) until it reaches the numOfMines.
I am very new to java and I set a goal for myself to make a dice rolling program (keeping it small). The end goal is to be able to roll a user-selected amount of dice and be able to have each die have a different amount of side if need be and I have it get the number of dice and how many sides each has. This is the code I made for it (Might be really bad, sorry if it is) :
public class Roller {
public final Random rando;
public final int faces;
public Roller(int faces) {
this.rando = new Random();
this.faces = faces;
}
public int roll() {
return 1 + rando.nextInt(faces);
}
//above code is not mine I built off what my friend wrote cause i didnt know if i still need it
public static void main(String[] args) {
Random rand = new Random();
Scanner scan = new Scanner(System.in);
System.out.print("How many dice do you want to roll?\n");
int D6 = scan.nextInt();
ArrayList<Integer> list = new ArrayList<>();
for (int i = 0; i < D6; i++) {
System.out.print("How many sides does die " + (i + 1) + " have?\n");
Roller dice = new Roller(scan.nextInt());
list.add(dice.roll());
}
}
}
Now I'm at the point where I want to display the ArrayList but I want to display it as
"Dice 1 rolled #
Dice 2 rolled #"
etc. and I'm lost on how to do that especially with the varying number of dice. Any help is very appreciated.
Let's assume you ran this and now have a List of values, [1, 3, 5, 2, 4] and you want to display them as you described.
In your main method, you have the list, so you could do some looping and string formatting to get your desired output. (edited to use printf() rather than String.format())
// in main...
// after list has all it's values
for (int i = 0; i < list.size(); i++) {
System.out.printf("Dice #%d rolled %d", i+1, list.get(i));
}
Note that the below statements are still valid, and can still be applied to printf(...)
To walk through it, String formatting is just a fancy way to format your strings (funny how that works out). The first %d corresponds to the first value given to format(), which is i+1. It's i+1 as opposed to plain i because otherwise you'd see "Dice #0 rolled ..." first, since you start indexing arrays and lists at 0. With the second %d in the format() call, you pass in list.get(i) which is the value in the list at the given index. This should correspond nicely to the order of the rolls.
This didn't have to be done with String formatting. I find it tends to be better and easier to read personally, but it is easily substituted with String concatenation.
//replace the print statement with this if you want
System.out.println("Dice #" + (i+1) + " rolled " + list.get(i));
It seems sloppier to me IMO, and needing to remember to leave spaces, or omit spaces between concatenated parts can be annoying.
I currently have java homework that I would appreciate some help with. We are to calculate a team record scenario.
We are given the following numbers:
Team1 Points
{23,45,65,20}
Opponent Points
{20,30,20,18}
I threw these into an array. I also created a public boolean. Basically, you are to pull these points from the array to the boolean? And let the boolean decide which team won? Obviously team1 has won, but we are supposed to let the computer decide, not the human.
Here is my code:
public class TeamScore {
public static boolean Winner(int team1Points, int opponentPoints) {
if (team1Points > opponentPoints) {
return true;
} else {
return false;
}
}
public static void main(String[] args) {
// Scanner in = new Scanner(System.in);
int[] team1Points = { 23, 45, 65, 20 };
int[] opponentPoints = { 20, 30, 20, 18 };
int team1 = 1;
int opponent = 1;
for (int i = 0; i < 5; i++) {
if (Winner(team1Points[i], opponentPoints[1])) {
team1 += 1;
} else {
opponent += 1;
}
}
for (int i = 0; i < 5; i++) {
if (team1 > 0 && opponent == 0) {
System.out.println("Team 1 has the perfect record!");
} else {
System.out.println("Win" + Arrays.toString(team1Points));
System.out.println("Loss" + Arrays.toString(opponentPoints));
}
}
}
Could anyone possibly help me? I am currently in programming II, but I did not have the best teacher in programming I. Any help would be appreciated!
EDIT:
I do not think this is a duplicate question because I already can fix it by changing the variable i-->1. My problem is that the computer thinks that team1 has already won regardless of the score.
When I run the code I am getting an java.lang.ArrayIndexOutOfBoundsException error. However when I change team1Points[i] to team1Points[1] then it goes okay and tells me that "Team 1 has the perfect record!". However, if I change some of the array values for team1Points to be less than opponentPoints then it still says "Team 1 has the perfect record!".
Not sure why you have a method Winner (also as Kevin said, it should be winner because of naming conventions) which turns ´(a > b)´ into a large if-statement. Similar stuff appear elsewhere in your code.
Your variables ´team1, opponent = 1´ inexplicably start with the value 1, am I to understand this as a way for your code to imply to a reader that both teams initialize at a win? Using 0 would probably make more sense.
Your game ought to crash from an indexoutofboundsexception at ´team1Points[i]´, as you have arrays of length 4, but your loops runs 5 times (the currently used range is [0-4], inclusive). Changing your loops to i=1 won't help, as the issue is that you eventually encounter team1Points[4] due to the i < 5 statement.
I don't know what game you are modelling or how it works, but the comparison ´Winner(team1Points[i],opponentPoints[1])´ looks like a blatant error to me (you always look at the opponents score for their second round).
Why are you printing your results 5 times? If you want to print the first message only when team1 won all rounds and the point for each round otherwise, you would need to use the loops counter as an index to the arrays in second case. First case should break loop so its not written five times, in addition you don't need to check team1>0 && opponent==0 as it's enough to only check if ´opponent==0´ (speaking of this conditional, it only works if you initialize the variables at 0 as I mentioned before). You could have checked if team1 equals size of the array instead, but imo thats more of a hassle than opponent==0.
Lastly, please fix your indenting. use the preview system so you can make double sure before posting.
Edit: Kevin also brings up a good point that you should be using the length of the array in your loops second statement.
So here is the code I have right now.
public static void main(String[] args) {
Scanner keyboard = new Scanner (System.in);
int set[] = new int[5];
set[0] = (int)(Math.random()*6)+1;
set[1] = (int)(Math.random()*6)+1;
set[2] = (int)(Math.random()*6)+1;
set[3] = (int)(Math.random()*6)+1;
set[4] = (int)(Math.random()*6)+1;
System.out.println("Your current dice: " + set[0] + " " + set[1] + " " + set[2] + " " + set[3] + " " +set[4] );
System.out.println("Select a die to re-roll (-1 to keep remaining dice):");
int ask = keyboard.nextInt();
After this if the user types in let's say 1 then set[1] should change to the number zero and so it becomes x0xxx and if the user also wants the 3rd number to change then it should be x0x0x.
The x's are just the generated random numbers by the way.
How do I keep doing this? It has to be a total of utmost 5 times.
Here are the basic steps you should follow to accomplish what you want/need.
Read user input (using Scanner or something else).
Validate if the user input is a valid index for the array (this is, the input is a number with a value between 0 and 5). You can store this in a variable int x.
Change the value of the element of the array inside the index user entered to 0 (or the value you want/need). This would traduce into something like set[x] = ... (change the ... by the proper value).
The way you do one thing many times is in a loop. The key is in learning which kind of loop to use.
For things that get applied to every element, use a for-each loop. For things that need done until some condition use a while loop. For things that need done until some condition becomes false, use a do-until loop.
The thing you do is the same, that goes into the block of the loop. The thing you are "working on" changes, that is a variable which the loop will set each time it "goes through" the loop's block.
In your case
for (Die die : dice) {
die.roll();
}
where class Die looks like
public class Die {
private int value;
public Die() {
roll();
}
public void roll() {
value = (int)(Math.random()*6)+1;
}
public int getValue() {
return value;
}
}
Then, since you need "order" (first, second, third, etc...) use a data structure that can contain Objects (like your Die)
List<Die> dice = new ArrayList<>();
Arrays are nice, and you do need to know how to use them; however, there are far better ways of solving most problems by not using them.
When you really can't get around using them, use a for loop to walk each array index.