I have an error with Google's Login template. I use the login activity, but I always get the following error in the rendering/design screen:
The following classes could not be found:
- EditText (Fix Build Path)
Tip: Try to build the project.
The problem is caused by the android:imeActionId xml-methods. Here is my (Google's) code:
<EditText
android:id="#+id/password"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="#string/prompt_password"
android:imeActionId="#+id/login"
android:imeActionLabel="#string/action_sign_in_short"
android:imeOptions="actionUnspecified"
android:inputType="textPassword"
android:maxLines="1"
android:singleLine="true" />
If I remove all android:ime[...] lines, its rendering perfectly fine.
I use Android Studio 1.5.1 and compileSdkVersion 21
I hope you can help me to fix this issue!
Cheers!
This is due to misleading name of android:imeActionId line.
It's initial value "#+id/login" indicates it's setting its own id value, but instead it's expecting you to assign one.
Please look at Why does setting imeActionId with a predefined ID resource create an error?
It provides a solution that worked for me.
Related
I am facing a problem. When I was set an image in my image button then it correctly shown in design view but when I run the program then my app unfortunately stop and shows the error "resource not found" exception.
How can I fix this problem?
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/login_button"
android:textStyle="bold"
android:drawableLeft="#drawable/enter"
android:drawableStart="#drawable/enter" />
My image name is enter.png.
I assume you are referring this button in your code, but it doesn't have an id to refer to. You need to android:id to your xml here then refer to it in your code.
There is the DismissOverlayView, which you can implement to give the user an alternative way to exit the application on an android watch. This View implements something, that looks like a fullscreen FAB. Now I would like to know, how I could implement the same View with another button icon/color/behaviour. Since you can't change the DismissOverlayView which code looks btw. like this :
<android.support.wearable.view.DismissOverlayView
android:id="#+id/dismiss_overlay"
android:layout_height="match_parent"
android:layout_width="match_parent"/>
I guess you have to implement some custom FAB, but I can't use the FAB in my watch XML either because there is an dependency missing or because it's simply not supported by the watch os. I tried following code for testing :
<android.support.design.widget.FloatingActionButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom"
android:layout_margin="16dp"
android:clickable="true"/>
Edit: For better understanding, I want the button look like this :
Edit: I just found this solution, I was not aware of that one :
https://developer.android.com/training/wearables/ui/confirm.html
But I would still be curious, if you could implement a more customisable version of this buttons.
Okay I found a solution for that problem, actually you can simply create a new layout.xml and overwrite the default code, which is the following one :
<merge xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto">
<TextView
android:id="#+id/dismiss_overlay_explain"
android:layout_gravity="center"
android:layout_height="wrap_content"
android:layout_marginBottom="32dp"
android:layout_marginLeft="16dp"
android:layout_marginRight="16dp"
android:layout_marginTop="32dp"
android:layout_width="wrap_content"
android:padding="12dp"
style="#style/DismissOverlayText"
/>
<android.support.wearable.view.ActionPage
android:id="#+id/dismiss_overlay_button"
android:layout_height="match_parent"
android:background="#color/dismiss_overlay_bg"
android:layout_width="match_parent"
android:src="#drawable/ic_full_cancel"
android:color="#color/dismiss_close"
app:buttonRippleColor="#color/dismiss_close_pressed"
android:text="#string/dismiss_overlay_button_label"
/>
</merge>
Now you can use your newly created xml customise it and use this one instead of the original dimissOverlayView. But you should be careful with doing so, because this is not really intended from the design guidelines to do.
I've been working on a simple java application, and wanted to add a logo as the homescreen is fairly empty. I tried using an image view, and after it didn't work I googled tutorials to make sure I was initiating it correctly. I didn't see any difference, but the actual image wouldn't load.
Xml code for image view:
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src = "#drawable/logo"
android:layout_gravity="center"
android:contentDescription="#string/logo"
android:layout_below="#+id/textView"
android:layout_above="#+id/txtBody"
android:layout_alignRight="#+id/txtBody"
android:layout_alignEnd="#+id/txtBody"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"
android:visibility="visible"
android:maxHeight="600dp"
android:maxWidth="600dp"
android:minHeight="100dp"
android:minWidth="100dp"
android:clickable="false" />
And here's a picture of the layout preview (With an arrow pointing to the outline of where it should be, and the resource circled in the correct folder) along with a picture of the logo
Any dice if you add
android:scaleType="fitCenter"
android:adjustViewBounds="true"
Edit: also are we sure nothing is overlapping it?
Im fairly new to android programming so im not sure on this.
Im trying to set a png as a background but the image is stretching when i use android:background="#drawable/bkgrnd" in my layout xml file
I found this custom class here http://www.anddev.org/viewtopic.php?p=27178#27178 but im not sure how to use it in my code.
Ive copied the code into its own class file and no errors are present.
How do I set the background to the drawable above using this class?
NB: I have abandoned this approach and gone with something much simpler. The answers below did give clues along with some other stackoverflow questions. Answer is below.
Please try this one it will help you.
android:src="#drawable/bkgrnd"
The result can be achieved using scale drawables instead
bkgrnd.xml (drawable xml file)
<?xml version="1.0" encoding="utf-8"?>`
<scale xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/bkgrnd"
android:scaleGravity="clip_horizontal"
android:scaleHeight="100%"
android:scaleWidth="100%"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
layout.xml
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/bkgrnd" />
In your XML, declare an ImageView like this
<ImageView
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:background="#drawable/bkgrnd"
android:scaleType="fitXY"
android:layout_alignParentRight="true"
/>
I am a novice learning Android development and the next step I must take is to be capable to understanding threads to be able to implement a game loop.
I have taken knowledge from google and StackOverflow and snippets from examples to come up with a lump of code that seems to not be working:
MainActivity.java
GameSetup.java
GameView.java
activity_main.xml
game_setup.xml
MainActivity.java is a simply title screen with a play button. This seems to work fine and will link to the next activity. However, I am getting a crash whenever I attempt to load up the next activity. My guestimations based on the error lead me to believe that threads have issues with RelativeActivity, but I'm not so sure on what the issue may be exactly, I am rather confused.
Here is the error I am getting thrown, I am having issues trying to decipher the issue with it.
Thanks.
R.id.layout is a RelativeLayout but you are trying to cast it to GameView, that's causing your crash.
Edit:
To add your GameView to the RelativeLayout you can do
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<com.your.package.GameView
android:id="#+id/my_game_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
<ImageView
android:id="#+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/ship1" />
<ImageView
android:id="#+id/imageView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/ship1" />
</RelativeLayout>
and retrive it with
GameView myGameView = (GameView) findViewById(R.id.my_game_view);
Hmm, from the code you have written so far, I can explain the reason for the ClassCastException.
You are declaring a RelativeLayout in both XML files.
Both RelativeLayouts use the same android:id "#+id/layout"
In GameView.java you try to find a view by specifying the id
m_game = (GameView) findViewById(R.id.layout);
IMO you are retrieving one of the RelativeLayouts and then try to cast it to a GameView. As this is not possible, Java throws the exception.