I've been trying to make a loading program for my friend. He said that it would be better if it played music, so I tried to add music and it's saying it doesn't work. It keeps on giving me an error saying The system cannot find the file specified but the file is in the same package as the class.
static File sound;
static boolean muted = false;
static float volume = 100.0f;
static float pan = 0.0f;
static double seconds = 0.0d;
static boolean loopedForever = false;
static int loopTimes = 0;
static int loopsDone = 0;
public static void main(String[] args){
sound = new File("src/196006__corsica-s__patriceo.wav");
new Thread(play).start();
}
final static Runnable play = new Runnable() // This Thread/Runnabe is for playing the sound
{
public void run()
{
try
{
// Check if the audio file is a .wav file
if (sound.getName().toLowerCase().contains(".wav"))
{
AudioInputStream stream = AudioSystem.getAudioInputStream(sound);
AudioFormat format = stream.getFormat();
if (format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED)
{
format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
format.getSampleRate(),
format.getSampleSizeInBits() * 2,
format.getChannels(),
format.getFrameSize() * 2,
format.getFrameRate(),
true);
stream = AudioSystem.getAudioInputStream(format, stream);
}
SourceDataLine.Info info = new DataLine.Info(
SourceDataLine.class,
stream.getFormat(),
(int) (stream.getFrameLength() * format.getFrameSize()));
SourceDataLine line = (SourceDataLine) AudioSystem.getLine(info);
line.open(stream.getFormat());
line.start();
// Set Volume
FloatControl volume_control = (FloatControl) line.getControl(FloatControl.Type.MASTER_GAIN);
volume_control.setValue((float) (Math.log(volume / 100.0f) / Math.log(10.0f) * 20.0f));
// Mute
BooleanControl mute_control = (BooleanControl) line.getControl(BooleanControl.Type.MUTE);
mute_control.setValue(muted);
FloatControl pan_control = (FloatControl) line.getControl(FloatControl.Type.PAN);
pan_control.setValue(pan);
long last_update = System.currentTimeMillis();
double since_last_update = (System.currentTimeMillis() - last_update) / 1000.0d;
// Wait the amount of seconds set before continuing
while (since_last_update < seconds)
{
since_last_update = (System.currentTimeMillis() - last_update) / 1000.0d;
}
System.out.println("Playing!");
int num_read = 0;
byte[] buf = new byte[line.getBufferSize()];
while ((num_read = stream.read(buf, 0, buf.length)) >= 0)
{
int offset = 0;
while (offset < num_read)
{
offset += line.write(buf, offset, num_read - offset);
}
}
line.drain();
line.stop();
if (loopedForever)
{
new Thread(play).start();
}
else if (loopsDone < loopTimes)
{
loopsDone++;
new Thread(play).start();
}
}
}
catch (Exception ex) {ex.printStackTrace();}
}
};
I tested your code, it works fine. You problem is with the location of the file in the folder/package hierarchy.
This is how I access the file based on your code:
public class Example {
public static void main(String[] args) {
sound = new File("harpsi-cs.wav");
new Thread(play).start();
}
}
and this is my hierarchy:
Often projects create a resources folder to put their files there. In that case, don't forget to make it a source folder and change your path accordingly:
sound = new File("resources/harpsi-cs.wav");
Related
I have a program that will ask the user which songs they want to play out of a list of available songs and after the user selects one once the song finishes it asks the user which song they want to play again. I have been told to use line listener for this but I can't seem to figure out how to even after using the oracle docs
my code
public class Main {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
String[] pathnames;
File MusicFileChosen;
String musicDir;
boolean songComplete = false;
pathnames = ProgramMap.musicDir.list();
// Print the names of files and directories
for (int ListNum = 0; ListNum < pathnames.length; ListNum++) {
System.out.println(ListNum + 1 + ". " + pathnames[ListNum]);
}
for (int playlistLength = 0; playlistLength < pathnames.length; playlistLength++){
if (!songComplete) {
System.out.println("Which Song would you like to play?");
int musicChoice = input.nextInt();
musicDir = ProgramMap.userDir + "\\src\\Music\\" + pathnames[musicChoice - 1];
MusicFileChosen = new File(musicDir);
PlaySound(MusicFileChosen, pathnames[musicChoice - 1]);
}
}
}
public static void PlaySound(File sound, String FileName){
try{
// Inits the Audio System
Clip clip = AudioSystem.getClip();
AudioInputStream AudioInput = AudioSystem.getAudioInputStream(sound);
//Finds and accesses the clip
clip.open(AudioInput);
//Starts the clip
clip.start();
System.out.println("Now Playing " + FileName);
clip.drain();
}catch (Exception e){
System.out.println("Error playing music");
}
}
}
Basically one thing which you need to change is to replace this:
for (int playlistLength = 0; playlistLength < pathnames.length; playlistLength++){
to something like:
while (true) {
System.out.println("Which Song would you like to play?");
int musicChoice = input.nextInt();
musicDir = ProgramMap.userDir + "\\src\\Music\\" + pathnames[musicChoice - 1];
MusicFileChosen = new File(musicDir);
PlaySound(MusicFileChosen, pathnames[musicChoice - 1]);
}
You can add some logic to break the loop.
Also, I would recommend changing a little bit PlaySound method:
public static void PlaySound(File sound, String FileName) {
try (final AudioInputStream in = getAudioInputStream(sound)) {
final AudioFormat outFormat = getOutFormat(in.getFormat());
Info info = new Info(SourceDataLine.class, outFormat);
try (final SourceDataLine line =
(SourceDataLine) AudioSystem.getLine(info)) {
if (line != null) {
line.open(outFormat);
line.start();
System.out.println("Now Playing " + FileName);
stream(getAudioInputStream(outFormat, in), line);
line.drain();
line.stop();
}
}
} catch (UnsupportedAudioFileException
| LineUnavailableException
| IOException e) {
System.err.println("Error playing music\n" + e.getMessage());
}
}
private static AudioFormat getOutFormat(AudioFormat inFormat) {
final int ch = inFormat.getChannels();
final float rate = inFormat.getSampleRate();
return new AudioFormat(PCM_SIGNED, rate, 16, ch, ch * 2, rate, false);
}
private static void stream(AudioInputStream in, SourceDataLine line)
throws IOException {
final byte[] buffer = new byte[4096];
for (int n = 0; n != -1; n = in.read(buffer, 0, buffer.length)) {
line.write(buffer, 0, n);
}
}
It needs to play MP3 because you can face such a problem:
Unknown frame size.
To add MP3 reading support to Java Sound, add the mp3plugin.jar of the JMF to the run-time classpath of the application. https://www.oracle.com/technetwork/java/javase/download-137625.html
I'd like to develop a simple java music player to accelerate and play music using this Sonic Algorithm github/Sonic.java. And here's the main class: github/Main.java. The Main.java simply calls Sonic.java and then it can play the music. Even though it works well when running a WAV file, but what I want is to write a new WAV file from the accelerated input stream.
I've tried to write bytes to a ByteArrayOutputStream in the do-while loop of Main.java, and transformed them into a local WAV file, while the generated music gets cut off and obviously there have some lost data during this process.
public class App {
private static void runSonic(
AudioInputStream audioStream,
SourceDataLine line,
float speed,
float pitch,
float rate,
float volume,
boolean emulateChordPitch,
int quality,
int sampleRate,
int numChannels) throws IOException
{
Sonic sonic = new Sonic(sampleRate, numChannels);
int bufferSize = line.getBufferSize();
byte inBuffer[] = new byte[bufferSize];
byte outBuffer[] = new byte[bufferSize];
int numRead,numWritten;
AudioFormat af = audioStream.getFormat();
ByteArrayOutputStream output = new ByteArrayOutputStream();
sonic.setSpeed(speed);
sonic.setPitch(pitch);
sonic.setRate(rate);
sonic.setVolume(volume);
sonic.setChordPitch(emulateChordPitch);
sonic.setQuality(quality);
int count = 0;
do {
numRead = audioStream.read(inBuffer, 0, bufferSize);
if(numRead <= 0) {
sonic.flushStream();
} else {
sonic.writeBytesToStream(inBuffer, numRead);
}
do {
numWritten = sonic.readBytesFromStream(outBuffer, bufferSize);
if(numWritten > 0) {
line.write(outBuffer, 0, numWritten);
output.write(outBuffer);
}
} while(numWritten > 0);
} while(numRead > 0);
byte fileBuffer[] = output.toByteArray();
ByteArrayInputStream bais1 = new ByteArrayInputStream(fileBuffer);
AudioInputStream aisAccelerated1 =
new AudioInputStream(bais1, af, fileBuffer.length);
try {
AudioSystem.write(aisAccelerated1, AudioFileFormat.Type.WAVE, new
File("newFile.wav")
);
}
catch(Exception e) {
e.printStackTrace();
}
}
public static void main(
String[] argv) throws UnsupportedAudioFileException, IOException, LineUnavailableException
{
float speed = 1.5f;
float pitch = 1.5f;
float rate = 1.0f;
float volume = 1.0f;
boolean emulateChordPitch = false;
int quality = 0;
String fileName = "file.wav";
AudioInputStream stream = AudioSystem.getAudioInputStream(new File(fileName));
AudioFormat format = stream.getFormat();
int sampleRate = (int)format.getSampleRate();
int numChannels = format.getChannels();
SourceDataLine.Info info = new DataLine.Info(SourceDataLine.class, format,
((int)stream.getFrameLength()*format.getFrameSize()));
SourceDataLine line = (SourceDataLine)AudioSystem.getLine(info);
line.open(stream.getFormat());
line.start();
runSonic(stream, line, speed, pitch, rate, volume, emulateChordPitch, quality,
sampleRate, numChannels);
line.drain();
line.stop();
}
}
Who can tell me what's going on here? I think all bytes stored in outBuffer has been writted into the output stream in this way.
You can find the whole class using the links above.
output.write(outBuffer);
The problem is here. It should be
output.write(outBuffer, 0, numWritten);
You are writing garbage to the output.
So, when I'm on Mac, this error did not occur. However, when I am on Windows, any sounds I play multiple times over each other start sounding like they are becoming screechy and layering over each other in an unpleasant way.
Here is relevant code from my Sound class:
public class NewerSound {
private boolean stop = true;
private boolean loopable;
private boolean isUrl;
private URL fileUrl;
private Thread sound;
private double volume = 1.0;
public NewerSound(URL url, boolean loopable) throws UnsupportedAudioFileException, IOException {
isUrl = true;
fileUrl = url;
this.loopable = loopable;
}
public void play() {
stop = false;
Runnable r = new Runnable() {
#Override
public void run() {
do {
try {
AudioInputStream in;
if(!isUrl)
in = getAudioInputStream(new File(fileName));
else
in = getAudioInputStream(fileUrl);
final AudioFormat outFormat = getOutFormat(in.getFormat());
final Info info = new Info(SourceDataLine.class, outFormat);
try(final SourceDataLine line = (SourceDataLine) AudioSystem.getLine(info)) {
if(line != null) {
line.open(outFormat);
line.start();
AudioInputStream inputMystream = AudioSystem.getAudioInputStream(outFormat, in);
stream(inputMystream, line);
line.drain();
line.stop();
}
}
}
catch(UnsupportedAudioFileException | LineUnavailableException | IOException e) {
throw new IllegalStateException(e);
}
} while(loopable && !stop);
}
};
sound = new Thread(r);
sound.start();
}
private AudioFormat getOutFormat(AudioFormat inFormat) {
final int ch = inFormat.getChannels();
final float rate = inFormat.getSampleRate();
return new AudioFormat(PCM_SIGNED, rate, 16, ch, ch * 2, rate, false);
}
private void stream(AudioInputStream in, SourceDataLine line) throws IOException {
byte[] buffer = new byte[4];
for(int n = 0; n != -1 && !stop; n = in.read(buffer, 0, buffer.length)) {
byte[] bufferTemp = new byte[buffer.length];
for(int i = 0; i < bufferTemp.length; i += 2) {
short audioSample = (short) ((short) ((buffer[i + 1] & 0xff) << 8) | (buffer[i] & 0xff));
audioSample = (short) (audioSample * volume);
bufferTemp[i] = (byte) audioSample;
bufferTemp[i + 1] = (byte) (audioSample >> 8);
}
buffer = bufferTemp;
line.write(buffer, 0, n);
}
}
}
It is possible that it could be an issue of accessing the same resources when playing the same sound multiple times over itself when I use the NewerSound.play() method.
Please let me know if any other details are needed. Much appreciated :)
The method you are using to change the volume in the method "stream" is flawed. you have 16-bit encoding, thus it takes two bytes to derive a single audio value. You need to assemble the value from the two byte pairs before the multiplication, then take apart the 16-bit result back into two bytes. There are a number of StackOverflow threads with code to do this.
I don't know if this is the whole reason for the problem you describe but it definitely could be, and definitely needs to be fixed.
How can I detect silence when recording operation is started in Java? What is PCM data? How can I calculate PCM data in Java?
I found the solution :
package bemukan.voiceRecognition.speechToText;
import javax.sound.sampled.*;
import java.io.*;
public class RecordAudio {
private File audioFile;
protected boolean running;
private ByteArrayOutputStream out;
private AudioInputStream inputStream;
final static float MAX_8_BITS_SIGNED = Byte.MAX_VALUE;
final static float MAX_8_BITS_UNSIGNED = 0xff;
final static float MAX_16_BITS_SIGNED = Short.MAX_VALUE;
final static float MAX_16_BITS_UNSIGNED = 0xffff;
private AudioFormat format;
private float level;
private int frameSize;
public RecordAudio(){
getFormat();
}
private AudioFormat getFormat() {
File file = new File("src/Facebook/1.wav");
AudioInputStream stream;
try {
stream = AudioSystem.getAudioInputStream(file);
format=stream.getFormat();
frameSize=stream.getFormat().getFrameSize();
return stream.getFormat();
} catch (UnsupportedAudioFileException e) {
} catch (IOException e) {
}
return null;
}
public void stopAudio() {
running = false;
}
public void recordAudio() {
try {
final AudioFormat format = getFormat();
DataLine.Info info = new DataLine.Info(
TargetDataLine.class, format);
final TargetDataLine line = (TargetDataLine)
AudioSystem.getLine(info);
line.open(format);
line.start();
Runnable runner = new Runnable() {
int bufferSize = (int) format.getSampleRate()
* format.getFrameSize();
byte buffer[] = new byte[bufferSize];
public void run() {
int readPoint = 0;
out = new ByteArrayOutputStream();
running = true;
int sum=0;
while (running) {
int count =
line.read(buffer, 0, buffer.length);
calculateLevel(buffer,0,0);
System.out.println(level);
if (count > 0) {
out.write(buffer, 0, count);
}
}
line.stop();
}
};
Thread captureThread = new Thread(runner);
captureThread.start();
} catch (LineUnavailableException e) {
System.err.println("Line unavailable: " + e);
System.exit(-2);
}
}
public File getAudioFile() {
byte[] audio = out.toByteArray();
InputStream input = new ByteArrayInputStream(audio);
try {
final AudioFormat format = getFormat();
final AudioInputStream ais =
new AudioInputStream(input, format,
audio.length / format.getFrameSize());
AudioSystem.write(ais, AudioFileFormat.Type.WAVE, new File("temp.wav"));
input.close();
System.out.println("New file created!");
} catch (IOException e) {
System.out.println(e.getMessage());
}
return new File("temp.wav");
}
private void calculateLevel (byte[] buffer,
int readPoint,
int leftOver) {
int max = 0;
boolean use16Bit = (format.getSampleSizeInBits() == 16);
boolean signed = (format.getEncoding() ==
AudioFormat.Encoding.PCM_SIGNED);
boolean bigEndian = (format.isBigEndian());
if (use16Bit) {
for (int i=readPoint; i<buffer.length-leftOver; i+=2) {
int value = 0;
// deal with endianness
int hiByte = (bigEndian ? buffer[i] : buffer[i+1]);
int loByte = (bigEndian ? buffer[i+1] : buffer [i]);
if (signed) {
short shortVal = (short) hiByte;
shortVal = (short) ((shortVal << 8) | (byte) loByte);
value = shortVal;
} else {
value = (hiByte << 8) | loByte;
}
max = Math.max(max, value);
} // for
} else {
// 8 bit - no endianness issues, just sign
for (int i=readPoint; i<buffer.length-leftOver; i++) {
int value = 0;
if (signed) {
value = buffer [i];
} else {
short shortVal = 0;
shortVal = (short) (shortVal | buffer [i]);
value = shortVal;
}
max = Math.max (max, value);
} // for
} // 8 bit
// express max as float of 0.0 to 1.0 of max value
// of 8 or 16 bits (signed or unsigned)
if (signed) {
if (use16Bit) { level = (float) max / MAX_16_BITS_SIGNED; }
else { level = (float) max / MAX_8_BITS_SIGNED; }
} else {
if (use16Bit) { level = (float) max / MAX_16_BITS_UNSIGNED; }
else { level = (float) max / MAX_8_BITS_UNSIGNED; }
}
} // calculateLevel
}
How can I detect silence when recording operation is started in Java?
Calculate the dB or RMS value for a group of sound frames and decide at what level it is considered to be 'silence'.
What is PCM data?
Data that is in Pulse-code modulation format.
How can I calculate PCM data in Java?
I do not understand that question. But guessing it has something to do with the speech-recognition tag, I have some bad news. This might theoretically be done using the Java Speech API. But there are apparently no 'speech to text' implementations available for the API (only 'text to speech').
I have to calculate rms for speech-recognition project. But I do not know how can I calculate in Java.
For a single channel that is represented by signal sizes in a double ranging from -1 to 1, you might use this method.
/** Computes the RMS volume of a group of signal sizes ranging from -1 to 1. */
public double volumeRMS(double[] raw) {
double sum = 0d;
if (raw.length==0) {
return sum;
} else {
for (int ii=0; ii<raw.length; ii++) {
sum += raw[ii];
}
}
double average = sum/raw.length;
double sumMeanSquare = 0d;
for (int ii=0; ii<raw.length; ii++) {
sumMeanSquare += Math.pow(raw[ii]-average,2d);
}
double averageMeanSquare = sumMeanSquare/raw.length;
double rootMeanSquare = Math.sqrt(averageMeanSquare);
return rootMeanSquare;
}
There is a byte buffer to save input values from the line, and what I should have to do with this buffer?
If using the volumeRMS(double[]) method, convert the byte values to an array of double values ranging from -1 to 1. ;)
You need to catch the value like a number silence is zero or near
Please adapt your code to your requirement!!!
In this case a variable named UMBRAL (Threshold in spanish)...
Suppose that you have access to WAV file like bytes ByteHeader...
private Integer Byte2PosIntBig(byte Byte24, byte Byte16, byte Byte08, byte Byte00) {
return new Integer (
((Byte24) << 24)|
((Byte16 & 0xFF) << 16)|
((Byte08 & 0xFF) << 8)|
((Byte00 & 0xFF) << 0));
}
Before ....
RandomAccessFile RAFSource = new RandomAccessFile("your old file wav", "r");
Begins here...
int PSData = 44;
byte[] Bytes = new byte[4];
byte[] ByteHeader = new byte[44];
RAFSource.seek(0);
RAFSource.read(ByteHeader);
int WavSize = Byte2PosIntBig(ByteHeader[43],ByteHeader[42],ByteHeader[41],ByteHeader[40]);
int NumBits = Byte2PosIntBig(ByteHeader[35],ByteHeader[34]);
int NumByte = NumBits/8;
for (int i = PSData;i < PSData+WavSize;i+=NumByte) {
int WavSample = 0;
int WavResultI =0;
int WavResultO = 0;
if (NumByte == 2) {
RAFSource.seek(i);
Bytes[0] = RAFSource.readByte();
Bytes[1] = RAFSource.readByte();
WavSample = (int)(((Bytes[1]) << 8)|((Bytes[0] & 0xFF) << 0));
if (Math.abs(WavSample) < UMBRAL) {
//SILENCE DETECTED!!!
}
} else {
RAFSource.seek(i);
WavSample = (short)(RAFSource.readByte() & 0xFF);
short sSamT = (short)WavSample;
sSamT += 128;
double dSamD = (double)sSamT*Multiplier;
if ((double)sSamT < UMBRAL) {
//SILENCE DETECTED!!!
}
}
I am attempting to mix several different audio streams and trying to get them to play at the same time instead of one-at-a-time.
The code below plays them one-at-a-time and I cannot figure out a solution that does not use the Java Mixer API. Unfortunately, my audio card does not support synchronization using the Mixer API and I am forced to figure out a way to do it through code.
Please advise.
/////CODE IS BELOW////
class MixerProgram {
public static AudioFormat monoFormat;
private JFileChooser fileChooser = new JFileChooser();
private static File[] files;
private int trackCount;
private FileInputStream[] fileStreams = new FileInputStream[trackCount];
public static AudioInputStream[] audioInputStream;
private Thread trackThread[] = new Thread[trackCount];
private static DataLine.Info sourceDataLineInfo = null;
private static SourceDataLine[] sourceLine;
public MixerProgram(String[] s)
{
trackCount = s.length;
sourceLine = new SourceDataLine[trackCount];
audioInputStream = new AudioInputStream[trackCount];
files = new File[s.length];
}
public static void getFiles(String[] s)
{
files = new File[s.length];
for(int i=0; i<s.length;i++)
{
File f = new File(s[i]);
if (!f.exists())
System.err.println("Wave file not found: " + filename);
files[i] = f;
}
}
public static void loadAudioFiles(String[] s)
{
AudioInputStream in = null;
audioInputStream = new AudioInputStream[s.length];
sourceLine = new SourceDataLine[s.length];
for(int i=0;i<s.length;i++){
try
{
in = AudioSystem.getAudioInputStream(files[i]);
}
catch(Exception e)
{
System.err.println("Failed to assign audioInputStream");
}
monoFormat = in.getFormat();
AudioFormat decodedFormat = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED,
monoFormat.getSampleRate(), 16, monoFormat.getChannels(),
monoFormat.getChannels() * 2, monoFormat.getSampleRate(),
false);
monoFormat = decodedFormat; //give back name
audioInputStream[i] = AudioSystem.getAudioInputStream(decodedFormat, in);
sourceDataLineInfo = new DataLine.Info(SourceDataLine.class, monoFormat);
try
{
sourceLine[i] = (SourceDataLine) AudioSystem.getLine(sourceDataLineInfo);
sourceLine[i].open(monoFormat);
}
catch(LineUnavailableException e)
{
System.err.println("Failed to get SourceDataLine" + e);
}
}
}
public static void playAudioMix(String[] s)
{
final int tracks = s.length;
System.out.println(tracks);
Runnable playAudioMixRunner = new Runnable()
{
int bufferSize = (int) monoFormat.getSampleRate() * monoFormat.getFrameSize();
byte[] buffer = new byte[bufferSize];
public void run()
{
if(tracks==0)
return;
for(int i = 0; i < tracks; i++)
{
sourceLine[i].start();
}
int bytesRead = 0;
while(bytesRead != -1)
{
for(int i = 0; i < tracks; i++)
{
try
{
bytesRead = audioInputStream[i].read(buffer, 0, buffer.length);
}
catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if(bytesRead >= 0)
{
int bytesWritten = sourceLine[i].write(buffer, 0, bytesRead);
System.out.println(bytesWritten);
}
}
}
}
};
Thread playThread = new Thread(playAudioMixRunner);
playThread.start();
}
}
The problem is that you are not adding the samples together. If we are looking at 4 tracks, 16-bit PCM data, you need to add all the different values together to "mix" them into one final output. So, from a purely-numbers point-of-view, it would look like this:
[Track1] 320 -16 2000 200 400
[Track2] 16 8 123 -87 91
[Track3] -16 -34 -356 1200 805
[Track4] 1011 1230 -1230 -100 19
[Final!] 1331 1188 537 1213 1315
In your above code, you should only be writing a single byte array. That byte array is the final mix of all tracks added together. The problem is that you are writing a byte array for each different track (so there is no mixdown happening, as you observed).
If you want to guarantee you don't have any "clipping", you should take the average of all tracks (so add all four tracks above and divide by 4). However, there are artifacts from choosing that approach (like if you have silence on three tracks and one loud track, the final output will be much quiter than the volume of the one track that is not silent). There are more complicated algorithms you can use to do the mixing, but by then you are writing your own mixer :P.