I am doing a project to get the picture from a website(anyone will be OK),and I know that I could use the URL to get it . But I want to know better about the TCP ,so I use the socket to get it . That's all be OK, but the problem is that the data stream I received contain the respond of the HTTP ,and I don't know how to filter it.
Here is my code (just a part of it)
Socket socket = new Socket(netAdress, 80);
bw = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
bw.write("GET HTTP://" + sources + " HTTP/1.0\r\n");
bw.write("\r\n");
bw.flush()//connect
BufferedOutputStream writeImg = new BufferedOutputStream(new FileOutputStream(adj));
byte[] data = new byte[512];
int len=0;
boolean OK=false;
while ((len=in.read(data))>0) {
writeImg.write(data,0,len);
writeImg.flush();
}//receive the data stream
and this is what I received,and the picture couldn't open.
the detail of the data stream
If you know how to solved the problem or you have a better idea of get the picture By socket ,please contact me.Thanks.
... this is what I received,and the picture couldn't open
Yup. The response starts with an HTTP response header.
If you know how to solved the problem ...
Well, this is a hack, and NOT recommended (and it won't work in general!) but the HTTP response header ends with the first <CR> <NL> <CR> <NL> sequence (ASCII control codes). So if you strip off everything up to and including that sequence you should have an image. (Unless it is compressed, or encoded, or a multi-part, or .....)
... or you have a better idea of get the picture.
A better idea is to use the URL. Seriously.
Related
I'm playing around setting up my own java http server to better understand http servers and what goes on under the hood of the web. I've developed a pretty simple server and have been able to serve both html pages as well as data in JSON form. Then I saw the browser (I'm using chrome but assuming it's the same for others) was sending a request for favicon.ico. I'm able to identify that request on my server, so I'm trying to serve up a random icon I downloaded and resized to 16x16 pixels in png format, as that's what the internet says the size needs to be. Here's my code, note it's not supposed to be anything professional, just something that will work for my basic educational purposes:
[set up ServerSocket and listen]
public static String err_header = "HTTP/1.1 500 ERR\nAccess-Control-Allow-Origin: *";
public static String success_header = "HTTP/1.1 200 OK\nAccess-Control-Allow-Origin: *";
public static String end_header = "\r\n\r\n";
while(true){
try{
System.out.println("Listening for new connections");
clientSocket = server.accept();
System.out.println("Connection established");
InputStreamReader isr = new InputStreamReader(clientSocket.getInputStream());
BufferedReader reader = new BufferedReader(isr);
String getLine = reader.readLine();//first line of HTTP request
handleRequest(getLine,clientSocket);
}//end of try
catch(Exception e){
[error stuff]
}//end of catch
}//end of while
HandleRequest method:
public static void handleRequest(String getLine,Socket clientSocket) throws Exception{
if(getLine.substring(5,16).equals("favicon.ico")){
List<String> iconTag = new ArrayList<String>();
iconTag.add("\nContent-Type: image/png");
handleFileRequest("[file]",iconTag,clientSocket);
}//end of if
else{
handleFileRequest("[file]",clientSocket);
}//end of else
}//end of handleRequest
handleFileRequest for images:
public static void handleFileRequest(String fileName,List<String> headerTags,Socket clientSocket) throws Exception{
OutputStream out = clientSocket.getOutputStream();
BufferedReader read = new BufferedReader(new FileReader(fileName));
out.write(success_header.getBytes("UTF-8"));
Iterator<String> itr = headerTags.iterator();
while(itr.hasNext()){
out.write(itr.next().getBytes("UTF-8"));
}//end of while
out.write(end_header.getBytes("UTF-8"));
String readLine = "";
while((readLine = read.readLine())!=null){
out.write(readLine.getBytes("UTF-8"));
}//end of while
out.flush();
out.close();
}//end of handleFileRequest
And it appears to work, as the server sends the file, the browser shows the 200 OK response, but there's no favicon and when I filter network requests to just images, there is one image requested by the page being served but the favicon request is not listed there (the favicon request is in the "other" section). Similarly when clicking on the other image the image shows up on the preview, whereas that's not the case with the favicon request. Screenshot:
Meanwhile here's what the other image looks like, and it shows up in the page just fine:
I also tried including the Content-Length header, but that didn't seem to make a difference. Am I missing something obvious?
Also just to clarify, I know I can include the favicon in the actual html page, the goal isn't to do it, but to understand how it works.
Reading binary files
It seems the content of the favicon is not served correctly.
I suspect this is most likely due to the way you read its content:
while((readLine = read.readLine())!=null){
out.write(readLine.getBytes("UTF-8"));
}
Reading binary content line by line is inappropriate,
because the concept of lines, and also UTF-8 encoding,
don't make sense in the context of binary files.
And you cannot read binary content correctly line by line this way,
because the readLine method of a BufferedReader doesn't return the full line, because it strips the newline from the end.
You cannot manually add a newline character because you cannot know what exactly it was.
Here's a simpler and correct way to read the content of a binary file:
byte[] bytes = Files.readAllBytes(Paths.get("/path/to/file"));
Once you have this, it's easy to produce a correct file header with the content length, using the value of bytes.length.
What happens when you visit a page in a browser
It seems it will be good for you if we clarify a few things.
When you open a URL in a browser,
the browser sends a GET request to the web server to download the content of the original URL that you have specified.
Once it has the page content, it will send further GET requests:
Fetch a favicon if it doesn't have one already. The location of this may be specified in the HTML document, or else the browser will try to fetch SERVERNAME/favicon.ico by default
Fetch the images specified in src attribute of any (valid) <img/> tags in the document
Fetch the style sheets specified in href attribute of any (valid) <style/> tags in the document
... and similarly for <script/> tags, and so on...
The favicon is purely cosmetic, to show in browser tab titles,
the other resources are essential for rendering a page.
They are not essential in text-based browsers like lynx,
such browsers will obviously not fetch these resources.
This is the explanation for why the favicon is requested, and how.
How does a web server serve files?
In the most basic case, serving a file has two important components:
Produce an appropriate HTTP header: each line in the header is in name: value format, and each line must end with \n.
There must be at least a Content-type header.
The header must be terminated by a blank line.
After the blank line that terminates the header,
the content can be anything, even binary.
To illustrate with an example,
consider the curl command, which dumps the content of a url to standard output.
If you run curl url-to-some-html-file,
you will see the content of the html file.
If you run curl url-to-some-image-file,
you will see the content of the image file.
It will be unreadable, and your terminal will probably make funny noises.
You can redirect the output to a file with curl url-to-some-image-file > image.png,
and that will give you an image file,
binary content,
that you can open in any image viewer tool.
In short, serving files is really just printing a header on stdout,
then printing a blank line to terminate the header,
then printing the content on stdout.
Debugging the serving of an image
An easy way to debug that an image is correctly served is to save the URL to a file using curl,
and then verify that the saved file and the original file are identical,
for example using the cmp command:
curl -o file url-to-favicon
cmp file /path/to/original
The output of cmp should be empty.
This command only produces output if it finds a difference in the two files.
Implementing a simple HTTP server
Instead of using a ServerSocket,
here's a drastically simpler way to implement an HTTP server:
HttpServer server = HttpServer.create(new InetSocketAddress(1234), 0);
server.createContext("/favicon.ico", t -> {
byte[] bytes = Files.readAllBytes(Paths.get("/path/to/favicon"));
t.sendResponseHeaders(200, bytes.length);
try (OutputStream os = t.getResponseBody()) {
os.write(bytes);
}
});
server.createContext("/", t -> {
Charset charset = StandardCharsets.UTF_8;
List<String> lines = Files.readAllLines(Paths.get("/path/to/index"), charset);
t.sendResponseHeaders(200, 0);
try (OutputStream os = t.getResponseBody()) {
for (String line : lines) {
os.write((line + "\n").getBytes(charset));
}
}
});
server.start();
I have a home grown protocol which uses HttpURLConnection (from Java 1.6) & Jetty (6.1.26) to POST a block of xml as a request and receive a block of xml as a response. The amounts of xml are approx. 5KB.
When running both sender and receiver on Linux EC2 instances in different parts of the world I'm finding that in about 0.04% of my requests the Jetty handler sees the xml request (the post body) as an empty string. I've checked and the client outputs that it's consistently trying to send the correct (> 0 length) xml request string.
I have also reproduced this by looping my JUnit tests on my local (Win 8) box.
I assume the error must be something like:
Misuse of buffers
An HttpURLConnection bug
A network error
A Jetty bug
A random head slapping stupid thing I've done in the code
The relevant code is below:
CLIENT
connection = (HttpURLConnection) (new URL (url)).openConnection();
connection.setReadTimeout(readTimeoutMS);
connection.setConnectTimeout(connectTimeoutMS);
connection.setRequestMethod("POST");
connection.setAllowUserInteraction(false);
connection.setDoOutput(true);
// Send request
byte[] postBytes = requestXML.getBytes("UTF-8");
connection.setRequestProperty("Content-length", "" + postBytes.length);
OutputStream os = connection.getOutputStream();
os.write(postBytes);
os.flush();
os.close();
// Read response
InputStream is = connection.getInputStream();
StringWriter writer = new StringWriter();
IOUtils.copy(is, writer, "UTF-8");
is.close();
connection.disconnect();
return writer.toString();
SERVER (Jetty handler)
public void handle(java.lang.String target, javax.servlet.http.HttpServletRequest request, javax.servlet.http.HttpServletResponse response, int dispatch) {
InputStream is = request.getInputStream();
StringWriter writer = new StringWriter();
IOUtils.copy(is, writer, "UTF-8");
is.close();
String requestXML = writer.toString();
// requestXML is 0 length string about 0.04% of time
Can anyone think of why I'd randomly get the request as an empty string?
Thanks!
EDIT
I introduced some more trace and getContentLength() returns -1 when the error occurs, but the client output still shows it's sending the right amount of bytes.
I can't think of why you are getting a empty string. Code looks correct. If you update you code to check for empty string and if found report the content-length and transfer-encoding of the request, that would be helpful to identify the culprit. A wireshark trace of the network data would also be good.
But the bad new is that jetty-6 is really end of life, and we are unlikely to be updating it. If you are writing the code today, then you really should be using jetty-7 or 8. Perhaps even jetty-9 milestone release if you are brave. If you find such and error in jetty-9, I'd be all over it like a rash trying to fix it for you!
Make sure you set connection.setRequestProperty("Content-Type", "application/xml"); It's possible POST data may be discarded without some Content-type. This was the case when I replicated your problem locally (against a Grails embedded Tomcat instance), and supplying this fixed it.
I have an android application which downloads its information as JSON.
A typical JSON download is about 2,000-3,000 characters. But i wanted to stress it, so I created a larger file (~48,000 characters). As files go this is still small, under 50kb.
The problem I have is when downloading I am only getting 16144 charcters of data. That is reader.readLine() returns just one line containing 16144 characters, as does client.execute(request, new BasicResponseHandler());. Obviously with only part of the file, my JSON parsering code fails quickly as its not a valid JSON object.
There are no exceptions raised, so its not an out of memory error. And the problem is repeatable on a HTC desire (2.2) and Galaxy Nexus (4.1.1), so not OS specific either. I've tested the URL in a web browser and it works fine, all the JSON is available so its not a server error.
Question
Can anyone point out why it is downloading only 16144 characters, and how to make it download the whole file?
Method #1
HttpClient client = new DefaultHttpClient();
HttpGet request = new HttpGet(uri);
HttpResponse response = client.execute(request);
InputStream in = response.getEntity().getContent();
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
StringBuilder str = new StringBuilder();
String line = null;
while ((line = reader.readLine()) != null)
{
str.append(line);
}
in.close();
result.setJSONResult(str.toString());
Method #2
HttpClient client = new DefaultHttpClient();
HttpGet request = new HttpGet(uri);
HttpResponse response = client.execute(request);
String json = client.execute(request, new BasicResponseHandler());
result.setJSONResult(json);
Note - The url is on a LAN network (http://192.168.0.99:8080...), so I've not included it as it won't be useful.
Update - Fixed
Fixed the problem. In the end I put it down to a file transfer issue rather than memory limits of the phone. Whilst it worked on a PC (Chrome), I found it was broken in other places other than on android such as on the website and other browsers (Safari) didn't work with the raw API call. The underlying problem was the webserver's proxy ngix, wanted to buffer larger responses (over 32kb) however it never had write permissions on the server folders it used for buffering. This meant it sent part of the file, started to buffer and hit a critial error due to been unable to write. When it errored, it stopped sending the rest of the file hence it stopping at an unusual number of bytes. Thanks for all your help!
its because that's the max size a string can hold -- always 2147483647 (2^31 - 1) by the Java specification, the maximum size of an array, which the String class uses for internal storage) or half your maximum heap size (since each character is two bytes), whichever is smaller.
and probably the heap size ll be less than 40kbs
you can use json reader instead of using a string to store the data from web pls refer http://developer.android.com/reference/android/util/JsonReader.html
You are using a line-based reader to read data that is not line-based. When you call readLine, you are asking it to forcefully convert whatever it read into a line of text. This mangles the data if it's not in fact a line of text.
Fixed the problem. In the end I put it down to a file transfer issue rather than memory limits of the phone. Whilst it worked on a PC (Chrome), I found it was broken in other places other than on android such as on the website and other browsers (Safari) didn't work with the raw API call. The underlying problem was the webserver's proxy ngix, wanted to buffer larger responses (over 32kb) however it never had write permissions on the server folders it used for buffering. This meant it sent part of the file, started to buffer and hit a critial error due to been unable to write. When it errored, it stopped sending the rest of the file hence it stopping at an unusual number of bytes. Thanks for all your help!
Is there a way to determine the size of the HTTPServletResponse content? I read this get-size-of-http-response-in-java question but sadly where I work I do not have access to CommonsIO :(
The response content consists of a single complex object so I have considered writing it out to a temp file and then checking that file. This is not something I want to be doing as a diagnostic while the application is running in production though so want to avoid it if at all possible.
PS I read erickson's answer but it mentioned input streams I want to know the size of the object being written out... Would be really nice if the writeObject() method returned a number representing bytes written instead of void...
If you have access to the response header, you can read the Content-Length.
Here is a example of a response header:
(Status-Line):HTTP/1.1 200 OK
Connection:Keep-Alive
Date:Fri, 25 Mar 2011 16:26:56 GMT
Content-Length:728
Check this out: Header Field Definitions
This seems to be what you're looking for:
DataOutputStream dos = new DataOutputStream(response.getOutputStream());
...
int len = dos.size();
I eventually found a way to get what I wanted:
URLConnection con = servletURL.openConnection();
BufferedInputStream bif = new BufferedInputStream(con.getInputStream());
ObjectInputStream input = new ObjectInputStream(bif);
int avail = bif.available();
System.out.println("Response content size = " + avail);
This allowed me to see the response size on the client. I still would like to know what it is on the server side before it is sent but this was the next best thing.
Assuming the use of ObjectOutputStream, build it around a java.io.ByteArrayOutputStream:
ByteArrayOutputStream contentBytes = new ByteArrayOutputStream();
ObjectOutputStream objectOut = new ObjectOutputStream(contentBytes);
objectOut.writeObject(content);
int contentLength = contentBytes.size();
And then you can send the content with
contentBytes.writeTo(connection.getOutputStream());
where connection is whatever you're getting your OutputStream from.
Better late than never, right?
I am attempting to have my android phone connect to my servlet and send it a certain image. The way I figured I would do this, is to use the copyPixelsToBuffer() function and then attempt to send this to the servlet through some output stream(similar to how I would do it in a normal stand alone java application). Will this way work? If so, what kind of stream do I use exactly? Should I just use DataOutputStream and just do something like the following:
ByteBuffer imgbuff;
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
bm.copyPixelsToBuffer(bm);
...code...
URLConnection sc = server.openConnection();
sc.setDoOutput(true);
DataOutputStream out = new DataOutputStream( sc.getOutputStream() );
out.write(imgbuff.array());
out.flush();
out.close();
Note: I understand that this may not be the proper way of connecting to a server using the Android OS but at the moment I'm working on just how to send the image, not the connection (unless this is relevant on how the image is sent).
If this is not a way you'd recommend sending the image to the servlet (I figured a byte buffer would be best but I could be wrong), how would you recommend this to be done?
Since a HttpServlet normally listens on HTTP requests, you'd like to use multipart/form-data encoding to send binary data over HTTP, instead of raw (unformatted) like that.
From the client side on, you can use URLConnection for this as outlined in this mini tutorial, but it's going to be pretty verbose. You can also use Apache HttpComponents Client for this. This adds however extra dependencies, I am not sure if you'd like to have that on Android.
Then, on the server side, you can use Apache Commons FileUpload to parse the items out of a multipart/form-data encoded request body. You can find a code example in this answer how the doPost() of the servlet should look like.
As to your code example: wrapping in the DataOutputStream is unnecessary. You aren't taking benefit of the DataOutputStream's facilities. You are just using write(byte[]) method which is already provided by the basic OutputStream as returned by URLConnection#getOutputStream(). Further, the Bitmap has a compress() method which you can use to compress it using a more standard and understandable format (PNG, JPG, etc) into an arbitrary OutputStream. E.g.
output = connection.getOutputStream();
// ...
bitmap.compress(CompressFormat.JPEG, 100, output);
Do this instead of output.write(bytes) as in your code.