Android: DataOutputStream doesn't throw Exception - java

I have a server that accept more then one Client. Every Client is stored inside an ArrayList of Sockets. If a Client, for some reason, disconnects from my server, this should understand which client has been disconnected, close the client and delete it from the List.
Reading other question here I have understood that the only way to understand which client is disconnected is this: try to send data through all socket connected and the first one which throws Exception has to be closed.
The problem is that if the client is a simple Java-Application it works perfectly. But when the Client is an Android-Application, the data is sent through the (supposed) disconnected Socket. In this way my Server's algorithm doesn't throw Exceptions and it keeps sending data to all Sockets Causing a disaster. The code of clients (java and android) is Exactly the same but the results are different:
Server Code:
List<Socket> sList = new ArrayList<>();
Socket s;
int i = 0;
int whichSocket;
try
{
ServerSocket ss = new ServerSocket(7000);
while (true)
{
System.out.println("Server is Listening");
s = ss.accept();
sList.add(s);
System.out.println("Server Accepted Client --- " +s.toString());
Thread t2 = new Thread(new Runnable() {
public void run() {
try
{
DataInputStream dis = new DataInputStream(s.getInputStream());
while (true)
{
// For every message received from one client, it iterate through list sending that dat to ALL CLIENTS in the list of Socket
String test = dis.readUTF();
System.out.println("Message Sent By -- " + s.toString());
System.out.println(test);
while(i < sList.size()){
DataOutputStream dos = new DataOutputStream(sList.get(i).getOutputStream());
dos.writeUTF(test);
System.out.println("Messaggio Sent To -- " + sList.get(i).toString());
dos.flush();
++i;
}
i=0;
}
} catch (IOException e)
{
System.out.println("First Exception");
e.printStackTrace();
} finally
{
try
{
// An exception has been thrown. This means that one client is disconnected.Which One? Let's send data to all Clients in the list.
whichSocket = -1;
for(Socket temp : sList)
{
System.out.println("PENEEEE inviato a -- " + temp.toString());
whichSocket ++;
DataOutputStream dosser = new DataOutputStream(temp.getOutputStream());
dosser.write(1);
System.out.println("Message Sent To -- " + temp.toString());
dosser.flush();
}
}
catch (IOException e)
{
System.out.println("Second Exception");
e.printStackTrace();
}finally
{
try
{
sList.get(whichSocket).close();
System.out.println("Socket Closed --- " + sList.get(whichSocket).toString());
sList.remove(whichSocket);
} catch (IOException e) {
System.out.println("Third Exception");
e.printStackTrace();
}
}
}
}
});
t2.start();
}
} catch (IOException e) {
System.out.println("General Exception");
e.printStackTrace();
}
Client Code:
while(flag) {
if(!isConnected) {
try {
s = new Socket("192.168.1.69", 7000);
isConnected = true;
DataInputStream dis = new DataInputStream(s.getInputStream());
DataOutputStream dos = new DataOutputStream(s.getOutputStream());
while (flag) {
String result = dis.readUTF();
Log.d("InputStreammmm", result);
}
} catch (IOException e) {
Log.d("THIS IS", "THE EXCEPTIONN");
e.printStackTrace();
} finally {
isConnected = false;
}
}
}

Related

StreamCorruptedException after ~1000 transferred objects

I want to transfer objects (AssignmentListener) from one Java Server to 5 Java Clients.
Therefore I wrote a method to send out the message:
private void sendMessage(AssignmentListener listener, int[] subpartitionIndices){
boolean success = false;
int failCount = 0;
// retry for the case of failure
while(!success && failCount < 10) {
try {
// get the stored socket & stream if stored
if(listener.getSocket() == null) {
if (localMode) {
listener.setSocket(new Socket("localhost", listener.getPort()));
} else {
listener.setSocket(new Socket(listener.getIp(), listener.getPort()));
}
listener.setOutputStream(new ObjectOutputStream(listener.getSocket().getOutputStream()));
}
AssignmentListenerMessage assignmentListenerMessage = new AssignmentListenerMessage(subpartitionIndices);
System.out.println("Sending " + assignmentListenerMessage);
listener.getOutputStream().writeObject(assignmentListenerMessage);
listener.getOutputStream().flush();
success = true;
} catch (IOException se) {
se.printStackTrace();
System.err.println("Failed to forward " + Arrays.toString(subpartitionIndices) + " to " + listener);
failCount++;
}
}
}
On the client side, I have the following:
public void run() {
String mode = "remote";
if(localMode) mode = "local";
// we need to register this listener at at the OverpartitioningManager
if(register(isLocalRequest)) System.out.println("Registered AssignmentListenerServer for index "+subpartitionIndex+" at ForwardingServer - "+mode);
running = true;
while (running) {
try {
socket = serverSocket.accept();
// Pass the socket to the RequestHandler thread for processing
RequestHandler requestHandler = new RequestHandler( socket );
requestHandler.start();
} catch (SocketException se) {
se.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
class RequestHandler extends Thread {
private Socket socket;
RequestHandler(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
try {
System.out.println("Received a connection");
// Get input and output streams
inStream = new ObjectInputStream(socket.getInputStream());
//outStream = new DataOutputStream(socket.getOutputStream());
AssignmentListenerMessage incomingMessage = null;
while(socket.isBound()) {
try {
incomingMessage = (AssignmentListenerMessage) inStream.readObject();
}catch (StreamCorruptedException sce){
System.out.println("Failed to read AssignmentMessage from Stream, but will try again... (no ack)");
sce.printStackTrace();
continue;
}
// do stuff with the message
}
// Close our connection
inStream.close();
socket.close();
System.out.println("Connection closed");
} catch (Exception e) {
e.printStackTrace();
}
}
}
This works multiple times, but at one point I get the following exception:
java.io.StreamCorruptedException: invalid type code: 00
Does anyone have an idea or any other performance improvement for what I'm doing?
Thanks.

java.net.SocketException: Connection reset occurs from server socket

public class NewClass {
ServerSocket myServerSocket;
boolean ServerOn = true;
public NewClass() {
try {
myServerSocket = new ServerSocket(8888);
} catch (IOException ioe) {
System.out.println("Could not create server socket on port 8888. Quitting.");
System.exit(-1);
}
while (ServerOn) {
try {
Socket clientSocket = myServerSocket.accept();
ClientServiceThread cliThread = new ClientServiceThread(clientSocket);
cliThread.start();
} catch (IOException ioe) {
System.out.println("Exception found on accept. Ignoring. Stack Trace :");
ioe.printStackTrace();
}
}
try {
myServerSocket.close();
System.out.println("Server Stopped");
} catch (Exception ioe) {
System.out.println("Error Found stopping server socket");
System.exit(-1);
}
}
public static void main(String[] args) {
new NewClass();
}
class ClientServiceThread extends Thread {
Socket myClientSocket;
boolean m_bRunThread = true;
public ClientServiceThread() {
super();
}
ClientServiceThread(Socket s) {
myClientSocket = s;
}
public void run() {
BufferedReader in = null;
PrintWriter out = null;
System.out.println(
"Accepted Client Address - " + myClientSocket.getInetAddress().getHostName());
try {
in = new BufferedReader(new InputStreamReader(myClientSocket.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(myClientSocket.getOutputStream()));
while (m_bRunThread) {
String clientCommand = in.readLine();
if (clientCommand != null) {
System.out.println("Client Says :" + clientCommand);
}
if (!ServerOn) {
System.out.print("Server has already stopped");
out.println("Server has already stopped");
out.flush();
m_bRunThread = false;
}
if (clientCommand.equalsIgnoreCase("quit")) {
m_bRunThread = false;
System.out.print("Stopping client thread for client : ");
} else if (clientCommand.equalsIgnoreCase("end")) {
m_bRunThread = false;
System.out.print("Stopping client thread for client : ");
ServerOn = false;
} else {
out.println("Server Says : " + clientCommand);
out.flush();
}
}
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
in.close();
out.close();
myClientSocket.close();
System.out.println("...Stopped");
} catch (IOException ioe) {
ioe.printStackTrace();
}
}
}
}
Client Code
public class Client {
public static void main(String[] args) throws IOException {
Socket s = new Socket(InetAddress.getLocalHost(), 8888);
PrintWriter out =new PrintWriter(s.getOutputStream(), true);
out.print("KKKKKKKKKKKKK \r\n");
out.flush();
out.close();
}
The purpose of the above code is to create server socket and client socket to pass data between server and client.When the client sends the data to server .server grab the message and print it on the screen but with following exception.The pop up from the String clientCommand = in.readLine(); line which appeared on server code.
java.net.SocketException: Connection reset
Your code is invalid. Your server code relies on the client implementing the protocol correctly, which this client doesn't. Bad habit. Defensive coding is required. If clientCommand == null you must exit this read loop and close the socket. Your present code will attempt to write to the closed connection, which produces exactly this exception ... later.

TCP client and server; cmd prompt using object streams issue [duplicate]

I have one client file clientRPC.java and server file serverRPC.java. Both communicate using TCP protocol and use objectinput and output stream to transfer data.
my client file:
public class clientRPC {
public static void main(String args[]) {
Socket s = null;
try {
int serverPort = 8888;
s = new Socket("localhost", serverPort);// server name is local host
//initializing input and output streams object and referencing them to get input and output
ObjectInputStream in = null;
ObjectOutputStream out = null;
out = new ObjectOutputStream(s.getOutputStream());
in = new ObjectInputStream(s.getInputStream());
MathsTutor mt = new MathsTutor();
out.writeObject(mt);
out.flush();
System.out.println("Welcome to Maths Tutor Service. The available maths exercises are:\n"
+ "Addition: Enter 'A' or 'a'\n"
+ "Subtraction: Enter 'S' or 's'\n"
+ "Multiplication: Enter 'M' or 'm'\n"
+ "Division: Enter 'D' or 'd'\n"
+ "Enter 'Q' or 'q' to quit");
//System.out.println();
MathsTutor mt1 = (MathsTutor) in.readObject();
String response = in.readUTF();
System.out.println(response);
} catch (UnknownHostException e) {
System.out.println("Socket:" + e.getMessage());
} catch (EOFException e) {
System.out.println("EOF:" + e.getMessage());
} catch (IOException e) {
System.out.println("readline:" + e.getMessage());
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
} finally {
if (s != null) {
try {
s.close();
} catch (IOException e) {
System.out.println("close:" + e.getMessage());
}
}
}
}
}
and my server file :
public class serverRPC extends Thread {
String request;
String response;
public static void main(String args[]) {
try {
int serverPort = 8888;
ServerSocket listen_socket = new ServerSocket(serverPort);
while (true) {
Socket clientSocket = listen_socket.accept();
Connection c = new Connection(clientSocket);
}
} catch (IOException e) {
System.out.println("Listen socket:" + e.getMessage());
}
public serverRPC(String s) {
request = s;
}
}
class Connection extends Thread {
ObjectInputStream in;
ObjectOutputStream out;
Socket clientSocket;
public Connection(Socket aClientSocket) {
try {
clientSocket = aClientSocket;
in = new ObjectInputStream(clientSocket.getInputStream());
out = new ObjectOutputStream(clientSocket.getOutputStream());
this.start();
} catch (IOException e) {
System.out.println("Connection:" + e.getMessage());
}
}
public void run() {
try {
MathsTutor mt = (MathsTutor) in.readObject();
InetAddress ip = clientSocket.getInetAddress();
System.out.println("The Received Message from Client at address:/" + ip.getHostAddress());
System.out.println("====================================");
MathsTutor mt1 = new MathsTutor();
out.writeObject(mt1);
while(true) {
// Read from input
String command = in.readUTF();
System.out.println(command);
}
//System.out.println();
} catch (EOFException e) {
System.out.println("EOF:" + e.getMessage());
} catch (IOException e) {
System.out.println("readline:" + e.getMessage());
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
} finally {
try {
clientSocket.close();
} catch (IOException e) {/*close failed*/
}
}
}
}
The problem is when I run server and then client on cmd, the client side displays the welcome msg and puts cursor on another line for user input but, I can't type anything, the cursor just blinks... I know this might be simple but it has taken already 3 hours for me and I'm stuck in the same thing.
The cursor marked with red keeps blinking but doesn't let me type anything.
You're writing an object with writeObject() and trying to read it with readUTF(). Illogical.
objects written with writeObject() must be read with readObject().
strings written with writeUTF() must be read with readUTF().
primitives written with writeXXX() must be read with readXXX(), for most values of X.

Socket closed before able to read from ObjectInputStream(BufferedInputStream(Socket.getInputStream))

I have written a small Client/Server Program which already worked once but after adding Threads and some real input Data to it, i always get a closed Socket before being able to read the Object (the String). The Program always Prints "Client has already closed Connection!" from Function handleConnection in the ProcessDataThread.
ClientCode:
synchronized private static void sendToServer(){
Socket clientSocket = null;
BufferedOutputStream socketOut = null;
ObjectOutputStream out = null;
try{
String xmlToSend = "<startTag>\n<someOtherTag id=\"5555\">\n12345\n</someOtherTag>\n</startTag>\n";
Log.d(TAG, "Trying to send the following to the Server:" + xmlToSend);
//TODO load these from file
clientSocket = new Socket( "10.0.2.2", 7777);
socketOut = new BufferedOutputStream(clientSocket.getOutputStream());
out = new ObjectOutputStream(socketOut);
out.writeObject(xmlToSend);
out.flush();
}catch(Exception ex){
Log.e(TAG, "Could not write File to Server.", ex);
}
finally{
try{
if(clientSocket != null){
clientSocket.close();
}
if(out != null){
out.close();
}
}catch(IOException ex){
Log.e(TAG, "Could not close Socket.");
}
}
}
ServerCode:
ReceiverThread:
public void run()
{
try {
ServerSocket server = new ServerSocket(port);
//Only block for 10 Seconds and try again
server.setSoTimeout(10000);
while(!server.isClosed() && !stopped){
//Run
Socket client = null;
try
{
client = server.accept();
System.out.println("Accepted ClientConnection from " + client.getRemoteSocketAddress());
new ProcessDataThread(client).start();
}
catch( SocketTimeoutException tx){
//nothing
}
catch ( IOException e ) {
e.printStackTrace();
}
finally {
if ( client != null )
try { client.close(); } catch ( IOException e ) { e.printStackTrace(); }
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
ProcessDataThread:
public class ProcessDataThread extends Thread {
Socket client;
public ProcessDataThread(Socket sock) {
// xmlToProcess = xmlString;
this.client = sock;
}
private String handleConnection() {
BufferedInputStream socketIn = null;
ObjectInputStream in = null;
String xmlToProcess = null;
try {
if(!client.isClosed()){
System.out.println("Trying to read from Stream;");
socketIn = new BufferedInputStream(client.getInputStream());
in = new ObjectInputStream(socketIn);
Object xmlString = in.readObject();
System.out.println("Read some Object from Stream:" + xmlString.toString());
if (xmlString instanceof String) {
xmlToProcess = (String) xmlString;
System.out.println("Received the following XML:\n" + xmlToProcess);
}
}else{
System.out.println("Client has already closed Connection!");
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (EOFException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
if (socketIn != null) {
socketIn.close();
}
if(client != null){
client.close();
}
} catch (IOException ioex) {
ioex.printStackTrace();
}
}
return xmlToProcess;
}
#Override
public void run() {
String xmlToProcess = handleConnection();
if (xmlToProcess == null || xmlToProcess.isEmpty()) {
// Es konnte kein String vom Client gelesen werden.
return;
}
System.out.println(xmlToProcess);
}
}
I made some changes with jboi's Suggestions. This is what i got now. The error stays the same. I don't even get to reading the Stream in the Server because client.getClosed()
is always true!
In the Client Code:
clientSocket = new Socket( "10.0.2.2", 7777);
clientSocket.setTcpNoDelay(true);
socketOut = new BufferedOutputStream(clientSocket.getOutputStream());
out = new ObjectOutputStream(socketOut);
out.writeObject(xmlToSend);
out.flush();
socketOut.flush();
//Close Output on Socket to signalize the Server that we finished writing!
clientSocket.shutdownOutput();
in = clientSocket.getInputStream();
byte[] receivedData = new byte[8192];
while(in.read(receivedData) != -1) {
//Wait for the Server to Close the Connection
}
In the Server Code
socketIn = new BufferedInputStream(client.getInputStream());
in = new ObjectInputStream(socketIn);
Object xmlString = in.readObject();
System.out.println("Read some Object from Stream:" + xmlString.toString());
if (xmlString instanceof String) {
xmlToProcess = (String) xmlString;
System.out.println("Received the following XML:\n" + xmlToProcess);
}
out = client.getOutputStream();
out.write(1);
//Signalize the Client that we have read everything
client.shutdownOutput();
It is very probable that your client has closed the socket in the finally block before the server was able to read the data.
In your clients finally block you should use socket.shutdownOutput, then read on the client all incoming data till EOF and then close the socket.
On your server you read till EOF and then send an object as kind of acknowledge, e.g. Number of bytes in the message. You also end the send with socket.shutdownOutput() as you've done at the client. This puts again an EOF at the end of the data. This EOF is received by the client and it will finally close the socket.
The issue seems to be the client and server are unable to identify each others state:
Client sending data to server, where server has closed the connection
Server sending/reading data to client , where client has closed the connection
Either are unable to coordinate with each other, solutions could be to establish a proper state machine. Some examples in Google if you search for (client and server state machine) gives mathematically definite state machine examples for your application: hope this comment helps.
Hence it's not useful to look into this problem in solution perspective and probably start using protocols in place like : telnet etc .
Ok now i'm feeling stupid.
I closed the Socket inside the Server Code myself.
After accepting a connection the following is executed inside the finally Block:
try {
client.close();
} catch (IOException e) {
e.printStackTrace();
}
The reason that there is this finally Block was because i didn't use Threads before so the ReceiverThread also did handle the Connection and therefore close the socket after using it.
I then moved the code to the new Thread and forgot to remove that finally block!
You can't use a buffered input stream and another kind of stream on the same socket. The buffered stream will steal data from the other one. Make up your mind. The ObjectInputStream will do everything you need. Just use that.
EDIT Re your edit, 'socket closed' means that you closed your socket and then continued to use it.

Android TCP Sockets timeout

I'm doing an app which needs to communicate with TCP sockets. I set up a Service which is my TCP Server and an activity which is my TCP Client.
I have a big delay from sending a message and receiving an answer from the server, like 10 or more seconds. After some days of researches, I found how to set timeout on the client request and all start to work fine.
So my question is, is it mandatory to set up timeout for a TCP connection, otherwise it doesn't work or something else is wrong with my implementation?
Here's my Client code:
public static void sendTCP(final InetAddress senderAddr, final String Msg, final int serverPort) {
Thread tclient = new Thread(){
public void run() {
boolean connected;
Socket socket = new Socket();
try {
Log.d("TCP", "Client: Connecting...");
socket.bind(null);
socket.connect((new InetSocketAddress(senderAddr, serverPort)), 1000);
connected = true;
try {
Log.d("TCP", "Client: Sending command.");
PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
out.println(Msg);
out.close();
}
catch (Exception e) {
Log.e("TCP", "Client: Error sending.", e);
}
} catch (Exception e) {
Log.e("TCP", "Client: Error connecting.", e);
connected = false;
}
finally {
if (socket != null) {
if (socket.isConnected()) {
try {
socket.close();
Log.d("TCP", "Client: Connection Closed.");
} catch (IOException e) {
Log.e("TCP", "Client: Error closing connection.", e);
}
}
}
}
}
};
tclient.start();
}
And Server's:
public void onStart(Intent intent, int startid) {
t = new Thread(){
public void run() {
try {
Boolean end = false;
Log.d("TCP", "Server: Creating server.");
ServerSocket ss = new ServerSocket(TCPPORT);
while(!end) {
//Server is waiting for client here, if needed
Log.d("TCP", "Server: Waiting on packet!");
Socket s = ss.accept();
BufferedReader input = new BufferedReader(new InputStreamReader(s.getInputStream()));
String st = input.readLine();
Log.d("TCP", "Server: Message received from client: "+st);
InetAddress senderAddr = s.getInetAddress();
senderAddrString= senderAddr.getHostAddress();
myAddrString = GetLocalIpAddress();
myAddr = InetAddress.getByName(myAddrString);
if (senderAddr.equals(myAddr)) {
}
else {
//Estraggo dal pacchetto ricevuto
try {
StringTokenizer tokens = new StringTokenizer(st, "|");
flag = tokens.nextToken();
userid = tokens.nextToken();
payload = tokens.nextToken();
}
catch (Exception e) {
Log.e("TCP", "Server: Errore estrazione dati.");
}
if (flag.equals(Constants.flag_scan_answer)) {
Log.d("TCP", "Server: Flag answer");
//devo passare i dati ad un database ScanActivity
//database(senderAddrString,userid);
System.out.println("RISPOSTA RICEVUTA DAL SERVICE TCP");
System.out.println("FLAG " + flag);
System.out.println("USERID " + userid);
System.out.println("PAYLOAD " + payload);
announceReceivingPacket();
}
else {
Log.d("TCP", "Server: CASO NON PREVISTO");
}
}
s.close();
}
}
catch (UnknownHostException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
}
};
t.start();
}
it's mandatory to set up timeout for a TCP connection
It isn't mandatory but it's a very good idea. Start by setting it to double or triple the expected service time and adjust so you don't get false positives. The default read timeout is infinity, and I have seen entire platforms fail in a way that wasn't detectable by the reader in any other way than a read timeout.
See here for relevant quotations.
The connect call
socket.connect((new InetSocketAddress(senderAddr, serverPort)), 1000);
can be BeginConnect with a callback that automatically reports failures and timeouts as well as successful connections. At this point you can use BeginSend and BeginReceive on the socket.

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