Google Maps API. Projection - java

I'm trying to drag ImageView to google map and drop it as a marker.
Map is in FrameLayout:
<FrameLayout
android:id="#+id/map_frg"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="2">
I've set to this FrameLayout OnDragListener:
private class PinDragListener implements View.OnDragListener {
private GoogleMap map;
public PinDragListener(GoogleMap map) {
this.map = map;
}
#Override
public boolean onDrag(View v, DragEvent event) {
switch (event.getAction()) {
case DragEvent.ACTION_DROP:
MarkerOptions markerOptions = new MarkerOptions()
.draggable(true)
.anchor(0.0f, 1.0f);
int[] coords = new int[2];
v.getLocationOnScreen(coords);
Projection projection = map.getProjection();
LatLng latLng = projection.fromScreenLocation(new Point(coords[0], coords[1]));
markerOptions.position(latLng);
markerOptions.visible(true);
map.addMarker(markerOptions);
break;
default:
break;
}
return true;
}
}
But when image was dropped somewhere marker placed in the left corner again and again. What can be wrong?
UPDATE:
I've passed dragged view via listener
private class PinTouchListener implements OnTouchListener {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
ClipData data = ClipData.newPlainText("", "");
DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(v);
v.startDrag(data, shadowBuilder, v, 0);
dragPinListener.onViewTouched(v);
return true;
} else {
return false;
}
}
}
and I've got such coordinates every time I dropped marker
x = 0 | y = 1234
Lat = 65.96291676309829 | Lng = -18.548969998955727

The OnDragListener.onDrag() method will get called for each specific event that occurs during the drag-and-drag process, passing in a DragEvent to describe the specifics of each event.
Each DragEvent will have one of the following actions:
ACTION_DRAG_LOCATION : Sent to a view between ACTION_DRAG_ENTERED and ACTION_DRAG_EXITED with the current location of the drag inside that view.
・ The location can be obtained with getX() and getY().
How It Works
Here are example of the drag-and-drop functionality, We have created a custom ImageView that implements the OnDragListener interface.
Please refer to the following this link:
http://www.tutorialspoint.com/android/android_drag_and_drop.htm
https://github.com/wada811/Android-View-Drag-And-Drop-Sample/blob/master/app/src/main/java/com/wada811/android_view_drag_and_drop_sample/DragAndDropFrameLayout.java
Hope it helps.

I need to use event.getX() and event.getY() in onDrag method in OnDragListener to retrieve current view screen location.

Related

Android: How to tell if a user presses up, down, left or right?

I created an onTouchEvent to find where the user touches and move my object to that position. what I would like to do is if the user presses up on the screen, the object moves a certain distance straight up. and the same for the other directions. I know that I need a few if statements to do this but I don't know how to do it. does anyone have any advice or know how to do this, thanks
public boolean onTouchEvent(MotionEvent ev) {
if(ev.getAction() == MotionEvent.ACTION_DOWN) {
// the new image position became where you touched
x = ev.getX();
y = ev.getY();
// if statement to detect where user presses down
if(){
}
// redraw the image at the new position
Draw.this.invalidate();
}
return true;
}
Try this
public boolean onTouchEvent(MotionEvent ev) {
initialise boolean actionDownFlag = false;
if(ev.getAction() == MotionEvent.ACTION_DOWN) {
// the new image position became where you touched
x = (int) ev.getX();
y = (int) ev.getY();
// if statement to detect where user presses down
if(actionDownFlag){
catcher.moveDown();
}
// redraw the image at the new position
Draw.this.invalidate();
}
return true;
}
public void moveDown(){
posX -= //WhereEver you want to move the position (-5);
}
try this:
layout_counter.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent event)
{
if (currentState != State.EDIT_MOVE) return false;
FrameLayout.LayoutParams params = (FrameLayout.LayoutParams) view.getLayoutParams();
if (view.getId() != R.id.layout_counter) return false;
switch (event.getAction())
{
case MotionEvent.ACTION_MOVE:
params.topMargin = (int) event.getRawY() - view.getHeight();
params.leftMargin = (int) event.getRawX() - (view.getWidth() / 2);
view.setLayoutParams(params);
break;
case MotionEvent.ACTION_UP:
params.topMargin = (int) event.getRawY() - view.getHeight();
params.leftMargin = (int) event.getRawX() - (view.getWidth() / 2);
view.setLayoutParams(params);
break;
case MotionEvent.ACTION_DOWN:
view.setLayoutParams(params);
break;
}
return true;
}
});
You need to use OnLongClickListener which suits better with drag and drop framework of android:
Observe the following example:
public class MainActivity extends Activity {
private ImageView myImage;
private static final String IMAGEVIEW_TAG = "The Android Logo";
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
myImage = (ImageView)findViewById(R.id.image);
// Sets the tag
myImage.setTag(IMAGEVIEW_TAG);
// set the listener to the dragging data
myImage.setOnLongClickListener(new MyClickListener());
findViewById(R.id.toplinear).setOnDragListener(new MyDragListener());
findViewById(R.id.bottomlinear).setOnDragListener(new MyDragListener());
}
private final class MyClickListener implements OnLongClickListener {
// called when the item is long-clicked
#Override
public boolean onLongClick(View view) {
// TODO Auto-generated method stub
// create it from the object's tag
ClipData.Item item = new ClipData.Item((CharSequence)view.getTag());
String[] mimeTypes = { ClipDescription.MIMETYPE_TEXT_PLAIN };
ClipData data = new ClipData(view.getTag().toString(), mimeTypes, item);
DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
view.startDrag( data, //data to be dragged
shadowBuilder, //drag shadow
view, //local data about the drag and drop operation
0 //no needed flags
);
view.setVisibility(View.INVISIBLE);
return true;
}
}
class MyDragListener implements OnDragListener {
Drawable normalShape = getResources().getDrawable(R.drawable.normal_shape);
Drawable targetShape = getResources().getDrawable(R.drawable.target_shape);
#Override
public boolean onDrag(View v, DragEvent event) {
// Handles each of the expected events
switch (event.getAction()) {
//signal for the start of a drag and drop operation.
case DragEvent.ACTION_DRAG_STARTED:
// do nothing
break;
//the drag point has entered the bounding box of the View
case DragEvent.ACTION_DRAG_ENTERED:
v.setBackground(targetShape); //change the shape of the view
break;
//the user has moved the drag shadow outside the bounding box of the View
case DragEvent.ACTION_DRAG_EXITED:
v.setBackground(normalShape); //change the shape of the view back to normal
break;
//drag shadow has been released,the drag point is within the bounding box of the View
case DragEvent.ACTION_DROP:
// if the view is the bottomlinear, we accept the drag item
if(v == findViewById(R.id.bottomlinear)) {
View view = (View) event.getLocalState();
ViewGroup viewgroup = (ViewGroup) view.getParent();
viewgroup.removeView(view);
//change the text
TextView text = (TextView) v.findViewById(R.id.text);
text.setText("The item is dropped");
LinearLayout containView = (LinearLayout) v;
containView.addView(view);
view.setVisibility(View.VISIBLE);
} else {
View view = (View) event.getLocalState();
view.setVisibility(View.VISIBLE);
Context context = getApplicationContext();
Toast.makeText(context, "You can't drop the image here",
Toast.LENGTH_LONG).show();
break;
}
break;
//the drag and drop operation has concluded.
case DragEvent.ACTION_DRAG_ENDED:
v.setBackground(normalShape); //go back to normal shape
default:
break;
}
return true;
}
}
}
The above code taken from here demonstrates how to drag and drop and how to do something while dragging..
I've used something similar as well.

Android: Drag and drop button (button disappears; position of the button)

I’m working on an app in which I want to drag a button. I have written two programs. The problem is that each of them is fulfilling only a specific part of what I want. I want a button which can be moved freely on the screen (no disappearing and stuff) and I also need the program to give me the coordinates of the local button position while moving (permanent).
In the first program is the problem that the button disappears while dragging. This happens for the negative values of x and y and also for positive x values (not for positive y values; here is everything perfect). Positive y values are everything above the button, positive x values everything on the right side of the button and so on. For the negative values the button disappears like there is wall which covers the button. For the positive x values the button vanishes with rising x value (a little bit like a fizzing tablet in water).
Here is the code:
seat_leftright = (ImageButton) findViewById(R.id.seat_leftright);
seat_leftright.setOnTouchListener(new OnTouchListener() {
int k = 0;
int prevX,prevY;
int x=0;
int y=0;
#Override
public boolean onTouch(final View v,final MotionEvent event)
{
final LinearLayout.LayoutParams par=(LinearLayout.LayoutParams)v.getLayoutParams();
switch(event.getAction())
{
case MotionEvent.ACTION_MOVE:
{
if(k == 0){ //otherwise there would be an offset when touching the button the first time
prevY=(int)event.getRawY();
prevX=(int)event.getRawX();
}
y+=prevY -(int)event.getRawY();
prevY=(int)event.getRawY();
par.bottomMargin = y;
x+=(int)event.getRawX()-prevX;
prevX=(int)event.getRawX();
par.leftMargin = x;
Log.i("LOG","x: "+ x +", y: " + y );
k++;
v.setLayoutParams(par);
return true;
}
case MotionEvent.ACTION_UP:
{
par.bottomMargin=0;
par.leftMargin=0;
k=0;
y=0;
x=0;
v.setLayoutParams(par);
return true;
}
}
return false;
}
});
}
In the second program I used the DragShadowBuilder function. The button works perfectly in this program, so it is not disappearing or the like. Here I have problems with receiving the values. I constantly need the x and y position of the button while moving. I tried it with the Action_drag_location, but it only returns the coordinates when I’m dragging the button above another button (here it is the button “arrow_down”). Replacing the “arrow_down” button with my background for constantly receiving the coordinates didn’t work at all. I also tried to combine my first program with the second with the result that I didn’t received any values at all.
I hope you can help me with this. I’m grateful for every kind of help!
Below the code of the second program.
OnTouchListener myOnTouchListener = new OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(
view);
view.startDrag(null, shadowBuilder, view, 0);
view.setVisibility(View.INVISIBLE);
return true;
}
if (motionEvent.getAction() == MotionEvent.ACTION_UP) {
view.setVisibility(View.VISIBLE);}
return true;
}
};
OnDragListener myDragListener = new OnDragListener() {
#Override
public boolean onDrag(View layoutview, DragEvent dragevent) {
int action = dragevent.getAction();
View view = (View) dragevent.getLocalState();
switch (action) {
case DragEvent.ACTION_DRAG_STARTED:
Log.i("LOG","DragStarted");
break;
case DragEvent.ACTION_DRAG_ENTERED:
break;
case DragEvent.ACTION_DRAG_LOCATION:
float x = (int)layoutview.getX();
float y = (int)layoutview.getY();
Log.i("COORDS","X: " + x +" Y: " + y);
break;
case DragEvent.ACTION_DRAG_EXITED:
break;
case DragEvent.ACTION_DROP:
break;
case DragEvent.ACTION_DRAG_ENDED:
Log.d("LOG", "Drag ended");
if (dropEventNotHandled(dragevent)) {
view.setVisibility(View.VISIBLE);
}
break;
default:
break;
}
return true;
}
private boolean dropEventNotHandled(DragEvent dragEvent) {
return !dragEvent.getResult();
}
};
findViewById(R.id.arrow_up).setOnTouchListener(myOnTouchListener);
findViewById(R.id.arrow_down).setOnDragListener(myDragListener);
#Jay: Thanks for your help, but that didn't solve the problem. The disappearing buttons were due to my layout, where I had this:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/seat" >
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_marginLeft="20dp"
android:layout_marginBottom="160dp"
android:orientation="vertical" >
<ImageButton
android:id="#+id/seat_updown"
android:layout_width="120dp"
android:layout_height="140dp"
android:scaleType="fitCenter"
android:src="#drawable/doublearrow"
android:rotation="90" /> />
</LinearLayout>
Because the ImageButton was imbedded in the LinearLayout it disappeared!
For button drag & drop I share my code here check it.
Here button touch listener.
MultiTouchListener touchListener = new MultiTouchListener(this);
onButton.setOnTouchListener(touchListener);
Touch listener class.
public class MultiTouchListener implements OnTouchListener {
private float mPrevX;
private float mPrevY;
public MainActivity mainActivity;
public MultiTouchListener(MainActivity mainActivity1) {
mainActivity = mainActivity1;
}
#Override
public boolean onTouch(View view, MotionEvent event) {
float currX, currY;
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN: {
mPrevX = event.getX();
mPrevY = event.getY();
break;
}
case MotionEvent.ACTION_MOVE: {
currX = event.getRawX();
currY = event.getRawY();
MarginLayoutParams marginParams = new MarginLayoutParams(
view.getLayoutParams());
marginParams.setMargins((int) (currX - mPrevX),
(int) (currY - mPrevY), 0, 0);
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(
marginParams);
view.setLayoutParams(layoutParams);
break;
}
case MotionEvent.ACTION_CANCEL:
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
}
Sure, you can get these, make sure the views are drawn atleast once before you try to get the positions. You could try to get the positions in onResume() and try these functions
view.getLocationInWindow() or view.getLocationOnScreen()
or if you need something relative to the parent, use
view.getLeft(), view.getTop()
Follow this link for coordinates.
Retrieve the X & Y coordinates of a button in android?

Find distance between touch and textview in android

I am designing an android app, and one thing I would like to happen is when the user clicks the page, I would like to find the distance between where they clicked and a TextView element on the page. So far, what I have done is set the TextView ID by using
android:id="#+id/TableLayout01"
I know I also need to use android:onTouch coordinates somehow, but I am not sure how to incorporate this into the coordinates of my TextView
Thanks
You can put a touch listener on the whole activity and calculate the distance like this.
public void onCreate() {
setContentView(R.layout.somelayout);
...
TextView textView = findViewById(R.id.TableLayout01);
View mainView = getWindow().getDecorView().findViewById(android.R.id.content);
mainView.setonTouchListener(new View.onTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
int rawX = event.getRawX();
int rawY = event.getRawY();
int location[] = new int[2];
textView.getLocationOnScreen(location);
int distanceX = location[0] - rawX;
int distanceY = location[1] - rawY;
// Do something with the distance.
return false;
}
}
...
}

Draw rectangle on google map

I am extend a SupportMapFragment which contain google map here, I lay my google map on a frameLayout according to How to handle onTouch event for map in Google Map API v2?. Ondraw()method is called , but the problem is rectangle is never been showed, even when I use setWillNotDraw(false); here.
I already got the right position of the rectangle, the only problem is it is not showed. Following is my most part of code:
Add-on:When I remove the google map it works as I expect, actually the rectangle drawed on the background frameLayout, so it will be covered by the map, now the way I solve the question is add a image view as a rectangle and dynamic change its size when touch moving. I have no idea how to draw directly on the top of this viewgroup(framelayout) at the moment
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = super.onCreateView(inflater, container, savedInstanceState);
//stash reference to google map
mGoogleMap = getMap();
//show the location
mGoogleMap.setMyLocationEnabled(true);
mTouchView = new TouchableWrapper(getActivity());
mTouchView.addView(view);
return mTouchView;
}
private class TouchableWrapper extends FrameLayout {
//box is used to illustrate the drawing box, the painter is used to set the color of the box.
private Box mCurrentBox = null;
private Paint mBoxPaint;
public TouchableWrapper(Context context) {
super(context);
mBoxPaint = new Paint();
mBoxPaint.setColor(0xffff0000);
// mBoxPaint.setStrokeMiter(20);
mBoxPaint.setStrokeWidth(8);
this.setWillNotDraw(false);
setWillNotDraw(false);
}
#Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
// decide when the child should hold the motion event.
return true; //always let the relative layout to hold the motion event.
}
#Override
public boolean onTouchEvent(MotionEvent event) {
PointF curr = new PointF(event.getX(), event.getY());
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mMapIsTouched = true;
mCurrentBox = new Box(curr);//original code for draw Rectangle.
Log.d(TAG, "action.down box is"+mCurrentBox);
break;
case MotionEvent.ACTION_MOVE:
Log.i(TAG, "action_move");
if (mCurrentBox != null) {
mCurrentBox.setmCurrent(curr);
Log.d(TAG, "action.move box is"+mCurrentBox);
this.invalidate(); //TODO
}
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "action_up");
mMapIsTouched = false;
mCurrentBox = null;
break;
}
return true;
}
#Override
protected void onDraw(Canvas canvas) {
float left = 0;
float right = 0;
float top = 0;
float bottom = 0;
if (mCurrentBox!=null) {
left = Math.min(mCurrentBox.getmOrigin().x, mCurrentBox.getCurrent().x) ;
right = Math.max(mCurrentBox.getmOrigin().x, mCurrentBox.getCurrent().x) ;
top = Math.min(mCurrentBox.getmOrigin().y, mCurrentBox.getCurrent().y) ;
bottom = Math.max(mCurrentBox.getmOrigin().y, mCurrentBox.getCurrent().y) ;
canvas.drawRect(left, top, right, bottom, mBoxPaint);
}
Log.i(TAG, "value is"+left+right+top+bottom);
}
You could wrap the Map in a FrameLayout containing also a Drawable (your rectangle). In that way, once you find where the rectangle shall be, you could hide and show it without having to redraw it.
You can see here for an example.

drag and drop move back to original position after dropped on target with shadow in android?

onDrag Class:
private class ChoiceDragListener implements OnDragListener {
#Override
public boolean onDrag(View v, DragEvent event) {
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
// no action necessary
break;
case DragEvent.ACTION_DRAG_ENTERED:
// no action necessary
break;
case DragEvent.ACTION_DRAG_EXITED:
// no action necessary
break;
case DragEvent.ACTION_DROP:
// handle the dragged view being dropped over a drop view
View view = (View) event.getLocalState();
dropTarget = (RelativeLayout) v;
dropped = (RelativeLayout) view;
tagDropped = dropped.getTag().toString();
Log.i("tagDropped", "" + tagDropped);
tagDropTarget = dropTarget.getTag().toString();
Log.i("tagDropTarget", "" + tagDropTarget);
matchTag();
break;
case DragEvent.ACTION_DRAG_ENDED:
// no action necessary
break;
default:
break;
}
return true;
}
}
ChoiceTouchListener class:
private final class ChoiceTouchListener implements OnTouchListener {
public boolean onTouch(View view, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
/*
* Drag details: we only need default behavior - clip data could
* be set to pass data as part of drag - shadow can be tailored
*/
ClipData data = ClipData.newPlainText("", "");
DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(
view);
// start dragging the item touched
view.startDrag(data, shadowBuilder, view, 0);
return true;
} else {
return false;
}
}
}
Now i want to move object on its original position where it is drag
I have search like that but not answered any one drag and drop with onDraglistener animate to go back to original position if not dropped on target
first get the distance between dragger control and drag receiver control:
textview1 is dragger control
textview2 is drag receiver control
//if text view2 is below textview one and text view 2 is on the right of text view one
int topMargin=textview2_top_margin - textview1_top_margin
int leftMargin=textview2_left_margin - textview1_left_margin
public void animation() {
Animation animation = new TranslateAnimation(left_margin, 0, topMargin, 0);
animation.setDuration(1000);
controlToAnimate.startAnimation(animation);
}

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