Random number generator to array, with no duplicates java [duplicate] - java

This question already has answers here:
Java - generate Random range of specific numbers without duplication of those numbers - how to?
(6 answers)
Closed 6 years ago.
So I am trying to make a program that produces an array of 20 random numbers, that does not have duplicates (to the end user). Here is my code so far
import java.util.*;
public class randomprog
{
public static void main(String args[])
{
Random rand = new Random();
int[] list = new int[20];
boolean generating=true;
int counting=0;
while(generating)
{
int testNum= rand.nextInt(30)+1;
if (Arrays.asList(list).contains(testNum))
{}
else
{
list[counting]=testNum;
counting++;
System.out.println(testNum);
}
if(counting>=20)
{
generating=false;
}
}
}}
So as you can see I have already tried using Arrays.asList(list).contains(mynumber) however I still recieve duplicates in my output like
29
4
4
1
20
30
20
23
30
11
6
7
27
14
16
8
4
19
7
15
Any suggestions?

Use a HashSet to keep track of the numbers you have used.
For example
int[] result = new int[20];
HashSet<Integer> used = new HashSet<Integer>();
for (int i = 0; i < 20; i++) {
int add = (int)(Math.random() * 30); //this is the int we are adding
while (used.contains(add)) { //while we have already used the number
add = (int) (Math.random() * 30); //generate a new one because it's already used
}
//by this time, add will be unique
used.add(add);
result[i] = add;
}
This ensures that you will have no duplicates, and is also much faster than searching in an ArrayList, which will perform a number of operations equivalent to the size of the ArrayList each time you search for a number. A HashSet only performs 1 operation when you check if a number is contained.

The reason why your code doesn't work is that Arrays.asList(int[] list) returns an ArrayList<int[]> of size 1, and not an ArrayList<Integer>. So when you call contains, it's not checking against the integer elements of the original list, and is always returning false.

I would recommend using an ArrayList and do not use empty if blocks.
This should work.
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class Main {
static List list = new ArrayList<>(20);
public static void main(String args[])
{
Random rand = new Random();
boolean generating=true;
int counting=0;
while(generating)
{
int testNum= rand.nextInt(30)+1;
if (!list.contains(testNum))
{
list.add(testNum);
counting++;
System.out.println(testNum);
}
if(counting>=20)
{
generating=false;
}
}
}
}

Use Collections.Shuffle
class Ideone{
public static void main(String[] args) {
Integer[] arr = new Integer[20];
for (int i = 0; i < arr.length; i++) {
arr[i] = i;
}
Collections.shuffle(Arrays.asList(arr));
System.out.println(Arrays.toString(arr));
}}

Related

Generate 10 non-duplicate random integers from 0 to 20 [duplicate]

This question already has answers here:
Creating random numbers with no duplicates
(20 answers)
Generating 10 random numbers without duplicate with fundamental techniques
(10 answers)
How to generate random numbers from 0 to 100 without duplicates when user enters the size of the array in Java?
(5 answers)
Closed last month.
I have a problem in generating the non-duplicate numbers. I tried to do the do-while loop but it seems not working. How do I fix it?
import java.util.Arrays;
public class Assignment2_Q2 {
public static void main (String[] args){
int[] myList = new int[10];
number(myList);
sortedOrder(myList);
display (myList);
}
public static void number(int[] list){
int random;
random = (int)(Math.random() * 21);
list[0] = random;
for (int i = 1; i < list.length; i++){
do{
random = (int)(Math.random() * 21);
list[i] = random;
}while(list[i] == list[i-1]);
}
}
public static void sortedOrder(int[] list){
java.util.Arrays.sort(list);
}
public static void display(int[] list){
System.out.println("The array in the sorted order:\n" + Arrays.toString(list) + "\n");
}
}
Example output:
The array in the sorted order:
[0, 0, 6, 7, 13, 16, 16, 18, 19, 20]
As you can see, 0 and 16 come twice each. They are duplicates. I have also seen a number coming three times in one run.
Generate a list of numbers 1-20, then shuffle the list, then take the first 10.
List<Integer> nums = IntStream.rangeClosed(1, 20).boxed().collect(toList());
Collections.shuffle(nums);
nums = nums.subList(0, 10);
Your problem is in while(list[i] == list[i-1]) This isn't checking that the list doesn't contain the random number you generated. It's checking that the last 2 generated numbers aren't the same You're not checking that the previous numbers didn't match. The right way to do this is:
for (int i = 0; i < list.length; i++){
bool found = false;
do{
random = (int)(Math.random() * 21);
for(int j=0; j<i; j++) {
if(list[j] == random) {
found = true;
}
}
}while(found = false);
list[i] = random;
}
public static void main(String[] args) {
int[] myList = new int[10];
number(myList);
}
public static void number(int[] list) {
int random;
Set<Integer> used = new HashSet<>();
for (int i = 0; i < list.length; i++) {
do {
random = (int) (Math.random() * 21);
} while (used.contains(random)); // check if the number has been used before
list[i] = random;
used.add(random);
}
}

remove duplicates inside random generated arrays [duplicate]

I'm trying to get random numbers between 0 and 100. But I want them to be unique, not repeated in a sequence. For example if I got 5 numbers, they should be 82,12,53,64,32 and not 82,12,53,12,32
I used this, but it generates same numbers in a sequence.
Random rand = new Random();
selected = rand.nextInt(100);
Add each number in the range sequentially in a list structure.
Shuffle it.
Take the first 'n'.
Here is a simple implementation. This will print 3 unique random numbers from the range 1-10.
import java.util.ArrayList;
import java.util.Collections;
public class UniqueRandomNumbers {
public static void main(String[] args) {
ArrayList<Integer> list = new ArrayList<Integer>();
for (int i=1; i<11; i++) list.add(i);
Collections.shuffle(list);
for (int i=0; i<3; i++) System.out.println(list.get(i));
}
}
The first part of the fix with the original approach, as Mark Byers pointed out in an answer now deleted, is to use only a single Random instance.
That is what is causing the numbers to be identical. A Random instance is seeded by the current time in milliseconds. For a particular seed value, the 'random' instance will return the exact same sequence of pseudo random numbers.
With Java 8+ you can use the ints method of Random to get an IntStream of random values then distinct and limit to reduce the stream to a number of unique random values.
ThreadLocalRandom.current().ints(0, 100).distinct().limit(5).forEach(System.out::println);
Random also has methods which create LongStreams and DoubleStreams if you need those instead.
If you want all (or a large amount) of the numbers in a range in a random order it might be more efficient to add all of the numbers to a list, shuffle it, and take the first n because the above example is currently implemented by generating random numbers in the range requested and passing them through a set (similarly to Rob Kielty's answer), which may require generating many more than the amount passed to limit because the probability of a generating a new unique number decreases with each one found. Here's an example of the other way:
List<Integer> range = IntStream.range(0, 100).boxed()
.collect(Collectors.toCollection(ArrayList::new));
Collections.shuffle(range);
range.subList(0, 99).forEach(System.out::println);
Create an array of 100 numbers, then randomize their order.
Devise a pseudo-random number generator that has a range of 100.
Create a boolean array of 100 elements, then set an element true when you pick that number. When you pick the next number check against the array and try again if the array element is set. (You can make an easy-to-clear boolean array with an array of long where you shift and mask to access individual bits.)
Use Collections.shuffle() on all 100 numbers and select the first five, as shown here and below.
Console:
59 9 68 24 82
Code:
private static final Random rnd = new Random();
private static final int N = 100;
private static final int K = 5;
private static final List<Integer> S = new ArrayList<>(N);
public static void main(String[] args) {
for (int i = 0; i < N; i++) {
S.add(i + 1);
}
Collections.shuffle(S, rnd);
for (int i = 0; i < K; i++) {
System.out.print(S.get(i) + " ");
}
System.out.println();
}
I feel like this method is worth mentioning.
private static final Random RANDOM = new Random();
/**
* Pick n numbers between 0 (inclusive) and k (inclusive)
* While there are very deterministic ways to do this,
* for large k and small n, this could be easier than creating
* an large array and sorting, i.e. k = 10,000
*/
public Set<Integer> pickRandom(int n, int k) {
final Set<Integer> picked = new HashSet<>();
while (picked.size() < n) {
picked.add(RANDOM.nextInt(k + 1));
}
return picked;
}
I re-factored Anand's answer to make use not only of the unique properties of a Set but also use the boolean false returned by the set.add() when an add to the set fails.
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class randomUniqueNumberGenerator {
public static final int SET_SIZE_REQUIRED = 10;
public static final int NUMBER_RANGE = 100;
public static void main(String[] args) {
Random random = new Random();
Set set = new HashSet<Integer>(SET_SIZE_REQUIRED);
while(set.size()< SET_SIZE_REQUIRED) {
while (set.add(random.nextInt(NUMBER_RANGE)) != true)
;
}
assert set.size() == SET_SIZE_REQUIRED;
System.out.println(set);
}
}
I have made this like that.
Random random = new Random();
ArrayList<Integer> arrayList = new ArrayList<Integer>();
while (arrayList.size() < 6) { // how many numbers u need - it will 6
int a = random.nextInt(49)+1; // this will give numbers between 1 and 50.
if (!arrayList.contains(a)) {
arrayList.add(a);
}
}
This will work to generate unique random numbers................
import java.util.HashSet;
import java.util.Random;
public class RandomExample {
public static void main(String[] args) {
Random rand = new Random();
int e;
int i;
int g = 10;
HashSet<Integer> randomNumbers = new HashSet<Integer>();
for (i = 0; i < g; i++) {
e = rand.nextInt(20);
randomNumbers.add(e);
if (randomNumbers.size() <= 10) {
if (randomNumbers.size() == 10) {
g = 10;
}
g++;
randomNumbers.add(e);
}
}
System.out.println("Ten Unique random numbers from 1 to 20 are : " + randomNumbers);
}
}
One clever way to do this is to use exponents of a primitive element in modulus.
For example, 2 is a primitive root mod 101, meaning that the powers of 2 mod 101 give you a non-repeating sequence that sees every number from 1 to 100 inclusive:
2^0 mod 101 = 1
2^1 mod 101 = 2
2^2 mod 101 = 4
...
2^50 mod 101 = 100
2^51 mod 101 = 99
2^52 mod 101 = 97
...
2^100 mod 101 = 1
In Java code, you would write:
void randInts() {
int num=1;
for (int ii=0; ii<101; ii++) {
System.out.println(num);
num= (num*2) % 101;
}
}
Finding a primitive root for a specific modulus can be tricky, but Maple's "primroot" function will do this for you.
I have come here from another question, which has been duplicate of this question (Generating unique random number in java)
Store 1 to 100 numbers in an Array.
Generate random number between 1 to 100 as position and return array[position-1] to get the value
Once you use a number in array, mark the value as -1 ( No need to maintain another array to check if this number is already used)
If value in array is -1, get the random number again to fetch new location in array.
I have easy solution for this problem,
With this we can easily generate n number of unique random numbers,
Its just logic anyone can use it in any language.
for(int i=0;i<4;i++)
{
rn[i]= GenerateRandomNumber();
for (int j=0;j<i;j++)
{
if (rn[i] == rn[j])
{
i--;
}
}
}
Choose n unique random numbers from 0 to m-1.
int[] uniqueRand(int n, int m){
Random rand = new Random();
int[] r = new int[n];
int[] result = new int[n];
for(int i = 0; i < n; i++){
r[i] = rand.nextInt(m-i);
result[i] = r[i];
for(int j = i-1; j >= 0; j--){
if(result[i] >= r[j])
result[i]++;
}
}
return result;
}
Imagine a list containing numbers from 0 to m-1. To choose the first number, we simply use rand.nextInt(m). Then remove the number from the list. Now there remains m-1 numbers, so we call rand.nextInt(m-1). The number we get represents the position in the list. If it is less than the first number, then it is the second number, since the part of list prior to the first number wasn't changed by the removal of the first number. If the position is greater than or equal to the first number, the second number is position+1. Do some further derivation, you can get this algorithm.
Explanation
This algorithm has O(n^2) complexity. So it is good for generating small amount of unique numbers from a large set. While the shuffle based algorithm need at least O(m) to do the shuffle.
Also shuffle based algorithm need memory to store every possible outcome to do the shuffle, this algorithm doesn’t need.
Though it's an old thread, but adding another option might not harm. (JDK 1.8 lambda functions seem to make it easy);
The problem could be broken down into the following steps;
Get a minimum value for the provided list of integers (for which to generate unique random numbers)
Get a maximum value for the provided list of integers
Use ThreadLocalRandom class (from JDK 1.8) to generate random integer values against the previously found min and max integer values and then filter to ensure that the values are indeed contained by the originally provided list. Finally apply distinct to the intstream to ensure that generated numbers are unique.
Here is the function with some description:
/**
* Provided an unsequenced / sequenced list of integers, the function returns unique random IDs as defined by the parameter
* #param numberToGenerate
* #param idList
* #return List of unique random integer values from the provided list
*/
private List<Integer> getUniqueRandomInts(List<Integer> idList, Integer numberToGenerate) {
List<Integer> generatedUniqueIds = new ArrayList<>();
Integer minId = idList.stream().mapToInt (v->v).min().orElseThrow(NoSuchElementException::new);
Integer maxId = idList.stream().mapToInt (v->v).max().orElseThrow(NoSuchElementException::new);
ThreadLocalRandom.current().ints(minId,maxId)
.filter(e->idList.contains(e))
.distinct()
.limit(numberToGenerate)
.forEach(generatedUniqueIds:: add);
return generatedUniqueIds;
}
So that, to get 11 unique random numbers for 'allIntegers' list object, we'll call the function like;
List<Integer> ids = getUniqueRandomInts(allIntegers,11);
The function declares new arrayList 'generatedUniqueIds' and populates with each unique random integer up to the required number before returning.
P.S. ThreadLocalRandom class avoids common seed value in case of concurrent threads.
try this out
public class RandomValueGenerator {
/**
*
*/
private volatile List<Double> previousGenValues = new ArrayList<Double>();
public void init() {
previousGenValues.add(Double.valueOf(0));
}
public String getNextValue() {
Random random = new Random();
double nextValue=0;
while(previousGenValues.contains(Double.valueOf(nextValue))) {
nextValue = random.nextDouble();
}
previousGenValues.add(Double.valueOf(nextValue));
return String.valueOf(nextValue);
}
}
This isn't significantly different from other answers, but I wanted the array of integers in the end:
Integer[] indices = new Integer[n];
Arrays.setAll(indices, i -> i);
Collections.shuffle(Arrays.asList(indices));
return Arrays.stream(indices).mapToInt(Integer::intValue).toArray();
you can use boolean array to fill the true if value taken else set navigate through boolean array to get value as per given below
package study;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/*
Created By Sachin Rane on Jul 18, 2018
*/
public class UniqueRandomNumber {
static Boolean[] boolArray;
public static void main(String s[]){
List<Integer> integers = new ArrayList<>();
for (int i = 0; i < 10; i++) {
integers.add(i);
}
//get unique random numbers
boolArray = new Boolean[integers.size()+1];
Arrays.fill(boolArray, false);
for (int i = 0; i < 10; i++) {
System.out.print(getUniqueRandomNumber(integers) + " ");
}
}
private static int getUniqueRandomNumber(List<Integer> integers) {
int randNum =(int) (Math.random()*integers.size());
if(boolArray[randNum]){
while(boolArray[randNum]){
randNum++;
if(randNum>boolArray.length){
randNum=0;
}
}
boolArray[randNum]=true;
return randNum;
}else {
boolArray[randNum]=true;
return randNum;
}
}
}
This is the most simple method to generate unique random values in a range or from an array.
In this example, I will be using a predefined array but you can adapt this method to generate random numbers as well. First, we will create a sample array to retrieve our data from.
Generate a random number and add it to the new array.
Generate another random number and check if it is already stored in the new array.
If not then add it and continue
else reiterate the step.
ArrayList<Integer> sampleList = new ArrayList<>();
sampleList.add(1);
sampleList.add(2);
sampleList.add(3);
sampleList.add(4);
sampleList.add(5);
sampleList.add(6);
sampleList.add(7);
sampleList.add(8);
Now from the sampleList we will produce five random numbers that are unique.
int n;
randomList = new ArrayList<>();
for(int i=0;i<5;i++){
Random random = new Random();
n=random.nextInt(8); //Generate a random index between 0-7
if(!randomList.contains(sampleList.get(n)))
randomList.add(sampleList.get(n));
else
i--; //reiterating the step
}
This is conceptually very simple. If the random value generated already exists then we will reiterate the step. This will continue until all the values generated are unique.
If you found this answer useful then you can vote it up as it is much simple in concept as compared to the other answers.
Check this
public class RandomNumbers {
public static void main(String[] args) {
// TODO Auto-generated method stub
int n = 5;
int A[] = uniqueRandomArray(n);
for(int i = 0; i<n; i++){
System.out.println(A[i]);
}
}
public static int[] uniqueRandomArray(int n){
int [] A = new int[n];
for(int i = 0; i< A.length; ){
if(i == A.length){
break;
}
int b = (int)(Math.random() *n) + 1;
if(f(A,b) == false){
A[i++] = b;
}
}
return A;
}
public static boolean f(int[] A, int n){
for(int i=0; i<A.length; i++){
if(A[i] == n){
return true;
}
}
return false;
}
}
Below is a way I used to generate unique number always. Random function generates number and stores it in textfile then next time it checks it in file compares it and generate new unique number hence in this way there is always a new unique number.
public int GenerateRandomNo()
{
int _min = 0000;
int _max = 9999;
Random _rdm = new Random();
return _rdm.Next(_min, _max);
}
public int rand_num()
{
randnum = GenerateRandomNo();
string createText = randnum.ToString() + Environment.NewLine;
string file_path = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + #"\Invoices\numbers.txt";
File.AppendAllText(file_path, createText);
int number = File.ReadLines(file_path).Count(); //count number of lines in file
System.IO.StreamReader file = new System.IO.StreamReader(file_path);
do
{
randnum = GenerateRandomNo();
}
while ((file.ReadLine()) == randnum.ToString());
file.Close();
return randnum;
}
You can use the Collections class.
A utility class called Collections offers different actions that can be performed on a collection like an ArrayList (e.g., search the elements, find the maximum or minimum element, reverse the order of elements, and so on). One of the actions it can perform is to shuffle the elements. The shuffle will randomly move each element to a different position in the list. It does this by using a Random object. This means it's deterministic randomness, but it will do in most situations.
To shuffle the ArrayList, add the Collections import to the top of the program and then use the Shuffle static method. It takes the ArrayList to be shuffled as a parameter:
import java.util.Collections;
import java.util.ArrayList;
public class Lottery {
public static void main(String[] args) {
//define ArrayList to hold Integer objects
ArrayList numbers = new ArrayList();
for(int i = 0; i < 100; i++)
{
numbers.add(i+1);
}
Collections.shuffle(numbers);
System.out.println(numbers);
}
}
You can generate n unique random number between 0 to n-1 in java
public static void RandomGenerate(int n)
{
Set<Integer> st=new HashSet<Integer>();
Random r=new Random();
while(st.size()<n)
{
st.add(r.nextInt(n));
}
}

Return a randomly generated sorted Array as a String. HOW? [duplicate]

This question already has answers here:
Sort an array in Java
(19 answers)
Closed 6 years ago.
I'm trying to write a class that returns a String to the main method. The String is supposed to contain 6 randomly generated numbers from 1-99, and the numbers are supposed to be sorted before they are returned. However it doesn't work at all and I've been sitting all day trying to figure this out. I am new to Java and would prefer to just give it up but it's a class at my university. The code looks like this:
package lab1;
import java.util.Random;
import java.util.Scanner;
public class Lab111 {
private String rad;
public String getLottorad() {
Random r = new Random();
int[] tal = new int[6];
for (int i = 0; i < 6; i++) { //generating 6 numbers
tal[i] = r.nextInt(99)+1;
}
int i,j,crap;
for(i=0;i<100;i++) { //trying to sort the generated numbers
for(j=i+1;j<100;j++) {
if(tal[i]>tal[j]) {
crap=tal[i];
tal[i]=tal[j];
tal[j]=crap;
}
}
}
rad = String.valueOf(tal[i]); /*trying to turn the sorted numbers into an int*/
return rad;
}
public static void main(String[] args) {
System.out.print("How many lottery lines do you want? :");
Scanner tgb = new Scanner(System.in);
int antal = tgb.nextInt();
Lab111 l = new Lab111();
for (int i = 0; i < antal; i++)
System.out.println(l.getLottorad()); // printing the sorted strings
}
}
If someone could explain what I'm doing wrong it would be really appreciated. Me and a classmate that is on my level have been tearing our hair off all day.
Generate a list of six random values. You appear to understand this.
Sort the list. Consider the Collections.sort method.
Loop through the list (consider the java for each construct) and build a comma separated list of values (read Apache Commons Lang 3 StrBuffer, pay attention to appendSeparator).
return StrBuffer.toString();
Note: a list is not an array. read List
You can do the lottery with a quite more work using arrays, instead I will suggest to use collections.
What you need:
define a set because you dont want to generate duplicated numbers
add some random numbers to the set until the size of the collection is 6
now create a list from that set, we need this because list are sortable
sort the list
print it
Final Snippet:
Set<Integer> randomSet = new HashSet<Integer>();
Random r = new Random();
while (randomSet.size() < 6) {
randomSet.add(r.nextInt(99) + 1);
}
List<Integer> listRandom = new ArrayList<Integer>(randomSet);
Collections.sort(listRandom);
System.out.println(listRandom);
The Result:
6 Random numbers between 1 and 99, with no duplicates, sorted. :)
[23, 43, 54, 86, 95, 98]
To put the numbers into one string:
String rad="";
for(int i=0;i<tal.length;i++){
rad+=tal[i] + ", ";
}
return rad;
Sorting is discussed at length here: Java: Sort an array
You can create a sorted output from an Array of six randomly generated Integers this way by using a List and including the Collections and Arrays classes
Add these import statements:
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
Random r = new Random();
Integer[] tal = new Integer[6];
for (int i = 0; i < 6; i++) {//generating 6 numbers
tal[i] = r.nextInt(99)+1;
}
List<Integer> integerList = Arrays.asList(tal); // convert Array to List
Collections.sort(integerList); // Sort list
String rad = String.valueOf(integerList); // convert list to String
return rad;
By modifying your code and creating a main method like this:
public static void main(String[] args) {
Random r = new Random();
Integer[] tal = new Integer[6];
for (int i = 0; i < 6; i++) {//generating 6 numbers
tal[i] = r.nextInt(99)+1;
}
List<Integer> integerList = Arrays.asList(tal); // convert Array to List
Collections.sort(integerList); // Sort list
String rad = String.valueOf(integerList); // convert list to String
System.out.println(rad);
}
I am able to get the following output:
[27, 42, 58, 67, 79, 89]
You can further optimize your code by never using an Array and just using a List to begin with.
This is what that optimization would look like.
Random r = new Random();
List<Integer> integerList = new ArrayList<Integer>();
for (int i = 0; i < 6; i++) {//generating 6 numbers
integerList.add(r.nextInt(99)+1);
}
Collections.sort(integerList); // Sort list
String rad = String.valueOf(integerList); // convert list to String
return rad;
In order for this optimized solution to work you'll have to import ArrayList:
import java.util.ArrayList;

Excluding numbers from interval, retrieving the rest

I want an interval of numbers between 0 and 9 using random generator. For example, if I already received 0,2,7 i don't want those numbers again, instead i want one of the rest between the given interval[1 or 3 or 4 or 5 or 6 or 8 or 9].
As Boris the Spider says:
// We want numbers between 0 and 9 inclusive
int min = 0, max = 9;
// We need a Collection, lets use a List, could use any ordered collection here
List<Integer> nums = new ArrayList<>();
// Put the numbers in the collection
for (int n=min; n<=max; n++) { nums.add(n); }
// Randomly sort (shuffle) the collection
Collections.shuffle(nums);
// Pull numbers from the collection (the order should be random now)
for (int count=0; count<nums.length; count++) {
System.out.println("Number " + count + " is " + nums.get(count));
}
This solution runs in better time performance with math.random.
LinkedList<Integer> numbers = new LinkedList<>();
numbers.add(1);
numbers.add(2); //or more
while (!numbers.isEmpty()) {
System.out.println(numbers.remove((int) (Math.random() * numbers.size())));
}
With java 8 you can do the following
List<Integer> integers = IntStream.range(0, 10).boxed().collect(Collectors.toList());
Collections.shuffle(integers);
As shown in this answer.
This is an alternative approach to Java.util.Collections, which uses the Java.util.Random class.
/* package whatever; // don't place package name! */
import java.util.*;
import java.lang.*;
import java.io.*;
/* Name of the class has to be "Main" only if the class is public. */
class Ideone
{
final static int RAND_CAP = 9;
public static void main (String[] args) throws java.lang.Exception
{
ArrayList<Integer> usedNumbers = new ArrayList<Integer>();
Random rand = new Random(System.currentTimeMillis());
while (usedNumbers.size() < RAND_CAP) {
int randNum = Math.abs(rand.nextInt() % RAND_CAP) + 1;
if (!usedNumbers.contains(randNum)) {
usedNumbers.add(randNum);
System.out.println(randNum);
}
}
}
}
run code here

Generating Unique Random Numbers in Java

I'm trying to get random numbers between 0 and 100. But I want them to be unique, not repeated in a sequence. For example if I got 5 numbers, they should be 82,12,53,64,32 and not 82,12,53,12,32
I used this, but it generates same numbers in a sequence.
Random rand = new Random();
selected = rand.nextInt(100);
Add each number in the range sequentially in a list structure.
Shuffle it.
Take the first 'n'.
Here is a simple implementation. This will print 3 unique random numbers from the range 1-10.
import java.util.ArrayList;
import java.util.Collections;
public class UniqueRandomNumbers {
public static void main(String[] args) {
ArrayList<Integer> list = new ArrayList<Integer>();
for (int i=1; i<11; i++) list.add(i);
Collections.shuffle(list);
for (int i=0; i<3; i++) System.out.println(list.get(i));
}
}
The first part of the fix with the original approach, as Mark Byers pointed out in an answer now deleted, is to use only a single Random instance.
That is what is causing the numbers to be identical. A Random instance is seeded by the current time in milliseconds. For a particular seed value, the 'random' instance will return the exact same sequence of pseudo random numbers.
With Java 8+ you can use the ints method of Random to get an IntStream of random values then distinct and limit to reduce the stream to a number of unique random values.
ThreadLocalRandom.current().ints(0, 100).distinct().limit(5).forEach(System.out::println);
Random also has methods which create LongStreams and DoubleStreams if you need those instead.
If you want all (or a large amount) of the numbers in a range in a random order it might be more efficient to add all of the numbers to a list, shuffle it, and take the first n because the above example is currently implemented by generating random numbers in the range requested and passing them through a set (similarly to Rob Kielty's answer), which may require generating many more than the amount passed to limit because the probability of a generating a new unique number decreases with each one found. Here's an example of the other way:
List<Integer> range = IntStream.range(0, 100).boxed()
.collect(Collectors.toCollection(ArrayList::new));
Collections.shuffle(range);
range.subList(0, 99).forEach(System.out::println);
Create an array of 100 numbers, then randomize their order.
Devise a pseudo-random number generator that has a range of 100.
Create a boolean array of 100 elements, then set an element true when you pick that number. When you pick the next number check against the array and try again if the array element is set. (You can make an easy-to-clear boolean array with an array of long where you shift and mask to access individual bits.)
Use Collections.shuffle() on all 100 numbers and select the first five, as shown here and below.
Console:
59 9 68 24 82
Code:
private static final Random rnd = new Random();
private static final int N = 100;
private static final int K = 5;
private static final List<Integer> S = new ArrayList<>(N);
public static void main(String[] args) {
for (int i = 0; i < N; i++) {
S.add(i + 1);
}
Collections.shuffle(S, rnd);
for (int i = 0; i < K; i++) {
System.out.print(S.get(i) + " ");
}
System.out.println();
}
I feel like this method is worth mentioning.
private static final Random RANDOM = new Random();
/**
* Pick n numbers between 0 (inclusive) and k (inclusive)
* While there are very deterministic ways to do this,
* for large k and small n, this could be easier than creating
* an large array and sorting, i.e. k = 10,000
*/
public Set<Integer> pickRandom(int n, int k) {
final Set<Integer> picked = new HashSet<>();
while (picked.size() < n) {
picked.add(RANDOM.nextInt(k + 1));
}
return picked;
}
I re-factored Anand's answer to make use not only of the unique properties of a Set but also use the boolean false returned by the set.add() when an add to the set fails.
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class randomUniqueNumberGenerator {
public static final int SET_SIZE_REQUIRED = 10;
public static final int NUMBER_RANGE = 100;
public static void main(String[] args) {
Random random = new Random();
Set set = new HashSet<Integer>(SET_SIZE_REQUIRED);
while(set.size()< SET_SIZE_REQUIRED) {
while (set.add(random.nextInt(NUMBER_RANGE)) != true)
;
}
assert set.size() == SET_SIZE_REQUIRED;
System.out.println(set);
}
}
I have made this like that.
Random random = new Random();
ArrayList<Integer> arrayList = new ArrayList<Integer>();
while (arrayList.size() < 6) { // how many numbers u need - it will 6
int a = random.nextInt(49)+1; // this will give numbers between 1 and 50.
if (!arrayList.contains(a)) {
arrayList.add(a);
}
}
This will work to generate unique random numbers................
import java.util.HashSet;
import java.util.Random;
public class RandomExample {
public static void main(String[] args) {
Random rand = new Random();
int e;
int i;
int g = 10;
HashSet<Integer> randomNumbers = new HashSet<Integer>();
for (i = 0; i < g; i++) {
e = rand.nextInt(20);
randomNumbers.add(e);
if (randomNumbers.size() <= 10) {
if (randomNumbers.size() == 10) {
g = 10;
}
g++;
randomNumbers.add(e);
}
}
System.out.println("Ten Unique random numbers from 1 to 20 are : " + randomNumbers);
}
}
One clever way to do this is to use exponents of a primitive element in modulus.
For example, 2 is a primitive root mod 101, meaning that the powers of 2 mod 101 give you a non-repeating sequence that sees every number from 1 to 100 inclusive:
2^0 mod 101 = 1
2^1 mod 101 = 2
2^2 mod 101 = 4
...
2^50 mod 101 = 100
2^51 mod 101 = 99
2^52 mod 101 = 97
...
2^100 mod 101 = 1
In Java code, you would write:
void randInts() {
int num=1;
for (int ii=0; ii<101; ii++) {
System.out.println(num);
num= (num*2) % 101;
}
}
Finding a primitive root for a specific modulus can be tricky, but Maple's "primroot" function will do this for you.
I have come here from another question, which has been duplicate of this question (Generating unique random number in java)
Store 1 to 100 numbers in an Array.
Generate random number between 1 to 100 as position and return array[position-1] to get the value
Once you use a number in array, mark the value as -1 ( No need to maintain another array to check if this number is already used)
If value in array is -1, get the random number again to fetch new location in array.
I have easy solution for this problem,
With this we can easily generate n number of unique random numbers,
Its just logic anyone can use it in any language.
for(int i=0;i<4;i++)
{
rn[i]= GenerateRandomNumber();
for (int j=0;j<i;j++)
{
if (rn[i] == rn[j])
{
i--;
}
}
}
Choose n unique random numbers from 0 to m-1.
int[] uniqueRand(int n, int m){
Random rand = new Random();
int[] r = new int[n];
int[] result = new int[n];
for(int i = 0; i < n; i++){
r[i] = rand.nextInt(m-i);
result[i] = r[i];
for(int j = i-1; j >= 0; j--){
if(result[i] >= r[j])
result[i]++;
}
}
return result;
}
Imagine a list containing numbers from 0 to m-1. To choose the first number, we simply use rand.nextInt(m). Then remove the number from the list. Now there remains m-1 numbers, so we call rand.nextInt(m-1). The number we get represents the position in the list. If it is less than the first number, then it is the second number, since the part of list prior to the first number wasn't changed by the removal of the first number. If the position is greater than or equal to the first number, the second number is position+1. Do some further derivation, you can get this algorithm.
Explanation
This algorithm has O(n^2) complexity. So it is good for generating small amount of unique numbers from a large set. While the shuffle based algorithm need at least O(m) to do the shuffle.
Also shuffle based algorithm need memory to store every possible outcome to do the shuffle, this algorithm doesn’t need.
Though it's an old thread, but adding another option might not harm. (JDK 1.8 lambda functions seem to make it easy);
The problem could be broken down into the following steps;
Get a minimum value for the provided list of integers (for which to generate unique random numbers)
Get a maximum value for the provided list of integers
Use ThreadLocalRandom class (from JDK 1.8) to generate random integer values against the previously found min and max integer values and then filter to ensure that the values are indeed contained by the originally provided list. Finally apply distinct to the intstream to ensure that generated numbers are unique.
Here is the function with some description:
/**
* Provided an unsequenced / sequenced list of integers, the function returns unique random IDs as defined by the parameter
* #param numberToGenerate
* #param idList
* #return List of unique random integer values from the provided list
*/
private List<Integer> getUniqueRandomInts(List<Integer> idList, Integer numberToGenerate) {
List<Integer> generatedUniqueIds = new ArrayList<>();
Integer minId = idList.stream().mapToInt (v->v).min().orElseThrow(NoSuchElementException::new);
Integer maxId = idList.stream().mapToInt (v->v).max().orElseThrow(NoSuchElementException::new);
ThreadLocalRandom.current().ints(minId,maxId)
.filter(e->idList.contains(e))
.distinct()
.limit(numberToGenerate)
.forEach(generatedUniqueIds:: add);
return generatedUniqueIds;
}
So that, to get 11 unique random numbers for 'allIntegers' list object, we'll call the function like;
List<Integer> ids = getUniqueRandomInts(allIntegers,11);
The function declares new arrayList 'generatedUniqueIds' and populates with each unique random integer up to the required number before returning.
P.S. ThreadLocalRandom class avoids common seed value in case of concurrent threads.
try this out
public class RandomValueGenerator {
/**
*
*/
private volatile List<Double> previousGenValues = new ArrayList<Double>();
public void init() {
previousGenValues.add(Double.valueOf(0));
}
public String getNextValue() {
Random random = new Random();
double nextValue=0;
while(previousGenValues.contains(Double.valueOf(nextValue))) {
nextValue = random.nextDouble();
}
previousGenValues.add(Double.valueOf(nextValue));
return String.valueOf(nextValue);
}
}
This isn't significantly different from other answers, but I wanted the array of integers in the end:
Integer[] indices = new Integer[n];
Arrays.setAll(indices, i -> i);
Collections.shuffle(Arrays.asList(indices));
return Arrays.stream(indices).mapToInt(Integer::intValue).toArray();
you can use boolean array to fill the true if value taken else set navigate through boolean array to get value as per given below
package study;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/*
Created By Sachin Rane on Jul 18, 2018
*/
public class UniqueRandomNumber {
static Boolean[] boolArray;
public static void main(String s[]){
List<Integer> integers = new ArrayList<>();
for (int i = 0; i < 10; i++) {
integers.add(i);
}
//get unique random numbers
boolArray = new Boolean[integers.size()+1];
Arrays.fill(boolArray, false);
for (int i = 0; i < 10; i++) {
System.out.print(getUniqueRandomNumber(integers) + " ");
}
}
private static int getUniqueRandomNumber(List<Integer> integers) {
int randNum =(int) (Math.random()*integers.size());
if(boolArray[randNum]){
while(boolArray[randNum]){
randNum++;
if(randNum>boolArray.length){
randNum=0;
}
}
boolArray[randNum]=true;
return randNum;
}else {
boolArray[randNum]=true;
return randNum;
}
}
}
This is the most simple method to generate unique random values in a range or from an array.
In this example, I will be using a predefined array but you can adapt this method to generate random numbers as well. First, we will create a sample array to retrieve our data from.
Generate a random number and add it to the new array.
Generate another random number and check if it is already stored in the new array.
If not then add it and continue
else reiterate the step.
ArrayList<Integer> sampleList = new ArrayList<>();
sampleList.add(1);
sampleList.add(2);
sampleList.add(3);
sampleList.add(4);
sampleList.add(5);
sampleList.add(6);
sampleList.add(7);
sampleList.add(8);
Now from the sampleList we will produce five random numbers that are unique.
int n;
randomList = new ArrayList<>();
for(int i=0;i<5;i++){
Random random = new Random();
n=random.nextInt(8); //Generate a random index between 0-7
if(!randomList.contains(sampleList.get(n)))
randomList.add(sampleList.get(n));
else
i--; //reiterating the step
}
This is conceptually very simple. If the random value generated already exists then we will reiterate the step. This will continue until all the values generated are unique.
If you found this answer useful then you can vote it up as it is much simple in concept as compared to the other answers.
Check this
public class RandomNumbers {
public static void main(String[] args) {
// TODO Auto-generated method stub
int n = 5;
int A[] = uniqueRandomArray(n);
for(int i = 0; i<n; i++){
System.out.println(A[i]);
}
}
public static int[] uniqueRandomArray(int n){
int [] A = new int[n];
for(int i = 0; i< A.length; ){
if(i == A.length){
break;
}
int b = (int)(Math.random() *n) + 1;
if(f(A,b) == false){
A[i++] = b;
}
}
return A;
}
public static boolean f(int[] A, int n){
for(int i=0; i<A.length; i++){
if(A[i] == n){
return true;
}
}
return false;
}
}
Below is a way I used to generate unique number always. Random function generates number and stores it in textfile then next time it checks it in file compares it and generate new unique number hence in this way there is always a new unique number.
public int GenerateRandomNo()
{
int _min = 0000;
int _max = 9999;
Random _rdm = new Random();
return _rdm.Next(_min, _max);
}
public int rand_num()
{
randnum = GenerateRandomNo();
string createText = randnum.ToString() + Environment.NewLine;
string file_path = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + #"\Invoices\numbers.txt";
File.AppendAllText(file_path, createText);
int number = File.ReadLines(file_path).Count(); //count number of lines in file
System.IO.StreamReader file = new System.IO.StreamReader(file_path);
do
{
randnum = GenerateRandomNo();
}
while ((file.ReadLine()) == randnum.ToString());
file.Close();
return randnum;
}
You can use the Collections class.
A utility class called Collections offers different actions that can be performed on a collection like an ArrayList (e.g., search the elements, find the maximum or minimum element, reverse the order of elements, and so on). One of the actions it can perform is to shuffle the elements. The shuffle will randomly move each element to a different position in the list. It does this by using a Random object. This means it's deterministic randomness, but it will do in most situations.
To shuffle the ArrayList, add the Collections import to the top of the program and then use the Shuffle static method. It takes the ArrayList to be shuffled as a parameter:
import java.util.Collections;
import java.util.ArrayList;
public class Lottery {
public static void main(String[] args) {
//define ArrayList to hold Integer objects
ArrayList numbers = new ArrayList();
for(int i = 0; i < 100; i++)
{
numbers.add(i+1);
}
Collections.shuffle(numbers);
System.out.println(numbers);
}
}
You can generate n unique random number between 0 to n-1 in java
public static void RandomGenerate(int n)
{
Set<Integer> st=new HashSet<Integer>();
Random r=new Random();
while(st.size()<n)
{
st.add(r.nextInt(n));
}
}

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