Creating Custom Cell in JavaFX [duplicate] - java

I am building a JavaFx application and I want to create a method that receives a GridPane and a Node[] with the amount of items being added to the pane. However, when I call the method I get a NoSuchMethodException.
As a test, I tried to create a simple method private String helloWorld() that would return "Hello World";. This method does work, but when I try to run gridLogin = buildForm(gridLogin, items);, I get the Exception in thread "main" java.lang.NoSuchMethodException error.
Application.java
public class DesktopApplication extends Application {
#Override
public void start(Stage primaryStage) {
BuildGraphicalUserInterface ui = new BuildGraphicalUserInterface();
ui.initStage(primaryStage);
}
}
BuildGraphicalUserInterface.java
package com.fenrir.desktop.UserInterface;
import ...;
public class BuildGraphicalUserInterface {
private final String APP_TITLE = "Fenrir Desktop App";
private final String LOGIN_HEADER = "FENRIR secure";
Stage stage;
Scene sceneLogin, sceneMain, sceneRegister;
GridPane gridLogin, gridMain, gridRegister;
long startTime, endTime;
boolean authorized;
Optional<String> result;
public void initStage(Stage primaryStage) {
stage = primaryStage;
// Set global ui options
stage.setTitle(APP_TITLE);
stage.setResizable(false);
// Setup every screen in application
initScenes(stage);
}
private void initScenes(Stage stage) {
startTime = System.nanoTime();
sceneLogin = buildLoginScreen();
endTime = System.nanoTime();
System.out.println("login:\t" + (endTime - startTime));
startTime = System.nanoTime();
sceneMain = buildMainScreen();
endTime = System.nanoTime();
System.out.println("main:\t" + (endTime - startTime));
startTime = System.nanoTime();
sceneRegister = buildRegisterScreen();
endTime = System.nanoTime();
System.out.println("register:\t" + (endTime - startTime));
stage.setScene(sceneLogin);
stage.show();
}
// BUILD OF SCREENS
private Scene buildLoginScreen() {
gridLogin = new GridPane();
gridLogin.setAlignment(Pos.CENTER);
gridLogin.setVgap(10);
gridLogin.setHgap(10);
Text loginTitle = new Text(LOGIN_HEADER);
loginTitle.setFont(Font.font("Tahoma", FontWeight.NORMAL, 20));
Label usernameLabel = new Label("Username:");
final TextField usernameTextField = new TextField();
Label companyLabel = new Label("Company:");
final TextField companyTextField = new TextField();
Button loginButton = new Button("Login");
Hyperlink registerLink = new Hyperlink();
registerLink.setText("Register");
registerLink.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent e) {
stage.setScene(sceneRegister);
}
});
loginButton.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent e) {
UserAuthentication auth = new UserAuthentication(usernameTextField.getText(), companyTextField.getText());
try {
// check if user exists
auth.authenticate();
// show token pop up
promptTokenAlert();
if (result.isPresent()) {
if (auth.verifyToken(result.get())) {
authorized = true;
stage.setScene(sceneMain);
}
else
wrongTokenAlert();
}
} catch (IOException e1) {
userNotFoundAlert();
usernameTextField.setText("");
companyTextField.setText("");
}
}});
Node[] items = new Node[6];
items[0] = loginTitle;
items[1] = usernameLabel;
items[2] = usernameTextField;
items[3] = companyLabel;
items[4] = companyTextField;
items[5] = loginButton;
items[6] = registerLink;
gridLogin = buildForm(gridLogin, items);
sceneLogin = new Scene(gridLogin, 300, 200);
return sceneLogin;
}
private Scene buildMainScreen() {
gridMain = new GridPane();
final Label authorizedLabel = new Label("Authorized!");
Button logoutButton = new Button("Logout");
logoutButton.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent e) {
authorized = false;
stage.setScene(sceneLogin);
}});
gridMain.add(authorizedLabel, 0, 0);
gridMain.add(logoutButton, 0, 1);
sceneMain = new Scene(gridMain, 800, 600);
return sceneMain;
}
private Scene buildRegisterScreen() {
gridRegister = new GridPane();
gridRegister.setAlignment(Pos.CENTER);
gridRegister.setVgap(10);
gridRegister.setHgap(10);
sceneRegister = new Scene(gridRegister, 300, 200);
Label userName = new Label("Username:");
final TextField userTextField = new TextField();
Label company = new Label("Company:");
final TextField companyTextField = new TextField();
Label phoneNumber = new Label("Phone nr.:");
final TextField phoneNumberTextField = new TextField();
Button registerButton = new Button("Register");
Hyperlink returnLabel = new Hyperlink();
returnLabel.setText("Go back");
returnLabel.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent e) {
stage.setScene(sceneLogin);
}
});
registerButton.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent event) {
/**
* register response
* 1 - user already exists
* 2 - incorrect username
* 3 - incorrect phonenumber
* 4 - unknown error
* 0 - success
*/
int registerResponse;
UserRegistration userReg = new UserRegistration(userTextField.getText(), companyTextField.getText(), phoneNumberTextField.getText());
try {
registerResponse = userReg.Register();
} catch (IOException e) {
registerResponse = 4;
e.printStackTrace();
}
if (registerResponse == 0) {
userRegisteredConfirmation();
stage.setScene(sceneLogin);
} else {
userRegistrationErrorAlert(registerResponse);
}
}
});
gridRegister.add(userName, 0, 1);
gridRegister.add(userTextField, 1, 1);
gridRegister.add(company, 0, 2);
gridRegister.add(companyTextField, 1, 2);
gridRegister.add(phoneNumber, 0, 3);
gridRegister.add(phoneNumberTextField, 1, 3);
gridRegister.add(registerButton, 1, 4);
gridRegister.add(returnLabel, 0, 4);
return sceneRegister;
}
/**
* Builds a form with items received (items should be sorted)
* #param grid
* #param items
* #return
*/
private GridPane buildForm(GridPane grid, Node[] items) {
int row = 0;
for (int i = 0; i < items.length; i++) {
grid.add(items[i], i, row);
if (i % 2 == 0)
row++;
}
return grid;
}
// ALERTS
/**
* Alert is shown when service returns no user
* #return
*/
private Alert userNotFoundAlert() {
Alert alert = new Alert(Alert.AlertType.ERROR);
alert.setTitle("FENRIR security");
alert.setHeaderText("Error");
alert.setContentText("User not recognized");
alert.showAndWait();
return alert;
}
/**
* Alert is shown when user should enter token
* #return
*/
private TextInputDialog promptTokenAlert() {
TextInputDialog alert = new TextInputDialog("");
alert.setTitle("FENRIR security");
alert.setHeaderText("Token requested");
result = alert.showAndWait();
return alert;
}
/**
* Alert is shown when entered token is wrong
* #return
*/
private Alert wrongTokenAlert() {
Alert alert = new Alert(Alert.AlertType.ERROR);
alert.setTitle("FENRIR security");
alert.setHeaderText("Token incorrect");
alert.showAndWait();
return alert;
}
/**
* Confirmation is shown when registration is completed
* #return
*/
private Alert userRegisteredConfirmation() {
Alert alert = new Alert(Alert.AlertType.INFORMATION);
alert.setTitle("FENRIR security");
alert.setHeaderText("Success");
alert.setContentText("Registration completed");
alert.showAndWait();
return alert;
}
/**
* Alert is shown when an error occurs during registration
* #param errorCode
* #return
*/
private Alert userRegistrationErrorAlert(int errorCode) {
Alert alert = new Alert(Alert.AlertType.ERROR);
alert.setTitle("FENRIR security");
alert.setHeaderText("Error");
String errorMessage;
switch (errorCode) {
case 1: errorMessage = "User already exists.";
break;
case 2: errorMessage = "Incorrect username. Username should be at least 2 characters.";
break;
case 3: errorMessage = "Incorrect phone number. Should be 8 characters and only numbers.";
break;
default: errorMessage = "Unknown error. Contact administrator.";
}
alert.setContentText(errorMessage);
alert.showAndWait();
return alert;
}
}
Stack trace
Exception in Application start method
Exception in thread "main" java.lang.NoSuchMethodException: com.fenrir.desktop.DesktopApplication.main([Ljava.lang.String;)
at java.lang.Class.getMethod(Class.java:1786)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:125)
Process finished with exit code 1

This will solve your problem, install e(fx)clipse this plugin for eclise but i dont know for intellij ,or add facet for your application as javafx application, if you add facet you dont need main method , or use like this
public class DesktopApplication extends Application {
#Override
public void start(Stage primaryStage) {
BuildGraphicalUserInterface ui = new BuildGraphicalUserInterface();
ui.initStage(primaryStage);
}
public static void main(String[] args) {
launch(args);
}
}

Related

RadioGroupButton deselect value when button is clicked in Vaadin 14

I've been working on an online exam project and currently adding some multiple choice feature. My problem is, each time I moved to the next question the value from the previous radiogroupbutton is removed/deselect. But still the assigned value of the object is present.
I tried removing/adding the component as well, still the selected value for the RadioGroupButton is missing.
public class TestQuestionaire extends Dialog {
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CellItemService cis = new CellItemServiceImpl();
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Map<CellItem, CellItemOption> cellItemAnswerMap = new HashMap();
CellItem cellItem;
Binder<CellItem> binder;
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cioGroup.addThemeVariants(RadioGroupVariant.LUMO_VERTICAL);
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mainLayout.add(buttons);
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stemHolder.removeAll();
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cioGroup.clear();
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public CellItem getCellItem() {
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public int getCellItemIndexSize() {
return cellItemIndexSize;
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How do you call graphics class from main class in JavaFX?

I'm a really new programmer so idk if this question sounds really stupid but..
This is my main:
package culminating;
import javafx.application.Application;
& all other necessary imports...
public class CulminatingMAIN extends Application {
//Set Global variables
int count = 0;
String name;
String gender = "Boy";
Label testLabel = new Label(gender + " has been selected");
#Override
public void start(Stage primaryStage) throws Exception {
/**
* ************************ SCENE 1 WORK *************************
*/
TextField nameTextField = new TextField();
nameTextField.setMaxWidth(100);
Label nameLabel = new Label("Please enter your name.");
Label genderLabel = new Label();
Label titleLabel = new Label("Math Adventure!");
titleLabel.setFont(Font.font("Arial", FontWeight.BOLD, 30));
Rectangle titleRectangle = new Rectangle();
titleRectangle.setFill(Color.TOMATO);
titleRectangle.setWidth(280);
titleRectangle.setHeight(60);
titleRectangle.setStroke(Color.BLACK);
titleRectangle.setStrokeWidth(2.0);
StackPane root = new StackPane(titleRectangle, titleLabel);
//Set VBox properties
VBox vbox1 = new VBox(25);
vbox1.setAlignment(Pos.TOP_CENTER);
vbox1.setPadding(new Insets(60, 0, 0, 0));
vbox1.setStyle("-fx-background-color: lightskyblue");
HBox genderBtnBox = new HBox(25);
genderBtnBox.setAlignment(Pos.CENTER);
//Set Scene 1 buttons
Button enterNameBtn = new Button("Enter");
Button goToScene2Btn = new Button("Continue");
//Set Radio Button functionality here
final ToggleGroup genderGroup = new ToggleGroup();
RadioButton rb1 = new RadioButton("Boy");
rb1.setToggleGroup(genderGroup);
rb1.setUserData("Boy");
rb1.setSelected(true);
RadioButton rb2 = new RadioButton("Girl");
rb2.setToggleGroup(genderGroup);
rb2.setUserData("Girl");
//Add panes, labels and buttons to the VBox
vbox1.getChildren().addAll(root, nameLabel, nameTextField, enterNameBtn, genderLabel, genderBtnBox);
Scene scene = new Scene(vbox1, 500, 500);
primaryStage.setScene(scene);
primaryStage.setTitle("Culminating Project");
primaryStage.show();
/**
* ************************ SCENE 2 WORK *************************
*/
//THIS IS ROUGH WORK SO FAR
//Here, testing out new scene to see that it loads properly (and it does)
Circle testCircle = new Circle();
testCircle.setRadius(30);
testCircle.setFill(Color.YELLOW);
StackPane testPane = new StackPane(testCircle, testLabel);
Scene scene2 = new Scene(testPane, 500, 500);
/**
* ************************ EVENTS *************************
*/
//Stores user-entered name and prompts for user gender. Adds Continue button
enterNameBtn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
if ((count < 1) && (!nameTextField.getText().isEmpty())) {
name = nameTextField.getText();
genderLabel.setText("Hi " + name + "! Please select whether you are a boy or girl.");
genderBtnBox.getChildren().addAll(rb1, rb2);
vbox1.getChildren().add(goToScene2Btn);
count++;
}
}
});
//When pressed, changes the scene so that scene 2 is set instead
goToScene2Btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
primaryStage.setScene(scene2);
}
});
//Radio button selection is stored in gender variable
genderGroup.selectedToggleProperty().addListener(new ChangeListener<Toggle>() {
#Override
public void changed(ObservableValue<? extends Toggle> ov,
Toggle old_toggle, Toggle new_toggle) {
if (genderGroup.getSelectedToggle() != null) {
gender = genderGroup.getSelectedToggle().getUserData().toString();
testLabel.setText(gender + " has been selected");
}
}
});
if (gender.equals("boy")){
{
}
}
else if (gender.equals("girl")){
{
}
}
}
public static void main(String[] args) {
launch(args);
}
}
Now I have another class called CharacterGraphic, which I want to call and make the graphic I created in it appear.
package culminating;
& all the other imports
public class CharacterGraphic extends Culminating_JavaFX {
public void start(Stage primaryStage) throws Exception {
String gender = "boy";
Pane pane = new Pane();
pane.setStyle("-fx-background-color: LIGHTBLUE");
pane.setPrefSize(200, 200);
Circle head = new Circle();
head.setRadius(50);
head.setCenterX(240);
head.setCenterY(120);
head.setFill(Color.BURLYWOOD);
etc etc (all other graphics i made)
How do I do this???? And where would I do this?? Any answers really, really appreciated!

how to shake a login dialog in javaFX/8

How do I make my javaFX/8 dialog box shake more elegantly whenever a user input a wrong login name/password pair?.
Since the dialog in java8u40 does NOT have one, I set out to make one it myself. However, it doesn't look good enough.
What's wrong with it? Can someone help? Is there a better way in doing it?
public void loginDialog() {
// Create the custom dialog.
Dialog<Pair<String, String>> dialog = new Dialog<>();
dialog.setTitle("Mars Simulation Project");
dialog.setHeaderText("Log in");
dialog.setContentText("Enter your username and password : ");
dialog.initModality(Modality.NONE);
// Set the button types.
ButtonType loginButtonType = new ButtonType("Login", ButtonData.OK_DONE);
dialog.getDialogPane().getButtonTypes().addAll(loginButtonType, ButtonType.CANCEL);
// Create the username and password labels and fields.
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 150, 10, 10));
TextField tfPlayer = new TextField();
tfPlayer.setPromptText("e.g. m03j");
PasswordField tfPassword = new PasswordField();
tfPassword.setPromptText("xxxx");
Button defaultPWB = new Button("Use Default");
Button guestB = new Button("As Guest");
defaultPWB.setOnAction(event -> {
tfPassword.setText("msp0");
} );
guestB.setOnAction(event -> {
tfPlayer.setText("Guest_");
tfPassword.setText("msp0");
} );
grid.add(new Label("Player Name :"), 0, 0);
grid.add(tfPlayer, 1, 0);
grid.add(guestB, 2, 0);
grid.add(new Label("Password :"), 0, 1);
grid.add(tfPassword, 1, 1);
grid.add(defaultPWB, 2, 1);
// Enable/Disable login button depending on whether a username was entered.
Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
loginButton.setDisable(true);
// Do some validation (using the Java 8 lambda syntax).
tfPlayer.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().isEmpty());
} );
dialog.getDialogPane().setContent(grid);
// Request focus on the player name field by default.
Platform.runLater(() -> tfPlayer.requestFocus());
// Convert the result to a player name /host address pair when the login
// button is clicked.
dialog.setResultConverter(dialogButton -> {
if (dialogButton == loginButtonType) {
return new Pair<>(tfPlayer.getText(), tfPassword.getText());
}
return null;
} );
Optional<Pair<String, String>> result = dialog.showAndWait();
result.ifPresent(input -> {
playerName = tfPlayer.getText();
logger.info("Player " + input.getKey() + " connecting to server at " + serverAddressStr);
try {
dialog.show();
makeContact(serverAddressStr);
// obtain a client id
boolean isSuccessful = sendRegister();
if (isSuccessful) {
dialog.close();
// establish chat...
} else {
// shake the dialog or send an alert to inform the user the
// player name is NOT valid
DialogEarthquakeCenter dec = new DialogEarthquakeCenter(dialog);
dec.startTimer();
try {
System.out.println("start sleeping ");
Thread.sleep(2000);
System.out.println("done sleeping ");
}
catch (InterruptedException e) {}
loginDialog();
}
} catch (Exception e) {
e.printStackTrace();
}
} );
So far, my problem is that as soon as I hit the button "login", the dialog will close by default.
Therefore I have to use dialog.show() to make it show up again.
[edit] This, however, still cannot prevent the momentary gap from happening (seeing the dialog disappear and reappear).
After that, I create an instance of DialogEarthquakeCenter in order to shake the dialog.
Note that my DialogEarthquakeCenter below is a direct modification of this original :
https://github.com/gigiigig/Java-Chat/blob/master/tag/FacebookChatCore_Original/src/facebookchat/ui/common/DialogEarthquakeCenter.java
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Platform;
import javafx.scene.control.Dialog;
import javafx.util.Duration;
import javafx.util.Pair;
public class DialogEarthquakeCenter {
public static final int SHAKE_DISTANCE = 10;
public static final double SHAKE_CYCLE = 50;
public static final int SHAKE_DURATION = 500;
public static final int SHAKE_UPDATE = 5;
private Dialog<Pair<String, String>> dialog;
private int x, y;
private long startTime;
private Timer shakeTimer;
private final double TWO_PI = Math.PI * 2.0;
private Timeline timeline;
public DialogEarthquakeCenter(Dialog<Pair<String, String>> parent) {
dialog = parent;
}
/**
* Creates and starts the timer
*
* #return Scene
*/
public void startTimer() {
x = (int) dialog.getX();
y = (int) dialog.getY();
startTime = System.currentTimeMillis();
// Set up earth time text update
timeline = new Timeline(new KeyFrame(Duration.millis(SHAKE_DURATION), ae -> startNudging()));
//timeline.setCycleCount(javafx.animation.Animation.INDEFINITE);
timeline.play();
}
public void startNudging() {
x = (int) dialog.getX();
y = (int) dialog.getY();
startTime = System.currentTimeMillis();
shakeTimer = new Timer(SHAKE_UPDATE, new ActionListener() {
public void actionPerformed(ActionEvent e) {
shake();
}
});
shakeTimer.start();
}
public void shake() {
// calculate elapsed time
long elapsed = System.currentTimeMillis() - startTime;
//System.out.println("elapsed is " + elapsed);
// use sin to calculate an x-offset
double waveOffset = (elapsed % SHAKE_CYCLE) / SHAKE_CYCLE;
double angle = waveOffset * TWO_PI;
// offset the x-location by an amount
// proportional to the sine, up to shake_distance
int shakenX = (int) ((Math.sin(angle) * SHAKE_DISTANCE) + x);
Platform.runLater(() -> {
//dialog.hide();
dialog.setX(shakenX);
//System.out.println("set shakenX to " + shakenX);
dialog.setY(y);
dialog.show();
});
//try {Thread.sleep(20);}
//catch (InterruptedException ex) {}
// should we stop timer
if (elapsed >= SHAKE_DURATION) {
stopShake();
}
}
public void stopShake() {
shakeTimer.stop();
Platform.runLater(() -> {
timeline.stop();
dialog.close();
});
}
}
I did notice that controlsfx dialog has a shake() method.
Does anyone know if it works well ?
see https://code.google.com/p/mqtt-spy/source/browse/mqtt-spy/src/main/java/org/controlsfx/dialog/CustomDialogs.java?r=6ec0240e4e64d1b8cc2b59bc77cd5902a68e0c81
Thanks much for any comments!
There's a way you can add a transition once the user has click on the login button using the Dialog API, before the window is closed.
Using dialog.show() instead of dialog.showAndWait()`, the trick is just trapping the click action on the button, consume the event, and then perform the required logic.
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.show();
loginButton.addEventFilter(EventType.ROOT,
e->{
if(e.getEventType().equals(ActionEvent.ACTION)){
e.consume();
// (hardcoded) Login Validation
boolean isSuccessful = false;
if (isSuccessful) {
dialog.close();
}
else {
// perform animation and close the dialog (or any other action)
ShakeTransition anim = new ShakeTransition(dialog.getDialogPane(), t->dialog.close());
anim.playFromStart();
}
}
});
For the shake animation, I've modified ShakeTransition from Jasper Potts, in order to move the dialog window, as #jewelsea already pointed out:
/**
* Animate a shake effect on the given node
*
* Based on CachedTimelineTransition, a Transition that uses a Timeline internally
* and turns SPEED caching on for the animated node during the animation.
*
* https://github.com/fxexperience/code/blob/master/FXExperienceControls/src/com/fxexperience/javafx/animation/CachedTimelineTransition.java
*
* and ShakeTransition
*
* https://github.com/fxexperience/code/blob/master/FXExperienceControls/src/com/fxexperience/javafx/animation/ShakeTransition.java
*
* #author Jasper Potts
*/
class ShakeTransition extends Transition {
private final Interpolator WEB_EASE = Interpolator.SPLINE(0.25, 0.1, 0.25, 1);
private final Timeline timeline;
private final Node node;
private boolean oldCache = false;
private CacheHint oldCacheHint = CacheHint.DEFAULT;
private final boolean useCache=true;
private final double xIni;
private final DoubleProperty x = new SimpleDoubleProperty();
/**
* Create new ShakeTransition
*
* #param node The node to affect
*/
public ShakeTransition(final Node node, EventHandler<ActionEvent> event) {
this.node=node;
statusProperty().addListener((ov, t, newStatus) -> {
switch(newStatus) {
case RUNNING:
starting();
break;
default:
stopping();
break;
}
});
this.timeline= new Timeline(
new KeyFrame(Duration.millis(0), new KeyValue(x, 0, WEB_EASE)),
new KeyFrame(Duration.millis(100), new KeyValue(x, -10, WEB_EASE)),
new KeyFrame(Duration.millis(200), new KeyValue(x, 10, WEB_EASE)),
new KeyFrame(Duration.millis(300), new KeyValue(x, -10, WEB_EASE)),
new KeyFrame(Duration.millis(400), new KeyValue(x, 10, WEB_EASE)),
new KeyFrame(Duration.millis(500), new KeyValue(x, -10, WEB_EASE)),
new KeyFrame(Duration.millis(600), new KeyValue(x, 10, WEB_EASE)),
new KeyFrame(Duration.millis(700), new KeyValue(x, -10, WEB_EASE)),
new KeyFrame(Duration.millis(800), new KeyValue(x, 10, WEB_EASE)),
new KeyFrame(Duration.millis(900), new KeyValue(x, -10, WEB_EASE)),
new KeyFrame(Duration.millis(1000), new KeyValue(x, 0, WEB_EASE))
);
xIni=node.getScene().getWindow().getX();
x.addListener((ob,n,n1)->(node.getScene().getWindow()).setX(xIni+n1.doubleValue()));
setCycleDuration(Duration.seconds(1));
setDelay(Duration.seconds(0.2));
setOnFinished(event);
}
/**
* Called when the animation is starting
*/
protected final void starting() {
if (useCache) {
oldCache = node.isCache();
oldCacheHint = node.getCacheHint();
node.setCache(true);
node.setCacheHint(CacheHint.SPEED);
}
}
/**
* Called when the animation is stopping
*/
protected final void stopping() {
if (useCache) {
node.setCache(oldCache);
node.setCacheHint(oldCacheHint);
}
}
#Override
protected void interpolate(double d) {
timeline.playFrom(Duration.seconds(d));
timeline.stop();
}
}
And this will be a JavaFX application using your login dialog:
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Show Login Dialog");
btn.setOnAction(mevent -> {
// Create the custom dialog.
Dialog<Pair<String, String>> dialog = new Dialog<>();
dialog.setTitle("Mars Simulation Project");
dialog.setHeaderText("Log in");
dialog.setContentText("Enter your username and password : ");
dialog.initModality(Modality.NONE);
// Set the button types.
ButtonType loginButtonType = new ButtonType("Login", ButtonData.OK_DONE);
dialog.getDialogPane().getButtonTypes().addAll(loginButtonType, ButtonType.CANCEL);
// Create the username and password labels and fields.
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 150, 10, 10));
TextField tfPlayer = new TextField();
tfPlayer.setPromptText("e.g. m03j");
PasswordField tfPassword = new PasswordField();
tfPassword.setPromptText("xxxx");
Button defaultPWB = new Button("Use Default");
Button guestB = new Button("As Guest");
defaultPWB.setOnAction(event -> {
tfPassword.setText("msp0");
} );
guestB.setOnAction(event -> {
tfPlayer.setText("Guest_");
tfPassword.setText("msp0");
} );
grid.add(new Label("Player Name :"), 0, 0);
grid.add(tfPlayer, 1, 0);
grid.add(guestB, 2, 0);
grid.add(new Label("Password :"), 0, 1);
grid.add(tfPassword, 1, 1);
grid.add(defaultPWB, 2, 1);
// Enable/Disable login button depending on whether a username was entered.
Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
loginButton.setDisable(true);
// Do some validation (using the Java 8 lambda syntax).
tfPlayer.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().isEmpty());
} );
dialog.getDialogPane().setContent(grid);
// Request focus on the player name field by default.
Platform.runLater(() -> tfPlayer.requestFocus());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.show();
loginButton.addEventFilter(EventType.ROOT,
e->{
if(e.getEventType().equals(ActionEvent.ACTION)){
e.consume();
// (hardcoded) Login Validation
boolean isSuccessful = false;
if (isSuccessful) {
dialog.close();
}
else {
ShakeTransition anim = new ShakeTransition(dialog.getDialogPane(), t->dialog.close());
anim.playFromStart();
}
}
});
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Shaky Login Dialog");
primaryStage.setScene(scene);
primaryStage.show();
}

ControlsFX 8.20.7 Wizard examples - getting Wizards to work

I am trying to develop a wizard using the new ControlsFX 8.20.7 release. I have taken a look at the following example: BitBucket ControlsFX, and especially the method
showLinearWizard()
I simply can't understand how to use this API, can anyone help me get going or link to some examples?
This is my code right now, full of errors:
public class WizardTest extends Application {
private final ComboBox<StageStyle> styleCombobox = new ComboBox<>();
private final ComboBox<Modality> modalityCombobox = new ComboBox<>();
private final CheckBox cbUseBlocking = new CheckBox();
private final CheckBox cbCloseDialogAutomatically = new CheckBox();
private final CheckBox cbShowMasthead = new CheckBox();
private final CheckBox cbSetOwner = new CheckBox();
private final CheckBox cbCustomGraphic = new CheckBox();
private Stage stage;
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
showLinearWizard();
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
private void showLinearWizard() {
// define pages to show
Wizard wizard = new Wizard();
wizard.setTitle("Linear Wizard");
// --- page 1
int row = 0;
GridPane page1Grid = new GridPane();
page1Grid.setVgap(10);
page1Grid.setHgap(10);
page1Grid.add(new Label("First Name:"), 0, row);
TextField txFirstName = createTextField("firstName");
wizard.getValidationSupport().registerValidator(txFirstName, Validator.createEmptyValidator("First Name is mandatory"));
page1Grid.add(txFirstName, 1, row++);
page1Grid.add(new Label("Last Name:"), 0, row);
TextField txLastName = createTextField("lastName");
wizard.getValidationSupport().registerValidator(txLastName, Validator.createEmptyValidator("Last Name is mandatory"));
page1Grid.add(txLastName, 1, row);
WizardPane page1 = new WizardPane();
page1.setHeaderText("Please Enter Your Details");
page1.setContent(page1Grid);
// --- page 2
final WizardPane page2 = new WizardPane() {
#Override
public void onEnteringPage(Wizard wizard) {
String firstName = (String) wizard.getSettings().get("firstName");
String lastName = (String) wizard.getSettings().get("lastName");
setContentText("Welcome, " + firstName + " " + lastName + "! Let's add some newlines!\n\n\n\n\n\n\nHello World!");
}
};
page2.setHeaderText("Thanks For Your Details!");
// --- page 3
WizardPane page3 = new WizardPane();
page3.setHeaderText("Goodbye!");
page3.setContentText("Page 3, with extra 'help' button!");
ButtonType helpDialogButton = new ButtonType("Help", ButtonData.HELP_2);
page3.getButtonTypes().add(helpDialogButton);
Button helpButton = (Button) page3.lookupButton(helpDialogButton);
helpButton.addEventFilter(ActionEvent.ACTION, actionEvent -> {
actionEvent.consume(); // stop hello.dialog from closing
System.out.println("Help clicked!");
});
// create wizard
wizard.setFlow(new LinearFlow(page1, page2, page3));
System.out.println("page1: " + page1);
System.out.println("page2: " + page2);
System.out.println("page3: " + page3);
// show wizard and wait for response
wizard.showAndWait().ifPresent(result -> {
if (result == ButtonType.FINISH) {
System.out.println("Wizard finished, settings: " + wizard.getSettings());
}
});
}
private TextField createTextField(String id) {
TextField textField = new TextField();
textField.setId(id);
GridPane.setHgrow(textField, Priority.ALWAYS);
return textField;
}
}
The problem was that I forgot to add the
openjfx-dialogs.jar

How to configure Progress Bar and Progress Indicator of javaFx?

I am trying to add a slider on my page like progress bar. But my code is not working well.
My task is when I am going to copy something from one location to another I want to display a progress bar on my page.
So in javaFx I wrote following task but it is not working well. That code runs but I want show the work in percentage like 30%, 50% and "finish". But my code fails to gives me like requirement so please help me.
My code is:
1.Declaration of progress bar and progress indicator
#FXML
final ProgressBar progressBar = new ProgressBar();
#FXML
final ProgressIndicator progressIndicator = new ProgressIndicator();
2.Assign values when I click on copy button.
#FXML
private void handleOnClickButtonAction(MouseEvent event) {
if (fromLabel.getText().isEmpty()
|| toLabel.getText().isEmpty()
|| fromLabel.getText().equalsIgnoreCase("No Directory Selected")
|| toLabel.getText().equalsIgnoreCase("No Directory Selected")) {
// Nothing
} else {
progressBar.setProgress(0.1f);
progressIndicator.setProgress(progressBar.getProgress());
this.directoryCount.setText("Please Wait !!!");
}
}
This code shows me only 10% completion an then directly shows "done", but I want whole process in percentage like 10,20,30,.. etc and then "done".
My copy code:
double i = 1;
while (rst.next()) {
File srcDirFile = new File(fromLabel.getText() + "/" + rst.getString("nugget_media_files"));
File dstDirFile = new File(toLabel.getText() + "/" + rst.getString("nugget_media_files"));
File dstDir = new File(toLabel.getText() + "/" + rst.getString("nugget_directory"));
if (srcDirFile.lastModified() > dstDirFile.lastModified()
|| srcDirFile.length() != dstDirFile.length()) {
copyDirectory(srcDirFile, dstDirFile, dstDir);
}
this.currentNuggetCount = i / this.nuggetFolderSize;
System.out.println("Nugget Count : " + this.currentNuggetCount);
Platform.runLater(new Runnable() {
#Override
public void run() {
progressBar.setProgress(1.0f);
progressIndicator.setProgress(progressBar.getProgress());
}
});
++i;
}
This is the copyDirectory method:
private static void copyDirectory(File srcDir, File dstDir,File destNugget) {
System.out.println(srcDir+" >> "+dstDir);
if(!destNugget.exists()) {
destNugget.mkdirs();
}
if (srcDir.isDirectory()) {
if (!dstDir.exists()) {
dstDir.mkdirs();
}
String[] children = srcDir.list();
for (int i=0; i<children.length; i++) {
copyDirectory(new File(srcDir, children[i]),
new File(dstDir, children[i]),
destNugget);
}
} else {
InputStream in = null;
try {
in = new FileInputStream(srcDir);
OutputStream out = new FileOutputStream(dstDir);
byte[] buf = new byte[1024];
int len;
while ((len = in.read(buf)) > 0) {
out.write(buf, 0, len);
}
in.close();
out.close();
} catch (IOException ex) {
System.out.println("Exceptio "+ex);
} finally {
try {
in.close();
} catch (IOException ex) {
System.out.println("Exceptio "+ex);
}
}
}
}
Try this code. It will give you Progress bar with progress indicator which depends on the slider control.
public class Main extends Application {
#Override
public void start(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root);
stage.setScene(scene);
stage.setTitle("Progress Controls");
final Slider slider = new Slider();
slider.setMin(0);
slider.setMax(50);
final ProgressBar pb = new ProgressBar(0);
final ProgressIndicator pi = new ProgressIndicator(0);
slider.valueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
pb.setProgress(new_val.doubleValue()/50);
pi.setProgress(new_val.doubleValue()/50);
}
});
final HBox hb = new HBox();
hb.setSpacing(5);
hb.setAlignment(Pos.CENTER);
hb.getChildren().addAll(slider, pb, pi);
scene.setRoot(hb);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
You must enter your code inside a Task and set within UpdateProgress method. Before you run the Task you have to set progressBar.progressProperty (). Bind (task.progressProperty ());
This is an example:
TaskTest

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