How to achieve this functionality? - java

I have a JPanel object say panel that holds a reference to a JPanel object.
Suppose panel points to panel-1 and on some click (action), it should point to panel-2 and panel-2 must replace panel-1 on the JFrame object frame.
However, it doesn't update. I tried the following, but in vain:
frame.repaint();
panel.revalidate();

I think this code does what you try to do. It has a JPanel that holds either a green JPanel or a red JPanel and a Button to do the flip.
public class Test{
boolean isGreen; // flag that indicates the content
public Test(){
JFrame f = new JFrame ("Test"); // the Frame
f.setLayout (new BorderLayout());
JPanel p = new JPanel(new BorderLayout()); // the content Panel
f.add(p, BorderLayout.CENTER);
JPanel green = new JPanel(); // the green content
green.setBackground(Color.GREEN);
JPanel red = new JPanel(); // the red content
red.setBackground(Color.RED);
p.add(green); // init with green content
isGreen = true;
JButton b = new JButton ("flip"); // the flip button
b.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
p.removeAll(); // remove all of old content
if(isGreen){
p.add(red); // set new red content
isGreen = false;
} else {
p.add(green); // set new green content
isGreen = true;
}
p.revalidate(); // invalidate content panel so component tree will be reconstructed
f.repaint(); // repaint the frame so the content change will be seen
}
});
f.add (b, BorderLayout.SOUTH);
f.pack();
f.setSize(250,330);
f.setVisible (true);
}
public static void main (String [] args){
new Test();
}
}

Related

Background JSwing Image Loading Oddly

I can't seem to figure out how I would add in a background WITH all of my panels showing.
I tried to set the JFrame content pane as a label with an imageicon and the frame does show, it just doesn't show the image like above.
This is the code that I've used.
frame.setContentPane(new JLabel(new ImageIcon("res/Wallpaper.png")));
The second attempt I've used is to ADD (not set) an image into the content pane of the frame. This did not work as shown in the second picture above and it only shows the panels but no background. The code is on the bottom.
frame.getContentPane().add(new JLabel(new ImageIcon("res/Wallpaper.png")));
The third attempt I've tried is to create a subclass of JComponent and Override the paintComponents method then setan object of it as the contentpane. This does not work and instead turns my screen blank.
Here is the code I've used and the class code is in the 1st answer of this link Setting background images in JFrame. The result is the 3rd image of this post.
File img = new File("res/Wallpaper.png");
BufferedImage myImage;
try {
myImage = ImageIO.read(img);
frame.setContentPane(new ImagePanel(myImage));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
The 4th attempt I've tried is adding the picture into the main panel that fills up the screen. This does not work at all and instead breaks the image in half so half of the screen has the image half doesn't.
Here is the code I've used for my 4th attempt. The result is the 4th last image on the top.
BufferedImage myPicture;
try {
myPicture = ImageIO.read(new File("res/Wallpaper.png"));
JLabel picLabel = new JLabel(new ImageIcon(myPicture));
pMain.add(picLabel);
} catch (IOException e) {
e.printStackTrace();
}
I'm not sure why the JPanels aren't showing up.
I know that in the 1st example when you set the frame as a JLabel it gives it a null layout but that was the only way I could find to DISPLAY the image.
I would like to somehow add the panels ontop of the frame with that background but after reading numerous threads I could not find out how.
If anyone does find out, please post the code and explain if you can. I also have the class get the system class theme that sets it into the theme of what the computer is using. Ex. I am using a windows operating system so it shows it kind of like my operating system.
This thread is not a duplicate. In other threads they only have a frame but in my thread I have several panels that aren't showing for some particular reason.
EDIT: I don't know what's up, I tried to use this thread Setting background images in JFrame but I had no luck.
The 1st method it gave me I tried and then instead of showing anything it showed nothing at all, no picture no components nothing at all. In case if you need more information I have: 4 JPanels on the bottom of the screen, I also have a border surrounding my window but doesn't show up in the 1st window. I also have borders surrounding my panels too.
So the 1st method I've tried setting it on the content pane, image loads but all of the components are gone.
2nd method I've tried adding it into the content pane but yet again with no luck and I get a panel with no background.
3rd method I've tried is creating a separate class and overriding the paintComponent method and adding an image to the constructor of it then placing this object of the class into the setcontentPane() parameter of the frame. Does not work at all, all I get is a blank frame.
Code I am using for my frame:
public class LoginScreen {
JCheckBox remember_User;
JButton login, create_Account, forums, faqs;
Border whiteLine;
JTextField userField;
JFormattedTextField passField;
private void createView() {
// Created essential details for the frame
JFrame frame = new JFrame();
frame.setTitle("Name of the game");
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Defining panels and a constraint on the bottomPanel.
// More info - Total amt of panels: 5
// pLogin and pInfo are in the bottomCompPanel and bottomCompPanel is in
// bottomPanel
// bottom panel is in pMain
// Giving panels some attributes like backgrounds and borders
JPanel pMain = new JPanel(new BorderLayout());
pMain.setBorder(BorderFactory.createMatteBorder(3, 3, 6, 3,
Color.DARK_GRAY));
frame.getContentPane().add(pMain);
whiteLine = BorderFactory.createLineBorder(Color.LIGHT_GRAY);
JPanel pLogin = new JPanel(new GridBagLayout());
pLogin.setBackground(Color.cyan);
pLogin.setPreferredSize(new Dimension(400, 250));
pLogin.setBorder(whiteLine);
JPanel pInfo = new JPanel(new GridBagLayout());
pInfo.setBackground(Color.green);
pInfo.setPreferredSize(new Dimension(200, 100));
pInfo.setBorder(whiteLine);
JPanel bottomCompPanel = new JPanel(new GridBagLayout());
GridBagConstraints bGBC = new GridBagConstraints();
bGBC.gridx = 0;
bGBC.gridy = 0;
bGBC.insets = new Insets(0, 20, 0, 0);
bGBC.anchor = GridBagConstraints.PAGE_END;
bottomCompPanel.add(pLogin, bGBC);
bGBC.gridx++;
bottomCompPanel.add(pInfo, bGBC);
JPanel bottomPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
bottomPanel.add(bottomCompPanel);
pMain.add(bottomPanel, BorderLayout.SOUTH);
frame.setVisible(true);
}
public static void main(String[] args) {
LoginScreen login = new LoginScreen();
login.createView();
}
}
POST UPDATE 2: Here is the code that I've used using #peeskillet's 1st method. It works sort of but it gives me the same results as the 3rd photo, a cut off picture. P.S I add the panels down at the bottom to my JLabel at the end.
private void createView() {
//Created essential details for the frame
JFrame frame = new JFrame();
frame.setTitle("Name of the game");
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
JLabel background = new JLabel(new ImageIcon("res/Wallpaper.png"));
background.setLayout(new BorderLayout());
frame.setContentPane(background);
//Defining panels and a constraint on the bottomPanel.
//More info - Total amt of panels: 5
//pLogin and pInfo are in the bottomCompPanel and bottomCompPanel is in bottomPanel
//bottom panel is in pMain
//Giving panels some attributes like backgrounds and borders
whiteLine = BorderFactory.createLineBorder(Color.LIGHT_GRAY);
JPanel pLogin = new JPanel(new GridBagLayout());
pLogin.setBackground(Color.cyan);
pLogin.setPreferredSize(new Dimension(400,250));
pLogin.setBorder(whiteLine);
JPanel pInfo = new JPanel(new GridBagLayout());
pInfo.setBackground(Color.green);
pInfo.setPreferredSize(new Dimension(200,100));
pInfo.setBorder(whiteLine);
JPanel bottomCompPanel = new JPanel(new GridBagLayout());
GridBagConstraints bGBC = new GridBagConstraints();
bGBC.gridx = 0;
bGBC.gridy = 0;
bGBC.insets = new Insets(0,20,0,0);
bGBC.anchor = GridBagConstraints.PAGE_END;
bottomCompPanel.add(pLogin, bGBC);
bGBC.gridx++;
bottomCompPanel.add(pInfo, bGBC);
JPanel bottomPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
bottomPanel.add(bottomCompPanel);
background.add(bottomPanel, BorderLayout.SOUTH);
"I tried to set the JFrame content pane as a label with an imageicon"
You need to set the layout on the JLabel. It will be null be default.
import java.awt.*;
import java.net.URL;
import javax.swing.*;
import javax.swing.border.Border;
public class BackgroundImage {
private static final String IMG = "http://i.stack.imgur.com/JEoYs.jpg";
private void init() throws Exception {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel background = new JLabel(new ImageIcon(new URL(IMG)));
background.setLayout(new GridBagLayout());
background.add(loginPanel());
f.setContentPane(background);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private JPanel loginPanel() {
Border whiteLine = BorderFactory.createLineBorder(Color.LIGHT_GRAY);
JPanel pLogin = new JPanel(new GridBagLayout());
pLogin.setBackground(Color.cyan);
pLogin.setPreferredSize(new Dimension(400, 250));
pLogin.setBorder(whiteLine);
return pLogin;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
try {
new BackgroundImage().init();
} catch (Exception ex) {}
});
}
}
"I've tried is to create a subclass of JComponent and Override the paintComponents method then setan object of it as the contentpane"
Should be paintComponent (no "s"), but just like with JLabel, you need to set the layout. JComponent layout is null be default. You also need to give it a preferred size when painting.
import java.awt.*;
import java.net.URL;
import javax.swing.*;
import javax.swing.border.Border;
public class BackgroundImage {
private static final String IMG = "http://i.stack.imgur.com/JEoYs.jpg";
private void init() throws Exception {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent background = new BackgroundComponent(new ImageIcon(new URL(IMG)));
background.setLayout(new GridBagLayout());
background.add(loginPanel());
f.setContentPane(background);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private JPanel loginPanel() {
Border whiteLine = BorderFactory.createLineBorder(Color.LIGHT_GRAY);
JPanel pLogin = new JPanel(new GridBagLayout());
pLogin.setBackground(Color.cyan);
pLogin.setPreferredSize(new Dimension(400, 250));
pLogin.setBorder(whiteLine);
return pLogin;
}
class BackgroundComponent extends JComponent {
public ImageIcon background;
public BackgroundComponent(ImageIcon background) {
this.background = background;
}
#Override
public Dimension getPreferredSize() {
return new Dimension(background.getIconWidth(), background.getIconHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(background.getImage(),
0, 0,
background.getIconWidth(),
background.getIconHeight(), this);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
try {
new BackgroundImage().init();
} catch (Exception ex) {}
});
}
}
Using (extending) JPanel instead of JComponent would be similar except JPanel does have a default layout which is FlowLayout.
UPDATE
To get your desired layout, you need to play around with the different layout managers. The combination I used is
Outer (main panel) -- BorderLayout
Bottom (bottom panel) -- BoxLayout inside (south) of outer layout
For the BorderLayout, you need to make sure the panel opaque property is set to false, as BorderLayout will stretch the panel and cover the background.
For the BoxLayout, you need to make sure to set the maximum size and the preferred size
import java.awt.*;
import java.net.URL;
import javax.swing.*;
import javax.swing.border.Border;
public class BackgroundImage {
private static final String IMG = "http://i.stack.imgur.com/JEoYs.jpg";
private final Border whiteLine = BorderFactory.createLineBorder(Color.LIGHT_GRAY);
private void init() throws Exception {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent background = new BackgroundComponent(new ImageIcon(new URL(IMG)));
background.setLayout(new BorderLayout());
background.add(bottomPanel(), BorderLayout.SOUTH);
f.setContentPane(background);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private JPanel bottomPanel() {
JPanel bottomPanel = new JPanel();
bottomPanel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
BoxLayout layout = new BoxLayout(bottomPanel, BoxLayout.X_AXIS);
bottomPanel.setLayout(layout);
bottomPanel.setOpaque(false);
bottomPanel.add(Box.createHorizontalGlue());
bottomPanel.add(loginPanel());
bottomPanel.add(Box.createRigidArea(new Dimension(10, 0)));
bottomPanel.add(infoPanel());
return bottomPanel;
}
private JPanel infoPanel() {
JPanel pInfo = new JPanel(new GridBagLayout());
pInfo.setAlignmentY(Component.BOTTOM_ALIGNMENT);
pInfo.setBackground(Color.green);
pInfo.setMaximumSize(new Dimension(200, 100));
pInfo.setPreferredSize(new Dimension(200, 100));
pInfo.setBorder(whiteLine);
return pInfo;
}
private JPanel loginPanel() {
JPanel pLogin = new JPanel(new GridBagLayout());
pLogin.setAlignmentY(Component.BOTTOM_ALIGNMENT);
pLogin.setBackground(Color.cyan);
pLogin.setPreferredSize(new Dimension(400, 250));
pLogin.setMaximumSize(new Dimension(400, 250));
pLogin.setBorder(whiteLine);
return pLogin;
}
class BackgroundComponent extends JComponent {
public ImageIcon background;
public BackgroundComponent(ImageIcon background) {
this.background = background;
}
#Override
public Dimension getPreferredSize() {
return new Dimension(background.getIconWidth(), background.getIconHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(background.getImage(),
0, 0,
background.getIconWidth(),
background.getIconHeight(), this);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
try {
new BackgroundImage().init();
} catch (Exception ex) {
}
});
}
}
For more information about using the different layout managers, see
Laying Out Components Within a Container
You can try JLayeredPane and setOpaque(boolean) method.
Code:
public class BackgroundImageTest{
private JFrame frame;
public BackgroundImageTest() {
frame = new JFrame("Background Image Frame");
// set frame properties
JPanel panel = new JPanel(new FlowLayout());
panel.setOpaque(false);
JButton btn = new JButton("Change Background");
panel.add(btn);
btn.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae) {
setBackgroundImage(getImage(new File("Wallpaper2.png")));
}
});
JPanel main = (JPanel) frame.getContentPane();
main.setLayout(new FlowLayout());
main.add(panel);
main.setOpaque(false);
setBackgroundImage(getImage(new File("Wallpaper.png")));
frame.setVisible(true);
}
private Image getImage(File imageFile) {
BufferedImage image = null;
try {
image = ImageIO.read(imageFile);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return image;
}
private void setBackgroundImage(Image img) {
if(img == null) return;
ImageIcon ii = new ImageIcon(img);
JLabel lblBG = new JLabel(ii);
lblBG.setName("BackgroundImageLabel");
JLayeredPane layeredPane = frame.getLayeredPane();
Component[] comps = layeredPane.getComponentsInLayer(new Integer(Integer.MIN_VALUE));
for (int i = 0; i < comps.length; i++) {
System.out.println(comps[i].getName());
if (comps[i] instanceof JLabel && comps[i].getName().equals("BackgroundImageLabel")){
layeredPane.remove(comps[i]);
break;
}
}
layeredPane.add(lblBG, new Integer(Integer.MIN_VALUE));
lblBG.setBounds(0,0,ii.getIconWidth(), ii.getIconHeight());
}
}

Assistance With KeyEvent

I am making a platformer game for a class project and so far all I have been able to do is add the chicken character to the game. I need to be able to have him move forward on the press of "D" or right arrow. My code is:
public class Main extends JFrame {
public Main(){
//Creates Title Image
JLabel title = new JLabel(" ");
ImageIcon tl = new ImageIcon("title.gif");
title.setIcon(tl);
//Creates Start Image
final JButton start = new JButton("");
ImageIcon st = new ImageIcon("start.gif");
start.setIcon(st);
//Creates Options Image
JButton options = new JButton("");
ImageIcon opt = new ImageIcon("options.gif");
options.setIcon(opt);
options.setBackground(Color.BLACK);
//Create first frame for "Start" button
final JPanel p1 = new JPanel();
p1.setLayout(new GridLayout(1, 1));
p1.add(start, BorderLayout.CENTER);
//Create second panel for title label
final JPanel p2 = new JPanel(new BorderLayout());
p2.setLayout(new GridLayout(1, 3));
p2.add(title, BorderLayout.WEST);
//Create third panel for "Options" button
final JPanel p3 = new JPanel(new BorderLayout());
p3.setLayout(new GridLayout(1, 1));
p3.add(options, BorderLayout.SOUTH);
//Creates fourth panel to organize all other primary
final JPanel p4 = new JPanel(new BorderLayout());
p4.setLayout(new GridLayout(1, 3));
p4.add(p1, BorderLayout.WEST);
p4.add(p2, BorderLayout.CENTER);
p4.add(p3, BorderLayout.EAST);
//When button is clicked, it changes the level
start.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(start.isEnabled()) {
remove(p4);
setSize(1440, 500);
add(new ContentPanel1());
validate();
}
else {
return;
}
}
});
//Adds fourth panel to frame
add(p4, BorderLayout.CENTER);
}
public static void main(String arg[]) {
Main frame = new Main();
//Finds screen size of monitor
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
//Creates the frame
frame.setTitle("Cockadoodle Duty: Awakening");
frame.setSize(screenSize);
frame.setLocale(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
String background = "#000000";
frame.setBackground(Color.decode(background));
}
}
class coordinate {
public static int x;
public static int y;
}
class ContentPanel1 extends JPanel{
Image back = Toolkit.getDefaultToolkit().getImage("level0.gif");
Image chick = Toolkit.getDefaultToolkit().getImage("chicken.gif");
ContentPanel1() {
MediaTracker mt = new MediaTracker(this);
mt.addImage(back, 0);
try {
mt.waitForAll();
} catch (InterruptedException e){
e.printStackTrace();
}
}
public void paintComponent(Graphics g){
coordinate.x = 20;
coordinate.y = 321;
super.paintComponent(g);
int imwidth = back.getWidth(null);
int imheight = back.getHeight(null);
g.drawImage(back, 1, 1, null);
g.drawImage(chick, coordinate.x, coordinate.y, null);
}
public void MoveDirection(KeyEvent e, Graphics g) {
coordinate.x = 20;
coordinate.y = 321;
super.paintComponent(g);
int key = e.getKeyCode();
if(key == 68) {
coordinate.x += 1;
g.drawImage(chick, coordinate.x, coordinate.y, null);
}
}
}
The main trouble I have been having with my code is the bit at the end with the MoveDirection method. The way I have it going is by adding a new chicken to the frame (This was mainly due to the fact that I was just testing to see if the code worked). Is there a better way to do that too?
Start by taking a look at How to Use Key Bindings
NEVER call super.paintComponent(g); (or paintComponent(g);) directly from outside the context of the paintComponent method, there is a lot more to painting then just painting the component background. See Painting in AWT and Swing and Performing Custom Painting for more details. Instead, simply call repaint when you want to, well, repaint the component.
The use of MediaTracker is out of date and you should be using the ImageIO API instead, which will block automatically while reading the image. See Reading/Loading an Image for more details
Don't use Toolkit.getDefaultToolkit().getScreenSize() in combination with JFrame#setSize, the getScreenSize method does not take into account things like the task bar or dock of some OS's, instead use the JFrame#setExtendedState and pass it JFrame.MAXIMIZED_BOTH
frame.setLocale(null); isn't doing what you think it is

Gridlayout button click then load under the buttons a form Java

I really didn't now how to form the question i have a gridlayout with 4 buttons. When the user press Add module i want under the buttons a form instead of a new windows if this is possible.
frame = new JFrame("ModuleViewer");
makeMenu(frame);
Container contentPane = frame.getContentPane();
// Specify the layout manager with nice spacing
contentPane.setLayout(new GridLayout(0, 2));
addModule = new JButton("Toevoegen Module");
contentPane.add(addModule);
overview = new JButton("Overzicht Modules");
contentPane.add(overview);
addSchoolweeks = new JButton("Aapassen schoolweken");
contentPane.add(addSchoolweeks);
weekheavy = new JButton("Weekbelasting");
contentPane.add(weekheavy);
frame.pack();
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
frame.setLocation(d.width/2 - frame.getWidth()/2, d.height/2 - frame.getHeight()/2);
frame.setVisible(true);
I know that i first need to add een action method for the buttons i know how to do that so that isn't important. I only want to know how i could create a layout under the buttons so when a user clicks the layout will be draw.
Each panel can only have one layout, but you can use multiple panels for the desired effect: a top panel using GridLayout to hold your buttons, and a bottom panel using CardLayout to hold multiple other panels, one for each button click. Each of these panels can use whatever layout you want, depending on its contents.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CardLayoutDemo implements Runnable
{
final static String CARD1 = "Red";
final static String CARD2 = "Green";
final static String CARD3 = "Blue";
JPanel cards;
CardLayout cardLayout;
public static void main(String[] args)
{
SwingUtilities.invokeLater(new CardLayoutDemo());
}
public void run()
{
JButton btnRed = createButton("Red");
JButton btnGreen = createButton("Green");
JButton btnBlue = createButton("Blue");
JPanel buttons = new JPanel(new GridLayout(1,3));
buttons.add(btnRed);
buttons.add(btnGreen);
buttons.add(btnBlue);
JPanel card1 = new JPanel();
card1.setBackground(Color.RED);
JPanel card2 = new JPanel();
card2.setBackground(Color.GREEN);
JPanel card3 = new JPanel();
card3.setBackground(Color.BLUE);
cardLayout = new CardLayout();
cards = new JPanel(cardLayout);
cards.add(card1, CARD1);
cards.add(card2, CARD2);
cards.add(card3, CARD3);
JFrame f = new JFrame("CardLayout Demo");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(buttons, BorderLayout.NORTH);
f.add(cards, BorderLayout.CENTER);
f.setSize(300, 200);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private JButton createButton(final String name)
{
JButton button = new JButton(name);
button.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent e)
{
cardLayout.show(cards, name);
}
});
return button;
}
}

Components are invisible in JFrame

Could you tell me please, why components like JPanel etc. are not visible when added to a JFrame? Here is my code:
public class GUI{
static JPanel panel = new JPanel();
private void createAndShowGUI() {
final ImageIcon zielonaikona = new ImageIcon("kulazielona.png");
JFrame frame1 = new JFrame("MasterMind");
JRadioButton zielony = new JRadioButton(zielonaikona);
zielony.setSelected(true);
frame1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton akceptuj = new JButton("Akceptuj");
akceptuj.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
JLabel label2 = new JLabel(zielonaikona);
panel.add(label2);
}
});
BoxLayout layout = new BoxLayout(panel, BoxLayout.Y_AXIS);
panel.add(akceptuj);
panel.setLayout(layout);
panel.add(zielony);
JLabel label = new JLabel (zielonaikona);
panel.add(label);
frame1.getContentPane().add(panel);
frame1.getContentPane().add(akceptuj);
frame1.getContentPane().add(zielony);
frame1.setSize(200, 300);
frame1.setVisible(true);
}
public static void main(String[] args) {
GUI kk = new GUI();
kk.createAndShowGUI();
}
}
You add your controls to the JFrame as well as the JPanel panel, so they will only appear in the last container to which they were added, namely the frame. Also because you add them in the default BorderLayout.CENTER position each one displaces the last so you are only left with one component displayed (the JRadioButton zielony)
To fix, remove the lines:
frame1.getContentPane().add(akceptuj);
frame1.getContentPane().add(zielony);
Aside: When adding new components on the fly (i.e. the JLabel added in the ActionListener), don't forget to call:
panel.revalidate();
panel.repaint();
The button and the radio button are added twice, to the panel and to the frame. You didn't set the layout on the frame but I think it has a default one. I just don't remember what kind.
Here is your code that is wrong.
panel.add(akceptuj);
panel.add(zielony);
and
frame1.getContentPane().add(akceptuj);
frame1.getContentPane().add(zielony);

using eclipse sdk

I made a program to draw shapes and change their colors. I got the reset button to reset to default shapes and colors but can not get it to clear the shapes from the canvas. How do I do that? Here is my code:
// Color Clear choice box
Choice colorChoice;
// the canvas
DrawCanvas canvas;
/**
* Constructor
*/
public Draw() {
super("Java Draw");
setLayout(new BorderLayout());
// create panel for controls
Panel topPanel = new Panel(new GridLayout(3, 0));
add(topPanel, BorderLayout.NORTH);
// create button control
Panel buttonPanel = new Panel(new FlowLayout(FlowLayout.LEFT));
topPanel.add(buttonPanel);
circle = new Button("Circle");
buttonPanel.add(circle);
roundRec = new Button("Rounded Rectangle");
buttonPanel.add(roundRec);
threeDRec = new Button("3D Rectangle");
buttonPanel.add(threeDRec);
// add button listener
circle.addActionListener(this);
roundRec.addActionListener(this);
threeDRec.addActionListener(this);
Panel buttonPanel1 = new Panel(new FlowLayout(FlowLayout.LEFT));
topPanel.add(buttonPanel1);
lines = new Button("Lines");
buttonPanel1.add(lines);
squares = new Button("Square");
buttonPanel1.add(squares);
ovals = new Button("Ovals");
buttonPanel1.add(ovals);
lines.addActionListener(this);
squares.addActionListener(this);
ovals.addActionListener(this);
// create panel for color choices
Panel colorPanel = new Panel(new FlowLayout(FlowLayout.LEFT));
topPanel.add(colorPanel);
Label label = new Label("Filled Color:");
colorPanel.add(label);
colorChoice = new Choice();
for(int i=0; i<COLOR_NAMES.length; i++) {
colorChoice.add(COLOR_NAMES[i]);
}
colorPanel.add(colorChoice);
colorChoice.addItemListener(this);
// create reset button
Button resetButton = new Button("Reset");
colorPanel.add(resetButton);
resetButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
colorChoice.select(0); // reset color choice box
canvas.setFilledColor(COLORS[0]); // reset color used
canvas.setShape(DrawCanvas.CIRCLE); // reset shape
}
});
// create the canvas
canvas = new DrawCanvas();
add(canvas, BorderLayout.CENTER);
}// end of constructor
/**
* Implementing ActionListener
*/
public void actionPerformed(ActionEvent event) {
if(event.getSource() == circle) { // circle button
canvas.setShape(DrawCanvas.CIRCLE);
}
else if(event.getSource() == roundRec) { // rounded rectangle button
canvas.setShape(DrawCanvas.ROUNDED_RECTANGLE);
}
else if(event.getSource() == threeDRec) { // 3D rectangle button
canvas.setShape(DrawCanvas.RECTANGLE_3D);
}
}
/**
* Implementing ItemListener
*/
public void itemStateChanged(ItemEvent event) {
Color color = COLORS[colorChoice.getSelectedIndex()];
canvas.setFilledColor(color);
}
/**
* the main method
*/
public static void main(String[] argv) {
// Create a frame
Draw frame = new Draw();
frame.setSize(WIDTH, HEIGHT);
frame.setLocation(150, 100);
// add window closing listener
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent event) {
System.exit(0);
}
});
// Show the frame
frame.setVisible(true);
}
}
Assuming a DrawCanvas extends JPanel, you need to call repaint at the end of your reset listener.

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