Why make singleton object private instead of public [duplicate] - java

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singleton public static final
(5 answers)
Closed 7 years ago.
In Java you can create a singleton like this:
public class SingleObject {
//create an object of SingleObject
private static SingleObject instance = new SingleObject();
//make the constructor private so that this class cannot be
//instantiated
private SingleObject(){}
//Get the only object available
public static SingleObject getInstance(){
return instance;
}
}
Is there any reason why you just couldn't make instance public and dispense with getInstance?

The modern (since Java 1.5 I think) canonical way to create singletons in Java, shamlessly copied from this answer, which has a lot more background and larger example, is this, which replaces the code in your question:
public enum SingleObject {
INSTANCE;
}
To answer your question directly: you are asking a wrong question, and the answer is, it shouldn't be either of the alternatives you give.

In Effective Java, Joshua Bloch says on the static factory method advantage over the public final field is:
One advantage of the factory-method approach is that it gives you the flexibility
to change your mind about whether the class should be a singleton without
changing its API. The factory method returns the sole instance but could easily be
modified to return, say, a unique instance for each thread that invokes it.
And he also says:
A second advantage, concerning generic types, is discussed in Item 27. Often neither of these advantages is relevant, and the final-field approach is simpler.
Otherwise in Java he writes that "a single-element enum type is the best way to implement a singleton":
// Enum singleton - the preferred approach
public enum Elvis {
INSTANCE;
public void leaveTheBuilding() { ... }
}

Related

How to define a "good" get() method for a private variable in a class? [duplicate]

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Why make defensive copies in getters inside immutable classes?
(7 answers)
Is Java "pass-by-reference" or "pass-by-value"?
(93 answers)
Closed 3 years ago.
I'm learning Java and I have some doubts.
If defined a class with a private variable like
class test<A>{
private A var;
...
public A get(){
return var;
}
}
Is the get method wrong?
I think so because with this definition I can modify the variable "var" like
test<A> x = new test<A>();
A temp = x.get();
temp.set(*something*);
At the end x is changed (I tested it using Vector as A). If I understand correctly, this works because object reference (I miss C pointers, sob). Am I wrong? Maybe I don't understand the purpose of the keyword "private"! Thanks in advance!
Edit: I have no problems with "pass-by-reference" and "pass-by-value". I have doubts defining get() method for a private variable in a class (you don't say?). Please stop linking Is Java "pass-by-reference" or "pass-by-value"?
If your getter method is returning a reference to a mutable object, then this greatly weakens the quality of the encapsulation provided by your class, because it becomes possible to modify the state of an instance of your class without calling a method of the class.
One standard strategy to guard against this problem is what J. Bloch calls defensive copies (Effective Java, 3rd edition, Item 50: "Make defensive copies when needed").
This would mean creating a copy of var in the getter method, and returning that copy instead. How to do this depends on the design of A.
Because A is a type parameter, making a copy of the instance requires additional support in the design. To see how to achieve this using Java's cloning mechanism, see my answer to the post "Does it make sense to create a Copyable type interface instead of using Cloneable?".
If this is a problem, you can create a façade to protect your variable
public class Facade extends A {
A myObj;
public Facade (A obj) {
myObj =
}
public A get(){
return myObj.get();
}
public B set(Object val) {
throw new RuntimeException("Setting is not allowed");
}
}
This might be a bit too much detail for just starting, but you might review class java.util.concurrent.atomic.AtomicReference<V>, which is very similar to your example.
Generally speaking, placing instance variables in private variables, while providing access to the variable using a getter and a setter, is standard practice.
Note that your class name should be capitalized, type parameter 'V' is more standard, and the variable name would more usually be 'value'. Also, try to pick a more communicative name for the class. (Type parameter type variable could be 'ValueType', which would fit some preferences. But, single character type variable names are more usual.)
public class Wrapper<V> {
private V value;
public V get() {
return value;
}
public void set(V value) {
this.value = value;
}
}
I'd add some other point here: as others have said, you hand out the object reference and it can be modified, which could be bad.
Object orientation is about keeping the data and the code that works on it in one place. If you need getters, think what the callers of the getters need to do, and whether that action should rather be a method on the class that has the data. Your code could suffer from the Feature Envy code smell, as it violates the Tell, Don't Ask principle.
To fix this, remove the getter, and introduce new methods as needed. For example, if you have some data object that needs to get printed, you could pass the Printer to the object and have it print itself to the given Printer.
If you're dealing with a collection class (just a guess from your template parameter), you may need to keep the getter, but then you're probably not concerned with the caller changing the value anyway.

java class properties with getter & setter, shouldn't this be common [duplicate]

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Are getters and setters poor design? Contradictory advice seen [duplicate]
(16 answers)
Closed 4 years ago.
I have been developing in Java specifically over 5 years now.
Now always when I start writing a new class or code, I start with defining the properties of my class. So I will need to hit eclipse generate getter and setter every time to my dissapoint. And that is cleaner code and much more understandable in the end.
But I enjoy thinking abstract and using of OOP and generics.
So there is either an specific reason people need to use Java primitives or we can just create a class like this in Java to always have an getter and setter and still be within the normal use of Java class members :
public class Property<Type> implements Getter<Type>,Setter<Type>{
protected Type value;
public Property() {
}
#Override
public <T extends Type> void set(T value) {
this.value = value;
}
#Override
public Type get() {
return value;
}
public String toString() {
return value.toString();
}
}
You can still use modifiers to limit the access to the variables you define. You will still use the same variable declaration as in:
Class test{
private Property<Number> priv_floatProperty = new Property<Float>();
protected Property<Number> prot_floatProperty = new Property<Float>();
public Property<Number> publ_floatProperty = new Property<Float>();
}
Just wanted to ask this question to see what other people think about this code and writing your classes in this way. I really hope I can get some feedback about this code and the theory of class design in Java,
I think that you should use generics only if necessary.
First, for readability.
Second, you can fastly hit the Java Type Erasure problem (see). So you could encounter lot of problem when comparing classes (and the use of appropriate .equals/.hashcode methods). I have seen some difficult cases where the only solution was to use unreadable, complicated and performance-cost reflections...
As suggested, you can use Lombok to make an abstraction of getters/setters.

Java Constructor and static method

When should I use a constructor and when should I use static method?
Can you explain above with small snippet? I skimmed through a few threads but I'm still not clear with this.
Joshua Bloch advises to favor static factory methods instead of constructors (which I think is a good practice). Couple of advantages and disadvantages :
Advantages of static factory methods :
unlike constructors, they have names
unlike constructors, they are not required to create a new object each time they're invoked (you can cache instances : e.g. Boolean.valueOf(..)
unlike constructors, they can return an object of any subtype of their return type (great flexibility)
Disadvantages of static factory methods :
They are not really distiguishable from other static methods (it's hard to find out how to initialize an object if you are not familiar with the API)
The main disadvantage (if you use only static factory methods, and make constructors private) is that you cannot subclass that class.
Use a public constructor when you only ever want to return a new object that type and you want simplicity.
A good example is StringBuilder as it's mutable and you are likely to want a new object each time.
public String toString() {
StringBuilder sb = new StringBuilder();
// append fields to the sb
return sb.toString();
}
Use a static factor method when you might want to re-use objects (esp if immutable), you might want to return a sub-class or you want descriptice construction. A good example is EnumSet which has a number of static factories which do different things even though some have the same arguments.
EnumSet.noneOf(RetentionPolicy.class);
// has the same arguments, but is not the same as
EnumSet.allOf(RetentionPolicy.class);
In this case, using a static factory makes it clear what the difference between these two ways of construction the set.
Also EnumSet can return two different implementations, one optimised for enums with a small number of values (<= 64) RegularEnumSet and another for many values called JumboEnumSet
Always use a constructor if your class has a state (even for a single instance; singleton pattern ).
Only use static for utility methods like in java.lang.Math
Example:
public static int max(int a, int b) {
return (a >= b) ? a : b;
}
Doesn't change any state (instance variables) of an object, thus it can be declared static.
Use constructor when you need an object and other stuffs like functions and variables having one copy for every object.
when you want to do something without creating object then use static method.
Example:
public class Test {
public int value;
public static int staticValue;
public int getValue() {
return ++value;
}
public static int getStaticValue() {
return ++staticValue;
}
}
public class TestClass {
public static void main(String[] args) {
Test obj = new Test();
Test obj1 = new Test();
S.o.p(obj.getValue());
S.o.p(obj1.getValue));
S.o.p(Test.getStaticValue());
S.o.p(Test.getStaticValue());
}
}
Static factory methods have names, constructors don't. Thus factory methods can carry natural documentation about what they do that constructors can't. For example, see the factory methods in the Guava Libraries, like ImmutableMap.copyOf(otherMap). While this might have little effect on behaviour of construction, it has a huge effect on readability of the code. Definitely consider this if you're publishing an API.
Also you can use a factory when you need to do any more complicated configuration of the object you're creating, especially if you need to publish to other threads (registering in pools, exposing as an MBean, all manner of other things...) to avoid racy publication. (See e.g. Java Concurrency In Practice section 3.2)
Static methods that do something (e.g. Math.min) are not really the same thing as static factories, which can be considered direct replacements for constructors, with added flexibility, evolvability and (often) clarity.
Whenever you need to create an instance of an object you will have to use the constructor.
So, if you want to create a Car object, then you will need a constructor for that.
The keyword static means, that your method can be called without creating an instance.
class Car
{
private int num_of_seats;
public Car(int number_of_seats)
{
this.num_of_seats = number_of_seats;
}
// You want to get the name of the class that has to do with
// this class, but it's not bounded with any data of the class
// itself. So you don't need any instance of the class, and
// you can declare it as static.
static String getClassName()
{
return "[Car]";
}
}
In general you will use static class with data that are not correlated with the instance of the object.
Another example is:
class Ring
{
private List nodes;
public Ring(List nodes)
{
this.nodes = nodes;
}
// You want to calculate the distance of two ids on the ring, but
// you don't care about the ring. You care only about the ids.
// However, this functionality logical falls into the notion of
// the ring, that's why you put it here and you can declare it
// as static. That way you don't have to manage the instance of
// ring.
static double calculateDistance(int id_1, int id_2)
{
return (id_1 - id_2)/383; // The divisor is just random just like the calculation.
}
}
As the posts above say, it's just a matter of what you want to do and how you want to do it. Also, don't try to understand everything rightaway, write some code then try different approaches of that code and try to understand what your code does. Examples are good, but you need to write and then understand what you did. I think it's the only way you will figure out
why you do staff the way you have to do.
Static methods do not have to instantiate new objects everytime. Since object instantiation is expensive it allows instances to be cached within the object. So, it can improve performance.
This is the explanation from the Effective Java :
This allows immutable classes (Item 15) to use preconstructed
instances, or to cache instances as they’re constructed, and dispense
them repeatedly to avoid creating unnecessary duplicate objects. The
Boolean.valueOf(boolean) method illustrates this technique: it never
creates an object. This technique is similar to the Flyweight pattern
[Gamma95, p. 195]. It can greatly improve performance if equivalent
objects are requested often, especially if they are expensive to
create.
i.e. if you want to use a singleton, which means that you have only one instance of the object, which might be shared with others, then you need a static method, which will internally will call the constructor. So, every time someone wants an instance of that object you will return always the same, thus you will consume memory only for one. You always need a constructor in object oriented programming, in every OO language. In java an in many other languages the default constructor of an object is implied, and built automatically. But you need some custom functionality you have to make your own.
Above you see a few good examples of the usage. However, if you have something specific in your mind, please let us know. I mean if you have a specific case where you are not sure if you should use a static method or a constructor. Anyhow, you will definitely need a constructor, but I am not sure about the static method.

Static method on a class with a private constructor that internally creates itself

This is more of a "is this safe, stupid, or completely unnecessary" question. I'm trying to figure out if this code pattern is reasonable:
public class SomeClass {
private String someField;
// Other fields here omitted for clarity
private SomeClass() {
someField = "some initialization goes here";
// More initialization of omitted fields
}
public static void doSomething(MyObject myObject) {
SomeClass someClass = new SomeClass();
// Do things with myObject and someClass instance
}
}
Is there an obvious (or non-obvious) problem with this code? I think the general goal was to separate the complexity of activity in the doSomething method from elsewhere in the code, but still leave the SomeClass class open for flexibility. Maybe?
Would there be concurrency/synchronization problems with something like this?
I apologize for the very ambiguous example code.
There would not be any concurrency or synchronization problems with this concept, because for every call to the static method, there is an individual instance of SomeClass, meaning that no values will ever be accessed by multiple threads simultaneously.
As for the feasibility of this design pattern, I'd say it's a reasonable pattern. I can't think of any Java API classes which implement such a pattern, but I'll add any to this answer if I find some. Normally, you'll see classes with private constructors to not use the object and instead provide a bank of static methods, but there's not really any reason not to do what you're doing.
The way you are using it is a mix-up of static factories and normal object creation. So in your case, you won't have any concurrency issue.
But still, assuming that you wanted to know about static factory, using static factory is preferable, in case you just want a single instance of your class to roam around, or you can also use them to return an instance of any subtype.
It is the very first item in the book: - Effective Java that says, Consider static factory methods instead of constructors.
Here is a quote from the advantages listed in that item: -
One advantage of static factory methods is that, they have names,
unlike constructors. If parameters to a constructor do not, in and of
themselves, describe the object being returned, a static factory with
a well-chosen name is easier to use.
So, you can have different kinds of static methods with thier name showing what they will do. For E.G: -
getInstance() should generally be used to return the existing instance
newInstance() should be used to create new instance on every call
So, your singleton implementation should be like: -
public class Demo {
private static Demo demo = new Demo();
private Demo() {
}
public static Demo getInstance() {
return demo != null? demo: new Demo();
}
}

public static factory method

First of all please forgive me if its a really dumb question, I am just trying to learn this language to its core. I am reading Effective Java and the very first chapter talks about Static factory methods vs. Constructors. Their pros and cons. Few things that are confusing to me are:
class of an object returned by static factory method is nonpublic - what exactly does it mean?
unlike constructors static factory methods are not required to create a new object each time they are invoked - How does this happen? I am invoking factory method only to obtain a new object and do we put a check in factory method for checking if object already exists?
Thanks.
class of an object returned by static factory method is nonpublic -
what exactly does it mean?
It means that the actual class of the objects returned by a static factory method can be a subclass of the declared type, and this subclass does not have to be public. It's just another implementation detail that client code should not care about.
unlike constructors static factory methods are not required to create a new object each > time they are invoked - How does this happen? I am invoking factory method only to obtain a new object and do we put a check in factory method for checking if object already exists?
Yes, that's one way this could be done. But really, anything is possible.
First off, kudos to you for your choice in Java-lit: Bloch's book is an excellent primer.
To answer your 2nd question ('unlike constructors static factory methods are not required to create a new object each time they are invoked'), it's important to realize that what Bloch is saying here is that with a static factory you have the option of either: returning a new object or returning a pre-existing one. It all depends on what you want to do.
For example, let's suppose you have a really simple value class of type Money. Your static factory method probably should return a new instance -- that is, a new object with a specific value for Money. So, like this:
public class Money {
private Money(String amount) { ... } /* Note the 'private'-constructor */
public static Money newInstance(String amount) {
return new Money(amount);
}
}
But let's say you have some object that manages some resource and you want to synchronize access to that resource through some ResourceManager class. In that case you probably want your static factory method to return the same instance of itself to everyone -- forcing everyone to go through that same instance, so that that 1 instance can control the process. This follows the singleton-pattern. Something like this:
public ResourceManager {
private final static ResourceManager me = new ResourceManager();
private ResourceManager() { ... } /* Note the 'private'-constructor */
public static ResourceManager getSingleton() {
return ResourceManager.me;
}
}
The above method forces your user to only ever be able to use a single instance, allowing you to precisely control who(and when) has access to whatever it is you are managing.
To answer your first question, consider this (admittedly not the best example, it's pretty ad-hoc):
public class Money {
private Money(String amount) { ... }
public static Money getLocalizedMoney( MoneyType localizedMoneyType, String amount ) {
switch( localizedMoneyType ) {
case MoneyType.US:
return new Money_US( amount );
case MoneyType.BR:
return new Money_BR( amount );
default:
return new Money_US( amount );
}
}
}
public class Money_US extends Money { ... }
public class Money_BR extends Money { ... }
Note how I can now do this:
Money money = Money.getLocalizedMoney( user_selected_money_type );
saveLocalizedMoney( money );
Again, a really contrived-example but hopefully it helps you see more or less what Bloch was getting at with that point.
The other answers were good -- I just think that, as a beginner, sometimes it helps to see some actual code.
When you use the new keyword then you as the developer know that the JDK will create a new instace of that object. What the author is saying, when you use a static method, the developer no longer knows if the method is creating a new instance or possibly doing something else. Something else can be, reusing cached data, object pooling, creating a private implementation and returning a subclass of the class.
class of an object returned by static factory method is nonpublic
Frequently a static factory method will return either an an object typed as an interface (most common), or sometimes some base class (less common). In either case, you don't know the exact class of the returned object.
The advantage of this is getting an object whose behaviour you know without worrying about the messy details of what class it instantiates.
unlike constructors static factory methods are not required to create a new object each time they are invoked
To understand this, consider the case of working with a singleton. You may call .getInstance() on some factory classes to get the singleton instance of an certain object. Typically, what this does is create an instance of the object if it doesn't already exist, or give you the existing instance if it already does. In either case, you get back a copy of the object. But you don't (and won't) know if this singleton had to be created, or if one had already been constructed previously.
The advantage of this is that the lifecycle of the object and when it is created is managed for you.
Both of your questions can be answered by looking at some code that makes use of both of these properties of static factory methods. I suggest looking at Guava's ImmutableList.
Note how the no-arg factory method of() always returns the same instance (it doesn't create a new instance each time). If you look carefully, you'll also notice that its copyOf(Iterable) factory method actually returns the object that is passed to it if that object is itself an ImmutableList. Both of these are taking advantage of the fact that an ImmutableList is guaranteed to never change.
Notice also how various factory methods in it return different subclasses, such as EmptyImmutableList, SingletonImmutableList and RegularImmutableList, without exposing the types of those objects. The method signatures just show that they return ImmutableList, and all subclasses of ImmutableList have package-private (default) visibility, making them invisible to library users. This gives all the advantages of multiple implementation classes without adding any complexity from the user's perspective, since they are only allowed to view ImmutableList as a single type.
In addition to ImmutableList, most instantiable classes in Guava utilize static factory methods. Guava also exemplifies a lot of the principles set forth in Effective Java (not surprising, given that it was designed by those principles and with guidance from Josh Bloch himself), so you may find it useful to take a look at it more as you're working through the book.

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