JLabel scrolling text - java

I need to make a piece of text that scrolls along the page by taking each letter and moving it from one jlabel to the next. This is my code so far. It needs a delay because its too fast but it seem to crash when the string has finished. Any help would be appreciated?.
package Lab4;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingConstants;
public class Scroll extends JFrame implements ActionListener {
final int scrollNumber = 10;
JTextField inputTextField = new JTextField(10);
JLabel[] output = new JLabel[scrollNumber];
JLabel text = new JLabel("Enter text and press Return",
SwingConstants.CENTER);
public Scroll() {
setLayout(new GridLayout(2, 1));
JPanel row1 = new JPanel(new GridLayout(1, 10));
output[0] = new JLabel();
output[1] = new JLabel();
output[2] = new JLabel();
output[3] = new JLabel();
output[4] = new JLabel();
output[5] = new JLabel();
output[6] = new JLabel();
output[7] = new JLabel();
output[8] = new JLabel();
output[9] = new JLabel();
row1.add(output[9]);
row1.add(output[8]);
row1.add(output[7]);
row1.add(output[6]);
row1.add(output[5]);
row1.add(output[4]);
row1.add(output[3]);
row1.add(output[2]);
row1.add(output[1]);
row1.add(output[0]);
add(row1);
JPanel row2 = new JPanel(new GridLayout(1, 2));
row2.add(text);
row2.add(inputTextField);
add(row2);
inputTextField.addActionListener(this);
}
public void shift() {
output[9].setText(output[8].getText());
output[8].setText(output[7].getText());
output[7].setText(output[6].getText());
output[6].setText(output[5].getText());
output[5].setText(output[4].getText());
output[4].setText(output[3].getText());
output[3].setText(output[2].getText());
output[2].setText(output[1].getText());
output[1].setText(output[0].getText());
}
public void run(String input) {
int length = input.length();
int i = 0;
while (true) {
if (output[0] != null) {
output[0].setText(input.substring(i, i + 1));
} else {
output[0].setText("");
}
i = i + 1;
System.out.println("0" + output[0].getText());
System.out.println("1" + output[1].getText());
System.out.println("2" + output[2].getText());
System.out.println("3" + output[3].getText());
System.out.println("4" + output[4].getText());
System.out.println("5" + output[5].getText());
System.out.println("6" + output[6].getText());
System.out.println("7" + output[7].getText());
System.out.println("8" + output[8].getText());
System.out.println("9" + output[9].getText());
shift();
}
}
#Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == inputTextField) {
String j = inputTextField.getText();
run("abcdef");
System.out.println(j);
}
}
}

So first of all. Yes your application crashes. Technically its an IndexOutOfBoundsException that you get when invoking input.substring(i, i + 1) in your run method. You increment i in an infinite loop without resitriction. And so it gets higher than your string length with the result that substring then throws that exception.
So first fix is a restriction when incrementing your index.
[...]
i = i + 1;
if(i > length - 1)
i = 0;
Next fix should be a delay. But thats not as easy as it sounds. You should start learning how Threads work in Java because you will need to start one. Thats because you should never send your main Thread to sleep or your GUI will get unresponsible. So I will give you one simple solution and remind you to learn how Threads work.
So remove your run method and change your actionPerformed method like this:
public void actionPerformed(ActionEvent e) {
if (e.getSource() == inputTextField) {
String j = inputTextField.getText();
// run("abcdef");
new Thread(new Runnable(){
#Override
public void run() {
int length = j.length();
int i = 0;
while (true) {
if (output[0] != null) {
output[0].setText(j.substring(i, i + 1));
} else {
output[0].setText("");
}
i = i + 1;
if(i > length - 1)
i = 0;
try {
Thread.sleep(500); // your delay in ms
} catch (InterruptedException e) {
e.printStackTrace();
}
shift();
}
}
}).start();
}
}

Related

How can i stop the program from skipping my check the second time around?

I am creating a program to take in sets of binary digits and convert them into hammingcodes (Effectively take in 8 digits, turn into 12, print out) but i am having trouble. Currently, i am using a JTextField for the user to enter their number, then they press a JButton to enter the data. I then do funky shit with that number to put it into a list and confirm that this is the last of the numbers they wish to enter. If they click a JButton called yes (New text in button, but same button) if goes on to do what i need. But if they click the other JButton called no, it goes back and repeats the same process. My problem is after clicking no once, the program stops allowing you to press no at the step to check if you want to add another list of numbers. IT appears to skip the check all together and assume they pressed yes as it does the rest of the working out thats done after all entry is finished.
My code is a tad messy due to messing with it for a few hours.
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.*;
import javax.swing.*;
public class MainProgram extends JFrame
{
public MainProgram()
{
}
public static void main(String[] args)
{
MainProgram mp = new MainProgram();
mp.run();
}
private void run()
{
java.util.List<Integer> streamSplit = new ArrayList<>();
java.util.List<Integer> tempEight = new ArrayList<>();
java.util.List<Integer> finalStream = new ArrayList<>();
yes.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent e)
{
checkYes = true;
}
});
no.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent e)
{
checkNo = true;
}
});
init();
yesChange("Enter");
boolean confirm = false;
int aCheck = 0;
while (aCheck == 0)
{
confirm = false;
while (!confirm)
{
setTopText("<html>Please enter your next 8 bits. Do not enter more than 8 bits.<br> Press Enter when done</html>");
yesChange("Enter");
confirm = checkYes();
}
confirm = false;
setTopText("Digits Successfully added.");
int stream = checkInput();
do
{
streamSplit.add(stream % 10);
stream /= 10;
} while (stream != 0);
setYesNo();
setTopText("<html>Are you finished entering streams?</html>");
yesChange("YES");
noChange("NO");
aCheck = 2;
checkYes();
checkNo();
while (aCheck == 2)
{
if ( checkNo())
{
aCheck = 0;
System.out.println("CrapNo");
}
else if (checkYes())
{
aCheck = 1;
System.out.println("CrapYes");
}
}
}
int arrayLength = streamSplit.size();
int bufferLength = 8 - arrayLength % 8;
int numberOfStreams = 0;
if (bufferLength != 8)
{
numberOfStreams = arrayLength / 8 + 1;
} else
{
numberOfStreams = arrayLength / 8;
}
int tempStreams = numberOfStreams;
System.out.println(numberOfStreams + "<Streams Buffer>" + bufferLength);
while (bufferLength > 0 && bufferLength != 8)
{
streamSplit.add(0);
bufferLength--;
}
while (tempStreams > 0)
{
for (int i = 0; i < 8; i++)
{
tempEight.add(streamSplit.get(i));
}
if ((tempEight.get(0) + tempEight.get(1) + tempEight.get(3) + tempEight.get(4) + tempEight.get(6)) % 2 == 0)
{
tempEight.add(0, 0);
} else
{
tempEight.add(0, 1);
}
if ((tempEight.get(1) + tempEight.get(3) + tempEight.get(5) + tempEight.get(6) + tempEight.get(7)) % 2 == 0)
{
tempEight.add(1, 0);
} else
{
tempEight.add(1, 1);
}
if ((tempEight.get(3) + tempEight.get(4) + tempEight.get(5) + tempEight.get(8) + tempEight.get(9)) % 2 == 0)
{
tempEight.add(3, 0);
} else
{
tempEight.add(3, 1);
}
if ((tempEight.get(7) + tempEight.get(8) + tempEight.get(9) + tempEight.get(10)) % 2 == 0)
{
tempEight.add(7, 0);
} else
{
tempEight.add(7, 1);
}
tempStreams--;
for (int i = 0; i < 12; i++)
{
finalStream.add(tempEight.get(0));
tempEight.remove(0);
}
}
Collections.reverse(streamSplit);
System.out.print("Your original bit-stream was: ");
for (int i = 0; i < numberOfStreams * 2; i++)
{
for (int j = 0; j < 4; j++)
{
System.out.print(streamSplit.get(j + (i * 4)));
}
System.out.print(" ");
}
System.out.println();
System.out.print("Your new HammingCode bit-stream is: ");
for (int i = 0; i < numberOfStreams * 3; i++)
{
for (int j = 0; j < 4; j++)
{
System.out.print(finalStream.get(j + (i * 4)));
}
System.out.print(" ");
}
System.out.println();
}
public Boolean checkYes = false;
public Boolean checkNo = false;
private JFrame frame = new JFrame("Absolute Layout Example");
private JPanel contentPane = new JPanel();
private JLabel topText = new JLabel("Welcome to my Hamming Code Generator", JLabel.CENTER);
private JTextField inputText = new JTextField();
private JButton yes = new JButton("YES");
private JButton no = new JButton("NO");
public void init()
{
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
contentPane.setOpaque(true);
contentPane.setBackground(Color.WHITE);
contentPane.setLayout(null);
topText.setLocation(0, 0);
topText.setSize(400, 50);
topText.setBorder(BorderFactory.createLineBorder(Color.black));
inputText.setLocation(0,50);
inputText.setSize(400,75);
inputText.setBorder(BorderFactory.createLineBorder(Color.black));
yes.setSize(80, 40);
yes.setLocation(60, 135);
no.setSize(80, 40);
no.setLocation(260, 135);
contentPane.add(topText);
contentPane.add(inputText);
contentPane.add(yes);
contentPane.add(no);
frame.setContentPane(contentPane);
frame.setSize(400, 225);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public void setTopText(String s)
{
topText.setText(s);
}
public void setYesNo()
{
checkYes = false;
checkNo = false;
}
public Boolean checkYes() {return checkYes;}
public Boolean checkNo() {return checkNo;}
public int checkInput()
{
String temp1 = inputText.getText();
int temp = Integer.parseInt(temp1);
return temp;
}
public void yesChange(String s)
{
yes.setText(s);
}
public void noChange(String s)
{
no.setText(s);
}
}
I find it tough to answer this question not fully knowing what your code is doing, especially the part where you "... do funky #### with that number..."
But I do know that you have significant issues with your program structure, especially within your lengthy run() method where you have numerous nested while (...) loops and do-while loops, code constructs that might seem at home within a linear processing console program but which seems out of place within an event-driven Swing GUI.
What I suggest that you do is try to use some state-dependent coding. For instance, you could give your class the boolean variables, enteringData and dataValidYet, to represent two key states: whether the user is now entering data into the JTextField, and whether that data has yet been validated yet. And then within your JButton ActionListeners, use if and if/else blocks to decide what to do on button push depending on the state of these boolean fields, and likely other key fields of the class.
For a code "skeleton" example, one that doesn't yet do anything, but hopefully will show you the structure I'm talking about:
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
#SuppressWarnings("serial")
public class StateMachine extends JPanel {
private static final String INITIAL_TITLE = "Please enter your next 8 bits. "
+ "Do not enter more than 8 bits.\n"
+ "Press Enter when done";
private static final String ARE_YOU_FINISHED = "Are you finished entering streams?";
private static final String YES = "Yes";
private static final String ENTER = "Enter";
private static final String NO = "No";
private static int GAP = 8;
private static final int COLUMNS = 30;
// this is a JTextArea built to look like a JLabel
private JTextArea topTextArea = new JTextArea(2, COLUMNS);
private JTextField dataEntryField = new JTextField(COLUMNS);
private JButton yesEnterButton = new JButton(ENTER);
private JButton noButton = new JButton(NO);
private boolean enteringData = true;
private boolean dataValidYet = false;
public StateMachine() {
yesEnterButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
yesEnterButtonActionPerfromed(e);
}
});
noButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
noButtonActionPerfromed(e);
}
});
topTextArea.setWrapStyleWord(true);
topTextArea.setLineWrap(true);
topTextArea.setFocusable(false);
topTextArea.setEditable(false);
topTextArea.setOpaque(false);
topTextArea.setText(INITIAL_TITLE);
JPanel innerButtonPanel = new JPanel(new GridLayout(1, 0, GAP, 0));
innerButtonPanel.add(yesEnterButton);
innerButtonPanel.add(noButton);
JPanel outerButtonPanel = new JPanel();
outerButtonPanel.add(innerButtonPanel);
setBorder(BorderFactory.createEmptyBorder(GAP, GAP, GAP, GAP));
setLayout(new BorderLayout(GAP, GAP));
add(topTextArea, BorderLayout.PAGE_START);
add(dataEntryField, BorderLayout.CENTER);
add(outerButtonPanel, BorderLayout.PAGE_END);
}
protected void noButtonActionPerfromed(ActionEvent e) {
// TODO depending on state of enteringData and dataValidYet booleans
// change text in buttons, do things with JTextField data
// set state of enteringData and dataValidYet booleans
if (enteringData) {
// a no press is meaningless if entering data
return;
}
// .... more
}
private void yesEnterButtonActionPerfromed(ActionEvent e) {
// TODO depending on state of enteringData and dataValidYet booleans
// change text in buttons, do things with JTextField data
// set state of enteringData and dataValidYet booleans
if (enteringData) {
topTextArea.setText(ARE_YOU_FINISHED);
yesEnterButton.setText(YES);
yesEnterButton.setActionCommand(YES);
enteringData = false;
return;
}
// .... more
}
private static void createAndShowGui() {
StateMachine mainPanel = new StateMachine();
JFrame frame = new JFrame("State Machine");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Also, as a "side" recommendation, one unrelated to your main problem, understand that null layouts and setBounds() might seem to Swing newbies like the easiest and best way to create complex GUI's, the more Swing GUI'S you create the more serious difficulties you will run into when using them. They won't resize your components when the GUI resizes, they are a royal witch to enhance or maintain, they fail completely when placed in scrollpanes, they look gawd-awful when viewed on all platforms or screen resolutions that are different from the original one.
Note that if this were my program, I would use more indirection including creating separate classes to separate out the GUI portion of the program from the logic portion.

java programing swing application

import java.awt.BorderLayout;
import java.applet.Applet;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.*;
import java.awt.FlowLayout;
import java.awt.event.*;
import java.awt.*;
public class MemoryGame implements ActionListener
{
Label mostra;
public int delay = 1000; //1000 milliseconds
public void init()
{
//add(mostra = new Label(" "+0));
}
public void Contador()
{
ActionListener counter = new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
tempo++;
TempoScore.setText("Tempo: " + tempo);
}
};
new Timer(delay, counter).start();
}
public void updateHitMiss()
{
HitScore.setText("Acertou: " + Hit);
MissScore.setText("Falhou: " + Miss);
PontosScore.setText("Pontos: " + Pontos);
}
private JFrame window = new JFrame("Jogo da Memoria");
private static final int WINDOW_WIDTH = 500; // pixels
private static final int WINDOW_HEIGHT = 500; // pixels
private JButton exitBtn, baralharBtn, solveBtn, restartBtn;
ImageIcon ButtonIcon = createImageIcon("card1.png");
private JButton[] gameBtn = new JButton[16];
private ArrayList<Integer> gameList = new ArrayList<Integer>();
private int Hit, Miss, Pontos;
public int tempo = 0;
private int counter = 0;
private int[] btnID = new int[2];
private int[] btnValue = new int[2];
private JLabel HitScore, MissScore,TempoScore, PontosScore;
private JPanel gamePnl = new JPanel();
private JPanel buttonPnl = new JPanel();
private JPanel scorePnl = new JPanel();
protected static ImageIcon createImageIcon(String path)
{
java.net.URL imgURL = MemoryGame.class.getResource(path);
if (imgURL != null)
{
return new ImageIcon(imgURL);
}
else
{
System.err.println("Couldn't find file: " + path);
return null;
}
}
public MemoryGame()
{
createGUI();
createJPanels();
setArrayListText();
window.setTitle("Jogo da Memoria");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setVisible(true);
Contador();
}
public void createGUI()
{
for (int i = 0; i < gameBtn.length; i++)
{
gameBtn[i] = new JButton(ButtonIcon);
gameBtn[i].addActionListener(this);
}
HitScore = new JLabel("Acertou: " + Hit);
MissScore = new JLabel("Falhou: " + Miss);
TempoScore = new JLabel("Tempo: " + tempo);
PontosScore = new JLabel("Pontos: " + Pontos);
exitBtn = new JButton("Sair");
exitBtn.addActionListener(this);
baralharBtn = new JButton("Baralhar");
baralharBtn.addActionListener(this);
solveBtn = new JButton("Resolver");
solveBtn.addActionListener(this);
restartBtn = new JButton("Recomecar");
restartBtn.addActionListener(this);
}
public void createJPanels()
{
gamePnl.setLayout(new GridLayout(4, 4));
for (int i = 0; i < gameBtn.length; i++)
{
gamePnl.add(gameBtn[i]);
}
buttonPnl.add(baralharBtn);
buttonPnl.add(exitBtn);
buttonPnl.add(solveBtn);
buttonPnl.add(restartBtn);
buttonPnl.setLayout(new GridLayout(1, 0));
scorePnl.add(HitScore);
scorePnl.add(MissScore);
scorePnl.add(TempoScore);
scorePnl.add(PontosScore);
scorePnl.setLayout(new GridLayout(1, 0));
window.add(scorePnl, BorderLayout.NORTH);
window.add(gamePnl, BorderLayout.CENTER);
window.add(buttonPnl, BorderLayout.SOUTH);
}
public void setArrayListText()
{
for (int i = 0; i < 2; i++)
{
for (int ii = 1; ii < (gameBtn.length / 2) + 1; ii++)
{
gameList.add(ii);
}
}
}
public boolean sameValues()
{
if (btnValue[0] == btnValue[1])
{
return true;
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if (exitBtn == e.getSource())
{
System.exit(0);
}
if (baralharBtn == e.getSource())
{
//
}
if (solveBtn == e.getSource())
{
for (int i = 0; i < gameBtn.length; i++)
{
gameBtn[i].setText("" + gameList.get(i));
gameBtn[btnID[0]].setEnabled(false);
gameBtn[btnID[1]].setEnabled(false);
}
}
for (int i = 0; i < gameBtn.length; i++)
{
if (gameBtn[i] == e.getSource())
{
gameBtn[i].setText("" + gameList.get(i));
gameBtn[i].setEnabled(false);
counter++;
if (counter == 3)
{
if (sameValues())
{
gameBtn[btnID[0]].setEnabled(false);
gameBtn[btnID[1]].setEnabled(false);
gameBtn[btnID[0]].setVisible(false);
gameBtn[btnID[1]].setVisible(false);
Hit = Hit +1;
Pontos = Pontos + 25;
}
else
{
gameBtn[btnID[0]].setEnabled(true);
gameBtn[btnID[0]].setText("");
gameBtn[btnID[1]].setEnabled(true);
gameBtn[btnID[1]].setText("");
Miss = Miss +1;
Pontos = Pontos - 5;
}
counter = 1; //permite 2(3) clikes de cada vez
}
/*if (Pontos <= 0)
{
Pontos=0;
} */
if (counter == 1) // se carregar 1º botão
{
btnID[0] = i;
btnValue[0] = gameList.get(i);
}
if (counter == 2) // se carregar 2º botão
{
btnID[1] = i;
btnValue[1] = gameList.get(i);
}
}
}
if (restartBtn == e.getSource())
{
Hit=0;
Miss=0;
tempo=-1;
Pontos=0;
for (int i = 0; i < gameBtn.length; i++) /* what i want to implement(restart button) goes here, this is incomplete because it only clean numbers and "transforms" into regular JButton, the last two clicks
on the 4x4 grid (btnID[0] and btnID[1]), but i want to clean all the visible
numbers in the grid 4x4, and want to transform all grid 4x4 into default (or
regular color, white and blue) JButton, the grid numbers stay in same order
or position. */
{
gameBtn[btnID[0]].setEnabled(true);
gameBtn[btnID[0]].setText("");
gameBtn[btnID[1]].setEnabled(true);
gameBtn[btnID[1]].setText("");
}
/*
restartBtn.addActionListener(new ActionListener()
{
JFrame.dispatchEvent(new WindowEvent(JFrame, WindowEvent.WINDOW_CLOSING)); // this line is getting errors (MemoryGame.java:233: error: <identifier> expected
JFrame.dispatchEvent(new WindowEvent(JFrame, WindowEvent.WINDOW_CLOSING));
illegal start of type,')' expected, ';' expected all in the same line )
private JFrame window = new JFrame("Jogo da Memoria");
// something not right, i think frame is replaced by JFrame but i dont know, be
}); */
}
updateHitMiss();
}
public static void main(String[] args)
{
new MemoryGame();
}
}
</code>
Hi,
I want to add a restart button (mouse click), i am running notepadd++, when i click on restart button (recomeçar), it should restart this memory game, all counters set to zero etc, clean the grid 4x4, all numbers that were visible when i click the restart the button they all disaapear (but they are in same place or order) thus only show regular JButtons, the game should go to the starting point like when it first open the application, all numbers are not visible. (the functionality of restart button is equal to exit application and then restart).
Restart button code in lines 215 to 239, issues reported on comments between those lines.
I'm not sure if I fully understand your question, but here's what i think would help:
Add an ActionListener to your button with:
button.addActionListener(new ActionListener() {
});,
with button being the name of your JButton.
Within your ActionListener, call frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));, with frame being the name of your JFrame.
Then, run all of the methods you use to initialize your game (including the one that opens the JFrame).
Comment if you need clarification or more help.

Java Swing Timer and Animation: how to put it together

I am gonna re-post this questione again trying to be more precise and hoping I will get some help because this is driving me crazy. I am developing a board game with up to 6 player, each one with a different colored pawn. I have the following image that is loaded in BufferedImage arrays treating it as a sprite:
and this is the relative code, putting each face of each colored die in a position in the BufferedImage[]:
private BufferedImage[] initAnimationBuffer() {
BufferedImage[] result = new BufferedImage[36];
for (int i = 0; i < 6; i++) {
for (int j = i; j < 6 + i; j++)
result[i + j] = DieSprite.getSprite(j, i, 0);
}
return result;
}
Then each player, according to his color, wil have also the following matrix containing the faces of his color according to the obtained die value/position. In other words this matrix contains "a line" of the image and it is indexed by value:
private BufferedImage[][] initExactDieFaces() {
BufferedImage[][] result = new BufferedImage[6][1];
int row = -1;
String myColor = this.coreGame.getMyPartecipant().getColor();
if (myColor.equals(Constants.COLOR[0])) {
row = 0;
} else if (myColor.equals(Constants.COLOR[1])) {
row = 2;
} else if (myColor.equals(Constants.COLOR[2])) {
row = 4;
} else if (myColor.equals(Constants.COLOR[3])) {
row = 1;
} else if (myColor.equals(Constants.COLOR[4])) {
row = 5;
} else if (myColor.equals(Constants.COLOR[5])) {
row = 3;
}
int offset = 0;
for (int i = 0; i < 6; i++) {
result[i][0] = DieSprite.getSprite(row, i, offset);
offset += 2;
}
return result;
}
What I want is the following:
-when the "flip die" button is pressed, I want that (for example) 20 random die faces are shown (they should be taken from the first array, AnimationBuffer) in a specific JLabel inside a JPanel
-as soon as the previous animation has finished, I want that the obtained result of the launch of the die is shown (according to the color pawn, taken from ExcatDieFaces).
To get this I know that I need Swing Timer but I am not able to put it all together; here's some code of the startAnimationDie method which is called when the "flip die" button is pressed:
private void startAnimationDie(final JPanel dieContainer) {
final BufferedImage[] animationBuffer = initAnimationBuffer();
final BufferedImage[][] exactDieFaces = initExactDieFaces();
final AnimationSprite animation = new AnimationSprite(
animationBuffer, Constants.DIE_ANIMATION_SPEED);
/* getting launch value fromt the core Game */
int launchResult = coreGame.launchDie();
coreGame.getMyPartecipant().setLastLaunch(launchResult);
final Timer timer = new Timer(250, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
dieContainer.removeAll();
dieContainer.updateUI();
animation.start();
JLabel resultDie = new JLabel();
resultDie.setBounds(60, 265, Constants.DIE_SIZE,Constants.DIE_SIZE);
resultDie.setIcon(new ImageIcon(animationBuffer[new Random().nextInt(36)]));
dieContainer.add(resultDie);
dieContainer.updateUI();
updateUI();
repaint();
}
});
/* animation begins, rolling faces are shown each time the Timer ends*/
for(int i = 0; i<20; i++)
timer.start()
/* showing the final face according to the pawn color and the obtained result from the launch */
dieContainer.removeAll();
dieContainer.updateUI();
AnimationSprite resultAnimation = new AnimationSprite(exactDieFaces[launchResult - 1], 6);
resultAnimation.start();
resultAnimation.update();
resultDie.setIcon(new ImageIcon(exactDieFaces[launchResult - 1][0]));
resultDie.setBounds(60, 265, Constants.DIE_SIZE, Constants.DIE_SIZE);
dieContainer.add(resultDie);
dieContainer.updateUI();
dieContainer.repaint();
}
How can I make it work? I think I am supposed to use Swing.invokeAndWait but I cannot put together all the pieces...Can you help please?
Don't call updateUI, unless you're dealing with installing a look and feel, it's not doing what you think it is (and it's very inefficient)
Don't rebuild the UI each time, this is time consuming work, which is going to make the animation look stilled and staggered and probably flash a lot. Instead, simply update the icon property of the label
Use a single Timer, allow it to increment a counter, so you know how many times it's been called and update the die roll and counter on each tick.
Think of the Timer as a kind of loop, where on each iteration (tick), you need to do something (like increment the counter)
(Note- When it looks like the die has "stalled", it's because the image is been displayed more then once in sequence. You could over come this by placing all the images into a List and using Collections.shuffle. Do this three times, adding the result to another List should give you 24, no-repeating sequence (ok, it "might" repeat on the boundaries, but it's better then using Math.random ;))
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage[] dice = new BufferedImage[6];
private JLabel die;
public TestPane() {
try {
BufferedImage img = ImageIO.read(new File("/Users/swhitehead/Documents/Die.png"));
int width = 377 / 6;
for (int index = 0; index < 6; index++) {
dice[index] = img.getSubimage(width * index, 0, width, width);
}
} catch (IOException ex) {
ex.printStackTrace();
}
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
die = new JLabel(new ImageIcon(dice[0]));
add(die, gbc);
JButton roll = new JButton("Roll");
add(roll, gbc);
roll.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
roll.setEnabled(false);
Timer timer = new Timer(250, new ActionListener() {
private int counter;
private int lastRoll;
#Override
public void actionPerformed(ActionEvent e) {
if (counter < 20) {
counter++;
lastRoll = (int)(Math.random() * 6);
System.out.println(counter + "/" + lastRoll);
die.setIcon(new ImageIcon(dice[lastRoll]));
} else {
lastDieRollWas(lastRoll);
((Timer)e.getSource()).stop();
roll.setEnabled(true);
}
}
});
timer.start();
}
});
}
protected void lastDieRollWas(int roll) {
System.out.println("You rolled " + (roll + 1));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}

Why is JApplet showing a blank gray screen?

So I've been trying to figure out why my JApplet is starting and giving no errors but nothing is showing up. I have an init() method that calls setup_layout(), but I think I may have done something wrong the layouts. Anyone help?
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JApplet;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class Assignment8 extends JApplet implements ActionListener
{
public static final int WIDTH = 500;
public static final int HEIGHT = 500;
public static final int NUMBER_OF_DIGITS = 30;
private JTextArea operand, result;
private double answer = 0.0;
private JButton sevenB, eightB, nineB, divideB, fourB, fiveB, sixB, multiplyB, oneB, twoB, threeB, subtractB,
zeroB, dotB, addB, resetB, clearB, sqrtB, absB, expB;
/** public static void main(String[] args)
{
Assignment8 aCalculator = new Assignment8( );
aCalculator.setVisible(true);
}**/
public void init( )
{
setup_layout();
}
private void setup_layout() {
setSize(WIDTH, HEIGHT);
JPanel MainPanel = new JPanel();
JPanel buttonPanel = new JPanel();
JPanel calcPanel = new JPanel();
JPanel textPanel = new JPanel ();
buttonPanel.setLayout(new GridLayout(3, 4));
calcPanel.setLayout(new GridLayout(3, 3));
textPanel.setLayout(new FlowLayout());
MainPanel.setLayout(new BorderLayout());
MainPanel.setBackground(Color.red);
operand = new JTextArea();
result = new JTextArea();
operand.setEditable(false);
result.setEditable(false);
textPanel.add(operand);
textPanel.add(result);
sevenB = new JButton("7");
eightB = new JButton("8");
nineB = new JButton("9");
divideB = new JButton("/");
fourB = new JButton("4");
fiveB = new JButton("5");
sixB = new JButton("6");
multiplyB = new JButton("*");
oneB = new JButton("1");
twoB = new JButton("2");
threeB = new JButton("3");
subtractB = new JButton("-");
zeroB = new JButton("0");
dotB = new JButton(".");
addB = new JButton("+");
resetB = new JButton("Reset");
clearB = new JButton("Clear");
sqrtB = new JButton("Sqrt");
absB = new JButton("Abs");
expB = new JButton("Exp");
sevenB.addActionListener(this);
eightB.addActionListener(this);
nineB.addActionListener(this);
divideB.addActionListener(this);
fourB.addActionListener(this);
fiveB.addActionListener(this);
sixB.addActionListener(this);
multiplyB.addActionListener(this);
oneB.addActionListener(this);
twoB.addActionListener(this);
threeB.addActionListener(this);
subtractB.addActionListener(this);
zeroB.addActionListener(this);
dotB.addActionListener(this);
addB.addActionListener(this);
resetB.addActionListener(this);
clearB.addActionListener(this);
absB.addActionListener(this);
expB.addActionListener(this);
sqrtB.addActionListener(this);
buttonPanel.add(sevenB);
buttonPanel.add(eightB);
buttonPanel.add(nineB);
buttonPanel.add(fourB);
buttonPanel.add(fiveB);
buttonPanel.add(sixB);
buttonPanel.add(oneB);
buttonPanel.add(twoB);
buttonPanel.add(threeB);
buttonPanel.add(zeroB);
buttonPanel.add(dotB);
calcPanel.add(subtractB);
calcPanel.add(multiplyB);
calcPanel.add(divideB);
calcPanel.add(sqrtB);
calcPanel.add(absB);
calcPanel.add(expB);
calcPanel.add(addB);
calcPanel.add(resetB);
calcPanel.add(clearB);
MainPanel.add(buttonPanel);
MainPanel.add(calcPanel);
MainPanel.add(textPanel);
setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
try
{
assumingCorrectNumberFormats(e);
}
catch (NumberFormatException e2)
{
result.setText("Error: Reenter Number.");
}
catch (DivideByZeroException e1) {
result.setText("Error: CANNOT Divide By Zero. Reenter Number.");
}
}
//Throws NumberFormatException.
public void assumingCorrectNumberFormats(ActionEvent e) throws DivideByZeroException
{
String actionCommand = e.getActionCommand( );
if (actionCommand.equals("1"))
{
int num = 1;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("2"))
{
int num = 2;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("3"))
{
int num = 3;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("4"))
{
int num = 4;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("5"))
{
int num = 5;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("6"))
{
int num = 6;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("7"))
{
int num = 7;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("8"))
{
int num = 8;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("9"))
{
int num = 9;
operand.append(Integer.toString(num));
}
else if (actionCommand.equals("0"))
{
int num = 0;
String text = operand.getText();
//double check = stringToDouble(text);
if(text.isEmpty()||text.contains(".")) {
operand.append(Integer.toString(num));
}
}
else if (actionCommand.equals("."))
{
String text = operand.getText();
if(!text.contains(".")) {
operand.append(".");
}
}
else if (actionCommand.equals("+"))
{
answer = answer + stringToDouble(operand.getText( ));
result.setText(Double.toString(answer));
operand.setText("");
}
else if (actionCommand.equals("-"))
{
answer = answer - stringToDouble(operand.getText( ));
result.setText(Double.toString(answer));
operand.setText("");
}
else if (actionCommand.equals("*"))
{
answer = answer * stringToDouble(operand.getText( ));
result.setText(Double.toString(answer));
operand.setText("");
}
else if (actionCommand.equals("/"))
{
double check = stringToDouble(operand.getText());
if(check >= -1.0e-10 && check <= 1.0e-10 ) {
throw new DivideByZeroException();
}
else {
answer = answer / stringToDouble(operand.getText( ));
result.setText(Double.toString(answer));
operand.setText("");
}
}
else if (actionCommand.equals("Sqrt"))
{
double check = stringToDouble(result.getText());
if(check < 0 ) {
throw new NumberFormatException();
}
else {
answer = Math.sqrt(stringToDouble(result.getText( )));
result.setText(Double.toString(answer));
operand.setText("");
}
}
else if (actionCommand.equals("Abs"))
{
answer = Math.abs(stringToDouble(result.getText( )));
result.setText(Double.toString(answer));
operand.setText("");
}
else if (actionCommand.equals("Exp"))
{
answer = Math.pow(stringToDouble(result.getText( )),stringToDouble(operand.getText( )));
result.setText(Double.toString(answer));
operand.setText("");
}
else if (actionCommand.equals("Reset"))
{
answer = 0.0;
result.setText("");
operand.setText("");
}
else if (actionCommand.equals("Clear"))
{
operand.setText("");
}
else
result.setText("Unexpected error.");
}
//Throws NumberFormatException.
private static double stringToDouble(String stringObject)
{
return Double.parseDouble(stringObject.trim( ));
}
//Divide by Zero Exception Class
public class DivideByZeroException extends Exception {
DivideByZeroException() {
}
}
}
You never add MainPanel to the applet itself.
i.e.,
add(MainPanel);
Also, since MainPanel uses BorderLayout, you will need to add the subPanels with a BorderLayout.XXX constant. i.e.,
change this:
MainPanel.add(buttonPanel);
MainPanel.add(calcPanel);
MainPanel.add(textPanel);
to:
MainPanel.add(buttonPanel, BorderLayout.CENTER);
MainPanel.add(calcPanel, BorderLayout.PAGE_END); // wherever you want to add this
MainPanel.add(textPanel, BorderLayout.PAGE_START);
Note that your code can be simplified greatly by using arrays or Lists.
Or could simplify it in other ways, for instance:
public void assumingCorrectNumberFormats(ActionEvent e)
throws DivideByZeroException {
String actionCommand = e.getActionCommand();
String numbers = "1234567890";
if (numbers.contains(actionCommand)) {
operand.append(actionCommand);
// if you need to work with it as a number
int num = Integer.parseInt(actionCommand);
}
Myself, I'd use a different ActionListeners for different functionality, for instance one ActionListener for numeric and . entry buttons and another one for the operation buttons.

GridLayout wrong number of columns

I'm trying to create panel with a GridLayout(7,2)
membersPanel = new JPanel(new GridLayout(7,2));
However, when I add the components (Labels, Combobox, textfields, etc) the components show up in 3 columns, like this:
I've tryed changing the number of columns to 1 or even 0, but the panel stays the same.
What can I do?
EDIT:
Here's more code:
p1 = new JPanel();
membersPanel = new JPanel(new GridLayout(7,0));
resourcesLabel = new JLabel("Resources");
membersPanel.add(resourcesLabel);
emptyLabel5 = new JLabel("");
membersPanel.add(emptyLabel5);
emptyLabel6 = new JLabel("");
membersPanel.add(emptyLabel6);
comboBoxResource = new JComboBox(configs.XMLreaderDOM4J.readResourceID());
membersPanel.add(comboBoxResource);
slider1 = new SliderWithTextField(1,10);
textSli1 = new TextFieldFromSlider(this, slider1);
slider1.setTextField(textSli1);
slider1.setValue(1);
membersPanel.add(slider1);
membersPanel.add(textSli1);
emptyLabel2 = new JLabel();
membersPanel.add(emptyLabel2);
addButton1 = new JButton("Add");
addButton1.addActionListener(new TrataEvento());
membersPanel.add(addButton1);
agregator1Label = new JLabel("Agretagor1");
membersPanel.add(agregator1Label);
comboBoxAgregator1 = new JComboBox(configs.XMLreaderDOM4J.readAgregator1ID());
membersPanel.add(comboBoxAgregator1);
slider2 = new SliderWithTextField(1,10);
textSli2 = new TextFieldFromSlider(this, slider2);
slider2.setTextField(textSli2);
slider2.setValue(1);
membersPanel.add(slider2);
membersPanel.add(textSli2);
addButton2 = new JButton("Add");
addButton2.addActionListener(new TrataEvento());
membersPanel.add(addButton2);
emptyLabel3 = new JLabel();
membersPanel.add(emptyLabel3);
agregator0Label = new JLabel("Agregator0");
membersPanel.add(agregator0Label);
comboBoxAgregator0 = new JComboBox(configs.XMLreaderDOM4J.readAgregator0ID());
membersPanel.add(comboBoxAgregator0);
slider3 = new SliderWithTextField(1,10);
textSli3 = new TextFieldFromSlider(this, slider3);
slider3.setTextField(textSli3);
slider3.setValue(1);
membersPanel.add(slider3);
membersPanel.add(textSli3);
addButton3 = new JButton("Add");
addButton3.addActionListener(new TrataEvento());
membersPanel.add(addButton3);
emptyLabel4 = new JLabel();
membersPanel.add(emptyLabel4);
p1.add(membersPanel);
Swing adjusts the number of columns used for GridLayout if the number of components added exceeds the original number specified. Use 0 to specify an adjustable number of rows:
membersPanel = new JPanel(new GridLayout(0, 2));
This will make any future refactoring easier.
number of JComponent layerd by GridLayout(7,2) don't corresponding with JComponents into one container,
there must be layed more than 21 JComponents into one container
output from super(new GridLayout(8, 8));
output from super(new GridLayout(N, N));
from code
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.EventHandler;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
/** based on #see http://stackoverflow.com/questions/7702697 */
public class GridButtonPanel extends JPanel {
private static final int N = 4;
private final List<GridButton> list = new ArrayList<GridButton>();
public GridButtonPanel() {
//super(new GridLayout(8, 8));
super(new GridLayout(N, N));
for (int i = 0; i < N * N; i++) {
int row = i / N;
int col = i % N;
GridButton gb = new GridButton(row, col);
gb.addActionListener((ActionListener) EventHandler.create(ActionListener.class, this,
"actionName" + row + "A" + col));
list.add(gb);
this.add(gb);
}
}
public void actionName0A0() {
System.out.println(" Grid at Row 0, Column 0 ");
}
public void actionName0A1() {
System.out.println(" Grid at Row 0, Column 1 ");
}
public void actionName1A0() {
System.out.println(" Grid at Row 1, Column 0 ");
}
public void actionName1A1() {
System.out.println(" Grid at Row 1, Column 1 ");
}
private GridButton getGridButton(int r, int c) {
int index = r * N + c;
return list.get(index);
}
private class GridButton extends JButton {
private int row;
private int col;
public GridButton(int row, int col) {
super("Row - " + row + ", Col - " + col);
this.row = row;
this.col = col;
this.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
int r = GridButton.this.row;
int c = GridButton.this.col;
GridButton gb = GridButtonPanel.this.getGridButton(r, c);
System.out.println("r" + r + ",c" + c
+ " " + (GridButton.this == gb)
+ " " + (GridButton.this.equals(gb)));
}
});
}
}
private void display() {
JFrame f = new JFrame("GridButton");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new GridButtonPanel().display();
}
});
}
}

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