Basically, what I am trying to do is change the CONTROL_AE_MODE by button click in the app. The user can use AUTO flash(ON_AUTO_FLASH), turn if ON(ON_ALWAYS_FLASH), or OFF(CONTROL_AE_MODE_OFF).
In this example: https://github.com/googlesamples/android-Camera2Basic/blob/master/Application/src/main/java/com/example/android/camera2basic/Camera2BasicFragment.java
Line 818, they set the flash once:
// Use the same AE and AF modes as the preview.
captureBuilder.set(CaptureRequest.CONTROL_AF_MODE,
CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
setAutoFlash(captureBuilder);
// Orientation
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
captureBuilder.set(CaptureRequest.JPEG_ORIENTATION, ORIENTATIONS.get(rotation));
CameraCaptureSession.CaptureCallback CaptureCallback
= new CameraCaptureSession.CaptureCallback() {
#Override
public void onCaptureCompleted(#NonNull CameraCaptureSession session,
#NonNull CaptureRequest request,
#NonNull TotalCaptureResult result) {
showToast("Saved: " + mFile);
Log.d(TAG, mFile.toString());
unlockFocus();
}
};
mCaptureSession.stopRepeating();
mCaptureSession.capture(captureBuilder.build(), CaptureCallback, null);
And then builds the CaptureSession at line 840.
Is there a way to change the CONTROL_AE_MODE after the preview is made?
I have tried remaking the session, which kinda worked:
if(flashMode == CameraView.CAMERA_FLASH_ON){
Log.e("CAMERA 2", "FLASH ON");
mPreviewCaptureRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_ALWAYS_FLASH);
}else if(flashMode == CameraView.CAMERA_FLASH_OFF){
Log.e("CAMERA 2", "FLASH OFF");
mPreviewCaptureRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_OFF);
}else if(flashMode == CameraView.CAMERA_FLASH_AUTO){
Log.e("CAMERA 2", "FLASH AUTO");
mPreviewCaptureRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH);
}
mFlashMode = flashMode;
if (mCameraCaptureSession != null) {
mCameraCaptureSession.close();
mCameraCaptureSession = null;
}
createCameraPreviewSession();
For some reason, CONTROL_AE_MODE_OFF would turn the whole preview black.
I tried looking in the docs for methods to update but haven't found anything.
Any tutorials or docs is much appreciated.
As mentioned by #cyborg86pl when switching flash modes you should not switch CONTROL_AE_MODE . Instead you can switch between FLASH_MODEĀ“s. Here is a working example for my case:
when (currentFlashState) {
FlashState.AUTO -> {
previewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH)
}
FlashState.ON -> {
previewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON)
previewRequestBuilder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_TORCH)
}
FlashState.OFF -> {
previewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON)
previewRequestBuilder.set(CaptureRequest.FLASH_MODE, CaptureRequest.FLASH_MODE_OFF)
}
}
previewRequest = previewRequestBuilder.build()
captureSession.setRepeatingRequest(previewRequest, captureCallback, backgroundHandler)
I don't know why your preview turn black, but you don't need to close capture session manually. From .close() method's docs:
Using createCaptureSession(List , CameraCaptureSession.StateCallback,
Handler) directly without closing is the recommended approach for
quickly switching to a new session, since unchanged target outputs can
be reused more efficiently.
So you can reuse existing CaptureRequest.Builder, set your changed value, build new PreviewRequest and just start new session with this new request, like this:
try {
// Change some capture settings
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON);
// Build new request (we can't just edit existing one, as it is immutable)
mPreviewRequest = mPreviewRequestBuilder.build();
// Set new repeating request with our changed one
mCaptureSession.setRepeatingRequest(mPreviewRequest, mCaptureCallback, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
It will be much faster (almost without any visible freeze of preview).
What you want is disabling flash, not auto-exposure (AE), thus you want to use CONTROL_AE_MODE_ON rather than CONTROL_AE_MODE_OFF.
As mentioned in the documentation:
CONTROL_AE_MODE_ON
The camera device's autoexposure routine is active, with no flash control.
Related
Forgive me if this question was already asked, I couldn't find an answer for my case.
So, I have an Android app with Voice & Video call feature. I used webRTC for this.
I was able to make both Voice and Video call working perfectly inside an Activity, but now I want to keep the call running while the user exit the CallActivity and go back to the ChatActivity (to send a file/link/photo for example).
I managed to make the Voice call run perfectly inside a Background Service, but video call won't work as expected.
The remote video won't be displayed even though the audio from the video track is playing.
here is my Background Service code :
#Override
public void onAddStream(MediaStream mediaStream) {
if (mediaStream.videoTracks.size() > Constants.ONE || mediaStream.audioTracks.size() > Constants.ONE) {
return;
}
//check for video track, means this is a video call
if (!isAudioCall && mediaStream.videoTracks.size() > Constants.ZERO) {
remoteVideoTrack = mediaStream.videoTracks.get(Constants.ZERO);
CallActivityNew.remoteVideoTrack = remoteVideoTrack;
try {
localAudioTrack.setEnabled(true);
//Now ask the UI to display the video track
sendOrderToActivity(Constants.START_REMOTE_VIDEO, null);
} catch (Exception ignored) {}
} else if (mediaStream.audioTracks.size() > Constants.ZERO) {
//Means this is a Voice call, only audio tracks available
remoteAudioTrack = mediaStream.audioTracks.get(Constants.ZERO);
try {
localAudioTrack.setEnabled(true);
remoteAudioTrack.setEnabled(true);
} catch (Exception ignored) {}
}
}
and below my CallActivity code :
case Constants.START_REMOTE_VIDEO: {
if (remoteVideoView == null) {
remoteVideoView = findViewById(R.id.remote_gl_surface_view);
}
remoteVideoView.init(eglBaseContext, null);
remoteVideoView.setEnableHardwareScaler(true);
remoteVideoView.setMirror(true);
remoteVideoView.setScalingType(RendererCommon.ScalingType.SCALE_ASPECT_FIT);
remoteVideoView.setZOrderMediaOverlay(true);
//Apply video track to the Surface View in order to display it
remoteVideoTrack.addSink(remoteVideoView);
//now enable local video track
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
//now enable local video track
remoteVideoTrack.setEnabled(true);
}
}, Constants.TIME_THREE_HUNDRED_MILLIS);
setSpeakerphoneOn(false);
break;
}
I am sending orders from Service to Activity, the "case Constants.START_REMOTE_VIDEO" work after receiving the order from Service.
I don't see where the problem, why am I only hearing sound but the remote video won't start display !!
Thank you in advance for helping.
After testing for long hours, I found that my code works just fine, I just forget to change the view visibility from "GONE" to "VISIBLE".
Yeah that was the solution, i swear xD
I have a small functionality. Switching on the torch and keeping it on, till the user switches it off from my app or my app exits. Using :
params = camera.getParameters();
if (params.getFlashMode().equals(Parameters.FLASH_MODE_TORCH)) {
isFlashOn = true;
return;
}
params.setFlashMode(Parameters.FLASH_MODE_TORCH);
camera.setParameters(params);
camera.startPreview();
And to switch off :
if (params.getFlashMode().equals(Parameters.FLASH_MODE_OFF)) {
isFlashOn = false;
return;
}
params.setFlashMode(Parameters.FLASH_MODE_OFF);
camera.setParameters(params);
camera.stopPreview();
But I notice that this is not very robust. Works fine the first time, but after that (especially on my API levle 22 phone) might not work. I was thinking of testing with the android.hardware.camera2 as suggested here
Plan to use if (android.os.Build.VERSION.SDK_INT >20) and a strategy (a base interface implemented by two classes, one using old API and one the new camera2 API.
Is this safe on all devices? I saw that we can do it for android classes, but is it okay for our own classes too? Or are there devices which scan all our code and reject it if it has code that refers to API it does not know about?
I do not want to make two APKs as its a small functionality.
I make sure flash is available like this , not tested on all devices but in an emulator by Genymotion app did not crash.
public boolean torchInit() {
try {
PackageManager pm = app.getPackageManager();
// First check if device supports flashlight
boolean hasFlash = pm.hasSystemFeature(PackageManager.FEATURE_CAMERA_FLASH);
if (!hasFlash) {
Toast.makeText(app, "Flash not found or can\'t get hold of it. No torch", Toast.LENGTH_LONG).show();
return false;
}
camera = Camera.open();
Camera.Parameters params = camera.getParameters();
Log.i(LogId, "camera params flash: " + params.getFlashMode());
return true;
} catch (Throwable e) {
Log.e(LogId, "cameraFlashSetup " + e, e);
Toast.makeText(app, "Flash error, no torch. Description : " + e, Toast.LENGTH_LONG).show();
camera = null;
}
return false;
}
The flash interface to change between the two classes is :
public abstract class TorchInterface {
protected AppCompatActivity app;
public void init(AppCompatActivity ap){
app = ap;
}
public abstract boolean torchInit();
public boolean torchReInit(){
return torchInit();//if re init is not different than init
}
public abstract boolean torchOn();
public abstract boolean torchOff();
}
Update: new code worked but only if I:
mBuilder = camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
Instead of:
mBuilder = camera.createCaptureRequest(CameraDevice.TEMPLATE_MANUAL);
But then switches on flash as soon as init the app. I was going to chuck it, then realised on my Camera2Impl I can :
public boolean torchInit() {
//do nothing on usual init that app calls on create
return true;
}
And instead do the init on torch on (flash on):
public boolean torchOn() {
//if not in it, try first 3 times
if(mBuilder == null || mSession == null){
if(firstFewTimesTorchOn > 0){
firstFewTimesTorchOn--;
torchInit2();
try{
Thread.sleep(150);
}catch(Exception e){}
if(mBuilder == null || mSession == null) {
return false;
}
}
}
try {
mBuilder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_TORCH);//and etc
Android devices do not "scan" code - compiler does. Therefore, I don't see any issue with your idea. On contrary - using Strategy pattern is way better then if-else all over the code.
Something along these lines should work:
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.LOLLIPOP) {
mFlashlightStrategy = new PostLollipopStrategy();
} else {
mFlashlightStrategy = new PreLollipopStrategy();
}
Is this safe on all devices?
Why dont't you put one check whether flash is available or not.
context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA_FLASH);
which will return true if a flash is available, false if not. You can write your further code in true block.
I downloaded Launcher3 (Google's Kitkat Launcher) from 4.4 Sources.
I imported it into eclipse . I got rid of errors.And my launcher works pretty good.
But something missing. "GOOGLE NOW" page when you scroll to left.
I can't activate google now.Anyway i don't need that. I want to put my own fragment or layout into first page and other pages will work same like normal launcher.
Like a Google's experience Launcher(Kitkat Launcher of google)'s Google Now page ..
Like this :
I added my layout like this :
here is original codes from workspace.java
public long insertNewWorkspaceScreen(long screenId, int insertIndex) {
if (mWorkspaceScreens.containsKey(screenId)) {
throw new RuntimeException("Screen id " + screenId + " already exists!");
}
CellLayout newScreen = (CellLayout)
mLauncher.getLayoutInflater().inflate(R.layout.workspace_screen, null);
newScreen.setOnLongClickListener(mLongClickListener);
newScreen.setOnClickListener(mLauncher);
newScreen.setSoundEffectsEnabled(false);
mWorkspaceScreens.put(screenId, newScreen);
mScreenOrder.add(insertIndex, screenId);
addView(newScreen, insertIndex);
return screenId;
}
here is edited codes by me on workspace.java
public long insertNewWorkspaceScreen(long screenId, int insertIndex) {
if (mWorkspaceScreens.containsKey(screenId)) {
throw new RuntimeException("Screen id " + screenId + " already exists!");
}
if (screenId == 2) //Firstscreen/page
{
RelativeLayout newScreen = (RelativeLayout)
mLauncher.getLayoutInflater().inflate(R.layout.blinkfeed, null);
newScreen.setOnClickListener(mLongClickListener);
newScreen.setOnClickListener(mLauncher);
newScreen.setSoundEffectsEnabled(false);
// mWorkspaceScreens.put(screenId, newScreen);
mScreenOrder.add(insertIndex, screenId);
addView(newScreen, insertIndex);
return screenId;
}
else
{
CellLayout newScreen = (CellLayout)
mLauncher.getLayoutInflater().inflate(R.layout.workspace_screen, null);
newScreen.setOnLongClickListener(mLongClickListener);
newScreen.setOnClickListener(mLauncher);
newScreen.setSoundEffectsEnabled(false);
mWorkspaceScreens.put(screenId, newScreen);
mScreenOrder.add(insertIndex, screenId);
addView(newScreen, insertIndex);
return screenId;
}
}
as you can see when its first page i changed layout but i'm getting problems on childviews, animations etc,
anyway i cant even access other pages after that.
i putted everywhere try catch when i get errors because of "celllayout cannot bind to relative bla bla .."
my try catch like this
try
{
cell layout stuff its trying to make animations etc.
}
catch (Exception e)
{
//empty
}
i couldn't make it work at the moment like a google now pages :)
does anybody know about adding a fragment/layout into first page ?
Thanks.
If you want to add some fragment or view in the same manner as Google Now, the Launcher3 code supports that. You basically have 2 ways of getting the desired behavior:
Subclass the Launcher class and overwrite hasCustomContentToLeft() to return true and addCustomContentToLeft() where you can create/inflate your view to be added. Make sure you call addToCustomContentPage and implement the CustomContentCallbacks if you want to be notified when the screen is open.
Implement the same methods as described above in the Launcher class directly.
Hope this helps,
Mihai
My Problem... I have accessed the Camera App from my third party app , I then take a picture. then I go to the Menu and I have added in a menuitem (MENUITEM_CAMERA_PREVIEW) . My menu item must perform a function and once it has I want my app to close the camera and open the previose screen before the Camera app was opened.
I am facing the same problems as this thread :
http://supportforums.blackberry.com/t5/Java-Development/How-to-exit-camera-app-properly/m-p/1924127#M209092
Can someone please tell me they understand the solution, if not and you maybe know the solution your help would be much appreciated.
I have seen these post:
Closing the default camera in Blackberry programatically after taking a picture
http://supportforums.blackberry.com/t5/Java-Development/Unable-to-close-camera-using-EventInjector-for-touch-screen/m-p/785247#M143879
How to exit a blackberry application from another application programatically?
But I am not sure what I am supposed to add to exit the camera application from my third party application.
Can Someone Please help me understand....
Trying to close the Camera app from your app is tricky. I don't know of a clean way to do it, but I have done it this way.
Basically, your app needs to request permission
ApplicationPermissions.PERMISSION_INPUT_SIMULATION
to inject keystrokes. It will then simulate the pressing of the ESC key, which is how a user would/could close the Camera app manually. To make this technique more reliable, I need to have the code (conditionally) inject the ESC key multiple times.
The way I make this more reliable is that I have a Screen in my app that is showing, before I launch the Camera app. I then monitor that screen to see when it has been exposed again. When I detect that it has been exposed, I assume that I must have injected enough ESC key sequences to close the Camera (or I guess the user could have pressed ESC themselves, to get back to my app).
Update: per comment below, here is some additional code I used in this solution, to detect proper Camera closure by monitoring the exposed state of one of my Screens below it:
private boolean _isExposed = false;
protected void onExposed() {
super.onExposed();
_isExposed = true;
}
protected void onObscured() {
super.onObscured();
_isExposed = false;
}
public boolean isExposed() {
return _isExposed;
}
You can also set _isExposed to false in whatever method you use to open the Camera app in the first place, if you like.
This is the code I ended up using, its much better.
public class MyScreen extends MainScreen{
Player _p;
VideoControl _videoControl;
FileConnection fileconn;
String PATH;
String GetfileName;
LabelField GetPhotofileName = new LabelField("",LabelField.FOCUSABLE){
protected boolean navigationClick(int status, int time){
Dialog.alert("Clicked");
return true;
}
};
public static boolean SdcardAvailabulity() {
String root = null;
Enumeration e = FileSystemRegistry.listRoots();
while (e.hasMoreElements()) {
root = (String) e.nextElement();
if( root.equalsIgnoreCase("sdcard/") ) {
return true;
}else if( root.equalsIgnoreCase("store/") ) {
return false;
}
}
class MySDListener implements FileSystemListener {
public void rootChanged(int state, String rootName) {
if( state == ROOT_ADDED ) {
if( rootName.equalsIgnoreCase("sdcard/") ) {
}
} else if( state == ROOT_REMOVED ) {
}
}
}
return true;
}
protected boolean invokeAction(int action){
boolean handled = super.invokeAction(action);
if(SdcardAvailabulity()){
PATH = System.getProperty("fileconn.dir.memorycard.photos")+"Image_"+System.currentTimeMillis()+".jpg";//here "str" having the current Date and Time;
} else {
PATH = System.getProperty("fileconn.dir.photos")+"Image_"+System.currentTimeMillis()+".jpg";
}
if(!handled){
if(action == ACTION_INVOKE){
try{
byte[] rawImage = _videoControl.getSnapshot(null);
fileconn=(FileConnection)Connector.open(PATH);
if(fileconn.exists()){
fileconn.delete();
}
fileconn.create();
OutputStream os=fileconn.openOutputStream();
os.write(rawImage);
GetfileName =fileconn.getName();
fileconn.close();
os.close();
Status.show("Image is Captured",200);
GetPhotofileName.setText(GetfileName);
if(_p!=null)
_p.close();
}catch(Exception e){
if(_p!=null){
_p.close();
}
if(fileconn!=null){
try{
fileconn.close();
}catch (IOException e1){
}
}
}
}
}
return handled;
}
public MyScreen(){
setTitle("Camera App");
try{
_p = javax.microedition.media.Manager.createPlayer("capture://video?encoding=jpeg&width=1024&height=768");
_p.realize();
_videoControl = (VideoControl) _p.getControl("VideoControl");
if (_videoControl != null){
Field videoField = (Field) _videoControl.initDisplayMode (VideoControl.USE_GUI_PRIMITIVE, "net.rim.device.api.ui.Field");
_videoControl.setDisplayFullScreen(true);
_videoControl.setVisible(true);
_p.start();
if(videoField != null){
add(videoField);
}
}
}catch(Exception e){
if(_p!=null) {
_p.close();
}
Dialog.alert(e.toString());
}
add(GetPhotofileName);
}
}
I am developing in J2ME, I need to show a text, and then an underlined link / button that people can press.
I cannot use Canvas.
As a temporal solution, I am using the typical command button but I would like to show this option on screen.
(I don't want to use any framework that implies to change everything so that it has a particular look, only an underlined link)
I found it, uff!!!
Command prospectoCommand = new Command("Prospecto", Command.EXIT, 1);
StringItem messageItem2 = new StringItem("", "", Item.HYPERLINK);
messageItem2.setText("push to go to the URL");
ItemCommandListener listener = new ItemCommandListener() {
public void commandAction(Command cmnd, Item item) {
if(cmnd==prospectoCommand)
{
try {
midlet.platformRequest(URL);
} catch (ConnectionNotFoundException ex) {
ex.printStackTrace();
}
}
}
};
messageItem2.setDefaultCommand(prospectoCommand);